Search found 86 matches
- Sat Jan 09, 2016 11:52 pm
- Forum: Video Games
- Topic: WOLVES, ARISEN!
- Replies: 71
- Views: 16511
Re: WOLVES, ARISEN!
1) No fast travel around a gigantic map (you do eventually get a thing that helps with this somewhat) 2) Incredibly repetitive dialog. Your pawns never shut the fuck up. According to the FAQ on Steam, they added stuff to the PC version specifically for these things; more and easier-to-use fast trav...
- Sun Oct 18, 2015 7:19 pm
- Forum: Spriting and Mapping
- Topic: Dreamstation [DREAMS DON'T DIE]
- Replies: 115
- Views: 41476
Re: Dreamstation [LITERALLY THE MOST READY]
Ah, my bad. First couple of rounds I've played in a while, and hadn't checked on Box.Anonus wrote:Cameras in general are broken on all maps, so yeah.
- Sun Oct 18, 2015 6:58 pm
- Forum: Spriting and Mapping
- Topic: Dreamstation [DREAMS DON'T DIE]
- Replies: 115
- Views: 41476
Re: Dreamstation [LITERALLY THE MOST READY]
Noticed a few things while playing: Containment cameras appear to be missing or not functional; the monitor just gives an empty list. Power Storage is 3 tiles high, but has several static items blocking things, making it very hard to drag stuff around in there. Extending it by even one tile would he...
- Wed Sep 30, 2015 5:59 pm
- Forum: Video Games
- Topic: Elite: Dangerous
- Replies: 341
- Views: 87491
Re: Elite: Dangerous
Spent about an hour fiddling with the M+KB controls, only to find I'd inadvertently re-created X3:TC's classic flight control scheme. It works well enough in dogfights against NPCs, but the computer starts beeping when I try to strafe diagonally whilst rolling and accelerating at the same time, whic...
- Thu Sep 03, 2015 5:41 pm
- Forum: Closed Policy Discussion
- Topic: The AI made me the HoS!
- Replies: 21
- Views: 4215
Re: The AI made me the HoS!
So, who is right? Can I ask AI to consider me the Captain, and bypass THE RULES? Depends on the AI. Silicon policy may be a hilariously over-defined Law & Order textbook, but it does leave some room for (in-round consistent) interpretation, including your scenario. Key words in the passage you ...
- Fri Aug 28, 2015 6:24 pm
- Forum: Coding Feedback
- Topic: ROBOT TERMITES (Swarmers)
- Replies: 65
- Views: 16477
Re: ROBOT TERMITES (Swarmers)
A swarmer said there was a shell in the Bridge, so I (and probably some other ghosts) double-clicked it. Server hanged for about 20 seconds (OOC: LAG?), then someone actually got inside. Later, another swamer reported a shell in Tool Storage, so I (and probably some other ghosts) double-clicked it. ...
- Sat Aug 22, 2015 10:46 am
- Forum: Coding Feedback
- Topic: Space"""cube"""
- Replies: 44
- Views: 13568
Re: Space"""cube"""
During one particularly boring Shaft Miner round, I mapped the entire cube of that instance. It consisted of the following transitions: Rusty Christman's Memories: 1 W => 5 E 5 S => 1 N 1 E => 6 W 6 E => 6 W 6 N => 7 S 7 W => 7 E 7 E => 3 W 3 S => 1 N 1 N => 7 S 7 S => 1 N 1 S => 3 N 3 N => 4 S 4 E ...
- Mon Aug 10, 2015 9:53 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 649071
Re: Stories of Awesome (Or something close to it.)
> Sybil, around 70 players > Join as AI > Do regular AI stuff for a while > Get two secborgs and an engieborg on top of a medborg > Gangs happen, some fights with security > Security starts harming prisoners for a bit > Standard law-related drama happens > Situation is resolved, Captain wants to ent...
- Thu Aug 06, 2015 4:24 pm
- Forum: Closed Policy Discussion
- Topic: What can you do about scientists breeding xenos?
- Replies: 64
- Views: 16493
Re: What can you do about scientists breeding xenos?
The shield is net-powered, so not really. Unless you want to make the place spooky, I guess.Saegrimr wrote:Am I a bad person for varediting the xenobio APC to fuck up slowly if I see a nice fat xeno containment pen?
- Tue Aug 04, 2015 9:13 am
- Forum: Coding Feedback
- Topic: Less talk more action on Synthetics, aka FUCK THE AI thread
- Replies: 219
- Views: 49780
Re: Less talk more action on Synthetics, aka FUCK THE AI thr
Wasn't there also a config option for mute silicons? That was fun when it was tested for a few days (during the original Badger, if I remember correctly), with cyborgs only able to communicate through buzzing and beeping and such. Not sure what the restrictions on AIs were.
- Sat Jul 18, 2015 8:39 am
- Forum: Coding Feedback
- Topic: Toggle internals button into an action button
- Replies: 8
- Views: 3101
Re: Toggle internals button into an action button
I was hoping someone more competent would later on make some kind of a internals-running-icon for every tank... Have you considered leaving the current on-screen indicator, until the feature is complete? The status tab is not a viable substitute; if it was, there wouldn't have been need for an on-s...
- Sat Jul 18, 2015 7:43 am
- Forum: Coding Feedback
- Topic: Toggle internals button into an action button
- Replies: 8
- Views: 3101
Re: Toggle internals button into an action button
Yes, each tank gets an action button. If they are the same type of tank, there will be no knowing which one is which unless you remember the order you took them out, the first one being is the leftmost. The current system does it so that you have no direct control over using a particular tank if yo...
- Sat Jul 18, 2015 6:35 am
- Forum: Coding Feedback
- Topic: Toggle internals button into an action button
- Replies: 8
- Views: 3101
Re: Toggle internals button into an action button
Does this add a button for each available tank? Couldn't really get this from the PR.
If yes, is there some distinction between, for instance, two emergency tanks in your pockets?
If yes, is there some distinction between, for instance, two emergency tanks in your pockets?
- Sat Jul 11, 2015 8:13 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 844177
Re: Stories of rage, tears and regret
> Security Officer > Some guy got thrown in the Gulag with a thousand points > Wasn't around for it, but Warden asks for a hand to check up on him > We arrive at the Gulag > Prisoner doesn't know how to operate the redemption machine > We explain it > Prisoner isn't even cuffed but makes no move > G...
- Fri Jul 10, 2015 4:22 pm
- Forum: General Chat
- Topic: Traitor Ideas you wanna pull off.
- Replies: 302
- Views: 80017
Re: Traitor Ideas you wanna pull off.
I'd probably just get stuck on the door phase though, I don't think its possible to have a door that will ONLY open/close on signal pulses, and getting it to close AND bolt without some obscenely clunky setup would be impossible. This is surprisingly easy, actually. Cutting the ID wire on an airloc...
- Tue Jul 07, 2015 8:41 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 671584
- Mon Jul 06, 2015 10:02 pm
- Forum: General Chat
- Topic: PUBLIC LOGS PART 2: GAME/ATTACK LOGS
- Replies: 29
- Views: 31079
Re: PUBLIC LOGS PART 2: GAME/ATTACK LOGS
You can replace those '.*?' with just '.*', remove that [Mm] and just check the case insensitive checkbox, and get rid of the ^ anchor since I'm pretty sure Notepad++'s flavor doesn't match . with [\r\n] anyway. But now I'm just nitpicking. I don't think I'll be using the logs much, unless it's for ...
- Fri Jul 03, 2015 8:57 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Ausops
- Replies: 135
- Views: 37881
Re: Ausops
Was willing to take a significant chunk of time to experiment with removing my cat-status in the middle of the round, and dealing with the hilarious aftermath resulting from the Captain walking in at the last second. Cool guy.
- Wed Jul 01, 2015 5:52 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 909971
Re: Screenshots General
I really... really... should not have told you how to properly use mutagen... I WAS THE ONE THAT GOT LYNCHED FOR IT, YOU GOT TO GET ON THE DAMN SHUTTLE. That shuttle ride wasn't too pleasant; first I got stabbed with some nettles to red, then punched to crit, then shotgunned the rest of the way, al...
- Tue Jun 30, 2015 8:09 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 909971
- Mon Jun 29, 2015 10:07 pm
- Forum: Coding Feedback
- Topic: Space Crates game is rng bullshit
- Replies: 14
- Views: 4273
Re: Space Crates game is rng bullshit
You're welcome!
Unlike Telescience, though, Mastermind is perfectly doable without this sort of stuff. I just suck at it.
Unlike Telescience, though, Mastermind is perfectly doable without this sort of stuff. I just suck at it.
- Mon Jun 29, 2015 9:41 pm
- Forum: Coding Feedback
- Topic: Space Crates game is rng bullshit
- Replies: 14
- Views: 4273
Re: Space Crates game is rng bullshit
That's because the codes never have duplicate digits, but the interface still allows you to enter them.
And since the match-counter can't handle double digits, it mucks up.
And since the match-counter can't handle double digits, it mucks up.
- Mon Jun 29, 2015 8:39 pm
- Forum: Coding Feedback
- Topic: Space Crates game is rng bullshit
- Replies: 14
- Views: 4273
Re: Space Crates game is rng bullshit
One spawns in the Mining Output maintenance room by default as well.
I suck at Mastermind, so I took the liberty of making a little helper program for it. Solution guaranteed within 7 tries!
I suck at Mastermind, so I took the liberty of making a little helper program for it. Solution guaranteed within 7 tries!
- Sun Jun 28, 2015 5:46 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 649071
Re: Stories of Awesome (Or something close to it.)
>Late-join as Lawyer >Overhear stuff about rampant changelings, nothing interesting >Reroute disposals so it goes to the Captain's office >Play Orion Trail for a while, get antag token >Pray to the gods for something interesting whilst spinning around the token >No response, ah well >Make an all-acc...
- Mon Apr 20, 2015 12:05 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 535400
Re: Simple Questions Thread
It's great for a rogue AI if you have an engieborg, since you can fry the spacesuits inside to make it that much harder for pesky humans to get to your satellite.
- Mon Apr 13, 2015 4:39 pm
- Forum: Video Games
- Topic: Pylons of Like A Really Long Time You Guys
- Replies: 11
- Views: 3395
Re: Pylons of Like A Really Long Time You Guys
Fun game, takes me back. I like how there's no extremely restrictive weapon profiency stuff, so I can give everyone a secondary pistol/arquebus and turn them into an impromptu firing squad when a pierce-vulnerable enemy shows up. I also like how the engagement system works, so I can't just kite ever...
- Sat Apr 04, 2015 8:15 pm
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 440826
- Mon Jan 26, 2015 9:02 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 535400
Re: Simple Questions Thread
It's the range of LoS, but they do irradiate through everything, including rwalls. Uranium walls hidden behind regular walls can be a real killer.Malkevin wrote:If I remember rightly uranium walls and the singulo are irradiate based on LoS.
- Tue Jan 20, 2015 6:25 pm
- Forum: General Chat
- Topic: Telescience & Coordinate Maps - Now for NTSL!
- Replies: 73
- Views: 58413
Re: Telescience & Coordinate Maps - Now for NTSL!
This is very much true. I only ported it as a sort of proof-of-concept that it doesn't neccessarily have to be external, because there is an internal (shitty, annoying, limited) scripting language instead.Violaceus wrote:It's easier to use external resources.
- Tue Jan 20, 2015 6:22 pm
- Forum: General Chat
- Topic: How do you open the safe in the vault?
- Replies: 28
- Views: 11837
Re: How do you open the safe in the vault?
Last I checked talking about the precise unlock mechanics is verboten. That'd be silly. By irregular sounds do you mean the sounds in bold text? Or the ones that arent common? That was a direct wiki quote. A more precise order that (usually) works is this: Have a stethoscope in either hand Keep inc...
- Tue Jan 20, 2015 6:15 pm
- Forum: Closed Policy Discussion
- Topic: Ban drones from going on Shuttle
- Replies: 50
- Views: 14174
Re: Ban drones from going on Shuttle
Is there some place where this (and potentially, other) addendums to the Drone laws are mentioned and officially recognized, like the Sillicon Policy page for AI/Cyborgs? The wiki page on Drones is outdated and has the wrong lawset. The current lawset, as can be seen here , does not mention the stat...
- Sun Jan 18, 2015 3:48 pm
- Forum: General Chat
- Topic: Telescience & Coordinate Maps - Now for NTSL!
- Replies: 73
- Views: 58413
Re: Telescience & Coordinate Maps - Now for NTSL!
Yep, but it was fun while it lasted.
- Thu Jan 15, 2015 9:00 pm
- Forum: General Chat
- Topic: Telescience & Coordinate Maps - Now for NTSL!
- Replies: 73
- Views: 58413
Re: Telescience & Coordinate Maps
Thanks to the fancy new NTSL trig functions, I've finally ported the entire tool to NTSL. It works exactly the same as the regular tool, only with text-based commands instead of buttons. It also may have to spread bruteforcing over several runs of the script, thanks to the limits on NTSL. But hey, n...
- Mon Jan 12, 2015 6:30 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 671584
Re: Little things you learned that are game changing
Cargo Techs, QM, Engineers, Atmos Techs, CE, Assistants, and the Janitor of all people have access. Plus the Captain, obviously. All things considered, it's not a lot.
- Tue Jan 06, 2015 7:22 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 671584
Re: Little things you learned that are game changing
Can you even do surgery on yourself? Never been able to do it when I've tried. Construct a bed and have surgical stuff (ghetto or otherwise) next to it. Take the tools you need for the next two steps in hand, buckle yourself to the bed (the tools stick to your hand), and perform the steps. Chances ...
- Tue Jan 06, 2015 6:50 pm
- Forum: Spriting and Mapping
- Topic: Screenshotting a z-level
- Replies: 5
- Views: 1531
Re: Screenshotting a z-level
There's some kind of python tool that can generate map images, but I never got it to work. I personally just take 16 screenshots with maximum view range (it's far from 128 tiles, closer to 30; the interface lies) at pre-calculated spots so they fit together perfectly. You can reduce that to 9 and sk...
- Mon Jan 05, 2015 7:56 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 535400
Re: Simple Questions Thread
Nah, that's correct. And it had a verb before that. It's never needed a communications console to call the shuttle.Pybro wrote:Pretty sure the AI also has an actual icon for it on the new AI hud. I don't play AI much however, so I may be wrong.Not-Dorsidarf wrote:No, the shuttle consoles, peoplearestrange.
- Sun Dec 28, 2014 3:39 pm
- Forum: Coding Feedback
- Topic: 5 Minute Full Cult Powers
- Replies: 22
- Views: 5166
Re: 5 Minute Full Cult Powers
I don't think being able to examine a rune and tell its not going to work before you've tested it is intended behaviour. At least in my opinion. It's been a pretty integral part of cult strategy before the rework, going back at least as far as april 2013 . New wiki page has it as not-recommended, t...
- Sun Dec 28, 2014 1:42 pm
- Forum: General Chat
- Topic: Favorite Job and why
- Replies: 82
- Views: 26278
- Fri Dec 26, 2014 2:40 pm
- Forum: Coding Feedback
- Topic: [POLL] Should lizards be considered human for the AI&borgs?
- Replies: 56
- Views: 13097
Re: Should lizards be considered human for the AI and borgs?
Essentially Silicon - Non-Human's should interact as Humans interact with one another, we already punish humans for killing other humans without cause, the same should be said for non-humans and silicons. This is already official policy; you can't just be a big sillicon dick to lizards for no reaso...
- Fri Dec 19, 2014 12:39 pm
- Forum: Coding Feedback
- Topic: Z-levels loop forever?
- Replies: 4
- Views: 1266
Re: Z-levels loop forever?
With the spacecube, transitions are randomized at the start of the round. While it's never really a cube, there's usually plenty of infinite loops around. Sometimes you can even get turned around on transition. During one particularly boring three-hour round I mapped out the entire spacecube and fou...
- Wed Dec 17, 2014 4:24 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 535400
Re: Simple Questions Thread
There used to be a coordinate card to the west of the White Shuttle on z-level 3, which you could use on a teleporter to go there. It's since been removed.sentientcloud wrote:This may not be "simple", but... Where's the clown planet and how can I get there?
- Wed Dec 17, 2014 2:21 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 535400
Re: Simple Questions Thread
All the wires have to be cut, yes. Timer status doesn't matter for the actual removal, but it might certainly matter for your survival.
- Tue Dec 16, 2014 5:05 pm
- Forum: General Chat
- Topic: Traitor Ideas you wanna pull off.
- Replies: 302
- Views: 80017
Re: Traitor Ideas you wanna pull off.
put C4 in a assistant Unfortunately, this isn't feasible anymore; the explosion would barely even damage him. Something I've been meaning to try sometime is kidnapping someone and putting them in a room with one airlock, which would have its ID wire cut and a signaller attached to the open wire. Th...
- Mon Dec 15, 2014 1:11 pm
- Forum: Closed Policy Discussion
- Topic: Law-Purged Silicons
- Replies: 31
- Views: 10004
Re: Law-Purged Silicons
It is policy, I believe, that purged silicons are free to ignore all rules (besides raep but I have never seen that happen) and all the wrong they do is the responsibility of the person who purged their laws. Actually, that hasn't been policy for a pretty good while. Purged silicons must not attemp...
- Wed Dec 10, 2014 2:04 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 909971
- Fri Dec 05, 2014 3:16 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 535400
Re: Simple Questions Thread
Code suggests you drag&drop the rollerbed sprite onto yours, just like folding up a bodybag.
- Wed Dec 03, 2014 2:32 pm
- Forum: Coding Feedback
- Topic: So now explosions destroy all the things
- Replies: 102
- Views: 29313
Re: So now explosions destroy all the things
I got hit with a welding tank explosion while fully kitted out as engineer, and it deleted my PDA, rigsuit helmet, full toolbelt, full backpack, both pockets, mask, suit storage oxygen tank, gloves, jumpsuit, and mesons. Bit excessive.
- Tue Dec 02, 2014 7:53 pm
- Forum: Coding Feedback
- Topic: So now explosions destroy all the things
- Replies: 102
- Views: 29313
Re: So now explosions destroy all the things
In that explosive-vines round most people ended up shoeless. It also exploded a multitool inside my toolbelt but left everything else intact. Kinda odd.
Without that sort of weirdness it might be better.
Without that sort of weirdness it might be better.
- Tue Dec 02, 2014 12:33 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 671584
Re: Little things you learned that are game changing
Just wondering, how robust it is to put the cigar loaded with beepsky smash/ mutetoxin/ polyacid in mouth of your target. I tried this once, for fun, with some zombie powder. Subject falls down instantly, not even a chance to do anything. I imagine other reagents are equally speedy. Depending on ho...