Search found 227 matches
- Tue Jun 16, 2015 2:24 am
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 77265
Re: Gang War feedback
AI Law changing at the onset of gang is pretty shitty, and seems to happen in every Gang War round. EDIT: Also, in the face of validhunting Sec, possession of spray paint and nothing else should only be punishable with brig time. Implanting because they have paint but no weapons, or implanting peopl...
- Mon Jun 15, 2015 11:48 pm
- Forum: Coding Feedback
- Topic: Changeling Adrenaline Sacs Do Nothing Against Abductor Stuns
- Replies: 15
- Views: 3008
Re: Changeling Adrenaline Sacs Do Nothing Against Abductor S
But lings are no harder to take down with the abductor baton than normal humans, as their anti-stun mechanism does not work. The only thing lings can do is monkey off the operating table if there is a gap between minute+ unconscious boutsIncomptinence wrote:Then make lings worth double points to catch and release.
- Mon Jun 15, 2015 11:14 pm
- Forum: Ideas
- Topic: Give Cult a leader
- Replies: 32
- Views: 5856
Re: Give Cult a leader
The biggest problem I see with this is the previously mentioned "What if the boss is shit?" and this applies to other things aswell aside from just cult; xenos and nuke ops. Account age thing will not fix this, it might alleviate it slightly but it is not a fix as I can personally say I h...
- Mon Jun 15, 2015 11:07 pm
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 77265
Re: Gang War feedback
Fedoras are definitely available. Leather jackets are in the biogenerator, black suits are in the laundry room, colored jumpsuits are already fucking everywhere, just make it bannable to metagame based off clothing. It's not hard. But Sec will argue that anything they find as a result of metagaming...
- Mon Jun 15, 2015 10:06 am
- Forum: Coding Feedback
- Topic: Changeling Adrenaline Sacs Do Nothing Against Abductor Stuns
- Replies: 15
- Views: 3008
Re: Changeling Adrenaline Sacs Do Nothing Against Abductor S
Abductors rarely kill their victims so I don't understand the whining. At most you'll get one gland out of twelve that gibs you but this is on top of admins actually pressing the abductor button, which only happens in certain and uncommon circumstances. Changelings already have an edge over the dem...
- Mon Jun 15, 2015 6:32 am
- Forum: Coding Feedback
- Topic: New 'AI Nerf'
- Replies: 4
- Views: 1263
New 'AI Nerf'
Does the AI get an automatic warning now when cams are cut? Because the previous way where you only had a 1 in 4 chance of sending the alarm was superior. The new AI changes were flaunted as balances meant to tone down AI validhunting, but if they automatically send an alarm it's anything but.
- Mon Jun 15, 2015 4:45 am
- Forum: Coding Feedback
- Topic: Changeling Adrenaline Sacs Do Nothing Against Abductor Stuns
- Replies: 15
- Views: 3008
Changeling Adrenaline Sacs Do Nothing Against Abductor Stuns
Amazed this hasn't come up yet. Lings are shit enough, they need to be able to juke the bullshit abductor foreverstun. 30 chemicals is 30 chemicals, a whole hell of a lot for it to not work. A magical bullshit stun baton with infinite charge that can't be EMP'd or countered should not exist in this ...
- Mon Jun 15, 2015 4:42 am
- Forum: Former Admins
- Topic: [No Longer Admin] Stickymayhem
- Replies: 329
- Views: 121720
Re: Stickymayhem
Wasn't a lie, it almost never happens aside from admin intervention.Scones wrote:Why lie?EDIT: Also, he edited or asked an admin to edit his objectives to give him greentext after the aforementioned murderboning ended with a dunk.
I amended the post to reflect this.
- Sun Jun 14, 2015 2:02 pm
- Forum: Thinking Cap
- Topic: Nice tune, real easy
- Replies: 953
- Views: 244734
- Sun Jun 14, 2015 12:52 pm
- Forum: Coding Feedback
- Topic: "Removing people from the round."
- Replies: 56
- Views: 13595
Re: "Removing people from the round."
I would like to add that the current climate and code of the game makes for very little danger on most rounds, and as a result the average crew robustness has plummeted as we get new players who weren't around for the old, dangerous SS13. Team based antag types are a joke, conversion based antag typ...
- Sun Jun 14, 2015 12:17 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Stickymayhem
- Replies: 329
- Views: 121720
Re: Stickymayhem
That's because the other headmins know better. http://i.imgur.com/rn91Hgz.png Doing his usual low pop Armory grab murderboner run, as an activemin. I'm sure he's not using the information pouring through deadchat and asay to his advantage :^) But seriously, activeminning while playing is questionabl...
- Sun Jun 14, 2015 12:01 pm
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 77265
Re: Gang War feedback
Had a good long run as Omni leader, even though we ended up losing in the end. Couple bits of input: -Gang outfits need footwear, executive suits and Science white shoes are a poor match. -Tommy guns need purchasable ammunition drums. Make it expensive, sure, but they still need it. I really like Ga...
- Sun Jun 14, 2015 11:17 am
- Forum: Off Topic
- Topic: What do you nerds look like (REDUX)
- Replies: 1290
- Views: 385759
Re: What do you faggots look like (REDUX)
>being a pipe hipster
>2015
Jesus Christ, it's better to let the art die with dignity.
>2015
Jesus Christ, it's better to let the art die with dignity.
- Sat Jun 13, 2015 5:14 pm
- Forum: Ideas
- Topic: Disablers Need To Be Regulated
- Replies: 8
- Views: 2002
Disablers Need To Be Regulated
Noticed today on multiple occasions that the slowdown effects from a disabler went into effect before the bolts actually hit, almost as soon as the officer fired.
Dunno if it's because badmins keep fucking with the tickrate, but it's not very fair if you can't dodge.
Dunno if it's because badmins keep fucking with the tickrate, but it's not very fair if you can't dodge.
- Thu Jun 11, 2015 10:44 pm
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1286462
Re: Watercooler/Slowchat 2: Son of Watercooler
Be careful, with the newer chairs, falling asleep in them is a strong possibility.Scones wrote:I have upgraded from a folding chair to a proper office chair and it feels like I moved into the 21st century for real this time
- Thu Jun 11, 2015 9:13 am
- Forum: Ideas
- Topic: Timelock/Whitelist Nuke Ops Leader
- Replies: 23
- Views: 5817
Timelock/Whitelist Nuke Ops Leader
Just had to go through a Nuke Ops round with a team leader who has never done it before. Why is this allowed? Why was it ever allowed? It puts the Ops at a massive disadvantage, and basically autoflukes if the guy is too retarded to even accept that he shouldn't be explaining a game plan when he for...
- Thu Jun 11, 2015 6:48 am
- Forum: Off Topic
- Topic: Texas Pool Party
- Replies: 104
- Views: 22875
Re: Texas Pool Party
This is exactly why nobody on this forum should ever discuss politics. It turns into a shitshow real fast. A wise man once said that if friends want to stay friends, they never talk about religion or politics. But we're not friends, we're just cohabitating an artificial spess station community. Bet...
- Thu Jun 11, 2015 6:19 am
- Forum: Off Topic
- Topic: Texas Pool Party
- Replies: 104
- Views: 22875
Re: Texas Pool Party
I guess those who live in the U.S. are too used to this to see anything wrong with it though. I guess you Europeans are lucky enough to not have to deal with a significant minority that is drastically overrepresented in violent crime. I'm from Philly, I'll not have some lily livered Euro telling me...
- Thu Jun 11, 2015 4:48 am
- Forum: Off Topic
- Topic: Texas Pool Party
- Replies: 104
- Views: 22875
Re: Texas Pool Party
I guess those who live in the U.S. are too used to this to see anything wrong with it though. I guess you Europeans are lucky enough to not have to deal with a significant minority that is drastically overrepresented in violent crime. I'm from Philly, I'll not have some lily livered Euro telling me...
- Thu Jun 11, 2015 3:12 am
- Forum: Ideas
- Topic: Raise Minimum Players/Force Heads in Rev
- Replies: 9
- Views: 1752
Re: Raise Minimum Players/Force Heads in Rev
Rev makes for the most amazing stories and massive fights in SS13.invisty wrote:The sooner rev is replaced with gang the better.
Rev has never been a good game mode, and it's unlikely that it ever will be.
But only when there are enough Heads and Sec to oppose them.
- Thu Jun 11, 2015 2:14 am
- Forum: Ideas
- Topic: Raise Minimum Players/Force Heads in Rev
- Replies: 9
- Views: 1752
Raise Minimum Players/Force Heads in Rev
Rev is shit and not balanced at all on low pop. Rev is shit and not balanced at all when there are only a few Heads.
It has been like this forever.
Please alter it to cover these very common and very glaring scenarios.
It has been like this forever.
Please alter it to cover these very common and very glaring scenarios.
- Thu Jun 11, 2015 1:34 am
- Forum: Off Topic
- Topic: Texas Pool Party
- Replies: 104
- Views: 22875
Re: Texas Pool Party
It was a community pool, and very few of those involved lived in the community.Incomptinence wrote:Oh no the public are invading a public pool.
- Thu Jun 11, 2015 1:33 am
- Forum: Off Topic
- Topic: Weekly /tg/ EUIV Game
- Replies: 3
- Views: 1282
Weekly /tg/ EUIV Game
Hey everybody, I've noticed that a lot of the regulars on /tg/ are also avid Paradox Interactive players.
I'd like to know if anyone is interested in a weekly or biweekly multiplayer EUIV game, I'm thinking 8-15 players. I have all DLC and can host at 3-4 speed.
I'd like to know if anyone is interested in a weekly or biweekly multiplayer EUIV game, I'm thinking 8-15 players. I have all DLC and can host at 3-4 speed.
- Thu Jun 11, 2015 1:22 am
- Forum: Off Topic
- Topic: Texas Pool Party
- Replies: 104
- Views: 22875
Re: Texas Pool Party
-snip- Not saying the cops were wrong, it was a public pool in a middle class white neighborhood being crashed by a mob of loud nigs and their friends, cops did what they needed to when the intruders got uppity. But that one dark haired cop who was putting people on the ground, he was doing somersa...
- Wed Jun 10, 2015 9:46 pm
- Forum: Ideas
- Topic: We wanna hear your sweet MAGICAL voices!
- Replies: 41
- Views: 11115
- Wed Jun 10, 2015 6:57 pm
- Forum: Thinking Cap
- Topic: Nice tune, real easy
- Replies: 953
- Views: 244734
Re: Nice tune, real easy
monks from AoEII.Vekter wrote:Why the fuck is it called wololo.webm
- Tue Jun 09, 2015 1:45 am
- Forum: Admin Feedback
- Topic: Admin Candidate and Tempmin Feedback General
- Replies: 100
- Views: 45862
Re: Admin Candidate and Tempmin Feedback General
Dude Really not helping your case here There is no case. An Asimov Secborg killed humans, a lot of humans, and I warned him about it in neither a nice or menacing manner, even though he started responding aggressively from the start, and was salty enough about it afterwards that he wrote a few para...
- Mon Jun 08, 2015 11:26 pm
- Forum: Admin Feedback
- Topic: Admin Candidate and Tempmin Feedback General
- Replies: 100
- Views: 45862
Re: Admin Candidate and Tempmin Feedback General
You also had no idea who ausops was. Because he apparently changed his ckey multiple times. Yeah, I've been shit a few times, but I've only had a single weekban in the five years I've played, and maybe a half dozen other assorted, short bans. My style of play has been molded with administrative inp...
- Mon Jun 08, 2015 11:01 pm
- Forum: Admin Feedback
- Topic: Admin Candidate and Tempmin Feedback General
- Replies: 100
- Views: 45862
Re: Admin Candidate and Tempmin Feedback General
No reason to dogpile the guy, he made a mistake and that's that. However, I'm starting to wonder what our standards for recruitment are becoming; Tunder's notes are long and tedious, as have been the notes for other recent candidates (AustinRosello, Zaross). There is a line wherein someone's histor...
- Mon Jun 08, 2015 10:05 pm
- Forum: Coding Feedback
- Topic: Asteroid Station Trial
- Replies: 40
- Views: 9394
Re: Asteroid Station Trial
Yeah, I've been regular Sec for almost half a decade but I played with all shitty officers.Scott wrote:Maybe you just played with shitty officers, man.
Depsec didn't work, at all. It broke Sec just as badly as Antagsec did.
- Mon Jun 08, 2015 8:34 am
- Forum: Coding Feedback
- Topic: Asteroid Station Trial
- Replies: 40
- Views: 9394
Re: Asteroid Station Trial
Can we discuss DEPSEC aka HITLER aka SOMETHING THAT WE CAN'T HAVE IF THIS MAP IS GOING TO SYBIL I honestly think that Depsec deserves it's own thread, but in my experience, having regularly played Sec throughout the duration of the ill-fated departmental Sec run, it utterly dismantled Sec's effecti...
- Mon Jun 08, 2015 6:48 am
- Forum: Closed Policy Discussion
- Topic: AIs/Borgs Requesting Law Changes
- Replies: 29
- Views: 8821
Re: AIs/Borgs Requesting Law Changes
Asimov AI's already have a great deal of freedom in regards to their laws. Anything they want to do or to make happen as a result of an asimov-compliant law change can already be done as a vanilla asimov silicon. An AI could ask for a law making it honk every five minutes for example, but nothing s...
- Mon Jun 08, 2015 5:52 am
- Forum: Admin Feedback
- Topic: Admin Candidate and Tempmin Feedback General
- Replies: 100
- Views: 45862
Re: Admin Candidate and Tempmin Feedback General
[20:08:29]ADMIN: PM: Tunderchief/(Tore Hrafnsson)->Razharas/(Rowan Adams): I mean, should I continue the investigation? I was physically there to witness him do this, he was present to see a bunch of people get facehugged and drug into the shuttle. That on top of his priors makes it seem pretty cut...
- Mon Jun 08, 2015 4:48 am
- Forum: Admin Feedback
- Topic: Admin Candidate and Tempmin Feedback General
- Replies: 100
- Views: 45862
Re: Admin Candidate and Tempmin Feedback General
We don't take into account ancient notes. This is a basic thing every candidate should know within their first day. Who's been actually teaching you? You seem hellbent on punishing and brought up personal problems with them in game, which is iffy at best for any admin to do, let alone a candidate. ...
- Mon Jun 08, 2015 3:56 am
- Forum: Admin Feedback
- Topic: Admin Candidate and Tempmin Feedback General
- Replies: 100
- Views: 45862
Re: Admin Candidate and Tempmin Feedback General
-snip- Whoa, there, buddy. I wasn't overtly hostile to you, and I didn't imply anything. I was overseeing the event, and was a direct witness to everything that transpired. I was simply asking questions, going off of your notes, and explaining to you that ASIMOV borgs are not supposed to do what yo...
- Sun Jun 07, 2015 10:15 pm
- Forum: Ideas
- Topic: We wanna hear your sweet MAGICAL voices!
- Replies: 41
- Views: 11115
Re: We wanna hear your sweet MAGICAL voices!
http://cancer killing /tg/.com/i/s0RKx2DXkbuL Wow, that is almost perfect. It's a bit quiet, if you can fix that and remove background bird, you've got a good shot of winning unless someone else makes a better one. You got it. Wanted to do a rough draft to see if I'd even be a viable candidate, aim...
- Sun Jun 07, 2015 8:14 pm
- Forum: Closed Policy Discussion
- Topic: AIs/Borgs Requesting Law Changes
- Replies: 29
- Views: 8821
Re: AIs/Borgs Requesting Law Changes
I'll probably come back and reword this OP a bit later to flesh out exactly what I'm wanting to talk about. However, I figure its best to get it set first and ~patch~ it in a few minutes/hours. I've noticed a lot of AI/Borg players either asking for law changes, "strong-arming" crew into ...
- Sun Jun 07, 2015 7:51 pm
- Forum: Closed Policy Discussion
- Topic: Hiding Bodies in Escalated Fights
- Replies: 42
- Views: 8526
Re: Hiding Bodies in Escalated Fights
>admins voting yes It's like you want more work. No, this is to avoid more work. 'Halp admins clown griffing me' 'IC issue, kill him and shut up.' It's essentially gonna make every round more like Rev in that shitters will be murderboning people through baiting and intentional escalation and admins...
- Sun Jun 07, 2015 4:38 am
- Forum: Coding Feedback
- Topic: REMOVE SHOTGUNS FROM OPS
- Replies: 36
- Views: 7185
Re: REMOVE SHOTGUNS FROM OPS
How many TC's did the Ops get as a whole back before the TC change where all the TC's were loaded onto one uplink? Maybe it was more balanced simply because that while all Ops started with a c20 but they were more limited in spending tcs That was exactly it. Ops were not given a fair shake, as the ...
- Sat Jun 06, 2015 9:12 am
- Forum: Off Topic
- Topic: Your beer sucks America Rules
- Replies: 60
- Views: 22482
Re: Your beer sucks America Rules
>knob creek
hue, Maker's>>>>>>>>>Knob
Also, it's that Maibock time of year, picked up some Hofbräu, the best thing about springtime.
hue, Maker's>>>>>>>>>Knob
Also, it's that Maibock time of year, picked up some Hofbräu, the best thing about springtime.
- Sat Jun 06, 2015 9:02 am
- Forum: Thinking Cap
- Topic: Nice tune, real easy
- Replies: 953
- Views: 244734
Re: Nice tune, real easy
>There are adults who actively watch and enjoy 'professional wrestling'
- Sat Jun 06, 2015 8:35 am
- Forum: Off Topic
- Topic: What do you nerds look like (REDUX)
- Replies: 1290
- Views: 385759
- Sat Jun 06, 2015 8:07 am
- Forum: Coding Feedback
- Topic: Simple mobs in general have too much health
- Replies: 7
- Views: 1748
Re: Simple mobs in general have too much health
Git gud
EDIT: But seriously, mobs are fine, the game is meant to have a degree of difficulty, the players are normal human beings fighting against often alien, abstract or monstrous horrors. It shouldn't be easy.
Also, with few exceptions a player can easily outrun mobs.
EDIT: But seriously, mobs are fine, the game is meant to have a degree of difficulty, the players are normal human beings fighting against often alien, abstract or monstrous horrors. It shouldn't be easy.
Also, with few exceptions a player can easily outrun mobs.
- Sat Jun 06, 2015 8:05 am
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1286462
Re: Watercooler/Slowchat 2: Son of Watercooler
>He spouts memesAloraydrel wrote:I've been bent over icing cakes for the past two hours while doing two cake orders due tomorrow since one of my co workers called in sick.
My back hurts
>He bakes cakes
What can't this based bastard do?
- Sat Jun 06, 2015 7:56 am
- Forum: Off Topic
- Topic: Vehicle Thread
- Replies: 49
- Views: 14363
Re: Vehicle Thread
Oh, we're competing for oldest now? http://i.imgur.com/XbefNT3l.jpg My previous ride, a 91 Dodge Stealth R/T, which is a rebadged/remodelled 3.0 DOHC V6 Mitsubishi GTO from the Diamond Star era. Still had the original spark plugs and oil filter when I got her in 2012. >Japanese supercar >FWD Wry.jpg
- Fri Jun 05, 2015 8:10 am
- Forum: Closed Policy Discussion
- Topic: Hiding Bodies in Escalated Fights
- Replies: 42
- Views: 8526
Re: Hiding Bodies in Escalated Fights
If you're voting no could you explain why? I can't think of a good reason that this is a thing other than that it's already a thing. Because 'escalated fights' is hard to define, and 'Hiding bodies in escalated fights' will translate into 'Shoving bodies into maint/brig lockers at will' which, outs...
- Fri Jun 05, 2015 7:54 am
- Forum: Closed Policy Discussion
- Topic: Hiding Bodies in Escalated Fights
- Replies: 42
- Views: 8526
Re: Hiding Bodies in Escalated Fights
If you're voting no could you explain why? I can't think of a good reason that this is a thing other than that it's already a thing. Because 'escalated fights' is hard to define, and 'Hiding bodies in escalated fights' will translate into 'Shoving bodies into maint/brig lockers at will' which, outs...
- Fri Jun 05, 2015 7:47 am
- Forum: Coding Feedback
- Topic: REMOVE SHOTGUNS FROM OPS
- Replies: 36
- Views: 7185
Re: REMOVE SHOTGUNS FROM OPS
N-never.Not-Dorsidarf wrote:I'll givee ops slug clips as standard if you promise to stop using extreme hyperbole in thread titles.
But if you toss in an ops shuttle bandage I'll think about it :^)
- Fri Jun 05, 2015 5:45 am
- Forum: Coding Feedback
- Topic: REMOVE SHOTGUNS FROM OPS
- Replies: 36
- Views: 7185
Re: REMOVE SHOTGUNS FROM OPS
>I got merk'd by another syndie, please remove Paprika attitude there cap'n Cranky's advice: git gud Okay, on a less shitty note, really it comes down to whether we want to revert something because people are fucking up with it or not. I don't think it's nearly as bad as you're making it out to be....
- Fri Jun 05, 2015 4:25 am
- Forum: Closed Policy Discussion
- Topic: Hiding Bodies in Escalated Fights
- Replies: 42
- Views: 8526
Re: Hiding Bodies in Escalated Fights
I regularly see Sec hiding bodies in random lockers all over the station, and that really isn't too cool, but aside from that I guess it's never been an issue.