Search found 288 matches

by Amnestik
Fri Jul 24, 2015 1:18 pm
Forum: Coding Feedback
Topic: Hotkeys
Replies: 9
Views: 1948

Hotkeys

So I've wanted to add a couple of extra hotkeys to the game (resist and walk), but the number of reachable hotkeys is getting slim. While I'll probably go with B and H, they kind of stretch your hand and take a little while to press. I noticed hotkeys mode has a couple of duplicate hotkeys that I co...
by Amnestik
Thu Jul 23, 2015 8:55 am
Forum: Video Games
Topic: What are you nerds playing?
Replies: 3331
Views: 871855

Re: What are you faggots playing?

Gunpoint is pretty good. First game I've finished in awhile.

Tried 60 Seconds and Guild of Dungeoneering. But I dunno, too much fuckery. Just let me do the good things.
by Amnestik
Thu Jul 23, 2015 8:52 am
Forum: Off Topic
Topic: True Detective Season 2
Replies: 41
Views: 9082

Re: True Detective Season 2

don't they call it an evidence lockup

as a fervent security player i'd expect you to know that

e: i was durnk
by Amnestik
Thu Jul 23, 2015 8:48 am
Forum: Off Topic
Topic: what shows are you watching?
Replies: 55
Views: 13556

Re: what shows are you watching?

:D
by Amnestik
Thu Jul 23, 2015 8:34 am
Forum: Coding Feedback
Topic: Blob
Replies: 9
Views: 2349

Blob

Either you lose early or your victory is a foregone conclusion for the next 20 minutes (i.e. the xenomorph school of game design).

Oh, and the pre-selected blob spawn points leftover from NPC blobs are hardly ideal places for player blobs to spawn at.

Just some thoughts.
by Amnestik
Tue Jul 21, 2015 12:03 am
Forum: Closed Policy Discussion
Topic: Shredding Security Policy
Replies: 67
Views: 14300

Re: Shredding Security Policy

Both security and the greytiders were really shitty in the low rules round I played, so this seems like a pretty dumb idea.

It was absolute chaos and nobody had time to treat other people fairly, so everyone was fucking everyone else over. This is fun occasionally, but it gets wearisome after awhile.
by Amnestik
Mon Jul 20, 2015 11:12 pm
Forum: Closed Policy Discussion
Topic: Leaving banana peels in shuttle entrance airlocks
Replies: 16
Views: 3672

Re: Leaving banana peels in shuttle entrance airlocks

oranges wrote:Just get the fuck out
Why? For complaining about *rdm which has been against the rules *since probably /tg/'s inception?

Maybe you should get the fuck back to Nox.
by Amnestik
Mon Jul 20, 2015 4:23 am
Forum: Spriting and Mapping
Topic: MetaStation Thread (v41J 11/05/2015)
Replies: 197
Views: 88927

Re: MetaStation (v41D 17/07) and Mapping Guide

Kind of wish the weapons at Centcom didn't include tasers or other stun weapons, because they kind of ruin the fun. I love maintenance on this map, always have. Finally there's enough room and confusion for antags to have clandestine meetings/bases in maint without security/valid hunters/random crew...
by Amnestik
Sun Jul 19, 2015 5:52 am
Forum: Closed Policy Discussion
Topic: New primary/roleplay rules.
Replies: 29
Views: 6122

Re: New primary/roleplay rules.

Haven't read the thread because reading's hard, but don't we already have this? Aren't players already warned for first-time offences if they genuinely don't know that what they did was wrong? I'd prefer to keep the list of precedents and policies public so players can actually verify that what they...
by Amnestik
Sun Jul 19, 2015 5:47 am
Forum: Closed Policy Discussion
Topic: Leaving banana peels in shuttle entrance airlocks
Replies: 16
Views: 3672

Re: Leaving banana peels in shuttle entrance airlocks

I have no qualms with banana peels anywhere on the shuttle other than the entryway. I don't care about being slipped or tabled on the shuttle, only about being prevented from boarding by someone hoping to get away with stranding/spacing a guy because the admins won't be able to tell who left the pee...
by Amnestik
Sun Jul 19, 2015 2:05 am
Forum: Coding Feedback
Topic: Tabling
Replies: 30
Views: 5775

Re: Tabling

Why was this silently nerfed? There's actually a changelog entry for it, though I'm not sure if it was added before or after this thread was made. In saying that, there probably should've been a player feedback thread made before this was pulled. It seems to be the done thing with most controversia...
by Amnestik
Sun Jul 19, 2015 1:58 am
Forum: Coding Feedback
Topic: Body fire is underpowered
Replies: 12
Views: 2148

Body fire is underpowered

Seriously, you can remain on fire for like 20 seconds now without being critted, and body fire even extinguishes itself now. I thought it had been changed to wreck your posessions after ten seconds, but having witnessed someone on fire for at least 20 seconds today, it didn't happen. The wrecking po...
by Amnestik
Fri Jul 17, 2015 12:30 am
Forum: Former Admins
Topic: [No Longer Admin] TechnoAlchemist
Replies: 49
Views: 14341

Re: TechnoAlchemist

I adminhelped about two murders. He answered stealthminned (at least I'm assuming it was him, based on follow-up PMs the following round where he wasn't stealthminned), calling them funny and saying he didn't consider two people being spaced off the shuttle shuttle grief because it had been caused b...
by Amnestik
Fri Jul 17, 2015 12:23 am
Forum: Closed Policy Discussion
Topic: Leaving banana peels in shuttle entrance airlocks
Replies: 16
Views: 3672

Leaving banana peels in shuttle entrance airlocks

Just came from a round where I and some other guy reached the shuttle last second, only to be spaced because someone had left a large banana peel under one of the entrance airlocks. I adminhelped it, and the anonymous admin who answered it called it funny and said they didn't really consider it to b...
by Amnestik
Wed Jul 15, 2015 5:29 am
Forum: Ideas
Topic: "Days since singularity broke free" board idea
Replies: 26
Views: 7107

Re: "Days since singularity broke free" board idea

The date and year the game takes place in is always equal to the date and year the server is located in + 540 years. The time is just the round timer + 11 hours because coders like to make things complicated. I know. It's in sync with the server's local time, and as such shift start alternates betw...
by Amnestik
Wed Jul 15, 2015 5:23 am
Forum: Coding Feedback
Topic: You have been inactive for more than 10 minutes = disconnect
Replies: 34
Views: 10719

Re: You have been inactive for more than 10 minutes = discon

Jeb wrote:
Amnestik wrote:I'm not sure why people mind. If you're AFK for 10 minutes, you're clearly busy doing other things.
Or you died a tragic death and are tabbed out of the game waiting for the round to end?
Even though ghosts aren't kicked, why should inactive observers hold a place that new joiners might want?
by Amnestik
Wed Jul 15, 2015 5:21 am
Forum: Closed Policy Discussion
Topic: Head Shaving
Replies: 102
Views: 24690

Re: Head Shaving

I'm not encouraging anything. I'm just not punishing people for retaliating. It really depends on what sort of retaliation you're allowing. Shaving someone's head isn't on the same level as murder, surely. I can understand beating the person for it, but taking them out of the round seems obviously ...
by Amnestik
Wed Jul 15, 2015 5:17 am
Forum: Town Hall
Topic: Low Rule Round Feedback/Discussion
Replies: 21
Views: 5605

Re: Low Rule Round Feedback/Discussion

Malkevin wrote: Funfact: Low rules round wouldn't have meant shit in regards to the above sentence , even in a full round the HoP would've been within the rules and guidelines with that 7 minute sentence.
Maybe you're right, but I haven't experienced that gross misuse of power in a regular round in a long time.
by Amnestik
Wed Jul 15, 2015 5:12 am
Forum: Closed Policy Discussion
Topic: Head Shaving
Replies: 102
Views: 24690

Re: Head Shaving

Its almost like people are attatched to their characters as a vehicle for roleplaying that you're fucking with in a very personal manner. I dunno guy. That still strikes me as pretty odd. It's just hair, you can fix it 90% of the time. If the station is fucked and you can't reach a mirror, then you...
by Amnestik
Wed Jul 15, 2015 4:55 am
Forum: Coding Feedback
Topic: Wizard rounds ending on wizard death
Replies: 40
Views: 9954

Re: Wizard rounds ending on wizard death

I believe this is a config setting. As usual with config settings, PM the host if you want to change them. The round just turns into extended when this config option is enabled and the wizard dies. No extra antagonists are spawned, so the shuttle is called because there's nothing to do. What I'm su...
by Amnestik
Wed Jul 15, 2015 3:17 am
Forum: Coding Feedback
Topic: Wizard rounds ending on wizard death
Replies: 40
Views: 9954

Wizard rounds ending on wizard death

To me this is just a waste of everyone's time. Why not just spawn another wizard and let another player have a chance at the role, until the station can't take it anymore and calls the shuttle?
by Amnestik
Tue Jul 14, 2015 8:09 pm
Forum: For No Reason Trash
Topic: psa: you can beat/strip lizards FNR--
Replies: 48
Views: 11367

Re: psa: you can beat/strip lizards FNR--

Scones wrote:shit furry bait
but that's just your opinion though
by Amnestik
Tue Jul 14, 2015 8:09 pm
Forum: Coding Feedback
Topic: You have been inactive for more than 10 minutes = disconnect
Replies: 34
Views: 10719

Re: You have been inactive for more than 10 minutes = discon

I'm not sure why people mind. If you're AFK for 10 minutes, you're clearly busy doing other things.
by Amnestik
Tue Jul 14, 2015 8:05 pm
Forum: Closed Policy Discussion
Topic: Head Shaving
Replies: 102
Views: 24690

Re: Head Shaving

I don't go around shaving people's heads in real life, if that's what you're concerned about. I don't even do it in the game. If I did do it IRL though, I somehow doubt the victim would murder me for it. The point is, murdering someone for shaving your head isn't fair escalation. It's grossly dispr...
by Amnestik
Tue Jul 14, 2015 8:02 pm
Forum: Town Hall
Topic: Low Rule Round Feedback/Discussion
Replies: 21
Views: 5605

Re: Low Rule Round Feedback/Discussion

Just a lot of griefing from everyone, security and heads of staff included. I didn't like being locked up for 7 minutes by the HoP for walking into a hand tele portal and ending up in his office, but releasing every virus in a forgotten virus crate felt pretty good afterward. Griefing is enjoyable u...
by Amnestik
Tue Jul 14, 2015 7:52 pm
Forum: Off Topic
Topic: True Detective Season 2
Replies: 41
Views: 9082

Re: True Detective Season 2

Spoiler:
That shoot-out. Dear lord, so contrived.
by Amnestik
Tue Jul 14, 2015 7:48 pm
Forum: Closed Policy Discussion
Topic: Head Shaving
Replies: 102
Views: 24690

Re: Head Shaving

I don't go around shaving people's heads in real life, if that's what you're concerned about. I don't even do it in the game. If I did do it IRL though, I somehow doubt the victim would murder me for it. The point is, murdering someone for shaving your head isn't fair escalation. It's grossly dispro...
by Amnestik
Tue Jul 14, 2015 7:35 pm
Forum: For No Reason Trash
Topic: psa: you can beat/strip lizards FNR--
Replies: 48
Views: 11367

Re: psa: you can beat/strip lizards FNR--

This anti-lizard shit is so idiotic.

No, I don't play lizards. I don't have any interest in it. But being able to deny people access to key areas of the station/murder them for their race is fucking stupid and admins shouldn't condone it.
by Amnestik
Tue Jul 14, 2015 7:31 pm
Forum: Closed Policy Discussion
Topic: Head Shaving
Replies: 102
Views: 24690

Re: Head Shaving

This thread is extremely dumb. Head shaving is so benign and easy to fix that next you'll be calling people valid for equally benign things, like picking someone's pockets, slipping them or tabling them. Its not about head shaving your dunderhead, its about the broader question of "If x is a j...
by Amnestik
Tue Jul 14, 2015 12:09 am
Forum: Ideas
Topic: "Days since singularity broke free" board idea
Replies: 26
Views: 7107

Re: "Days since singularity broke free" board idea

It'd be nice if the PDA clock was updated to be consistent with this, i.e. each shift it advances one day. But then it'd be inconsistent with holidays, so I dunno.
by Amnestik
Tue Jul 14, 2015 12:04 am
Forum: Closed Policy Discussion
Topic: Head Shaving
Replies: 102
Views: 24690

Re: Head Shaving

This thread is extremely dumb. Head shaving is so benign and easy to fix that next you'll be calling people valid for equally benign things, like picking someone's pockets, slipping them or tabling them. This never used to be an issue until Ikarrus apparently independently decided to make it one a f...
by Amnestik
Sun Jul 12, 2015 7:39 am
Forum: Coding Feedback
Topic: Player spiders OP
Replies: 15
Views: 4661

Re: Player spiders OP

Having played a round this evening with normal spiders, I have to say that even those are pretty OP. Their venom combined with their bite is capable of critting after 3 or 4 hits, and the venom kills within a minute or two of crit. If you don't have a ranged weapon, and aren't near a doctor or medba...
by Amnestik
Sat Jul 11, 2015 6:23 am
Forum: Coding Feedback
Topic: (Proposal) Loyalty Implant Change
Replies: 16
Views: 2654

Re: (Proposal) Loyalty Implant Change

I appreciate what you're trying to do, but I don't think this change is necessary. The worst case scenario you provided would probably never happen, and you can still make out all the icons in it anyway. I'd probably be for this though if the icon looked better, but the blue clashes with the red and...
by Amnestik
Wed Jul 08, 2015 4:57 pm
Forum: Ideas
Topic: RE-ADD PRISON STATION
Replies: 72
Views: 16684

Re: RE-ADD PRISON STATION

https://dl.dropboxusercontent.com/u/95696802/gaschamber.png This isn't the first time I've seen you post this picture, and each time I'm bugged by the fact we're expected to accept that this elaborate setup has been created for an event that lasts about 20 seconds and isn't that impressive to begin...
by Amnestik
Wed Jul 08, 2015 2:43 pm
Forum: Closed Policy Discussion
Topic: [POLL] Ghosting
Replies: 74
Views: 16637

Re: Ghosting

You have to be a really shitty and vindictive person to want to stop someone getting back into the round simply because they did something worthy of perma in one of their roles.
by Amnestik
Wed Jul 08, 2015 2:36 pm
Forum: Coding Feedback
Topic: Staff of animation objects are too deadly
Replies: 31
Views: 6783

Re: Staff of animation objects are too deadly

CPTANT wrote:Balance -> wizard mode

HA.
It's a video game, so yeah, you'd expect there to be balance.
by Amnestik
Wed Jul 08, 2015 4:42 am
Forum: Ideas
Topic: RE-ADD PRISON STATION
Replies: 72
Views: 16684

Re: RE-ADD PRISON STATION

Perma is where fun goes to die, so I can't imagine that removing it even further from the station could make it any more interesting.
by Amnestik
Wed Jul 08, 2015 4:35 am
Forum: Coding Feedback
Topic: Staff of animation objects are too deadly
Replies: 31
Views: 6783

Re: Staff of animation objects are too deadly

The reason for the incredulity in my previous response is because as Lumi has said, most players don't have ranged weapons, and one hit from an object is all it takes to make you move slower than them. As for avoiding them: most people don't have maintenance access, and all it takes is a few animate...
by Amnestik
Wed Jul 08, 2015 4:17 am
Forum: Coding Feedback
Topic: Staff of animation objects are too deadly
Replies: 31
Views: 6783

Re: Staff of animation objects are too deadly

These are where the melee armor nerfs hurt the worst, in such an oddly specific situation Why would the majority of players be wearing armour? You have every advantage over an animated object, access to ranged weapons, speed, intellect, etc. In no way are they "overpowered". Seriously?
by Amnestik
Wed Jul 08, 2015 12:14 am
Forum: Coding Feedback
Topic: Staff of animation objects are too deadly
Replies: 31
Views: 6783

Staff of animation objects are too deadly

So full disclosure, I just came from a round where I died 2 minutes in in a station full of corpses due to a bunch of animated grilles following people around and murdering them. This isn't a new problem though. This staff has been this way for years. It's very easy to wipe out an entire station wit...
by Amnestik
Tue Jul 07, 2015 2:13 pm
Forum: Resolved Requests
Topic: Forsakenme Fixed situation: Resolved through singilo
Replies: 17
Views: 4447

Re: Forsakenme Fixed situation: Resolved through singilo

So I can potentially make up baseless information on singulo and get people I don't like banned now? Neat. The information wasn't baseless. I quoted and linked the logs that showed him killing as a non-antag and that proved he wasn't an antagonist, which was contrary to what Corruptroulette had tol...
by Amnestik
Tue Jul 07, 2015 5:53 am
Forum: Resolved Requests
Topic: Forsakenme Fixed situation: Resolved through singilo
Replies: 17
Views: 4447

Re: Forsakenme Fixed situation: Resolved through singilo

Cut them some slack and give them the benefit of the doubt, instead of looking for problems to try to pick with them.

http://www.singulo.io/tg/res/44943.html#q45194
by Amnestik
Mon Jul 06, 2015 11:35 am
Forum: Video Games
Topic: Pathologic
Replies: 11
Views: 3160

Re: Pathologic

Been looking forward to this for a long time. Their Kickstarter updates are certainly a read.
by Amnestik
Mon Jul 06, 2015 3:55 am
Forum: Coding Feedback
Topic: Player spiders OP
Replies: 15
Views: 4661

Player spiders OP

What it says on the tin. They're fast, only take three or four hits to crit, and if they only get you once their venom will take care of the rest. If you don't have access to antitoxin or a sleeper nearby, then you're dead.
by Amnestik
Sun Jul 05, 2015 1:54 pm
Forum: Coding Feedback
Topic: Emagged airlocks should be easier to fix
Replies: 15
Views: 2990

Re: Emagged airlocks should be easier to fix

Saegrimr wrote:I thought the sarcasm would be well received, oh well.

Got a link to that PR? I'm curious about it now.
Here you go: https://github.com/tgstation/-tg-station/pull/9934
by Amnestik
Sun Jul 05, 2015 12:37 pm
Forum: Coding Feedback
Topic: Emagged airlocks should be easier to fix
Replies: 15
Views: 2990

Re: Emagged airlocks should be easier to fix

I've often thought emagged doors should just bolt open and have the AI control wire cut, so engineers can fix them but AIs can't just bolt them closed again. There's been a PR up for nearly a month now giving RCDs extended functionality, too. This would include the ability to choose what access the...
by Amnestik
Sun Jul 05, 2015 11:41 am
Forum: Coding Feedback
Topic: Emagged airlocks should be easier to fix
Replies: 15
Views: 2990

Re: Emagged airlocks should be easier to fix

I've often thought emagged doors should just bolt open and have the AI control wire cut, so engineers can fix them but AIs can't just bolt them closed again. There's been a PR up for nearly a month now giving RCDs extended functionality, too. This would include the ability to choose what access the ...
by Amnestik
Sun Jul 05, 2015 11:40 am
Forum: Coding Feedback
Topic: Datum Based Antags Design Document (WIP/Preview)
Replies: 77
Views: 23295

Re: Datum Based Antags Design Document (WIP/Preview)

All these low chance antags mean very few people are going to get to play them very often. Adding more antags should mean people get to play antag more often, not less. Plus a lot of the gimped, weaker versions of antags you suggest just don't seem any fun to play. Cultists and revs without the abil...
by Amnestik
Sat Jul 04, 2015 10:33 pm
Forum: Admin Feedback
Topic: Vekter
Replies: 185
Views: 91510

Re: Vekter

There wasn't meant to be any roleplay in it. I'll admit that I need to make releasing plasma verboten next time, but I was very upfront with what the event would entail and most people ended up enjoying it. The reason I ask for feedback here is because it's easier to keep and read than it is for me...
by Amnestik
Sat Jul 04, 2015 10:31 pm
Forum: General Chat
Topic: Should hornygranny remain as headmin?
Replies: 115
Views: 34031

Re: Should hornygranny remain as headmin?

I went through the public logs and found that the last time hornygranny has logged into the game was on the 7th of June, that being twenty-six (26) days ago, from the logs he did some admin training, set someone on fire to kill them, and milled around. So essentially HG has been off for a month. Ob...