Search found 398 matches
- Sat Jul 16, 2016 4:27 pm
- Forum: General Chat
- Topic: We need a Purge
- Replies: 23
- Views: 6260
Re: We need a Purge
Well, this year April Fools was ruined by auto-GM, remember?
- Sat Jul 16, 2016 10:39 am
- Forum: General Chat
- Topic: Secborg/Peacekeeper are real?
- Replies: 21
- Views: 7256
Re: Secborg/Peacekeeper are real?
So, before AI harmalerts it has to check med records for those pesky seventeen year-olds?Anonmare wrote:Children aren't Human.
No law violations here my friends.
- Tue Jul 12, 2016 8:28 pm
- Forum: Coding Feedback
- Topic: The stickyban system is broken and does more harm than good
- Replies: 26
- Views: 7625
Re: The stickyban system is broken and does more harm than g
The CORRECT term is "target practice", mind.
- Wed Jun 29, 2016 8:37 pm
- Forum: Coding Feedback
- Topic: Positivity thread
- Replies: 15
- Views: 2988
Re: Positivity thread
Well, lavaland as a whole is pretty neat, even if some individual things could use balance, and it more or less made mining from one of the least popular jobs into what might be the most popular one.
- Tue Jun 28, 2016 11:09 pm
- Forum: Coding Feedback
- Topic: Science is no longer balanced to roundtimes.
- Replies: 49
- Views: 12284
Re: Science is no longer balanced to roundtimes.
Memes can't be removed without mass-purging the playerbase and the code, and that is never going to happen. Best we can do is discourage them, enforce naming policy, and such. Also, there are still some mechs getting made, see http://www.ss13.eu/tgdb/tg/latest_stats.html#mech , although it's half (o...
- Tue Jun 28, 2016 11:03 pm
- Forum: Roleplaying
- Topic: GET DAT FUKKEN DISK 3: This time, it's BS
- Replies: 128
- Views: 40266
Re: GET DAT FUKKEN DISK 3: This time, it's BS
Oh, for fucks sake. It's over, and you can't necromance whole forum game into existence, especially not by shitposting like that. Please, just move it to the Shed. Archive it. Close it. Start a new one. Do SOMETHING. But, most importantly...
LET.
IT.
DIE.
LET.
IT.
DIE.
- Tue Jun 28, 2016 10:57 pm
- Forum: General Chat
- Topic: Your LEAST favourite roundtype 2
- Replies: 26
- Views: 6068
Re: Your LEAST favourite roundtype 2
Ehh, I guess Gang gets my vote, since it is Rev with less definite goals (kill people, but not too much, paint gangtags, either get cucked because one person sprayed a tag in front of HoS or plop a dominator and fortify the position) and special toys for gangsters themselves. Rev, in the meantime, h...
- Tue Jun 21, 2016 10:03 am
- Forum: Town Hall
- Topic: Event Workshop
- Replies: 90
- Views: 36772
Re: Event Workshop
That works most of the time, but the game is not really constructed to support large pop past about 3 hours. After that, destructive potential of random spessmen reaches the point where most of the time is spent fixing station. The plus is, that for once, you actually have an incentive to fix things...
- Tue Jun 14, 2016 9:04 pm
- Forum: Town Hall
- Topic: Event Workshop
- Replies: 90
- Views: 36772
Re: Event Workshop
Stanford prison experiment! http://i.imgur.com/FM90yRj.png It's not that pink, I was just too derpy to remove the area filter. Also, I added some clothes for prisoners. https://www.dropbox.com/s/bm0y3g5tlnu881i/Prison%20Experiment.dmm?dl=0 For either a small crew, or abducting part of larger one. Yo...
- Sun Jun 12, 2016 7:43 pm
- Forum: Coding Feedback
- Topic: Augmentations seem mundane, awkwardly balanced
- Replies: 16
- Views: 3722
Re: Augmentations seem mundane, awkwardly balanced
Out of current researchable genetic powers, in fluff: Three affect entire body (Hulk, chameleon, dwarfism) One affects the eyes (XRay) One seems to affect the chest (Cold resist) One affects the mind/head/brain (TK) By the way, let's see which ones can be done using researchable augmentics: Xray == ...
- Sat Jun 11, 2016 4:44 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 916086
- Fri Jun 10, 2016 2:34 pm
- Forum: Ideas
- Topic: Tele-Gulag. For faster, and safer dealing with grey tide.
- Replies: 46
- Views: 12721
Re: Tele-Gulag. For faster, and safer dealing with grey tide
But wouldn't this require a set amount of pods? There would be only so many people that could be there, and sooner or later the ones going braindead on gulag would make the whole system unusable.
Also, how would sec get there?
Also, how would sec get there?
- Fri Jun 10, 2016 2:32 pm
- Forum: Coding Feedback
- Topic: Pope of Sin
- Replies: 15
- Views: 2458
Re: Pope of Sin
What is this , stupid "demans man demunz" antag? How many variations of ooga booga occult beluga antagonists are we gonna have until you remove all evidence of space from this game and turn the setting into early 1900s new England? Well, that will never happen. Spessmens won't accept a ga...
- Thu Jun 09, 2016 6:09 pm
- Forum: General Chat
- Topic: Silicons aren't people
- Replies: 16
- Views: 4111
Re: Silicons aren't people
A meat puppet animated by the will of an otherworldly intelligence bent on destruction and spoilage of other intelligence's fun.
- Tue Jun 07, 2016 8:36 pm
- Forum: Closed Policy Discussion
- Topic: basil off the hub
- Replies: 125
- Views: 29281
Re: basil off the hub
Yet the question of who exactly took bagil off the hub remains. Also, my most pessimistic pop estimate for today was wrong, but we shall see how the week goes.
- Tue Jun 07, 2016 1:59 pm
- Forum: Closed Policy Discussion
- Topic: basil off the hub
- Replies: 125
- Views: 29281
Re: basil off the hub
I'm not sure if we can reach that without hub, to be honest.
- Mon Jun 06, 2016 3:31 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 540300
Re: Simple Questions Thread
Hotwiring the engine, is it possible? Can I reroute the power cables to lead directly from the engine into the power grid (bypassing the SMES) and greatly increase damage by shocked doors/grilles? Yes, it is, and it actually is a valid (heh) strategy for engiborgs slaved to traitor AI, engineering ...
- Sun Jun 05, 2016 12:26 pm
- Forum: General Chat
- Topic: Silicons aren't people
- Replies: 16
- Views: 4111
Re: Silicons aren't people
They are [TECHNOBABBLE] positronic quantum constructs drawing from constant Boltzmann brain population in casual parallel Minkowski space using closed timelike curve of Schwarzschild wormhole maintained by a bluespace interface [/TECHNOBABBLE]
- Sun Jun 05, 2016 8:32 am
- Forum: Closed Policy Discussion
- Topic: New R&D and traitor objectives
- Replies: 7
- Views: 1767
Re: New R&D and traitor objectives
This topic will soon be irrelevant, since tator objectives tech levels are getting removed(https://github.com/tgstation/tgstation/pull/18246). I'm not sure if you can decon them now, since they now have no tech levels, and I can't be bothered to look through the code.
Move along, citizen!
Move along, citizen!
- Sat Jun 04, 2016 1:55 pm
- Forum: Closed Complaints
- Topic: [Aliannera]- Hulk Hogan - Giving out Round Info in Deadchat.
- Replies: 18
- Views: 4523
Re: [Aliannera]- Hulk Hogan - Giving out Round Info in Deadc
Wait.. If dead chat is OOC then it is okay to say in OOC that Hulk was a antag? Don't be fucking retarded. I am not being retarded here Saegrimr. Any one can state someone is an antag.. but the admin came out and confirmed it directly. why wasnt this in a bwoink. Because deadchat is an OOC channel ...
- Sat Jun 04, 2016 1:44 pm
- Forum: Closed Complaints
- Topic: [Aliannera]- Hulk Hogan - Giving out Round Info in Deadchat.
- Replies: 18
- Views: 4523
Re: [Aliannera]- Hulk Hogan - Giving out Round Info in Deadc
For the record, at that moment I was decapitated by one of your borgs, singuloth was eating a good part of station and you were (in Deadchat) acting like you just picked up an emag and told borgs to "Have fun".
- Sat Jun 04, 2016 11:50 am
- Forum: Closed Policy Discussion
- Topic: New R&D and traitor objectives
- Replies: 7
- Views: 1767
New R&D and traitor objectives
Since the R&D level remake you are supposedly able to deconstruct certain special items, like HoS gun and CE magboots, for fairly high tech levels (medicore in case of HoS gun, pretty good in case of magboots). Those items can be, at the same time, made into traitor objectives, destroying which ...
- Sat Jun 04, 2016 9:47 am
- Forum: General Chat
- Topic: RE:RE Learning Research
- Replies: 45
- Views: 11637
Re: RE:RE Learning Research
Link to PR for quick reference: https://github.com/tgstation/tgstation/pull/17576 So, technically, you could get some heads to hand in their special items (Boots for CE, Laser for HoS) and effectively GG traitors that have them as objectives? It's like throwing station plans into singulo containment...
- Tue May 31, 2016 5:44 pm
- Forum: Ideas
- Topic: Clone Pod 'upgrade'
- Replies: 14
- Views: 3933
Re: Clone Pod 'upgrade'
What, since when is medical tator good? Compared to Sci, Eng and Detective traitors Medical is quite bad, unless you have chemistry access and no one is watching or you can quietly morphine your target.
- Tue May 31, 2016 5:28 pm
- Forum: Town Hall
- Topic: Event Workshop
- Replies: 90
- Views: 36772
Re: Event Workshop
http://i.imgur.com/tNFGwMX.png https://www.dropbox.com/s/6uz2gdpctjyg77e/SaviourPod.dmm?dl=0 Another low-to-mid pop event! Step zero: Wall off the station Z-Level, and remove mining shuttle. Step one: Message crew about incoming apocalypse Step two: Place these bomb shelters. Step three: Announce t...
- Tue May 31, 2016 1:54 pm
- Forum: Ideas
- Topic: Clone Pod 'upgrade'
- Replies: 14
- Views: 3933
Re: Clone Pod 'upgrade'
It does. It can give you a random bad genetics power, and a random good genetics power if upgraded.
- Sat May 28, 2016 4:16 pm
- Forum: Site, Forums, And Wiki
- Topic: Getting clean images and screenshots
- Replies: 10
- Views: 3566
Re: Getting clean images and screenshots
Not really, ashwalkers are a special mutantrace that has slightly different sprites (I think) and, like many other lavaland spawns, messes with genetics and Envy's Knife.
- Mon May 16, 2016 4:51 pm
- Forum: Coding Feedback
- Topic: Ratvar, the Clockwork Justiciar
- Replies: 160
- Views: 39987
Re: Ratvar, the Clockwork Justiciar
FUND IT! MAKE IT AN EVENT! RESPRITE SINGULOTH/NAR'SIE/RATVAR AND DO IT.Wyzack wrote:>Clown performs show in the theatre, summons the king in yellow
And speaking of Clockcult, again, Nar'sie cultists could use some anti-Ratvar stuff, since so far they get the advantage.
- Mon May 16, 2016 4:39 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 540300
Re: Simple Questions Thread
As a slime person how do you get more mass to split your body,. get real fat If you are doing xenobio, you might as well get silver slimes. Another way of quickly getting the slime jelly is to inject purple slimes with sugar, and then injecting it into yourself. This won't turn you fat. You'll have...
- Tue May 10, 2016 2:03 pm
- Forum: General Chat
- Topic: Roleplay Levels Discussion
- Replies: 71
- Views: 19044
Re: Longbowman is King of Basil
It kind of depends what you base your scale on. By SS13 standards, bay is highRP, but by general RP game standards bay is mid RP (then again, most Ultra-hi-RP-wow games, especially GMod ones, are so edgy you could cut slabs of solid steel with them).
- Mon May 09, 2016 3:36 pm
- Forum: General Chat
- Topic: Roleplay Levels Discussion
- Replies: 71
- Views: 19044
Re: Longbowman is King of Basil
To be honest, basil is hard to classify. From the rule standpoint, it is lowRP, with most players oscillating somewhere between lowRP and midRP, with occasional mid-highRP spikes, depending on things like round length, round type, violence of antags, occurrence actions that could be interpreted as c...
- Sun May 08, 2016 10:46 am
- Forum: Thinking Cap
- Topic: Security's representation on Github.
- Replies: 229
- Views: 44128
Re: Security's representation on Github.
Also I really want to know who keeps removing the brig medkit. I added it in a PR but it seems someone keeps removing it without mentioning it, despite me constantly saying I'm adding it. If the last time you added it was https://github.com/tgstation/-tg-station/pull/12122 , then you must have remo...
- Sun May 08, 2016 9:41 am
- Forum: Coding Feedback
- Topic: Tesla Engine vs Singulo
- Replies: 66
- Views: 13545
Re: Tesla Engine vs Singulo
Actually you can turn the emitters off without entering the pen, but only if the emitter configuration hasn't been altered, by cutting the wires leading to the emitters in the airlocks. Doesn't work if some cuck re-wires the tesla's field gens to be powered by a dedicated tesla coil and/or makes th...
- Sat May 07, 2016 7:58 pm
- Forum: Ideas
- Topic: Cloning needs to start working off DNA
- Replies: 45
- Views: 11106
Re: Cloning needs to start working off DNA
It's not that death is deadly, it's the return of EI NATH wizard, except now every human antag can use it, not just robed assholes. I really like the idea of cloning from blood, but just copying DNA sequence from medical records is a step in the wrong direction. It is good that if you go through eno...
- Fri May 06, 2016 12:44 pm
- Forum: Coding Feedback
- Topic: The Basil improvement process.
- Replies: 47
- Views: 11773
Re: The Basil improvement process.
Changeling would be even better if there was a thing against murderboning, since with traitor you know (or at least are pretty sure) that despite all of the uplink items in the world they are still human, and that 100 damage will more or less kill them, while lings can both heal like crazy and get u...
- Thu May 05, 2016 3:53 pm
- Forum: Coding Feedback
- Topic: Tesla Engine vs Singulo
- Replies: 66
- Views: 13545
Re: Tesla Engine vs Singulo
Because we have stupid people become engineers who do stuff like turning on PA without turning on field gen beforehand.
- Tue May 03, 2016 1:55 pm
- Forum: Coding Feedback
- Topic: Security uniforms have been ruined once again.
- Replies: 282
- Views: 55419
Re: Security uniforms have been ruined once again.
Erm, could we make a special security clothes vendor? I know it would more or less double the amount of some armour, but it would solve the sprite war. Either that, or an item which changes the sprites between alternative and old, call it "Sewing kit" or something. EDIT: It would double th...
- Sat Apr 30, 2016 8:10 pm
- Forum: Town Hall
- Topic: Event Workshop
- Replies: 90
- Views: 36772
Re: Event Workshop
New thingy! http://i.imgur.com/ITTToBP.jpg Certain things omitted, to prevent spoilers Colonization: 0. Find a lowpop round. No more than 20 players, unless you have other things for rest of the group planned. Maybe force them to expand through overpopulation. 1. Spawn the blueprint. Before you do, ...
- Sun Apr 10, 2016 2:21 pm
- Forum: Coding Feedback
- Topic: The Basil improvement process.
- Replies: 47
- Views: 11773
Re: The Basil improvement process.
Well, as a ganghead I have experienced the joy that is having your goons carry spraycans openly. Pretty much most conversion modes that require some experiemce (Cult, gang) fare badly, while lowpop rev is <reference to my previous post>. Shadowling is disabled.
- Sun Apr 10, 2016 11:41 am
- Forum: Coding Feedback
- Topic: The Basil improvement process.
- Replies: 47
- Views: 11773
Re: The Basil improvement process.
The problem with rev is that it is one of the modes that leads to total bloodbath, but on lowpop it almost always ends in either revs rushing heads or sec implanting *everyone* and killing headrevs, without that prolonged struggle that makes rev interesting, though, to be honest, bagil isn't THAT lo...
- Sun Apr 10, 2016 9:51 am
- Forum: Coding Feedback
- Topic: The Basil improvement process.
- Replies: 47
- Views: 11773
Re: The Basil improvement process.
Do you mean all ideas, including those code-based, or just bagil/basil/whatever only stuff?
- Thu Apr 07, 2016 6:40 pm
- Forum: Ideas
- Topic: Warpgate or Portable Gateway
- Replies: 4
- Views: 1196
Re: Warpgate or Portable Gateway
Couldn't you do just that with two teleporters, consoles hidden behind wall, linked to beacons close to them? (Well, calibration is still a problem, but you could code a teleporter without it.) I am all in for backpack-sized telegates that you could set up at places with no power(as in, remove backp...
- Wed Apr 06, 2016 5:58 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 540300
Re: Simple Questions Thread
How do you upload laws to the AI? Do you have to set laws on a freeform board in a specific way then click on the upload console with it? 1. When console is constructed, you must click on it to set which AI it will upload to. If there is more than 1 AI, clicking will toggle through them. 2. Freefor...
- Sat Apr 02, 2016 6:07 pm
- Forum: Coding Feedback
- Topic: Memememememememe
- Replies: 50
- Views: 15133
Re: Memememememememe
I think he means https://github.com/tgstation/-tg-station/pull/16555 , that was testmerged.
- Fri Apr 01, 2016 9:22 pm
- Forum: Coding Feedback
- Topic: April Fools - It gets stale
- Replies: 25
- Views: 6610
Re: April Fools - It gets stale
The problem with game master is that other april fools are at least slightly limited - they aren't gamechangers on their own, and in most cases require either an admin or someone else to "set them off". The gamemaster does things on it's own, and in most cases it's changes are quite... Dra...
- Fri Apr 01, 2016 12:08 pm
- Forum: Town Hall
- Topic: Event Workshop
- Replies: 90
- Views: 36772
Re: Event Workshop
Event ideas, April Fools edition: YES, THOSE ARE SUPPOSED TO BE BAD 1: Spawn everyone (EVEEEEERYONE) a multi-use dice of fate, or another meme item of choosing. 2: 1# Make every head into a traitor with objective: "Make your department rule the station." 2# Give each department except secu...
- Thu Mar 31, 2016 7:41 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 540300
Re: Simple Questions Thread
Then your explosive yield will not be arbitrarily limited by the bomb cap. In the past this was generally a bad idea for admins to do ever, as it caused massive amounts of lag and could potentially lead to a crash. However apparently lag is ded (although this is certainly not true on basil) and so ...
- Wed Mar 30, 2016 11:41 am
- Forum: Coding Feedback
- Topic: 2 shot taser
- Replies: 19
- Views: 4361
Re: 2 shot taser
But it also makes AI unable to let anyone dispense tasers in good faith, since >Giving crew lethal weapons
- Wed Mar 30, 2016 11:24 am
- Forum: Town Hall
- Topic: Event Workshop
- Replies: 90
- Views: 36772
Re: Event Workshop
The holy grail of all events would be something forcing players to RP without constant admin intervention. It's either admins swarming over players all the time, which both reminds people of railroading (even thought it isn't) and doesn't work with higher populations or events like these when the gr...
- Sat Mar 26, 2016 6:19 pm
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 124978
Re: Lavaland
Adding a way to recycle dead golems would be nice too, since one suicide/ash-storm victim costs you 20 iron and 10 of whatever.