Search found 3661 matches
- Fri Apr 26, 2024 9:20 am
- Forum: Policy Discussion
- Topic: Restrict Combat Mech Construction to Red/Delta Alert
- Replies: 42
- Views: 1953
Re: Restrict Combat Mech Construction to Red/Delta Alert
Then there comes alot of hypothetical context situations like if your own head siccs security on you to confiscate your job content I think any evidence that your own head was evil in the first place would invalidate security's meta protections since they are just being used as pawns by someone who...
- Thu Apr 25, 2024 10:07 pm
- Forum: Policy Discussion
- Topic: Restrict Combat Mech Construction to Red/Delta Alert
- Replies: 42
- Views: 1953
Re: Restrict Combat Mech Construction to Red/Delta Alert
What I'm discussing is that we have roles whose own gameplay involves handling their departmental direction, or keeping the station from getting out of control as sec. If the RD, Captain or Sec say not to have a combat mech without an obvious use, then they're within their rights. And that's just a...
- Wed Apr 24, 2024 5:45 pm
- Forum: Policy Discussion
- Topic: Restrict Combat Mech Construction to Red/Delta Alert
- Replies: 42
- Views: 1953
Re: Restrict Combat Mech Construction to Red/Delta Alert
That's only sorta true. A combat mech without any arm equipment can't do much of anything. But a mech with arm equipment attached, no matter what that equipment might be, can punch down walls and objects, punch people (even hard stun if it is a durand) and generally engage in a bit of the ol' mech ...
- Wed Apr 24, 2024 4:22 pm
- Forum: Player's Club
- Topic: Squirrel Nut!Slapper gets stuck in Shitsec Dufflebag
- Replies: 28
- Views: 845
Re: Squirrel Nut!Slapper gets stuck in Shitsec Dufflebag
This complaint could have been a feedback, I feel.
- Mon Apr 22, 2024 3:36 pm
- Forum: Policy Discussion
- Topic: solving problems, adding options
- Replies: 29
- Views: 1566
Re: solving problems, adding options
This kinda seems like the exact opposite of everything we've ever tried to do with Manuel.
- Mon Apr 22, 2024 3:30 pm
- Forum: Policy Discussion
- Topic: Silicon Policy - What exactly constitutes "laws that restrict a silicon's freedom or control its behavior"?
- Replies: 20
- Views: 1007
Re: Silicon Policy - What exactly constitutes "laws that restrict a silicon's freedom or control its behavior"?
I definitely think A).
"Its Ians Birthday" -style laws and "go do whatever" or "john melons is the only human "(with no other laws) should count as purged, anything more imposing than that should count as lawed.
"Its Ians Birthday" -style laws and "go do whatever" or "john melons is the only human "(with no other laws) should count as purged, anything more imposing than that should count as lawed.
- Fri Apr 19, 2024 7:30 pm
- Forum: Policy Discussion
- Topic: Restrict Combat Mech Construction to Red/Delta Alert
- Replies: 42
- Views: 1953
Re: Restrict Combat Mech Construction to Red/Delta Alert
(Its worth noting that sec ONLY have metaprotection when arresting you for an obviously valid reason. If they decide to just trash the department and break all of Science's very expensive work, that's escalation and they get no more protection than a greytider does. Only the threat of intense brutal...
- Thu Apr 18, 2024 4:46 pm
- Forum: Policy Discussion
- Topic: Restrict Combat Mech Construction to Red/Delta Alert
- Replies: 42
- Views: 1953
Re: Restrict Combat Mech Construction to Red/Delta Alert
I personally view an RD saying "dont build mechs" to a roboticist without a good reason (I need the points for something else right now / we have no mats / etc) as being more or less on the same level as the CMO telling the chemists they're only allowed to make meds in the chemlab. Its no...
- Thu Apr 18, 2024 3:38 pm
- Forum: Policy Discussion
- Topic: Restrict Combat Mech Construction to Red/Delta Alert
- Replies: 42
- Views: 1953
Re: Restrict Combat Mech Construction to Red/Delta Alert
I personally view an RD saying "dont build mechs" to a roboticist without a good reason (I need the points for something else right now / we have no mats / etc) as being more or less on the same level as the CMO telling the chemists they're only allowed to make meds in the chemlab. Its not...
- Wed Apr 17, 2024 12:38 pm
- Forum: Policy Discussion
- Topic: If the ban doesn't fit, you must acquit.
- Replies: 15
- Views: 1126
Re: If the ban doesn't fit, you must acquit.
Isnt it generally already the case that the more effort you go to try and stop your eorg devices being used, the less trouble you get in when shithead 13 manages to activate them anyway? Like if you're holding a ttv in your hands and joey grey shoves you and activates it, that's different to if you ...
- Fri Apr 12, 2024 7:58 pm
- Forum: Closed Policy Discussion
- Topic: Move RPR 10 to the general rules
- Replies: 13
- Views: 984
Re: Move RPR 10 to the general rules
You could probbably just add "Admins may instruct players to stop using overplayed/spammed gimmicks or playstyles at their own discretion, even if no rules are being broken" to rule 7 or 6 or something, and leave the detailed explanation about how its toxic to the server in the rp rules.
- Fri Apr 12, 2024 7:42 pm
- Forum: Player's Club
- Topic: Horrific Heist of the Hellfoam Harbinger
- Replies: 14
- Views: 438
Re: Horrific Heist of the Hellfoam Harbinger
For anyone wondering if something like this can be detected in-round before the (multiple) bugs that made this invisible on logs are fixed, the admin Secrets tool "list signalers" logs all signal pulses and their sender in a round, though like most Investigate tools I don't believe it's ad...
- Fri Apr 12, 2024 4:34 pm
- Forum: Spriting and Mapping
- Topic: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
- Replies: 40
- Views: 8774
Re: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
This has just struck me, but why was Northstar made to be the only map where fore/aft/port/starboard don't match with north/south/west/east directions? Obviously that cant be changed now but maybe thats why people get lost so much?
- Fri Apr 12, 2024 2:46 pm
- Forum: Player's Club
- Topic: "Player's" club posters when they're asked to talk about playing
- Replies: 35
- Views: 1150
Re: "Player's" club posters when they're asked to talk about playing
this is your daily reminder that you dont have to follow stupid and annoying orders Yes you do, you just don't have to follow obnoxiously unreasonable ones. The order in question was more like "Come with me I need you" and the borg just didnt want to because they were busy doing something...
- Fri Apr 12, 2024 2:27 pm
- Forum: Player's Club
- Topic: I am the uncontested Vault safe king but the adminfriend is taking the fun out of the game and it's driving me crazy!
- Replies: 215
- Views: 4523
Re: I am the uncontested Vault safe king but the adminfriend is taking the fun out of the game and it's driving me crazy
The note is harsh and unjustified. There is little to no reason to slap me with a Rule 1 griefing note. Would you feel that it's no longer unjustifiably harsh if all the un-needed stuff/context was removed and it was just changed to the pure recordskeeping "Asked to stop breaking into the vaul...
- Fri Apr 12, 2024 2:25 pm
- Forum: Player's Club
- Topic: I am the uncontested Vault safe king but the adminfriend is taking the fun out of the game and it's driving me crazy!
- Replies: 215
- Views: 4523
Re: I am the uncontested Vault safe king but the adminfriend is taking the fun out of the game and it's driving me crazy
IIRC in code we did actually lower EVA to not require a command-access slot to put on someone's ID card or something of the like, purely because there really isn't any reason for it to count as a secure area any more. (I don't really know how the new ID slot system code works, I just know internall...
- Fri Apr 12, 2024 1:59 pm
- Forum: Player's Club
- Topic: I am the uncontested Vault safe king but the adminfriend is taking the fun out of the game and it's driving me crazy!
- Replies: 215
- Views: 4523
Re: I am the uncontested Vault safe king but the adminfriend is taking the fun out of the game and it's driving me crazy
i will never be comfortable demanding that people play the game. it is not something that i will ever act on administratively. they are free to quit for whatever reason they like. but if you (not specifically you, but the royal you) quit the game because you lost or something happened that you don'...
- Fri Apr 12, 2024 1:46 pm
- Forum: Ideas
- Topic: More paranoid hallucinations
- Replies: 13
- Views: 746
Re: More paranoid hallucinations
Fake radio callouts is a fun one. Random crew saying fake common callouts like "Plasma in distro?" "Blue APC in [random area]", "Nightmare science maint" etc. I think we have some of these already but the choices are a bit lame Fake disease symptoms for you or people ar...
- Fri Apr 12, 2024 11:03 am
- Forum: Policy Discussion
- Topic: Manuel and a higher pop cap.
- Replies: 22
- Views: 1484
Re: Manuel and a higher pop cap.
Essentially, Manuel rules are mostly fences to herd players away from the common sorts of anti-rp behaviour and lone wolf wordless optimized gamer play.
- Fri Apr 12, 2024 10:57 am
- Forum: Player's Club
- Topic: "Player's" club posters when they're asked to talk about playing
- Replies: 35
- Views: 1150
Re: "Player's" club posters when they're asked to talk about playing
Had a round the other day where I was really snotty to a sec officer who was being an asshole fnr and calling the borgs rogue, malf accusing, etc at roundstart. Like 5 minutes of arguing on comms with him later I go "why *is* he so mad at you anyway" on .b and borg was like "oh he ord...
- Fri Apr 12, 2024 10:51 am
- Forum: Player's Club
- Topic: I am the uncontested Vault safe king but the adminfriend is taking the fun out of the game and it's driving me crazy!
- Replies: 215
- Views: 4523
Re: I am the uncontested Vault safe king but the adminfriend is taking the fun out of the game and it's driving me crazy
Saying you have to sit through the extremely long-winded routine of "trial for a confirmed antag" instead of just ghosting out is dumb. Trials are so slow and cumbersome that unless everyone involved wants one there's no point, especially since most captains just ignore everything that was...
- Wed Apr 03, 2024 3:05 pm
- Forum: Video Games
- Topic: Playing Long War 1 Day at a Time
- Replies: 32
- Views: 2984
Re: Playing Long War 1 Day at a Time
RIP first campaign casualty. Being able to unpick the chain of bad strategic decisions, bad tactical decisions, and bad luck that leads to an unwelcome demise is always excruciating.
(Load time is getting a little long on the page with so many images too)
(Load time is getting a little long on the page with so many images too)
- Sun Mar 31, 2024 5:55 pm
- Forum: Player's Club
- Topic: this is what happens when you play on m*nu*el
- Replies: 105
- Views: 3991
Re: this is what happens when you play on m*nu*el
Seven day ban for gibbing security as a traitor chef? What the fuck?
- Fri Mar 29, 2024 12:10 pm
- Forum: Policy Discussion
- Topic: Can we bump threat on manny a little bit?
- Replies: 28
- Views: 1741
Re: Can we bump threat on manny a little bit?
People are also pretty bad at estimating the threat level on any round that doesn't have a plasmaflood, a final objective, and multiple killing sprees tbh.
- Thu Mar 28, 2024 10:39 am
- Forum: Closed Policy Discussion
- Topic: {Roleplay} Heretics should be allowed to say fuck in an eldritch tongue
- Replies: 36
- Views: 1730
Re: {Roleplay} Heretics should be allowed to say fuck in an eldritch tongue
There's levels of uncontainability, and changelings are a BIG step above heretics. Sure, some heretic types can easily escape prison if you toss them in perma unattended, but changelings can and will escape rapidly from cuffs while being held by an officer and are just as dangerous as if they'd neve...
- Thu Mar 28, 2024 10:26 am
- Forum: Policy Discussion
- Topic: Can we bump threat on manny a little bit?
- Replies: 28
- Views: 1741
Re: Can we bump threat on manny a little bit?
I feel like manuel's in a good balance between "Only a few antags, spend more time doing regular sec stuff buddy" and "Would you like to meet The Wizard? Too Bad!" rounds tbh
- Thu Mar 28, 2024 10:24 am
- Forum: Closed Policy Discussion
- Topic: Bump down the population Birdshot rolls at to 50-60
- Replies: 8
- Views: 527
Re: Bump down the population Birdshot rolls at to 50-60
Maybe we should look into making map votes able to be called again after say, 30 minutes. That way you never lock people out of choosing a new map but "I vote bird at roundstart when theres 15 people on then only play another 10 minutes" has less of an effect on the next round 90 minutes l...
- Thu Mar 28, 2024 10:20 am
- Forum: Policy Discussion
- Topic: [UPDATE] Give Cyborgs speeding tickets
- Replies: 47
- Views: 2358
Re: Give Cyborgs speeding tickets
This should really be a code solution because I can't imagine this would feel fair without some sort of balancing act. Nobody's going to buff borgs over a config change, that's just going against whoever's vision it is guiding borgs right now. Borgs have had features added to them specifically base...
- Tue Mar 26, 2024 9:44 pm
- Forum: Policy Discussion
- Topic: [UPDATE] Give Cyborgs speeding tickets
- Replies: 47
- Views: 2358
Re: Give Cyborgs speeding tickets
Borgs are kinda supposed to be slower than humans and theyve ended up getting batteries of nerfs and counters coded in as a response to being the same speed as an unhurt human over time, many of which people have no clue exist like throwing trash at them. Lowering their speed down to "can't win...
- Mon Mar 25, 2024 5:37 pm
- Forum: Player's Club
- Topic: Peanut Wars
- Replies: 12
- Views: 507
Re: Peanut Wars
My question is at what point does wasting resources in nuke ops become a free kill for the roiling mob? Like, if someone's carving statues with glass and metal and building a lounge instead of using it to build nukeops defenses, I think we all agree that would be insane to kill them. But if someone ...
- Mon Mar 25, 2024 4:24 pm
- Forum: Closed Policy Discussion
- Topic: Wasting points during Nuke Ops = Immediate Kill?
- Replies: 58
- Views: 2350
Re: Wasting points during Nuke Ops = Immediate Kill?
While being wasteful and frivolous with tight resources during an emergency situation as a head of staff is dumb and crew should totally give them shit for it, saying "Waste your R&D points at all = kill" is kinda crazy and is, blunty, powergamer talk. In this specific case especially,...
- Wed Mar 20, 2024 10:54 pm
- Forum: Player's Club
- Topic: when the nut is so good it got me hypotized
- Replies: 89
- Views: 3416
Re: when the nut is so good it got me hypotized
I was in one of these "mass objective go build a thing" hypnotisms and, you know, it was in fact kinda fun? Like we got told to "go build a new xenobiology in escape", and a swarm of people with stolen tools and gear showed up and at least chipped in, or helped break down the doo...
- Wed Mar 20, 2024 4:37 pm
- Forum: Player's Club
- Topic: What is YOUR shitty specialized codebase idea
- Replies: 21
- Views: 674
Re: What is YOUR shitty specialized codebase idea
PARANOIA ss13. The AI is always in charge but each head of staff (ULTRAVIOLET) can upload laws but NOT reset them. This can only go well. Crew have colour-coded security clearances. These are mostly random at shift-start and you have to do what a higher-clearance crewman says. The clown can roll any...
- Tue Mar 19, 2024 1:03 pm
- Forum: Closed Policy Discussion
- Topic: should slimepeople remain enabled
- Replies: 28
- Views: 1662
Re: should slimepeople remain enabled
replace humans with slimepeople for a month. This will greatly enhance roleplay. I have foreseen it.
- Tue Mar 19, 2024 1:00 pm
- Forum: Player's Club
- Topic: local peanutmins show their hatred for jam, opt for jelly instead
- Replies: 67
- Views: 2418
Re: local peanutmins show their hatred for jam, opt for jelly instead
The new headmin team will enforce a codebase style "one in, one out" and remove another roundstart species to make room. I think this should be standard.
- Tue Mar 19, 2024 12:04 pm
- Forum: Closed Policy Discussion
- Topic: Remove Security Policy regarding Borgs.
- Replies: 38
- Views: 2664
Re: Remove Security Policy regarding Borgs.
Wait what, when the hell was this policy put in? The WHOLE POINT of the silicon faction is to be the 3rd faction between crew and security, and to help create interesting conflicts with security induced by their lawset, this has been a central theme in a million previous silicon policy discussions....
- Sat Mar 16, 2024 2:19 pm
- Forum: Closed Policy Discussion
- Topic: Virology healing viruses and jellypeople
- Replies: 19
- Views: 979
Re: Virology healing viruses and jellypeople
If the viro releases a disease that kills jellypeople but won't make a vaccine for the jellypeople then he should be valid to jellypeople, seems simple.
- Sat Mar 16, 2024 2:16 pm
- Forum: Closed Policy Discussion
- Topic: Hypnosis/Brainwashing Guidelines
- Replies: 45
- Views: 2306
Re: Hypnosis/Brainwashing Guidelines
What kinds of hypnosis commands are we talking about here? Because there's a long precedent even for silicon laws that super unreasonable, time consuming, or obnoxious commands/laws are expected to get ignored/only somewhat followed. (See classics like "AI count all tiles on station before answ...
- Fri Mar 15, 2024 7:13 pm
- Forum: Coding
- Topic: Warops changes discussion
- Replies: 32
- Views: 1772
Re: Warops changes discussion
I think that *total* stealth ops is kinda shitty because unless you screw up badly, the captain is lurking with a bunch of armed people all the time, or someone happens to bump into you as you're lurking in maint to yell NUKIES!! its a guaranteed win as you jump the captain, strip him/blow him up to...
- Fri Mar 15, 2024 7:03 pm
- Forum: Closed Policy Discussion
- Topic: Fortifying departments w/o provication
- Replies: 28
- Views: 1764
Re: Fortifying departments w/o provication
What are peoples opinions on replacing the ORM with a window? You occasionally see cargo departments do that, because everyone knows it's only existed as a free beeline to the autolathe/cargo lathe ever since they added the ore silo (screwdriver + wrench lets you instantly bypass cargos front doors...
- Fri Mar 15, 2024 7:02 pm
- Forum: Player's Club
- Topic: Bug exterminator gets angry with the computer, transformed into moth
- Replies: 26
- Views: 1320
Re: Bug exterminator gets angry with the computer, transformed into moth
So like did the paramedic just happen to stumble across an greytider assistant who was being manhunted to death at the worst possible moment (right before the captain burst in) or were they following them around or what? I assume the paramedic wasnt following them around healing them while knowing ...
- Thu Mar 14, 2024 11:22 pm
- Forum: Closed Policy Discussion
- Topic: Fortifying departments w/o provication
- Replies: 28
- Views: 1764
Re: Fortifying departments w/o provication
What are peoples opinions on replacing the ORM with a window? You occasionally see cargo departments do that, because everyone knows it's only existed as a free beeline to the autolathe/cargo lathe ever since they added the ore silo (screwdriver + wrench lets you instantly bypass cargos front doors ...
- Thu Mar 14, 2024 11:16 pm
- Forum: Player's Club
- Topic: Bug exterminator gets angry with the computer, transformed into moth
- Replies: 26
- Views: 1320
Re: Bug exterminator gets angry with the computer, transformed into moth
So like did the paramedic just happen to stumble across an greytider assistant who was being manhunted to death at the worst possible moment (right before the captain burst in) or were they following them around or what? I assume the paramedic wasnt following them around healing them while knowing t...
- Thu Mar 14, 2024 11:10 pm
- Forum: Player's Club
- Topic: Supernutter Ruined by Singulor Vote
- Replies: 38
- Views: 1529
Re: Supernutter Ruined by Singulor Vote
The note should be amended to clarify that there was a 93% vote for "I was fine with being singuloed that was base", with only 1 upset player while the rest of the crew made a viewing stand and set up concessions like it was a ballgame tbh instead of a vaguely worded "oh ya this guys ...
- Tue Mar 12, 2024 9:10 pm
- Forum: Closed Policy Discussion
- Topic: Disable space dragon on mrp
- Replies: 19
- Views: 1162
Re: Disable space dragon on mrp
it kinda sucks that the space carp and the dragon are just like: incredibly fast, space-capable (and therefore usually making a depressurised area wherever it can constantly) repositioning, deadly, stationwide threat, spawning teleporting adds, and fully allowed to do shit like beelining for apcs an...
- Fri Mar 08, 2024 5:38 pm
- Forum: Player's Club
- Topic: local terrynut upset because fruitmin
- Replies: 47
- Views: 1705
Re: local terrynut upset because fruitmin
2017? Werent all antag tokens able to be redeemed for any antag back then?
- Fri Mar 08, 2024 5:14 pm
- Forum: Closed Policy Discussion
- Topic: Captain, Security and RSR 4 (and RSR 9)
- Replies: 58
- Views: 3012
Re: Captain, Security and RSR 4 (and RSR 9)
I don't think it's a healthy call to restrict the captain like that without there being some sort of carrot, support, or safeguard to account for the pressures Constellado brought up - even on captains or acting captains who do not WANT to be involved in security affairs. The captain's not forced t...
- Fri Mar 08, 2024 9:40 am
- Forum: Player's Club
- Topic: How many phone screens have you broken?
- Replies: 16
- Views: 513
Re: How many phone screens have you broken?
2. One my old flip phone, one a smartphone i dropped face down (and it was still usable for months)
- Fri Mar 08, 2024 9:39 am
- Forum: Player's Club
- Topic: local terrynut upset because fruitmin
- Replies: 47
- Views: 1705
Re: local terrynut upset because fruitmin
If a traitor got jumped by zombies instantly in my "secretly its zombies" round and ahelped being upset I might have given them a token for it since yeah I guess thats my fault you ate shit unavoidably, but banning events on metastation because you like playing on it is beyond ridiculous.
- Fri Mar 08, 2024 9:33 am
- Forum: Closed Policy Discussion
- Topic: Captain, Security and RSR 4 (and RSR 9)
- Replies: 58
- Views: 3012
Re: Captain, Security and RSR 4 (and RSR 9)
I feel that "beat cop" activity as captain is pretty much in the same area as breaking open the gun case roundstart. I guess you can , but its petty and cringe and people should make more fun of players that do it. Captain should be stepping in for more serious situations, like leading man...