Search found 79 matches
- Tue Jul 19, 2016 3:27 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 911913
- Fri Jun 24, 2016 11:19 am
- Forum: Off Topic
- Topic: 2k16 /pol/
- Replies: 1531
- Views: 311287
- Fri Jun 24, 2016 10:26 am
- Forum: Off Topic
- Topic: 2k16 /pol/
- Replies: 1531
- Views: 311287
- Thu Jun 23, 2016 2:37 am
- Forum: Ideas
- Topic: Lizard bans
- Replies: 26
- Views: 5279
Re: Lizard bans
How bout we remove this cancerous thread
- Sun Jun 05, 2016 10:02 am
- Forum: Ideas
- Topic: cloning rework
- Replies: 36
- Views: 8456
Re: cloning rework
if it doesnt, we riot, take down down coderbus, forge a new empireArmhulen wrote:This HAS to happen right?
an empire
of infants
Spoiler:
- Sat Jun 04, 2016 7:25 am
- Forum: Ideas
- Topic: cloning rework
- Replies: 36
- Views: 8456
Re: cloning rework
this
we need this
we need this
- Mon May 30, 2016 2:48 am
- Forum: General Chat
- Topic: Basil returns
- Replies: 59
- Views: 15881
- Mon May 30, 2016 2:27 am
- Forum: Ideas
- Topic: Sonic Earmuffs
- Replies: 8
- Views: 2331
Re: Sonic Earmuffs
This sounds really neat, but functionally it will be ghetto thermals. That's the idea. Thermals helped solve and find crimes to detective, but thermals themselves were overpowered and a big game unbalancer. Sonic Earmuffs would be something to help revitalize that and get the private eye seeing mor...
- Sat May 28, 2016 1:55 am
- Forum: Ideas
- Topic: THE SAND PLAGUE - new game mode
- Replies: 23
- Views: 6634
Re: THE SAND PLAGUE - new game mode
Mackerel is just bein a meme, let them be (shit)
- Fri May 27, 2016 8:06 am
- Forum: Ideas
- Topic: New Middle-Management Jobs
- Replies: 4
- Views: 1490
Re: New Middle-Management Jobs
I honestly think the server needs more sub-jobs, like Atmos to Engineering and Geneticist/Chemist/Virologist to MD. The only one I can think of right now that would work is something like a Waiter/Waitress for the Bartender and Chef, someone to serve drinks and food from the Chef. Your idea for a ma...
- Fri May 27, 2016 7:15 am
- Forum: Thinking Cap
- Topic: cuck shed
- Replies: 614
- Views: 131560
Re: cuck shed
itt: Mackerel ruins everything don't be like Mackerel but seriously stop being an absolute cock to everyone for no reason, it got old fast anyways back on topic: has the 1911 done stamina damage for a while? because before I took a hiatus from tg and ss13 i made a thread about possible detective alt...
- Fri May 27, 2016 7:06 am
- Forum: General Chat
- Topic: A question about tgstation now
- Replies: 31
- Views: 8168
Re: A question about tgstation now
memes are the life and blood of the server
inject me with memes daddy
inject me with memes daddy
- Tue May 24, 2016 12:38 am
- Forum: Ideas
- Topic: Change job selection stuff
- Replies: 8
- Views: 1991
Re: Change job selection stuff
nah, pull down tabs that have the jobs slotted into categories like the current one but prettierPKPenguin321 wrote:this would work better if we had way less jobs
just like
in the concept picture
- Mon May 23, 2016 11:46 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 911913
- Sun May 22, 2016 8:48 am
- Forum: Thinking Cap
- Topic: cuck shed
- Replies: 614
- Views: 131560
Re: cuck shed
well that's totally not rude as fuckMackerel wrote:if i had any power here i would ban you alone for your avatarRedMcCloud wrote:>people whining about Is-A-Lizard and their resurrection as fuck pax
literally why
- Sat May 21, 2016 9:54 am
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 441644
Re: Memorable Quotes
I'd say it but I'm sure you all know THE most meme-orable quote of all
Spoiler:
- Sat May 21, 2016 9:48 am
- Forum: Thinking Cap
- Topic: cuck shed
- Replies: 614
- Views: 131560
Re: cuck shed
>look at this thread, going back a page or two >people whining about Is-A-Lizard and their resurrection as fuck pax literally why everyone's got conflicting opinions and I thought that fuck pax wasn't invulnerable because i think they died shortly before the shuttle came there was an ash drake float...
- Sat May 21, 2016 8:46 am
- Forum: Coding Feedback
- Topic: Security uniforms have been ruined once again.
- Replies: 282
- Views: 55216
Re: Security uniforms have been ruined once again.
As other's have said, make it so HoS can pick the security jumpsuit at round start. It would allow for some nice variety, especially if you add the old suits and maybe some palette swaps. Making it so each outfit set is attached to a seperate group of security officers with different equipment and s...
- Sat May 21, 2016 8:27 am
- Forum: Ideas
- Topic: System shock
- Replies: 5
- Views: 1471
Re: System shock
We just need more SS stuff in general. OP's idea is actually quite cool though, essentially mechanical zombies that the AI can control.
Add cortex reavers as borgs that the body acts as the MMI and we're golden.
Add cortex reavers as borgs that the body acts as the MMI and we're golden.
- Thu May 19, 2016 6:36 am
- Forum: Ideas
- Topic: Lavaland Ashwalker and General Suggestions
- Replies: 34
- Views: 8892
- Tue May 17, 2016 2:46 am
- Forum: General Chat
- Topic: Baby's Big Day Out
- Replies: 6
- Views: 2143
- Mon May 16, 2016 4:44 am
- Forum: General Chat
- Topic: Baby's Big Day Out
- Replies: 6
- Views: 2143
- Mon Jan 18, 2016 9:43 am
- Forum: Resolved Requests
- Topic: Rusty Fulton - attacking RD and HoP, letting RD be spaced
- Replies: 5
- Views: 5088
Re: Rusty Fulton - attacking RD and HoP, letting RD be space
The problem is, Rusty went directly after me. He tazed the HoP accidentally (was rapid clicking stuns down the hall at me, HoP walked in front of him) and then started to try and taze me. He thwacked me with a stun baton, which spaced me, before attacking someone who tried to save me before telling ...
- Fri Jan 15, 2016 5:23 am
- Forum: Ideas
- Topic: light exosuits
- Replies: 24
- Views: 5663
Re: light exosuits
As others have stated, Bay-style power armor is the best option. You get SOME of the functions of a mech in return for being slow and slightly stompier. Give them smaller batteries in return or something that you have to manually switch instead of popping into a charging station for 'muh balance', b...
- Wed Jan 13, 2016 3:37 pm
- Forum: Ideas
- Topic: THE SAND PLAGUE - new game mode
- Replies: 23
- Views: 6634
- Mon Jan 11, 2016 11:53 pm
- Forum: Ideas
- Topic: THE SAND PLAGUE - new game mode
- Replies: 23
- Views: 6634
Re: THE SAND PLAGUE - new game mode
Do you know if you're officially infected (besides symptoms) before you're on the plague's side? What stops the infected from running to medbay as soon as they realise the round's plague? Are they officially given some kind of traitor text at roundstart? This seems a bit like monkey... but thought ...
- Sun Jan 10, 2016 12:59 pm
- Forum: Ideas
- Topic: THE SAND PLAGUE - new game mode
- Replies: 23
- Views: 6634
THE SAND PLAGUE - new game mode
A possible game mode that's kinda like a hybrid of blob and zombies. "An evolution of the bubonic plague, the sand plague targets living creatures specifically, infecting them and causing their skin to bubble and wart, and them to gain a horrible cough. Contact with a plague-infested individual...
- Sun Jan 10, 2016 10:09 am
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 271400
Re: Sprite Requests
Webley-Fosberry autorevolver sprite as a new option for the det revolver
make it happen digg
(reviving this thread btw)
make it happen digg
(reviving this thread btw)
- Sat Jan 09, 2016 10:04 pm
- Forum: Resolved Requests
- Topic: Rusty Fulton - attacking RD and HoP, letting RD be spaced
- Replies: 5
- Views: 5088
Rusty Fulton - attacking RD and HoP, letting RD be spaced
Your byond account: RedMcCloud Your character name: Jazz Jackrabbit Their character name: Rusty Fulton Their byond account(optional, but useful if you can provide it): Infuriatedigloo Server and time: Sibyl, approx. 1 PM West Coast Logs and/or screenshots: Lost the logs because the game deletes them...
- Tue Jan 05, 2016 2:22 am
- Forum: Ideas
- Topic: A craftable gun that isn't shit (mostly)
- Replies: 29
- Views: 6689
Re: A craftable gun that isn't shit (mostly)
"""Ghetto""" shotguns that require higher tech than a SABR what the fuck somebody should report this as a github issue so it can be changed despite the freeze because that's fucking dumb I remember asking about that a while ago. Somebody told me it was because 'the onl...
- Tue Jan 05, 2016 1:42 am
- Forum: Ideas
- Topic: A craftable gun that isn't shit (mostly)
- Replies: 29
- Views: 6689
Re: A craftable gun that isn't shit (mostly)
Of course the thread becomes "we already have ghetto shotguns durr hurr" ghetto shotguns require: a protolathe or sci access, cargo access, and combat 5 in the protolathe. That's fucking awful. My idea was to make a gun that would be much less shit to make then the improvised shotgun while...
- Mon Jan 04, 2016 1:41 pm
- Forum: Ideas
- Topic: A craftable gun that isn't shit (mostly)
- Replies: 29
- Views: 6689
A craftable gun that isn't shit (mostly)
If assistants can get: gibspears, spears, quite robust shields, big fuckyou cannons, slightly useful killyourself bombs, and fucking PRODS why not a single-shot rifle that requires care to reload (and lots of materials)? EVERYONE knows how fucking shit the improvised shotgun is and how literally les...
- Mon Jan 04, 2016 1:10 pm
- Forum: Spriting and Mapping
- Topic: Human Sprites: What can be improved?
- Replies: 53
- Views: 17593
Re: Human Sprites: What can be improved?
How about we don't do this? No, we do it. Here and now. Yes, right now, yes, here. No questions asked. None. Anyways, Nienhaus, all the shading on the sprite looks like ASS. I like how the shoulders are a little larger and the head is more natural looking, but goddamn not every fuckin' muscle needs...
- Mon Jan 04, 2016 12:44 pm
- Forum: Former Admins
- Topic: [Dethroned]Hornygranny
- Replies: 235
- Views: 69904
Re: Hornygranny
he can be good but as crag said above he really is super anal about any sort of fun happening but MOST of the time he's okay
just okay
just okay
- Sun Jan 03, 2016 5:42 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 846242
Re: Stories of rage, tears and regret
>captain on meta >only other head is cmo >turns out its gang >make warden acting hos >implant people like the cmo >shitters hacked into my office >neither of them were even gang >implant one of them >guy with ioned defib downs 2 officers >implant him >warden throws him out for no reason >I scold hi...
- Fri Jan 01, 2016 11:41 pm
- Forum: Coding Feedback
- Topic: Snowdin Away Mission Feedback
- Replies: 17
- Views: 3815
Re: Snowedin away mission feedback
I heard about this away mission but me being a pussy I haven't gone on it yet. What exactly IS it? From what you're saying it sounds like an absolute bitch to do (no armor because cold) and holy fuck space bears are annoying.
- Tue Dec 29, 2015 2:10 pm
- Forum: Ideas
- Topic: Security Rearmament
- Replies: 20
- Views: 4208
Re: Security Rearmament
autorifles originally had fire modes but like all good things those got removed so now it's semi-only
also holy assblast, John
also holy assblast, John
- Mon Dec 28, 2015 10:55 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 911913
- Mon Dec 28, 2015 10:17 pm
- Forum: Ideas
- Topic: Security Rearmament
- Replies: 20
- Views: 4208
Re: Security Rearmament
I like how after telling John to GTFO of my 'detective sidegrade' thread, which included rubber ball guns as one of the most discussed things, cuz he kept derailing it, he steals my idea and tries to make a thread about 'hurr durr give sec lethal guns at round start'
fuck outta here
fuck outta here
- Fri Dec 25, 2015 8:11 pm
- Forum: Ideas
- Topic: Detective Revolver sidegrades
- Replies: 54
- Views: 12384
Re: Detective Revolver sidegrades
Well it would make the gun better, right? Therefore it would be mandatory, if you want to remain robust. Meaning you would be doing it every new round, going through the motions, making your firearm superior. That's not a good design in my opinion. No, because the attachments arent 100% "YOUR ...
- Fri Dec 25, 2015 8:07 pm
- Forum: Resolved Requests
- Topic: Yahir Wolff
- Replies: 5
- Views: 4343
Re: Yahir Wolff
pas deleted my picture of an escalator so what i'm saying here is you grabbing the two fire extinguishers and chucking them at a dude is escalation. like how fucking vital is it that you have your shit-stirring furry meme protest sign, you can craft that shit pretty easily. I took back my sign afte...
- Fri Dec 25, 2015 2:12 am
- Forum: Off Topic
- Topic: Happy Holidays Everyone
- Replies: 66
- Views: 14138
Re: Happy Holidays Everyone
Merry Knishmas you autismos
- Thu Dec 24, 2015 11:54 pm
- Forum: Coding Feedback
- Topic: kill ei nath
- Replies: 19
- Views: 4403
Re: kill ei nath
I guess they've had...
EI NATH of this spell
EI NATH of this spell
Re: bolas
Make it so you have to aim for the legs in order to tangle or it just simply smacks them in the chest or head for a little brute and no stun
Tangling makes it so they are stuck in walk like a bear trap, knocks them down for two seconds on hit
Now it's balanced. That wasn't hard now, was it?
Tangling makes it so they are stuck in walk like a bear trap, knocks them down for two seconds on hit
Now it's balanced. That wasn't hard now, was it?
- Thu Dec 24, 2015 10:38 pm
- Forum: Ideas
- Topic: Detective Revolver sidegrades
- Replies: 54
- Views: 12384
Re: Detective Revolver sidegrades
I'm just going to point out that .45 is an automatic pistol round (used in the 1911 and all common modern models) and .45 long colt is an entirely different round for revolvers that for all intents and purposes for SS13 should basically be the same as .357. And having a revolver drop cartridges fro...
- Thu Dec 24, 2015 7:23 am
- Forum: Resolved Requests
- Topic: Yahir Wolff
- Replies: 5
- Views: 4343
Yahir Wolff
Your byond account: RedMcCloud Your character name: Jazz Jackrabbit Their character name: Yahir Wolff Their byond account(optional, but useful if you can provide it): N/A Server and time: Sibyl, approx. 11 PM west coast time Logs and/or screenshots: mixed with description Description of what happene...
- Thu Dec 24, 2015 5:18 am
- Forum: Resolved Requests
- Topic: Venom Snake and Zeela Tak - not doing their jobs
- Replies: 3
- Views: 4275
Re: Venom Snake and Zeela Tak - not doing their jobs
Ah jeeze here we go As a reference I was Terry, the arresting officer. I couldn't quite finish this bit with venom and whoever else because teslaballs but I was here for most of this. If this all seems confusing he posted shit in ass backwards order and I'm trying to figure this out myself. Anway. ...
- Thu Dec 24, 2015 2:49 am
- Forum: Ideas
- Topic: Detective Revolver sidegrades
- Replies: 54
- Views: 12384
Re: Detective Revolver sidegrades
the whole point of this thread was ideas for weaponry that could be used alongside the revolver, not 'nerf det revolver pls coderbus'
please stay on topic
please stay on topic
- Thu Dec 24, 2015 2:45 am
- Forum: Resolved Requests
- Topic: Venom Snake and Zeela Tak - not doing their jobs
- Replies: 3
- Views: 4275
Venom Snake and Zeela Tak - not doing their jobs
Your byond account: RedMcCloud Your character name: Jazz Jackrabbit Their character name: Zeela Tak and Venom Snake Their byond account(optional, but useful if you can provide it): dunno Server and time: Sibyl, EST 6:00 PM Western Coast Logs and/or screenshots: Venom permaing me after they were told...