Search found 3684 matches

by Not-Dorsidarf
Fri Feb 06, 2015 8:26 am
Forum: Closed Policy Discussion
Topic: Killing People For Killing Damn Pets
Replies: 80
Views: 21965

Re: Killing People For Killing Damn Pets

BRB giving ian 10,000 HP and making Runtime tear your skin off when attacked
by Not-Dorsidarf
Fri Feb 06, 2015 8:14 am
Forum: Ideas
Topic: Prisoner Quarantine Room: Suspected Ling containment
Replies: 24
Views: 4612

Re: Prisoner Quarantine Room: Suspected Ling containment

That's what the blast doors are for.
by Not-Dorsidarf
Wed Feb 04, 2015 5:25 pm
Forum: Coding Feedback
Topic: PSA / FEEDBACK: Bleeding and stuff
Replies: 66
Views: 16140

Re: PSA / FEEDBACK: Bleeding and stuff

Or using wirecutters on the dorms bedsheets.
by Not-Dorsidarf
Wed Feb 04, 2015 5:24 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 954358

Re: Minor Suggestions

if you have insulated gloves the chance should be less (But it's still easy to poke yourself or touch the rod with a part of you that isn't gloved.
by Not-Dorsidarf
Wed Feb 04, 2015 5:22 pm
Forum: Spriting and Mapping
Topic: Trio Station (Feedback wanted)
Replies: 22
Views: 5745

Re: Trio Station (Feedback wanted)

I agree on swapping medical and sec - having those three right next to the bridge is just asking for an enthusiastic bomber to blow up the access to all three.
by Not-Dorsidarf
Wed Feb 04, 2015 4:50 pm
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 849712

Re: Stories of rage, tears and regret

>start round
>be robo
>do robo stuff
>holy shit syndieborg
>swipe card, jump behind mech charger
>crowbar jump behind mech charger
>jump out, take two SMG hits, claim his battery
>he gets mad and gets roboticist access to syndieborgs permanently removed
by Not-Dorsidarf
Wed Feb 04, 2015 4:48 pm
Forum: Coding
Topic: Ideas for the /tg/ code repo
Replies: 11
Views: 2780

Re: Ideas for the /tg/ code repo

piratepad is a good real-time auto-saving postbin-like.
If whoever wanted it is still around.
by Not-Dorsidarf
Wed Feb 04, 2015 4:47 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1061500

Re: ITT: We make shitty suggestions and come up with poor id

Replace Ian with "Regulator", a goliath which tries to kill you every time you open a clown slot
by Not-Dorsidarf
Wed Feb 04, 2015 4:46 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 954358

Re: Minor Suggestions

Stun prods should have a 10% chance of stunning the user and another 10% chance of stunning the user and the target. It's a stick with a prong and a battery attatched, after all.
by Not-Dorsidarf
Wed Feb 04, 2015 4:45 pm
Forum: Ideas
Topic: Timeline Eradication Agent
Replies: 46
Views: 13589

Re: Timeline Eradication Agent

Ghostbusters III: Assistant Busters
by Not-Dorsidarf
Wed Feb 04, 2015 3:35 pm
Forum: Ideas
Topic: Timeline Eradication Agent
Replies: 46
Views: 13589

Re: Timeline Eradication Agent

It could have something like the wizard's Repulse spell, so that the monster has to be caught from outside the repulse range, or you risk being thrown into a wall, which means you have to do it in a somewhat open area, which again increases the chance of being caught. Or hell, there could be two TEA...
by Not-Dorsidarf
Tue Feb 03, 2015 1:33 pm
Forum: Spriting and Mapping
Topic: MetaStation (Old Thread, Please Lock)
Replies: 69
Views: 23052

Re: MetaStation (v39L 24/04/14) and Mapping Help

The dark god metacide rouses from his sleep
The basillians are forced from their homeland as refugees to the Box.
Their refuges in assstation and eff3landia have been crumpled.
The Goons walk the land, corrupting all that they touch.

Truly, the end times have come.
by Not-Dorsidarf
Tue Feb 03, 2015 1:30 pm
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 849712

Re: Stories of rage, tears and regret

That's why you debrain your moider objectives and make them into cake/research
by Not-Dorsidarf
Mon Feb 02, 2015 8:21 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 539860

Re: Simple Questions Thread

Also bluespace-beaker potassium-water grenades can set to trigger by prox and then hidden in a backpack. or set with moustraps and put on the floor in a box or something
by Not-Dorsidarf
Mon Feb 02, 2015 8:14 pm
Forum: Ideas
Topic: silly chemical ideas
Replies: 19
Views: 4233

Re: silly chemical ideas

flurosulfuric is literally just polyacid but renamed to fit in with 'iamgoofball's new chemical naming system' (IE: shit)
by Not-Dorsidarf
Mon Feb 02, 2015 8:12 pm
Forum: Ideas
Topic: Mining rewards: Paprika isn't as much of an asshole edition
Replies: 52
Views: 12916

Re: Mining rewards: Paprika isn't as much of an asshole edit

Jet boots. Make you run faster in low pressure areas regardless of suit bulkyness but require to be refilled with gas and use gas at 21kpa. Have the capacity of 2 standard oxygen tanks. Yes. Please do not disturb consistency of game with mining equipment. Diamond drills being available at mining ma...
by Not-Dorsidarf
Mon Feb 02, 2015 3:20 pm
Forum: Coding Feedback
Topic: Lack of player input on changes
Replies: 308
Views: 85908

Re: Lack of player input on changes

forking the codebase will Not Work(tm).

We tried it.

it was fun as hell.

Results are in: The codebase on the less-popular server will die.
by Not-Dorsidarf
Mon Feb 02, 2015 3:19 pm
Forum: Coding Feedback
Topic: Ripley is ineffective on asteroid how do we fix it?
Replies: 26
Views: 7059

Re: Ripley is ineffective on asteroid how do we fix it?

I was going to make the RIPLEY faster at some point, but I gave up due to not getting git.

Now that I got to get git, I might as well make it faster again. Maybe with a kinetic accellerator attatchment or something. Do they have those yet?
by Not-Dorsidarf
Mon Feb 02, 2015 3:14 pm
Forum: Ideas
Topic: Remotely Controlled Air Alarms for Atmos Techs
Replies: 21
Views: 5536

Re: Remotely Controlled Air Alarms for Atmos Techs

"Explosive Decompression"

Hah. In tgstation13, the atmosphere is made out of thick soup, and moves like treacle.
by Not-Dorsidarf
Mon Feb 02, 2015 3:12 pm
Forum: Ideas
Topic: Suggestion for the purpose of the SuperMatter Shard
Replies: 13
Views: 4060

Suggestion for the purpose of the SuperMatter Shard

https://github.com/tgstation/-tg-station/issues/7389 "Supermatter shards are an administrative nightmare. They're far too easy to grief with with insufficient logging to help us catch the culprit. Mobs get deleted when they touch the shard so they lose the evidence that was stored there too. Mo...
by Not-Dorsidarf
Sun Feb 01, 2015 8:49 pm
Forum: Coding Feedback
Topic: [POLL] re-add trekchems with downsides
Replies: 61
Views: 17284

Re: re-add trekchems with downsides

Voted no because "flagship trekchems with overdosing effects, downsides, and addictions" is pretty much just saying "I will make the current chemicals apply on ingestion".
by Not-Dorsidarf
Sun Feb 01, 2015 11:52 am
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 272862

Re: Sprite Requests

It'd be swell if I could get a sprite for https://github.com/tgstation/-tg-station/pull/7476 that people don't claim looks like a big nuclear egg.

Some sort of interface console maybe?
by Not-Dorsidarf
Sun Feb 01, 2015 11:25 am
Forum: Ideas
Topic: silly chemical ideas
Replies: 19
Views: 4233

Re: silly chemical ideas

-insert names of newchem chemical here-

Clownium - if you have it in your system, all you can say is HONK
by Not-Dorsidarf
Sun Feb 01, 2015 11:23 am
Forum: Ideas
Topic: Station Self-Destruct Mechanism
Replies: 24
Views: 9527

Re: Station Self-Destruct Mechanism

But the whole point of this is that you don't move the damn thing - it's built-in. Why would a laptop on a roller-table be immovable?
by Not-Dorsidarf
Sat Jan 31, 2015 9:21 pm
Forum: Town Hall
Topic: Nuke codes during Blob?
Replies: 37
Views: 10895

Re: Nuke codes during Blob?

I think that it shouldn't have a time limit, but rather, the captain has to fill out a reason why he wants the nuke to be armed, and treat it like the communications array (I:E: Open season on people who mess around with it)
by Not-Dorsidarf
Sat Jan 31, 2015 9:16 pm
Forum: Ideas
Topic: Station Self-Destruct Mechanism
Replies: 24
Views: 9527

Re: Station Self-Destruct Mechanism

The code, as with all nuclear devices, is ADMIN until varedited.

Good luck entering that on a number pad.

Image
by Not-Dorsidarf
Sat Jan 31, 2015 8:49 pm
Forum: Ideas
Topic: Station Self-Destruct Mechanism
Replies: 24
Views: 9527

Re: Station Self-Destruct Mechanism

http://oi57.tinypic.com/2n8u6oo.jpg Thoughts and opinions? This is literally an anchored child of the nuclear bomb (Slightly old pic, now looks better) The idea is that the captain can request the code from the admins from the comms console (code red only, maybe it will be used now), and then you ge...
by Not-Dorsidarf
Fri Jan 30, 2015 12:12 pm
Forum: Coding
Topic: Ideas for the /tg/ code repo
Replies: 11
Views: 2780

Re: Ideas for the /tg/ code repo

Vekter, WJ used one that I dont recall the name of while making MO13

I've been stopgapping this problem by occasionally reading off important PRs in OOC.
by Not-Dorsidarf
Tue Jan 27, 2015 1:37 pm
Forum: Ideas
Topic: Make drones more available
Replies: 51
Views: 13407

Re: Make drones more available

The above, but subract "Glorified".

You're a roomba with a toolbox.
by Not-Dorsidarf
Tue Jan 27, 2015 1:29 pm
Forum: Former Admins
Topic: [No Longer Admin] Stickymayhem
Replies: 329
Views: 120963

Re: Stickymayhem

Stop-killing-us-all-on-badger-yes-we-know-you-can/10

As an admin he seems cool. Maybe a little anti-sec though.
by Not-Dorsidarf
Fri Jan 23, 2015 1:39 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 954358

Re: Minor Suggestions

It's a belt slot because the only point of it is so you dont have it hanging from your hips, not to boost your inventory. Also it aint gonna work like on Bay, because according to everyone I heard when we were discussing this, the relevant code is "awful", "bad", "Not up to ...
by Not-Dorsidarf
Fri Jan 23, 2015 1:36 pm
Forum: Ideas
Topic: Traitor Items
Replies: 105
Views: 32949

Re: Traitor Items

Floor closet: Making bodies even easier to hide is not a good thing Target ID tracker: No. Go look for them yourself. Signal Jammer: No. Use one of the bafrillion other ways you have of instantly killing someone without anyone knowing Thermite charge: This is what C4 is now, but less loud. Holograph...
by Not-Dorsidarf
Fri Jan 23, 2015 1:33 pm
Forum: Coding Feedback
Topic: [POLL] Goon chem
Replies: 90
Views: 29374

Re: Goon chem poll

They should be a CMO and HOP only item.
by Not-Dorsidarf
Thu Jan 22, 2015 4:29 pm
Forum: Coding Feedback
Topic: Lack of player input on changes
Replies: 308
Views: 85908

Re: Lack of player input on changes

I try to mention big PRs in OOC as often as I can to make sure as many people as possible know what's going on, but the best way to find out what's incoming is really just to bookmark the Github page and tab in once every few days. I also don't like how big changes that maintainers like are being pu...
by Not-Dorsidarf
Thu Jan 22, 2015 4:17 pm
Forum: Resolved Requests
Topic: Widens-the-eyes Detective Unjustified execution
Replies: 46
Views: 12763

Re: Widens-the-eyes Detective Unjustified execution

I'm pretty sure the electropack used to do burn damage, something like 5 per shock. Don't know if it still does.
by Not-Dorsidarf
Thu Jan 22, 2015 4:16 pm
Forum: Ideas
Topic: Modular Engine optionally involving other departments.
Replies: 14
Views: 4127

Re: Modular Engine optionally involving other departments.

I vote the 3*3 singuloth array as our new power supply. It starts with the middle one prepared, and you have to build more and more because the station's power requirements slowly increase and then when you reach 3*3 the shuttle is autocalled and they're all set loose. Still a better engine than sup...
by Not-Dorsidarf
Thu Jan 22, 2015 4:13 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1061500

Re: ITT: We make shitty suggestions and come up with poor id

That's not an awful idea. Make it bolt EVERY airlock instead, and crush anyone inside an open one. It also plays delta alert and teleports the AI to the gulag and sets the gamemode to Ragin' Mages and Highlander is activated.
by Not-Dorsidarf
Thu Jan 22, 2015 4:11 pm
Forum: Ideas
Topic: Traitor Items
Replies: 105
Views: 32949

Re: Traitor Items

0TC-Fuck-Nonium: A super-potent poision which causes the computer of anyone who suggests making traitors able to do even more of changeling's unique features to disintegrate in real life.
by Not-Dorsidarf
Tue Jan 20, 2015 9:24 am
Forum: Ideas
Topic: Traitor Items
Replies: 105
Views: 32949

Re: Traitor Items

Does less damage than a welder, toolbox, syndie toolbox, large O2 tank, fire extinguisher, metal rods, metal sheets, the list goes on and on.
by Not-Dorsidarf
Tue Jan 20, 2015 9:21 am
Forum: General Chat
Topic: Memorable Quotes
Replies: 1434
Views: 443002

Re: Memorable Quotes

That wasn't the round where I gave everyone comms titles, declared communist rule, and then hid in a locker, right?
by Not-Dorsidarf
Tue Jan 20, 2015 9:18 am
Forum: General Chat
Topic: Imaginary 1000 player station
Replies: 78
Views: 34259

Re: Imaginary 1000 player station

Common channel is only vital for the grey tide. Everyone else but the clown has departmental radio.
by Not-Dorsidarf
Tue Jan 20, 2015 9:15 am
Forum: Closed Policy Discussion
Topic: New Silicon Policy, /Silicons Policy General/
Replies: 131
Views: 33957

Re: New Silicon Policy, /Silicons Policy General/

Suggested addition: Anyone who appends a direct order with "AI Law 2" when the AI is on asimov auto-gibs.
by Not-Dorsidarf
Tue Jan 20, 2015 9:14 am
Forum: Closed Policy Discussion
Topic: Ban drones from going on Shuttle
Replies: 50
Views: 14267

Re: Ban drones from going on Shuttle

Drones are already valid to beat up and steal their tools, you know, right?

I don't see why it's a big enough deal to waste time on a policy discussion, seeing as several admins already ban for it.
by Not-Dorsidarf
Mon Jan 19, 2015 11:26 am
Forum: General Chat
Topic: [OLD POLL]Config Poll: Enforce Human Authority
Replies: 81
Views: 18983

Re: [POLL]Config Poll: Enforce Human Authority

Rev must be hilarious with this.
"AI, crush the lizard RD in the door until vital signs cease".
by Not-Dorsidarf
Mon Jan 19, 2015 11:25 am
Forum: Ideas
Topic: Traitor Items
Replies: 105
Views: 32949

Re: Traitor Items

Uh, there is no alert for pickpocketing or reverse pick-pocketing. Even the pocketee only gets a message if they or the pocketer move while they're doing it.
by Not-Dorsidarf
Mon Jan 19, 2015 10:59 am
Forum: General Chat
Topic: Telescience & Coordinate Maps - Now for NTSL!
Replies: 73
Views: 58626

Re: Telescience & Coordinate Maps - Now for NTSL!

Trig is one of the only important parts of math, really.
by Not-Dorsidarf
Mon Jan 19, 2015 10:58 am
Forum: General Chat
Topic: Imaginary 1000 player station
Replies: 78
Views: 34259

Re: Imaginary 1000 player station

And the two engineering sec officers are wearing spacesuits, dual-wielding tasers in space outside the singularity array, blasting away the tide of assistant traitors in syndicate space suits as their ammo runs out, desperately trying to avoid the dreaded click-click-click which will signal the sing...
by Not-Dorsidarf
Mon Jan 19, 2015 10:54 am
Forum: Ideas
Topic: Detective should have undercover items
Replies: 17
Views: 4062

Re: Detective should have undercover items

Like the warden has any control whatsoever over sechuds. He doesnt even have spares.

PLACES TO GET SECHUDS:
1) cargo
2) arrivals office
3) sec lockers in the brig
4) sec officers
5) shitty HOPs
6)The HOS
7)The warden
8) science after 10 minutes
by Not-Dorsidarf
Mon Jan 19, 2015 10:51 am
Forum: Ideas
Topic: Traitor Items
Replies: 105
Views: 32949

Re: Traitor Items

Just being able to put shit in people's pockets really fast or near-instantly is nearly a traitor item of it's own really. Here comes sec after you? Plop all your traitor items in the pockets of people in the hall! Activate a grenade, put it in their pockets, run! C4 for days! Put an emag in a greys...
by Not-Dorsidarf
Mon Jan 19, 2015 10:48 am
Forum: Ideas
Topic: Add a pill/patch dispenser between the Chemistry front desks
Replies: 28
Views: 6840

Re: Add a pill/patch dispenser between the Chemistry front d

Chemists who use their counters for meds are lazy. Sort your pills and patches by damage type. On the floor in front of the desk, preferably.