Search found 3439 matches
- Mon Jun 01, 2015 10:23 pm
- Forum: Coding Feedback
- Topic: [NEW POLL] What is bad about "GoonChem"?
- Replies: 42
- Views: 12681
Re: [NEW POLL] What is bad about "GoonChem"?
Is it me or did the poll get even worse. Just like Goonchem. For fucks sake go play on hippie or somewhere like that. It doesn't have goonchem. Just go, you'd be happier there then you are here, complaining about everything. All the cool players that quit because of goonchem are there too. You obvi...
- Mon Jun 01, 2015 10:19 pm
- Forum: Coding Feedback
- Topic: [NEW POLL] What is bad about "GoonChem"?
- Replies: 42
- Views: 12681
Re: [NEW POLL] What is bad about "GoonChem"?
Why the fuck did you guys revive this thread when you could of just posted in the new one? And for fucks sake demonfiren quit with the stupid retarded memes, and stop breaking forum rules against necroposting. You too, Doris, just cause you're an "esteemed oldfag" doesn't mean you get to i...
- Sun May 31, 2015 5:02 am
- Forum: Closed Policy Discussion
- Topic: Naming Policy
- Replies: 108
- Views: 24995
Re: Naming Policy
Im going to rule 0 people all the time then. If you name yourself something that aint a name, your getting it changed. This policy is literally what the admin feels like, the policy which is objectivily bad, but who am I to argue with the (totally not a joke) headmins. mostly stp Why? Does this ser...
- Sat May 30, 2015 6:57 pm
- Forum: Closed Complaints
- Topic: [Stickymayhem] - Sabbat
- Replies: 30
- Views: 6328
Re: [Stickymayhem] - Sabbat
That never happens though, right? Hah. You know, no public logs and all that good stuff. http://lonelyconservative.com/wp-content/uploads/2012/10/tin-foil-hat.jpg please stop with the constant conspiracy theory-izing, it's really annoying for everyone and creates drama for the purpose of creating d...
- Fri May 29, 2015 3:16 am
- Forum: Video Games
- Topic: Minecraft server (with mods)
- Replies: 59
- Views: 20853
Re: My Minecraft server with mods
jesus christ
I had to crank the maximum memory usage to 5gb to get it to even fucking make it past the loading screen
just on the main menu alone it uses 3.5gb of memory
you need to optimize your shit or axe some mods
PS. first launch took >40 minutes
I had to crank the maximum memory usage to 5gb to get it to even fucking make it past the loading screen
just on the main menu alone it uses 3.5gb of memory
you need to optimize your shit or axe some mods
PS. first launch took >40 minutes
- Fri May 29, 2015 2:02 am
- Forum: Coding Feedback
- Topic: Bring back bluespace slimes
- Replies: 18
- Views: 2911
- Fri May 29, 2015 12:47 am
- Forum: Coding Feedback
- Topic: Bring back bluespace slimes
- Replies: 18
- Views: 2911
Re: Bring back bluespace slimes
why not add the bluespace effect as a chem byproduct along with adding back the slime?
- Fri May 29, 2015 12:17 am
- Forum: Ideas
- Topic: Beepsky should trip people if he's chasing after a criminal.
- Replies: 29
- Views: 7319
Re: Beepsky should trip people if he's chasing after a crimi
Yeah, it wouldn't be "stun baton" length, it'd be more like "fell over and half a second later you're back up" length.
- Thu May 28, 2015 11:25 pm
- Forum: Video Games
- Topic: Minecraft server (with mods)
- Replies: 59
- Views: 20853
Re: My Minecraft server with mods
Yeah CC with immibis' addons. Should be the latest version. Will check tomorrow. So it has HTML support now? I think so, I haven't dabbled with everyone's favorite strip miner robots for awhile. Pretty sure they did though. I know there's an HTML mode you can enable to allow it to pull info from we...
- Thu May 28, 2015 11:21 pm
- Forum: Closed Policy Discussion
- Topic: Naming Policy
- Replies: 108
- Views: 24995
Re: Naming Policy
treat it as if the naming policy is just "don't act dumb" i guess???
- Thu May 28, 2015 11:16 pm
- Forum: Video Games
- Topic: Minecraft server (with mods)
- Replies: 59
- Views: 20853
Re: My Minecraft server with mods
if you have computercraft make sure it's the most up to date version, also enable html on it because then I can hopefully set up a thingy to browse singulo.io from inside the minecraft server
also enabling HTML lets it grab pastebins of programs so that you don't have to manually type it in
also enabling HTML lets it grab pastebins of programs so that you don't have to manually type it in
- Thu May 28, 2015 11:09 pm
- Forum: Video Games
- Topic: Minecraft server (with mods)
- Replies: 59
- Views: 20853
Re: My Minecraft server with mods
Do you have a list of mods?
- Thu May 28, 2015 2:41 am
- Forum: General Chat
- Topic: Nations v2
- Replies: 27
- Views: 7831
Re: Nations v2
paradise has a capture the flag setup coded in that ends the game either at a set time limit OR when 1 team has all the flags.
- Wed May 27, 2015 5:03 am
- Forum: Coding Feedback
- Topic: GOONCHEM FEEDBACK 2.0
- Replies: 130
- Views: 32017
Re: GOONCHEM FEEDBACK 2.0
When the freeze ends I have plans to fix Mediborgs, Medibots, and the problem of injections and droppers, sleepers being useless, etc.
- Wed May 27, 2015 1:18 am
- Forum: Ideas
- Topic: Molotov Cocktail
- Replies: 9
- Views: 6484
Re: Molotov Cocktail
paprika was coding these but then they got b&
code's still out there but it's a bit old
code's still out there but it's a bit old
- Wed May 27, 2015 12:54 am
- Forum: General Chat
- Topic: headministration locaterations.
- Replies: 85
- Views: 18507
Re: headministration locaterations.
yes he canlumipharon wrote:Coding makes you a coder.
HG can't de-coder people (as far as I'm aware).
as a headcoder he can ban people from the github therefore de-codering them
although in general just an irc ban from #coderbus works just fine
- Wed May 27, 2015 12:28 am
- Forum: Coding Feedback
- Topic: GOONCHEM FEEDBACK 2.0
- Replies: 130
- Views: 32017
Re: GOONCHEM FEEDBACK 2.0
Jesus christ these synthflesh patches are OP. Instant heals? What? Nerf that shit. le old bruisepacks face Don't fucking nerf it, it's basically one of the only actually potent healing chems did you even read the post on the front page about how styptic and silv. Sulf. are better at healing than sy...
- Sun May 24, 2015 11:10 pm
- Forum: Resolved Appeals
- Topic: [Blacklisted] TheTerbs
- Replies: 120
- Views: 21899
Re: [Blacklisted] TheTerbs
This happened this week. it happened in singulo this week not on OOC on sybil this week on singulo I can talk about how much of a faggot saegrimr is and not get b&, and you might think about doing it because it's an unprofessional enviroment can't do that on OOC, and you wouldn't think about it...
- Sun May 24, 2015 11:05 pm
- Forum: Resolved Appeals
- Topic: [Blacklisted] TheTerbs
- Replies: 120
- Views: 21899
Re: [Blacklisted] TheTerbs
why are you so certain the first thing he's gonna do upon walking in the door is start telling people to kill themselves in OOC, we don't know that it will happen because he hasn't been unbanned yet and so therefore we don't know what will happen when he's unbanned if he actually does it then just b...
- Sat May 23, 2015 7:00 pm
- Forum: General Chat
- Topic: The "UnbanTerbs" poll.
- Replies: 77
- Views: 20541
Re: The "UnbanTerbs" poll.
FREE KINGSTONTERBS
- Tue May 19, 2015 1:12 am
- Forum: Resolved Requests
- Topic: Pantsu the Mime - Acid smoke griefing
- Replies: 10
- Views: 2484
Re: Pantsu the Mime - Acid smoke griefing
wow, acid smoke? What a fucking SCRUB I didn't add 999 death chems and bribe cheridan to do reagent foam for you nerds to keep doing acid smoke Keep in mind that with recent smoke nerfs acid smoke isn't AS insane anymore, and nightinggale, your data might not be too accurate. Run some tests on a up...
- Sun May 17, 2015 6:58 pm
- Forum: Closed Policy Discussion
- Topic: Naming Policy
- Replies: 108
- Views: 24995
Re: Naming Policy
I find it disgusting that you people get so annoyed over someone's name in a video game, especially this one with this community. muh emmulshdasoifdwions! And this gives YOU the right to decide MY character's name? Fuck off. Why do you even care about immersion in SS13? How do you get /immersed/? It...
- Fri May 15, 2015 10:33 pm
- Forum: Off Topic
- Topic: are you literally richard nixon
- Replies: 33
- Views: 8586
- Thu May 14, 2015 4:31 am
- Forum: Coding Feedback
- Topic: Security/Traitor Balance as a Symptom of Population
- Replies: 167
- Views: 34653
Re: Security/Traitor Balance as a Symptom of Population
How many times do we have to tell you that there are 55 job slots? Hardcap 60 at most.QuartzCrystal wrote:Hard population cap at 50.
- Thu May 14, 2015 3:41 am
- Forum: Coding Feedback
- Topic: Locked Nukeop Hardsuits
- Replies: 124
- Views: 29076
Re: Locked Nukeop Hardsuits
i have some planned explosive implant changes that should be a win/win for everyone
- Tue May 12, 2015 5:30 am
- Forum: Successful Complaints
- Topic: [Stickymayhem] Another amazingly awful event
- Replies: 48
- Views: 12254
Re: [Stickymayhem] Another amazingly awful event
>Insult Centcom employees mother >Employee warns that if you keep insulting his mother he will fire BSA at you >Do it anyway >Get hit with BSA >Keep doing it anyway >Employee shows up and half-heartedly fires a few potshots at people >Gets immediately dunked after causing little to no damage >FUCKI...
- Mon May 11, 2015 5:20 am
- Forum: Coding Feedback
- Topic: Locked Nukeop Hardsuits
- Replies: 124
- Views: 29076
Re: Locked Nukeop Hardsuits
Definitely not intended, will look into.Oldman Robustin wrote:Also apparently the hypospray injects Saline-Glucose.
- Mon May 11, 2015 5:13 am
- Forum: Ideas
- Topic: Crew members should have goals!!
- Replies: 44
- Views: 12657
Re: Crew members should have goals!!
Why don't we just scrap the entire greentext redtext aspect of this And instead where it would say "Success!/Fail!" It would say "Maybe!" In bold. That way we don't have to track it, you don't feel like you failed, the people who like doing them can do objectives, the people who ...
Re: Migrants
You do realize we can put up a PR anyways, right, for review? It can just not get merged till after the freeze, giving us a month to hash out details and shit. I'd love to give this a try, if anything's worth stealing from lifeweb this is. The 'lol code freeze I'll just make my PR anyway and put'DN...
Re: Migrants
You do realize we can put up a PR anyways, right, for review? It can just not get merged till after the freeze, giving us a month to hash out details and shit.
I'd love to give this a try, if anything's worth stealing from lifeweb this is.
I'd love to give this a try, if anything's worth stealing from lifeweb this is.
- Wed May 06, 2015 3:31 pm
- Forum: Coding Feedback
- Topic: Remove reagant blob until you can fucking balance properly.
- Replies: 56
- Views: 12565
Re: Remove reagant blob until you can fucking balance proper
I've got some stuff in the pipelines to work on this Soon(tm).
I should even be able to bypass feature freeze by calling it a fix! :^)
I should even be able to bypass feature freeze by calling it a fix! :^)
- Thu Apr 30, 2015 5:24 am
- Forum: Coding Feedback
- Topic: GOONCHEM FEEDBACK 2.0
- Replies: 130
- Views: 32017
Re: GOONCHEM FEEDBACK 2.0
Congratulations, that's all it takes to be not shit. Just do that a whole bunch until one of the desks is full, then... I like how you boiled down what everybody screamed was wrong with trekchem, and now we've got this. The exact same thing with a different name and a few more steps. Well, that and...
- Wed Apr 29, 2015 1:51 am
- Forum: Ideas
- Topic: Add zoomout option for Ghosts like the Admins have
- Replies: 6
- Views: 1481
Re: Add zoomout option for Ghosts like the Admins have
It's actually incredibly laggy visually. People only really use it for taking pictures because moving around with it is laggy as fuck.
- Wed Apr 29, 2015 1:49 am
- Forum: Closed Complaints
- Topic: [Bluespace] Admin-abusing to set people on fire
- Replies: 19
- Views: 4356
Re: [Bluespace] Admin-abusing to set people on fire
Hi, coder nerd here, fire transfer when bumping into mobs is a pretty recent thing, and I don't think it's on the changelog. Keep in mind Bluespace might not have known about that before he started and probably just wanted his guy to be on fire permanently.
- Wed Apr 29, 2015 1:47 am
- Forum: Coding Feedback
- Topic: GOONCHEM FEEDBACK 2.0
- Replies: 130
- Views: 32017
Re: GOONCHEM FEEDBACK 2.0
So, something to keep in mind: Hyposprays, and Chem Implants don't proc reaction_mob() at all. Same with sleepers. It just directly inserts the reagents. Therefore, no toxin damage from ingesting, but also no bonus healing. I thought this was put on the wiki page, but I guess not. If this is not the...
- Tue Apr 28, 2015 6:01 am
- Forum: Coding
- Topic: Feature Freeze - GREENTEXT EDITION HAS ENDED
- Replies: 38
- Views: 24357
Re: Feature Freeze - GREENTEXT EDITION
Don't worry, I'll make more right after the freeze ends.Miauw wrote:i would like to ask people not to go crazy on the "easy fix" issues, i like there being some of those around for new contributors.
- Tue Apr 28, 2015 5:16 am
- Forum: Ideas
- Topic: Mummification
- Replies: 5
- Views: 2149
Re: Mummification
We've even got embalming fluid (Formaldehyde)
- Tue Apr 28, 2015 5:08 am
- Forum: Coding Feedback
- Topic: GOONCHEM FEEDBACK 2.0
- Replies: 130
- Views: 32017
Re: GOONCHEM FEEDBACK 2.0
Dank memes were removed from the PR.
- Sun Apr 26, 2015 8:04 pm
- Forum: Coding Feedback
- Topic: Remove reagant blob until you can fucking balance properly.
- Replies: 56
- Views: 12565
Re: Remove reagant blob until you can fucking balance proper
Can you join #coderbus on irc.rizon.net? I'd like to discuss this with you in the IRC so we can get some faster feedback.
- Sat Apr 25, 2015 7:37 pm
- Forum: Coding Feedback
- Topic: GOONCHEM FEEDBACK 2.0
- Replies: 130
- Views: 32017
Re: GOONCHEM FEEDBACK 2.0
The only thing I don't like is that you've managed to make poly acid even more op, which is quite an achievement When combined with foam you have something that: - You can't escape because foam is slippery even whilst walking - Instantly kills you - Deletes all your items so even if you do get clon...
- Sat Apr 25, 2015 1:09 am
- Forum: Coding Feedback
- Topic: GOONCHEM FEEDBACK 2.0
- Replies: 130
- Views: 32017
Re: GOONCHEM FEEDBACK 2.0
Adrenaline implants for traitors and nuke ops are now completely useless. This was a bug. Pretty sure someone fixed it already. Medibots could use slightly better chems. Also, the Mysterious Medibot should have very powerful healing chems. Other than that, I still do not know what most chems do, le...
- Sat Apr 25, 2015 12:42 am
- Forum: Coding Feedback
- Topic: GOONCHEM FEEDBACK 2.0
- Replies: 130
- Views: 32017
Re: GOONCHEM FEEDBACK 2.0
snip They mean it's lazy because the underlying issue is that there are no potent healing chems and it doesn't fix that issue. No, there are potent healing chems. I'll prove it below. You just need to apply them right. If the issue is medibots/mediborgs can't use them, then let me explain something...
- Fri Apr 24, 2015 5:29 am
- Forum: Coding Feedback
- Topic: GOONCHEM FEEDBACK 2.0
- Replies: 130
- Views: 32017
Re: GOONCHEM FEEDBACK 2.0
We need a injectible chem that isn't completely hot garbage for mediborgs I thought you were working on that but uh, i'll add a mediborg/medibot specific heal shit chem. This isn't a really good solution. If the current chems can literally not heal someone by being administered by a mediborg then s...
- Wed Apr 22, 2015 4:12 am
- Forum: Coding Feedback
- Topic: GOONCHEM FEEDBACK 2.0
- Replies: 130
- Views: 32017
Re: GOONCHEM FEEDBACK 2.0
I thought you were working on that but uh, i'll add a mediborg/medibot specific heal shit chem.Incoming wrote:We need a injectible chem that isn't completely hot garbage for mediborgs
- Wed Apr 22, 2015 3:53 am
- Forum: Coding Feedback
- Topic: GOONCHEM FEEDBACK 2.0
- Replies: 130
- Views: 32017
GOONCHEM FEEDBACK 2.0
PSA: Don't move this thread. I put it here because I need the most feedback as possible. Do you want 10 people shaping the feedback for goonchem or do you want 300 people? So now that it's been a few months and things have mostly quieted down, bugs have been fixed, and things are working pretty smo...
- Mon Apr 13, 2015 6:54 pm
- Forum: Roleplaying
- Topic: GET DAT FUKKEN DISK 2: ELEKTRIK DISKALOO
- Replies: 154
- Views: 37000
Re: GET DAT FUKKEN DISK 2: ELEKTRIK DISKALOO
Job: Chemist
Action: Hand back baton and say "Dude what the fuck man, I was gonna make meds after the grenades."
Action: Hand back baton and say "Dude what the fuck man, I was gonna make meds after the grenades."
- Wed Apr 08, 2015 4:25 pm
- Forum: Coding Feedback
- Topic: Proposed Crit Changes Feedback/Discussion
- Replies: 21
- Views: 4958
Re: Proposed Crit Changes Feedback/Discussion
This isn't an interesting or good change that will be beneficial to the server. This is importing a system from goon because *I think it's cool we should have this* That's all Goof does, and it's gotten half the server upset. We want our own systems and mechanics, not this crap that we could go exp...
- Mon Apr 06, 2015 11:01 pm
- Forum: Coding
- Topic: [Cheridan] ban on github
- Replies: 46
- Views: 14421
Re: [Cheridan] ban on github
Oh, fuck off with that bullshit.Jeb wrote:Yes coderbus, let's ban all the fucking coders that do things for us.
If you closed a thread of mine I made, and I then immediately remade that thread with a snarky insult at you, wouldn't you ban me for bypassing your thread closure?
- Sun Apr 05, 2015 10:25 pm
- Forum: Coding Feedback
- Topic: Proposed Crit Changes Feedback/Discussion
- Replies: 21
- Views: 4958
Re: Proposed Crit Changes Feedback/Discussion
it's not like there's a big ass DNM on the pr for nothing Aden, I threw up the pull request to get some feedback on the general idea of crit not being "stuck in 1 place/succumb". people shouldn't be able to talk during crit, i'm currently working out with saycode how to accomplish this not...
- Sat Apr 04, 2015 7:16 pm
- Forum: Roleplaying
- Topic: GET DAT FUKKEN DISK 2: ELEKTRIK DISKALOO
- Replies: 154
- Views: 37000
Re: GET DAT FUKKEN DISK 2: ELEKTRIK DISKALOO
Action: Make 20 hellfoam grenades for perfectly valid medical situations. A few clf3 phlog black powder foam mixes, some f-acid clf3 foam mixes, and some toxic foam on the side for those special cases. Make some calomel syringes and mix up some meth pills for when I GottaGoFast. Tell the doctors to ...