Search found 4404 matches
- Wed Aug 05, 2015 1:44 am
- Forum: Coding Feedback
- Topic: Less talk more action on Synthetics, aka FUCK THE AI thread
- Replies: 219
- Views: 50579
Re: Less talk more action on Synthetics, aka FUCK THE AI thr
Removing AI bolting, period, would make the AI so vulnerable it wouldn't even be funny. And I did mention giving Lings a similar ability, hell I'd give it to them for free or make it cost one genome at most with no external sprite changes for the AI to see. Nuke Ops don't need any help, they have so...
- Tue Aug 04, 2015 8:39 pm
- Forum: Coding Feedback
- Topic: Less talk more action on Synthetics, aka FUCK THE AI thread
- Replies: 219
- Views: 50579
Re: Less talk more action on Synthetics, aka FUCK THE AI thr
Didn't someone suggest that traitor PDAs could be slapped against a bolted airlock to unbolt it and disable AI control? Whatever happened to that? It would be an easy and quick way of defeating the "dreaded" bolted doors faster than the AI can bolt all the doors + disable Environmental pow...
- Tue Aug 04, 2015 7:06 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 962378
Re: Minor Suggestions
How about being able to combine body armour with certain other exosuits like firesuits, biosuits and winter coats (except Security coats as they already have protection I believe) via table-crafting. Body armour is not very common and if you're a non-antag you can ask cargo to order a crate and have...
- Tue Aug 04, 2015 6:33 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 920645
Re: Screenshots General
Is this is the new Bananaium-based engine?
- Tue Aug 04, 2015 6:21 pm
- Forum: General Chat
- Topic: What are the best ways to kill a rogue AI?
- Replies: 66
- Views: 17924
Re: What are the best ways to kill a rogue AI?
De-sync/Build a de-synced borg. Tell it, "Borg, the AI is harming. Law 1, terminate it" and laugh as it literally walks past the AI's defences and welds it to death.
Source: ThisHappensTooOftenForMe
Source: ThisHappensTooOftenForMe
- Tue Aug 04, 2015 6:07 pm
- Forum: General Chat
- Topic: Mirror mirror on the wall, who is the robustest one of all?
- Replies: 78
- Views: 18775
Re: Mirror mirror on the wall, who is the robustest one of a
Considering that everything and everyone on the station is either NanoTraesn owned or an employee of NanoTraesn, I don't see confiscation as stealing since nothing on the station truly belongs to anyone except maybe their clothing and Syndicate gear (Which Nanotraesn mandates must be confiscated). B...
- Sat Aug 01, 2015 2:59 pm
- Forum: Ideas
- Topic: Xeno enhancement project, X.E.P.
- Replies: 34
- Views: 10470
Re: Xeno enhancement project, X.E.P.
I like it but it shouldn't be a roundstart option in my own opinion
Plus it gives xenobiology a reason to want to breed xenos besides fucking up the station/Getting a xeno maid.
Would a Queen be enslavable? And what about non-Hunter xenos will they get leaping/stalking etc?
Plus it gives xenobiology a reason to want to breed xenos besides fucking up the station/Getting a xeno maid.
Would a Queen be enslavable? And what about non-Hunter xenos will they get leaping/stalking etc?
- Sat Aug 01, 2015 2:40 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 855025
Re: Stories of rage, tears and regret
Yeah but I didn't know that the code was 5 digits long. Like I said, there was too much going on for me to check again, meanwhile I was putting the code in while being shot and I had lost all my guns to disarm spamming Assistants. Maybe if I had the sense of mind to toss my minibomb at them I might ...
- Sat Aug 01, 2015 1:10 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 855025
Re: Stories of rage, tears and regret
>Be a Mime time to doss arou- >Nope! You're a tator tot, go make sure this person doesn't escape alive >Quickly run around and gather things: Gloves, tools+belt, Chaplain's smoke book and shard etc. >Someone left an ID with ID console access n the HoP's computer with the window open, quietly sneak i...
- Tue Jul 28, 2015 3:49 pm
- Forum: Ideas
- Topic: Departmental Aassitants/student roles
- Replies: 20
- Views: 5179
Re: Departmental Aassitants/student roles
Goon used to have something like this but ended up removing them because they just looted everything not bolted down in the department and brought a wrench for everything that was. I'm inclined to follow Goon's example but I'd say try it for a week or two and if it becomes R A I N B O W tide then we...
- Sun Jul 26, 2015 5:13 pm
- Forum: Coding Feedback
- Topic: Super Pai (traitor item)
- Replies: 11
- Views: 2306
Re: Super Pai (traitor item)
Well I can see the appeal but I'm not certain it should open doors exactly like a carded AI can. Give it a datajack but give it more versatility and make it much, much quicker so that it's actually feasible to use. Slot it's jack into a console you don't have access to and tell it to make the change...
- Sat Jul 25, 2015 7:38 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 962378
Re: Minor Suggestions
Traitor Uplinks should have a self-destruct function that produces a small explosion when used. Simply unlock it, set the self-destruct timer and explosion size (from smaller than C4-sized all the way to just a bit larger than C4-sized) at the top of the menu and get rid of it before it blows up. Th...
- Sat Jul 25, 2015 6:56 pm
- Forum: General Chat
- Topic: Traitor Ideas you wanna pull off.
- Replies: 302
- Views: 81038
Re: Traitor Ideas you wanna pull off.
I was recently replaying 7 Days a Skeptic and figured it would be funny to recreate being the Welder ingame. Though I think it would require being a Changeling as well to really pull it off since you would get dunked by validcurity or shitissants extraordinarily quick otherwise. WHat I'd do is, get ...
- Sat Jul 25, 2015 3:50 pm
- Forum: Ideas
- Topic: Multiverse Sword
- Replies: 27
- Views: 7914
Re: Multiverse Sword
Had a round with the multiverse sword and I've noticed it needs some pointers. The biggest and most important are HUD icons. I could not begin to tell you how often I got attacked by my own side because I was wearing a face covering and someone else's ID to avoid being lynched by everyone else. Also...
- Sat Jul 25, 2015 3:21 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1070042
Re: ITT: We make shitty suggestions and come up with poor id
Cuban Pete Concentrate INCOMING BROAD-SPECTRUM TRANSMISSION... Hey Spessmans! Are your bombs weak, impotent and lackluster? Is the mandatory bomb cap getting you down? Don't worry, your friends at the NotTheSyndicate have got you covered with all new Cuban Pete Concentrate! Made from a secret formu...
- Sat Jul 25, 2015 3:04 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 543396
Re: Simple Questions Thread
AI can pick which laws to state, is there a way for robots to do that? Under Robot Commands there's the State Laws command. Click that which opens a window, same as the AI's. By each Law is an Underlined YES/NO. Click the YES/NO to specify whether you should state that law or not. By default, antag...
- Thu Jul 23, 2015 3:04 pm
- Forum: Coding Feedback
- Topic: Nuclear Emergency
- Replies: 27
- Views: 5100
Re: Nuclear Emergency
NoDrops for Nuke Ops is too much, they already get alot of advantages over the crew (who are very unlikely to have advanced enough to develop any reasonably good weapons by the time you c4 the armoury and space the ion gun - because why the fuck wouldn't you if you have NoDrops or a Mech). They don'...
- Thu Jul 23, 2015 11:25 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 658533
Re: Stories of Awesome (Or something close to it.)
>Be a mime >Oh I didn't want that guess I'll go be a memery wom- Lolno you're a tator tot go kill this cook for no raisin at all >Find the cook. They say hi before going brain dead. >Hate to kill braindeads but it is a good opportunity >Drag them to the backstage, strip the headset + cable-tie and s...
- Wed Jul 22, 2015 7:10 pm
- Forum: Coding Feedback
- Topic: The death of Box station?
- Replies: 66
- Views: 14279
Re: The death of Box station?
I was led to believe there would be another vote. Am I mistaken in thinking this?
- Wed Jul 22, 2015 7:06 pm
- Forum: Coding Feedback
- Topic: The death of Box station?
- Replies: 66
- Views: 14279
Re: The death of Box station?
The affairs of Sybil don't really bother me too much but, from my understanding Metastation was voted in. If that's the case then let it run a few rounds and do another vote, there's no reason we can't have two servers with different layouts. Let's not enforce a false dichotomy of only being able to...
- Fri Jul 17, 2015 7:06 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1070042
Re: ITT: We make shitty suggestions and come up with poor id
It looks interesting but alot of the space is horribly under-utilised and it would need a bit of updating to make it playable (Basil had one brief round on it and it was so broken that the only kind thing to do was BSA it). I'd love to see a re-design of it with the new jobs and with a bit less wast...
- Fri Jul 17, 2015 4:33 pm
- Forum: Coding Feedback
- Topic: Transform Sting
- Replies: 25
- Views: 5510
Re: Transform Sting
We could have movie-style Lings with a sort of team/conversion mechanic but I'd remove their ability to talk on Hivemind chat and not give them a means of innately recognising each other, since it was speculated in the film that the people The Thing impersonated didn't know they were The Thing so we...
- Tue Jul 14, 2015 1:37 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 962378
Re: Minor Suggestions
I was thinking Changelings could use their stings on empty containers to fill them up and re-purpose them in a more "deniable" way. Like filling up a container with a mix of mute, cryo and blind stings then harvesting the mixture with syringes and prepping a syringe gun for tacticool maint...
- Tue Jul 14, 2015 12:58 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 543396
Re: Simple Questions Thread
This is something I've been meaning to ask for a while. How do you permenantly delete a design from the database without resetting anything? It seems when I delete a design, it just re-appears at the bottom of the list.
- Sun Jul 12, 2015 3:42 pm
- Forum: Coding Feedback
- Topic: hard population cap
- Replies: 102
- Views: 28391
Re: hard population cap
Either way, it's not what Basil's playerbase play for. I can't speak for everyone but people who do play Basil tend to prefer it to Sybil due to the different atmosphere and community. And I really don't have any intentions of sticking around if Basil goes or becomes Sybil 2: Electric Boogaloo. I do...
- Sun Jul 12, 2015 3:23 pm
- Forum: Coding Feedback
- Topic: hard population cap
- Replies: 102
- Views: 28391
Re: hard population cap
Basil should be treated as it's own server and not as an overflow server. It might have been that at some point in the past but it's not anymore and the prevailing attitude that it's Sybil's cum dump ought to be dropped. I don't give a flying toss about "server wars" but I do give a toss a...
- Sun Jul 12, 2015 2:46 pm
- Forum: Coding Feedback
- Topic: hard population cap
- Replies: 102
- Views: 28391
Re: hard population cap
Boxstation is the only map we have that resonates well with a majority of people, I've yet to see any other map on Sybil do as well as Box. E: As I have said many times before, if you want to see Basil's population increase, then I will bet that swapping it to Boxstation will do just that. We don't...
- Sun Jul 12, 2015 2:29 pm
- Forum: Coding Feedback
- Topic: hard population cap
- Replies: 102
- Views: 28391
Re: hard population cap
The second server was put up just to deal with the population problem we had at the time. Is there really a reason to keep it around if hardly anyone wants to play on it people like the above poster shuns outsiders? The money could be better spent on other things. I certainly don't want to fund it....
- Sun Jul 12, 2015 2:02 pm
- Forum: Ideas
- Topic: Reagant Viruses
- Replies: 9
- Views: 2209
Re: Reagant Viruses
>Inb4 some chucklefuck makes a virus that produces banana and gives it to the clownbandit wrote:JackHunt wrote:finally, the clown has a purpose
- Sun Jul 12, 2015 1:52 pm
- Forum: Coding Feedback
- Topic: hard population cap
- Replies: 102
- Views: 28391
Re: hard population cap
Speaking as a Basil player I really don't want our server to be Sybil's rubbish heap when it goes down and, in my experience, round quality takes a nosedive when Sybil players are the majority. As for the suggestion of changing the station to Boxstation; no. I'd rather play on Baystation (No matter ...
- Fri Jul 10, 2015 1:46 pm
- Forum: Ideas
- Topic: Reagant Viruses
- Replies: 9
- Views: 2209
Re: Reagant Viruses
Engineering a virus to produce plasma has Nanotraesn written all over it
- Fri Jul 10, 2015 1:45 pm
- Forum: Ideas
- Topic: Stuff mmis in small bots
- Replies: 16
- Views: 4165
Re: Stuff mmis in small bots
Heads up on secutrons: Their "can arrest" criteria are to do with Threat Level, not just a binary "arrest/nonarrest" If your threat is 4 or more, it goes for you. Being set to Wanted gives you 4 threat Having no ID gives you 1 threat Having no ID on "ID check" gives yo...
- Thu Jul 09, 2015 4:49 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1070042
Re: ITT: We make shitty suggestions and come up with poor id
Ban all form of memerey and anyone saying "Ayy Lmao" instantly gets gibbed into a xeno and teleported into the singulo
- Thu Jul 09, 2015 3:45 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 627113
Re: Pet Peeves Thread - Little things that REALLY annoy you
Geneticists who hand out powers willy nilly. No, the Clown does not need Hulk, TK and X-ray and neither does Urist McGreyshirt. I mean, cold resistance is perfectly fine to hand out, you can't really abuse it all that much but TK and X-ray (let alone Hulk) is asking for trouble. On that topic, Virol...
- Thu Jul 09, 2015 3:35 pm
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 401290
Re: Mislabeled Filenames
Frustrated_Mime.WAV
Spoiler:
- Wed Jul 08, 2015 4:07 pm
- Forum: Ideas
- Topic: Additional Races
- Replies: 74
- Views: 18836
Re: Additional Races
Human-Crainal Worm pairing "Codependents": [No lore] Notes: Purely a moonshot. Gimped humans that are slower, fragiler paired with another player playing a brainworm that can occasionally wrest control away from the human to avoid such deadly things as normally healing chemicals in exchan...
- Wed Jul 08, 2015 3:40 pm
- Forum: Ideas
- Topic: RE-ADD PRISON STATION
- Replies: 72
- Views: 16762
Re: RE-ADD PRISON STATION
I'd be okay with it if you could somehow get back without using the shuttle and without relying on Traitor equip or Ling abilities. But make it risky and dangerous, like maybe the Syndicakes preparing a breakout cache ahead of time for their operatives but it's surrounded by robust critters and ther...
- Wed Jul 08, 2015 2:44 pm
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 401290
Re: Mislabeled Filenames
Shitsec_with_syndie_pistol.WAV
Spoiler:
- Sat Jul 04, 2015 5:35 pm
- Forum: Coding Feedback
- Topic: Economy [MIAUW EDITION]
- Replies: 44
- Views: 11075
Re: Economy [MIAUW EDITION]
I'd like an economy for the RP potential and maybe some mechanical benefit. Like venders accepting credits for coined stock, items you need a coin for. But items get more expensive as more people order them. Add in a risk of malfunction and for the machine to "eat" the credits (which gives...
- Sat Jul 04, 2015 3:58 pm
- Forum: Off Topic
- Topic: My Impressions of Great Britain
- Replies: 20
- Views: 4844
Re: My Impressions of Great Britain
gr8 b8 m8 no d-b8 i r8 it an 8 i h8 2 b in an ir8 st8 but its my f8 hey m8 i apreci8 that u r8 it gr8 u wanna d8 and mayb masturb8 i can ask n8 and we can meet at the g8 dont b l8 gr8 b8 m8 i r8 it an 8/8 plz don’t h8 gr8 b8 m8 cant even h8 so I r8 8 outta 8 Gr8 b8 m8. I rel8, str8 appreci8, and con...
- Sat Jul 04, 2015 3:27 pm
- Forum: Ideas
- Topic: Changing the color of command text
- Replies: 48
- Views: 12204
Re: Changing the color of command text
I'd advocate a dark blue colour over yellow, since it fits the Command "theme". And it should be dark enoguh to differentiate between medical radio.
- Sat Jul 04, 2015 2:45 pm
- Forum: Ideas
- Topic: Additional Races
- Replies: 74
- Views: 18836
Re: Additional Races
The air mix could work by them needing at least 70kPa of nitrogen to breathe. It's in the air naturally - so no Vox-esque "MY INTERNALS NO" situations - but they'd have to try extra hard to go out into space (and thereby aboose their natural space affinity - resistance to cold + pressure?...
- Sat Jul 04, 2015 2:40 pm
- Forum: Coding Feedback
- Topic: Traitors Buying Nuke Op Hardsuits
- Replies: 21
- Views: 4849
Re: Traitors Buying Nuke Op Hardsuits
What is exactly the issue here? The effect on meta is not too great but exists, which is good because metaing is literally worse than Space Hitler, and it's not exactly cheap on TCs so the extra survivalbility you get from it seems justified to me. Traitors and Nuke OPs both have the same employers ...
- Thu Jul 02, 2015 3:45 pm
- Forum: Ideas
- Topic: Additional Races
- Replies: 74
- Views: 18836
Re: Additional Races
Yeah the new races (if any) should look distinctly alien instead of furries. An insectoid race (maybe not fly people because they're meant to be mutants) would be a good idea though I'd prefer an overhaul of the lore if we're really going this direction.
- Wed Jul 01, 2015 5:53 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 962378
Re: Minor Suggestions
I was just reading something on the Baystation forums (Don't shoot me) that sounded somewhat interesting to me. How about giving Traitor AIs the ability to load Laws into themselves? So they can pretend to be subverted and allows for more variety of tactics other than plasma flood. Obviously they'd ...
- Wed Jul 01, 2015 4:54 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1070042
Re: ITT: We make shitty suggestions and come up with poor id
Invisible equipment (that only the mime can see and interact with) Comes with: -Air Guitar for rocking out some silent jams. -An invisible banana for the mime to consume, native to the mime's home in the Realm of Silence. -An invisible gun that looks like the mime's making a finger gun. Watch in aw...
- Tue Jun 30, 2015 7:35 pm
- Forum: Ideas
- Topic: Augmentations
- Replies: 53
- Views: 11987
Re: Augmentations
"Stand back I am going to perform a manual override on this door."Luke Cox wrote: Hacking arms: Utilizes the latest in Syndicate hacking techniques. Requires both arms. Allows you to rip open airlocks(even bolted ones) and shutters. Takes about 10-15 seconds and you're vulnerable while... hacking.
- Tue Jun 30, 2015 7:07 pm
- Forum: Ideas
- Topic: New Identity for traitors.
- Replies: 24
- Views: 6188
Re: New Identity for traitors.
Make it a UE (name change) only and I'd be okay with it. Get rid of the SE. You have plastic surgery and the mirror to change your appearance. Like what [quoted] said, there is still plastic surgery and the mirror (though the mirror's probably more helpful here. If you can pick people's facial featu...
- Tue Jun 30, 2015 7:03 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 962378
Re: Minor Suggestions
Hair dye in the bathrooms and/or Art storage. Can be used to dye your character's hair (if applicable) on use to that colour and can also be used to dye items of clothing too. It would make disguising somewhat easier if you could change your hair to match the person you're disguised as. But, it come...
- Tue Jun 30, 2015 4:20 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1070042
Re: ITT: We make shitty suggestions and come up with poor id
Add silentanium. It can only be obtained by shaft mimers, is invisible to everyone else, and does not show up in ore redemption machines unless you're a mime. Silentanium doors and airlocks make no noise when opened, silentanium walls are invisible, and of course the Reticence can now be built in R...