Search found 1548 matches
- Sat Jun 06, 2015 11:40 pm
- Forum: Former Admins
- Topic: [No longer an Admin]Shadowlight213
- Replies: 91
- Views: 28903
Re: Shadowlight213
A great admin, but needs +fun at some point. For the benefit of us all.
- Sat Jun 06, 2015 11:35 pm
- Forum: Ideas
- Topic: UPGRADE UPDATE: BLUESPACE BOOGALOO
- Replies: 49
- Views: 10849
Re: UPGRADE UPDATE: BLUESPACE BOOGALOO
I... actually like this. What's the power charge on a bluespace power cell? (Regenerating charge would be fun.)
What if we could upgrade RPEDs to hold more things? And what if we had to use an RPED to upgrade them?
What if we could upgrade RPEDs to hold more things? And what if we had to use an RPED to upgrade them?
- Sat Jun 06, 2015 8:52 pm
- Forum: Closed Policy Discussion
- Topic: AIs/Borgs Requesting Law Changes
- Replies: 29
- Views: 9227
Re: AIs/Borgs Requesting Law Changes
For Asimov AIs/borgs, if the new law has the potential to cause harm, beep boop law one depower the upload. PALADIN : Has the potential to cause harm, so no outright requesting it. OneHuman : Removing someone's humanity is the harmiest type of harm, so definitely not. (etc.) For freeform laws, same ...
- Sat Jun 06, 2015 5:16 pm
- Forum: Coding Feedback
- Topic: mediborg
- Replies: 22
- Views: 6486
Re: mediborg
Click the health analyzer to swap it from physical to chemical mode, letting you scan chemicals in someone's blood (this works with all health analyzers, and is basically a mass spectrometer but better). I think they can use sleepers (use the sleeper menu to Open it, then click-drag your patient ins...
- Sat Jun 06, 2015 5:06 pm
- Forum: Ideas
- Topic: More Character Setup Options
- Replies: 6
- Views: 1552
Re: More Character Setup Options
(Functionally identical) uniform options for specific jobs? As HoS, you could choose whether you want the beret/longcoat or the cap/trenchcoat; M.Ds could have EMT/scrubs/nurse/winter/default; Security could decide between cap/helmet/beret and armour/winter coat; et cetera. Actually, just make every...
- Sat Jun 06, 2015 2:31 pm
- Forum: Resolved Requests
- Topic: Emma Jones and Seras Victoria - Non-antag murder spree
- Replies: 11
- Views: 2685
Re: Emma Jones and Seras Victoria - Non-antag murder spree
Probably not a great loss from what little I could see from the logs. Just wanted to chime in because Nightingale looked to have gotten the wrong impression that she'd gotten a victory against her 'injustice'. I wouldn't have filed a ban request if they hadn't have gone murdering everyone; killing ...
- Sat Jun 06, 2015 12:06 pm
- Forum: Resolved Requests
- Topic: Emma Jones and Seras Victoria - Non-antag murder spree
- Replies: 11
- Views: 2685
Re: Emma Jones and Seras Victoria - Non-antag murder spree
Oh, I love the smell of justice in the morning...
Thanks.
Thanks.
- Fri Jun 05, 2015 6:31 pm
- Forum: Resolved Requests
- Topic: Emma Jones and Seras Victoria - Non-antag murder spree
- Replies: 11
- Views: 2685
Emma Jones and Seras Victoria - Non-antag murder spree
Your byond account: TheNightingale Your character name: Cassandra Jenkins Their character name: Emma Jones (Captain) and Seras Victoria (Head of Personnel) Their byond account(optional, but useful if you can provide it): I think Seras might be TheRealTrayvon ; I'm not sure, though. Server and time: ...
- Fri Jun 05, 2015 4:14 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 570305
Re: Simple Questions Thread
Everything For Materials research, usually at least one uranium and one diamond are completely lost, unless the person doing R&D is particularly good. Bags of holding use up a lot of diamonds, and xray laser guns (give them a crate of combat shotguns before you leave for mining, please!) use up...
- Fri Jun 05, 2015 1:04 pm
- Forum: Archived/Deleted
- Topic: About Headmin Elections
- Replies: 11
- Views: 3802
- Fri Jun 05, 2015 11:55 am
- Forum: Archived/Deleted
- Topic: About Headmin Elections
- Replies: 11
- Views: 3802
Re: About Headmin Elections
It guarantees an unbiased, neutral outcome. I like it.callanrockslol wrote:We should let a bot do the voting. Democracy doesn't work and admins can't be trusted.
All hail the robot.
- Thu Jun 04, 2015 11:03 pm
- Forum: Coding Feedback
- Topic: REMOVE SHOTGUNS FROM OPS
- Replies: 36
- Views: 7692
Re: REMOVE SHOTGUNS FROM OPS
Give them default taser rounds, with solid slug, buckshot and dragonsbreath options for TC?
- Thu Jun 04, 2015 10:50 pm
- Forum: Former Admins
- Topic: [No Longer Admin] TechnoAlchemist
- Replies: 49
- Views: 15013
- Thu Jun 04, 2015 10:32 pm
- Forum: Coding Feedback
- Topic: Traitor 'Steal' Objectives
- Replies: 14
- Views: 1887
Re: Traitor 'Steal' Objectives
How would that work mechanics-wise? To kidnap somebody, be on the same escape pod as them whilst they're restrained?
I like the idea of a 'frame' objective myself. Your target must be alive, and in the shuttle Brig at the end of the round.
I like the idea of a 'frame' objective myself. Your target must be alive, and in the shuttle Brig at the end of the round.
- Thu Jun 04, 2015 10:24 pm
- Forum: Coding Feedback
- Topic: Traitor 'Steal' Objectives
- Replies: 14
- Views: 1887
Re: Traitor 'Steal' Objectives
It'd be good if objectives were unacidable too (everything that can come up as an objective). There's nothing more !!fun!! than a fluorosulphuric acid cloud eating your greentext.
- Thu Jun 04, 2015 6:56 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 715343
Re: Little things you learned that are game changing
Pulse rifles are adminspawn only, so they haven't been given decent combat research levels. Origin of combat seven would be good.
- Thu Jun 04, 2015 4:34 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 715343
Re: Little things you learned that are game changing
Better ways of getting mats 6-7 w/o mining are as followed 1. Purge and Oxygenistoxic modules, they give materials 6 research. 2. Have engineering and power research at 6 each and then decon a pico or SMB in a slightly upgraded scanner, will grant you mats 6. The ai boards are your best bet conside...
- Thu Jun 04, 2015 4:03 pm
- Forum: Coding Feedback
- Topic: Asteroid Station Trial
- Replies: 40
- Views: 9750
Re: Asteroid Station Trial
Add a sonic jackhammer to the operative's special telecrystal list. For all your mining and breaching needs.
- Thu Jun 04, 2015 11:15 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 570305
Re: Simple Questions Thread
Where do I get the anomaly core for a phazon? When the station gets an alert of something like a pyroclastic anomaly or bluespace anomaly etc, it will also give an expected location for the anomaly. Get an analyzer (the weird thing in blue toolboxes that nobody uses) and a remote signalling device....
- Wed Jun 03, 2015 7:16 pm
- Forum: Closed Policy Discussion
- Topic: Looting AFKers/braindeads
- Replies: 25
- Views: 5707
Re: Looting AFKers/braindeads
That brings shame upon your family, though.
- Wed Jun 03, 2015 3:29 pm
- Forum: Coding Feedback
- Topic: Security/Traitor Balance as a Symptom of Population
- Replies: 167
- Views: 36854
Re: Security/Traitor Balance as a Symptom of Population
It'd be helpful just generally speaking because often when you get greyshirtmcgreytide as your target you NEVER see them, so you just have to assume they're dead. To this end, I feel that ling should also have something of that sort, because you're absolutely fucked if you have a ling objective and...
- Wed Jun 03, 2015 3:27 pm
- Forum: Closed Policy Discussion
- Topic: Looting AFKers/braindeads
- Replies: 25
- Views: 5707
Re: Looting AFKers/braindeads
After twenty minutes, if you come back you really shouldn't expect your ID to still be there. If you disconnect and come back in thirty seconds (those BYOND ads), though, and you're suddenly missing your things, that's not fun at all.
- Wed Jun 03, 2015 1:52 pm
- Forum: Coding Feedback
- Topic: Hull breaches don't get repaired properly
- Replies: 15
- Views: 3269
Re: Hull breaches don't get repaired properly
Magboots should protect you against space wind. (I've found the best way to combat this is to use the RPD to place down two disposals chutes outside the breach; if it's just one you'll push it out of the way and follow it yourself.) | .............. In which X is the smart Engineer | .............. ...
- Wed Jun 03, 2015 1:32 pm
- Forum: Coding Feedback
- Topic: Hull breaches don't get repaired properly
- Replies: 15
- Views: 3269
Re: Hull breaches don't get repaired properly
Could we also add in construction methods for blast shutters, console buttons etc. Stuff like this, once it gets blown up, never works again for the rest of the round It'd be nice if you could use a multitool to link the buttons to something (like telecomms). Secure lockers would be good too. How a...
- Wed Jun 03, 2015 1:24 pm
- Forum: Successful Complaints
- Topic: [Tedward1337] Amnestik - Dosing and healing a griefer
- Replies: 71
- Views: 18090
Re: [Tedward1337] Amnestik - Dosing and healing a griefer
There are such things as stealth events, and the limited selection pool (read: anyone in TS) isn't such a big deal.
The problem is, it's an 'event' that only serves to encourage griffon behaviour.
The problem is, it's an 'event' that only serves to encourage griffon behaviour.
- Wed Jun 03, 2015 12:27 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 715343
Re: Little things you learned that are game changing
Can diamond mining drills be made in the Protolathe again? If so, instead of using a diamond (/drill) for Materials 7... Get Combat 6 (from Cargo's combat shotguns), decon a sheet of uranium a pico-manip or super matter bin* (thanks, lumi) for Materials 6, an xray laser for Illegal 2, a TYRANT for I...
- Wed Jun 03, 2015 11:36 am
- Forum: Successful Complaints
- Topic: [Tedward1337] Amnestik - Dosing and healing a griefer
- Replies: 71
- Views: 18090
Re: [Tedward1337] Amnestik - Dosing and healing a griefer
I adore events, but the premise of 'dose someone up on 5000u anti-stun drugs and free them when they attack Security' could do with a little work. If Sec is lasering your ultra-resistant griffon and bucklecuffing them in a bolted shuttle Brig, maybe there's a reason behind it.
- Wed Jun 03, 2015 11:28 am
- Forum: Closed Policy Discussion
- Topic: Looting AFKers/braindeads
- Replies: 25
- Views: 5707
Re: Looting AFKers/braindeads
This is how I usually do it: Unexpected disconnects: If you really need their things now - you're trapped in a syphoning room with an AFK Engineer, for instance - take their things, and try and give them back when you're done. If they have something that belongs to you (no, Security confiscating you...
- Wed Jun 03, 2015 11:10 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 658105
Re: Pet Peeves Thread - Little things that REALLY annoy you
People who don't know their nautical directions. "Aft Starboard solars? Where are those again?" Granted, I'm a sailor. People who refuse to use North, East, South, and West. People who say up, down, left and right . "Go up from the Bridge to reach Sec", for example... where do I...
- Wed Jun 03, 2015 11:10 am
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 464704
Re: Memorable Quotes
DemonFiren wrote:process
Re: Events...
Forcibly tracking-implant the Assistant?
- Tue Jun 02, 2015 3:10 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 658105
Re: Pet Peeves Thread - Little things that REALLY annoy you
Assistants will always be a pet peeve of mine. I know they're necessary for new players but god can they shit things up if they're assholes. It's like grey jumpsuits connect you to the shitler hivemind They do. When you join as Assistant and are wearing a grey jumpsuit, a gas mask and either budget...
- Mon Jun 01, 2015 3:31 pm
- Forum: Ideas
- Topic: Admin buttons you'd like to see
- Replies: 41
- Views: 10977
Re: Admin buttons you'd like to see
But Assistants always want all-access and free toolboxes... we're just giving them what they want, right?QuartzCrystal wrote:The sheer amount of butthurt would be amazing.TheNightingale wrote:A button that turns everyone with an Assistant ID into a drone. Let's make them useful!
- Mon Jun 01, 2015 11:13 am
- Forum: Ideas
- Topic: Admin buttons you'd like to see
- Replies: 41
- Views: 10977
Re: Admin buttons you'd like to see
A button that turns everyone with an Assistant ID into a drone. Let's make them useful!
- Mon Jun 01, 2015 10:54 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 658105
Re: Pet Peeves Thread - Little things that REALLY annoy you
There's a special place in hell reserved for people who try and disarm you when you uncuff them in their cell. And when you're fixing a breach, everyone is suddenly "Oh! What happened? Can I come and stand by the space tiles? No? How about in the doorway so I depressurise the adjacent room too?...
- Sun May 31, 2015 10:10 am
- Forum: Closed Policy Discussion
- Topic: Naming Policy
- Replies: 108
- Views: 26547
Re: Naming Policy
My sarcasm senses are tingling... I don't think NikNakFlak was being serious there.
- Sat May 30, 2015 12:32 pm
- Forum: Closed Policy Discussion
- Topic: Naming Policy
- Replies: 108
- Views: 26547
Re: Naming Policy
Naturally, lizards are exempt from the mononame policy... but only as long as it's true to TES lore in some way.
- Sat May 30, 2015 11:38 am
- Forum: Coding Feedback
- Topic: Singulo 2: Spamlectric boogaloo
- Replies: 32
- Views: 6269
Re: Singulo 2: Spamlectric boogaloo
Stage 5 + Bag of Holding = Stage 1 + explosion, which will probably knock the wearer down and drag them into the singularity, causing stage two. Honk.
Stage 1 + Bag of Holding = It's gone + EXPLOSION.
Stage 1 + Bag of Holding = It's gone + EXPLOSION.
- Sat May 30, 2015 12:23 am
- Forum: Coding Feedback
- Topic: Singulo 2: Spamlectric boogaloo
- Replies: 32
- Views: 6269
Re: Singulo 2: Spamlectric boogaloo
I've always wondered how that works, actually. Engineers make the singularity grow bigger... but what makes an Engineer? A roundstart Engineer; someone with an entry on the manifest that reads 'Station Engineer'; a latejoin Engineer? The same thing that heals Security when they eat sprinkles, I'd ex...
- Sat May 30, 2015 12:21 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2759
- Views: 961418
Re: Screenshots General
You can tell it's old because they're not validkilling each other.
- Fri May 29, 2015 11:36 pm
- Forum: Coding Feedback
- Topic: Singulo 2: Spamlectric boogaloo
- Replies: 32
- Views: 6269
Re: Singulo 2: Spamlectric boogaloo
Unless that's what you want, of course. If I were Lord Singuloth, I'd want to kill and absorb the entire department.
:g absorbing station
If a singularity eats someone who's wearing a bag of holding on their back, does it count?
:g absorbing station
If a singularity eats someone who's wearing a bag of holding on their back, does it count?
- Fri May 29, 2015 11:33 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3774
- Views: 1023527
- Fri May 29, 2015 7:35 pm
- Forum: Coding Feedback
- Topic: Singulo 2: Spamlectric boogaloo
- Replies: 32
- Views: 6269
Re: Singulo 2: Spamlectric boogaloo
Make a bag of holding turn a singularity, of any size, into a stage one singularity (1x1). If it's already stage one, it destroys the singularity entirely.
As a consequence of this, it also detonates at bombcap.
As a consequence of this, it also detonates at bombcap.
- Fri May 29, 2015 3:21 pm
- Forum: General Chat
- Topic: Poll: Are the forums over moderated?
- Replies: 28
- Views: 6675
Re: Poll: Are the forums over moderated?
Am I the only one who thinks the forum mods are doing quite well?
- Fri May 29, 2015 3:20 pm
- Forum: Ideas
- Topic: Mode: Tantrum Spiral
- Replies: 20
- Views: 5531
Re: Mode: Tantrum Spiral
обнять коробкаDemonFiren wrote:Actually, you get a pop-up before putting one BoH into another.
- Fri May 29, 2015 12:25 pm
- Forum: Ideas
- Topic: Mode: Tantrum Spiral
- Replies: 20
- Views: 5531
Re: Mode: Tantrum Spiral
Balut wrote: making guy get three spears or four BoHs sounds like it would be hilarious though.
I'll just put this in here for safekeepi- BWOINKBalut wrote: four BoHs
- Fri May 29, 2015 12:12 pm
- Forum: Town Hall
- Topic: Event Workshop
- Replies: 90
- Views: 37980
Re: Event Workshop
Why not fill the internal area first and then do the explosions? It stops a particularly fast miner noticing your half-built asteroid.
- Fri May 29, 2015 12:41 am
- Forum: Ideas
- Topic: Sepia Slime
- Replies: 36
- Views: 9602
Re: Sepia Slime
Did you mean: X-ray lasers?Not-Dorsidarf wrote:>Letting science boost illegal tech on their own
X-rays have an origin tech of Illegal 2. Uranium is rare, but...
- Thu May 28, 2015 4:59 pm
- Forum: Ideas
- Topic: Sepia Slime
- Replies: 36
- Views: 9602
Re: Sepia Slime
Use it on another sepia slime to generate infinite used slime extracts.
- Thu May 28, 2015 3:41 pm
- Forum: Ideas
- Topic: Sepia Slime
- Replies: 36
- Views: 9602
Re: Sepia Slime
Creates a random live slime when injected with plasma?