Search found 4404 matches

by Anonmare
Thu Jul 25, 2019 7:55 pm
Forum: Coding Feedback
Topic: Fusion temperatures are getting a little stupid.
Replies: 50
Views: 13990

Re: Fusion temperatures are getting a little stupid.

I unironically suggested wall melting in the past and ya'll laughed at me.

Also if you care about the station, make your reactor in space - you don't need blueprints to create rooms, only to edit existing ones. I kind of wish there was a TEG so you could use fusion's heat to power the station
by Anonmare
Thu Jul 25, 2019 2:48 pm
Forum: Ideas
Topic: Chemistry, more like ChemFactory
Replies: 46
Views: 12992

Re: Chemistry, more like ChemFactory

I'd prefer to see a proof of concept first before adding a bunch of features, otherwise it's a waste if the system isn't well-received.
by Anonmare
Thu Jul 25, 2019 2:46 pm
Forum: Ideas
Topic: A simple balanced autodoc for surgeries.
Replies: 12
Views: 2470

Re: A simple balanced autodoc for surgeries.

oranges wrote:what is bay surgery
Context sensitive surgery. Instead of defining what surgery you're going to perform with drapes, you just perform the appropriate step with the appropriate tool at the right time. I've done quadruple limb replacement on Eris in a fraction of the time it takes me on /tg/.
by Anonmare
Thu Jul 25, 2019 2:00 pm
Forum: Ideas
Topic: I want to nerf the damage, armor, and HP of lavaland.
Replies: 28
Views: 6350

Re: I want to nerf the damage, armor, and HP of lavaland.

KAs do explosive damage though, just up the armour values of bullet and laser resist on mining mobs so that station weapons are ineffective while bringing the health and actual KA damage down. Why do you think KAs ignore armour 90% of the time? Only the EOD/RD hardsuit are designed to withstand tha...
by Anonmare
Thu Jul 25, 2019 3:33 am
Forum: Ideas
Topic: I want to nerf the damage, armor, and HP of lavaland.
Replies: 28
Views: 6350

Re: I want to nerf the damage, armor, and HP of lavaland.

KAs do explosive damage though, just up the armour values of bullet and laser resist on mining mobs so that station weapons are ineffective while bringing the health and actual KA damage down. Why do you think KAs ignore armour 90% of the time? Only the EOD/RD hardsuit are designed to withstand that...
by Anonmare
Wed Jul 24, 2019 8:15 pm
Forum: General Chat
Topic: ITT: We list admin only items that we're aware of
Replies: 69
Views: 17501

Re: ITT: We list admin only items that we're aware of

Shadowflame909 wrote:What does the infinity gun do
It's a mounted machine gun that only stops firing while you're clicking
by Anonmare
Wed Jul 24, 2019 7:47 pm
Forum: General Chat
Topic: ITT: We list admin only items that we're aware of
Replies: 69
Views: 17501

Re: ITT: We list admin only items that we're aware of

Bluespace emag

Badmin bomb

Admin detection multitool (detects when an Aghost is in range)

Adminorazine

Champion Wrestling Belt

Chrono Legionnaire items

The Infinity Gun

The debug beam rifle

Seraph mech and Death Squad Ripley
by Anonmare
Wed Jul 24, 2019 7:18 pm
Forum: Ideas
Topic: Flash changes
Replies: 56
Views: 13131

Re: Flash changes

Welding helmets should still grant flash protection, you are sacrificing visibility while its down and can see only up to 3, barely 4, tiles. Plus it's unintuitive that something that makes you immune to the bright flash of a welding torch doesn't apply to a flash. Flash protection *is* too common b...
by Anonmare
Wed Jul 24, 2019 6:55 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1072268

Re: ITT: We make shitty suggestions and come up with poor ideas.

Make emagging APCs adds a bunch of options to the system override panel that can be used to harm or disrupt others. For example: Overload - One time use command that burns up 90% of the APC's charge remaining charge to proc Machine Overload on all machines in the area, blacklisting certain machineri...
by Anonmare
Wed Jul 24, 2019 6:35 pm
Forum: Ideas
Topic: A simple balanced autodoc for surgeries.
Replies: 12
Views: 2470

Re: A simple balanced autodoc for surgeries.

so we removed the button presser machine that healed people and you want to add another? how about you suggest some concrete tangible UI or interaction improvements for the surgeries? My unironic suggestion is Bay surgery. It's much more intuitive and much faster in my honest opinion, especially if...
by Anonmare
Mon Jul 22, 2019 5:24 pm
Forum: General Chat
Topic: Oranges did [almost] nothing wrong
Replies: 35
Views: 7498

Re: Oranges did [almost] nothing wrong

readddddd farding and shiddinggggggggggggggggggggg xxxxxxxxxxxx
by Anonmare
Mon Jul 22, 2019 5:22 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1072268

Re: ITT: We make shitty suggestions and come up with poor ideas.

Expand emergency spacesuit tearing so that any spacesuit can experience tearing that can be caused by damage. Make it so they need patching to prevent the space from seeping in. Softsuits are more tearable while hardsuits are more resilient, but hardsuits need to be taken off to be fixed whereas sof...
by Anonmare
Mon Jul 22, 2019 5:00 pm
Forum: General Chat
Topic: Oranges did [almost] nothing wrong
Replies: 35
Views: 7498

Re: Oranges did [almost] nothing wrong

E-bow OPs will return. OPs with SWAT helmets and vests will return. The HoS will have his dermal armour patch back. Stungloves will make a return. We will Make SS13 Great Again
by Anonmare
Mon Jul 22, 2019 4:55 pm
Forum: Ideas
Topic: add avocados and guacamole
Replies: 3
Views: 936

Re: add avocados and guacamole

avocado toast
by Anonmare
Sun Jul 21, 2019 8:38 pm
Forum: Closed Policy Discussion
Topic: Is an MMI of a Blown Borg forced to rat on the rogue AI it was Sycned to
Replies: 12
Views: 3110

Re: Is an MMI of a Blown Borg forced to rat on the rogue AI it was Sycned to

I always considered the original cyborg's MMI to be firmly on team synthetic and not crew-aligned
by Anonmare
Sat Jul 20, 2019 10:59 am
Forum: Ideas
Topic: Enhanced Research Department
Replies: 10
Views: 3234

Re: Enhanced Research Department

Full body prosthetics you can pre-assemble and slot an MMI in when?
by Anonmare
Sat Jul 20, 2019 10:57 am
Forum: General Chat
Topic: What draws people to certain jobs on /tg/?
Replies: 34
Views: 8471

Re: What draws people to certain jobs on /tg/?

I liek go pet slime nd b kawii sliem grrrrl
by Anonmare
Fri Jul 19, 2019 8:32 pm
Forum: Ideas
Topic: Some sort of teleportation blocking is really needed
Replies: 49
Views: 8369

Re: Some sort of teleportation blocking is really needed

Maybe the ai core should just have motion alarms. That'd be a decent buff. Abductor's have a 10 second wait time before they beam in. Jaunting is loud and very obvious + it's blockable with blessed floor tiles. Same with the revenant. It doesn't matter if you know the abductor's coming if he beams ...
by Anonmare
Fri Jul 19, 2019 3:57 am
Forum: Video Games
Topic: Vampire: The Masquarade also Bloodlines Two (2) 2020 edition
Replies: 94
Views: 25790

Re: Vampire: The Masquarade also Bloodlines Two (2) 2020 edition

you could fuck in bloodlines 1 You could, but it was explicit in that there was zero pleasure for the PC. Vampires can't feel pleasures like kine can anymore, conversely, drinking blood is like having sex while snorting a line of cocaine, eating your favourite meal and drinking your favourite drink...
by Anonmare
Fri Jul 19, 2019 1:24 am
Forum: Video Games
Topic: Vampire: The Masquarade also Bloodlines Two (2) 2020 edition
Replies: 94
Views: 25790

Re: Vampire: The Masquarade also Bloodlines Two (2) 2020 edition

Wait one french toasting minute, why the flying fuck would the cammies give a shit about homosexuality? Vampires have zero sex drive, none, zil, nothing. It is a null value. Seduction is just a means to an end and that end is usually to get the next fresh fix of blood. That flies in absolute defianc...
by Anonmare
Thu Jul 18, 2019 11:03 pm
Forum: Ideas
Topic: Some sort of teleportation blocking is really needed
Replies: 49
Views: 8369

Re: Some sort of teleportation blocking is really needed

The launchpad isn't the only concern here. Wizard and construct jaunting are also a free pass to a dead AI (Clock cult beaming down too, I suppose). The simplest solution is a disrupter that prevents teleporting of any means into the AI's chamber. It'd have to be a round-start building too, or the ...
by Anonmare
Tue Jul 16, 2019 5:51 pm
Forum: Coding Feedback
Topic: Dynamic gamemode
Replies: 41
Views: 12979

Re: Dynamic gamemode

Redpill me on Dynamic gamemode
by Anonmare
Tue Jul 16, 2019 3:51 pm
Forum: Closed Policy Discussion
Topic: dynamic mode: which greentext do you follow?
Replies: 11
Views: 3078

Re: dynamic mode: which greentext do you follow?

Long time ago when this was first considered, I suggested solo antagonists be resilient, but not immune to conversion. Essentially, antagonists of equal or lower "value" cannot convert other antagonists of equal or higher "value". With current antags, it'd look something like thi...
by Anonmare
Tue Jul 16, 2019 3:23 pm
Forum: General Chat
Topic: Admins versus rulebreaking Simple-Mobs
Replies: 9
Views: 2614

Re: Admins versus rulebreaking Simple-Mobs

Give them a note
by Anonmare
Tue Jul 16, 2019 12:03 am
Forum: Off Topic
Topic: Watercooler/Slowchat 2: Son of Watercooler
Replies: 5185
Views: 1288351

Re: Watercooler/Slowchat 2: Son of Watercooler

PKPenguin321 wrote:
Anonmare wrote:Dead thread dead board dead forum
ahem
*ting ting ting*
If I may...
FUCK the hut, and FUCK discord
That's all
:paperwrote: :paperwrote: :paperwrote: This Post Made By Forum Gang :paperwrote: :paperwrote: :paperwrote:
by Anonmare
Mon Jul 15, 2019 11:45 pm
Forum: Closed Policy Discussion
Topic: Incentivizing perma over execution for non-harmful traitors
Replies: 62
Views: 16344

Re: Incentivizing perma over execution for non-harmful traitors

I don't like the idea of having something that can tell if someone is an antagonist, or a blind mechanic that accepts anyone for rewards. Both incentivise unfun playstyles. Honestly, this is more of a rule thing along the lines of "hey, maybe you should follow due process and try to arrest the ...
by Anonmare
Mon Jul 15, 2019 11:37 pm
Forum: Coding Feedback
Topic: Codeword highlighting was a ridiculous mistake.
Replies: 36
Views: 8721

Re: Codeword highlighting was a ridiculous mistake.

You can just use goonchat's word highlighting feature to do it as well if you really cared that much
by Anonmare
Mon Jul 15, 2019 11:34 pm
Forum: Ideas
Topic: Some sort of teleportation blocking is really needed
Replies: 49
Views: 8369

Re: Some sort of teleportation blocking is really needed

Teleportation is way too easy, other crewmembers have the advantage of legs that the AI doesn't. Also borg armies are a rarity, not the norm and the autoborger is honestly not even a good investment as it takes 2 minutes between borgings, doesn't work on dead bodies and you can smash it to death wit...
by Anonmare
Mon Jul 15, 2019 9:45 pm
Forum: Closed Policy Discussion
Topic: Ion laws and misplaced laws
Replies: 13
Views: 2740

Re: Ion laws and misplaced laws

TL;DR you're overthinking it.
by Anonmare
Mon Jul 15, 2019 9:36 pm
Forum: Closed Policy Discussion
Topic: Ion laws and misplaced laws
Replies: 13
Views: 2740

Re: Ion laws and misplaced laws

First Law refers to the first in numbered sequence. If it didn't mean that, then EVERY ion law would invalidate Asimov Law 2 and 3 if the second interpretation were true - the first law being shuffled to an ionic value does not alter the first law's interpretation. Really, that ion storm didn't chan...
by Anonmare
Sun Jul 14, 2019 2:43 pm
Forum: Ideas
Topic: Some sort of teleportation blocking is really needed
Replies: 49
Views: 8369

Re: Some sort of teleportation blocking is really needed

Fuck the ai. Get decked. If you dont want it to die on confirmed cult/abductors. Move that nerd Also teleportation blocking does exist. The chaplain can bless tiles to prevent teleportation. Only stops jaunting, not teleportation. Wizards can teleport freely into those areas. Plus you can't make th...
by Anonmare
Sun Jul 14, 2019 12:22 pm
Forum: Video Games
Topic: What are you nerds playing?
Replies: 3342
Views: 880050

Re: What are you faggots playing?

Vampire the Masquerade: Bloodlines as a Malkavian and as blind as I can be for the definitive experience. Now I can be just as.confused by my words as everyone else is

Might try out the mods, like the one that adds a Sabbat storyline
by Anonmare
Sun Jul 14, 2019 12:16 pm
Forum: Video Games
Topic: Vampire: The Masquarade also Bloodlines Two (2) 2020 edition
Replies: 94
Views: 25790

Re: Vampire: The Masquarade also Bloodlines Two (2) 2020 edition

I miss Vampire being about the personal horror of a kindred, what they've become, the predatations of vampire society and the things they need to do to survive. I hate superheroes with fangs
by Anonmare
Sun Jul 14, 2019 8:00 am
Forum: Closed Policy Discussion
Topic: Gulagging should not be equivalent to a regular brig sentence.
Replies: 33
Views: 11027

Re: Gulagging should not be equivalent to a regular brig sentence.

Literally mine send. It takes like 5 minutes to get enough for a 1000 point sentence.

If you're getting gulallaged without a prisoner I'D to redeem points then ahelp. Otherwise just hike up your skirt grit your teeth and think of England. People are big babies about gulag.
by Anonmare
Sat Jul 13, 2019 8:43 am
Forum: Off Topic
Topic: Watercooler/Slowchat 2: Son of Watercooler
Replies: 5185
Views: 1288351

Re: Watercooler/Slowchat 2: Son of Watercooler

Dead thread dead board dead forum
by Anonmare
Sat Jul 13, 2019 8:37 am
Forum: Video Games
Topic: Vampire: The Masquarade also Bloodlines Two (2) 2020 edition
Replies: 94
Views: 25790

Re: Vampire: The Masquarade also Bloodlines Two (2) 2020 edition

Remember when werewolves had to fuck actual wolves to make more werewolves? They need to be kept out the mangy mutts
by Anonmare
Fri Jul 12, 2019 5:45 pm
Forum: General Chat
Topic: Memorable Quotes
Replies: 1434
Views: 446505

Re: Memorable Quotes

Humans are animals.
by Anonmare
Thu Jul 11, 2019 10:04 pm
Forum: Ideas
Topic: Make Shuttle Engines/Thrusters Actually Matter
Replies: 6
Views: 1095

Re: Make Shuttle Engines/Thrusters Actually Matter

I'm pretty sure this used to be a thing once? I think you could screwdriver the thrusters once upon a time to delay the launch. To be honest, I wouldn't mind if thrusters needed actual thrust from gas to function. Hell all you'd need to do as a player is lead some pipes into the thrusters and attach...
by Anonmare
Tue Jul 09, 2019 1:54 am
Forum: Thinking Cap
Topic: he locked the thread
Replies: 485
Views: 130873

Re: he locked the thread

Whomst've'st'y'all'dve been doing while I've been gone
by Anonmare
Mon Jul 08, 2019 10:44 pm
Forum: Video Games
Topic: Freeware General
Replies: 6
Views: 2185

Re: Freeware General

Iji http://thegg.net/wp-content/uploads/2017/04/daniel-remar-has-released-v1-7-of-iji-header.jpg A very old game that came out well over a decade ago. To avoid 10+ year spoilers and to keep it brief, Iji is about a civvie of the titular name getting turned into a nanotech supersoldier with alien te...
by Anonmare
Fri Jul 05, 2019 9:10 pm
Forum: Ideas
Topic: Add cyborg upgrades that give them multitools (like jaws of life)
Replies: 21
Views: 4251

Re: Add cyborg upgrades that give them multitools (like jaws of life)

Engieborg tools are better than normal tools, but worse than power and alien tools. Mediborg surgical tools are 1:1 with standard surgery tools. I'm indifferent mainly, the only thing that I'd like is the two tools in one that power tools have going for them as an upgrade but it's not 'too' useful -...
by Anonmare
Fri Jul 05, 2019 12:09 am
Forum: Coding Feedback
Topic: It should be easier to rebuild after a hull breach
Replies: 17
Views: 4168

Re: It should be easier to rebuild after a hull breach

I have an idea. As an engineering cyborg, the memorized blueprints you've got in your modules are great for rebuilding, because after an explosion you can see where wires, pipes and stuff ought to go which helps avoid situations where you get re-building and realise you've rebuilt the pipenets entir...
by Anonmare
Thu Jul 04, 2019 11:11 pm
Forum: Ideas
Topic: Add cyborg upgrades that give them multitools (like jaws of life)
Replies: 21
Views: 4251

Re: Add cyborg upgrades that give them multitools (like jaws of life)

When will the janiborg get his god-given right to produce an aura of slipperyness like the avatar of god he is?
by Anonmare
Thu Jul 04, 2019 12:43 pm
Forum: Closed Policy Discussion
Topic: Let wardens secure the armory how they want to
Replies: 122
Views: 39023

Re: Let wardens secure the armory how they want to

To be honest, I'm fine with adding passive defences that don't do the following: Either move the weapons and armour from the armoury, or, place the weapons/armour in a container that obscures their presence in the armoury (not visible on casual inspection). Prevent reasonable movement inside of the ...
by Anonmare
Thu Jul 04, 2019 11:57 am
Forum: Ideas
Topic: Golden Fiddle for Devil Mode
Replies: 8
Views: 2292

Re: Golden Fiddle for Devil Mode

I've been a devil borg with the dance obligation, though I don't know if the golden fiddle obligation will put it in your modules, it'd be awkward if you can't accept duels like the real robot devil.

[youtube]DR7rurcamNo[/youtube]
by Anonmare
Wed Jul 03, 2019 8:16 pm
Forum: Closed Policy Discussion
Topic: Make "Do not state this law" a valid silicon policy law
Replies: 53
Views: 15396

Re: Make "Do not state this law" a valid silicon policy law

It's your own fault for saying "-Do not state this law" instead of "-Stating this, or hinting at the existence of, law is harmful to humans". The AI doesn't have to like you, and if it doesn't, it can finagle custom laws against you if you leave it an opening to do so. Any policy...
by Anonmare
Sun Jun 30, 2019 8:42 pm
Forum: Coding Feedback
Topic: Stasis beds are shit.
Replies: 229
Views: 53085

Re: Stasis beds are shit.

tbh I'd prefer if the stasis wasn't "stop all chemicals completely" and simply altered how fast life ticks happen in addition to giving the beds a variable setting, so that you can apply and make use of chems to someone in stasis and can't ignore them forever on the bed, even on the max se...
by Anonmare
Sun Jun 30, 2019 8:23 pm
Forum: Coding Feedback
Topic: Doctor is a shit job
Replies: 117
Views: 27439

Re: Doctor is a shit job

tbh separate cloning the body and mind from one another and go Eclipse Phase/Altered Carbon-style. The cloner works like a traditional cloner and can produce mindless humans with the SE and UI/UE on file, the cloner will require biomass to function from now on (synthmeat, regular meat, limbs/organs ...
by Anonmare
Sun Jun 30, 2019 1:56 pm
Forum: Coding Feedback
Topic: Doctor is a shit job
Replies: 117
Views: 27439

Re: Doctor is a shit job

I've played baycode servers and medical isn't as boring, notably on Eris where a lot of the tedium is sped up. Doctors are cool and good because not all injuries are equal and can be fixed with whatever is in the fridge (Except stuff like IB technically as a bicardine overdose can treat it, assuming...