It's actually 3 parts corn 5 parts sulphuric acid 4 parts fluoro, which is a little more bearable. for 2 large beakers worth that's like... 80u of corn oil? Doesn't sound too outrageous.
Edit: Wait shit the glycerol reaction is fucking pants. About triple that amount of corn oil then.
Search found 435 matches
- Fri Oct 16, 2015 12:39 am
- Forum: Coding Feedback
- Topic: Cannon weapon thingy with flouro acid loaded
- Replies: 101
- Views: 23140
- Thu Oct 15, 2015 10:45 pm
- Forum: Coding Feedback
- Topic: Cannon weapon thingy with flouro acid loaded
- Replies: 101
- Views: 23140
Re: Cannon weapon thingy with flouro acid loaded
It's rediculously inefficient - you need so much fucking corn to make 1 nitro nade, jesus fuck. Also chem and sci can only make at best 2,4,something, unless they have bluespace beakers. Not really comparable to a 5,10,20 toxin bomb. How much corn oil does a max potency corn cob have? It doesn't so...
- Thu Oct 15, 2015 9:56 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 635555
Re: Pet Peeves Thread - Little things that REALLY annoy you
The Janitor that uses water in the Medbay. Fuck man get some space cleaner or I'll dunk your ass in a toilet. No but it's the best when you do it in medbay because instead of a different sprite it just makes the tiles slightly darker, so if you wet every single tile in medbay absolutely everyone sl...
- Thu Oct 15, 2015 9:19 pm
- Forum: Coding Feedback
- Topic: Cannon weapon thingy with flouro acid loaded
- Replies: 101
- Views: 23140
Re: Cannon weapon thingy with flouro acid loaded
An assistant (or if you're specifically talking about acid, chemists and botanists) can't make bombs. Edit: although botanists can make not terrible nades if they have way too much time Holy shit I just checked and botany only needs to grow like 3 plants to get all the chemicals required for nitrog...
- Thu Oct 15, 2015 11:56 am
- Forum: Ideas
- Topic: Terrible Game Mode Ideas
- Replies: 42
- Views: 13801
Re: Terrible Game Mode Ideas
Not gonna lie this sounds fantastic.BillWilson wrote:Round where all the antags get no powers or uplinks, and just the mission objective "Die a glorious death"
- Wed Oct 14, 2015 6:56 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 552075
Re: Simple Questions Thread
How the fuck do you actually get kudzu. I just ran through like 7 large beakers of mutagen mutating fucking weeds for no result is there like... a secret. kudzu is a week not a regular plant - you gotta get weeds with sugar spam, then you can get kudzu. (But please don't, fuck kudzu) Yeah I was mut...
- Tue Oct 13, 2015 1:31 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 552075
Re: Simple Questions Thread
How the fuck do you actually get kudzu. I just ran through like 7 large beakers of mutagen mutating fucking weeds for no result is there like... a secret.
- Tue Oct 13, 2015 10:20 am
- Forum: Ideas
- Topic: [Nuke Ops] Option to Play Syndiborg When Purchased
- Replies: 82
- Views: 20070
- Tue Oct 13, 2015 10:12 am
- Forum: Ideas
- Topic: Sources of infinite healing
- Replies: 69
- Views: 15416
Re: Sources of infinite healing
I played MD on a 70 player rev round on Ministation with no Chemist. With just one sleeper, one cryotube, a cloner, and like half the chems a normal station would have, we did a pretty alright job keeping the station... vaguely alive. This probably shouldn't be possible. One sleeper can heal infini...
- Mon Oct 12, 2015 9:08 am
- Forum: Ideas
- Topic: Journey gamemode
- Replies: 26
- Views: 7022
Re: Journey gamemode
Jobs which won't have a purpose on the boat: All of science Chemistry All of supply Janitor Hydro if they want to do anything interesting Librarian Warden Detective Atmos Tech Jobs that have to do a lot of tedious work every time this round comes up moving their entire workplace if they want to keep...
- Mon Oct 12, 2015 7:24 am
- Forum: Coding Feedback
- Topic: Plasmamen at Roundstart (MERGED!)
- Replies: 196
- Views: 49935
Re: Plasmamen at Roundstart (BIG update!)
Guys is the transform sting even in the game any more.
- Mon Oct 12, 2015 7:18 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 635555
Re: Pet Peeves Thread - Little things that REALLY annoy you
Saegrimr wrote:Pies need to be way easier to get ahold of.
- Sun Oct 11, 2015 10:57 pm
- Forum: Coding Feedback
- Topic: Everyone ded, plz nerf
- Replies: 27
- Views: 3318
Re: Everyone ded, plz nerf
You can actually apply meds mid combat without standing still as long as you have a patch, pill or syringe. They all apply instantly to yourself.
- Sat Oct 10, 2015 6:36 am
- Forum: General Chat
- Topic: Drama is at a dangerous low
- Replies: 184
- Views: 46318
Re: Drama is at a dangerous low
B U R E A U C R A C Y M E M E S
- Sat Oct 10, 2015 1:50 am
- Forum: Spriting and Mapping
- Topic: A call for bite size space content
- Replies: 77
- Views: 20751
Re: A call for bite size space content
http://imgur.com/a/fUx3B Just a few quick ideas I sketched out in paint. Dunno how to actually map so I figure this is the closest thing. http://puu.sh/kEtNv/6aa9da6c55.png That's my best shot using what I could understand. I meant for those dug out tiles in the last one to be like gibonite had gon...
- Sat Oct 10, 2015 12:19 am
- Forum: Coding Feedback
- Topic: Why even take the wizard hardsuit anymore?
- Replies: 17
- Views: 2557
Re: Why even take the wizard hardsuit anymore?
Are liches immune to fire? I know the hardsuit is.
- Sat Oct 10, 2015 12:00 am
- Forum: Ideas
- Topic: Change Botany from Service, to Service Medical
- Replies: 12
- Views: 2227
Re: Change Botany from Service, to Service Medical
Come to think of it, why IS botany a part of service? Nobody eats straight up plants from out of there unless the chef is dead, non-existant, or retarded, and they're probably lethal enough to be in medical somewhere. Because if the chef wants to make anything other than "meat pie" or &qu...
- Fri Oct 09, 2015 1:52 pm
- Forum: Coding Feedback
- Topic: Plasmamen at Roundstart (MERGED!)
- Replies: 196
- Views: 49935
Re: Plasmamen at Roundstart
And actually thinking about it I'm pretty sure lizards have hisses instead of says so that's out too.
- Fri Oct 09, 2015 1:27 pm
- Forum: Coding Feedback
- Topic: Plasmamen at Roundstart (MERGED!)
- Replies: 196
- Views: 49935
Re: Plasmamen at Roundstart
oh man more snowflake races that are impossible to disguise as just what we need!!!!! Except that they're arguably easier than humans to disguise as, since their suit completely obscures your face (and body) and no one will ever in their right mind ask you to take it off. So disguising as a Plasmam...
- Fri Oct 09, 2015 5:51 am
- Forum: Spriting and Mapping
- Topic: A call for bite size space content
- Replies: 77
- Views: 20751
Re: A call for bite size space content
http://imgur.com/a/fUx3B
Just a few quick ideas I sketched out in paint. Dunno how to actually map so I figure this is the closest thing.
Just a few quick ideas I sketched out in paint. Dunno how to actually map so I figure this is the closest thing.
- Fri Oct 09, 2015 5:16 am
- Forum: Coding Feedback
- Topic: Plasmamen at Roundstart (MERGED!)
- Replies: 196
- Views: 49935
Re: Plasmamen at Roundstart
I swear transform stings were removed cause someone was salty at meme changelings.
- Thu Oct 08, 2015 12:20 pm
- Forum: Coding Feedback
- Topic: MAP ROTATION
- Replies: 103
- Views: 24288
Re: MAP ROTATION
Did those nuke ops not have a fucking pinpointer.
- Wed Oct 07, 2015 11:44 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 976686
Re: Minor Suggestions
Add mining scanners to Gulag please! They have Optical Mesons, but no scanners so they cannot see any other minerals. Which makes being on the Gulag harder than it needs to be. As a person who talks out of a death sentence, to a gulag sentence I'd appreciate it. Yo the easiest way to get out of the...
- Wed Oct 07, 2015 5:30 am
- Forum: Coding Feedback
- Topic: Drone tweaks
- Replies: 11
- Views: 3083
Re: Drone tweaks
As common drone player (it's actually super easy to get the one from below gravgen/above medbay to the station with a satchel and if you're lucky a box full of tools) giving me time before some shitheel picks me up and wears me as a hat for 12 minutes because HAHAHA WHAT A FUNNY JOKE is the best cha...
- Tue Oct 06, 2015 10:57 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 668563
Re: Stories of Awesome (Or something close to it.)
>assistant >spawn next to the coin fuck yeah >overhear hop say there's no captain >steal all access >hop seems cool with me having the disk >security guard yuki is not, perma >ask warden for tomatoes >over the course of 15 minutes turn tomatoes into bluespace tomatoes (getting lucky and getting like...
- Tue Oct 06, 2015 8:04 am
- Forum: Closed Policy Discussion
- Topic: Lizard Clown = Human Harm [AI laws]
- Replies: 31
- Views: 9399
Re: Lizard Clown = Human Harm [AI laws]
Sometimes falling over does minor brute all over your body ok now you're caught up.Kelenius wrote:Que?Void Slayer wrote:Slipping causes human harm
- Mon Oct 05, 2015 12:15 pm
- Forum: Coding Feedback
- Topic: Guardian Spirits
- Replies: 94
- Views: 28185
Re: Guardian Spirits
I'm feeling something like "symbiote".
Nanosymbiote? Fuck I dunno I think it's better (and more accurate) than parasite.
Nanosymbiote? Fuck I dunno I think it's better (and more accurate) than parasite.
- Mon Oct 05, 2015 9:31 am
- Forum: Coding Feedback
- Topic: Making the IED not useless
- Replies: 27
- Views: 5993
Re: Making the IED not useless
MrPerson you need to have a good look around and reconsider some life choices.MisterPerson wrote:Plasmamen seem boring to me because they're just slow humans that need to occasionally ask Atmos or Science for plasma tanks. That's all they're gonna wind up being. Which is granted better than lizards but still.
- Mon Oct 05, 2015 2:42 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 552075
Re: Simple Questions Thread
The entire point seems to be just buffing dangerous diseases so you can include more KILL THINGS FAST symptoms without the cure just being salt. It's the sort of thing that's only really useful if you also release other diseases without it so that you can't just brute/burn patch your way through the...
- Mon Oct 05, 2015 12:27 am
- Forum: Coding Feedback
- Topic: Changeling rounds are boring as hell
- Replies: 163
- Views: 31558
Re: Changeling rounds are boring as hell
Fleshmend is fucking BULLSHIT. I survived 4 officers all shooting at me with Auto Rifles and managed to turn and kill 3 of them before finally getting tasers. Got beaten to near crit then LOL ADRENAL SACKS + FLESHMEND and killed the other. Why the FUCK would you try and kill a changeling with rifle...
- Fri Oct 02, 2015 5:06 am
- Forum: Ideas
- Topic: Buffing unused content
- Replies: 5
- Views: 1279
Re: Buffing unused content
The downside to the floral somatoray is that it can't do large mutations - When you can just take a quick trip to cargo to get large beakers (which is basically on your way, as you need to get tools to hack the vendors with from primary tool storage) then chemistry gives you as much mutagen as you w...
- Fri Oct 02, 2015 3:22 am
- Forum: Ideas
- Topic: Buffing unused content
- Replies: 5
- Views: 1279
Re: Buffing unused content
The reason I never use the floral somatoray is that it only gives you small mutations, the sort you'd get from 1 unit of mutagen at a time, whereas I basically only ever want large mutations, the sort you get from 2 units at a time. It also can't induce species mutations so I'd need to get mutagen a...
- Thu Oct 01, 2015 6:22 am
- Forum: Closed Complaints
- Topic: [Shadowlight213] Emily Ranger - IC OOCky ban in bad faith
- Replies: 13
- Views: 3486
Re: [Shadowlight213] Emily Ranger - IC OOCky ban in bad fai
I don't believe the message gets broadcast to the people sitting in the lobby that have not yet chosen their jobs.
- Thu Oct 01, 2015 2:42 am
- Forum: General Chat
- Topic: Using supermatter for mining
- Replies: 10
- Views: 4222
Re: Using supermatter for mining
i wonder if you could grab a grav cannon and fling the supermatter into the asteroid walls it would probably destroy the ore but you could use it to clear the empty rock. Pretty sure you can't do this - there was a mech murderboning with grav cannon + shard a while back, and they said that flinging...
- Tue Sep 29, 2015 2:21 am
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 236836
Re: Minor Feedback
A couple of things: Botany got it's third equipment locker replaced with a clothing locker a while back - while it's nice that all that extra shit is out of the equipment lockers, there are 3 botanist slots at roundstart and as it is now, one of those three will have to walk to the public garden to ...
- Tue Sep 29, 2015 1:51 am
- Forum: Coding Feedback
- Topic: Add ability for miners to build mining jetpack into hardsuit
- Replies: 20
- Views: 3528
Re: Add ability for miners to build mining jetpack into hard
Emergency oxygen tanks still fit in pockets, it's just the blue ones don't really last long enough for a decent mining round. Although actually miners probably get yellow ones? I dunno it's been a long time since I checked a miner's internal box.
- Tue Sep 29, 2015 1:51 am
- Forum: Resolved Appeals
- Topic: [jud1c470r] - TylerValleGG's Unban Appeal
- Replies: 8
- Views: 1795
Re: [jud1c470r] - TylerValleGG's Unban Appeal
I frequently go to chemistry with 7 large beakers to get filled with mutagen as a botanist and I still run out all the time. The RNG involved in mutating for plant species can and has drained through ~70u of mutagen for me before, and that's not even for mutations like tomato or berry where there's ...
- Mon Sep 28, 2015 2:13 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 930965
Re: virology
botany and genetics have a method viro is pure 100% rng Virology also has "a method" - it's about saving your work well, good labelling and house-keeping to make sure you don't lose positive symptoms. Compare it to botany, which has plant upkeep and harvests, and it's basically the same l...
- Thu Sep 24, 2015 12:17 am
- Forum: Coding Feedback
- Topic: Fixing genetis
- Replies: 14
- Views: 2794
Re: Fixing genetis
You don't actually have to be augmented if you have 3x stacked healing viruses and coffee - coffee heats you up, which stops the cold damage, and the viruses can out-heal the pressure damage.
- Thu Sep 24, 2015 12:10 am
- Forum: Coding Feedback
- Topic: Fleshmend is too OP
- Replies: 80
- Views: 17582
Re: Fleshmend is too OP
Lumi was correct, I saw a single Changeling absolutly annihalte half a dozen people in the HoP's office as well as tank about 10 laser and 30 ballistic rounds from security, he eventually went down when a Detective and Assistant ambushed him when said ling was retreating from a security officer. Bu...
- Wed Sep 23, 2015 4:44 am
- Forum: Coding Feedback
- Topic: Hulk Should Not Negate Shadowling Glare
- Replies: 23
- Views: 5614
Re: Hulk Should Not Negate Shadowling Glare
I mean it slows them down at least, which is better than just uselessly blowing through all your taser shots against one.lumipharon wrote:Waaaat.
When did hulks become immune to that shit?
Or was it just a lie right from the beginning?
- Wed Sep 23, 2015 2:56 am
- Forum: Ideas
- Topic: Hardsuits for the RD and CMO!
- Replies: 88
- Views: 18750
Re: Hardsuits for the RD and CMO!
Any CMO that can't make leporazine, styptic, and silver sulf without looking at a guide should be job banned.Stickymayhem wrote:Make space worthy chems you h u g b o x medfags
That said making those drains your chem dispensers and takes some time so whatever.
- Wed Sep 16, 2015 2:08 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 691892
Re: Little things you learned that are game changing
If you take the board out of vending machines then rebuild them instead of having the same stock level of everything they sorta... average it out. Which means when the vendors in medbay run out of patches you can screwdriver > crowbar > rebuild for a couple more. Most useful for when I'm playing bar...
- Wed Sep 16, 2015 1:29 am
- Forum: General Chat
- Topic: What are the best ways to kill a rogue AI?
- Replies: 66
- Views: 18014
Re: What are the best ways to kill a rogue AI?
Xhuis you play atmos tech a lot don't you. As chemist shit out thermite, replace blood with a combination of leporazine, styptic powder, and silver sulfadiazine. Fill your internals from cryo. Get a lighter from the bar, go to the walls Xhuis wants you to RPD through, and burn through both reinforce...
- Mon Sep 14, 2015 11:21 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 668563
Re: Stories of Awesome (Or something close to it.)
Though I do feel like it's balanced by the fact that it's a pain in the ass to get. You have to get clown access on ID, go into space and find Bananium, and make it back alive. You don't need a clown access ID because the clowns on the ship have IDs with clown access. They also have the clown shoes...
- Mon Sep 14, 2015 1:29 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 668563
Re: Stories of Awesome (Or something close to it.)
Though I do feel like it's balanced by the fact that it's a pain in the ass to get. You have to get clown access on ID, go into space and find Bananium, and make it back alive. You don't need a clown access ID because the clowns on the ship have IDs with clown access. They also have the clown shoes...
- Mon Sep 14, 2015 12:27 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 691892
Re: Little things you learned that are game changing
I've used the surgery bag a bunch, and getting an exofab on box honestly isn't that difficult - break into tech storage at roundstart and 99% of the time noone gives a shit, steal the exofab and RD console board, break into EVA for metal and glass, decon one of the maint freezer/heaters, decon the b...
- Fri Sep 11, 2015 5:54 am
- Forum: Site, Forums, And Wiki
- Topic: FUCKING ADS
- Replies: 78
- Views: 21209
- Thu Sep 10, 2015 9:34 am
- Forum: Coding Feedback
- Topic: PR#11662: Security Weapon Overhaul: Pistol Edition
- Replies: 237
- Views: 50115
Re: PR#11662: Security Weapon Overhaul: Ballistic Edition
If the argument is why take the effort to make a small change, I counter in that I'm 'wasting' my own time on this. This is not taking anyone else's time or effort to make or do. It's not it's why should this change happen at all when a much simpler change (changing E-shields) would fix all the &qu...