Search found 288 matches
- Fri Jul 24, 2015 1:18 pm
- Forum: Coding Feedback
- Topic: Hotkeys
- Replies: 9
- Views: 1948
Hotkeys
So I've wanted to add a couple of extra hotkeys to the game (resist and walk), but the number of reachable hotkeys is getting slim. While I'll probably go with B and H, they kind of stretch your hand and take a little while to press. I noticed hotkeys mode has a couple of duplicate hotkeys that I co...
- Thu Jul 23, 2015 8:55 am
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3331
- Views: 871855
Re: What are you faggots playing?
Gunpoint is pretty good. First game I've finished in awhile.
Tried 60 Seconds and Guild of Dungeoneering. But I dunno, too much fuckery. Just let me do the good things.
Tried 60 Seconds and Guild of Dungeoneering. But I dunno, too much fuckery. Just let me do the good things.
- Thu Jul 23, 2015 8:52 am
- Forum: Off Topic
- Topic: True Detective Season 2
- Replies: 41
- Views: 9082
Re: True Detective Season 2
don't they call it an evidence lockup
as a fervent security player i'd expect you to know that
e: i was durnk
as a fervent security player i'd expect you to know that
e: i was durnk
- Thu Jul 23, 2015 8:48 am
- Forum: Off Topic
- Topic: what shows are you watching?
- Replies: 55
- Views: 13556
- Thu Jul 23, 2015 8:34 am
- Forum: Coding Feedback
- Topic: Blob
- Replies: 9
- Views: 2349
Blob
Either you lose early or your victory is a foregone conclusion for the next 20 minutes (i.e. the xenomorph school of game design).
Oh, and the pre-selected blob spawn points leftover from NPC blobs are hardly ideal places for player blobs to spawn at.
Just some thoughts.
Oh, and the pre-selected blob spawn points leftover from NPC blobs are hardly ideal places for player blobs to spawn at.
Just some thoughts.
- Tue Jul 21, 2015 12:03 am
- Forum: Closed Policy Discussion
- Topic: Shredding Security Policy
- Replies: 67
- Views: 14300
Re: Shredding Security Policy
Both security and the greytiders were really shitty in the low rules round I played, so this seems like a pretty dumb idea.
It was absolute chaos and nobody had time to treat other people fairly, so everyone was fucking everyone else over. This is fun occasionally, but it gets wearisome after awhile.
It was absolute chaos and nobody had time to treat other people fairly, so everyone was fucking everyone else over. This is fun occasionally, but it gets wearisome after awhile.
- Mon Jul 20, 2015 11:12 pm
- Forum: Closed Policy Discussion
- Topic: Leaving banana peels in shuttle entrance airlocks
- Replies: 16
- Views: 3672
Re: Leaving banana peels in shuttle entrance airlocks
Why? For complaining about *rdm which has been against the rules *since probably /tg/'s inception?oranges wrote:Just get the fuck out
Maybe you should get the fuck back to Nox.
- Mon Jul 20, 2015 4:23 am
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 88927
Re: MetaStation (v41D 17/07) and Mapping Guide
Kind of wish the weapons at Centcom didn't include tasers or other stun weapons, because they kind of ruin the fun. I love maintenance on this map, always have. Finally there's enough room and confusion for antags to have clandestine meetings/bases in maint without security/valid hunters/random crew...
- Sun Jul 19, 2015 5:52 am
- Forum: Closed Policy Discussion
- Topic: New primary/roleplay rules.
- Replies: 29
- Views: 6122
Re: New primary/roleplay rules.
Haven't read the thread because reading's hard, but don't we already have this? Aren't players already warned for first-time offences if they genuinely don't know that what they did was wrong? I'd prefer to keep the list of precedents and policies public so players can actually verify that what they...
- Sun Jul 19, 2015 5:47 am
- Forum: Closed Policy Discussion
- Topic: Leaving banana peels in shuttle entrance airlocks
- Replies: 16
- Views: 3672
Re: Leaving banana peels in shuttle entrance airlocks
I have no qualms with banana peels anywhere on the shuttle other than the entryway. I don't care about being slipped or tabled on the shuttle, only about being prevented from boarding by someone hoping to get away with stranding/spacing a guy because the admins won't be able to tell who left the pee...
- Sun Jul 19, 2015 2:05 am
- Forum: Coding Feedback
- Topic: Tabling
- Replies: 30
- Views: 5775
Re: Tabling
Why was this silently nerfed? There's actually a changelog entry for it, though I'm not sure if it was added before or after this thread was made. In saying that, there probably should've been a player feedback thread made before this was pulled. It seems to be the done thing with most controversia...
- Sun Jul 19, 2015 1:58 am
- Forum: Coding Feedback
- Topic: Body fire is underpowered
- Replies: 12
- Views: 2148
Body fire is underpowered
Seriously, you can remain on fire for like 20 seconds now without being critted, and body fire even extinguishes itself now. I thought it had been changed to wreck your posessions after ten seconds, but having witnessed someone on fire for at least 20 seconds today, it didn't happen. The wrecking po...
- Fri Jul 17, 2015 12:30 am
- Forum: Former Admins
- Topic: [No Longer Admin] TechnoAlchemist
- Replies: 49
- Views: 14341
Re: TechnoAlchemist
I adminhelped about two murders. He answered stealthminned (at least I'm assuming it was him, based on follow-up PMs the following round where he wasn't stealthminned), calling them funny and saying he didn't consider two people being spaced off the shuttle shuttle grief because it had been caused b...
- Fri Jul 17, 2015 12:23 am
- Forum: Closed Policy Discussion
- Topic: Leaving banana peels in shuttle entrance airlocks
- Replies: 16
- Views: 3672
Leaving banana peels in shuttle entrance airlocks
Just came from a round where I and some other guy reached the shuttle last second, only to be spaced because someone had left a large banana peel under one of the entrance airlocks. I adminhelped it, and the anonymous admin who answered it called it funny and said they didn't really consider it to b...
- Wed Jul 15, 2015 5:29 am
- Forum: Ideas
- Topic: "Days since singularity broke free" board idea
- Replies: 26
- Views: 7107
Re: "Days since singularity broke free" board idea
The date and year the game takes place in is always equal to the date and year the server is located in + 540 years. The time is just the round timer + 11 hours because coders like to make things complicated. I know. It's in sync with the server's local time, and as such shift start alternates betw...
- Wed Jul 15, 2015 5:23 am
- Forum: Coding Feedback
- Topic: You have been inactive for more than 10 minutes = disconnect
- Replies: 34
- Views: 10719
Re: You have been inactive for more than 10 minutes = discon
Even though ghosts aren't kicked, why should inactive observers hold a place that new joiners might want?Jeb wrote:Or you died a tragic death and are tabbed out of the game waiting for the round to end?Amnestik wrote:I'm not sure why people mind. If you're AFK for 10 minutes, you're clearly busy doing other things.
- Wed Jul 15, 2015 5:21 am
- Forum: Closed Policy Discussion
- Topic: Head Shaving
- Replies: 102
- Views: 24690
Re: Head Shaving
I'm not encouraging anything. I'm just not punishing people for retaliating. It really depends on what sort of retaliation you're allowing. Shaving someone's head isn't on the same level as murder, surely. I can understand beating the person for it, but taking them out of the round seems obviously ...
- Wed Jul 15, 2015 5:17 am
- Forum: Town Hall
- Topic: Low Rule Round Feedback/Discussion
- Replies: 21
- Views: 5605
Re: Low Rule Round Feedback/Discussion
Maybe you're right, but I haven't experienced that gross misuse of power in a regular round in a long time.Malkevin wrote: Funfact: Low rules round wouldn't have meant shit in regards to the above sentence , even in a full round the HoP would've been within the rules and guidelines with that 7 minute sentence.
- Wed Jul 15, 2015 5:12 am
- Forum: Closed Policy Discussion
- Topic: Head Shaving
- Replies: 102
- Views: 24690
Re: Head Shaving
Its almost like people are attatched to their characters as a vehicle for roleplaying that you're fucking with in a very personal manner. I dunno guy. That still strikes me as pretty odd. It's just hair, you can fix it 90% of the time. If the station is fucked and you can't reach a mirror, then you...
- Wed Jul 15, 2015 4:55 am
- Forum: Coding Feedback
- Topic: Wizard rounds ending on wizard death
- Replies: 40
- Views: 9954
Re: Wizard rounds ending on wizard death
I believe this is a config setting. As usual with config settings, PM the host if you want to change them. The round just turns into extended when this config option is enabled and the wizard dies. No extra antagonists are spawned, so the shuttle is called because there's nothing to do. What I'm su...
- Wed Jul 15, 2015 3:17 am
- Forum: Coding Feedback
- Topic: Wizard rounds ending on wizard death
- Replies: 40
- Views: 9954
Wizard rounds ending on wizard death
To me this is just a waste of everyone's time. Why not just spawn another wizard and let another player have a chance at the role, until the station can't take it anymore and calls the shuttle?
- Tue Jul 14, 2015 8:09 pm
- Forum: For No Reason Trash
- Topic: psa: you can beat/strip lizards FNR--
- Replies: 48
- Views: 11367
Re: psa: you can beat/strip lizards FNR--
but that's just your opinion thoughScones wrote:shit furry bait
- Tue Jul 14, 2015 8:09 pm
- Forum: Coding Feedback
- Topic: You have been inactive for more than 10 minutes = disconnect
- Replies: 34
- Views: 10719
Re: You have been inactive for more than 10 minutes = discon
I'm not sure why people mind. If you're AFK for 10 minutes, you're clearly busy doing other things.
- Tue Jul 14, 2015 8:05 pm
- Forum: Closed Policy Discussion
- Topic: Head Shaving
- Replies: 102
- Views: 24690
Re: Head Shaving
I don't go around shaving people's heads in real life, if that's what you're concerned about. I don't even do it in the game. If I did do it IRL though, I somehow doubt the victim would murder me for it. The point is, murdering someone for shaving your head isn't fair escalation. It's grossly dispr...
- Tue Jul 14, 2015 8:02 pm
- Forum: Town Hall
- Topic: Low Rule Round Feedback/Discussion
- Replies: 21
- Views: 5605
Re: Low Rule Round Feedback/Discussion
Just a lot of griefing from everyone, security and heads of staff included. I didn't like being locked up for 7 minutes by the HoP for walking into a hand tele portal and ending up in his office, but releasing every virus in a forgotten virus crate felt pretty good afterward. Griefing is enjoyable u...
- Tue Jul 14, 2015 7:52 pm
- Forum: Off Topic
- Topic: True Detective Season 2
- Replies: 41
- Views: 9082
Re: True Detective Season 2
Spoiler:
- Tue Jul 14, 2015 7:48 pm
- Forum: Closed Policy Discussion
- Topic: Head Shaving
- Replies: 102
- Views: 24690
Re: Head Shaving
I don't go around shaving people's heads in real life, if that's what you're concerned about. I don't even do it in the game. If I did do it IRL though, I somehow doubt the victim would murder me for it. The point is, murdering someone for shaving your head isn't fair escalation. It's grossly dispro...
- Tue Jul 14, 2015 7:35 pm
- Forum: For No Reason Trash
- Topic: psa: you can beat/strip lizards FNR--
- Replies: 48
- Views: 11367
Re: psa: you can beat/strip lizards FNR--
This anti-lizard shit is so idiotic.
No, I don't play lizards. I don't have any interest in it. But being able to deny people access to key areas of the station/murder them for their race is fucking stupid and admins shouldn't condone it.
No, I don't play lizards. I don't have any interest in it. But being able to deny people access to key areas of the station/murder them for their race is fucking stupid and admins shouldn't condone it.
- Tue Jul 14, 2015 7:31 pm
- Forum: Closed Policy Discussion
- Topic: Head Shaving
- Replies: 102
- Views: 24690
Re: Head Shaving
This thread is extremely dumb. Head shaving is so benign and easy to fix that next you'll be calling people valid for equally benign things, like picking someone's pockets, slipping them or tabling them. Its not about head shaving your dunderhead, its about the broader question of "If x is a j...
- Tue Jul 14, 2015 12:09 am
- Forum: Ideas
- Topic: "Days since singularity broke free" board idea
- Replies: 26
- Views: 7107
Re: "Days since singularity broke free" board idea
It'd be nice if the PDA clock was updated to be consistent with this, i.e. each shift it advances one day. But then it'd be inconsistent with holidays, so I dunno.
- Tue Jul 14, 2015 12:04 am
- Forum: Closed Policy Discussion
- Topic: Head Shaving
- Replies: 102
- Views: 24690
Re: Head Shaving
This thread is extremely dumb. Head shaving is so benign and easy to fix that next you'll be calling people valid for equally benign things, like picking someone's pockets, slipping them or tabling them. This never used to be an issue until Ikarrus apparently independently decided to make it one a f...
- Sun Jul 12, 2015 7:39 am
- Forum: Coding Feedback
- Topic: Player spiders OP
- Replies: 15
- Views: 4661
Re: Player spiders OP
Having played a round this evening with normal spiders, I have to say that even those are pretty OP. Their venom combined with their bite is capable of critting after 3 or 4 hits, and the venom kills within a minute or two of crit. If you don't have a ranged weapon, and aren't near a doctor or medba...
- Sat Jul 11, 2015 6:23 am
- Forum: Coding Feedback
- Topic: (Proposal) Loyalty Implant Change
- Replies: 16
- Views: 2654
Re: (Proposal) Loyalty Implant Change
I appreciate what you're trying to do, but I don't think this change is necessary. The worst case scenario you provided would probably never happen, and you can still make out all the icons in it anyway. I'd probably be for this though if the icon looked better, but the blue clashes with the red and...
- Wed Jul 08, 2015 4:57 pm
- Forum: Ideas
- Topic: RE-ADD PRISON STATION
- Replies: 72
- Views: 16684
Re: RE-ADD PRISON STATION
https://dl.dropboxusercontent.com/u/95696802/gaschamber.png This isn't the first time I've seen you post this picture, and each time I'm bugged by the fact we're expected to accept that this elaborate setup has been created for an event that lasts about 20 seconds and isn't that impressive to begin...
- Wed Jul 08, 2015 2:43 pm
- Forum: Closed Policy Discussion
- Topic: [POLL] Ghosting
- Replies: 74
- Views: 16637
Re: Ghosting
You have to be a really shitty and vindictive person to want to stop someone getting back into the round simply because they did something worthy of perma in one of their roles.
- Wed Jul 08, 2015 2:36 pm
- Forum: Coding Feedback
- Topic: Staff of animation objects are too deadly
- Replies: 31
- Views: 6783
Re: Staff of animation objects are too deadly
It's a video game, so yeah, you'd expect there to be balance.CPTANT wrote:Balance -> wizard mode
HA.
- Wed Jul 08, 2015 4:42 am
- Forum: Ideas
- Topic: RE-ADD PRISON STATION
- Replies: 72
- Views: 16684
Re: RE-ADD PRISON STATION
Perma is where fun goes to die, so I can't imagine that removing it even further from the station could make it any more interesting.
- Wed Jul 08, 2015 4:35 am
- Forum: Coding Feedback
- Topic: Staff of animation objects are too deadly
- Replies: 31
- Views: 6783
Re: Staff of animation objects are too deadly
The reason for the incredulity in my previous response is because as Lumi has said, most players don't have ranged weapons, and one hit from an object is all it takes to make you move slower than them. As for avoiding them: most people don't have maintenance access, and all it takes is a few animate...
- Wed Jul 08, 2015 4:17 am
- Forum: Coding Feedback
- Topic: Staff of animation objects are too deadly
- Replies: 31
- Views: 6783
Re: Staff of animation objects are too deadly
These are where the melee armor nerfs hurt the worst, in such an oddly specific situation Why would the majority of players be wearing armour? You have every advantage over an animated object, access to ranged weapons, speed, intellect, etc. In no way are they "overpowered". Seriously?
- Wed Jul 08, 2015 12:14 am
- Forum: Coding Feedback
- Topic: Staff of animation objects are too deadly
- Replies: 31
- Views: 6783
Staff of animation objects are too deadly
So full disclosure, I just came from a round where I died 2 minutes in in a station full of corpses due to a bunch of animated grilles following people around and murdering them. This isn't a new problem though. This staff has been this way for years. It's very easy to wipe out an entire station wit...
- Tue Jul 07, 2015 2:13 pm
- Forum: Resolved Requests
- Topic: Forsakenme Fixed situation: Resolved through singilo
- Replies: 17
- Views: 4447
Re: Forsakenme Fixed situation: Resolved through singilo
So I can potentially make up baseless information on singulo and get people I don't like banned now? Neat. The information wasn't baseless. I quoted and linked the logs that showed him killing as a non-antag and that proved he wasn't an antagonist, which was contrary to what Corruptroulette had tol...
- Tue Jul 07, 2015 5:53 am
- Forum: Resolved Requests
- Topic: Forsakenme Fixed situation: Resolved through singilo
- Replies: 17
- Views: 4447
Re: Forsakenme Fixed situation: Resolved through singilo
Cut them some slack and give them the benefit of the doubt, instead of looking for problems to try to pick with them.
http://www.singulo.io/tg/res/44943.html#q45194
http://www.singulo.io/tg/res/44943.html#q45194
- Mon Jul 06, 2015 11:35 am
- Forum: Video Games
- Topic: Pathologic
- Replies: 11
- Views: 3160
Re: Pathologic
Been looking forward to this for a long time. Their Kickstarter updates are certainly a read.
- Mon Jul 06, 2015 3:55 am
- Forum: Coding Feedback
- Topic: Player spiders OP
- Replies: 15
- Views: 4661
Player spiders OP
What it says on the tin. They're fast, only take three or four hits to crit, and if they only get you once their venom will take care of the rest. If you don't have access to antitoxin or a sleeper nearby, then you're dead.
- Sun Jul 05, 2015 1:54 pm
- Forum: Coding Feedback
- Topic: Emagged airlocks should be easier to fix
- Replies: 15
- Views: 2990
Re: Emagged airlocks should be easier to fix
Here you go: https://github.com/tgstation/-tg-station/pull/9934Saegrimr wrote:I thought the sarcasm would be well received, oh well.
Got a link to that PR? I'm curious about it now.
- Sun Jul 05, 2015 12:37 pm
- Forum: Coding Feedback
- Topic: Emagged airlocks should be easier to fix
- Replies: 15
- Views: 2990
Re: Emagged airlocks should be easier to fix
I've often thought emagged doors should just bolt open and have the AI control wire cut, so engineers can fix them but AIs can't just bolt them closed again. There's been a PR up for nearly a month now giving RCDs extended functionality, too. This would include the ability to choose what access the...
- Sun Jul 05, 2015 11:41 am
- Forum: Coding Feedback
- Topic: Emagged airlocks should be easier to fix
- Replies: 15
- Views: 2990
Re: Emagged airlocks should be easier to fix
I've often thought emagged doors should just bolt open and have the AI control wire cut, so engineers can fix them but AIs can't just bolt them closed again. There's been a PR up for nearly a month now giving RCDs extended functionality, too. This would include the ability to choose what access the ...
- Sun Jul 05, 2015 11:40 am
- Forum: Coding Feedback
- Topic: Datum Based Antags Design Document (WIP/Preview)
- Replies: 77
- Views: 23295
Re: Datum Based Antags Design Document (WIP/Preview)
All these low chance antags mean very few people are going to get to play them very often. Adding more antags should mean people get to play antag more often, not less. Plus a lot of the gimped, weaker versions of antags you suggest just don't seem any fun to play. Cultists and revs without the abil...
- Sat Jul 04, 2015 10:33 pm
- Forum: Admin Feedback
- Topic: Vekter
- Replies: 185
- Views: 91510
Re: Vekter
There wasn't meant to be any roleplay in it. I'll admit that I need to make releasing plasma verboten next time, but I was very upfront with what the event would entail and most people ended up enjoying it. The reason I ask for feedback here is because it's easier to keep and read than it is for me...
- Sat Jul 04, 2015 10:31 pm
- Forum: General Chat
- Topic: Should hornygranny remain as headmin?
- Replies: 115
- Views: 34031
Re: Should hornygranny remain as headmin?
I went through the public logs and found that the last time hornygranny has logged into the game was on the 7th of June, that being twenty-six (26) days ago, from the logs he did some admin training, set someone on fire to kill them, and milled around. So essentially HG has been off for a month. Ob...