Fishing. Good? Bad? Ideas?
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- Fri Jun 17, 2022 10:02 pm
- Forum: Coding Feedback
- Topic: Fishing Feedback
- Replies: 16
- Views: 4564
- Sun Mar 28, 2021 8:13 pm
- Forum: Coding Feedback
- Topic: Exploration Drones Feedback
- Replies: 3
- Views: 1961
Exploration Drones Feedback
Good ? Bad ? Ugly ?
Share your thoughts on exploration drones here.
Share your thoughts on exploration drones here.
- Sun Mar 17, 2019 10:53 am
- Forum: Coding
- Topic: Visual Studio Code plugin (IntelliSense) for BYOND code
- Replies: 7
- Views: 7959
Re: Visual Studio Code plugin (IntelliSense) for BYOND code
Find all references
- Thu May 24, 2018 1:44 pm
- Forum: Coding
- Topic: Shuttle Chair armrests
- Replies: 9
- Views: 3388
Re: Shuttle Chair armrests
/obj/structure/chair/shuttle var/armrest_state = "default_armrest" /obj/structure/chair/shuttle/Initalize() ... armrest = mutable_appearance('chairs.dmi',armrest_state) ... /obj/structure/chair/shuttle/whatever armrest_state = "whatever_armrest" Something like this is the easies...
- Wed May 16, 2018 12:20 pm
- Forum: Coding
- Topic: Shuttle Chair armrests
- Replies: 9
- Views: 3388
Re: Shuttle Chair armrests
You'll need to wrap the armrest creation in a function then override it or make it use a variable. Otherwise calling the parent proc with ..() will replace the image you just created.
- Sun Dec 10, 2017 12:26 pm
- Forum: Spriting and Mapping
- Topic: best spriting software?
- Replies: 16
- Views: 4673
Re: best spriting software?
Just use dev build, you photoshop babies.
- Sun Nov 19, 2017 5:27 pm
- Forum: Ideas
- Topic: Shining a laser pointer near a catperson should stun them
- Replies: 22
- Views: 6182
- Mon Sep 11, 2017 10:46 am
- Forum: Video Games
- Topic: Dominions 4; Good luck, im behind 7000 supayas!
- Replies: 625
- Views: 169650
- Fri Jun 02, 2017 10:47 am
- Forum: Coding
- Topic: Upcoming Pseudo Freeze
- Replies: 58
- Views: 16121
Re: Upcoming Pseudo Freeze
I'm preparing mentally for moving the code into recycling vats. (Also played it recently)
- Fri Jun 02, 2017 9:56 am
- Forum: Coding
- Topic: Upcoming Pseudo Freeze
- Replies: 58
- Views: 16121
Re: Upcoming Pseudo Freeze
Sounds good, about as far as we can realistically go in defining development direction.
- Sat Mar 11, 2017 2:37 pm
- Forum: Ideas
- Topic: Monstrosity Gamemode
- Replies: 60
- Views: 17233
Re: Monstrosity Gamemode
Only if you add that classic big game hunter cap and oversized rifle.
- Sat Mar 11, 2017 2:25 pm
- Forum: Coding
- Topic: Proposed new rule for developers
- Replies: 62
- Views: 31398
Re: Proposed new rule for developers
I wouldn't really mind this rule but i think bigger issue is the forever WIP PRs with sap the time of maintainers and creators.
- Sat Mar 11, 2017 2:23 pm
- Forum: Coding
- Topic: Misleading PR Titles
- Replies: 36
- Views: 8096
Re: Misleading PR Titles
I'm cracking down on this. Wasted enough time with these.
- Sat Mar 11, 2017 2:22 pm
- Forum: Coding Feedback
- Topic: Tragedy of the commons, tg's lack of depth
- Replies: 199
- Views: 45569
Re: Tragedy of the commons, tg's lack of depth
The fact that most new coders start with new things is only natural, it's easier to understand things you created from grounds up especially since most of our systems code is not very newbie friendly. Not really seeing how you can guide ideas submitted without going full hitler on accepted content. ...
- Tue Feb 14, 2017 7:44 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 272505
Re: Sprite Requests
For any interested spriters i'll try to curate a list of things missing unique sprites / using obvious coder sprites / missing sprites altogether here
- Wed Jan 18, 2017 9:39 pm
- Forum: Coding Feedback
- Topic: Does Beepsky have wheels ?
- Replies: 21
- Views: 7567
Does Beepsky have wheels ?
This critical question came up on coderbus and in-game polls were inconclusive.
Sprite for reference:
Sprite for reference:
- Sat Dec 24, 2016 11:01 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 727849
Re: SS13 Related Art / Hand Drawn Art
That monkey is much too small to be proper ss13 monkey. Also cute.
- Mon Nov 21, 2016 3:44 pm
- Forum: General Chat
- Topic: The over reliance on miners
- Replies: 108
- Views: 24869
Re: The over reliance on miners
One of the ideas i was considering to help with the miner gameplay/role dissonance was switching around cargo and mining roles as tech and resource sources for R&D. Miners would be there to collect unique high tech items from ruins and cargo to order steady supply of materials and parts. Would n...
- Sat Nov 12, 2016 10:35 pm
- Forum: Ideas
- Topic: ventriloquist's dummy
- Replies: 15
- Views: 6131
Re: ventriloquist's dummy
https://github.com/tgstation/tgstation/pull/21511
Bit more simple version because doing 20 variants of inhands is beyond my patience.
Bit more simple version because doing 20 variants of inhands is beyond my patience.
- Fri Aug 26, 2016 5:46 pm
- Forum: Coding Feedback
- Topic: Station Goals
- Replies: 9
- Views: 3289
Station Goals
So these were test merged both on Sybil and Basil for a while. I'd be happy to hear any feedback and ideas about these. Quick summary for people who don't know what these are about: Soon after roundstart station receives an objective from Centcom to complete some big project. Right now the possible ...
- Wed Jul 15, 2015 12:39 pm
- Forum: Coding Feedback
- Topic: Morph/Mimic Feedback
- Replies: 6
- Views: 2331
Morph/Mimic Feedback
Too weak / strong / annoying ?
Any issues fighting it ? Or playing as it.
Any issues fighting it ? Or playing as it.
- Thu Jun 25, 2015 12:51 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 272505
Re: Sprite Requests
Need a sprite for this https://github.com/tgstation/-tg-station/pull/10143
Anything that looks like shapeshifting creature real form goes. Bonus points for changing animation.
Anything that looks like shapeshifting creature real form goes. Bonus points for changing animation.
- Fri May 29, 2015 5:57 pm
- Forum: Town Hall
- Topic: Event Workshop
- Replies: 90
- Views: 36743
Re: Event Workshop
Time for shilling: https://github.com/tgstation/-tg-station/pull/9588
Should cut the time a bit for making large event areas.
Should cut the time a bit for making large event areas.
- Wed May 20, 2015 5:25 pm
- Forum: Coding Feedback
- Topic: Abduction [Gamemode]
- Replies: 163
- Views: 43729
Re: Abduction [Gamemode]
Right now it's admin-only. I'll add rare-event version once the feature freeze ends.
- Thu Apr 30, 2015 1:43 pm
- Forum: Coding Feedback
- Topic: Abduction [Gamemode]
- Replies: 163
- Views: 43729
Re: Abduction [Gamemode]
Forgot to post the latest update here:
https://github.com/tgstation/-tg-station/pull/9185
Mostly fixes and admin buttons this time though. The only new feature is buying spare equipment for experimentation points. Baton is priced at 2 points so you can't arm scientist from the get go.
https://github.com/tgstation/-tg-station/pull/9185
Mostly fixes and admin buttons this time though. The only new feature is buying spare equipment for experimentation points. Baton is priced at 2 points so you can't arm scientist from the get go.
- Tue Apr 28, 2015 4:17 pm
- Forum: Coding
- Topic: Sublime Text byond syntax
- Replies: 2
- Views: 1685
Sublime Text byond syntax
Sharing my hacky work just in case anyone wants to use it for byond coding.
If anyone has anything more detailed or byond stuff for other editors ,please share and don't leave us enslaved to dreammaker.
http://www.mediafire.com/view/lb6tq98oz ... tmLanguage
If anyone has anything more detailed or byond stuff for other editors ,please share and don't leave us enslaved to dreammaker.
http://www.mediafire.com/view/lb6tq98oz ... tmLanguage
- Sat Apr 25, 2015 9:54 pm
- Forum: Coding Feedback
- Topic: Abduction [Gamemode]
- Replies: 163
- Views: 43729
Re: Abduction [Gamemode]
Sprites added to the latest update: https://github.com/tgstation/-tg-station/pull/9115
Are these floor tiles are meant to be put in some specific order ?
Are these floor tiles are meant to be put in some specific order ?
- Sat Apr 25, 2015 6:54 pm
- Forum: Coding Feedback
- Topic: Abduction [Gamemode]
- Replies: 163
- Views: 43729
Re: Abduction [Gamemode]
I love you, Ausops.
Putting this in the Update as soon as i can
Putting this in the Update as soon as i can
- Wed Apr 22, 2015 3:24 pm
- Forum: Coding Feedback
- Topic: Abduction [Gamemode]
- Replies: 163
- Views: 43729
Re: Abduction [Gamemode]
I was considering adding a chance (say 20% or so) for glands to become unstable on activation, increasing the effects but with some serious consequences for the victim. Eg spider gland making the victim burst into fully grown non player spiders, mindshock stunning everyone but causing brain damage t...
- Wed Apr 22, 2015 2:43 pm
- Forum: Coding Feedback
- Topic: Abduction [Gamemode]
- Replies: 163
- Views: 43729
Re: Abduction [Gamemode]
https://github.com/tgstation/-tg-station/pull/9115 So far: * Teleporation/Vest functionality moved to the advanced camera so scientist is less about swapping screens constantly Pinpoint teleportation - 8s delay, creates flashy effect and sparks at the target location. (Let me know if sparks sound is...
- Wed Apr 22, 2015 11:28 am
- Forum: Coding Feedback
- Topic: Abduction [Gamemode]
- Replies: 163
- Views: 43729
Re: Abduction [Gamemode]
Got my my antediluvian pc dusted off while my laptop is being repaired. I'll try to drop some updates soonish if this piece of junk keeps working.
- Sat Apr 18, 2015 8:08 am
- Forum: Coding Feedback
- Topic: Abduction [Gamemode]
- Replies: 163
- Views: 43729
Re: Abduction [Gamemode]
My laptop motherboard fried itself so there will be slight delay with abductor updates while i'm searching for replacement one. Sorry.
- Thu Apr 16, 2015 12:20 pm
- Forum: Coding Feedback
- Topic: Abduction [Gamemode]
- Replies: 163
- Views: 43729
Re: Abduction [Gamemode]
Making abductors untrackable would probably make the AI-Abductor interaction less important. Alternatively making beaming down paralyse for a while so AI has time to turn on the turrets.
Also first batch of fixes and tweaks got merged : https://github.com/tgstation/-tg-station/pull/8976
Also first batch of fixes and tweaks got merged : https://github.com/tgstation/-tg-station/pull/8976
- Wed Apr 15, 2015 5:24 pm
- Forum: Coding Feedback
- Topic: Abduction [Gamemode]
- Replies: 163
- Views: 43729
Re: Abduction [Gamemode]
Oh yeah, that would be pretty annoying. Maybe some device that puts all non-aliens on the ship to sleep for short periods of time. So they would fade out and in of consciousness.
- Wed Apr 15, 2015 4:33 pm
- Forum: Coding Feedback
- Topic: Abduction [Gamemode]
- Replies: 163
- Views: 43729
Re: Abduction [Gamemode]
I'll see about the N2O breathing. That's a pretty cool idea. Other stuff that were suggested that i probably gonna try to implement is the switch from instant area teleports to pinpoint ones with delay. First a beam of light and after few seconds the alien. Also something that seemed to come up pret...
- Wed Apr 15, 2015 12:16 pm
- Forum: Coding Feedback
- Topic: Abduction [Gamemode]
- Replies: 163
- Views: 43729
Re: Abduction [Gamemode]
-snip- save the second image, change filename extension to .dmi, the byond dmi data should be retained these are offered as is unless there are minor things that could be changed, the ayylien outlines might need some reworking to show up better on floor tiles I'm not too sure otherwise it might be ...
- Tue Apr 14, 2015 6:21 pm
- Forum: Coding Feedback
- Topic: Abduction [Gamemode]
- Replies: 163
- Views: 43729
Re: Abduction [Gamemode]
https://github.com/tgstation/-tg-station/pull/8976
I'll be adding more fixes and tweaks to this as i get them done.
I'll be adding more fixes and tweaks to this as i get them done.
- Tue Apr 14, 2015 11:29 am
- Forum: Coding Feedback
- Topic: Abduction [Gamemode]
- Replies: 163
- Views: 43729
Re: Abduction [Gamemode]
Just use the swap species choice in var editing panel. I didn't add the option to the traitor panel because they're pretty reliant on full setup of gear and location to work, so making one abductor would be pretty pointless.
And yeah this kinda makes this annoying to test.
And yeah this kinda makes this annoying to test.
- Tue Apr 14, 2015 11:21 am
- Forum: Coding Feedback
- Topic: Abduction [Gamemode]
- Replies: 163
- Views: 43729
Re: Abduction [Gamemode]
Alright, i'll switch the operating table and camera console around and i'll see if i can add abductor-only headcam.
Giving abductors powers should not work. You can perform surgery but not activate it with the machine. I'll see if i missed a check there and reword the marking text a bit.
Giving abductors powers should not work. You can perform surgery but not activate it with the machine. I'll see if i missed a check there and reword the marking text a bit.
- Tue Apr 14, 2015 7:25 am
- Forum: Coding Feedback
- Topic: Abduction [Gamemode]
- Replies: 163
- Views: 43729
Re: Abduction [Gamemode]
Not exactly. Agent can't go back to ship without help. Scientist can but has no anti-stun abilities and the teleport implant has a cooldown. They're pretty vulnerable during body recovery since nobody can use the teleporting console at the time.
- Tue Apr 14, 2015 6:52 am
- Forum: Coding Feedback
- Topic: Abduction [Gamemode]
- Replies: 163
- Views: 43729
Re: Abduction [Gamemode]
Yes, right now it's at 1 team per 15 people.(It's a config option, so can be changed if it needs tuning) Up to four teams maximum.Drynwyn wrote:Does the number of Collector Agents scale with population?
- Mon Apr 13, 2015 8:45 pm
- Forum: Coding Feedback
- Topic: Abduction [Gamemode]
- Replies: 163
- Views: 43729
Re: Abduction [Gamemode]
Yeah, this is fair concern. Adding new glands with more destructive effects is rather simple so we just need to wait and see if it's needed. Another non-issue i was wondering when coding is stripping of abductees. Should abductors be somehow encouraged to return their victims fully dressed and with ...
- Mon Apr 13, 2015 5:14 pm
- Forum: Coding Feedback
- Topic: Abduction [Gamemode]
- Replies: 163
- Views: 43729
Abduction [Gamemode]
Abduction mode just got merged so let's open up this discussion. Basic Information: https://tgstation13.org/wiki/Abductor (Wiki page is still WIP) or here https://github.com/tgstation/-tg-station/pull/8155 Improvements being worked on right now: * Easier spawning of alien equipment * Headcams for ag...
- Sun Apr 05, 2015 10:55 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 272505
Re: Sprite Requests
Another largish request from me but this time it has many little pieces. Three things needed: Close and Open arrows for the action buttons. Button backgrounds for spell/item/mime buttons Button icons for wizard spells. Explanatory picture: https://cloud.githubusercontent.com/assets/4047233/6997742/3...
- Wed Apr 01, 2015 3:32 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 272505
Re: Sprite Requests
Need inhands/sprite for picket sign. Cardboard on a stick kind.
Abudction mode still needs sprites
Abudction mode still needs sprites
- Mon Mar 16, 2015 7:59 pm
- Forum: Ideas
- Topic: This must be the work of an enemy stand!
- Replies: 23
- Views: 7036
- Mon Mar 16, 2015 6:42 pm
- Forum: Coding Feedback
- Topic: Changeling Headcrabs
- Replies: 9
- Views: 3198
Re: Changeling Headcrabs
Giving the player control over the headcrabslug would make this strictly superior to lesser form in terms of escaping. But i agree that it's kinda underwhelming at the moment. I'll probably rework this a bit to make this more of a planning ahead than panic button.
- Mon Mar 16, 2015 1:50 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 272505
Re: Sprite Requests
Need a sprite for changeling critter for this . Something small and spidery preferably. Aand since the reroll removed that , still looking for Abductor sprites. The mob/species sprite in particular. So I made a bloody sea slug thing. I figured there were already enough spiders. http://i.imgur.com/g...
- Fri Mar 13, 2015 9:48 am
- Forum: Coding Feedback
- Topic: Changeling Headcrabs
- Replies: 9
- Views: 3198
Changeling Headcrabs
https://github.com/tgstation/-tg-station/pull/8320 The idea was to give the changeling alternative way to survive when exposed than going lesser form and making beeline for the nearest vent. This is pretty rough pull for now so any feedback welcome. How this works now: -20 chems -Small silent explos...
- Fri Mar 13, 2015 9:42 am
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 272505
Re: Sprite Requests
Need a sprite for changeling critter for this. Something small and spidery preferably.
Aand since the reroll removed that , still looking for Abductor sprites. The mob/species sprite in particular.
Aand since the reroll removed that , still looking for Abductor sprites. The mob/species sprite in particular.