Search found 400 matches
- Wed May 06, 2020 9:44 am
- Forum: Ideas
- Topic: Make hardsuits actually hard: no more mister stunbaton
- Replies: 37
- Views: 6161
Re: Make hardsuits actually hard: no more mister stunbaton
Your entire idea is build on semantics (defining hardsuits) and on your fantasy of what a hardsuit should be ("a punch shouldn't go through that!"). So if you are not interested in talking about the former, don't be suprised that the only other objections you are getting are targetted at t...
- Wed May 06, 2020 7:17 am
- Forum: Ideas
- Topic: Make hardsuits actually hard: no more mister stunbaton
- Replies: 37
- Views: 6161
Re: Make hardsuits actually hard: no more mister stunbaton
That's just grasping at straws now. If you don't like my idea, you can just say it, instead of giving me thin excuses that we don't need to change anything at all with hardsuits. Nah, I am just trying to poke holes into your idea because I do not think it holds up very well (and because I'm bored)....
- Tue May 05, 2020 12:51 pm
- Forum: Ideas
- Topic: Make hardsuits actually hard: no more mister stunbaton
- Replies: 37
- Views: 6161
Re: Make hardsuits actually hard: no more mister stunbaton
Maybe if we actually Buffed CMO and RD's hardsuit, we wouldn't have 19 assistants and no CMO or RD half the time Pretty sure you would just have more people stealing those suits. The same would apply to engi/atmos suits. That lays on hand, yeah. Though I want to address this in a general sense. Com...
- Mon May 04, 2020 11:00 am
- Forum: Ideas
- Topic: Make hardsuits actually hard: no more mister stunbaton
- Replies: 37
- Views: 6161
Re: Make hardsuits actually hard: no more mister stunbaton
You can also see ingame that this isn't just a buffed up jumpsuit, it's clearly armor that encapsulates you. And imho, it feels too weak for that. You give this suit the drawback that it's heavy and thus slows you down, but that weight and armor does not translate to be any kind of noticeable benef...
- Sun May 03, 2020 12:45 pm
- Forum: Ideas
- Topic: Make hardsuits actually hard: no more mister stunbaton
- Replies: 37
- Views: 6161
Re: Make hardsuits actually hard: no more mister stunbaton
My impression of what a SS13 hardsuit is: powered exoskeleton that helps wearing an atmospherics suit https://upload.wikimedia.org/wikipedia/commons/thumb/9/93/DARPA_Exoskeleton.tiff/lossy-page1-370px-DARPA_Exoskeleton.tiff.jpg + https://upload.wikimedia.org/wikipedia/commons/5/53/Deep_Sea_Diving_Su...
- Sat Apr 25, 2020 8:50 am
- Forum: Closed Policy Discussion
- Topic: Early shuttle calls, "AI call it" on Manuel
- Replies: 21
- Views: 5388
Re: Early shuttle calls, "AI call it" on Manuel
Should players get notes for asking AI to call shuttle? It takes "law 2, do not" from any other human and Asimov AI is free to not call shuttle just because one "call it". "Yeah I know I shouldn't have bought 30 packs of toilet paper, but nobody stopped me... so..." We...
- Sat Apr 25, 2020 8:31 am
- Forum: Closed Policy Discussion
- Topic: Remove Random Searching in Alert Levels
- Replies: 76
- Views: 17571
Re: Remove Random Searching in Alert Levels
ALERT_RED_UPTO There is an immediate serious threat to the station. Security may have weapons unholstered at all times. Random searches are allowed and advised. ALERT_RED_UPTO There is an immediate serious threat to the station. Security may have weapons unholstered at all times. Searches are permi...
- Tue Apr 21, 2020 1:48 pm
- Forum: Closed Policy Discussion
- Topic: Remove Random Searching in Alert Levels
- Replies: 76
- Views: 17571
Re: Remove Random Searching in Alert Levels
So the problem is that people can abuse red alert.
Why isn't the focus of the thread on that, instead of picking out the secondary issues like random searching and unjustified detainment that follow from that abuse?
Why isn't the focus of the thread on that, instead of picking out the secondary issues like random searching and unjustified detainment that follow from that abuse?
- Mon Apr 20, 2020 2:42 pm
- Forum: Closed Policy Discussion
- Topic: Remove Random Searching in Alert Levels
- Replies: 76
- Views: 17571
Re: Remove Random Searching in Alert Levels
Since cobby apparently doesn't want to forbid all searches and unwarranted searches are against the rules during green/blue anyway: Just present a scenario in which being on red alert (the highest emergency the staff can call out!) does not automatically provide the necessity to immediately verify s...
- Sun Apr 19, 2020 6:17 pm
- Forum: Closed Policy Discussion
- Topic: Remove Random Searching in Alert Levels
- Replies: 76
- Views: 17571
Re: Remove Random Searching in Alert Levels
This is why random searches, which Cobby defined as stopping and harassing a player because you can, suck. Security should be able to give a coherent probably cause whenever they detain or stop someone, and I don't think that's an unreasonable ask. Obviously there are exceptions: code red/delta sit...
- Sat Apr 18, 2020 6:39 pm
- Forum: Closed Policy Discussion
- Topic: Remove Random Searching in Alert Levels
- Replies: 76
- Views: 17571
Re: Remove Random Searching in Alert Levels
True Random Searching [For the purpose of this thread you should treat Random searching to mean you can stop and harass a player just because they can] should never be approved and you should feel bad if you invoke this (and I will bwoink you, ask you not to do it again, and note for it). What does...
- Fri Apr 10, 2020 4:30 pm
- Forum: Coding Feedback
- Topic: Note on power and engines
- Replies: 81
- Views: 16655
Re: Note on power and engines
Power generation is totally unbalanced right now. and radiation collectors are memeable thanks to items being irradiated. Bro he's getting rid of rad collectors because you can glitch the radiation contamination system to generate like 80MW with pure n2 not because it's "laggy". getting r...
- Fri Apr 10, 2020 3:32 pm
- Forum: General Chat
- Topic: This describes Space Station 13 perfectly.
- Replies: 44
- Views: 19516
Re: This describes Space Station 13 perfectly.
I just noticed the pile of disposal constructs in the upload. I was just casually skimming through tg forums catching up on what's been going on. Then I read this and thought "That's something I'd do." Checked the picture again and it's actually me in that upload... huh. I love unimportan...
- Sun Oct 06, 2019 11:39 am
- Forum: Closed Policy Discussion
- Topic: Assistants and Maint Access
- Replies: 101
- Views: 27615
Re: Assistants and Maint Access
Can't be a shitter assistant, if there is no assistant job.Calomel wrote:I am starting to get confused. I thought people didn't like asisstant because of greytiding, a-k-a people breaking into stuff and
generally being disruptive to other people doing their jobs.
[insert Eddie Murphy meme here]
- Sun Oct 06, 2019 9:29 am
- Forum: Closed Policy Discussion
- Topic: Ai policy and Ai Stress, a Discussion.
- Replies: 16
- Views: 3380
Re: Ai policy and Ai Stress, a Discussion.
Fixing Silicon policy honestly would require just deleting 90% the policy page and either replacing asimov with a lawset that isn't dogshit or making roundstart laws randomised (like Austation does it). https://tgstation13.org/phpBB/viewtopic.php?f=33&t=20511 https://tgstation13.org/phpBB/viewt...
- Sun Oct 06, 2019 9:05 am
- Forum: Closed Policy Discussion
- Topic: Assistants and Maint Access
- Replies: 101
- Views: 27615
Re: Assistants and Maint Access
Are we witnessing the emergence of the FINAL SOLUTION to the ASSISTANTS QUESTION here?
Oh boy! Better get my attic tidied up!
Who would have thought that this was the true aim of a thread discussing maintenance access!
Oh boy! Better get my attic tidied up!
Who would have thought that this was the true aim of a thread discussing maintenance access!
- Sat Oct 05, 2019 1:24 pm
- Forum: Closed Policy Discussion
- Topic: Assistants and Maint Access
- Replies: 101
- Views: 27615
Re: Assistants and Maint Access
Points you don't agree with aren't disproven just because you post a disagreement. Nor are points you agree with automatically right. If you are so interested in fair and open discourse, start improving the state of this one by answering these questions: If you make it more difficult for entitled s...
- Sat Oct 05, 2019 9:29 am
- Forum: General Chat
- Topic: Things we love about the current state of /tg/
- Replies: 28
- Views: 6030
Re: Things we love about the current state of /tg/
The thing I love most about /tg/ and why I still play here is the pace of development. Sure it can be frustrating at times, but the fact that there are usually new things to mess around with or test every week or so keeps this game fresh to me. This. I actually had to read the wiki again to get som...
- Sat Oct 05, 2019 8:45 am
- Forum: Closed Policy Discussion
- Topic: Assistants and Maint Access
- Replies: 101
- Views: 27615
Re: Assistants and Maint Access
Something I wanted to know but was afraid to ask was what do you actually mean by greytiding? No no, it's a good question. Always ask for people to define what they mean. This comes up every time there's a policy discussion regarding "greytiding." As the word was originally meant, 30+ ass...
- Fri Oct 04, 2019 10:11 pm
- Forum: Closed Policy Discussion
- Topic: Assistants and Maint Access
- Replies: 101
- Views: 27615
Re: Assistants and Maint Access
This thread is an example of bad deductive reasoning: [youtube]H9PY_3E3h2c[/youtube] greytide bad -> assistants are grey -> assistants have maint -> maint bad Removing maint access may remove some power from the worse assistant memes How? I am an idiot. Please explain. The main issue is that greytid...
- Fri Oct 04, 2019 9:03 am
- Forum: Closed Policy Discussion
- Topic: Assistants and Maint Access
- Replies: 101
- Views: 27615
Re: Assistants and Maint Access
Yeah tools are one of the reasons maint is useful for assistants, at least on meta. On mid-highpop public toolboxes will be emptied 20 seconds after roundstart, and tools from the vendor are out of question (they'd cost more than you can earn in an entire shift), so you have to scavenge them from t...
- Fri Oct 04, 2019 8:58 am
- Forum: Closed Policy Discussion
- Topic: Ai policy and Ai Stress, a Discussion.
- Replies: 16
- Views: 3380
Re: Ai policy and Ai Stress, a Discussion.
Sadly, some may disagree with your interpretation.
As it is with all server policies... just hope that those that decide share your view.
Welcome to the policy jungle.
As it is with all server policies... just hope that those that decide share your view.
Welcome to the policy jungle.
- Thu Oct 03, 2019 9:03 pm
- Forum: Closed Policy Discussion
- Topic: Some assorted policy things to adress.
- Replies: 6
- Views: 1651
Re: Some assorted policy things to adress.
Aismov and human harm 2: Lesser immediate harm takes priority over greater future harm. I'm amazed this is still a thing. Harm is harm, doesn't matter when it occurs or in what 'quantity'. "AI I'm only beating this guy to stop him from blowing up the station" just doesn't work. I don't th...
- Thu Oct 03, 2019 8:57 pm
- Forum: Closed Policy Discussion
- Topic: Ai policy and Ai Stress, a Discussion.
- Replies: 16
- Views: 3380
Re: Ai policy and Ai Stress, a Discussion.
Obviously, killing you FNR without being antag is not allowed. If i recall correctly, The AI being killed makes them incapable of preventing harm, so that could be a loophole to have law 1 to defend themself. I'm not up to date on that, but my interpretation is that law 1 does not apply here. Law 1 ...
- Thu Oct 03, 2019 7:58 pm
- Forum: Closed Policy Discussion
- Topic: Ai policy and Ai Stress, a Discussion.
- Replies: 16
- Views: 3380
Re: Ai policy and Ai Stress, a Discussion.
Tough shit if they are human. Call it out and hope a meatbag comes to your help. If they are not human, lock them in a room with beepsky so that they may attone for their sins. If they refuse to leave and keep making their way towards you, regard it as a law 3 issue and kill them. You can still sho...
- Thu Oct 03, 2019 7:52 pm
- Forum: Closed Policy Discussion
- Topic: Some assorted policy things to adress.
- Replies: 6
- Views: 1651
Re: Some assorted policy things to adress.
Aismov and human harm 2: Lesser immediate harm takes priority over greater future harm. I'm amazed this is still a thing. Harm is harm, doesn't matter when it occurs or in what 'quantity'. "AI I'm only beating this guy to stop him from blowing up the station" just doesn't work. I don't th...
- Thu Oct 03, 2019 7:32 pm
- Forum: Closed Policy Discussion
- Topic: Ai policy and Ai Stress, a Discussion.
- Replies: 16
- Views: 3380
Re: Ai policy and Ai Stress, a Discussion.
When in doubt: ahelp. When in doubt and no admins: stick to whatever you think is both appropriate and in good faith. (and hope for the best) Sometimes it is necessary to just bend over and take it when playing the AI. Swallow your pride if the laws are stacked against you. Expect to get flak when p...
- Thu Oct 03, 2019 6:29 pm
- Forum: Closed Policy Discussion
- Topic: Assistants and Maint Access
- Replies: 101
- Views: 27615
Re: Assistants and Maint Access
Can somebody enlighten me how access to maintenance enables the anti christs in grey? The only thing I can think of is one less airlock to hack to get into engineering/atmos. Other areas are either unimportant, easy to get into or not connected to maintenance. I read about denying gamer gear in main...
- Wed Sep 25, 2019 10:30 am
- Forum: Closed Policy Discussion
- Topic: Fixing server culture with policy
- Replies: 66
- Views: 17467
Re: Fixing server culture with policy
...but it's largely that there is a real lack of means for interdepartmental communication... Actually, good point. The best way to get people to not be shit to each other is to force them to cooperate (a result of which is a need to communicate). I feel like this game (tg), in favour of a more cas...
- Wed Sep 25, 2019 9:36 am
- Forum: Closed Policy Discussion
- Topic: Enforce higher expectations for heads of staff and security roles
- Replies: 112
- Views: 23110
Re: Enforce higher expectations for heads of staff and security roles
LOOK HOW THIS WORST CASE PROVES THE POINT THAT EVERYTHING IS BAD Your post achieved nothing. What exactly is this thread about now? Harsher rules imposed on heads? Too few heads overall? Too many bad heads and too few good heads? These options aren't exactly compatible with each other and only the ...
- Mon Sep 23, 2019 4:01 pm
- Forum: Closed Policy Discussion
- Topic: Fixing server culture with policy
- Replies: 66
- Views: 17467
Re: Fixing server culture with policy
Also: you require tangible rewards to do something good? Either you are a dog or a hypocrite. It's a legitimate point. Some people see this as a game that you have to win at all costs, rather than the interactive experience that it actually is. With that mindset, why would you be "good", ...
- Mon Sep 23, 2019 3:02 pm
- Forum: Closed Policy Discussion
- Topic: Fixing server culture with policy
- Replies: 66
- Views: 17467
Re: Fixing server culture with policy
Server culture. Such an old meme. The only things constant are this server's "culture" and threads complaining how said culture has gotten worse. Came back for a bit after a year's pause - and players acted just the same as they always have. "Everything was better in the past!" m...
- Sat Sep 21, 2019 6:59 am
- Forum: General Chat
- Topic: OCCUPATION: HUMAN
- Replies: 13
- Views: 3162
Re: OCCUPATION: HUMAN
tfw you realize you're terrible at your job
- Thu Sep 19, 2019 12:50 pm
- Forum: Closed Policy Discussion
- Topic: Re-Enable Drones
- Replies: 43
- Views: 10915
Re: Re-Enable Drones
Drones and roles that are specifically not supposed to interact with the crew are anti-SS13 It's a on-station role not meant to interfere with the round, it's contradictory... The concept of drones is practically set up to fail. Want drones back? Then propose a solution that allows the drone's core...
- Mon Sep 16, 2019 5:24 pm
- Forum: Closed Policy Discussion
- Topic: Enforce higher expectations for heads of staff and security roles
- Replies: 112
- Views: 23110
Re: Enforce higher expectations for heads of staff and security roles
Be head and: a) have nothing to do because your crew is competent, but you still cant just bugger off because responsibilities or b) get nothing done because your crew is incompetent and your department is on fire, but you still cant suicide because responsibilities Or be no head and: a) get shit do...
- Sat Dec 15, 2018 11:01 am
- Forum: Coding Feedback
- Topic: Removal of auto cloning and pre scanning
- Replies: 154
- Views: 33585
Re: Removal of auto cloning and pre scanning
Why do we even have feedback threads if the only thing that matters is what some dbag coder that doesn't even fuckin play thinks? There's two types of feedback threads: - those from coders looking for feedback on the work they are doing/planning - those from players that are trying to improve/compl...
- Fri Dec 14, 2018 12:39 pm
- Forum: Coding Feedback
- Topic: Feedback: genetics modification
- Replies: 0
- Views: 722
Feedback: genetics modification
Maybe I didnt quite get it yet but: - you cant select the mutation block you want to work on, if you are done with your current set of mutations, you need to scramble? - scrambling apparently has a cooldown, means you are SOL when scrambling doesnt get you new unindentified blocks? - disks that have...
- Tue Dec 11, 2018 12:16 pm
- Forum: Closed Policy Discussion
- Topic: It's time to fix Asimov
- Replies: 101
- Views: 23001
Re: It's time to fix Asimov
If you have no laws then you can do whatever you want within server rules, Yes, I wanted to know how people would behave as the AI if that exactly were the case. How would you behave in that scenario. Would you still kill that changeling? Would you open that airlock for the lizard? And so on. The t...
- Mon Dec 10, 2018 11:26 pm
- Forum: Closed Policy Discussion
- Topic: It's time to fix Asimov
- Replies: 101
- Views: 23001
Re: It's time to fix Asimov
What even are the problems people have with it right now? The same we've been having for years now. These are easy. care about a player's species Depends on its laws required to care about a player in obvious need for help Depends on its laws - Asimov: Yes if it's a human and they're being harmed o...
- Mon Dec 10, 2018 2:55 pm
- Forum: Closed Policy Discussion
- Topic: are stuff like "owo" , "uwu" and similars ooc in ic
- Replies: 34
- Views: 9768
Re: are stuff like "owo" , "uwu" and similars ooc in ic
We need to ban memes.
It's the only solution.
It's the only solution.
- Mon Dec 10, 2018 2:45 pm
- Forum: Ideas
- Topic: Harshness as a motivator
- Replies: 26
- Views: 5508
Re: Harshness as a motivator
The idea of this thread hinges on there being two sides: shitheads and not-shitheads. What if the medic refuses to treat your appendicitis because they're a shithead. What if the cook doesn't make you any food because they're a shithead. What if both sides are shitheads. Let's face it. This server i...
- Mon Dec 10, 2018 1:49 pm
- Forum: Closed Policy Discussion
- Topic: It's time to fix Asimov
- Replies: 101
- Views: 23001
Re: It's time to fix Asimov
Was bored so I made a quiz. Curious what you (all the whopping 5 people that are active in this thread) think the AI should be like. EDIT: Imagine you are a purged AI/have a very vague lawset and could choose freely. Should the AI: care about a player's species required to care about a player in obv...
- Sun Dec 09, 2018 1:00 pm
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 88922
Re: MetaStation Thread (v41J 11/05/2015)
The tile in the AI core directly infront of the AI is not in sight of any turrets.
Easy game for wraiths especially.
Easy game for wraiths especially.
- Sat Dec 08, 2018 8:21 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 915780
- Sat Dec 08, 2018 1:29 pm
- Forum: Former Admins
- Topic: [No Longer Admin] MortoSasye
- Replies: 74
- Views: 29096
Re: MortoSasye
Friendly, amiable and eager to help.
tgstation will taint them.
Can we really allow that to happen?
tgstation will taint them.
Can we really allow that to happen?
- Sat Dec 08, 2018 1:10 pm
- Forum: Closed Policy Discussion
- Topic: It's time to fix Asimov
- Replies: 101
- Views: 23001
Re: It's time to fix Asimov
this is only true because sillicons have been repeatedly hit with the nerf stick for like 3 years i don't care about the status quo, because the status quo is stupid. i care about the way the game should be, and the game should have a role for sillicons to play in following out their lawset, which ...
- Fri Dec 07, 2018 12:06 pm
- Forum: Closed Policy Discussion
- Topic: It's time to fix Asimov
- Replies: 101
- Views: 23001
Re: It's time to fix Asimov
... survived perfectly for years... how it has always worked... There's nothing wrong with trying out new things. it removes all the ability to create conflict from the lawset, which is bad. AI is designed to clash with the crew (in some ways) this is a good thing because it helps even the balance ...
- Fri Dec 07, 2018 11:33 am
- Forum: Coding Feedback
- Topic: Removal of auto cloning and pre scanning
- Replies: 154
- Views: 33585
Re: Removal of auto cloning and pre scanning
To oranges, I would love to see a more detailed view of what you think the end goal of these balance changes will look like. Consider making a full blown design document Yeah I would like to see that too. But I doubt that it's feasible to do so when having to rely on voluntary, mostly unguided cont...
- Thu Dec 06, 2018 10:35 pm
- Forum: Coding Feedback
- Topic: Removal of auto cloning and pre scanning
- Replies: 154
- Views: 33585
Re: Removal of auto cloning and pre scanning
Good points, I can't really disagree. A major problem is the extreme efficiency of cloning that is granted by tech-upgrades. Before the time of upgrades you even had people opting out of cloning because they didnt want to spend 5 minutes watching at a black screen only to then plop out as a gibberin...
- Thu Dec 06, 2018 10:00 pm
- Forum: Coding Feedback
- Topic: Removal of auto cloning and pre scanning
- Replies: 154
- Views: 33585
Re: Removal of auto cloning and pre scanning
Can you then at least tell us lowly worthless players what you want your game to be?oranges wrote: I approved the PR because having a safety net is explicitly against how I want the game to be.
Because threads like these pop up because we have no fucking clue what you want.