Search found 1412 matches
- Tue Nov 04, 2014 6:20 pm
- Forum: Ideas
- Topic: Nuke Ops Whitelist Based on Traitor Greentext
- Replies: 20
- Views: 4116
Re: Nuke Ops Whitelist Based on Traitor Greentext
If you want private conversation, PM me, I personally am posting in the thread labeled "Nuke Ops Whitelist Based on Traitor Greentext".
- Tue Nov 04, 2014 2:48 pm
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 56879
Re: Dont make space slow please
Well, actually make it so oxygen supply doesn't last whole round without refueling. Make default oxygen tanks last may be five minutes by default on 16 pressure. Atmos refueling may even become relevant. I mean, this seems like a terrible way to solve a non-issue. Antags hiding in space? I haven't s...
- Tue Nov 04, 2014 11:55 am
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 56879
Re: Dont make space slow please
Okay, can you just tell everyone what problem did you try to fix and how this fixed it and why is it worth huge hate towards this change and people dying to 1x1 space tile hull breach in packs. Seriously, just yesterday I saw 4 corpses near one broken window.
- Tue Nov 04, 2014 8:57 am
- Forum: Closed Policy Discussion
- Topic: Higher Standards for Head of Personnel
- Replies: 202
- Views: 44374
Re: Higher Standards for Head of Personnel
Oh yeah and doctors cannot hack doors. So much fun we are having with that approach.Raven776 wrote:You're making a passable attempt to pretend that someone who joins as an assistant is an assistant and not a guy sitting behind a computer playing as one.
- Tue Nov 04, 2014 7:54 am
- Forum: Coding Feedback
- Topic: Spookoween feedback
- Replies: 16
- Views: 3739
Re: Spookoween feedback
>7 carps forever stuck eating ghost
It was great spookoween.
It was great spookoween.
- Tue Nov 04, 2014 7:52 am
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 56879
Re: Dont make space slow please
Why not just bloody revert it, what purpose does it serve?MisterPerson wrote:I'll raise that up a bit too too.
Who the hell actually uses space for hiding?
- Tue Nov 04, 2014 7:47 am
- Forum: Ideas
- Topic: Vending machine food change
- Replies: 79
- Views: 18395
Re: Vending machine food change
If you really want people to eat your food. Screwdriver > Crowbar that vending machine and steal the board. Now they HAVE to come to you for food. You better fucking hope you have food though or you'll get a lynch mob instead. Pretty sure it drops all the food on the ground, which is then a pain in...
- Tue Nov 04, 2014 7:28 am
- Forum: Closed Policy Discussion
- Topic: Higher Standards for Head of Personnel
- Replies: 202
- Views: 44374
Re: Higher Standards for Head of Personnel
Well, HoP SHOULD talk to heads when giving people access. But it's not required to the point of admin intervention or, god forbid, demotion. That's what I'm talking about, yup. As far as the last one goes, it's because we make at least a passable attempt at appearing to care about roleplay. You're d...
- Tue Nov 04, 2014 7:18 am
- Forum: Ideas
- Topic: Nuke Ops Whitelist Based on Traitor Greentext
- Replies: 20
- Views: 4116
Re: Nuke Ops Whitelist Based on Traitor Greentext
Traitoring usually comes up to shooting one unarmed target twice with revolver and drag them away, at least if you want to complete objectives. Security has nonlethal approach. Ops are a different matter. You will need to kill a lot of targets while trying not to shoot your buddies, your weapons wor...
- Tue Nov 04, 2014 6:52 am
- Forum: Closed Policy Discussion
- Topic: Higher Standards for Head of Personnel
- Replies: 202
- Views: 44374
Re: Higher Standards for Head of Personnel
You basically assisted a bunch of miners in breaking into R&D and then stealing stuff. CE basically broke in when hacked an airlock to get into captain's office and fix hull breach. Arrest him for basically major B&E then? While it sounds like the RD was likely being shit, you should've tal...
- Mon Nov 03, 2014 7:41 pm
- Forum: Closed Policy Discussion
- Topic: Higher Standards for Head of Personnel
- Replies: 202
- Views: 44374
Re: Higher Standards for Head of Personnel
RD can detain and remove access from anyone assigned to science without proper notification and authorization. Uh, no, actually heads cannot demote people for no reason, that's really just being a dick. And there is no difference between someone joining from lobby or someone who got the job after r...
- Mon Nov 03, 2014 7:11 pm
- Forum: Ideas
- Topic: Bring back fat sprites
- Replies: 21
- Views: 5049
Re: Bring back fat sprites
Force fatties to be naked, drop all clothes when becoming naked.
- Mon Nov 03, 2014 4:03 pm
- Forum: Ideas
- Topic: Vending machine food change
- Replies: 79
- Views: 18395
Re: Vending machine food change
Precisely so people go to chef for food.
- Mon Nov 03, 2014 4:02 pm
- Forum: Closed Policy Discussion
- Topic: Higher Standards for Head of Personnel
- Replies: 202
- Views: 44374
Re: Higher Standards for Head of Personnel
Because that would be a waste of their time, hence why it's more efficient to delegate the mundane task of ID assignment to the Head of Personal. So instead of a head having to go through the time and effort of promoting someone, they simply can just accept or deny a request from the HoP and the re...
- Mon Nov 03, 2014 3:59 pm
- Forum: Video Games
- Topic: Evolve: Spess monsters
- Replies: 62
- Views: 17358
Re: Evolve: Spess monsters
I found this game being just a spam of abilities. As monster especially. Just run away, spam abilities to run away and kill critters, hold E, occasionally press V. Then humans find you, if you're at least level 2, start spamming abilities on them until they all drop. There, you're done. As assault, ...
- Mon Nov 03, 2014 3:48 pm
- Forum: Closed Policy Discussion
- Topic: Higher Standards for Head of Personnel
- Replies: 202
- Views: 44374
Re: Higher Standards for Head of Personnel
If heads are supposed to decide that, why have a single guy in charge of all access there is? Why not split it so that relevant heads give relevant access with captain being in charge of all?
- Mon Nov 03, 2014 3:15 pm
- Forum: Ideas
- Topic: Vending machine food change
- Replies: 79
- Views: 18395
Re: Vending machine food change
Which making food on remote space station is?
Adding more cargo crates with donk pockets and shit would be done
There's garden in the open
Microwave circuit somewhere
Anything is better than 2 packs of 4noraisins per round tops
Admittedly I'd like to see some better cooking system.
Adding more cargo crates with donk pockets and shit would be done
There's garden in the open
Microwave circuit somewhere
Anything is better than 2 packs of 4noraisins per round tops
Admittedly I'd like to see some better cooking system.
- Mon Nov 03, 2014 3:11 pm
- Forum: Closed Policy Discussion
- Topic: Higher Standards for Head of Personnel
- Replies: 202
- Views: 44374
Re: Higher Standards for Head of Personnel
HoP is not a lieutenant, he is the guy in charge of cargo and service and job assignment . Assigning access to a department that is not under his authority, without authorization of that department's head, is shittery. What. No, it is not. I won't refuse a job to a guy just because RD thinks he has...
- Mon Nov 03, 2014 9:21 am
- Forum: Coding Feedback
- Topic: Drones: Feedback edition
- Replies: 124
- Views: 27119
Re: Drones: Feedback edition
Are drones worth it?
- Mon Nov 03, 2014 9:13 am
- Forum: Coding Feedback
- Topic: Drones: Feedback edition
- Replies: 124
- Views: 27119
Re: Drones: Feedback edition
So drones can murder slimes and simple animals and pets?Violaceus wrote:Change it to "sentient beings".
- Mon Nov 03, 2014 8:28 am
- Forum: Ideas
- Topic: Nuke Ops Whitelist Based on Traitor Greentext
- Replies: 20
- Views: 4116
Re: Nuke Ops Whitelist Based on Traitor Greentext
Not unless you're doing "stealthy murder captain lone wolf" kind of thing.
- Mon Nov 03, 2014 7:27 am
- Forum: Ideas
- Topic: Nuke Ops Whitelist Based on Traitor Greentext
- Replies: 20
- Views: 4116
Re: Nuke Ops Whitelist Based on Traitor Greentext
You just said that nuke ops are just like traitors. Only they're in team, only they're a lot more heavily equipped, only they have tons of unique equipment, only they have a completely different relation to the shuttle and AI and frankly anyone due to them being a lot more recognizable, only they're...
- Mon Nov 03, 2014 7:10 am
- Forum: Ideas
- Topic: Suit Sensors 4noraisins
- Replies: 7
- Views: 2130
Re: Suit Sensors 4noraisins
If all people set suit sensors every round and this was just an annoyance, I would agree with this. The fact is, they don't.
- Mon Nov 03, 2014 7:05 am
- Forum: Ideas
- Topic: Vending machine food change
- Replies: 79
- Views: 18395
Re: Vending machine food change
With table climbing and kitchen lockers not being locked not having chef is a non-issue.
I still like the idea that junk food should satisfy your needs quickly, but then you would get hungry a lot faster.
I still like the idea that junk food should satisfy your needs quickly, but then you would get hungry a lot faster.
- Mon Nov 03, 2014 7:03 am
- Forum: Ideas
- Topic: Genetics access
- Replies: 24
- Views: 5054
Re: Genetics access
"wardens don't need sechuds because they stay in the brig with the record computer" This analogy doesn't even make any sense. To be effective at treating patients you gotta go out there, search for injured, get them up in an instant so they can continue doing whatever they do without wast...
- Sun Nov 02, 2014 8:02 am
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 56879
Re: Dont make space slow please
How the hell would it, it doesn't really matter if they all go equally fast or equally slow. That's a really funny reasoning.
- Sun Nov 02, 2014 7:05 am
- Forum: Closed Policy Discussion
- Topic: Virologist Validity: to lynch or not to lynch
- Replies: 37
- Views: 9121
Re: Virologist Validity: to lynch or not to lynch
Incompetency shouldn't be a reason to lynch someone. But it's almost impossible to accidentally release a virus with the way virology is currently set up. Oh, by the way, releasing any and all diseases if they spread via other means than just blood is incredibly shitty. I don't know what you put in...
- Sun Nov 02, 2014 6:55 am
- Forum: Coding Feedback
- Topic: 3 out 4 of my last deaths were from an alien hunter
- Replies: 62
- Views: 14014
Re: 3 out 4 of my last deaths were from an alien hunter
In what universe?Oldman Robustin wrote:Facehuggers are a fantastic mechanic
>aimbot stun
>pull the victim until purple thingie appears
>murder it
- Sun Nov 02, 2014 6:49 am
- Forum: Ideas
- Topic: Vending machine food change
- Replies: 79
- Views: 18395
Re: Vending machine food change
>25 five people on metastation
They're probably just spambots, who the hell is that desperate?
Anyway, different food should affect the speed with which you become hungry again, with junk food being ultimate worst. That's one way of doing it.
They're probably just spambots, who the hell is that desperate?
Anyway, different food should affect the speed with which you become hungry again, with junk food being ultimate worst. That's one way of doing it.
- Sun Nov 02, 2014 6:45 am
- Forum: Ideas
- Topic: Nuke Ops Whitelist Based on Traitor Greentext
- Replies: 20
- Views: 4116
Re: Nuke Ops Whitelist Based on Traitor Greentext
When it comes down to it, nukeops are just (usually loud) off-station traitors in team format with more guns and the same objective every time. There's a lot of things that make a lot more sense about nukeops after playing even basic traitor roles first. A lot of it boils down to just combat skill ...
- Sat Nov 01, 2014 12:26 pm
- Forum: Ideas
- Topic: Nuke Ops Whitelist Based on Traitor Greentext
- Replies: 20
- Views: 4116
Re: Nuke Ops Whitelist Based on Traitor Greentext
You can't get experience at nuke ops without actually playing nuke ops though.
Basic knowledge of the game is good and all, but people who go antag without knowing basic functionality should be subject to antagban anyway.
Basic knowledge of the game is good and all, but people who go antag without knowing basic functionality should be subject to antagban anyway.
- Sat Nov 01, 2014 8:22 am
- Forum: Coding Feedback
- Topic: 3 out 4 of my last deaths were from an alien hunter
- Replies: 62
- Views: 14014
Re: 3 out 4 of my last deaths were from an alien hunter
If aliens still don't have to keep infected people alive for them to hatch somebody should make them, by the way.
- Sat Nov 01, 2014 7:53 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1068654
Re: ITT: We make shitty suggestions and come up with poor id
Emagging the emergency shuttle then emagging it again before its 10 second count-down is up initiates Ludicrous Speed . When activated, the shuttle arrives at CentCom in 3 seconds, but gibbs everyone on the shuttle that wasn't buckled in. Or adding high speed available to heads as well that halves ...
- Sat Nov 01, 2014 7:47 am
- Forum: Ideas
- Topic: Nuke Ops Whitelist Based on Traitor Greentext
- Replies: 20
- Views: 4116
Re: Nuke Ops Whitelist Based on Traitor Greentext
>trying to give greentext a purpose
no, for the love of god, no
no, for the love of god, no
- Fri Oct 31, 2014 8:29 am
- Forum: Ideas
- Topic: [POLL] Should paramedics be added to /tg/station?
- Replies: 47
- Views: 13778
Re: [POLL] Should paramedics be added to /tg/station?
Uh, reviving 10 people from fucking death is too powerful no matter how many and what slots does it take. >drag corpses into medbay >someone defibs all of them in a minute >inject heals >worst case inject alkysine as well 10 people revived. Cloning process is long and tedious for a reason, you know....
- Wed Oct 29, 2014 10:56 am
- Forum: Ideas
- Topic: Disguising Quality of Life Suggestion
- Replies: 9
- Views: 2443
Re: Disguising Quality of Life Suggestion
Because being able to change your jumpsuit while running from security so they don't notice because you did it in an instant when behind a corner is so fucking needed. Come on, changing clothes is not something you should be able to do easily. It's not even often, if ever, required. By the way, clic...
- Wed Oct 29, 2014 9:10 am
- Forum: Ideas
- Topic: Disguising Quality of Life Suggestion
- Replies: 9
- Views: 2443
Re: Disguising Quality of Life Suggestion
Why make change of clothes being even more ridiculously instantaneous than it already is?
- Tue Oct 28, 2014 1:53 pm
- Forum: Coding Feedback
- Topic: Dermal Armour Patch: Good night sweet prince
- Replies: 125
- Views: 30214
Re: Dermal Armour Patch: Good night sweet prince
Let me tell you a little story. I returned from a period of being burnt out to the game, a long while ago. So I'm traitor, or something, and I see this guy running around in a black jumpsuit with this shitty dumpy black coat. He looked like a space hobo, and since he was wearing all black I figured...
- Tue Oct 28, 2014 7:06 am
- Forum: Coding Feedback
- Topic: Blobbernauts: What the fuck is this shit
- Replies: 68
- Views: 17295
Re: Blobbernauts: What the fuck is this shit
I fucking told them not to do it, they went ahead and did it anyway. I've no idea why coderbus was so into "set on fire" idea, it's not like we don't have other means of penetrating melee armor. It doesn't even make any sense. Blob is weak to fire. If you release plasma, blobbernauts will ...
- Tue Oct 28, 2014 3:59 am
- Forum: Ideas
- Topic: Drones at Roundstart.
- Replies: 28
- Views: 5895
Re: Drones at Roundstart.
We have a serious problem when you see 70 people on the server, 15 assistants, drones, engineering is not full and people still bitching about assistant maint. Happened yesterday. Seriously, what the fuck is wrong with people. I guess drones and engiborgs for some reason are more convenient for that...
- Sun Oct 26, 2014 10:33 pm
- Forum: Ideas
- Topic: Fuck lawyers, lets' change them.
- Replies: 27
- Views: 7586
Re: Fuck lawyers, lets' change them.
Somehow assistant manages to live through that.Cheridan wrote:There's this cognitive dissonance with the job where the it doesn't have a point, but people want it to have a point.
- Fri Oct 24, 2014 7:31 pm
- Forum: Coding Feedback
- Topic: Asimov Law 1 needs to allow inaction
- Replies: 24
- Views: 4296
Re: Asimov Law 1 needs to allow inaction
Oh my God, Asimov is easily the best lawset for this game. Try reading Asimov if you don't believe me. Personally, I found most of the characteristics that I want to see in silicons in Asimov robots.
- Fri Oct 24, 2014 7:28 pm
- Forum: Coding Feedback
- Topic: Drones: Feedback edition
- Replies: 124
- Views: 27119
Re: Drones: Feedback edition
The point is to make it so not all ghosts are boring useless stupid drones, but sure, whatever you say
- Fri Oct 24, 2014 10:35 am
- Forum: Coding Feedback
- Topic: AI defense is getting ridiculous
- Replies: 73
- Views: 16695
Re: AI defense is getting ridiculous
Actually you only need telescience and something to beat AI up with. Just teleport directly on top of AI and you're immune to ranged weaponry. You only need basic telescience setup any competent telescientist does at the round start. Power can be restored rather quickly. The only way to reliably sto...
- Fri Oct 24, 2014 3:17 am
- Forum: Ideas
- Topic: Fuck lawyers, lets' change them.
- Replies: 27
- Views: 7586
Re: Fuck lawyers, lets' change them.
There is absolutely no need to remove lawyer. You don't have to make an impact for the job to be fun. There's also little reason to have "light security officers". Security with less responsibilities? What? We don't need an entry point for jackasses who want less responsibility, which mean...
- Wed Oct 22, 2014 5:08 pm
- Forum: Ideas
- Topic: Sound Ideas
- Replies: 59
- Views: 13391
Re: Sound Ideas
Pretty cool, but they last too long.
- Wed Oct 22, 2014 5:03 pm
- Forum: Ideas
- Topic: Golems( not adamantine)
- Replies: 23
- Views: 5284
Re: Golems( not adamantine)
Why?Kot wrote: When you add something, at least try to make it make sense. Or something.
- Tue Oct 21, 2014 5:57 pm
- Forum: Ideas
- Topic: Golems( not adamantine)
- Replies: 23
- Views: 5284
Re: Golems( not adamantine)
Who gives a fuck, librarian needs contentViolaceus wrote:It suits chaplain better. Read about origins of golems. OP did.
- Tue Oct 21, 2014 5:02 pm
- Forum: Closed Policy Discussion
- Topic: Roundstart suiciding in "non-important" roles
- Replies: 35
- Views: 8026
Re: Roundstart suiciding in "non-important" roles
Reason for suicide is pointless. Just adminhelp. Tracking could be implemented, but there would always be a way to avoid it and it would potentially harm someone who has a legitimate reason to leave. I think it's fine to leave it up to admins. May be some simple tracking for the past 5-10 rounds sho...
- Tue Oct 21, 2014 3:01 pm
- Forum: Ideas
- Topic: Golems( not adamantine)
- Replies: 23
- Views: 5284
Re: Golems( not adamantine)
Not chaplain, librarian. Study of dark arts and shit.