Search found 435 matches
- Tue Mar 01, 2016 11:18 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 850463
Re: Stories of rage, tears and regret
>Asteroid station >decide to drone meme >do some botany, shuttle docks, doesn't leave because it's the longest rev round in existance >I know, I'll make a cool chute from the arrivals shuttle to the escape shuttle! >get rpd >round ends ok ok ok >asteroid station again >drone again >decide to try and...
- Mon Feb 29, 2016 10:29 pm
- Forum: General Chat
- Topic: Test 2: Policy Boogaloo
- Replies: 32
- Views: 9629
Re: Test 2: Policy Boogaloo
So, my question is. Why did you use the vote, which was barely in yes, as an excuse to remove the AI for a week, but this vote, which is barely in the no to removing silicon policy for a week, doesn't matter shit and you went ahead with removing silicon policy for a week? Kinda seems inconsistent. ...
- Mon Feb 29, 2016 10:12 am
- Forum: Ideas
- Topic: What three trekchems do you want back?
- Replies: 48
- Views: 10166
Re: What three trekchems do you want back?
Charcoal is a bitch to make, if i want a decent batch i have to go and gather a bunch of paper, spread it every where and light it on fire. Anti-toxin could be readded as an easier to make but less effective chemical or something? Also, why not rename some of the chemicals to be trek chemicals whil...
- Mon Feb 29, 2016 2:00 am
- Forum: Coding Feedback
- Topic: Bartender should have basic access into the kitchen
- Replies: 11
- Views: 1389
Re: Bartender should have basic access into the kitchen
The rationale is that the chef might want to serve foods in the bar but the barman had no reason to serve drinks on the chef's counter. The bar is more of a dedicated "stay a while" type place, the chef's table is for a fly-by meal. What if somebody wants a drink but doesn't wanna sit aro...
- Mon Feb 29, 2016 1:51 am
- Forum: General Chat
- Topic: TC trade ideas
- Replies: 19
- Views: 5822
Re: TC trade ideas
trading for revolver seeds is an interesting way to waste all of your round waiting for the seeds to actually grow (they take like 8 minutes to grow haha). Or I could... buy a revolver. Can't you use their seeds to grow more revolvers? Why do I need more than 1 revolver? If I'm revolver memeing any...
- Sun Feb 28, 2016 2:28 pm
- Forum: General Chat
- Topic: TC trade ideas
- Replies: 19
- Views: 5822
Re: TC trade ideas
trading for revolver seeds is an interesting way to waste all of your round waiting for the seeds to actually grow (they take like 8 minutes to grow haha).
Or I could... buy a revolver.
Or I could... buy a revolver.
- Sun Feb 28, 2016 1:28 pm
- Forum: Site, Forums, And Wiki
- Topic: Space Law
- Replies: 134
- Views: 33089
Re: Space Law: Granny Removal Edition
hey malk i found the other rule that stops that one from being a problemMalkevin wrote:Fine, I'll correct myselfMalkevin wrote:Awesome, now everything can be a major crime. Ten minutes for everyone.
1. Don't be a dick.
- Sun Feb 28, 2016 8:56 am
- Forum: Coding Feedback
- Topic: Bartender should have basic access into the kitchen
- Replies: 11
- Views: 1389
Re: Bartender should have basic access into the kitchen
The rationale is that the chef might want to serve foods in the bar but the barman had no reason to serve drinks on the chef's counter.
- Fri Feb 26, 2016 10:44 am
- Forum: Former Admins
- Topic: [No Longer Admin] TechnoAlchemist
- Replies: 49
- Views: 14330
Re: TechnoAlchemist
There's a difference between losing a traitor round and throwing it away.
Re: bolas
http://imgur.com/a/Y3Tnu
technically servicable sprites to the rescue
that last one is what it would look like thrown through the air except hopefully rotating like mad
the inhands go back right left front I'm pretty sure
technically servicable sprites to the rescue
that last one is what it would look like thrown through the air except hopefully rotating like mad
the inhands go back right left front I'm pretty sure
- Fri Feb 26, 2016 4:41 am
- Forum: Coding Feedback
- Topic: Utter lack of AI
- Replies: 175
- Views: 39961
Re: Utter lack of AI
Officers patrol mainly halls and maint. Halls have a fair bit of glass to bypass around shocked doors and maint is a definite AI weak point. Yeah you probably don't have tools but that means any AI focusing on you is really wasting their own time. If you are a crew working against an AI or say grou...
- Fri Feb 26, 2016 4:02 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 623488
Re: Pet Peeves Thread - Little things that REALLY annoy you
When I play CMO I just replace any medbay staff that isn't there that shift/fucked off to do something else (hello chemistry).
Generally I also have to make sure all of my doctors actually know how to use the sleepers/cryo/cloning.
Generally I also have to make sure all of my doctors actually know how to use the sleepers/cryo/cloning.
- Tue Feb 23, 2016 1:08 pm
- Forum: Coding Feedback
- Topic: Removed Round Start cloning
- Replies: 32
- Views: 7083
Re: Removed Round Start cloning
If anything like this change does ever go through then the amount of seeds a replica pod produces when it hasn't been injected with blood needs to be seriously buffed - they basically produce 1 seed the vast majority of the time, occasionally going up to 2. That makes it really tedious to actually h...
- Tue Feb 23, 2016 12:45 pm
- Forum: Coding Feedback
- Topic: Utter lack of AI
- Replies: 175
- Views: 39961
Re: Utter lack of AI
You certainly don't need gloves to hack and if you're an unrepentant asshole you don't technically need a multitool either. Just like, go get yourself 1 burn patch and find the shock wire, then remind yourself to never touch it again.
- Tue Feb 23, 2016 12:42 pm
- Forum: Coding Feedback
- Topic: PR to revert newcult, spice up oldcult
- Replies: 78
- Views: 16851
Re: PR to revert newcult, spice up oldcult
god the old 9 people around the tiny little nar-sie rune we used to have
"STAND AROUND THE RUNE"
"JUST STAND THERE"
"STOP MOVING YOU IDIOTS WE JUST NEED TO STAND AROUND THIS AND WE WIN"
"STAND AROUND THE RUNE"
"JUST STAND THERE"
"STOP MOVING YOU IDIOTS WE JUST NEED TO STAND AROUND THIS AND WE WIN"
- Tue Feb 23, 2016 12:02 pm
- Forum: Coding Feedback
- Topic: We should make Hunger more severe
- Replies: 14
- Views: 3304
Re: We should make Hunger more severe
Mainly I'd like to be able to eat something without then slowing to a crawl for the entire rest of the round.
- Tue Feb 23, 2016 11:37 am
- Forum: Ideas
- Topic: [Removal]Remove the ability to upload pAI's into MULEbots.
- Replies: 22
- Views: 4901
Re: [Removal]Remove the ability to upload pAI's into MULEbot
Have to hope the PAI knows to move towards people and not away yeah it's a pretty big downside.ShadowDimentio wrote:Well then they have to deal with the dissonance of not being able to move freely and having to hope that their PAI doesn't move like an idiot.
- Tue Feb 23, 2016 11:31 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 678328
Re: Little things you learned that are game changing
The same thing happens if you eat a changeling (rip). did i ever post the story of how i ate a changeling as morph and when i realized what was happening i crawled into atmos's N2O tank and let the changeling suffer with me it was entertaining I remember watching that happen and being incredibly sa...
- Mon Feb 22, 2016 12:02 pm
- Forum: General Chat
- Topic: Turn the AI off for a week
- Replies: 188
- Views: 56511
Re: Turn the AI off for a month
A bit of a nerf to malf AIs but now that they're basically just counted as traitors I don't see too much of a problem with that as long as it is still secluded and heavily access restricted (i.e. RD and Cap, not sec at all).Malkevin wrote:What if the AI wasn't in a space fortress?
- Mon Feb 22, 2016 11:59 am
- Forum: Resolved Appeals
- Topic: [bgobandit] Chippershell- permaban
- Replies: 6
- Views: 1356
Re: [bgobandit] Chippershell- permaban
bandit cat people do not count as human for the purposes of asimov AI.
- Mon Feb 22, 2016 11:58 am
- Forum: Coding Feedback
- Topic: Removed Round Start cloning
- Replies: 32
- Views: 7083
Re: Removed Round Start cloning
Where does this concept of biomass factor into botany's existing biomass generator.
Are you going to balance around there being no botanist (and thus, not infinite monkeys from the round start melons) or a competent botanist (I will drown you in monkey cubes).
Are you going to balance around there being no botanist (and thus, not infinite monkeys from the round start melons) or a competent botanist (I will drown you in monkey cubes).
- Mon Feb 22, 2016 11:39 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 678328
Re: Little things you learned that are game changing
The same thing happens if you eat a changeling (rip).
- Sat Feb 20, 2016 9:15 am
- Forum: Coding Feedback
- Topic: Removes Roundstart Cloning + Increases Cloning Research Amou
- Replies: 60
- Views: 11337
Re: Removes Roundstart Cloning + Increases Cloning Research
I don't want this merged because when I play botany I don't want every round to be "oh you're competent at botany shit out replica pod seeds or we'll all get shitty at you". I don't want to be chastised for going to play xenobio as the only scientist because otherwise there's not going to ...
- Sat Feb 20, 2016 9:08 am
- Forum: Coding Feedback
- Topic: Oldcult vs Newcult: The Poll
- Replies: 42
- Views: 7961
Re: Oldcult vs Newcult: The Poll
Zilenan this poll wasn't keep new cult or remove new cult it was keep newcult or go back to old cult.
PEOPLE PREFER OLD CULT TO NEW CULT.
A VAST MAJORITY OF PEOPLE.
PEOPLE PREFER OLD CULT TO NEW CULT.
A VAST MAJORITY OF PEOPLE.
- Sat Feb 20, 2016 9:07 am
- Forum: Coding Feedback
- Topic: NEWCULT REMOVE THREAD #8932, STUN RUNE EDITION
- Replies: 17
- Views: 1594
Re: NEWCULT REMOVE THREAD #8932, STUN RUNE EDITION
give oldcult ignore zilenan
- Fri Feb 19, 2016 10:16 am
- Forum: Closed Policy Discussion
- Topic: Meta-grudging
- Replies: 21
- Views: 5571
Re: Meta-grudging
I've had plenty of experiences where someone was a shitter to me one round but then I saw them again in another round and we got along like best buds. This. I make an effort to change up my attitude/playstyle round-to-round to keep people from knowing where I fit into the overall meta-puzzle. The g...
- Wed Feb 17, 2016 7:31 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 540366
Re: Simple Questions Thread
Yeah fertilizer bottles are different - they also hold up to 50u whereas most bottles only hold 30.
Every time I see a botanist ask for a dropper I try and tell them about the fertilizer bottles but they never listen.
Every time I see a botanist ask for a dropper I try and tell them about the fertilizer bottles but they never listen.
- Tue Feb 16, 2016 10:25 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 540366
Re: Simple Questions Thread
Does Saltpetre still increase plant potency? I tried using it one round and it didn't seem to change. Is there something else now (besides mutagen) that can increase potency? Without sacrificing an orphan to the RNG? I know that 1-2 units of mutagen affects the yield/potency without mutating the pl...
- Tue Feb 16, 2016 10:24 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 623488
Re: Pet Peeves Thread - Little things that REALLY annoy you
Adding sneezing to it just irks me. Sure, it increases the spread, but not everyone actually wants a virus for some reason; forcing it on them is pretty bad. That, and you can fit another good symptom in instead of sneezing. Toxic filter/toxin compensation/self-respiration/ocular restoration/stimul...
- Tue Feb 16, 2016 11:01 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 623488
Re: Pet Peeves Thread - Little things that REALLY annoy you
Why the fuck would I hand it out in pills. Give it sneezing then run around injecting a bunch of people with your own blood then evemtually the whole station will get it. Announce it on the radio so those that want it can get it quickly and act as extra infection vectors.
- Tue Feb 16, 2016 10:32 am
- Forum: Town Hall
- Topic: TRIALMIN REVIEW: Thunder12345
- Replies: 11
- Views: 3442
Re: TRIALMIN REVIEW: Thunder12345
looked up something for me once promote immediately
- Tue Feb 16, 2016 6:32 am
- Forum: Coding Feedback
- Topic: Newcult
- Replies: 15
- Views: 1960
Re: Newcult
Nah probably not remove new cult.Zilenan91 wrote:Do we really need two versions of cult though?
- Tue Feb 16, 2016 6:22 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 623488
Re: Pet Peeves Thread - Little things that REALLY annoy you
It's also then really hard for a traitor to murderbone if everyone has stimulant/regen due to stuns not lasting as long and crit not being a eventual death sentence.
It also helps for mundane threats like carp/away missions/being caught in explosions etc.
It also helps for mundane threats like carp/away missions/being caught in explosions etc.
- Mon Feb 15, 2016 11:15 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 273010
Re: Sprite Requests
My computer has decided to not download anything anymore so I can't get paint.net to make this background transparent but here.
http://i.imgur.com/8Fn6S9W.png
http://i.imgur.com/8Fn6S9W.png
- Sun Feb 14, 2016 11:02 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 678328
Re: Little things you learned that are game changing
You might as well carry a full stack so you can do it more often.Helios wrote:If you have the space in your bag as an officer, you can carry 4 sheets of metal. It allows you to arrest 2 people at once, by buckling one to a chair while you deal with the other.
- Sat Feb 13, 2016 10:41 pm
- Forum: General Chat
- Topic: Null rod
- Replies: 11
- Views: 4563
Re: Null rod
It doesn't have knockdown, but it's nodrop, so you'll always have it all the time. What happens if you try to hold a chainsaw in your other hand when you have a god hand? And is it acidable? What if you kill the wielder and then clone them? Pretty sure the chainsaw needs two free hands to pick up I...
- Fri Feb 12, 2016 9:44 pm
- Forum: Ideas
- Topic: On the subject of the Surgery Duffelbag's MMI
- Replies: 16
- Views: 2802
Re: On the subject of the Surgery Duffelbag's MMI
I managed to make one of these once back when throwing bottles still forcefed your target neurotoxin and perfluorodecalin at the same time. I gave it a syndicate headset key to communicate with it and someone overheard it at the bar. It's one of my favourite things to do as assistant traitor, but it...
- Fri Feb 12, 2016 9:21 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 678328
Re: Little things you learned that are game changing
The Bartender's ability to throw a glass without spilling it extends to all forms of containers. I've yet to find a use for this antagonistically but it's fun to impress people who didn't know. It actually hurts a bunch of antagonistic uses for it like dousing people in fire chems and mutagen from ...
- Thu Feb 11, 2016 11:37 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 916164
Re: Screenshots General
I believe that's actually slightly more efficient for the amount of wires put down than the standard method.PKPenguin321 wrote:honestly even if that's not efficient it's pretty fancy. wire art i can get behind
Although it looks like a pain in the arse to actually do.
- Wed Feb 10, 2016 12:04 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 540366
Re: Simple Questions Thread
Also the healthier you are the more you can say.
- Mon Feb 08, 2016 7:09 am
- Forum: Coding Feedback
- Topic: Please remove Emitter Maze away mission
- Replies: 35
- Views: 7496
Re: Please remove Emitter Maze away mission
And in this case being prepared is spaceworthiness, a screwdriver, and a crowbar.Luke Cox wrote:It's a death sentence if you're bad at it and game-breaking if you come prepared.
- Sun Feb 07, 2016 5:10 am
- Forum: Coding Feedback
- Topic: REVERT SHITTY WIRE CHANGE
- Replies: 21
- Views: 5271
Re: REVERT SHITTY WIRE CHANGE
yeah I love the new door colour changes because I always feel like a tit for yelling out that the door wires are mediumblue and gainsboro.
If we could cut down on the random excess wires in everything that'd be grand.
If we could cut down on the random excess wires in everything that'd be grand.
- Sat Feb 06, 2016 7:58 am
- Forum: Ideas
- Topic: Drone and Silicon vision of humans
- Replies: 47
- Views: 9116
Re: Drone and Silicon vision of humans
GOD no. Quoted for emphasis. People who make AWFUL suggestions like this deserve to have them applied to their own characters. hey guys you know what would be really cool? if we made every assistant spawn with an undroppable gun that does 100000 damage per hit, and gibs people if they're hit by it ...
- Sat Feb 06, 2016 7:53 am
- Forum: Ideas
- Topic: Add a "pAI" job and a "Have pAI" character preference.
- Replies: 20
- Views: 2778
Re: Add a "pAI" job and a "Have pAI" character preference.
>nerf PAIsCik wrote:remove PAI access to common it's just used for shitty memes anyway
they're for administrative shit lookups and doorjack and some atmos sensing modules and shit not for dumb stuff
remove common and buff their actual usefulness/usability instead fixed
- Mon Feb 01, 2016 7:08 am
- Forum: Coding Feedback
- Topic: The new chatbar.
- Replies: 9
- Views: 2492
Re: The new chatbar.
The fucky way it handles hotkey mode is my only complaint. Once fixed I won't give a shit.
- Mon Feb 01, 2016 7:03 am
- Forum: Ideas
- Topic: Small virology change
- Replies: 16
- Views: 3311
Re: Small virology change
Still, when I DO fuck up I'd definitely appreciate the ability to just undo my fuck up. You could try backing up your current disease before making any changes. Then if you don't like the result, just revert to the backup. I always back up my diseases, it's when I accidentally plasma the back up is...
- Mon Feb 01, 2016 6:58 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 540366
Re: Simple Questions Thread
I though that anything that isn't just a reaction/chain reaction in a grenade doesn't work. Eg, you can't make a grenade that has black powder and CFL3, because the CFL3 has to react first and heat up the black powder, and then the black powder has to react again to detonate. Same goes for cryostyl...
- Sun Jan 31, 2016 6:34 am
- Forum: Ideas
- Topic: Small virology change
- Replies: 16
- Views: 3311
Re: Small virology change
Sneezing is one of the best symptoms in the game, it forces airbourne spread so everyone can get your supervirus/deathvirus. Also there's no sensible way to do virology that involves ever using synaptizine unless you fuck up. I do it by systematically adding symptoms on top of each other until I hav...
- Fri Jan 29, 2016 9:28 am
- Forum: Closed Policy Discussion
- Topic: People killing sec for doing their jobs
- Replies: 18
- Views: 3346
Re: People killing sec for doing their jobs
are you complaining about a guy doing something he was then banned for
what part of this policy would you like discussed
what part of this policy would you like discussed
- Thu Jan 28, 2016 7:03 am
- Forum: Coding Feedback
- Topic: tgui random airlock wires
- Replies: 51
- Views: 10965
Re: tgui random airlock wires
It literally does nothing to the probability of hitting the shock wire or a useful one and the fact that you think it does confuses me.