Search found 118 matches
- Fri Aug 14, 2015 11:27 pm
- Forum: Closed Policy Discussion
- Topic: Bans related to metacomms
- Replies: 18
- Views: 4811
Re: Bans related to metacomms
oh and the adminhelp function isn't even easily found either, it probably took me weeks before i even learned it existed, so "just adminhelp" won't be an option for someone who's genuinely new to the interface for at least a little while. This is something that really sticks out for me. M...
- Fri Aug 14, 2015 8:11 am
- Forum: Resolved Requests
- Topic: Ban Request for Alarmclock/Stan_Studnick
- Replies: 25
- Views: 8253
Re: Ban Request for Alarmclock/Stan_Studnick
I would have had to break through something on the order of four or five reinforced windows. I never once had any insulated gloves, (which would be a requirement since they were electrified brig windows) and the logs will show the only things I destroyed were two turrets in the AI upload when I was ...
- Fri Aug 14, 2015 7:53 am
- Forum: Resolved Requests
- Topic: Ban Request for Alarmclock/Stan_Studnick
- Replies: 25
- Views: 8253
Re: Ban Request for Alarmclock/Stan_Studnick
Here's what happened from my perspective, starting middle of your post: - I'm on my way back to mining, I see there's a scalpel in the cargo bay with blood on it. I turn around to tell the HoS, and to further convince them to call the shuttle. - I notice he's braindead after awhile, so I take his PD...
- Fri Aug 14, 2015 12:54 am
- Forum: Ideas
- Topic: Xeno enhancement project, X.E.P.
- Replies: 34
- Views: 10392
Re: Xeno enhancement project, X.E.P.
Good thing with the new rules the captain can order them killed for fucking up his science project.DemonFiren wrote:Aaaaand then the tide just dunks it because lel xeno :^)
- Fri Aug 14, 2015 12:19 am
- Forum: Ideas
- Topic: Justice for Service Workers
- Replies: 24
- Views: 6756
Re: Justice for Service Workers
Turn pest-extermination into a tower defense game. I'm serious. ... Spread the janitor's supplies over the three closets so he actually has a reason to defend them. This would be fucking amazing, but I don't think you need to actually spread the supplies out. There's no reason for the pests to want...
- Thu Aug 13, 2015 11:41 pm
- Forum: Closed Policy Discussion
- Topic: Bans related to metacomms
- Replies: 18
- Views: 4811
Re: Bans related to metacomms
Well, either way the concerning part for me was addressed. I really like the new rules, they were changed the same day I made the topic and I checked them when I made my second post here. I like how it focuses on IC information which is really what the rule's been about, and I think using that IC in...
- Thu Aug 13, 2015 11:19 am
- Forum: Closed Policy Discussion
- Topic: Bans related to metacomms
- Replies: 18
- Views: 4811
Re: Bans related to metacomms
I think that if you're going to teach a friend of yours the game, and you're going to use voice chat to explain the mechanics and basics (which is nigh impossible to do without getting extremely OOC) you should ahelp beforehand and explain what you're doing. iirc if you ahelp 'i'm an experienced pl...
- Thu Aug 13, 2015 1:52 am
- Forum: Closed Policy Discussion
- Topic: Bans related to metacomms
- Replies: 18
- Views: 4811
Bans related to metacomms
This subject was posted in another thread but the posts were deleted and it was suggested to move the discussion here, so I'm doing that. I really don't think people should cop an automatic permaban without question if they communicate outside the game. Really the focus in the rules seems to be abou...
- Thu Aug 13, 2015 1:17 am
- Forum: Ideas
- Topic: Xeno enhancement project, X.E.P.
- Replies: 34
- Views: 10392
Re: Xeno enhancement project, X.E.P.
I've always wondered why we can't enslave xenos for !!SCIENCE!! anyway, it would seem that would provide an incentive to actually capture them rather than calling the shuttle and hiding at escape which isn't fun. Whenever I'm captain I try to use some IC common sense and keep control of the situatio...
- Thu Aug 13, 2015 1:07 am
- Forum: Ideas
- Topic: nuclear engine pls
- Replies: 26
- Views: 6569
Re: nuclear engine pls
This is a game where our current engine is a black hole in a forcefield. We don't really have to be perfectly realistic with our portrayal of engines. Except harvesting energy from a singularity makes at least a sliver of sense and is largely an ambiguous thing because we can't do it right now in a...
- Tue Aug 11, 2015 9:19 pm
- Forum: Ideas
- Topic: Bring back lockboxes
- Replies: 50
- Views: 11429
Re: Bring back lockboxes
Connect firing pins to IDs instead, just add a new permission under the 'security' category. This makes no sense whatsoever and I have no idea how you could explain it but it would work gameplay-wise. I guess it even makes sense a little since if doors can automatically scan your id a gun can too. ...
- Tue Aug 11, 2015 9:05 pm
- Forum: Ideas
- Topic: Emergency/Away Departmental Hardsuits
- Replies: 19
- Views: 2949
Re: Emergency/Away Departmental Hardsuits
Well, the entire reason I suggested code red was to stop a head just taking their suit and fucking off into space for no raisins. Having some kind of limitation in place means it can't just be picked up, you actually need to do something for it. Alternative suggestion is the comms console having a ...
- Tue Aug 11, 2015 8:56 pm
- Forum: Closed Policy Discussion
- Topic: New primary/roleplay rules.
- Replies: 29
- Views: 6122
Re: New primary/roleplay rules.
a guidebook on how to properly sec might be a better place for that, only if so people don't ahelp, 'this sec officer didn't tell me my sentence please ban'. And there are probably a hundred different reasons for an officer not to, all the way from being drunk, to being too stressed out, to simply ...
- Tue Aug 11, 2015 7:16 pm
- Forum: Closed Policy Discussion
- Topic: New primary/roleplay rules.
- Replies: 29
- Views: 6122
Re: New primary/roleplay rules.
Honestly Oldman I do like your suggestion of "this is a list of the things that will get you banned" and so on method of rule organizing but this redone list is pretty good. Covers everything, less reading, and it also lets security do security things without making it an admin thing unles...
- Tue Aug 11, 2015 7:01 pm
- Forum: Ideas
- Topic: Emergency/Away Departmental Hardsuits
- Replies: 19
- Views: 2949
Re: Emergency/Away Departmental Hardsuits
How about: - Code Red - Cryptographic sequencer - EMP - Office-level access FTFY There's no reason why the CMO, HoP, HoS, RD, or the CE needs the fucking captain to come and unlock their own goddamn hardsuit, they should each have that level of access themselves. All the heads are restricted to the...
- Tue Aug 11, 2015 6:55 pm
- Forum: Ideas
- Topic: nuclear engine pls
- Replies: 26
- Views: 6569
Re: nuclear engine pls
Bay's (or at least Urist idk what Bay has) version of the supermatter shard is best, when it reaches critical levels it fucking explodes and devours half the station. A nuclear fission engine would be completely harmless if it failed because, as previously stated by CosmicScientist, they'll just mel...
- Tue Aug 11, 2015 6:42 pm
- Forum: Closed Policy Discussion
- Topic: Make up your mind on RP state
- Replies: 17
- Views: 4580
Re: Make up your mind on RP state
well if you're an engineer and there's no antagonism there isn't really anything to do. ... Then why did you pick engineer? You have all sorts of tools to build things and there's areas of the station where building things is encouraged. Expand things, redo things, get the CE to participate by usin...
- Tue Aug 11, 2015 12:17 am
- Forum: Closed Policy Discussion
- Topic: Make up your mind on RP state
- Replies: 17
- Views: 4580
Re: Make up your mind on RP state
This "valid" playstyle isn't half as big of a problem as some people have managed to delude themselves into thinking. Good luck playing a non-murderboner wizard or nuke ops. "Friendly" wizards and nuke ops are horrible. "Friendly" is not the same fucking thing as "...
- Mon Aug 10, 2015 9:21 am
- Forum: Video Games
- Topic: Human Fortress 13, Masterwork edition
- Replies: 343
- Views: 67982
Re: Human Fortress 13, Masterwork edition
They really aren't. Slugmen however are top-tier and you should collect them like pokemens.Mister_Doc wrote:Obviously you detest regular slugs because they aren't as cool as the giant ones.
- Mon Aug 10, 2015 9:18 am
- Forum: Closed Complaints
- Topic: [Saegrimr] Pascal123 - Conduct Violation, Unjustified Ban.
- Replies: 83
- Views: 22455
Re: [Saegrimr] Pascal123 - Conduct Violation, Unjustified Ba
Just one, from rsmr. My bad, I thought Svarta ahelped too. Secondarily its kind of odd to assume someone has played dwarf fortress and that's exactly how your character will act/respond. I say this although apparently everybody on basil supposedly knows everyone elses intentions all the time becaus...
- Sun Aug 09, 2015 9:31 pm
- Forum: Video Games
- Topic: Human Fortress 13, Masterwork edition
- Replies: 343
- Views: 67982
Re: Human Fortress 13, Masterwork edition
OH SHIT JUST REALISED ZAPPA WAS LUMI'S FUCKING WIFE OH DAMN You should bury Frank Zappa immediately to lessen the mental impact on everyone if you haven't done so. You might wanna get 20 extra coffins ready too, I can feel a trantruming coming... (thanks also for answering my question not thanks fo...
- Sun Aug 09, 2015 9:12 pm
- Forum: Closed Complaints
- Topic: [Saegrimr] Pascal123 - Conduct Violation, Unjustified Ban.
- Replies: 83
- Views: 22455
Re: [Saegrimr] Pascal123 - Conduct Violation, Unjustified Ba
You broke into Engineering, previously, and I said that if anyone did it again, I would gib them. Empty threat. You raided the armoury and took all the guns. Gimmick or not, that's not justified, that just makes you a very dangerous person. I never hunted anyone, I insisted on keeping things non-le...
- Sun Aug 09, 2015 11:49 am
- Forum: Closed Complaints
- Topic: [Saegrimr] Pascal123 - Conduct Violation, Unjustified Ban.
- Replies: 83
- Views: 22455
Re: [Saegrimr] Pascal123 - Conduct Violation, Unjustified Ba
Turgent I went in with actual lasers because you A: said you'd gib anyone breaking into engineering, and B: your BFF was kidnapping the captain for whatever reason. Plus, optional C: I was literally roleplaying my Dwarf Fortress character, I was even limiting my responses to what people said in adve...
- Sun Aug 09, 2015 7:18 am
- Forum: Closed Complaints
- Topic: [Saegrimr] Pascal123 - Conduct Violation, Unjustified Ban.
- Replies: 83
- Views: 22455
Re: [Saegrimr] Pascal123 - Conduct Violation, Unjustified Ba
Pascal, just fucking stop.
- Sun Aug 09, 2015 4:18 am
- Forum: Video Games
- Topic: Human Fortress 13, Masterwork edition
- Replies: 343
- Views: 67982
Re: Human Fortress 13, Masterwork edition
I have a shack! :D I hope those stairs up means I get my own guard tower in which I do battle and guard our mighty bridge. Also in that last shot what's that pink thing right below the bridge? Some sort of vagina monster or something? I honestly don't know what the fuck is going on in any of the scr...
- Sun Aug 09, 2015 3:40 am
- Forum: Closed Complaints
- Topic: [Saegrimr] Pascal123 - Conduct Violation, Unjustified Ban.
- Replies: 83
- Views: 22455
Re: [Saegrimr] Pascal123 - Conduct Violation, Unjustified Ba
Two things: Pascal you have a real fucking problem with the IC/OOC split. You got really pissy with me for a couple of rounds because of general banter in bluechat, I saw you turn into a complete cunt but you weren't doing anything too bad and I could have been mistaken so I didn't say anything then...
- Sun Aug 09, 2015 3:25 am
- Forum: Closed Complaints
- Topic: [HotelBravoLima] CPTANT - deletes console to prevent recall
- Replies: 16
- Views: 3610
Re: [HotelBravoLima] CPTANT - deletes console to prevent rec
Why would you even think it was a good idea to make this thread?
I think you should be banned for being a massive cunt and making everyone suffer, but hey that's just like my opinion man. HBL did nothing wrong here, you did.
I think you should be banned for being a massive cunt and making everyone suffer, but hey that's just like my opinion man. HBL did nothing wrong here, you did.
- Fri Aug 07, 2015 9:16 pm
- Forum: Ideas
- Topic: Economy Implementation
- Replies: 22
- Views: 4994
Re: Economy Implementation
Also could we make cash persist between rounds? Maybe that might give incentive to using it, I don't know. I have no idea how well that would even work out here.
- Fri Aug 07, 2015 8:55 pm
- Forum: Video Games
- Topic: Human Fortress 13, Masterwork edition
- Replies: 343
- Views: 67982
Re: Human Fortress 13, Masterwork edition
@ Stan we do have a large amount of granite blocks, and using stone for building foundations is a neat idea. As for the tigermen they are not really domesticatable. All we can do really is execute them, use them for military training, put them in a pit of death or build the cages and make a zoo. Ke...
- Fri Aug 07, 2015 1:52 am
- Forum: Video Games
- Topic: Human Fortress 13, Masterwork edition
- Replies: 343
- Views: 67982
Re: Human Fortress 13, Masterwork edition
I'd like a character! Do you have any peasant men who aren't doing anything? If so, I'd like to be a hunter/gunsmith who's a part-time militia man. I don't mind waiting for a migrant wave if there isn't anyone available. Also... Conscript the catbeasts into the workforce, show the enemy that you eit...
- Thu Aug 06, 2015 11:58 pm
- Forum: Ideas
- Topic: Doctors, Scientists, traitor effectiveness and job merging.
- Replies: 25
- Views: 5946
Re: Doctors, Scientists, traitor effectiveness and job mergi
Yeah, no, keep the separate. All this is going to do is make medbay useless because it'll just be chaos, I actually like having to figure out a way to nab chemist access or virology access so I can get in there. Making it so any medical doctor has that level of access is just going to fuck everythin...
- Thu Aug 06, 2015 11:49 pm
- Forum: Ideas
- Topic: Economy Implementation
- Replies: 22
- Views: 4994
Re: Economy Implementation
Give Cargo a more active role. Cargo's role has been almost completely surpassed by the RnD department. Except for ordering virus crates or ripley crates (and nowadays RnD just prints those themselves) the only real significance cargo really has left is during rev/gang to order either implants or g...
- Mon Aug 03, 2015 9:05 pm
- Forum: Coding
- Topic: Facepunch code released
- Replies: 27
- Views: 6453
Re: Facepunch code released
EDIT: This was the map, I more or less gave all the important input on cargo, the whole thing is basically as I suggested: http://puu.sh/hst0X/40c6f1ad4c.png Holy fuck what a boring as hell map. Apparently that's an early screenshot but yeah, the map wasn't very fun. It seems to be pretty solid whe...
- Sun Aug 02, 2015 7:44 pm
- Forum: Closed Complaints
- Topic: [Don't know the admin] - Senseless muting, then ahelp muting
- Replies: 15
- Views: 3672
Re: [Don't know the admin] - Senseless muting, then ahelp mu
Are admins allowed to ignore substantiated complaints? I'm curious about that, it sets a pretty bad precedent. Actually according to sticky we can just call you a cunt and leave you to scream your head off so long as we don't actually do anything to you. So fuck off, shit cunt bucket. NikNakflak/(a...
- Sun Aug 02, 2015 8:18 am
- Forum: Coding
- Topic: Facepunch code released
- Replies: 27
- Views: 6453
Re: Facepunch code released
Former Facepunch Station player here. Aside from some random stuff like ID-locked guns (was shit, absolute shit) and the away missions which were fun, they didn't have anything really cool. I've played on smaller servers that had better things, what made me go to /tg/ was the similarity between here...
- Sun Aug 02, 2015 7:53 am
- Forum: Closed Complaints
- Topic: [Don't know the admin] - Senseless muting, then ahelp muting
- Replies: 15
- Views: 3672
Re: [Don't know the admin] - Senseless muting, then ahelp mu
Thanks for the reply, Sticky, I appreciate that.
Wow, so NikNakFlak has it out for me I guess. I am not even slightly surprised that it was him that did this.
Wow, so NikNakFlak has it out for me I guess. I am not even slightly surprised that it was him that did this.
- Sun Aug 02, 2015 7:42 am
- Forum: Closed Complaints
- Topic: [Don't know the admin] - Senseless muting, then ahelp muting
- Replies: 15
- Views: 3672
[Don't know the admin] - Senseless muting, then ahelp muting
BYOND name: Stan_Studnick Admin: ??? Time: 2:15ish AM CST There was a lowpop lingteam murderbone on Basil, and after basically everyone was dead I made a restart vote to provoke the lings to call the shuttle and not fuck around further. Due to lag, the shuttle was called so I was pretty okay with th...
- Tue Jul 28, 2015 2:36 am
- Forum: Ideas
- Topic: Review/Criticism system for the Library's archive?
- Replies: 5
- Views: 1168
Re: Review/Criticism system for the Library's archive?
There needs to be some cleanup that doesn't involve deleting the whole thing, because some of the books are actually fun to read. The problem is that the list is full of the dumbest shit like "cluenwe pls kill hop" and there's nothing inside the book at all. I think we could afford to lose...
- Tue Jul 28, 2015 2:27 am
- Forum: Ideas
- Topic: Economy Implementation
- Replies: 22
- Views: 4994
Re: Economy Implementation
Engineering really shouldn't have any real need for the economy system, they're supposed to be busy fixing shit not supplying the station. Really they should have more to do, machines breaking down, door maintenance so nobody gets sliced in half, and other fun stuff like that so they're a bit more i...
- Mon Jul 13, 2015 10:08 pm
- Forum: Video Games
- Topic: Reviews!
- Replies: 98
- Views: 35159
Re: Reviews!
Review Unturned, please. I think it's pretty alright, and it's free-to-play.
- Mon Jul 06, 2015 6:06 pm
- Forum: Coding Feedback
- Topic: Economy [MIAUW EDITION]
- Replies: 44
- Views: 11016
Re: Economy [MIAUW EDITION]
G U N S M I T H I N G I know! I didn't want to mention it because people got assmad at Oxford's idea really bad. Why do we need job subdivisions? It's only going to lead to "Gettouda xenobio shitfuck ur a toxins worker :)". Any necessary divides can be done via new jobs, and if it's not i...
- Mon Jul 06, 2015 5:55 pm
- Forum: Coding Feedback
- Topic: Security bot detain mode removed
- Replies: 35
- Views: 8513
Re: Security bot detain mode removed
I'm assuming he still left them on patrol mode, if not then those people are even bigger retards than I first thought They were too busy beating people to patrol. One would get up, cloud of securitrons would rush over and stun, another would get up, the cloud would rush over to that guy and the clo...
- Mon Jul 06, 2015 10:57 am
- Forum: Ideas
- Topic: Additional Races
- Replies: 74
- Views: 18657
Re: Additional Races
The lore is really set up to account for development changes, however the only recent change to the lore was when I wrote up a reasoning as to why Nanotrasen was now hiring Lizards into many position as well as a reason as to why Lizards (and non-humans by extension) are disallowed from enrolling i...
- Mon Jul 06, 2015 6:17 am
- Forum: Ideas
- Topic: New metals for mechs, also some rambling
- Replies: 25
- Views: 7674
Re: Mining Ideas, New metals with ore examples.
Iron augments poison you (or just don't work at all), gotta use titanium (or gold?) instead. Mechs could require different metals (tungsten carbide armor plates etc etc). Build borgs out of whatever metal you got. Gold borgs for MAXIMUM BLING. No reason to make processing the metals complex though,...
- Mon Jul 06, 2015 5:19 am
- Forum: Ideas
- Topic: Additional Races
- Replies: 74
- Views: 18657
Re: Additional Races
I don't think you know what lore means.Incoming wrote:game mechanics write the lore, not the other way around.
Either way, if it isn't that then there isn't any good reason why not.
- Mon Jul 06, 2015 5:09 am
- Forum: Coding Feedback
- Topic: Security bot detain mode removed
- Replies: 35
- Views: 8513
Re: Security bot detain mode removed
They used to have the same two minute cuffs as normal officers, if a sec bot arrests you either you: a. have a weapon you shouldn't have, and sec has actually bothered setting the sec bots to check for weapons b. attacked the sec bot or c. were already set to arrest So you have been charged with so...
- Mon Jul 06, 2015 4:41 am
- Forum: Coding Feedback
- Topic: Cat Ears/Tails
- Replies: 74
- Views: 19230
Re: Cat Ears/Tails
I don't care about the cat ears and tail themselves but holy fuck the nya nya tee hee imma kikitty!! shit needs to fucking go and die. God damn it that's annoying, it isn't even funny or fun, and while I'm usually willing to give the benefit of the doubt on gimmicks.. well, I gave that benefit and I...
- Mon Jul 06, 2015 4:30 am
- Forum: Ideas
- Topic: New Identity for traitors.
- Replies: 24
- Views: 6148
Re: New Identity for traitors.
I would like a checkbox to randomize the identity/appearance if somebody does roll antag, but a disguise kit (really expensive though) would be cool too.
Ideally I'd like both.
Ideally I'd like both.
- Mon Jul 06, 2015 4:25 am
- Forum: Ideas
- Topic: Additional Races
- Replies: 74
- Views: 18657
Re: Additional Races
I'm just going to come right out and ask it. Would anyone be opposed to reworking the /tg/ lorefluff to allow for the expansion of new races (with, of course, their own drawbacks that make sense) so we could actually get this ball rolling? If you have a legitimate issue with a lack of lore I will si...
- Mon Jul 06, 2015 3:02 am
- Forum: Coding Feedback
- Topic: Economy [MIAUW EDITION]
- Replies: 44
- Views: 11016
Re: Economy [MIAUW EDITION]
Edit: Stan in the IRC suggests that instead of having the Protolathe require extra components from cargo, instead make it so that the protolathe makes components that are then crafted with things from around the station to create the end product. Well, to expand on what I was talking about I'll out...