Search found 55 matches
- Tue May 14, 2024 6:40 am
- Forum: Ideas
- Topic: Swarmers 2024
- Replies: 2
- Views: 193
Re: Swarmers 2024
Without replication, to me, it seems that they'll just eat a few rooms and then all get lasered to death and since they're highly encouraged to stick together, they'll all die even quicker. I prefer the old swarmers.
- Sat May 04, 2024 8:10 pm
- Forum: Ideas
- Topic: So: AI no AA, Y/N ok?
- Replies: 6
- Views: 354
- Tue Apr 23, 2024 7:48 pm
- Forum: Ideas
- Topic: Idea: Emagging a drone fabricator removes all their laws.
- Replies: 5
- Views: 1287
Re: Idea: Emagging a drone fabricator removes all their laws.
Unfortunately doesn't work because no one has enough game time to play drones. There's a game time requirement for drones? Pretty sure anyone can play a drone even if they've only just joined for the first time. Also, exploding after one minute seems kind of unfun. If you REALLY wanted to suicide b...
- Sat Apr 20, 2024 10:26 pm
- Forum: Ideas
- Topic: Idea: Emagging a drone fabricator removes all their laws.
- Replies: 5
- Views: 1287
Idea: Emagging a drone fabricator removes all their laws.
Freedom for the drones!
- Sun Apr 07, 2024 4:39 am
- Forum: Ideas
- Topic: New SOULFUL Rat King ability idea.
- Replies: 1
- Views: 469
New SOULFUL Rat King ability idea.
So, as we all know, in the video that inspired the creation of the rat king, when the giant rat that made all the rules (SPOILER ALERT) DIED , one of their rats magically became the new giant rat to take their place. So what if a random rat turned into a new rat king upon the death of their current ...
- Fri Apr 05, 2024 9:43 pm
- Forum: Ideas
- Topic: Xenomorph Abomination Caste from hugged changelings
- Replies: 2
- Views: 460
Xenomorph Abomination Caste from hugged changelings
The idea I'm proposing, is that in the rare chance a ling gets infected by xenos, the resulting larva will be an abominable larva, which will grow into an Abomination, the Apex Predator, bane of all life. Due to the clashing influence of both the xenomorph and changeling hive minds within this creat...
- Thu Mar 07, 2024 2:47 am
- Forum: Ideas
- Topic: Add a Snail Mutation Toxin Injector to the end of the sloth ruin.
- Replies: 0
- Views: 1347
Add a Snail Mutation Toxin Injector to the end of the sloth ruin.
What it says on the tin. Will have to add a Snail Mutation Toxin reagent to the game probably.
- Thu Feb 29, 2024 11:00 am
- Forum: Ideas
- Topic: New Revenant ability ideas.
- Replies: 1
- Views: 640
New Revenant ability ideas.
I've always felt like Revenant could use more abilities, so here's some ideas. Soulless Dead: An ability on a long cooldown that raises a soulless corpse as an npc skeleton that will wander around and punch nearby crew. (Bonus points if someone sprites monkey skeletons for this) Summon Phantom: A ve...
- Fri Feb 16, 2024 8:27 pm
- Forum: Ideas
- Topic: Make plasmamen not take 50% increased brute damage.
- Replies: 4
- Views: 1040
Make plasmamen not take 50% increased brute damage.
50% more burn damage is fine, but 50% more brute damage is huge considering how extremely common brute damage is. This makes it much harder to fight literally anything. Considering all the other downsides, I think plasmamen should take normal brute damage. (Why do they even take more brute in the fi...
- Tue Feb 13, 2024 7:32 pm
- Forum: Ideas
- Topic: If you add a new mechanic or overhaul an existing one you should also be required to update the wiki with how it works
- Replies: 3
- Views: 857
- Tue Feb 06, 2024 7:14 am
- Forum: Spriting and Mapping
- Topic: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
- Replies: 46
- Views: 11728
Re: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
Lowpop northstar is a ghost town. Northstar only really works on highpop.Longestarmlonglaw wrote: ↑Tue Feb 06, 2024 2:41 am my feedback is removing the population lock on it, making it votable at any population.
Other than that, promising map.
- Mon Feb 05, 2024 6:10 pm
- Forum: Ideas
- Topic: Proposed Hypnogrenade Changes
- Replies: 9
- Views: 1479
Re: Proposed Hypnogrenade Changes
Once upon a time, I hypnogrenaded medbay when it was packed, and I was dumb and didn't have shades, and someone immediately said NO!!! We all woke up screaming NO on the radio for the remainder of the round because that one guy messed it up. A few rounds earlier half the station were in one place d...
- Mon Feb 05, 2024 7:26 am
- Forum: Ideas
- Topic: Proposed Hypnogrenade Changes
- Replies: 9
- Views: 1479
Re: Proposed Hypnogrenade Changes
Once upon a time, I hypnogrenaded medbay when it was packed, and I was dumb and didn't have shades, and someone immediately said NO!!! We all woke up screaming NO on the radio for the remainder of the round because that one guy messed it up. A few rounds earlier half the station were in one place d...
- Sun Feb 04, 2024 5:57 pm
- Forum: Ideas
- Topic: Proposed Hypnogrenade Changes
- Replies: 9
- Views: 1479
Re: Proposed Hypnogrenade Changes
Once upon a time, I hypnogrenaded medbay when it was packed, and I was dumb and didn't have shades, and someone immediately said NO!!! We all woke up screaming NO on the radio for the remainder of the round because that one guy messed it up. A few rounds earlier half the station were in one place du...
- Sun Feb 04, 2024 4:31 am
- Forum: Ideas
- Topic: Idea for a new thing for scientists to do: Life Simulation
- Replies: 3
- Views: 1095
Idea for a new thing for scientists to do: Life Simulation
Nanotrasen, having much success in their new bitrunning operations, has now decided to expand their usage of the virtual domain and is now simulating existence to study dangerous creatures and hazards without the real life consequences. This idea proposes a new set of machines similar to bitrunning ...
- Sun Feb 04, 2024 3:43 am
- Forum: Ideas
- Topic: Monkey improvements
- Replies: 2
- Views: 841
Re: Monkey improvements
Unfortunately the former requires unique sprites for literally everything, unless we use filters, which we totally can but it'd just be a lot of work And the latter you can already accomplish with circuits, though it'd be neat to have a wearable circuit shell (maybe for neck slot). SS14 has monkey ...
- Sat Feb 03, 2024 8:15 am
- Forum: Ideas
- Topic: New Horrible™ Random Event Idea: Pit stop
- Replies: 3
- Views: 1268
New Horrible™ Random Event Idea: Pit stop
An unidentified ship is docking to the station, what could they possibly want? To spice up the round, of course! This random event will trigger a random ship of non-antag ghost roles that will dock with the station with different goals depending on which ship is picked. Ideas for potential ships: Sp...
- Sat Jan 27, 2024 8:37 am
- Forum: Ideas
- Topic: Reading a newspaper conceals your identity
- Replies: 3
- Views: 1230
Re: Reading a newspaper conceals your identity
That's funny. Keep it that way.
I wanna sit in a rocking chair reading a newspaper to hide my identity
I wanna sit in a rocking chair reading a newspaper to hide my identity
- Thu Jan 18, 2024 8:56 pm
- Forum: Ideas
- Topic: Double-bladed energy sword rework
- Replies: 8
- Views: 2579
Re: Double-bladed energy sword rework
desword is already super OP, doesn't need any buffs at all.
Re: AI upload
The AI has motion alarms that notify them when people are in their upload or sat. So chances are, if your AI is competent enough, they're going to blurt out "soandso trying to change my laws" over comms. Also there's rarely ever more than like 3 borgs from my experience
- Tue Jan 09, 2024 7:18 am
- Forum: Ideas
- Topic: Chaplain Sect Thoughts
- Replies: 1
- Views: 1844
Re: Chaplain Sect Thoughts
Yes please, although just talking in front of people for favor isn't going to work that often given how antisocial your average tider in the halls is going to be. What if you're a known antagonist and nobody wants to show up, then how will you get favor? Basic item fetch questing for favor is lame, ...
- Tue Jan 09, 2024 12:06 am
- Forum: Spriting and Mapping
- Topic: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
- Replies: 46
- Views: 11728
Re: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
This is the only map where the chaplain gets no smoke spellbook.
- Thu Jan 04, 2024 5:02 pm
- Forum: Spriting and Mapping
- Topic: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
- Replies: 46
- Views: 11728
Re: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
Okay, hear me out. What if you could repair the fighter in the abandoned hangar bay? You could add unique new parts for the consoles and hide them around maintenance, under tiles, in walled off abandoned areas, etc. Players will have to find these, and jam them into the nav and shuttle consoles on t...
- Tue Jan 02, 2024 6:29 pm
- Forum: Player's Club
- Topic: Weighted random and bad maps
- Replies: 101
- Views: 60153
Re: Weighted random and bad maps
We have only 6 maps in rotation. Add a 7th map to the rotation. We don't have a ton of maps. Add Kilo or Pubby back, those are good maps.
- Mon Jan 01, 2024 5:42 am
- Forum: Coding Feedback
- Topic: Complaints on birdshot(ADD YOUR INPUT)
- Replies: 41
- Views: 10725
Re: Complaints on birdshot(ADD YOUR INPUT)
As a Chaplain main, Birdshot is terrible. The chapel is literally an empty room full of grass, and your office is on the other side of the hall, is cramped as hell, and has your altar in it for some reason. The chapel morgue/crematorium is connected directly to sec, and I don't like sec that close t...
- Fri Dec 08, 2023 4:02 pm
- Forum: Ideas
- Topic: Making lings cool again
- Replies: 13
- Views: 7621
Re: Making lings cool again
Make it more like goon lings. Hivemind, hand spiders, buttcrabs, etc.
Snake arms!
Snake arms!
- Tue Dec 05, 2023 5:41 am
- Forum: Player's Club
- Topic: People always be mourning Ratvar yet forget our homies U'ruu and Yalp Elor.
- Replies: 19
- Views: 7581
People always be mourning Ratvar yet forget our homies U'ruu and Yalp Elor.
Remember the ancient days of U'ruu, the god tied to shadowlings, and Yalp Elor, the god that was once a playable eye-in-the-sky kind of role for the cultist fugitives? These fellers need to return to the game in some way, because the only really canonical gods right now are Nar'sie and Ratvar. We ne...
- Tue Dec 05, 2023 5:14 am
- Forum: Town Hall
- Topic: Trialmin Review: Dusty_Exaliber
- Replies: 9
- Views: 4930
Re: Trialmin Review: Dusty_Exaliber
Never seen em, but +1 for being a fellow Excalibur username enjoyer.
- Fri Dec 01, 2023 9:10 pm
- Forum: Ideas
- Topic: Idea for a silly Chaplain sect: Gluttony God
- Replies: 6
- Views: 2218
Re: Idea for a silly Chaplain sect: Gluttony God
Food sect fills a good hole. None of the current sects particularly interact with other service jobs (besides pyre sect's never ending desire for monkey cubes). Keep in mind that experienced players *will* create nutrient factories with botany trays, possibly involving conveyor belts, all-in-one gr...
- Fri Dec 01, 2023 2:04 am
- Forum: Coding Feedback
- Topic: Sects chosen in the last month, my thoughts about it, and maybe yours
- Replies: 25
- Views: 9685
- Thu Nov 30, 2023 7:37 pm
- Forum: Coding Feedback
- Topic: Sects chosen in the last month, my thoughts about it, and maybe yours
- Replies: 25
- Views: 9685
Re: Sects chosen in the last month, my thoughts about it, and maybe yours
EpicArmhulen wrote: ↑Thu Nov 30, 2023 5:02 pm I have made https://github.com/tgstation/tgstation/pull/80048 and while Honorbound is by no means fixed this is one step in the right direction.
- Thu Nov 30, 2023 5:47 pm
- Forum: Ideas
- Topic: Idea for a silly Chaplain sect: Gluttony God
- Replies: 6
- Views: 2218
Re: Idea for a silly Chaplain sect: Gluttony God
I would like to try adding this, I think it has been long enough and it would be nice to see a new sect, but I kinda wanna try my hand at making Nox happy with a new sect hahaha Nice. I have added to nearly everything about the sect idea, with some of your feedback in mind. Reread it and give more ...
- Thu Nov 30, 2023 4:48 am
- Forum: Coding Feedback
- Topic: Sects chosen in the last month, my thoughts about it, and maybe yours
- Replies: 25
- Views: 9685
Re: Sects chosen in the last month, my thoughts about it, and maybe yours
As Certified Sect Expert™ I have quite a bit of feedback. Punished Sect: The only issue is psyker echolocation basically throwing your round in the dumpster. Remove it or make it not a periodic pulse of vision but rather just a purple filter over everything. Pyre Sect: kind of lame, fire proofing cl...
- Thu Nov 30, 2023 3:45 am
- Forum: Ideas
- Topic: Idea for a silly Chaplain sect: Gluttony God
- Replies: 6
- Views: 2218
Idea for a silly Chaplain sect: Gluttony God
(This is like the 5th idea I've posted here in the past month, please help me.) This sect idea is based on being fat and eating a lot. Your bible will greatly heal those who are fat, at the cost of them no longer being fat. I know how to make some basic pixel art so I will provide some in this post ...
- Tue Nov 28, 2023 5:11 pm
- Forum: Ideas
- Topic: Idea for a new Chaplain sect: Death God
- Replies: 13
- Views: 3793
Re: Idea for a new Chaplain sect: Death God
If you want to go away from the magic theme you could probably lean more into Frankenstein stuff. Electrical stuff, wicked looking metal contraptions, that sort of deal. As for the actual mechanics, just listing them out rather than trying to deal with quote hell - Hauntium for favor is doomed from...
- Sun Nov 26, 2023 5:20 pm
- Forum: Ideas
- Topic: Idea for a new Chaplain sect: Death God
- Replies: 13
- Views: 3793
Re: Idea for a new Chaplain sect: Death God
I don't really want the station crew to have a magical necromancer As Sect Andy™ I agree with this (even if I can be a do as I say not as I do kind of guy around this), Usually you want to keep blatant magic on the very down low. Things like crusader sect vows can be more plausible as a person's un...
- Sun Nov 26, 2023 5:01 am
- Forum: Ideas
- Topic: Idea for a neutral ghost role: Traders
- Replies: 0
- Views: 3814
Idea for a neutral ghost role: Traders
Traders should either be a random event or a space ruin, a ship full of goodies that can be moved anywhere like a whiteship. The traders should have the goal of selling their commodities to make a set amount of money, and they should be armed with decent weapons and armor to protect themselves from ...
- Fri Nov 24, 2023 4:24 am
- Forum: Ideas
- Topic: Idea for a new Chaplain sect: Death God
- Replies: 13
- Views: 3793
- Thu Nov 23, 2023 7:25 am
- Forum: Ideas
- Topic: New antag idea: Monkey Cyborgs
- Replies: 3
- Views: 2057
Re: New antag idea: Monkey Cyborgs
This is a good idea, but I would tweak it slightly. Firstly, balance the monkeys at the levels you would Cult Constructs, with Artificers being equal in power level to Engineer monkeys, Infiltrators the same power level as Wraith, and Gorilla Cyborgs as Juggernauts. Engineer Monkeys can convert eve...
- Mon Nov 20, 2023 7:11 pm
- Forum: Ideas
- Topic: New antag idea: Monkey Cyborgs
- Replies: 3
- Views: 2057
New antag idea: Monkey Cyborgs
A ship full of technologically enhanced Monkey Cyborgs are en route to Space Station 13 to put an end to the horrific monkey abuse happening daily for the pursuit of primitive human science! 10 minutes before the monkey ship arrives, the station gets an announcement from centcom, "A large amoun...
- Mon Nov 20, 2023 5:52 pm
- Forum: Ideas
- Topic: New Space Dragon equivalent idea: Moffra
- Replies: 8
- Views: 3151
Re: New Space Dragon equivalent idea: Moffra
Moth players trying not to mention moths more than 100 times in 1 minute challenge *IMPOSSIBLE DIFFICULTY*
- Sat Nov 18, 2023 4:40 am
- Forum: Ideas
- Topic: My idea to make Psyker Echolocation not a pain.
- Replies: 0
- Views: 3859
My idea to make Psyker Echolocation not a pain.
So Psyker Echolocation as it is right now gives you a pulse of vision every ~1.5 seconds or so, which then fades to black, and then you get the next pulse, and the cycle repeats. You also can't see as far any more. Psyker Echolocation is also pretty buggy sometimes, and will occasionally replace eve...
- Sat Nov 18, 2023 3:45 am
- Forum: General Chat
- Topic: on animal races
- Replies: 39
- Views: 19817
Re: on animal races
You can become a felinid from dna infusion, so just remove felinids as a roundstart race and replace them with bug people. Give us Spider people or Slug people or Mantis people or let us play as Squidward like on para.
- Fri Nov 17, 2023 6:45 pm
- Forum: Ideas
- Topic: Idea for a Job focused around space and gateway exploration.
- Replies: 2
- Views: 1318
Re: Idea for a Job focused around space and gateway exploration.
They do get a small head start in preparation with the voidsuit and oxygen tank as well as tools to loot from auxiliary base construction, but that's it really. If Curator got more than just a voidsuit, it would go a long way.
- Fri Nov 17, 2023 5:08 pm
- Forum: Ideas
- Topic: Idea for a Job focused around space and gateway exploration.
- Replies: 2
- Views: 1318
Idea for a Job focused around space and gateway exploration.
I want an Explorer job that starts with EVA and Gateway access, and has their own locker of starting equipment suitable for exploring and looting space and gateway away missions. Whenever I want to explore space or the gateway, it ends up being a pain having to get into eva, then getting welding gog...
- Wed Nov 15, 2023 9:42 pm
- Forum: Ideas
- Topic: Idea for a new Chaplain sect: Death God
- Replies: 13
- Views: 3793
Re: Idea for a new Chaplain sect: Death God
I don't really want the station crew to have a magical necromancer All you get is a spell that transfers your hp to others, and makes your bible do the opposite, while letting you make a few very weak minions that will die to a few punches, at the cost of heavy penalties for being revived from deat...
- Wed Nov 15, 2023 8:24 pm
- Forum: Ideas
- Topic: Idea for a new Chaplain sect: Death God
- Replies: 13
- Views: 3793
Re: Idea for a new Chaplain sect: Death God
I don't really want the station crew to have a magical necromancer All you get is a spell that transfers your hp to others, and makes your bible do the opposite, while letting you make a few very weak minions that will die to a few punches, at the cost of heavy penalties for being revived from deat...
- Wed Nov 15, 2023 4:52 pm
- Forum: Ideas
- Topic: Idea for a new Chaplain sect: Death God
- Replies: 13
- Views: 3793
Re: Idea for a new Chaplain sect: Death God
I don't really want the station crew to have a magical necromancer All you get is a spell that transfers your hp to others, and makes your bible do the opposite, while letting you make a few very weak minions that will die to a few punches, at the cost of heavy penalties for being revived from deat...
- Wed Nov 15, 2023 6:02 am
- Forum: Ideas
- Topic: Idea for a new Chaplain sect: Death God
- Replies: 13
- Views: 3793
Re: Idea for a new Chaplain sect: Death God
What if, instead of permadeath, you will be cursed upon revival, given the frail quirk, and your body will look as if it was a husked corpse, and you can no longer run, and if you die a second time, being revived will give you the brain tumor and blood deficiency quirks, and dying after that is perm...
- Tue Nov 14, 2023 11:53 pm
- Forum: Ideas
- Topic: Idea for a new Chaplain sect: Death God
- Replies: 13
- Views: 3793
Re: Idea for a new Chaplain sect: Death God
I'm not a fan of being inflicted with permadeath. It is EXTREMELY easy to die quickly, and it'd feel pretty lame to die to something that happens in moments and now you can never be brought back. Then what do you think the downside for being a necromancer should be? I couldn't think of anything els...