Your decision was premature and showed a lack of understanding of the situationShaps wrote:Not to get too heavily into this because this isn't a formal complaint, but that thread wasn't really closed prematurely, I should have locked it after my post honestly
Search found 288 matches
- Sun Jan 31, 2016 3:33 am
- Forum: Admin Feedback
- Topic: NikNakFlak
- Replies: 233
- Views: 85008
Re: NikNakFlak
- Sat Jan 30, 2016 11:45 pm
- Forum: Admin Feedback
- Topic: NikNakFlak
- Replies: 233
- Views: 85008
Re: NikNakFlak
The first syllables of stalks and shit are st and sh, NikNak Also thank you for admitting to stalking me And here But why do you think I'm shit? And why do you stalk me in particular, when I doubt I'm the only player you consider shit? That's what I don't get. I never did anything to you to provoke ...
- Sat Jan 30, 2016 9:13 pm
- Forum: Ideas
- Topic: CARROTS IDEA
- Replies: 31
- Views: 4178
Re: CARROTS IDEA
this was a retarded idea
i've always wanted makeshift knives for those without access which they can pocket, but a sharpened carrot is brain damaged
i've always wanted makeshift knives for those without access which they can pocket, but a sharpened carrot is brain damaged
- Sat Jan 30, 2016 9:12 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 962953
Re: Minor Suggestions
i kin do it so u kan toPKPenguin321 wrote:you can already do this if you're quickTheNightingale wrote:Reverse-pickpocketing an inactive grenade into someone's pocket should prime it for activation. (Walk up to someone, plant a minibomb in their pocket, then run.)
- Sat Jan 30, 2016 9:06 pm
- Forum: Admin Feedback
- Topic: NikNakFlak
- Replies: 233
- Views: 85008
Re: NikNakFlak
This weirdo follows me around in OOC, the forums and GitHub and either shits in my mouth or uses his inexplicable forum powers to close my threads prematurely. Not even sure why he has a grudge against me, I've never shat on him before. He's like 12 years old in SS13 terms, irrelevant, and acts unde...
- Sat Jan 30, 2016 6:44 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1070791
Re: ITT: We make shitty suggestions and come up with poor id
One/two hit crit guns like in Counter-Strike
- Sat Jan 30, 2016 6:34 am
- Forum: Off Topic
- Topic: super hero shows
- Replies: 9
- Views: 1584
Re: super hero shows
no
they're bad
they're bad
Re: Music
The Knick's soundtracks are wondrous
Great for walking feeling shit to
[youtube]DDkN7xV3Xe4[/youtube]
[youtube]KtWMVSGGi-U[/youtube]
The above track is amazing
Utopia's were pretty great too - shame it got cancelled, along with the proposed Fincher remake
Great for walking feeling shit to
[youtube]DDkN7xV3Xe4[/youtube]
[youtube]KtWMVSGGi-U[/youtube]
The above track is amazing
Utopia's were pretty great too - shame it got cancelled, along with the proposed Fincher remake
- Tue Jan 26, 2016 2:43 pm
- Forum: General Chat
- Topic: Is there anyway to discourage valid hunting?
- Replies: 60
- Views: 16428
Re: Is there anyway to discourage valid hunting?
Make the game more centred around teamwork and less around PvP. Exadv1 checked in a couple of years ago with an idea for a shift in the game's graphical perspective and commented on how he was amused it had become so PvP oriented when he had originally intended it to be more PvE. Not saying I agree ...
- Tue Jan 26, 2016 2:17 pm
- Forum: Coding Feedback
- Topic: A lot of modes are disabled (but do they suck?)
- Replies: 49
- Views: 9418
Re: A lot of modes are disabled (but do they suck?)
find the pull that reworked them to the state they're currently in
revert it
revert it
- Tue Jan 26, 2016 2:10 pm
- Forum: Coding Feedback
- Topic: Slaughter demons' instakill isn't very fun
- Replies: 5
- Views: 1248
- Tue Jan 26, 2016 1:24 pm
- Forum: Video Games
- Topic: Fallout 4 - It's Happening
- Replies: 456
- Views: 109036
Re: Fallout 4 - It's Happening
when is
geck
mods already make the game playable
and dare i say it
fun!
so give us the geck so i can get motivated to finish it
geck
mods already make the game playable
and dare i say it
fun!
so give us the geck so i can get motivated to finish it
- Tue Jan 26, 2016 1:20 pm
- Forum: Coding Feedback
- Topic: A lot of modes are disabled (but do they suck?)
- Replies: 49
- Views: 9418
Re: A lot of modes are disabled (but do they suck?)
They probably did suck but what we have now sucks for different reasons
At least some variation would spice up the rounds
At least some variation would spice up the rounds
- Tue Jan 26, 2016 1:19 pm
- Forum: Coding Feedback
- Topic: Slaughter demons' instakill isn't very fun
- Replies: 5
- Views: 1248
Re: Slaughter demons' instakill isn't very fun
It is IDPN. It's balance feedback.Shaps wrote:I thought this was gonna be IDPN, but getting literally dragged to hell and having to fight your way back would actually pretty freaking cool
I dunno if it's actually plausible to make or not though
- Tue Jan 26, 2016 10:33 am
- Forum: Coding Feedback
- Topic: tgui random airlock wires
- Replies: 51
- Views: 11003
Re: tgui random airlock wires
plz fix
i've got eye problems and finding the right wire was difficult enough already
that ui has always been shitty and this, while making it prettier, didn't improve its usability
i've got eye problems and finding the right wire was difficult enough already
that ui has always been shitty and this, while making it prettier, didn't improve its usability
- Tue Jan 26, 2016 10:31 am
- Forum: Coding Feedback
- Topic: Slaughter demons' instakill isn't very fun
- Replies: 5
- Views: 1248
Slaughter demons' instakill isn't very fun
I'm not suggesting you get turned into some sort of slaughter demon underling or a slaughter demon themselves, but a non-lethal punishment for getting dragged into blood would be preferable to an instagib. Far more interesting too. They've been nerfed to be slow, but they hit pretty hard so it only ...
- Tue Jan 26, 2016 5:56 am
- Forum: Spriting and Mapping
- Topic: Human Sprites: What can be improved?
- Replies: 53
- Views: 17828
Re: Human Sprites: What can be improved?
Let dudes choose dick size
But only if they're BYOND members ;^)
But only if they're BYOND members ;^)
- Mon Jan 25, 2016 2:24 pm
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3341
- Views: 876833
Re: What are you faggots playing?
I reinstalled Garry's Mod for some godforsaken reason and got to experience what life in Australia is like. A player was hacking and the Australian teenagers on the server weren't very happy about it. The combination of their whiny, high-pitched voices, liberal use of the word faggot, and unimaginat...
- Sun Jan 24, 2016 11:58 pm
- Forum: Off Topic
- Topic: 2016: Year In Progress
- Replies: 77
- Views: 17524
Re: 2016: Year In Progress
Some improvements, but it seems like there's a lot of feeling like garbage.
I'm trying harder, which is, well, hard.
This heat is fucking unbearable too, makes doing anything but sitting on the computer in front of a fan drinking cold water twice as hard.
I'm trying harder, which is, well, hard.
This heat is fucking unbearable too, makes doing anything but sitting on the computer in front of a fan drinking cold water twice as hard.
- Sun Jan 24, 2016 11:51 pm
- Forum: General Chat
- Topic: What removed features/items/glitches do you miss?
- Replies: 148
- Views: 32867
Re: What removed features/items/glitches do you miss?
bugs, or accidental gameplay improvements?
- Sun Jan 24, 2016 11:03 pm
- Forum: Video Games
- Topic: Lets finish HL1 this Sunday - in Sven's Coop
- Replies: 23
- Views: 5596
Re: Lets finish HL1 this Sunday - in Sven's Coop
I'd give playing a try.
I hosted Minecraft once (I know) for a friend and I and I had to open the ports on my modem/router/thing for it to work. Simple, but annoying. Did you check the port you're using is open?
I hosted Minecraft once (I know) for a friend and I and I had to open the ports on my modem/router/thing for it to work. Simple, but annoying. Did you check the port you're using is open?
- Sat Jan 23, 2016 11:24 pm
- Forum: Video Games
- Topic: Lets finish HL1 this Sunday - in Sven's Coop
- Replies: 23
- Views: 5596
Re: Lets finish HL1 this Sunday - in Sven's Coop
This sounds great.
- Sat Jan 23, 2016 6:57 am
- Forum: Coding Feedback
- Topic: Server seems to be boring?
- Replies: 15
- Views: 3304
Re: Server seems to be boring?
I did for ages actually, only really started playing again this month. So much new content to catch up on.
- Sat Jan 23, 2016 6:26 am
- Forum: Coding Feedback
- Topic: Server seems to be boring?
- Replies: 15
- Views: 3304
Server seems to be boring?
Maybe this is a personal problem, but I've been finding the game pretty boring lately. It seems there's always something killing the entire station, usually the unbalanced newer stuff, sometimes some of the older stuff (which may have been buffed - not sure) which leads to either jobs interrupted by...
- Sat Jan 23, 2016 2:18 am
- Forum: Coding Feedback
- Topic: Tesla needs to be toned down
- Replies: 111
- Views: 22482
Re: Tesla needs to be toned down
The complaint was the instakill without warning, so why change anything else
I mean maybe bring the power generated down a little to match it being a little less deadly but that's all that needs to be done
I mean maybe bring the power generated down a little to match it being a little less deadly but that's all that needs to be done
- Fri Jan 22, 2016 5:49 pm
- Forum: Off Topic
- Topic: what shows are you watching?
- Replies: 55
- Views: 13630
Re: what shows are you watching?
Nothing since The Knick ended Really well-written, depressing and in some parts (for me at least) emotionally taxing show Darker than The Sopranos, or even Boardwalk Empire, which is saying something Fantastic soundtrack Gotta thank Anon for mentioning it in another thread (edit: actually on page 1)...
- Thu Jan 21, 2016 7:43 pm
- Forum: Coding Feedback
- Topic: Tesla needs to be toned down
- Replies: 111
- Views: 22482
Re: Tesla needs to be toned down
I was just saying to my friendly in deadchat how it's not got a lot of counterplay if it murders you as soon as you see it. Like, give people at least a second to run out of its range. Bearing in mind different people have different amounts of lag, and buttons don't always register, etc. tl;dr i ded...
- Sun Jan 17, 2016 11:26 pm
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3341
- Views: 876833
Re: What are you faggots playing?
F4
with mods
it's no good without them
can't wait for the geck, it'll be goty 2015
and '16 most likely
with mods
it's no good without them
can't wait for the geck, it'll be goty 2015
and '16 most likely
- Sun Jan 17, 2016 10:03 pm
- Forum: Resolved Requests
- Topic: Zeela Takk/Atticat - demoting an officer for arresting a cri
- Replies: 17
- Views: 8407
Re: Zeela Takk/Atticat - demoting an officer for arresting a
I'd like to request an admin resolve this if that's okay. Thanks.
- Fri Jan 15, 2016 1:11 am
- Forum: Off Topic
- Topic: Alan Rickman (Hans Gruber, Severus Snape) died
- Replies: 10
- Views: 2379
Re: Alan Rickman (Hans Gruber, Severus Snape) died
Goddamn
Slow down on the death, celebrities
Slow down on the death, celebrities
- Fri Jan 15, 2016 1:07 am
- Forum: Resolved Requests
- Topic: Zeela Takk/Atticat - demoting an officer for arresting a cri
- Replies: 17
- Views: 8407
Re: Zeela Takk/Atticat - demoting an officer for arresting a
Had I seen the 'order', (didn't through a combination of bad eyesight and preoccupation getting Anda before she was allowed to run away), I wouldn't have stopped because it would've allowed her to run, perhaps never to be seen again. The latter has happened multiple times in my experience. However, ...
- Thu Jan 14, 2016 7:30 am
- Forum: Resolved Requests
- Topic: Zeela Takk/Atticat - demoting an officer for arresting a cri
- Replies: 17
- Views: 8407
Re: Zeela Takk/Atticat - demoting an officer for arresting a
I didn't witness Anda Lucia taking Maricio's ID, but you can be sure I would have granted him leeway if he had told me. Uh, I did. It's in the logs. I'm pretty sure I said it twice, once after she was dragged away when I was trying to arrest her, and then again after you brigged me for arresting he...
- Thu Jan 14, 2016 1:34 am
- Forum: Resolved Requests
- Topic: Zeela Takk/Atticat - demoting an officer for arresting a cri
- Replies: 17
- Views: 8407
Re: Zeela Takk/Atticat - round in progress
I had to go at 1pm.
- Thu Jan 14, 2016 12:14 am
- Forum: Video Games
- Topic: Universim: What Spore could have been?
- Replies: 25
- Views: 4881
Re: Universim: What Spore could have been?
>early access
- Thu Jan 14, 2016 12:05 am
- Forum: Resolved Requests
- Topic: Zeela Takk/Atticat - demoting an officer for arresting a cri
- Replies: 17
- Views: 8407
Zeela Takk/Atticat - demoting an officer for arresting a cri
Your byond account: Amnestik Your character name: Mauricio Best Their character name: Zeela Takk Their byond account(optional, but useful if you can provide it): Atticat Server and time: Sybil, ~12:45pm UTC+13 Logs and/or screenshots: Description of what happened: Joined for my bi-monthly 20 minute ...
- Sat Dec 26, 2015 10:15 pm
- Forum: Ideas
- Topic: Traitor's pocket motion detector to facilitate stealth
- Replies: 5
- Views: 946
Traitor's pocket motion detector to facilitate stealth
Detects motion in a wider radius than the character's view range, to facilitate stealth as a valid strategy during higher population rounds, as an alternative to "pre-emptively murder all the men," gameplay which is most fun when a game's respawn/restart time doesn't stretch into the >10 m...
- Fri Nov 06, 2015 4:49 am
- Forum: General Chat
- Topic: hi kor
- Replies: 22
- Views: 7324
Re: hi kor
ha what a fagCharlieShinu wrote:colonic man you were just a branch off of something me, austin, napkin, sawrge and rook started , you and that other guy joe
ugly ass
- Fri Oct 30, 2015 9:25 am
- Forum: General Chat
- Topic: What removed features/items/glitches do you miss?
- Replies: 148
- Views: 32867
Re: What removed features/items/glitches do you miss?
Gotta admit though, chloral in hypospray + drag to virology disposal pretty cheap
- Thu Oct 29, 2015 4:58 pm
- Forum: Coding
- Topic: Question about making supply request list update on click
- Replies: 0
- Views: 1265
Question about making supply request list update on click
So cargo supply consoles have been frustratingly slow when ordering things in bulk for years now, due to the confirmation screensaf you order something/confirm an order/decline a request/etc. I commented them out to see if just removing the code would work without a hitch, which it did, except now c...
- Thu Oct 29, 2015 4:33 pm
- Forum: General Chat
- Topic: What removed features/items/glitches do you miss?
- Replies: 148
- Views: 32867
Re: What removed features/items/glitches do you miss?
chloral
roburgers
xenoburgers
uterus
public autolathe
cloakers
thermals
bigger/no bombcap
paranoia
atmosphere
roburgers
xenoburgers
uterus
public autolathe
cloakers
thermals
bigger/no bombcap
paranoia
atmosphere
- Thu Oct 29, 2015 4:10 pm
- Forum: Video Games
- Topic: Undertale
- Replies: 706
- Views: 189525
Re: Undertale
Half an hour is all it takes to establish the quality of something's writing. Really, you can pretty much judge in the first 5 or 10 minutes of something how good someone's writing is. I'm happy it was up to your standard though. I don't know how people find the same turn-based "ATTACK-ITEM-ABI...
- Thu Oct 29, 2015 3:54 pm
- Forum: Video Games
- Topic: Undertale
- Replies: 706
- Views: 189525
Re: Undertale
this game has the same boring combat as 100's of others, and attempts to mix it up with a bullet hell minigame that's equally as boring games like earthbound and LISA make up for their similar boring combat systems with witty and idiosyncratic writing which makes you want to keep playing, which this...
- Thu Oct 29, 2015 3:30 pm
- Forum: Video Games
- Topic: Fallout 4 - It's Happening
- Replies: 456
- Views: 109036
Re: Fallout 4 - It's Happening
> Skills are indeed gone, with their effects rolled into a bounteous system of perks with levels of their own.
well you fucked it
e:
https://bethesda.net/?#en/events/game/f ... 5/09/24/31
actually mite be k
well you fucked it
e:
https://bethesda.net/?#en/events/game/f ... 5/09/24/31
actually mite be k
- Thu Oct 29, 2015 3:17 pm
- Forum: Video Games
- Topic: Pathologic
- Replies: 11
- Views: 3167
Re: Pathologic
OFFICIAL RE-RELEASE WITH IN-HOUSE RETRANSLATION AND "HD" GRAPHICS (so probably superficial texture upgrades that look worse than the old ones, but at least you can play it at 1080p without going through the rigmarole of setting up resolution hacks this time) IN TWO HOURS MOTHERFUCKERS LESS...
- Tue Oct 20, 2015 1:19 am
- Forum: Coding Feedback
- Topic: Genetics is outdated and a chore to play.
- Replies: 31
- Views: 7133
Re: Genetics is outdated and a chore to play.
It's always been boring and tedious, and I think it was Carn's updates to it a year or two ago (improving the code, changing the method used to calculate mutations) which also made it even worse, but I'm glad it's finally been made bad enough to prompt a discussion about it. Genetics isn't the only ...
- Sat Oct 03, 2015 6:29 pm
- Forum: General Chat
- Topic: hi kor
- Replies: 22
- Views: 7324
Re: hi kor
shinus list
- Sat Oct 03, 2015 6:22 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 274847
Re: Sprite Requests
New chapel pews would be nice http://i.imgur.com/Isdn0Tn.png Or at least north/south angles for the old ones, as the 'altar' hasn't been oriented that way since about 2011 In fact: an altar, collection plate, holy water font, communion chalice, communion wafers, paten, all that shit would be pretty ...
- Sat Oct 03, 2015 6:34 am
- Forum: Resolved Requests
- Topic: Oldman Robustin, DangerBot 3000, Vince Smith - False perma
- Replies: 7
- Views: 1755
Re: Oldman Robustin, DangerBot 3000, Vince Smith - False per
I don't think the lesson here should be "mimes are a ripe target for griefing". I think the lesson here should be that security needs to get both sides of the story before deciding whether to permabrig someone.
- Wed Sep 30, 2015 8:35 am
- Forum: Resolved Requests
- Topic: Oldman Robustin, DangerBot 3000, Vince Smith - False perma
- Replies: 7
- Views: 1755
Re: Oldman Robustin, DangerBot 3000, Vince Smith - False per
Deliberately failing to get both sides of the story out of sheer indifference isn't a genuine misunderstanding.
- Tue Sep 29, 2015 6:52 pm
- Forum: Resolved Requests
- Topic: Oldman Robustin, DangerBot 3000, Vince Smith - False perma
- Replies: 7
- Views: 1755
Oldman Robustin, DangerBot 3000, Vince Smith - False perma
Your byond account: Amnestik Your character name: Transparency (Mime) Their character name: Oldman Robustin (Captain), DangerBot 3000 (Security Cyborg), Vince Smith (Security Officer) Their byond account(optional, but useful if you can provide it): ForcefulCJS, Gouty, FantasticFwoosh? Server and ti...