Search found 93 matches

by Poorman
Sun Mar 25, 2018 3:26 pm
Forum: Closed Complaints
Topic: krusvik - YakumoChen - Doesn't Understand Escalation
Replies: 3
Views: 1500

Re: krusvik - YakumoChen - Doesn't Understand Escalation

Are you still mad about this? Jesus christ, get over it. I was the assistant that round. It was supposedly cult but I hadn't seen any evidence of it. Regardless, I made a flamethrower because cultists generally like to gang up on people and it's an ok anti crowd weapon, not all that effective in a o...
by Poorman
Sat Mar 24, 2018 10:58 pm
Forum: Ideas
Topic: spawn all assistance in assistant storage again
Replies: 32
Views: 6995

Re: spawn all assistance in assistant storage again

Cobby wrote:We are not here to have the game generate arbitrary problems for us to deal with, no.
the game already generates problems you have to deal with, it's why there's an adminhelp in the first place. crazy, i know.
by Poorman
Sat Mar 24, 2018 10:41 am
Forum: Ideas
Topic: Petting animals improves mood
Replies: 8
Views: 1793

Petting animals improves mood

Pets have been meaningless fluff for a while, but with the theft of lifeweb's mood system and addition into the game, I feel like petting or interacting with them should have a positive effect on someone's mood. Probably not in a spammable 'pet over and over to get max mood' sort of way but they sho...
by Poorman
Fri Mar 23, 2018 8:32 am
Forum: Ideas
Topic: spawn all assistance in assistant storage again
Replies: 32
Views: 6995

Re: spawn all assistance in assistant storage again

tbh it adds to the chaos of what ss13 is supposed to be, a paranoia-filled chaotic mess where the only way out is through the inevitable escape shuttle that has to happen every single round its silly and that's ok, and it's not that big a deal to give admins a job, is it? that's what they are there ...
by Poorman
Thu Mar 22, 2018 1:01 am
Forum: Ideas
Topic: spawn all assistance in assistant storage again
Replies: 32
Views: 6995

Re: spawn all assistance in assistant storage again

spawn all assistants* in assistant storage jesus i'm illiterate
by Poorman
Thu Mar 22, 2018 1:01 am
Forum: Ideas
Topic: spawn all assistance in assistant storage again
Replies: 32
Views: 6995

spawn all assistance in assistant storage again

it's kind of neat to spawn them around the station, but when most of all assistants want to head towards their storage and grab the goodies it starts with, it becomes annoying it was always fun watching all the assistants spawn and start robusting each other over the gloves, belt, and multitool. thi...
by Poorman
Wed Mar 21, 2018 3:31 am
Forum: Ideas
Topic: bring back the singularity
Replies: 109
Views: 19855

Re: bring back the singularity

tbh i think that the CE should be able to pick the engine they want to setup from the round start. it could be some kind of preference option set in the character select screen that changes the starting setup or it could be a random setup or we could put the singulo back on box, the SM on meta, and ...
by Poorman
Wed Mar 21, 2018 3:26 am
Forum: Ideas
Topic: bring back the singularity
Replies: 109
Views: 19855

Re: bring back the singularity

If people really want the "round is over no matter what" deathball back we could just make that the default meltdown option again. alright i have never once seen anyone do anything outside of a shuttle call if the SM explodes maybe if this were 2012 and rounds lasted longer, and people wa...
by Poorman
Wed Mar 21, 2018 3:20 am
Forum: Ideas
Topic: bring back the singularity
Replies: 109
Views: 19855

Re: bring back the singularity

i drunk posted this thread and forgot about it

still, bring back singularity. it's the only generator for ss13
by Poorman
Sun Mar 18, 2018 11:05 am
Forum: Ideas
Topic: bring back the singularity
Replies: 109
Views: 19855

bring back the singularity

please i'm sick of braindead morons who can't manage the engine blowing half the station up every other round the singularity felt actually interactive when it got out of control, it dynamically effected the round more then just 'big explosion' and turned the game into a battle for survival, it was ...
by Poorman
Fri Mar 16, 2018 6:41 am
Forum: Ideas
Topic: Idea for spears: Ability to stick head on the end of them
Replies: 2
Views: 956

Idea for spears: Ability to stick head on the end of them

So you can parade the heads of traitors and whoever around on a pike, and maybe plant them into the ground to display them.
by Poorman
Fri Mar 16, 2018 6:28 am
Forum: Ideas
Topic: Put a weight set in the permabrig
Replies: 0
Views: 657

Put a weight set in the permabrig

I'm surprised someone hasn't put it in already
by Poorman
Thu Jan 04, 2018 5:20 am
Forum: For No Reason Trash
Topic: Qbmax32 is a sissy LMAO
Replies: 1
Views: 1585

Qbmax32 is a sissy LMAO

Here's the thing, I expect literally nobody on the admin team or anyone to side with me, but I just wanted to communicate towards Qbmax32 because he stripped me of my ability to communicate from adminpms, deadchat, and the game, I felt I needed to produce this. Qbmax32, I was fucking with you. You m...
by Poorman
Wed Dec 07, 2016 5:40 pm
Forum: Coding Feedback
Topic: Remove Chasms
Replies: 88
Views: 20635

Re: Remove Chasms

From a game design point of view, the point of lavaland is that its meant to be high risk, high reward. While you're correct that most other things aren't the lapse of a single mistake, having chasms serves a key point of keeping people engaged. In terms of general advice for exploring lavaland wit...
by Poorman
Wed Dec 07, 2016 7:34 am
Forum: Ideas
Topic: Surgery Buff
Replies: 12
Views: 3603

Re: Surgery Buff

Bring back self surgery. Seriously. h ah ah ah ah aha another RnD item that removes another roles gameplay elements ha h ahhahdflaef ahfleakgje4roig;erjhv p9'etsgihjmec ] -9urvta3;tj[5rgtawo;nc4qw6;p'ojgw4p';w46pvq3oj; gas It removes a gameplay element that is needlessly time consuming that people h...
by Poorman
Wed Dec 07, 2016 7:19 am
Forum: Coding Feedback
Topic: Remove Chasms
Replies: 88
Views: 20635

Re: Fix Chasms

yes you dipshit, that is the only reason to a necro a thread Don't waste time on pointless shit. Nobody is actually trying to counter my argument with anything other then "get good", which is a total non-argument that does nothing to address the point that I made about chasms. It's just s...
by Poorman
Wed Dec 07, 2016 5:57 am
Forum: Coding Feedback
Topic: Remove Chasms
Replies: 88
Views: 20635

Re: Fix Chasms

Saegrimr wrote:Buy

A

Jaunter
Not having an item is still not in line with instant gibbing.
by Poorman
Wed Dec 07, 2016 5:50 am
Forum: Coding Feedback
Topic: Remove Chasms
Replies: 88
Views: 20635

Re: Fix Chasms

Do you even play mining often? Fucking colossus dusts you. Bubblegum makes an area an impossible passage due to how much blood he produces, and the new swarmers are the definition of unbalanced. Just buy a goddamn jaunter. I do play mining, and you're clearly not getting what I'm saying If you quan...
by Poorman
Wed Dec 07, 2016 5:38 am
Forum: Coding Feedback
Topic: Remove Chasms
Replies: 88
Views: 20635

Re: Fix Chasms

https://tgstation13.org/phpBB/viewtopic.php?f=10&t=8278 So I should necro a thread from 2 months ago instead of posting a new one? I'd really appreciate it if you fucked off, buddy. Get good. Also get the fuck out of here with that "totally out of sync" bullshit when there's an antag ...
by Poorman
Wed Dec 07, 2016 5:09 am
Forum: Closed Policy Discussion
Topic: There needs to be a policy about murder boning on low-pop
Replies: 61
Views: 18324

Re: There needs to be a policy about murder boning on low-po

Oh shit. "IM DED RESTORT" is going to become a real thing.

I miss 2012.
by Poorman
Wed Dec 07, 2016 5:06 am
Forum: Coding Feedback
Topic: Remove Chasms
Replies: 88
Views: 20635

Fix Chasms

It's not a huge problem, but lavaland chasms are just way too punishing, even for the deathtrap known as lavaland. It's not only an instant kill, but an instant destruction of the player mob, all for the horrendous crime of stepping on a tile. It's totally out of sync with the rest of the game. Not ...
by Poorman
Wed Dec 07, 2016 4:54 am
Forum: Former Admins
Topic: [No Longer Admin] Okand37
Replies: 128
Views: 58811

Re: Okand37

It's not even a problem with RP. It's just an absolute lack of any indication that ashwalkers are a team antagonist role. If they are, it's absolutely unclear. There's just as much indication for changelings that you're supposed to work together.
by Poorman
Wed Dec 07, 2016 4:25 am
Forum: Former Admins
Topic: [No Longer Admin] Okand37
Replies: 128
Views: 58811

Re: Okand37

I remember something along the lines of you saying you killed them because 'they were weak and only the strong survive.' That isn't really considered IC justification for killing someone, especially in a team antagonist role. I informed you of ashwalkers being a team antagonist but you pressed on t...
by Poorman
Wed Dec 07, 2016 12:28 am
Forum: Former Admins
Topic: [No Longer Admin] Okand37
Replies: 128
Views: 58811

Re: Okand37

This happened like a month ago, but I feel like I should post this. I was given a dayban for killing other ashwalkers as an ashwalker, and tried to explain why I did it through in character means, but she shut me down on the basis that ashwalker was a team antagonist role, despite the lack of any re...
by Poorman
Mon Dec 05, 2016 7:25 pm
Forum: Ideas
Topic: the thingling, changeling rework
Replies: 19
Views: 4530

Re: the thingling, changeling rework

I've said it before, I'll say it again. The reason that changeling is a failure of a round type is because of how similar it is to traitor. The difference being that traitor is not only a much more balanced roundtype, the traitor toolkit is just far more varied. So many different options of traitor ...
by Poorman
Mon Nov 07, 2016 2:43 am
Forum: Ideas
Topic: Basil: Improved Whitelist
Replies: 12
Views: 3295

Re: Basil: Improved Whitelist

PKPenguin321 wrote:Yeah but we already have like 0 sec players

Not true, but even if it was it's preferable to have no sec to bad sec.
by Poorman
Sun Nov 06, 2016 9:21 pm
Forum: Ideas
Topic: Basil: Improved Whitelist
Replies: 12
Views: 3295

Re: Basil: Improved Whitelist

Instead of a timer, make it based on rounds played. So to unlock any job other than chef, barman, other rp jobs, you must play 10 rounds as an assisant. This would unlock all department jobs but heads. From then on it's play base x job to unlock x head job. So to unlock HoS, you'd do some rounds as...
by Poorman
Sun Nov 06, 2016 6:50 am
Forum: Ideas
Topic: Basil: Improved Whitelist
Replies: 12
Views: 3295

Basil: Improved Whitelist

There's just too many new players signing up as headroles on Basil, and it's ruining rounds.

Someone's got to do something about this shit. There needs to be a better system in place to make sure new players aren't taking up massive roles that they have no idea how to do.
by Poorman
Tue Oct 25, 2016 7:29 pm
Forum: Ideas
Topic: Anomalous crystal
Replies: 5
Views: 2199

Re: Anomalous crystal

Make the anomalous crystal somewhat controllable in its outcome, through science manipulation or whatever. Right now it's just a dumb idea that is akin to playing Russian roulette, except it's a fucking pain in the ass to even start the game. Why would people go through so much effort just to have a...
by Poorman
Mon Oct 24, 2016 1:16 am
Forum: Ideas
Topic: Butt Battle
Replies: 9
Views: 2719

Re: Butt Battle

I dont understand why it should be limited to human females. I also do not understand why it requires the holodeck. IMO butt battles already exist IC, it just requires use of emotes. Only women have the appropriate butts to undertake the battle, ergo, only women are allowed. It requires an arena wi...
by Poorman
Sat Oct 22, 2016 2:13 am
Forum: Ideas
Topic: Butt Battle
Replies: 9
Views: 2719

Butt Battle

Add it. Don't be pussies, coders. We all want an actual application for the holodeck other then the medbay, so why not add a new mode that people might use? Add a mode that only female characters can use (no lizards) where they face away, and fight their noble fight using only their most important a...
by Poorman
Wed Sep 28, 2016 1:19 pm
Forum: Resolved Appeals
Topic: [Krusvik] - Always Bet Rare Akuma - (Except when he loses)
Replies: 6
Views: 2733

Re: [Krusvik] - Always Bet Rare Akuma - (Except when he lose

Wow. I was one of the magicarp in this round that hunted the changeling. I never figured out what happened to them, but this is just stupid. Xenobio creatures are just fucking playthings of xenobiologists. I had actually spawned in as a headslug earlier, but when I couldn't actually take a body they...
by Poorman
Fri Sep 23, 2016 11:38 pm
Forum: Ideas
Topic: Remove disarm
Replies: 21
Views: 4645

Re: Remove disarm

Image
FUCKING CALLED IT SO HARD

YOU'RE ALL SO SHIT
by Poorman
Thu Sep 22, 2016 7:59 pm
Forum: Closed Policy Discussion
Topic: What can a drone do?
Replies: 52
Views: 15384

Re: What can a drone do?

But I can take any hat I want, right?

Also, as a Drone I generally want to get at least one gun by the end of the round, if only because joining the post round brawl as a drone with a gun is fucking hilarious.
by Poorman
Fri Sep 09, 2016 2:48 am
Forum: Coding Feedback
Topic: Stunprod change
Replies: 72
Views: 17849

Re: Stunprod change

I'm just gonna call the inevitable disarm nerf. After all, why should an assistant be able to beat a traitor just because he went up and disarmed him? Disarm is totally concealed, so there's always the element of surprise. An entire fight can be ended with disarm, and those valid hunting gray tiders...
by Poorman
Thu Sep 08, 2016 9:37 pm
Forum: Coding Feedback
Topic: Stunprod change
Replies: 72
Views: 17849

Re: Stunprod change

Why are non-Sec players fighting antagonists and Security in the first place? If you want to stop a murderboner, it's still just as effective as before - but now you can't whip it out and stun Security when they arrest you for stealing all-access, or end an antag's gimmick because they didn't accou...
by Poorman
Thu Sep 08, 2016 9:01 pm
Forum: Coding Feedback
Topic: Stunprod change
Replies: 72
Views: 17849

Stunprod change

Why did this change need to happen? Is it so wrong that people outside of sec and traitors have a semi-reliable weapon to defend themselves with? It's no stronger then a stun baton, and considering that security and antagonists are getting more and more tools all the time, why did stunprods have to ...
by Poorman
Sat Jul 23, 2016 3:30 am
Forum: Resolved Appeals
Topic: [HG/Shadowlight] Dante Smith - A good boy who dindu nuffin'.
Replies: 66
Views: 13780

Re: [HG/Shadowlight] Dante Smith - A good boy who dindu nuff

To be perfectly honest, I absolutely hated Dante Smith when I started playing this game almost three or four years ago. I hated how he'd be so fucking brutal and insane whenever he'd wipe the station. Whenever he'd win, I'd feel so fucking angry, so fucking disgusted, but to be honest, it taught me ...
by Poorman
Sun Dec 06, 2015 3:52 am
Forum: Resolved Requests
Topic: Sean Isaman-Subverting AI and killing innocents as nonantag
Replies: 39
Views: 16490

Re: Sean Isaman-Subverting AI and killing innocents as nonan

Murazor wrote:
But that post makes me think that you know that as well as he said nothing that hinted at you being a baby. Just my two cents.
I know because he made a thread on singulo.
by Poorman
Sun Dec 06, 2015 12:20 am
Forum: Resolved Requests
Topic: Sean Isaman-Subverting AI and killing innocents as nonantag
Replies: 39
Views: 16490

Re: Sean Isaman-Subverting AI and killing innocents as nonan

Didn't die on the robotics table, I was still alive as you were pulling me. Also, I didn't try to rally people into thinking that I wasn't a traitor, I was only telling the AI that the roboticist was being killed and was asking people to stop him from killing me, nothing else. Please keep conversati...
by Poorman
Fri Dec 04, 2015 5:31 am
Forum: Ideas
Topic: Delete Lizards.
Replies: 34
Views: 8184

Re: Delete Lizards.

F U C K L I G G E R S
U
C
K

L
I
G
G
E
R
S
by Poorman
Wed Dec 02, 2015 11:19 am
Forum: Resolved Requests
Topic: Sean Isaman-Subverting AI and killing innocents as nonantag
Replies: 39
Views: 16490

Re: Sean Isaman-Subverting AI and killing innocents as nonan

Super Aggro Crag wrote:you were a tator and valid tho
The sec officers that saw him shooting at people with a traitor weapon weren't.
by Poorman
Wed Dec 02, 2015 3:55 am
Forum: Resolved Requests
Topic: Sean Isaman-Subverting AI and killing innocents as nonantag
Replies: 39
Views: 16490

Sean Isaman-Subverting AI and killing innocents as nonantag

Your byond account: ThePoorman Your character name: Claire Gideon Their character name: Sean Isaman / Robbie (AI Sean built)/ YES (Original AI) Their byond account(optional, but useful if you can provide it): Murazor / Manshroom / David273 Server and time: Sybil, 12/1 Around 9:00 PM US Central Descr...
by Poorman
Mon Nov 23, 2015 5:20 pm
Forum: Coding
Topic: Good Things To Port
Replies: 106
Views: 27262

Re: Good Things To Port

VR WORLD

A THOUSAND TIMES VR WORLD

FUCKING MARIO KART AND SHIT

ADD IN EMAG FUNCTIONS TO TRAP PEOPLE IN THE VR MACHINE UNLESS THEY CLEAR AN EXTREMELY DIFFICULT CHALLENGE IN THE VR WORLD
by Poorman
Mon Nov 23, 2015 5:12 pm
Forum: Spriting and Mapping
Topic: Socially segregated station
Replies: 62
Views: 15524

Re: Socially segregated station

This sounds like one of those fun ideas.

Rev rounds would be sweet on this station.
by Poorman
Mon Nov 23, 2015 5:03 pm
Forum: Ideas
Topic: Zombie rework
Replies: 7
Views: 1497

Re: Zombie rework

Shit I wish I'd scrolled down before I posted my own thread. But my take: Zombies are just too strong, even during admin events. Zombification is way too fast, when they start to number heavily it's too disadventageous to try and destroy their bodies. They're also simple mobs, and ignore stuns entir...
by Poorman
Mon Nov 23, 2015 4:53 pm
Forum: Closed Policy Discussion
Topic: People trying to ruin round because of map
Replies: 53
Views: 12566

Re: People trying to ruin round because of map

How the fuck are you gonna complain about someone ghosting when they don't want to play How about we ban every person who suicide HoPlines Maybe we should ban every person who idles and doesn't join in the game because they don't want to play And frankly, I don't understand the problem with people s...
by Poorman
Mon Nov 23, 2015 4:28 pm
Forum: Ideas
Topic: Stand Users ability to RECALL
Replies: 10
Views: 2775

Re: Stand Users ability to RECALL

Can we just add in a ghost reroll button to try and get a second chance at a player that isn't garbage.
by Poorman
Sat Nov 07, 2015 7:15 am
Forum: Closed Policy Discussion
Topic: Bomb Policy II: Electric Boogaloo
Replies: 60
Views: 15573

Re: Bomb Policy II: Electric Boogaloo

Bombs are fun
by Poorman
Sat Nov 07, 2015 7:12 am
Forum: Resolved Appeals
Topic: uristmcbigbeard banned by niknakflak
Replies: 23
Views: 4501

Re: uristmcbigbeard banned by niknakflak

I didn't know admins can ban people they don't like.

This was literally an entirely objective ban based on one person's opinion of someone.

What a joke.