Search found 54 matches

by Xkallubar
Sat May 04, 2024 8:10 pm
Forum: Ideas
Topic: So: AI no AA, Y/N ok?
Replies: 6
Views: 314

Re: So: AI no AA, Y/N ok?

No
by Xkallubar
Tue Apr 23, 2024 7:48 pm
Forum: Ideas
Topic: Idea: Emagging a drone fabricator removes all their laws.
Replies: 5
Views: 1023

Re: Idea: Emagging a drone fabricator removes all their laws.

Unfortunately doesn't work because no one has enough game time to play drones. There's a game time requirement for drones? Pretty sure anyone can play a drone even if they've only just joined for the first time. Also, exploding after one minute seems kind of unfun. If you REALLY wanted to suicide b...
by Xkallubar
Sun Apr 07, 2024 4:39 am
Forum: Ideas
Topic: New SOULFUL Rat King ability idea.
Replies: 1
Views: 372

New SOULFUL Rat King ability idea.

So, as we all know, in the video that inspired the creation of the rat king, when the giant rat that made all the rules (SPOILER ALERT) DIED , one of their rats magically became the new giant rat to take their place. So what if a random rat turned into a new rat king upon the death of their current ...
by Xkallubar
Fri Apr 05, 2024 9:43 pm
Forum: Ideas
Topic: Xenomorph Abomination Caste from hugged changelings
Replies: 2
Views: 335

Xenomorph Abomination Caste from hugged changelings

The idea I'm proposing, is that in the rare chance a ling gets infected by xenos, the resulting larva will be an abominable larva, which will grow into an Abomination, the Apex Predator, bane of all life. Due to the clashing influence of both the xenomorph and changeling hive minds within this creat...
by Xkallubar
Thu Mar 07, 2024 2:47 am
Forum: Ideas
Topic: Add a Snail Mutation Toxin Injector to the end of the sloth ruin.
Replies: 0
Views: 1026

Add a Snail Mutation Toxin Injector to the end of the sloth ruin.

What it says on the tin. Will have to add a Snail Mutation Toxin reagent to the game probably.
by Xkallubar
Thu Feb 29, 2024 11:00 am
Forum: Ideas
Topic: New Revenant ability ideas.
Replies: 1
Views: 527

New Revenant ability ideas.

I've always felt like Revenant could use more abilities, so here's some ideas. Soulless Dead: An ability on a long cooldown that raises a soulless corpse as an npc skeleton that will wander around and punch nearby crew. (Bonus points if someone sprites monkey skeletons for this) Summon Phantom: A ve...
by Xkallubar
Fri Feb 16, 2024 8:27 pm
Forum: Ideas
Topic: Make plasmamen not take 50% increased brute damage.
Replies: 4
Views: 891

Make plasmamen not take 50% increased brute damage.

50% more burn damage is fine, but 50% more brute damage is huge considering how extremely common brute damage is. This makes it much harder to fight literally anything. Considering all the other downsides, I think plasmamen should take normal brute damage. (Why do they even take more brute in the fi...
by Xkallubar
Tue Feb 06, 2024 7:14 am
Forum: Spriting and Mapping
Topic: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
Replies: 44
Views: 10651

Re: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]

Longestarmlonglaw wrote: Tue Feb 06, 2024 2:41 am my feedback is removing the population lock on it, making it votable at any population.

Other than that, promising map.
Lowpop northstar is a ghost town. Northstar only really works on highpop.
by Xkallubar
Mon Feb 05, 2024 6:10 pm
Forum: Ideas
Topic: Proposed Hypnogrenade Changes
Replies: 9
Views: 1294

Re: Proposed Hypnogrenade Changes

Once upon a time, I hypnogrenaded medbay when it was packed, and I was dumb and didn't have shades, and someone immediately said NO!!! We all woke up screaming NO on the radio for the remainder of the round because that one guy messed it up. A few rounds earlier half the station were in one place d...
by Xkallubar
Mon Feb 05, 2024 7:26 am
Forum: Ideas
Topic: Proposed Hypnogrenade Changes
Replies: 9
Views: 1294

Re: Proposed Hypnogrenade Changes

Once upon a time, I hypnogrenaded medbay when it was packed, and I was dumb and didn't have shades, and someone immediately said NO!!! We all woke up screaming NO on the radio for the remainder of the round because that one guy messed it up. A few rounds earlier half the station were in one place d...
by Xkallubar
Sun Feb 04, 2024 5:57 pm
Forum: Ideas
Topic: Proposed Hypnogrenade Changes
Replies: 9
Views: 1294

Re: Proposed Hypnogrenade Changes

Once upon a time, I hypnogrenaded medbay when it was packed, and I was dumb and didn't have shades, and someone immediately said NO!!! We all woke up screaming NO on the radio for the remainder of the round because that one guy messed it up. A few rounds earlier half the station were in one place du...
by Xkallubar
Sun Feb 04, 2024 4:31 am
Forum: Ideas
Topic: Idea for a new thing for scientists to do: Life Simulation
Replies: 3
Views: 952

Idea for a new thing for scientists to do: Life Simulation

Nanotrasen, having much success in their new bitrunning operations, has now decided to expand their usage of the virtual domain and is now simulating existence to study dangerous creatures and hazards without the real life consequences. This idea proposes a new set of machines similar to bitrunning ...
by Xkallubar
Sun Feb 04, 2024 3:43 am
Forum: Ideas
Topic: Monkey improvements
Replies: 2
Views: 729

Re: Monkey improvements

Unfortunately the former requires unique sprites for literally everything, unless we use filters, which we totally can but it'd just be a lot of work And the latter you can already accomplish with circuits, though it'd be neat to have a wearable circuit shell (maybe for neck slot). SS14 has monkey ...
by Xkallubar
Sat Feb 03, 2024 8:15 am
Forum: Ideas
Topic: New Horrible™ Random Event Idea: Pit stop
Replies: 3
Views: 1110

New Horrible™ Random Event Idea: Pit stop

An unidentified ship is docking to the station, what could they possibly want? To spice up the round, of course! This random event will trigger a random ship of non-antag ghost roles that will dock with the station with different goals depending on which ship is picked. Ideas for potential ships: Sp...
by Xkallubar
Sat Jan 27, 2024 8:37 am
Forum: Ideas
Topic: Reading a newspaper conceals your identity
Replies: 3
Views: 1079

Re: Reading a newspaper conceals your identity

That's funny. Keep it that way.
I wanna sit in a rocking chair reading a newspaper to hide my identity
by Xkallubar
Thu Jan 18, 2024 8:56 pm
Forum: Ideas
Topic: Double-bladed energy sword rework
Replies: 8
Views: 2442

Re: Double-bladed energy sword rework

desword is already super OP, doesn't need any buffs at all.
by Xkallubar
Thu Jan 18, 2024 8:50 pm
Forum: Ideas
Topic: AI upload
Replies: 10
Views: 1453

Re: AI upload

The AI has motion alarms that notify them when people are in their upload or sat. So chances are, if your AI is competent enough, they're going to blurt out "soandso trying to change my laws" over comms. Also there's rarely ever more than like 3 borgs from my experience
by Xkallubar
Tue Jan 09, 2024 7:18 am
Forum: Ideas
Topic: Chaplain Sect Thoughts
Replies: 1
Views: 1700

Re: Chaplain Sect Thoughts

Yes please, although just talking in front of people for favor isn't going to work that often given how antisocial your average tider in the halls is going to be. What if you're a known antagonist and nobody wants to show up, then how will you get favor? Basic item fetch questing for favor is lame, ...
by Xkallubar
Tue Jan 09, 2024 12:06 am
Forum: Spriting and Mapping
Topic: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
Replies: 44
Views: 10651

Re: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]

This is the only map where the chaplain gets no smoke spellbook.
by Xkallubar
Thu Jan 04, 2024 5:02 pm
Forum: Spriting and Mapping
Topic: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
Replies: 44
Views: 10651

Re: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]

Okay, hear me out. What if you could repair the fighter in the abandoned hangar bay? You could add unique new parts for the consoles and hide them around maintenance, under tiles, in walled off abandoned areas, etc. Players will have to find these, and jam them into the nav and shuttle consoles on t...
by Xkallubar
Tue Jan 02, 2024 6:29 pm
Forum: Player's Club
Topic: Weighted random and bad maps
Replies: 101
Views: 59957

Re: Weighted random and bad maps

We have only 6 maps in rotation. Add a 7th map to the rotation. We don't have a ton of maps. Add Kilo or Pubby back, those are good maps.
by Xkallubar
Mon Jan 01, 2024 5:42 am
Forum: Coding Feedback
Topic: Complaints on birdshot(ADD YOUR INPUT)
Replies: 41
Views: 10493

Re: Complaints on birdshot(ADD YOUR INPUT)

As a Chaplain main, Birdshot is terrible. The chapel is literally an empty room full of grass, and your office is on the other side of the hall, is cramped as hell, and has your altar in it for some reason. The chapel morgue/crematorium is connected directly to sec, and I don't like sec that close t...
by Xkallubar
Fri Dec 08, 2023 4:02 pm
Forum: Ideas
Topic: Making lings cool again
Replies: 13
Views: 7452

Re: Making lings cool again

Make it more like goon lings. Hivemind, hand spiders, buttcrabs, etc.
Snake arms!
by Xkallubar
Tue Dec 05, 2023 5:41 am
Forum: Player's Club
Topic: People always be mourning Ratvar yet forget our homies U'ruu and Yalp Elor.
Replies: 19
Views: 7543

People always be mourning Ratvar yet forget our homies U'ruu and Yalp Elor.

Remember the ancient days of U'ruu, the god tied to shadowlings, and Yalp Elor, the god that was once a playable eye-in-the-sky kind of role for the cultist fugitives? These fellers need to return to the game in some way, because the only really canonical gods right now are Nar'sie and Ratvar. We ne...
by Xkallubar
Tue Dec 05, 2023 5:14 am
Forum: Town Hall
Topic: Trialmin Review: Dusty_Exaliber
Replies: 9
Views: 4775

Re: Trialmin Review: Dusty_Exaliber

Never seen em, but +1 for being a fellow Excalibur username enjoyer.
by Xkallubar
Fri Dec 01, 2023 9:10 pm
Forum: Ideas
Topic: Idea for a silly Chaplain sect: Gluttony God
Replies: 6
Views: 2077

Re: Idea for a silly Chaplain sect: Gluttony God

Food sect fills a good hole. None of the current sects particularly interact with other service jobs (besides pyre sect's never ending desire for monkey cubes). Keep in mind that experienced players *will* create nutrient factories with botany trays, possibly involving conveyor belts, all-in-one gr...
by Xkallubar
Fri Dec 01, 2023 2:04 am
Forum: Coding Feedback
Topic: Sects chosen in the last month, my thoughts about it, and maybe yours
Replies: 25
Views: 9514

Re: Sects chosen in the last month, my thoughts about it, and maybe yours

oranges wrote: Thu Nov 30, 2023 10:21 pm they're all stupid
Shut. Sects are amazingness. Don't doubt it.
by Xkallubar
Thu Nov 30, 2023 7:37 pm
Forum: Coding Feedback
Topic: Sects chosen in the last month, my thoughts about it, and maybe yours
Replies: 25
Views: 9514

Re: Sects chosen in the last month, my thoughts about it, and maybe yours

Armhulen wrote: Thu Nov 30, 2023 5:02 pm I have made https://github.com/tgstation/tgstation/pull/80048 and while Honorbound is by no means fixed this is one step in the right direction.
Epic
by Xkallubar
Thu Nov 30, 2023 5:47 pm
Forum: Ideas
Topic: Idea for a silly Chaplain sect: Gluttony God
Replies: 6
Views: 2077

Re: Idea for a silly Chaplain sect: Gluttony God

I would like to try adding this, I think it has been long enough and it would be nice to see a new sect, but I kinda wanna try my hand at making Nox happy with a new sect hahaha Nice. I have added to nearly everything about the sect idea, with some of your feedback in mind. Reread it and give more ...
by Xkallubar
Thu Nov 30, 2023 4:48 am
Forum: Coding Feedback
Topic: Sects chosen in the last month, my thoughts about it, and maybe yours
Replies: 25
Views: 9514

Re: Sects chosen in the last month, my thoughts about it, and maybe yours

As Certified Sect Expert™ I have quite a bit of feedback. Punished Sect: The only issue is psyker echolocation basically throwing your round in the dumpster. Remove it or make it not a periodic pulse of vision but rather just a purple filter over everything. Pyre Sect: kind of lame, fire proofing cl...
by Xkallubar
Thu Nov 30, 2023 3:45 am
Forum: Ideas
Topic: Idea for a silly Chaplain sect: Gluttony God
Replies: 6
Views: 2077

Idea for a silly Chaplain sect: Gluttony God

(This is like the 5th idea I've posted here in the past month, please help me.) This sect idea is based on being fat and eating a lot. Your bible will greatly heal those who are fat, at the cost of them no longer being fat. I know how to make some basic pixel art so I will provide some in this post ...
by Xkallubar
Tue Nov 28, 2023 5:11 pm
Forum: Ideas
Topic: Idea for a new Chaplain sect: Death God
Replies: 13
Views: 3733

Re: Idea for a new Chaplain sect: Death God

If you want to go away from the magic theme you could probably lean more into Frankenstein stuff. Electrical stuff, wicked looking metal contraptions, that sort of deal. As for the actual mechanics, just listing them out rather than trying to deal with quote hell - Hauntium for favor is doomed from...
by Xkallubar
Sun Nov 26, 2023 5:20 pm
Forum: Ideas
Topic: Idea for a new Chaplain sect: Death God
Replies: 13
Views: 3733

Re: Idea for a new Chaplain sect: Death God

I don't really want the station crew to have a magical necromancer As Sect Andy™ I agree with this (even if I can be a do as I say not as I do kind of guy around this), Usually you want to keep blatant magic on the very down low. Things like crusader sect vows can be more plausible as a person's un...
by Xkallubar
Sun Nov 26, 2023 5:01 am
Forum: Ideas
Topic: Idea for a neutral ghost role: Traders
Replies: 0
Views: 3612

Idea for a neutral ghost role: Traders

Traders should either be a random event or a space ruin, a ship full of goodies that can be moved anywhere like a whiteship. The traders should have the goal of selling their commodities to make a set amount of money, and they should be armed with decent weapons and armor to protect themselves from ...
by Xkallubar
Fri Nov 24, 2023 4:24 am
Forum: Ideas
Topic: Idea for a new Chaplain sect: Death God
Replies: 13
Views: 3733

Re: Idea for a new Chaplain sect: Death God

Bump
by Xkallubar
Thu Nov 23, 2023 7:25 am
Forum: Ideas
Topic: New antag idea: Monkey Cyborgs
Replies: 3
Views: 2039

Re: New antag idea: Monkey Cyborgs

This is a good idea, but I would tweak it slightly. Firstly, balance the monkeys at the levels you would Cult Constructs, with Artificers being equal in power level to Engineer monkeys, Infiltrators the same power level as Wraith, and Gorilla Cyborgs as Juggernauts. Engineer Monkeys can convert eve...
by Xkallubar
Mon Nov 20, 2023 7:11 pm
Forum: Ideas
Topic: New antag idea: Monkey Cyborgs
Replies: 3
Views: 2039

New antag idea: Monkey Cyborgs

A ship full of technologically enhanced Monkey Cyborgs are en route to Space Station 13 to put an end to the horrific monkey abuse happening daily for the pursuit of primitive human science! 10 minutes before the monkey ship arrives, the station gets an announcement from centcom, "A large amoun...
by Xkallubar
Mon Nov 20, 2023 5:52 pm
Forum: Ideas
Topic: New Space Dragon equivalent idea: Moffra
Replies: 8
Views: 3127

Re: New Space Dragon equivalent idea: Moffra

Moth players trying not to mention moths more than 100 times in 1 minute challenge *IMPOSSIBLE DIFFICULTY*
by Xkallubar
Sat Nov 18, 2023 4:40 am
Forum: Ideas
Topic: My idea to make Psyker Echolocation not a pain.
Replies: 0
Views: 3663

My idea to make Psyker Echolocation not a pain.

So Psyker Echolocation as it is right now gives you a pulse of vision every ~1.5 seconds or so, which then fades to black, and then you get the next pulse, and the cycle repeats. You also can't see as far any more. Psyker Echolocation is also pretty buggy sometimes, and will occasionally replace eve...
by Xkallubar
Sat Nov 18, 2023 3:45 am
Forum: General Chat
Topic: on animal races
Replies: 39
Views: 19482

Re: on animal races

You can become a felinid from dna infusion, so just remove felinids as a roundstart race and replace them with bug people. Give us Spider people or Slug people or Mantis people or let us play as Squidward like on para.
by Xkallubar
Fri Nov 17, 2023 6:45 pm
Forum: Ideas
Topic: Idea for a Job focused around space and gateway exploration.
Replies: 2
Views: 1311

Re: Idea for a Job focused around space and gateway exploration.

Jacquerel wrote: Fri Nov 17, 2023 5:34 pm Weirdly enough this is an option for Curators already.
They do get a small head start in preparation with the voidsuit and oxygen tank as well as tools to loot from auxiliary base construction, but that's it really. If Curator got more than just a voidsuit, it would go a long way.
by Xkallubar
Fri Nov 17, 2023 5:08 pm
Forum: Ideas
Topic: Idea for a Job focused around space and gateway exploration.
Replies: 2
Views: 1311

Idea for a Job focused around space and gateway exploration.

I want an Explorer job that starts with EVA and Gateway access, and has their own locker of starting equipment suitable for exploring and looting space and gateway away missions. Whenever I want to explore space or the gateway, it ends up being a pain having to get into eva, then getting welding gog...
by Xkallubar
Wed Nov 15, 2023 9:42 pm
Forum: Ideas
Topic: Idea for a new Chaplain sect: Death God
Replies: 13
Views: 3733

Re: Idea for a new Chaplain sect: Death God

I don't really want the station crew to have a magical necromancer All you get is a spell that transfers your hp to others, and makes your bible do the opposite, while letting you make a few very weak minions that will die to a few punches, at the cost of heavy penalties for being revived from deat...
by Xkallubar
Wed Nov 15, 2023 8:24 pm
Forum: Ideas
Topic: Idea for a new Chaplain sect: Death God
Replies: 13
Views: 3733

Re: Idea for a new Chaplain sect: Death God

I don't really want the station crew to have a magical necromancer All you get is a spell that transfers your hp to others, and makes your bible do the opposite, while letting you make a few very weak minions that will die to a few punches, at the cost of heavy penalties for being revived from deat...
by Xkallubar
Wed Nov 15, 2023 4:52 pm
Forum: Ideas
Topic: Idea for a new Chaplain sect: Death God
Replies: 13
Views: 3733

Re: Idea for a new Chaplain sect: Death God

I don't really want the station crew to have a magical necromancer All you get is a spell that transfers your hp to others, and makes your bible do the opposite, while letting you make a few very weak minions that will die to a few punches, at the cost of heavy penalties for being revived from deat...
by Xkallubar
Wed Nov 15, 2023 6:02 am
Forum: Ideas
Topic: Idea for a new Chaplain sect: Death God
Replies: 13
Views: 3733

Re: Idea for a new Chaplain sect: Death God

What if, instead of permadeath, you will be cursed upon revival, given the frail quirk, and your body will look as if it was a husked corpse, and you can no longer run, and if you die a second time, being revived will give you the brain tumor and blood deficiency quirks, and dying after that is perm...
by Xkallubar
Tue Nov 14, 2023 11:53 pm
Forum: Ideas
Topic: Idea for a new Chaplain sect: Death God
Replies: 13
Views: 3733

Re: Idea for a new Chaplain sect: Death God

I'm not a fan of being inflicted with permadeath. It is EXTREMELY easy to die quickly, and it'd feel pretty lame to die to something that happens in moments and now you can never be brought back. Then what do you think the downside for being a necromancer should be? I couldn't think of anything els...
by Xkallubar
Mon Nov 13, 2023 8:41 am
Forum: Ideas
Topic: Idea for a new Chaplain sect: Death God
Replies: 13
Views: 3733

Idea for a new Chaplain sect: Death God

The way this sect would work is you sacrifice severed limbs for favor. (Need feedback on this) By selecting this sect, the chaplain gets the morbid quirk, and their bible will transfer the chaplain's own HP to the person they smacked, but if they do it in combat mode, the effect is reversed and the ...