I unironically suggested wall melting in the past and ya'll laughed at me.
Also if you care about the station, make your reactor in space - you don't need blueprints to create rooms, only to edit existing ones. I kind of wish there was a TEG so you could use fusion's heat to power the station
Search found 4404 matches
- Thu Jul 25, 2019 7:55 pm
- Forum: Coding Feedback
- Topic: Fusion temperatures are getting a little stupid.
- Replies: 50
- Views: 13990
- Thu Jul 25, 2019 2:48 pm
- Forum: Ideas
- Topic: Chemistry, more like ChemFactory
- Replies: 46
- Views: 12992
Re: Chemistry, more like ChemFactory
I'd prefer to see a proof of concept first before adding a bunch of features, otherwise it's a waste if the system isn't well-received.
- Thu Jul 25, 2019 2:46 pm
- Forum: Ideas
- Topic: A simple balanced autodoc for surgeries.
- Replies: 12
- Views: 2470
Re: A simple balanced autodoc for surgeries.
Context sensitive surgery. Instead of defining what surgery you're going to perform with drapes, you just perform the appropriate step with the appropriate tool at the right time. I've done quadruple limb replacement on Eris in a fraction of the time it takes me on /tg/.oranges wrote:what is bay surgery
- Thu Jul 25, 2019 2:00 pm
- Forum: Ideas
- Topic: I want to nerf the damage, armor, and HP of lavaland.
- Replies: 28
- Views: 6350
Re: I want to nerf the damage, armor, and HP of lavaland.
KAs do explosive damage though, just up the armour values of bullet and laser resist on mining mobs so that station weapons are ineffective while bringing the health and actual KA damage down. Why do you think KAs ignore armour 90% of the time? Only the EOD/RD hardsuit are designed to withstand tha...
- Thu Jul 25, 2019 3:33 am
- Forum: Ideas
- Topic: I want to nerf the damage, armor, and HP of lavaland.
- Replies: 28
- Views: 6350
Re: I want to nerf the damage, armor, and HP of lavaland.
KAs do explosive damage though, just up the armour values of bullet and laser resist on mining mobs so that station weapons are ineffective while bringing the health and actual KA damage down. Why do you think KAs ignore armour 90% of the time? Only the EOD/RD hardsuit are designed to withstand that...
- Wed Jul 24, 2019 8:15 pm
- Forum: General Chat
- Topic: ITT: We list admin only items that we're aware of
- Replies: 69
- Views: 17501
Re: ITT: We list admin only items that we're aware of
It's a mounted machine gun that only stops firing while you're clickingShadowflame909 wrote:What does the infinity gun do
- Wed Jul 24, 2019 7:47 pm
- Forum: General Chat
- Topic: ITT: We list admin only items that we're aware of
- Replies: 69
- Views: 17501
Re: ITT: We list admin only items that we're aware of
Bluespace emag
Badmin bomb
Admin detection multitool (detects when an Aghost is in range)
Adminorazine
Champion Wrestling Belt
Chrono Legionnaire items
The Infinity Gun
The debug beam rifle
Seraph mech and Death Squad Ripley
Badmin bomb
Admin detection multitool (detects when an Aghost is in range)
Adminorazine
Champion Wrestling Belt
Chrono Legionnaire items
The Infinity Gun
The debug beam rifle
Seraph mech and Death Squad Ripley
- Wed Jul 24, 2019 7:18 pm
- Forum: Ideas
- Topic: Flash changes
- Replies: 56
- Views: 13131
Re: Flash changes
Welding helmets should still grant flash protection, you are sacrificing visibility while its down and can see only up to 3, barely 4, tiles. Plus it's unintuitive that something that makes you immune to the bright flash of a welding torch doesn't apply to a flash. Flash protection *is* too common b...
- Wed Jul 24, 2019 6:55 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1072268
Re: ITT: We make shitty suggestions and come up with poor ideas.
Make emagging APCs adds a bunch of options to the system override panel that can be used to harm or disrupt others. For example: Overload - One time use command that burns up 90% of the APC's charge remaining charge to proc Machine Overload on all machines in the area, blacklisting certain machineri...
- Wed Jul 24, 2019 6:35 pm
- Forum: Ideas
- Topic: A simple balanced autodoc for surgeries.
- Replies: 12
- Views: 2470
Re: A simple balanced autodoc for surgeries.
so we removed the button presser machine that healed people and you want to add another? how about you suggest some concrete tangible UI or interaction improvements for the surgeries? My unironic suggestion is Bay surgery. It's much more intuitive and much faster in my honest opinion, especially if...
- Mon Jul 22, 2019 5:24 pm
- Forum: General Chat
- Topic: Oranges did [almost] nothing wrong
- Replies: 35
- Views: 7498
Re: Oranges did [almost] nothing wrong
readddddd farding and shiddinggggggggggggggggggggg xxxxxxxxxxxx
- Mon Jul 22, 2019 5:22 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1072268
Re: ITT: We make shitty suggestions and come up with poor ideas.
Expand emergency spacesuit tearing so that any spacesuit can experience tearing that can be caused by damage. Make it so they need patching to prevent the space from seeping in. Softsuits are more tearable while hardsuits are more resilient, but hardsuits need to be taken off to be fixed whereas sof...
- Mon Jul 22, 2019 5:00 pm
- Forum: General Chat
- Topic: Oranges did [almost] nothing wrong
- Replies: 35
- Views: 7498
Re: Oranges did [almost] nothing wrong
E-bow OPs will return. OPs with SWAT helmets and vests will return. The HoS will have his dermal armour patch back. Stungloves will make a return. We will Make SS13 Great Again
- Mon Jul 22, 2019 4:55 pm
- Forum: Ideas
- Topic: add avocados and guacamole
- Replies: 3
- Views: 936
Re: add avocados and guacamole
avocado toast
- Sun Jul 21, 2019 8:38 pm
- Forum: Closed Policy Discussion
- Topic: Is an MMI of a Blown Borg forced to rat on the rogue AI it was Sycned to
- Replies: 12
- Views: 3110
Re: Is an MMI of a Blown Borg forced to rat on the rogue AI it was Sycned to
I always considered the original cyborg's MMI to be firmly on team synthetic and not crew-aligned
- Sat Jul 20, 2019 3:43 pm
- Forum: Coding Feedback
- Topic: Cracking open a canister of 4e+026K in the supermatter engine destroyed reality
- Replies: 4
- Views: 1859
Re: Cracking open a canister of 4e+026K in the supermatter engine destroyed reality
Cracking open a hot one with the boys.
- Sat Jul 20, 2019 10:59 am
- Forum: Ideas
- Topic: Enhanced Research Department
- Replies: 10
- Views: 3234
Re: Enhanced Research Department
Full body prosthetics you can pre-assemble and slot an MMI in when?
- Sat Jul 20, 2019 10:57 am
- Forum: General Chat
- Topic: What draws people to certain jobs on /tg/?
- Replies: 34
- Views: 8471
Re: What draws people to certain jobs on /tg/?
I liek go pet slime nd b kawii sliem grrrrl
- Fri Jul 19, 2019 8:32 pm
- Forum: Ideas
- Topic: Some sort of teleportation blocking is really needed
- Replies: 49
- Views: 8369
Re: Some sort of teleportation blocking is really needed
Maybe the ai core should just have motion alarms. That'd be a decent buff. Abductor's have a 10 second wait time before they beam in. Jaunting is loud and very obvious + it's blockable with blessed floor tiles. Same with the revenant. It doesn't matter if you know the abductor's coming if he beams ...
- Fri Jul 19, 2019 3:57 am
- Forum: Video Games
- Topic: Vampire: The Masquarade also Bloodlines Two (2) 2020 edition
- Replies: 94
- Views: 25790
Re: Vampire: The Masquarade also Bloodlines Two (2) 2020 edition
you could fuck in bloodlines 1 You could, but it was explicit in that there was zero pleasure for the PC. Vampires can't feel pleasures like kine can anymore, conversely, drinking blood is like having sex while snorting a line of cocaine, eating your favourite meal and drinking your favourite drink...
- Fri Jul 19, 2019 1:24 am
- Forum: Video Games
- Topic: Vampire: The Masquarade also Bloodlines Two (2) 2020 edition
- Replies: 94
- Views: 25790
Re: Vampire: The Masquarade also Bloodlines Two (2) 2020 edition
Wait one french toasting minute, why the flying fuck would the cammies give a shit about homosexuality? Vampires have zero sex drive, none, zil, nothing. It is a null value. Seduction is just a means to an end and that end is usually to get the next fresh fix of blood. That flies in absolute defianc...
- Thu Jul 18, 2019 11:03 pm
- Forum: Ideas
- Topic: Some sort of teleportation blocking is really needed
- Replies: 49
- Views: 8369
Re: Some sort of teleportation blocking is really needed
The launchpad isn't the only concern here. Wizard and construct jaunting are also a free pass to a dead AI (Clock cult beaming down too, I suppose). The simplest solution is a disrupter that prevents teleporting of any means into the AI's chamber. It'd have to be a round-start building too, or the ...
- Tue Jul 16, 2019 5:51 pm
- Forum: Coding Feedback
- Topic: Dynamic gamemode
- Replies: 41
- Views: 12979
Re: Dynamic gamemode
Redpill me on Dynamic gamemode
- Tue Jul 16, 2019 3:51 pm
- Forum: Closed Policy Discussion
- Topic: dynamic mode: which greentext do you follow?
- Replies: 11
- Views: 3078
Re: dynamic mode: which greentext do you follow?
Long time ago when this was first considered, I suggested solo antagonists be resilient, but not immune to conversion. Essentially, antagonists of equal or lower "value" cannot convert other antagonists of equal or higher "value". With current antags, it'd look something like thi...
- Tue Jul 16, 2019 3:23 pm
- Forum: General Chat
- Topic: Admins versus rulebreaking Simple-Mobs
- Replies: 9
- Views: 2614
Re: Admins versus rulebreaking Simple-Mobs
Give them a note
- Tue Jul 16, 2019 12:03 am
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1288351
Re: Watercooler/Slowchat 2: Son of Watercooler
This Post Made By Forum GangPKPenguin321 wrote:ahemAnonmare wrote:Dead thread dead board dead forum
*ting ting ting*
If I may...
FUCK the hut, and FUCK discord
That's all
- Mon Jul 15, 2019 11:45 pm
- Forum: Closed Policy Discussion
- Topic: Incentivizing perma over execution for non-harmful traitors
- Replies: 62
- Views: 16344
Re: Incentivizing perma over execution for non-harmful traitors
I don't like the idea of having something that can tell if someone is an antagonist, or a blind mechanic that accepts anyone for rewards. Both incentivise unfun playstyles. Honestly, this is more of a rule thing along the lines of "hey, maybe you should follow due process and try to arrest the ...
- Mon Jul 15, 2019 11:37 pm
- Forum: Coding Feedback
- Topic: Codeword highlighting was a ridiculous mistake.
- Replies: 36
- Views: 8721
Re: Codeword highlighting was a ridiculous mistake.
You can just use goonchat's word highlighting feature to do it as well if you really cared that much
- Mon Jul 15, 2019 11:34 pm
- Forum: Ideas
- Topic: Some sort of teleportation blocking is really needed
- Replies: 49
- Views: 8369
Re: Some sort of teleportation blocking is really needed
Teleportation is way too easy, other crewmembers have the advantage of legs that the AI doesn't. Also borg armies are a rarity, not the norm and the autoborger is honestly not even a good investment as it takes 2 minutes between borgings, doesn't work on dead bodies and you can smash it to death wit...
- Mon Jul 15, 2019 9:45 pm
- Forum: Closed Policy Discussion
- Topic: Ion laws and misplaced laws
- Replies: 13
- Views: 2740
Re: Ion laws and misplaced laws
TL;DR you're overthinking it.
- Mon Jul 15, 2019 9:36 pm
- Forum: Closed Policy Discussion
- Topic: Ion laws and misplaced laws
- Replies: 13
- Views: 2740
Re: Ion laws and misplaced laws
First Law refers to the first in numbered sequence. If it didn't mean that, then EVERY ion law would invalidate Asimov Law 2 and 3 if the second interpretation were true - the first law being shuffled to an ionic value does not alter the first law's interpretation. Really, that ion storm didn't chan...
- Sun Jul 14, 2019 2:43 pm
- Forum: Ideas
- Topic: Some sort of teleportation blocking is really needed
- Replies: 49
- Views: 8369
Re: Some sort of teleportation blocking is really needed
Fuck the ai. Get decked. If you dont want it to die on confirmed cult/abductors. Move that nerd Also teleportation blocking does exist. The chaplain can bless tiles to prevent teleportation. Only stops jaunting, not teleportation. Wizards can teleport freely into those areas. Plus you can't make th...
- Sun Jul 14, 2019 12:22 pm
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3342
- Views: 880050
Re: What are you faggots playing?
Vampire the Masquerade: Bloodlines as a Malkavian and as blind as I can be for the definitive experience. Now I can be just as.confused by my words as everyone else is
Might try out the mods, like the one that adds a Sabbat storyline
Might try out the mods, like the one that adds a Sabbat storyline
- Sun Jul 14, 2019 12:16 pm
- Forum: Video Games
- Topic: Vampire: The Masquarade also Bloodlines Two (2) 2020 edition
- Replies: 94
- Views: 25790
Re: Vampire: The Masquarade also Bloodlines Two (2) 2020 edition
I miss Vampire being about the personal horror of a kindred, what they've become, the predatations of vampire society and the things they need to do to survive. I hate superheroes with fangs
- Sun Jul 14, 2019 8:00 am
- Forum: Closed Policy Discussion
- Topic: Gulagging should not be equivalent to a regular brig sentence.
- Replies: 33
- Views: 11027
Re: Gulagging should not be equivalent to a regular brig sentence.
Literally mine send. It takes like 5 minutes to get enough for a 1000 point sentence.
If you're getting gulallaged without a prisoner I'D to redeem points then ahelp. Otherwise just hike up your skirt grit your teeth and think of England. People are big babies about gulag.
If you're getting gulallaged without a prisoner I'D to redeem points then ahelp. Otherwise just hike up your skirt grit your teeth and think of England. People are big babies about gulag.
- Sat Jul 13, 2019 8:43 am
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1288351
Re: Watercooler/Slowchat 2: Son of Watercooler
Dead thread dead board dead forum
- Sat Jul 13, 2019 8:37 am
- Forum: Video Games
- Topic: Vampire: The Masquarade also Bloodlines Two (2) 2020 edition
- Replies: 94
- Views: 25790
Re: Vampire: The Masquarade also Bloodlines Two (2) 2020 edition
Remember when werewolves had to fuck actual wolves to make more werewolves? They need to be kept out the mangy mutts
- Fri Jul 12, 2019 5:45 pm
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 446505
Re: Memorable Quotes
Humans are animals.
- Thu Jul 11, 2019 10:04 pm
- Forum: Ideas
- Topic: Make Shuttle Engines/Thrusters Actually Matter
- Replies: 6
- Views: 1095
Re: Make Shuttle Engines/Thrusters Actually Matter
I'm pretty sure this used to be a thing once? I think you could screwdriver the thrusters once upon a time to delay the launch. To be honest, I wouldn't mind if thrusters needed actual thrust from gas to function. Hell all you'd need to do as a player is lead some pipes into the thrusters and attach...
- Tue Jul 09, 2019 1:54 am
- Forum: Thinking Cap
- Topic: he locked the thread
- Replies: 485
- Views: 130873
Re: he locked the thread
Whomst've'st'y'all'dve been doing while I've been gone
- Mon Jul 08, 2019 10:44 pm
- Forum: Video Games
- Topic: Freeware General
- Replies: 6
- Views: 2185
Re: Freeware General
Iji http://thegg.net/wp-content/uploads/2017/04/daniel-remar-has-released-v1-7-of-iji-header.jpg A very old game that came out well over a decade ago. To avoid 10+ year spoilers and to keep it brief, Iji is about a civvie of the titular name getting turned into a nanotech supersoldier with alien te...
- Fri Jul 05, 2019 9:10 pm
- Forum: Ideas
- Topic: Add cyborg upgrades that give them multitools (like jaws of life)
- Replies: 21
- Views: 4251
Re: Add cyborg upgrades that give them multitools (like jaws of life)
Engieborg tools are better than normal tools, but worse than power and alien tools. Mediborg surgical tools are 1:1 with standard surgery tools. I'm indifferent mainly, the only thing that I'd like is the two tools in one that power tools have going for them as an upgrade but it's not 'too' useful -...
- Fri Jul 05, 2019 12:09 am
- Forum: Coding Feedback
- Topic: It should be easier to rebuild after a hull breach
- Replies: 17
- Views: 4168
Re: It should be easier to rebuild after a hull breach
I have an idea. As an engineering cyborg, the memorized blueprints you've got in your modules are great for rebuilding, because after an explosion you can see where wires, pipes and stuff ought to go which helps avoid situations where you get re-building and realise you've rebuilt the pipenets entir...
- Thu Jul 04, 2019 11:11 pm
- Forum: Ideas
- Topic: Add cyborg upgrades that give them multitools (like jaws of life)
- Replies: 21
- Views: 4251
Re: Add cyborg upgrades that give them multitools (like jaws of life)
When will the janiborg get his god-given right to produce an aura of slipperyness like the avatar of god he is?
- Thu Jul 04, 2019 12:43 pm
- Forum: Closed Policy Discussion
- Topic: Let wardens secure the armory how they want to
- Replies: 122
- Views: 39023
Re: Let wardens secure the armory how they want to
To be honest, I'm fine with adding passive defences that don't do the following: Either move the weapons and armour from the armoury, or, place the weapons/armour in a container that obscures their presence in the armoury (not visible on casual inspection). Prevent reasonable movement inside of the ...
- Thu Jul 04, 2019 11:57 am
- Forum: Ideas
- Topic: Golden Fiddle for Devil Mode
- Replies: 8
- Views: 2292
Re: Golden Fiddle for Devil Mode
I've been a devil borg with the dance obligation, though I don't know if the golden fiddle obligation will put it in your modules, it'd be awkward if you can't accept duels like the real robot devil.
[youtube]DR7rurcamNo[/youtube]
[youtube]DR7rurcamNo[/youtube]
- Wed Jul 03, 2019 8:16 pm
- Forum: Closed Policy Discussion
- Topic: Make "Do not state this law" a valid silicon policy law
- Replies: 53
- Views: 15396
Re: Make "Do not state this law" a valid silicon policy law
It's your own fault for saying "-Do not state this law" instead of "-Stating this, or hinting at the existence of, law is harmful to humans". The AI doesn't have to like you, and if it doesn't, it can finagle custom laws against you if you leave it an opening to do so. Any policy...
- Sun Jun 30, 2019 8:42 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 53085
Re: Stasis beds are shit.
tbh I'd prefer if the stasis wasn't "stop all chemicals completely" and simply altered how fast life ticks happen in addition to giving the beds a variable setting, so that you can apply and make use of chems to someone in stasis and can't ignore them forever on the bed, even on the max se...
- Sun Jun 30, 2019 8:23 pm
- Forum: Coding Feedback
- Topic: Doctor is a shit job
- Replies: 117
- Views: 27439
Re: Doctor is a shit job
tbh separate cloning the body and mind from one another and go Eclipse Phase/Altered Carbon-style. The cloner works like a traditional cloner and can produce mindless humans with the SE and UI/UE on file, the cloner will require biomass to function from now on (synthmeat, regular meat, limbs/organs ...
- Sun Jun 30, 2019 1:56 pm
- Forum: Coding Feedback
- Topic: Doctor is a shit job
- Replies: 117
- Views: 27439
Re: Doctor is a shit job
I've played baycode servers and medical isn't as boring, notably on Eris where a lot of the tedium is sped up. Doctors are cool and good because not all injuries are equal and can be fixed with whatever is in the fridge (Except stuff like IB technically as a bicardine overdose can treat it, assuming...