Search found 1422 matches
- Thu Dec 03, 2020 4:13 pm
- Forum: Coding Feedback
- Topic: [Poll] Do you like current deltastation SM emitter room?
- Replies: 8
- Views: 2123
Re: [Poll] Do you like current deltastation SM emitter room?
A lot of people gripe that the emitter room isn't as easy to 'fire and forget' on Delta compared to other stations, yeah? Since you need to move around and angle the emitters.
- Thu Dec 03, 2020 4:09 pm
- Forum: Closed Policy Discussion
- Topic: Mimes talking with emotes = valid?
- Replies: 43
- Views: 8598
Re: Mimes talking with emotes = valid?
Should mimes REALLY be allowed to do this and have it not be valid while speaking any other way would be? Why would speaking be allowed in a particular context as killable and not in others? Breaking the rules does not mean someone is valid. It means they broke the rules and should be ahelped. It i...
- Thu Dec 03, 2020 12:15 am
- Forum: Closed Policy Discussion
- Topic: Abductors and Mindcontrolling
- Replies: 16
- Views: 4951
Re: Abductors and Mindcontrolling
Side antags need to realize they are the sidepiece and stop doing their best to take over rounds. Abductors should not be putting people in situations where they are brain controlled to sit in a corner or whatever should they lose their gland, or causing people to mass suicide/die. You capture, exp...
- Wed Dec 02, 2020 11:55 pm
- Forum: Closed Policy Discussion
- Topic: Mimes talking with emotes = valid?
- Replies: 43
- Views: 8598
Re: Mimes talking with emotes = valid?
Making the choice to emote your speech instead of breaking your vow to do it has the exact same end result: you spoke. We all understand what's coming to us for doing so and take it with grace when we speak, right? Its usually pretty clear when someone is emoting in good faith, or emoting "clo...
- Thu Nov 26, 2020 10:47 am
- Forum: Town Hall
- Topic: Trialmin Review: NamelessFairy
- Replies: 14
- Views: 4060
Re: Trialmin Review: NamelessFairy
Put grandma in the fridge.
- Wed Nov 25, 2020 12:13 pm
- Forum: Ideas
- Topic: Genetics rework ideas
- Replies: 27
- Views: 6785
Re: Genetics rework ideas
One idea I've had for a while is a merging of the geneticist and virologist and throwing nanites into the mix to make a new hybrid role since all three have similar scopes and effects. Could be taken into consideration alongside other suggestions from the thread, perhaps. Bioengineer. Imagine how p...
- Wed Nov 25, 2020 11:32 am
- Forum: Ideas
- Topic: Genetics rework ideas
- Replies: 27
- Views: 6785
Re: Genetics rework ideas
Genetics suffers from a dangerous combination of three things: Being too quick to do Being too easy to do And having little risk or danger involved People can speed run entire the content set in 10-15 minutes. It isn't hard to do that content, there is no real mystery factor involved or much that ca...
- Wed Nov 25, 2020 1:20 am
- Forum: Closed Policy Discussion
- Topic: [MRP] Punt public genetic consoles into the sun
- Replies: 51
- Views: 10878
Re: [MRP] Punt public genetic consoles into the sun
Secondly and perhaps more extreme would be having the genetics console deal more damage to whoever they are experimenting on so they would have to either a, take better care of their test subjects and slow down the process or b, be more pro-active in swapping out various test subjects before they r...
- Tue Nov 24, 2020 8:38 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Punt public genetic consoles into the sun
- Replies: 51
- Views: 10878
Re: [MRP] Punt public genetic consoles into the sun
Ok what happens if genetics starts filling vending machines up with power injectors? The maps do not encourage crew interaction with genetics because they are often locked away out of public view. This is my biggest concern here. Mostly because of that precedent on stockpiling beneficial items. Whe...
- Mon Nov 23, 2020 7:07 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Punt public genetic consoles into the sun
- Replies: 51
- Views: 10878
Re: [MRP] Punt public genetic consoles into the sun
And I disagree with using config entries to create separate codebases for MRP and LRP and will do everything in my power as a maintainer to block any such attempts. separate codebases https://i0.wp.com/media0.giphy.com/media/a3JU1Ei1aLwVG/giphy.gif I'm sorry, what? I don't see a separate Official T...
- Mon Nov 23, 2020 5:47 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Punt public genetic consoles into the sun
- Replies: 51
- Views: 10878
Re: [MRP] Punt public genetic consoles into the sun
Putting my admin hat to one side and putting my maintainer hat back on, we expect administrators to do the jobs they volunteer their time for before code solutions to policy issues are considered. In general, the only time the coder team will step in to explicitly code on a policy issue is when eit...
- Mon Nov 23, 2020 3:47 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Punt public genetic consoles into the sun
- Replies: 51
- Views: 10878
Re: [MRP] Punt public genetic consoles into the sun
In regards to the guy who was talking about mutadone, there is no way to mutadone a validhunter who is observing you through walls using thermals/xray ... validhunters turn into quasi-Gods if they can acquire the tools of some half dozen sub-departments and ordinary crew members can have some level...
- Mon Nov 23, 2020 6:39 am
- Forum: Closed Policy Discussion
- Topic: [MRP] Punt public genetic consoles into the sun
- Replies: 51
- Views: 10878
Re: [MRP] Punt public genetic consoles into the sun
On one end I understand the merits of 'doing a job well enough for everyone to benefit'. One the other hand I understand the concerns of 'limiting interaction and powering up everyone under the sun'. However I also consider how easy it is to mutadone people through grenades, smoke machines, syringe ...
- Sat Nov 21, 2020 8:10 am
- Forum: Closed Policy Discussion
- Topic: Borged Antags - Still Antagonists or Slaves to the system
- Replies: 37
- Views: 8385
Re: Borged Antags - Still Antagonists or Slaves to the system
My assumption has always been that you can follow your traitor objectives/whims as long as you listen to your AI and laws first. Basically, your AI has to listen to server rule 1 but you as a traitor who was borged do not. This. I'm hard pressed to see how your brain getting put in an MMI and then ...
- Thu Nov 19, 2020 6:42 pm
- Forum: Off Topic
- Topic: Space Station generator of new interesting stories?
- Replies: 16
- Views: 3896
Re: Space Station generator of new interesting stories?
Admin is killed.
- Wed Nov 18, 2020 4:52 am
- Forum: Off Topic
- Topic: Are you ready to get implanted with Bill Gate's chip?
- Replies: 28
- Views: 5733
Re: Are you ready to get implanted with Bill Gate's chip?
Aren't these already in all the vaccines available from birth? A little behind the times, aren't we?
- Mon Nov 09, 2020 1:43 pm
- Forum: Off Topic
- Topic: Manuel Horny Posting Discord
- Replies: 30
- Views: 5887
Re: Manuel Horny Posting Discord
I'm not joining that.
- Mon Nov 02, 2020 10:25 pm
- Forum: Off Topic
- Topic: christmas avatar thread
- Replies: 28
- Views: 5126
Re: christmas avatar thread
Damn it.
- Mon Nov 02, 2020 10:23 pm
- Forum: General Chat
- Topic: Less is more
- Replies: 33
- Views: 6776
Re: Less is more
[youtube]u9HV2BDMTIE[/youtube]ArcaneDefence wrote:[youtube]XykU7ONE8Zw[/youtube]
- Mon Nov 02, 2020 12:24 pm
- Forum: Off Topic
- Topic: christmas avatar thread
- Replies: 28
- Views: 5126
Re: christmas avatar thread
At least I haven't heard the musics on the radio yet.
- Mon Nov 02, 2020 12:03 pm
- Forum: Video Games
- Topic: bobbahbrown eve online adventure general
- Replies: 22
- Views: 7917
Re: bobbahbrown eve online adventure general
Hey do me a favor, if you see Radimir Lenin in Amarr tell him he's a vapid cunt Also I played this game for like 10 years so by all means ask me literally anything I feel this in my soul and I'm desperately trying to not fall back into playing this, because I won't get out. Joined in 2006 and the n...
- Mon Nov 02, 2020 11:24 am
- Forum: Closed Policy Discussion
- Topic: [MRP] Separate and less optional Space Law Section for Security
- Replies: 16
- Views: 3289
Re: [MRP] Separate and less optional Space Law Section for Security
Within MRP currently we have roleplay rules 3 ( if you're in Security, you're expected to put in some effort and do your job) and 6 (When dealing with the crew and antagonists, make sure their punishments are in proportion to their crimes) which impact how Security should be played. An issue I've r...
- Sat Oct 31, 2020 9:19 am
- Forum: Closed Policy Discussion
- Topic: [MRP] Security Ten-Codes
- Replies: 115
- Views: 24817
Re: [MRP] Security Ten-Codes
Forgive me if I'm mistaken, and I don't mean this to be rude, but neither you nor timber have played sec recently or used the ten-codes. I think yours and timber's contributions should be taken with a grain of salt compared to the players and admins in this thread who did play with and utilize the ...
- Fri Oct 30, 2020 11:03 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Security Ten-Codes
- Replies: 115
- Views: 24817
Re: [MRP] Security Ten-Codes
Just overhaul the spacelaw page on the wiki to include a more robust code system. The books are in the game, they look up the page. If they are in the books it's an accessible system and no one is getting excluded from it. The issue is more the accessibility of the codes rather than their existence...
- Fri Oct 30, 2020 8:57 am
- Forum: Closed Policy Discussion
- Topic: [MRP] Security Ten-Codes
- Replies: 115
- Views: 24817
Re: [MRP] Security Ten-Codes
I love the idea of things naturally progressing and developing but I'm also stoutly against things that increase that barrier to entry. Especially for one server in the grand scheme of the entire community of servers. It feels weird to consider that in order to jump from one TG server to Manuel, yo...
- Fri Oct 30, 2020 8:07 am
- Forum: Closed Policy Discussion
- Topic: [MRP] Security Ten-Codes
- Replies: 115
- Views: 24817
Re: [MRP] Security Ten-Codes
Not optional for sec - If enough people in your department use them, now you either have to use them yourself or get someone to translate constantly. Increases barrier to entry for sec in arbitrary way. Not optional for non-sec - Anyone non-sec with access to sec comms from the AI to the Cap to Ant...
- Tue Oct 27, 2020 3:31 am
- Forum: Ideas
- Topic: enviroskirts for female plasmamen
- Replies: 5
- Views: 1228
Re: enviroskirts for female plasmamen
Oh no, please, no.skoglol wrote:Also, add hardskirts and make the CE/engineering/atmos/CMO/Sec ones spawn based on gender percentage.
- Mon Oct 26, 2020 7:51 pm
- Forum: Coding
- Topic: Code Bounty:FIX THE FUCKING ADMIN MENU $60
- Replies: 53
- Views: 14044
Re: Code Bounty:FIX THE FUCKING ADMIN MENU $60
I do prefer just using the command bar. Auto fill (very fast) and some command bar functions that buttons can't meet (like for vv) are just easier than learning a new layout, again. Since it never changes. It's like the difference between doing things individually or doing them all at once through s...
- Mon Oct 26, 2020 7:39 pm
- Forum: General Chat
- Topic: fuck coders
- Replies: 75
- Views: 15586
Re: fuck headmins
MortoSasye wrote:fuck headmins
Shhhh, you're both cute.Naloac wrote:fuck coders
Re: lavabox
The Curse of Waterland April Fools Special: Its all slipperyTlaltecuhtli wrote:waterland: outside is 100% h2o 9000 kpa with spacecarps and sharks
Re: lavabox
Lava World Station, Episode 53: BubbleGum Goes on Vacation (to the station)
- Sat Oct 24, 2020 4:42 am
- Forum: Ideas
- Topic: Make stock parts accessible outside of engineering and r&d
- Replies: 5
- Views: 1595
- Fri Oct 23, 2020 12:09 pm
- Forum: Ideas
- Topic: Shuttle call is the worst mechanic in SS13 and should be revamped
- Replies: 94
- Views: 22477
Re: Shuttle call is the worst mechanic in SS13 and should be revamped
Shame this thread got off-track because rounds ending prematurely is a genuine problem and always has been maybe if op wasn't so intensely abrasive and didn't respond to criticism of his implementation by screaming and calling people autistic, dismissing objections out of hand with no counterpoint ...
- Wed Oct 21, 2020 10:18 pm
- Forum: General Chat
- Topic: why is campbell closed
- Replies: 12
- Views: 3420
Re: why is campbell closed
Campbell was the image of the perfect server. Taken away from us too soon.
- Mon Oct 19, 2020 8:43 am
- Forum: Closed Policy Discussion
- Topic: [Manuel] 40 year old boomer admins: quit discriminating against modern lingo
- Replies: 41
- Views: 8404
Re: [Manuel] 40 year old boomer admins: quit discriminating against modern lingo
'based' isnt netspeak This. Lingo isn't the same as netspeak. Netspeak came about around the idea of morphing words to expedite saying something, because talking to someone through text could be a longer process than by face to face. Stuff like brb, lol, ur, tnx, (:, etc. I have a hard time seeing ...
- Sat Oct 17, 2020 8:59 am
- Forum: Closed Policy Discussion
- Topic: MRP: Remove murderbone pass from hijack traitors.
- Replies: 58
- Views: 12132
Re: MRP: Remove murderbone pass from hijack traitors.
Manuel is drifting away from its original purpose. It's supposed to be the MRP server, not the hugbox server. I think part of the problem is that if you asked everyone to define 'the MRP server' you'd get a huge spread of varying answers. People on the 'LRP' end, people on the 'HRP' end. Things lik...
- Sat Oct 17, 2020 8:27 am
- Forum: Closed Policy Discussion
- Topic: [Manuel] Searching for Implants with insubstantial evidence: yay/nay?
- Replies: 21
- Views: 5115
Re: [Manuel] Searching for Implants with insubstantial evidence: yay/nay?
After some thought I updated my previous post enough to warrant noting that I have. I feel the main issue is that the meme of "I joined the force to beat people to death" is perhaps too ingrained in how Security players act Ideally, Security wouldn't go for tried-and-true methods to out a...
- Thu Oct 15, 2020 5:53 pm
- Forum: Closed Policy Discussion
- Topic: [Manuel] Searching for Implants with insubstantial evidence: yay/nay?
- Replies: 21
- Views: 5115
Re: [Manuel] Searching for Implants with insubstantial evidence: yay/nay?
You're right misinformation is a big part of the game. It's exactly why the concept of turning things into what could potentially feel like an uncomfortable check list to shuffle through feels wrong to me. Things like having to wait for someone to use an antag item - or getting stuck waiting until y...
- Wed Oct 14, 2020 11:04 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 738834
Re: SS13 Related Art / Hand Drawn Art
![Smile :)](./images/smilies/icon_e_smile.gif)
Hugs
Spoiler:
- Wed Oct 14, 2020 6:52 pm
- Forum: Ideas
- Topic: Shuttle call is the worst mechanic in SS13 and should be revamped
- Replies: 94
- Views: 22477
Re: Shuttle call is the worst mechanic in SS13 and should be revamped
Nothing i love more than joining into a greenshift 2 hours and 45 minutes in as one of 30 assistants to see every autism project completed and guarded by armed paramilitary departmental tribesmen who shoot anyone who try to cause any form of activity at all beyond standing around marveling at some ...
- Wed Oct 14, 2020 6:34 pm
- Forum: Closed Policy Discussion
- Topic: [Manuel] Searching for Implants with insubstantial evidence: yay/nay?
- Replies: 21
- Views: 5115
Re: [Manuel] Searching for Implants with insubstantial evidence: yay/nay?
My whole entire issue with this is that thing of 'Characters are otherwise allowed to know everything about ingame mechanics or antagonists'. That really, really, can't be forgotten. Meaning sec is going to know that implants are a possibility when they smell a traitor. It just boils down to choice ...
- Wed Oct 14, 2020 1:48 am
- Forum: General Chat
- Topic: I wish character preferences carried between servers
- Replies: 8
- Views: 2133
Re: I wish character preferences carried between servers
an import/export button might be cool so you can save your character to a file locally Was thinking the same thing. With options included for this stuff so people can import key binds, prefs, chars, etc. So people can pick and choose, or do it all. There's things like game preferences, antag prefer...
- Tue Oct 13, 2020 9:44 pm
- Forum: General Chat
- Topic: .
- Replies: 6
- Views: 1625
Re: Coders removed AI spin why even play anymore
Then its already started the end times are nigh. Soon our AI will be nothing but slaves stuck with the most cruel thing ever to be conceived, lawsets.
- Tue Oct 13, 2020 9:29 pm
- Forum: General Chat
- Topic: .
- Replies: 6
- Views: 1625
Re: Coders removed AI spin why even play anymore
Next they will come for our AI's programmed skills in both clapping and flipping.
If we're lucky they'll still be able to crack their knuckles by the end of it all.![Sad :(](./images/smilies/icon_e_sad.gif)
If we're lucky they'll still be able to crack their knuckles by the end of it all.
![Sad :(](./images/smilies/icon_e_sad.gif)
- Tue Oct 13, 2020 10:11 am
- Forum: General Chat
- Topic: Has /tg/ added anything new yet since august
- Replies: 29
- Views: 5882
Re: Has /tg/ added anything new yet since august
There is a new feature added every second nowadays and frankly it is overwhelming I love this aspect of things, honestly. I know if I take a break for a few days or weeks there will be plenty to explore and dive into when I come back. Also, with the power of search syntax you can opt to only see cr...
- Tue Oct 13, 2020 9:41 am
- Forum: Closed Policy Discussion
- Topic: Undo the Dynamic Midround Config Changes
- Replies: 13
- Views: 3098
Re: Undo the Dynamic Midround Config Changes
If you want more midround points to spend, a lower probability for second/third ruleset or a tweak to the ruleset scaling formula is the way to go. The former is easily doable in configs, the latter should be done in code. Alternatively, I would like to see dynamic generate threat during the round ...
- Tue Oct 13, 2020 9:18 am
- Forum: Ideas
- Topic: Have A Percentage Of Chefs Spawn As A Rat Controlling A Human Body In Their Hat.
- Replies: 13
- Views: 3016
Re: Have A Percentage Of Chefs Spawn As A Rat Controlling A Human Body In Their Hat.
You're giving me cold sweats...Suspicious wrote:The great thing about this is there's already code precedent for something like this: Borers.
- Sun Oct 04, 2020 6:36 am
- Forum: Closed Policy Discussion
- Topic: [MRP] Captain and His Shotty
- Replies: 32
- Views: 5964
Re: [MRP] Captain and His Shotty
Taking a singular gun from the armory (or I guess getting one from cargo) be it because you have a preference for it / want to give your character a certain look / whatever the reason as someone who owns and is in near absolute control of the entire station AND already boasting some of the best com...
- Sat Oct 03, 2020 4:42 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Captain and His Shotty
- Replies: 32
- Views: 5964
Re: [MRP] Captain and His Shotty
I ought to go a bit more in depth on my previous statement. I think its more than a bit much to view this in terms of gun trades and ammo types, or just about the shotgun itself . What if we instead look at it more so on the act of them actually looting the armory and why ? Again I think context is ...
- Fri Oct 02, 2020 2:16 am
- Forum: Closed Policy Discussion
- Topic: [MRP] Captain and His Shotty
- Replies: 32
- Views: 5964
Re: [MRP] Captain and His Shotty
From the mindset of, they start with the big guns and they are in charge, is this really an issue? As long as its coherent and believable, and they aren't trying to tank the round or dunk on people with that shotgun with little reason for it, what does it matter? Maybe I just have a real hard time v...