Search found 33 matches
- Sun Apr 07, 2024 1:29 am
- Forum: Player's Club
- Topic: Banned for making a safe Supernutter.
- Replies: 34
- Views: 1521
Re: Banned for making a safe Supernutter.
ah the old delivery chute into SM. The entrance that is there by default, easy to accidentally walk into, and too far away from the destination to see what's at the exit. very safe, very non-antag esque
- Sat Mar 30, 2024 9:55 pm
- Forum: Player's Club
- Topic: this is what happens when you play on m*nu*el
- Replies: 105
- Views: 4282
Re: this is what happens when you play on m*nu*el
I was playing during this round and while i agree the ban is a bit unjustified, the gibbing was in poor taste. This was about 5 or 8 minutes into a fresh round. Gupta being Gupta and killing people in kitchen(chef things idc, valid antag stuff). Detective steps into cafeteria, gets put to sleep, the...
- Wed Mar 27, 2024 9:16 pm
- Forum: Policy Discussion
- Topic: Can we bump threat on manny a little bit?
- Replies: 28
- Views: 2399
Re: Can we bump threat on manny a little bit?
FTR Midround Traitors were disabled as a part of a "test" 4-5 months ago. Not sure if anything came about it. (But evidently they're still off) Right now it feels like 5 sec officers show up and curb stomp a singular traitor and then the threat is just gone. I don't like the idea that we ...
- Tue Mar 26, 2024 9:12 pm
- Forum: Policy Discussion
- Topic: Can we bump threat on manny a little bit?
- Replies: 28
- Views: 2399
Re: Can we bump threat on manny a little bit?
I'm glad you're saying that threat feels low on low pop hours. I was thinking of making a thread for this exact thing but I was unsure of how it would effect off hours. I pulled data for the month a few days ago and the actual numbers were 34.74 average used threat and 42.18 average base threat. I'd...
- Fri Mar 22, 2024 9:00 am
- Forum: Closed Policy Discussion
- Topic: Revolutionaries Revolting Against Headrevs: Who's ordering who?
- Replies: 21
- Views: 1627
Re: Revolutionaries Revolting Against Headrevs: Who's ordering who?
I feel like someone really needs a good IC reason to go against what their head revs want them to do. A good example: We had someone on Manuel a while back who disobeyed a head rev's orders to exile the last member of command and just killed them instead. They claimed they did this strictly because...
- Sun Mar 17, 2024 3:27 am
- Forum: Closed Policy Discussion
- Topic: Hypnosis/Brainwashing Guidelines
- Replies: 45
- Views: 2580
Re: Hypnosis/Brainwashing Guidelines
In the end, every objective would need to boil down to either obey my orders or you are evil to really have any hope of trauma retention . This is the issue you're having, you're focusing on retaining the hypnosis. Let me help you with this. From your previous hypnosis objectives. Build a pokemon c...
- Sat Mar 16, 2024 3:03 pm
- Forum: Closed Policy Discussion
- Topic: Hypnosis/Brainwashing Guidelines
- Replies: 45
- Views: 2580
Re: Hypnosis/Brainwashing Guidelines
You are consistently putting more than 50% of the players involved in your hypnosis into a situation where they would rather knowingly break the rules and eat a note than take part in your gimmick. Perhaps it's not a lax policy that's the issue, eh? Maybe take a step back and re-evaluate instead of ...
- Sat Mar 16, 2024 9:16 am
- Forum: Closed Policy Discussion
- Topic: Hypnosis/Brainwashing Guidelines
- Replies: 45
- Views: 2580
Re: Hypnosis/Brainwashing Guidelines
I don't think this is much of an issue with the hypnosis victims as it is with the person who hypnotizes them. Vast majority of people are down to go be your antag buddy and help with your objectives. I think we should focus on what hypnosis objectives are actually in 'good faith'. What point betwee...
- Wed Mar 06, 2024 12:46 am
- Forum: Coding
- Topic: Warops changes discussion
- Replies: 32
- Views: 2516
Re: Warops changes discussion
When we get a war ops, we get nearly the entire station participating and preparing. You involve the entire server in a war declaration and the round ends in 30 minutes. When we get stealth ops, we get 4-6 players participating in the threat. Nearly the entire station sits out on this event and the ...
- Sun Feb 04, 2024 4:12 am
- Forum: Ideas
- Topic: Proposed Hypnogrenade Changes
- Replies: 9
- Views: 1412
Re: Proposed Hypnogrenade Changes
i liked the idea of a forced hypno message. any other increase in power has the potential to make it really strong. it seems that if thrown into a room of the entire station, you tend to get only 3-4 people. I think that's reasonable if you could set a specific hypno message and not lose 13 TC becau...
- Fri Jan 05, 2024 7:11 pm
- Forum: Player's Club
- Topic: Savage Security Speedster Sabotaged by Scheming Shotgun scheme
- Replies: 199
- Views: 253440
- Fri Jan 05, 2024 6:35 pm
- Forum: Player's Club
- Topic: Savage Security Speedster Sabotaged by Scheming Shotgun scheme
- Replies: 199
- Views: 253440
Re: Savage Security Speedster Sabotaged by Scheming Shotgun scheme
Maybe I will be the next controversial ban that'll have a extremely hot peanut thread made about it please don't break any rules to prove a point. it's infinitely better to just not sign up as security. as bullshit as this ban is, something like that is going to get the ringleader targeted for a pe...
- Fri Jan 05, 2024 2:14 pm
- Forum: Player's Club
- Topic: Savage Security Speedster Sabotaged by Scheming Shotgun scheme
- Replies: 199
- Views: 253440
Re: Savage Security Speedster Sabotaged by Scheming Shotgun scheme
Someone can be a drain on admin resources and popular at the same time. Anyone serving as a block to someone's antag goals is probably going to naturally rack up more ahelps than the average player, no? It's part of playing security. You serve as a barrier so the bad guys don't get free wins, somet...
- Fri Jan 05, 2024 10:42 am
- Forum: Player's Club
- Topic: Savage Security Speedster Sabotaged by Scheming Shotgun scheme
- Replies: 199
- Views: 253440
Re: Savage Security Speedster Sabotaged by Scheming Shotgun scheme
I strongly support Jeff here, this is wild.
Lawyer (assuming they were the one that ahelped) should get a slap for ban bait.
Lawyer (assuming they were the one that ahelped) should get a slap for ban bait.
- Fri Dec 29, 2023 10:29 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 157729
Re: Enforce Human Authority: 0
at this point it feels like the head admins are just too nice to close the thread Yea, I wasn't sure what the headmin's stance was on the topic, I'm glad they chimed in. I think I got out all my points out there, I was hoping to get a few of you guys on or closer to the non-human head side. Unfortu...
- Wed Dec 20, 2023 3:07 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 157729
Re: Enforce Human Authority: 0
Also I had a thought, an aside if you will... I remember joining on April fools (when non humans can be head) as a late join CE and hearing people say: "oh finally a competent human head". And people being racist to all the non human heads it was something. There will be a LOT of growing ...
- Wed Dec 20, 2023 3:01 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 157729
- Wed Dec 20, 2023 2:54 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 157729
Re: Enforce Human Authority: 0
You're reading that wrong too, yes. He is saying that losing the in-character status would, well, make him feel like he has lost social status. Because the character has in fact lost social status, fictionally. Again, it contains absolutely no judgement about anyone's game-playing ability, and fran...
- Wed Dec 20, 2023 2:49 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 157729
Re: Enforce Human Authority: 0
Yup. I play human command a lot, and yes, part of me thinks maybe it is good idea to have more heads... but Maan It feels like I would lose a lot of the authority I would have because after the change every person I talk to can be a head the next round. I'm going to lose a bit of that power I feel....
- Mon Dec 18, 2023 10:29 pm
- Forum: Closed Policy Discussion
- Topic: Enable roundstart malf ai on MRP
- Replies: 18
- Views: 7807
Re: Enable roundstart malf ai on MRP
Malf AI is super rare on MRP as a result of not being enabled at round start, I would really like to see it more. Yes please!
- Mon Dec 18, 2023 10:16 pm
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 157729
Re: Enforce Human Authority: 0
snip My point is that it's a creep. Why have asimov anymore if we rewrite the lore to say that NT views non-humans and humans as equals by allowing them to hold positions that used to only be held by humans? And in reference to my second comment, if I recall correctly (which it is very possible tha...
- Mon Dec 18, 2023 9:30 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 157729
Re: Enforce Human Authority: 0
snip This is just super tangential and not really a relevant put down of an argument. Heads of staff should be human only because I want to roll more head of staff!!! Is so dumb because nothing aside from an extreme attachment is preventing anyone from playing a head of staff (15 hours in a departm...
- Mon Dec 18, 2023 8:32 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 157729
Re: Enforce Human Authority: 0
snip ... Lots of the arguments against seem to boil down to "I just don't want more competition on my head rolls." ... i was wondering how much truth this had behind it and it looks like among the 12(?) opposed non-admins in this thread, 5 play head roles like 30%+ of the time. There's no...
- Mon Dec 18, 2023 6:39 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 157729
Re: Enforce Human Authority: 0
snip ... Lots of the arguments against seem to boil down to "I just don't want more competition on my head rolls." ... i was wondering how much truth this had behind it and it looks like among the 12(?) opposed non-admins in this thread, 5 play head roles like 30%+ of the time. There's no...
- Fri Dec 15, 2023 3:03 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 157729
Re: Enforce Human Authority: 0
just a little bit, as a treat.Cheshify wrote: ↑Fri Dec 15, 2023 2:03 amI don't know anymore let's turn humans only off for a week so people realize it sucks
- Wed Dec 13, 2023 5:45 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 157729
Re: Enforce Human Authority: 0
my point is that as detailed as all the lore discussion is i'm not actually sure it's beneficial to either party here because i don't see head admins being as invested as you guys are in it, other than on surface level. not going to post more about this because i don't want to derail the thread but...
- Wed Dec 13, 2023 5:30 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 157729
Re: Enforce Human Authority: 0
huh?Mothblocks wrote: ↑Wed Dec 13, 2023 4:14 am at some point you need to understand the head admins are very lazily skimming through all these lore posts
- Wed Dec 13, 2023 1:54 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 157729
Re: Enforce Human Authority: 0
snip In what lore? Where? Do you get my point? Having human only head positions isnt affected by lore. It isnt lore, its a part of the setting. And changing that setting is a purely subjective decision but one that i feel that a larger portion of our players are comfortable with as it is, and one I...
- Wed Dec 13, 2023 12:06 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 157729
Re: Enforce Human Authority: 0
snip because speciesm cannot be logical? theres no logical reason for bigotry, its part of its nature the higher ups at cc will sit and drink their planet crackers while talking how to avoid the taildraggers getting seats on their councils because they are evil bastards and thats part of the settin...
- Sun Dec 10, 2023 12:14 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 157729
Re: Enforce Human Authority: 0
If the only remaining concern is that players may lose their racism conflict RP. I would think that this could provide additional reasons for conflict. What are your current options, deny someone's request because they're non-human or call them names while they pass you in the hallway and hope they ...
- Sat Dec 09, 2023 10:18 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 157729
Re: Enforce Human Authority: 0
Preserving the AI dynamic is another reason to keep heads human, but you lot probably want crewsimov anyways. Yeah, please don’t do this. Kills the shred of distinction that we have in game between humans and nonhumans. Thematic cataclysmic. Well, you see, the topic is about changing a 1 into a 0 i...
- Sat Dec 09, 2023 8:37 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 157729
Re: Enforce Human Authority: 0
I usually don't really see any reasoning other than 'my lore' for not allowing non-human heads. Game should be more focused on allowing people to have fun over clinging to the single line in the TG lore rewrite that states non-humans are not allowed to be heads. This rewrite was in 2022 so It was pr...
- Sat Dec 09, 2023 6:00 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 157729
Re: Enforce Human Authority: 0
I've noticed a lot of rounds on MRP tend to be missing 1 or 2 heads and I think the rounds could benefit from having the head roles filled out. Allowing non-human heads would be a good way to fill those slots. It would also be fun to participate in a revolution round as a target sometimes, I don't t...