Search found 2849 matches
- Tue Aug 16, 2016 5:45 pm
- Forum: Ideas
- Topic: [WIP] Fallout13 TGstation build
- Replies: 101
- Views: 33692
Re: [WIP] Fallout13 TGstation build
Played for a while as a regulator on the ruskie server because I hate high population anything. Was not sure about the rules of engagement, ended up buddying up with some raiders (i think? They had red sheilds in the place where a sechud icon would normally be) and we started fixing up an old homes...
- Tue Aug 16, 2016 6:19 am
- Forum: Coding
- Topic: Colonial Marines Code Leak
- Replies: 130
- Views: 44189
Re: Colonial Marines Code Leak
Fuck off, Fwoosh. Ok, calm down social justice warrior kys my dude. you wanna insult me, you need to at least do it in relevancy to that of which can be taken as one relating to the topic that I'm calling you out on. also i mainly thought you were making a hypocritical point from your implied meme ...
- Mon Aug 15, 2016 11:08 pm
- Forum: Ideas
- Topic: [WIP] Fallout13 TGstation build
- Replies: 101
- Views: 33692
Re: [WIP] Fallout13 TGstation build
My boys down at DANKASSMEMES.com have got one hell of a server going on. The CM leak OSE isn't on ice but i guess we'll have to adapt to acommodate for both.
Fallout is a winner.
My next hot SS13 prediction is STALKER game themed, chernobyl SS13.
Fallout is a winner.
My next hot SS13 prediction is STALKER game themed, chernobyl SS13.
- Mon Aug 15, 2016 5:38 pm
- Forum: Coding
- Topic: Colonial Marines Code Leak
- Replies: 130
- Views: 44189
Re: Colonial Marines Code Leak
As a /tg mole, i can tell you they are literally wizards with noclip leaping. Not that special.Davidchan wrote:Frankly Archangel or what ever the 40k server goes by these days is the only code I wanna look at, and mostly so I can expunge the cheap ass Eldar from it.
- Mon Aug 15, 2016 5:36 pm
- Forum: Coding
- Topic: Colonial Marines Code Leak
- Replies: 130
- Views: 44189
Re: Colonial Marines Code Leak
>topple all closed servers Including lifeweb? Because im pretty sure the only way to get the code is to do a raid on randy's house and im pretty sure faggots who play ss13 wont do that Well we could always crowdfund a PMC to do it for us. (in hindsight dont do that because that would be highly unet...
- Mon Aug 15, 2016 11:32 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 976155
Re: Minor Suggestions
Make e-swords, double e-swords and e-daggers capable of unbolting a door, regardless of power level. Cutting a door's bolts also cuts the AI control wire. make cutting a door's bolts render them unable to be bolted again until they're fixed with metal rods, but still allow AI to control everything ...
- Sun Aug 14, 2016 8:00 pm
- Forum: Coding
- Topic: Colonial Marines Code Leak
- Replies: 130
- Views: 44189
Re: Colonial Marines Code Leak
this is hilariously true no one would give a SHIT Selfquoting your own point. "I can't agree with myself because people are gonna make fun of me" Fuck off, Fwoosh. The most likely thing happening is coderbus or github trying to improve the incredible flaws like "Numpad 5 to Z Level&q...
- Sat Aug 13, 2016 10:46 pm
- Forum: Coding
- Topic: Colonial Marines Code Leak
- Replies: 130
- Views: 44189
Re: Colonial Marines Code Leak
wat who cares about this it's just baycode with some extra shit built for TDM if you don't want the sprites then what good is any of it tbh if they'd opensourced it in the first place then nobody would give a shit in all likelihood. this is hilariously true no one would give a SHIT Selfquoting your...
- Sat Aug 13, 2016 10:33 pm
- Forum: Coding
- Topic: Colonial Marines Code Leak
- Replies: 130
- Views: 44189
Re: Colonial Marines Code Leak
Im seeing lots of identical cases of disspleased admins across midlevel servers. Recently as some of you in /TG may recall, i visited the 'absolution' server (a warhammer 40k themed gig) that is running on ANCIENT stolen TG code. All the admins there which make up 50% of the players in triamins etc ...
- Fri Aug 12, 2016 7:43 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 866781
Re: Stories of rage, tears and regret
Fucking hell that is hilarious. Suffer not the heretic to live, the inquisition would be proud. Better a thousand innocents burn than a single heretic walk free The righteous judgement of a pure-hearted captain. The fire cleanses all. we were cosplaying blood ravens forgot to mention None important...
- Fri Aug 12, 2016 3:40 pm
- Forum: Video Games
- Topic: No Man's Sky
- Replies: 279
- Views: 70664
Re: No Man's Sky
>Spore clone I am having flashbacks boys Spore GDC 2005 ( NEVER 4GET ) https://www.youtube.com/watch?v=T8dvMDFOFnA Watching it back, the vision for it completely trumps almost ANY game around today (I owned a copy of spore personally) and whoah, id replay this just a a demo. EA rushed them and the ...
- Fri Aug 12, 2016 2:44 pm
- Forum: Video Games
- Topic: No Man's Sky
- Replies: 279
- Views: 70664
Re: No Man's Sky
According to critics, its just a grindy 'Spore' clone without any fixture on evolution stuck in the 'Space age' pernamently. Enemies are too hard and you live literally to grind rocks and buy better ships. Makes it sound like a flash game almost. To be honest im not even interested in gameplay, and ...
- Fri Aug 12, 2016 2:41 pm
- Forum: Coding
- Topic: Colonial Marines Code Leak
- Replies: 130
- Views: 44189
Re: Colonial Marines Code Leak
Ok heres the lowdown of what i know about the leaked OSE CM server. Been playing on the new CM:OSE server and its pretty alright. Was considering applying for administration so I could whip them into shape but ill leave that on the cards for now until its position is more clear with lawsuits etc so ...
- Thu Aug 04, 2016 7:50 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1084873
Re: ITT: We make shitty suggestions and come up with poor id
Sepia slimes make 1 use implants (i don't know ground down titanium/chem mix??) that allow matrix level time-slow in the area for projectiles only (for cool wibbly wobbly dodging) and 70% chance evasion for people dumb enough to not move out of the way of the slow (not time stopped) projectiles, onl...
- Mon Aug 01, 2016 11:25 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 976155
Re: Minor Suggestions
Generic personnel. Also the person the HOP is going to be seeing the most of in a ironic kind of way as there is no way to avoid it (thou art forever doomed to be dealt with thine shitters)Sligneris wrote:You mean using a greyshirt assistant as HoP icon? Why?
- Mon Aug 01, 2016 6:32 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 976155
Re: Minor Suggestions
Your security profile picture, sized down into a mugshot or substitute it with some random greyshirt to give a personnel outline.
- Mon Aug 01, 2016 3:34 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 976155
Re: Minor Suggestions
Replace Head of Personnel's HUD icon with http://i.imgur.com/0FGYb9u.png . http://i.imgur.com/R91gMg9.png Since it's meant to represent an employee, a profile picture might be better than a stick figure. someone make a PR for this, pls Its just a cut-out of the sprites current face veerrry scaled d...
- Mon Aug 01, 2016 3:31 pm
- Forum: Coding
- Topic: Colonial Marines Code Leak
- Replies: 130
- Views: 44189
Re: Colonial Marines Code Leak
get us a picture, we'll be able to tell Fwoosh. Dropship zone as i've said, i haven't been on CM in ages but its there. Ladders were stolen from BestRP/Unbound Travels. They had a 3 z-level map and if you were on level 2 or 3 and stepped on a tile that was destroyed you'd fall down a level and coul...
- Mon Aug 01, 2016 12:10 pm
- Forum: Coding
- Topic: Colonial Marines Code Leak
- Replies: 130
- Views: 44189
Re: Colonial Marines Code Leak
Unless I've misinterpreted a very clever artistic trick, they don't teleport to a new z level, they are DIRECTLY UNDERNEATH VERTICALLY and you can see out over the top. I am unsure if objects being thrown carry through though.Bawhoppennn wrote:we have ladders
- Sun Jul 31, 2016 9:50 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1084873
Re: ITT: We make shitty suggestions and come up with poor id
Malf AI can hack minds to give commands and objectives through implants as long as they are not loyalty related and also gain remote control of the implants functions. If there is two implants (lets say a tracking and a loyalty) it will take control of the tracking but be locked out of the mind Some...
- Sun Jul 31, 2016 9:32 pm
- Forum: Coding
- Topic: Colonial Marines Code Leak
- Replies: 130
- Views: 44189
Re: Colonial Marines Code Leak
Steal the ladders and multi level design (aka the transport ships existing on the sucalmento *i forget the name of the ship* exist below the main ship level meant to be a sort of maintenance area without detracting from the main z level, maintenance below has been discussed before) for xhuis's aquas...
- Mon Jun 20, 2016 3:34 pm
- Forum: Closed Policy Discussion
- Topic: Ashwalker Hunting Equiette
- Replies: 72
- Views: 20260
Re: Ashwalker Hunting Equiette
Forum grammar is only as good as IC grammar. Anything to get replies.DemonFiren wrote:Am I the only one who's pissed off that "etiquette" is misspelled?
- Sun Jun 19, 2016 4:20 pm
- Forum: Closed Policy Discussion
- Topic: Ashwalker Hunting Equiette
- Replies: 72
- Views: 20260
Re: Ashwalker Hunting Equiette
Why you gotta make a PR man? thread is right here
- Sun May 08, 2016 10:51 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1084873
Re: ITT: We make shitty suggestions and come up with poor id
Extremely shitty fold up and fold down wheelchairs for the new dismemberment mechanic. Requires at least one hand free to move at slightly faster than walking speed. In addition to a motorised handless wheelchair in the CMO office for meme heads, which can be emagged for on cooldown murdermulebotesq...
- Wed Apr 27, 2016 3:04 pm
- Forum: Ideas
- Topic: Lavaland Random Events
- Replies: 9
- Views: 1815
Re: Lavaland Random Events
Remie Richards wrote:SpritesTechnoAlchemist wrote:ASH WORMS
Its on the wiki
https://tgstation13.org/wiki/Critters (god that thing needs updating)
- Sat Apr 23, 2016 11:15 pm
- Forum: Closed Policy Discussion
- Topic: Ashwalker Hunting Equiette
- Replies: 72
- Views: 20260
Re: Ashwalker Hunting Equiette
Goliath bone oars double up pretty well as makeshift clubs with about 15 damage max per hit. The new armour (bone chestpiece & talisman with new buckler coming soon) is also quite robust, so they're a bit more rigid now rather than being shot to death with dual wielding KA's in one go and surviv...
- Wed Apr 20, 2016 12:58 am
- Forum: Closed Policy Discussion
- Topic: Ashwalker Hunting Equiette
- Replies: 72
- Views: 20260
Re: Ashwalker Hunting Equiette
Directly relevant to this thread now.
The ash walkers can collect goliath plates and sail down the lava lakes with greater speed and overcome obstacles.
https://github.com/tgstation/-tg-station/pull/16830 - Adds lava boats - Korphareon (MERGED!!)
The ash walkers can collect goliath plates and sail down the lava lakes with greater speed and overcome obstacles.
https://github.com/tgstation/-tg-station/pull/16830 - Adds lava boats - Korphareon (MERGED!!)
- Tue Apr 19, 2016 2:03 pm
- Forum: Ideas
- Topic: Tidally locked planet & Iceland (no not that iceland)
- Replies: 11
- Views: 3626
Re: Tidally locked planet & Iceland (no not that iceland)
Lost space viking's with wooden bucklers and clay mores sounds very appropriate if thats a theme we can lean towards. (without meaning to recycle ash walkers or 'natives' ghost roles) Throw cooked food into Odins altar to claim another viking spawn. Starting vikings wear red, green and blue respecti...
- Mon Apr 18, 2016 5:56 pm
- Forum: Ideas
- Topic: Tidally locked planet & Iceland (no not that iceland)
- Replies: 11
- Views: 3626
Re: Tidally locked planet & Iceland (no not that iceland)
Even better, a midgard serpent or Jormugandr, a enormous poisonous snake from norse mythology (because i guess scandinavia fits the bill for cold-ness) that rests within or ontop of the ice.Super Aggro Crag wrote:or maybe in water
the polar kraken
- Mon Apr 18, 2016 12:05 am
- Forum: Ideas
- Topic: Tidally locked planet & Iceland (no not that iceland)
- Replies: 11
- Views: 3626
Re: Tidally locked planet & Iceland (no not that iceland)
A igloo would be nicely themed ruin shelter yes.Antimattercarp wrote:So igloos would be a ghetto shelter?
- Sun Apr 17, 2016 11:41 pm
- Forum: Ideas
- Topic: Tidally locked planet & Iceland (no not that iceland)
- Replies: 11
- Views: 3626
Tidally locked planet & Iceland (no not that iceland)
Hello. Before we dive in let me quickly iterate to you the concept of a 'Tidally locked planet' A tidally locked planet is one that's held in a state of suspension in which one face perpetually faces the sun and the other is eternally dark and also almost subzero cold A wiki link to explain things b...
- Sun Apr 17, 2016 1:08 am
- Forum: Closed Policy Discussion
- Topic: Ashwalker Hunting Equiette
- Replies: 72
- Views: 20260
Ashwalker Hunting Equiette
After a few complaints of salt and one metagrudge admin genocide i thought to bring this up. Im calling into question the practices of lavaland natives, 'Ash Walkers'. {"<B>You are an Ash Walker. Your tribe worships <span class='danger'>the necropolis</span>. The wastes are sacred ground, it's ...
- Sat Apr 16, 2016 11:28 pm
- Forum: Ideas
- Topic: R&D Mythril Sheets & Psuedo Magic Tech
- Replies: 7
- Views: 1621
R&D Mythril Sheets & Psuedo Magic Tech
Idea as follows. > When a piece of mythril or a magical item is deconned, it translates into 'wizard tech' (placeholder name until something better comes along) This allows the construction of aesthetically pleasing mythril sheets which could be a swap-out material for wizard ships away from the sic...
- Thu Apr 14, 2016 6:39 pm
- Forum: Ideas
- Topic: Ponds / Aquaculture aquariums (sea hydroponics)
- Replies: 9
- Views: 2084
Re: Ponds / Aquaculture aquariums (sea hydroponics)
Only really makes sense on away missions/lavaland, simply because there is nothing between the deck and space except two layers of metal and some lattice I guess science could start with a aquarium in the RD's office to get started with a fish in it. Making more aquariums to have a full botany esqu...
- Thu Apr 14, 2016 5:34 pm
- Forum: Spriting and Mapping
- Topic: I made slugpeople
- Replies: 57
- Views: 14520
Re: I made slugpeople
Trash eating slug people that chug along at the rate of golems are go.
- Thu Apr 14, 2016 12:05 am
- Forum: Ideas
- Topic: Ash walker unique vendor & coin press
- Replies: 10
- Views: 2789
Re: Ash walker unique vendor & coin press
Teeechnically if you raided mining base supplies, you could find welding fuel supplies or raid the in built furnace (its a pity the tendril cannot be removed, recreated or replaced short of telescience) But half of the time with ash walkers, the base will be very far out and station crew will be ale...
- Wed Apr 13, 2016 9:03 pm
- Forum: Ideas
- Topic: Offal'ly good food
- Replies: 0
- Views: 390
Offal'ly good food
A simple suggestion for you. What do you do with the random ass organs you collect on your travels? Cook them of course, but currently its un-doable to eat most organs because they come out raw and are uncookable (unless we are talking brains and appendixes) The simple solution is to engage in the l...
- Tue Apr 12, 2016 10:38 pm
- Forum: Ideas
- Topic: Specific Drone roles
- Replies: 1
- Views: 430
Specific Drone roles
At current drone roles are a purely aesthetic choice between 3 skins for the same job. My idea is to specialise each model in a particular job that doesn't infringe on their personal engineering knowhow as much as how they apply it. > Repair drones have the old sheet generation mechanics for repairs...
- Tue Apr 12, 2016 10:11 pm
- Forum: Ideas
- Topic: Ponds / Aquaculture aquariums (sea hydroponics)
- Replies: 9
- Views: 2084
Ponds / Aquaculture aquariums (sea hydroponics)
First of all, what is a pond. It is a hole with water in it. Otherwise known as a poor-mans water dispenser Secondly what could you do with a pond? Anything really, if we're going the moat/water feature route, it could be impassable or not impassable. Primarily if you put water in a basic sand dug h...
- Tue Apr 12, 2016 7:21 pm
- Forum: Ideas
- Topic: Ash walker unique vendor & coin press
- Replies: 10
- Views: 2789
Re: Ash walker unique vendor & coin press
Are you saying it does not make logical sense? Because i am pretty sure it is already something you can do in game A active game consensus says so, but also elaborates that it eats up a whole charge of a regular welder to smelt 1 individual ore. I reluctantly stand corrected. Orm or even a rubbish ...
- Tue Apr 12, 2016 7:03 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 551860
Re: Simple Questions Thread
only green-eyed spiders, also called nurse spiders, can lay eggs. There is a command for it in the spider tab. You need to eat (wrap) a human/animal/mob to lay one batch of eggs. You also need to extract juice from this wrapped stage " while the entity is alive " by clicking on the cocoon...
- Tue Apr 12, 2016 6:58 pm
- Forum: Ideas
- Topic: Ash walker unique vendor & coin press
- Replies: 10
- Views: 2789
Re: Ash walker unique vendor & coin press
Maybe just make them refine their minerals by welding torch, with additional fuel for sale from the vendor. If you squander it all you have to go rob some smoothskins for their tools Wouldn't quite work since plasma & material properties dont exactly stretch in the same way (Not going to scratc...
- Tue Apr 12, 2016 6:02 pm
- Forum: Ideas
- Topic: Ash walker unique vendor & coin press
- Replies: 10
- Views: 2789
Ash walker unique vendor & coin press
My idea is as follows Within the ash walker compound is a vendor, it is essentially just a front door of a steel locker attached to a upright cairn with some beady yellow eyes beaming through a little slit entrance. Its not a machine that draws power but can be dragged away for amusing station usage...
- Tue Apr 12, 2016 5:06 pm
- Forum: Ideas
- Topic: Cult rune sheet metal (& glass if applicable) craft recipies
- Replies: 0
- Views: 551
Cult rune sheet metal (& glass if applicable) craft recipies
I understand cult recently had a bit of a revamp, but im ignoring the changes made for the time being. This is more a standalone suggestion more than anything, but what if cultist metal was used separately in crafting recipes regardless of round? A few ideas, mainly bizzarro revamps of current items...
- Tue Apr 12, 2016 3:46 pm
- Forum: General Chat
- Topic: TC trade ideas
- Replies: 19
- Views: 5871
Re: TC trade ideas
> A sentient rampaging emu that can be worn so long as you wear a syndicate/australian flag on your back clearly marking you as valid for 20 tc (given that unrefined emus can crit you instantly)
- Sat Apr 09, 2016 11:33 am
- Forum: Coding Feedback
- Topic: Experimental cheat sheet botany GM machine
- Replies: 0
- Views: 749
Experimental cheat sheet botany GM machine
Wow that thing's powerful. Beep boop put in some disk codes (which you can store the best in your wallet as a tip) and rapidly mutate some trash plant for stats and literally every plant in your garden of eden becomes super stronk and hyper efficient in no more than 20 mins (which seems ok progressi...
- Fri Apr 08, 2016 11:38 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 551860
Re: Simple Questions Thread
You can make nurses with trays? Holy shit, you can do that in fucking arrivals with the soil Yes you can theoretically incur and flood spiders by releasing a shit-ton of spiderlings and then hiding via a chameleon projector (which does not aggro simples) while you crawl your way to a pod. (I tried ...
- Fri Apr 08, 2016 9:16 pm
- Forum: Ideas
- Topic: Using a multi-tool/other tool to link buttons to machinery
- Replies: 2
- Views: 784
Using a multi-tool/other tool to link buttons to machinery
Bit bigger than a minor suggestion in some aspects of the word, recently testing them out i was left a bit flat with my experience with them. Basically, by scanning over a button (constructable for one sheet) and then a open interface door, the two can be tied together. > The button relays the playe...
- Fri Apr 08, 2016 2:44 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 551860
Re: Simple Questions Thread
No one ever grows spiders I like to grow spiders. Sometimes on a long drawn out round when im not invested to grind gold's ill just steal a botany tray and use the R&D portable chem to make some. Transference potions give more reason to make spiders since you can cause spider-geddeon whist stil...
- Thu Apr 07, 2016 10:24 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 551860
Re: Simple Questions Thread
How do you even make buttons do anything.
Building one and closing the lid is fine, but actually connecting things to them is hard. I know i can do fancy things like voice activated buttons but they seem kinda meaningless if i don't know how to activate them.
Building one and closing the lid is fine, but actually connecting things to them is hard. I know i can do fancy things like voice activated buttons but they seem kinda meaningless if i don't know how to activate them.