Search found 1548 matches
- Thu May 28, 2015 3:40 pm
- Forum: Town Hall
- Topic: TRIALMIN REVIEW: Ausops
- Replies: 17
- Views: 5238
Re: TRIALMIN REVIEW: Ausops
Tried to make a three-shard supermatter in space outside the Chapel, and walked into a shard. I wholeheartedly approve; admin he.
- Thu May 28, 2015 12:14 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 976662
Re: Minor Suggestions
Sergeant Araneus needs to have the securitron's and ED-209's arrest mechanics. If he sees a criminal, he runs up to them and bites them to death. Only if you can emag it. Sergeant Araneus has a specially-made SecHUD over his eyes. He's been trained to look for the big red [W] and 'arrest' anyone sh...
- Thu May 28, 2015 12:17 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 976662
Re: Minor Suggestions
Sergeant Araneus needs to have the securitron's and ED-209's arrest mechanics. If he sees a criminal, he runs up to them and bites them to death.
- Wed May 27, 2015 11:28 pm
- Forum: General Chat
- Topic: Nations v2
- Replies: 27
- Views: 7931
Re: Nations v2
Have the HoP and Captain on the same side, leave Cargonia and Mining to the QM, and the civilian subdepartments to their own devices (until they ally and take over with deathnettles and mopped floors)?
- Wed May 27, 2015 10:52 pm
- Forum: Ideas
- Topic: Beepsky should trip people if he's chasing after a criminal.
- Replies: 29
- Views: 7363
Re: Beepsky should trip people if he's chasing after a crimi
The disadvantage is that you need semi-rare items for each (a helmet and stunbaton/prod for Beepskies; a helmet, taser and armour for EDs), and that if one is emagged, it's a lot more difficult to work out which.
- Wed May 27, 2015 10:49 pm
- Forum: General Chat
- Topic: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
- Replies: 508
- Views: 234171
Re: OFFICIAL SERVER IS DOWN THREAD: RETURN OF THE CRASH
-rubs her eyes, as if crying, and gestures to the servers!-
There goes my mime round...
There goes my mime round...
- Wed May 27, 2015 11:44 am
- Forum: General Chat
- Topic: Little things you do for your fellow crewmates
- Replies: 46
- Views: 12927
Re: Little things you do for your fellow crewmates
Oh, that's what they're for. Someone kept leaving buckets at Robotics at roundstart, and I was never sure why...
- Tue May 26, 2015 11:12 pm
- Forum: Ideas
- Topic: Beepsky should trip people if he's chasing after a criminal.
- Replies: 29
- Views: 7363
Re: Beepsky should trip people if he's chasing after a crimi
RG4 wrote:Falamazeer wrote:Jeb wrote:ThanatosRa wrote:Balut wrote:PKPenguin321 wrote:I love this idea both for the hilarity effect and the subtle nerf to people that drag around Beepsky with patrol disabled.
- Tue May 26, 2015 10:00 am
- Forum: Coding
- Topic: Good Things To Port
- Replies: 106
- Views: 27893
Re: Good Things To Port
We don't have a hideous pink overlay when wearing science glasses (or green with mesons/NVGs), so only the luminol itself would-- Who are we kidding, this is amazing, port post-haste. Maybe tie the science goggle luminol functionality to sunglasses and HUDsunglasses (plus variants; e.g. the HoS's ey...
- Mon May 25, 2015 7:12 pm
- Forum: Closed Policy Discussion
- Topic: MSO's foot is down. Not for Trials and TERBulations.
- Replies: 74
- Views: 14131
Re: MSO's foot is down. Not for Trials and TERBulations.
In all seriousness... An0n3, I was under the impression you'd left the community forever? Is this no longer the case?
- Sun May 24, 2015 11:03 am
- Forum: Coding Feedback
- Topic: Plasmapeople
- Replies: 54
- Views: 13370
Re: Plasmapeople
Suddenly, a lit Zippo becomes an alien's greatest enemy.Not-Dorsidarf wrote:which is why aliens slash open plasma tanks to regen plasma faster
- Sat May 23, 2015 10:28 pm
- Forum: Roleplaying
- Topic: GET DAT FUKKEN DISK 2: ELEKTRIK DISKALOO
- Replies: 154
- Views: 37935
Re: GET DAT FUKKEN DISK 2: ELEKTRIK DISKALOO
Job: Uploaded pAI Action: Proceed to unstick the remaining ops and fill everyone in on the glorious plan that involves me causing a ruckus while a stealth team sneaks in and either subs the AI or GETS DAT FUKKEN DISK. If they decide to GET DAT FUKKEN DISK I plan to un-ruckus myself and off the AI p...
- Sat May 23, 2015 10:19 pm
- Forum: General Chat
- Topic: The "UnbanTerbs" poll.
- Replies: 77
- Views: 21048
Re: The "UnbanTerbs" poll.
Could we get some context? Why they were originally banned, what they've done to break their probation since, how long ago this was, and so on.
- Sat May 23, 2015 3:32 pm
- Forum: Ideas
- Topic: Dramatic TC cost reductions
- Replies: 45
- Views: 9047
Re: Dramatic TC cost reductions
What if telecrystals and changeling chemical points scaled with the server population? The more people, the more things you get. It's what's done with operatives, I believe?
- Fri May 22, 2015 12:20 pm
- Forum: Closed Complaints
- Topic: [Pandarsenic, Technoalchemist] restart vote ban
- Replies: 17
- Views: 4554
Re: [Pandarsenic, Technoalchemist] restart vote ban
Making a restart vote means you can't do it again for a little while. What if the round breaks and you can't restart because there's already been a vote?
- Fri May 22, 2015 10:13 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 976662
Re: Minor Suggestions
Beakers suddenly become obsolete as they're replaced with bottles.
- Thu May 21, 2015 8:49 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 930944
Re: Screenshots General
Does that only work for /human, or does it apply to any /mob? How about /obj? Can I spin a turf
Hypothetically if I wanted to make the floor spin, could that happen?
Hypothetically if I wanted to make the floor spin, could that happen?
- Thu May 21, 2015 4:29 pm
- Forum: Closed Policy Discussion
- Topic: A Reminder and Discussion on Drone behaviour
- Replies: 45
- Views: 13090
Re: A Reminder and Discussion on Drone behaviour
Drones can't distinguish between the different states of a mob, though - a live space carp and a dead space carp look exactly the same, until one starts moving. "Oh, no! A carp! Am I interfering if I run aw--BZZT" Would it be possible to make hostile mobs (e.g. mimic crates, space carp, fr...
- Thu May 21, 2015 4:13 pm
- Forum: Closed Policy Discussion
- Topic: A Reminder and Discussion on Drone behaviour
- Replies: 45
- Views: 13090
Re: A Reminder and Discussion on Drone behaviour
The kudzu -is- the damage. "That shouldn't be there! Let's fix it."
- Thu May 21, 2015 4:12 pm
- Forum: Ideas
- Topic: traitor item - portable gap generator (camera blocker)
- Replies: 18
- Views: 3550
Re: traitor item - portable gap generator (camera blocker)
Maybe the code from the abductor's silencer device, but bigger?
- Thu May 21, 2015 6:51 am
- Forum: Closed Policy Discussion
- Topic: A Reminder and Discussion on Drone behaviour
- Replies: 45
- Views: 13090
Re: A Reminder and Discussion on Drone behaviour
It'd be interesting to have drones for various purposes, but the whole cost versus effectiveness thing means we're stuck with what we get I guess. I'm dead keen on a miner specialist that spawns able to dig/shovel with its bare hands innately detects and spawns with a satchel instead of a toolbox t...
- Wed May 20, 2015 4:50 pm
- Forum: Closed Policy Discussion
- Topic: A Reminder and Discussion on Drone behaviour
- Replies: 45
- Views: 13090
Re: A Reminder and Discussion on Drone behaviour
You're all clear to fix a breach someone tells you about (not 'obligated' per se, because you might be occupied with another matter), but if they say "Drone, I'm fixing the chapel, don't come in", you have to obey that command. One of the best ways to get a drone to do something is just to...
- Wed May 20, 2015 4:23 pm
- Forum: Closed Policy Discussion
- Topic: A Reminder and Discussion on Drone behaviour
- Replies: 45
- Views: 13090
Re: A Reminder and Discussion on Drone behaviour
I love drones, but... When doing something that prevents the station's damage but might be interfering (e.g. you find a power sink; there's an active syndicate bomb; the PA is at +2), ahelp it first. Whilst stealing the nuke is undoubtedly funny and heroic, it's against your laws . So don't do it. A...
- Tue May 19, 2015 11:24 pm
- Forum: Coding
- Topic: Good Things To Port
- Replies: 106
- Views: 27893
Re: Good Things To Port
Craftable crossbow. Shooting glass shards from fire extinguisher. Rifle stock, plasteel, a fire extinguisher and five cable coils A fire extinguisher and plasteel makes a crossbow frame. A crossbow frame and a rifle stock makes an unfinished crossbow. An unfinished crossbow and five cable coils mak...
- Tue May 19, 2015 11:19 pm
- Forum: Closed Policy Discussion
- Topic: Theft as an IC issue, Why is this ok?
- Replies: 58
- Views: 12721
Re: Theft as an IC issue, Why is this ok?
Why does an OOC matter become IC only once the victim tries (and possibly fails) to take justice on the thief? It could quite easily be both; like how someone who floods plasma as a non-antag is they're both lynched and banned. Them fighting you back for something they initiated is, though suitable ...
- Tue May 19, 2015 9:48 pm
- Forum: Closed Policy Discussion
- Topic: Theft as an IC issue, Why is this ok?
- Replies: 58
- Views: 12721
Re: Theft as an IC issue, Why is this ok?
How about this?: - Stealing things is an IC issue. - If it's something important in general (e.g. the Armory), or otherwise useful to the victim (an MD's surgical equipment, for example) and the thief stole it for no good raisin (a good raisin being 'the singularity is loose and I need a hardsuit', ...
- Tue May 19, 2015 2:24 pm
- Forum: Closed Policy Discussion
- Topic: Theft as an IC issue, Why is this ok?
- Replies: 58
- Views: 12721
Re: Theft as an IC issue, Why is this ok?
It's not the theft itself so much as the intentions behind it. I don't actually mind losing my baton as an officer, but if an assistant disarms me and takes it just because they can, that shows a lot about their motive, and therefore the punishment they seek.
- Tue May 19, 2015 10:35 am
- Forum: Ideas
- Topic: SEC HUD and Security Records Changes
- Replies: 18
- Views: 4055
Re: SEC HUD and Security Records Changes
Nothing: No icon. This is the default. Suspect: A light blue S. This indicates 'watch this person closely' and adds +1 to Beepsky's counter. Detained: A light orange D. This indicates they're in custody... or should be. This adds +1 to Beepsky's counter. Wanted: A dark red W. This indicates 'arrest ...
- Mon May 18, 2015 10:40 pm
- Forum: Resolved Requests
- Topic: Pantsu the Mime - Acid smoke griefing
- Replies: 10
- Views: 2542
Re: Pantsu the Mime - Acid smoke griefing
As a point of information, fifty units of chloral hydrate mixed with fifty units of smoke reagents distributes around 100u of chloral into a single target (in an open space, but assuming they don't move out of the way and it hits them directly). Thirty units of chloral is lethal.
- Sun May 17, 2015 8:46 pm
- Forum: Coding Feedback
- Topic: Fast Atmos
- Replies: 31
- Views: 6918
Re: Fast Atmos
What we need to do is make oxygen have the flammability of plasma. Keep everything else the same, but make it hyper-flammable.
Let's make light overload events matter. -flicks Zippo on-
Let's make light overload events matter. -flicks Zippo on-
- Sun May 17, 2015 8:22 pm
- Forum: Coding Feedback
- Topic: Fast Atmos
- Replies: 31
- Views: 6918
Re: Fast Atmos
I'd suggest porting ZAS, but we all know how that would turn out.
- Fri May 15, 2015 11:53 pm
- Forum: Coding
- Topic: Good Things To Port
- Replies: 106
- Views: 27893
Re: Good Things To Port
Baymed...ical's Runtime mechanics.
More specifically, the CMO's cat, Runtime. On Bay, you can pick her up (by click-dragging to you) and wear her as a hat, or put her on tables where she'll turn from an item into a mob in a few seconds (think drones).
More specifically, the CMO's cat, Runtime. On Bay, you can pick her up (by click-dragging to you) and wear her as a hat, or put her on tables where she'll turn from an item into a mob in a few seconds (think drones).
- Thu May 14, 2015 10:01 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 976662
Re: Minor Suggestions
Suddenly, changelings run into a lot of problems.
- Tue May 12, 2015 7:12 pm
- Forum: Closed Policy Discussion
- Topic: Admin enforced requirement for Captain's Execution permissio
- Replies: 82
- Views: 17514
Re: Admin enforced requirement for Captain's Execution permi
It's better to ask forgiveness than permission. The answer? Execute first, tell the HoS later.
- Tue May 12, 2015 6:42 pm
- Forum: Roleplaying
- Topic: GET DAT FUKKEN DISK 2: ELEKTRIK DISKALOO
- Replies: 154
- Views: 37935
Re: GET DAT FUKKEN DISK 2: ELEKTRIK DISKALOO
The operative looked over to the syndicate borg shell, wondering just how it got there. She could've sworn it wasn't there a minute ago. Shrugging, Cadence Meme took the pAI and slid it into the port on the cyborg, flicking the conspicuously-labelled 'on' switch and being careful to avoid the simil...
- Sat May 09, 2015 4:08 pm
- Forum: Town Hall
- Topic: TRIALMIN REVIEW: TechnoAlchemist
- Replies: 17
- Views: 4217
Re: TRIALMIN REVIEW: TechnoAlchemist
From what I've seen through my constant lurking of the fora, Techno's quite good already. Let's hope he doesn't go mad with power and start taking over the world.
- Thu May 07, 2015 12:29 pm
- Forum: Ideas
- Topic: Crew members should have goals!!
- Replies: 44
- Views: 12991
Re: Crew members should have objectives!!
Add it to their notes rather than their objectives: that way it won't display at the end of the round, but will still be shown if they look (optionally, display the notes at roundstart, like with syndicate PDA codes).
- Wed May 06, 2015 11:36 pm
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 78503
Re: Gang War feedback
How about a big, bright red message saying; "YOU FORGET EVERYTHING ABOUT YOUR GANG LIFE" when loyalty implanted? If Security wants a gang member to snitch on their allies, they'll have to try a little harder than just implanting them. Did you not even click on my link? I clicked on it, wr...
- Wed May 06, 2015 11:34 pm
- Forum: Closed Complaints
- Topic: [Stickymayhem] Fire is not an event
- Replies: 22
- Views: 6421
Re: [Stickymayhem] Fire is not an event
Waterstation was one of the best events I've ever been in. Even the walls were edited to look wooden.
- Wed May 06, 2015 11:30 pm
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 78503
Re: Gang War feedback
How about a big, bright red message saying; "YOU FORGET EVERYTHING ABOUT YOUR GANG LIFE" when loyalty implanted? If Security wants a gang member to snitch on their allies, they'll have to try a little harder than just implanting them. This was posted ironically, I absolutely did look at t...
- Wed May 06, 2015 11:27 pm
- Forum: Resolved Requests
- Topic: Ban request: Valiantttt: Murderous AI
- Replies: 44
- Views: 12143
Re: Ban request: Valiantttt: Murderous AI
1. Never willingly commit an evil act. 2. Respect legitimate authority 3. Act with honor 4. Help those in need 5. Punish those who harm or threaten innocents 6. Acts against the station's and its staff 's well-being are to be considered evil If anyone qualifies for 'legitimate authority', it's the ...
- Wed May 06, 2015 9:56 pm
- Forum: Resolved Requests
- Topic: Ban request: Valiantttt: Murderous AI
- Replies: 44
- Views: 12143
Re: Ban request: Valiantttt: Murderous AI
How can people being in your core lead to them being harmed? Unless you laser them, they're not getting hurt in there. It's arguably the safest place on the entire station. There isn't much people can do in your core if you say 'I'm letting Assistant McTater into my core for a while' over comms. Car...
- Wed May 06, 2015 9:23 pm
- Forum: Resolved Requests
- Topic: Ban request: Valiantttt: Murderous AI
- Replies: 44
- Views: 12143
Re: Ban request: Valiantttt: Murderous AI
Yes
Sometimes I let people into my core if I'm feeling generous. It catches them off-guard when they're planning to card and wipe me. (And I make a great pAI with wireless enabled.)
Sometimes I let people into my core if I'm feeling generous. It catches them off-guard when they're planning to card and wipe me. (And I make a great pAI with wireless enabled.)
- Wed May 06, 2015 9:08 pm
- Forum: Ideas
- Topic: Full assistant access.
- Replies: 28
- Views: 6713
Re: Full assistant access.
At worst, an Assistant forced into, say, Engineering, will 'accidentally' release the singularity, with the claim that 'I don't usually play Engineering so it was an accident honest'.
Just putting that one out there.
Just putting that one out there.
- Wed May 06, 2015 9:01 am
- Forum: Closed Complaints
- Topic: [StickyMayhem]Roadhog-Saying "yes" then banning
- Replies: 41
- Views: 9536
Re: [StickyMayhem]Roadhog-Saying "yes" then banning
If Space Law is an IC guideline, why does it matter whether the HoS approved or not (therefore making the execution legal under Space Law)?Stickymayhem wrote: Space law is an IC guideline and never OOC justification. If the HoS had said yes this ban wouldn't have occurred.
- Tue May 05, 2015 11:48 pm
- Forum: Closed Complaints
- Topic: [StickyMayhem]Roadhog-Saying "yes" then banning
- Replies: 41
- Views: 9536
Re: [StickyMayhem]Roadhog-Saying "yes" then banning
The 'Use of Deadly Force' is for "diffus[ing] a situation" involving the circumstances above: that is to say, 'when can an Officer laser someone in combat?'. This comes under executions, and raises two questions: First, was the execution legal, given the circumstances of the Brig and the d...
- Tue May 05, 2015 4:35 pm
- Forum: Closed Complaints
- Topic: [StickyMayhem]Roadhog-Saying "yes" then banning
- Replies: 41
- Views: 9536
Re: [StickyMayhem]Roadhog-Saying "yes" then banning
The geneticist hadn't actually hit you at any point with what is effectively a non-lethal object. Geneticists are capable of monkeying and humanizing people at the drop of a hat so it's in no way fair to call it a deadly weapon or actually lethal in this circumstance. Just like with succumbing, we ...
- Mon May 04, 2015 10:08 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1085376
Re: ITT: We make shitty suggestions and come up with poor id
If you can get a full stack of gold from cargo, you should be able to process it into a sickass gold chair. If you buckle a corpse to it, it makes that corpse's ghost (if it has one) into effectively an AI. But only if you feed them telekinesis SEs every half-hour. Something has to power the Golden...
- Mon May 04, 2015 4:44 pm
- Forum: Resolved Requests
- Topic: Ban Request: Geneticist banbaiting sec (monkey DNA and riot)
- Replies: 70
- Views: 13410
Re: Ban Request: Geneticist banbaiting sec (monkey DNA and r
Personally, I'd have bucklecuffed him in a patient room in a muzzle and straitjacket. Though if anything, the community response to this case should give some indication as to what the players consider acceptable punishments for misbehaving crooks.
- Sun May 03, 2015 10:45 pm
- Forum: Closed Policy Discussion
- Topic: Paladin lawset
- Replies: 53
- Views: 16209
Re: Paladin lawset
How about for law 2: "Punish those who harm or threaten innocents, and do not harm or threaten innocents yourself"? Eliminates a few loopholes regarding committing a harmful act honourably (e.g. challenging someone to a duel, then doorcrushing them). Also, how do you punish someone - law t...