Search found 53 matches
- Wed Mar 20, 2024 2:20 am
- Forum: Ideas
- Topic: Breathing bags
- Replies: 3
- Views: 302
Re: Breathing bags
Adds possibility of Shenanigans as well, which is always nice.
- Tue Mar 19, 2024 7:34 am
- Forum: Ideas
- Topic: Make moths have forced 0 gravity when in complete darkness- at a cost.
- Replies: 2
- Views: 247
Re: Make moths have forced 0 gravity when in complete darkness- at a cost.
Make it a genetic defect that's moth exclusive, if that's possible?
- Wed Mar 13, 2024 1:31 am
- Forum: Ideas
- Topic: funny tarp coverings
- Replies: 5
- Views: 427
- Sat Mar 09, 2024 12:37 am
- Forum: Ideas
- Topic: Ethereals watch mobile game ads to get revived
- Replies: 1
- Views: 256
Re: Ethereals watch mobile game ads to get revived
ASSAULT: SYNDICATE LEGENDS
- Wed Mar 06, 2024 9:53 am
- Forum: Coding
- Topic: Warops changes discussion
- Replies: 32
- Views: 1825
Re: Warops changes discussion
we should instead remove stealth ops from ever being a thing. The station suddenly exploding at 35 minutes is no fun for anyone. War is incredibly fun. if i wanted to play shitty pvp in ss13's crap ass engine i'd click on tgmc instead of manuel Obviously anything can be an opinion. but you're wrong...
- Tue Mar 05, 2024 10:36 pm
- Forum: Spriting and Mapping
- Topic: Tramstation (choo CHOO)
- Replies: 157
- Views: 61850
Re: Tramstation (choo CHOO)
Please god add an easily visible button to open the mech charging bay without needing to march through all of science.
- Mon Mar 04, 2024 5:43 pm
- Forum: Ideas
- Topic: Honk'Sie, Honk-mother instead of Nar'Sie
- Replies: 1
- Views: 173
Re: Honk'Sie, Honk-mother instead of Nar'Sie
I like the idea that a clown cult head does it all the time but I think the other two should have only a small chance, so it stays fresh.
- Sun Mar 03, 2024 12:51 am
- Forum: Ideas
- Topic: Make borgs also hear the cool malf AI sound at roundstart
- Replies: 5
- Views: 405
- Tue Feb 27, 2024 9:13 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 938398
Re: Minor Suggestions
Give all borg modules a crowbar.
- Thu Feb 15, 2024 10:03 pm
- Forum: Spriting and Mapping
- Topic: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
- Replies: 40
- Views: 8840
Re: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
Ah, I'd only seen it crop up on Northstar so I was wondering if it was directly related to the map. It sucks cause I really like the idea but I suppose I'll just try to avoid mining whenever it's on rotation, maybe cover the entire roof of the ship in solar panels instead.
- Wed Feb 14, 2024 10:31 pm
- Forum: Spriting and Mapping
- Topic: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
- Replies: 40
- Views: 8840
Re: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
Twice now on northstar after returning to the ship from lavaland as a cyborg everything has gone almost completely see-through and had very limited interaction, as seen here . I like the idea but two of the three times the map's come up while I've been playing I've had this happen and it makes it ki...
- Tue Feb 13, 2024 5:53 pm
- Forum: Ideas
- Topic: If you add a new mechanic or overhaul an existing one you should also be required to update the wiki with how it works
- Replies: 3
- Views: 551
If you add a new mechanic or overhaul an existing one you should also be required to update the wiki with how it works
Title says it all, there's still not shit there about the new mining crap like ore vents.
- Wed Jan 24, 2024 1:17 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1041251
Re: ITT: We make shitty suggestions and come up with poor ideas.
if a roboticist hears the ectoplasm sniffer go off 10 times without making a posibrain they gib
- Tue Jan 23, 2024 3:15 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 938398
Re: Minor Suggestions
Have the ectoscopic sniffer ping robotics/science's PDAs when it's blapped so they can be bothered even out of the lab.
- Tue Jan 23, 2024 10:54 am
- Forum: Player's Club
- Topic: Stealthtags and You: Stories and Thoughts
- Replies: 41
- Views: 2285
Re: Stealthtags and You: Stories and Thoughts
i always go stealth antag as malf because i have no faith in my ability to do anything without being caught and having the 17 pro gamers show up at my core even thought borgs always want to kill and murder...... amen i aint fuckin robust in the least so if i dont stealthtag i just get valided insta...
- Sun Jan 21, 2024 6:50 pm
- Forum: Coding Feedback
- Topic: How To Make Blob Better Thread
- Replies: 33
- Views: 3390
Re: How To Make Blob Better Thread
Good post, agree with all of it.BrianBackslide wrote: ↑Fri Jan 12, 2024 12:08 pm Blob isn't very skill based for the crew OR the blob and ends up being genuinely unfun.
- Sun Jan 21, 2024 6:38 pm
- Forum: Coding Feedback
- Topic: Ice Box Station Feedback
- Replies: 10
- Views: 3648
Re: Ice Box Station Feedback
Yeah, getting in and out of the brig once there's inevitable firelock spam becomes a nightmare. That and sometimes it's way too fucking hard to tell the floor/stairs/etc are blown out so you fall down, but that's not really icebox specific. I do wish that there were less trees between the bomb testi...
- Sun Jan 21, 2024 6:35 pm
- Forum: Ideas
- Topic: Seperate Engineering and Mining cyborg upgrades and make them not require Advanced Engineering to be researched.
- Replies: 0
- Views: 669
- Sun Jan 21, 2024 6:31 pm
- Forum: Coding Feedback
- Topic: Complaints on birdshot(ADD YOUR INPUT)
- Replies: 41
- Views: 10243
Re: Complaints on birdshot(ADD YOUR INPUT)
I hate the layout, I hate the random fuck you enemies in maint, I hate the perma tram, and I hate the asinine fucking medbay island.
- Sat Dec 23, 2023 10:26 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 938398
Re: Minor Suggestions
It'd be nice if subverted borgs had an easily located button to state fake default 3 laws, since manually copy and pasting them is obvious you're not stating normally due to the time lag.
- Thu Sep 08, 2022 12:43 pm
- Forum: General Chat
- Topic: The game has become too complex
- Replies: 113
- Views: 28527
Re: The game has become too complex
stunlocks are poop
- Thu Sep 08, 2022 12:42 pm
- Forum: General Chat
- Topic: Interactions you didn't expect
- Replies: 70
- Views: 12267
Re: Interactions you didn't expect
otohEpicgamer545 wrote: ↑Wed Sep 07, 2022 5:52 pm plasma cutter good, pka bad
despite with the cons and possibility’s of death, it is the best tool compared to two pkas
when you run out of plasma though, your boned
pew pew pew pew pew
incredible
- Wed Sep 07, 2022 5:37 pm
- Forum: General Chat
- Topic: Interactions you didn't expect
- Replies: 70
- Views: 12267
Re: Interactions you didn't expect
this is why i stick to dual wielding max cooldown pkasEpicgamer545 wrote: ↑Wed Sep 07, 2022 5:49 am I think during a shaft miner round when I was mining on lava land and wandering around I accidentally fired a plasma cutter at plasma and it exploded. Crazy stuff, but what was even worse is that a admin watched me do it
- Sun Sep 04, 2022 5:54 am
- Forum: Coding
- Topic: The state of golems
- Replies: 10
- Views: 2844
Re: The state of golems
I've always wanted cheese golems. When they die to brute damage, they collapse into a heap of cheese wedges. When they die to burn damage, they curdle into a pile of burnt food. Not sure if they'd have a superpower, but they'd make for a fun minion for the chef. Attacks have a good chance to do hea...
- Tue Aug 30, 2022 12:33 pm
- Forum: General Chat
- Topic: Interactions you didn't expect
- Replies: 70
- Views: 12267
Re: Interactions you didn't expect
Don't be rude, I'm a dumbass new player and wasn't aware of either of those.
- Mon Aug 29, 2022 3:07 pm
- Forum: General Chat
- Topic: Interactions you didn't expect
- Replies: 70
- Views: 12267
Re: Interactions you didn't expect
Detective’s revolvers altered to fire .357 have an increasing chance to backfire with each shot, but you can reset it by using cloth on it Semirelated, you can use anything pointy like a pen or a syringe on bandages or bedsheets to get cloth, I like to make a damp rag like the one bartenders get to...
- Sat Aug 27, 2022 8:42 am
- Forum: Ideas
- Topic: She sells sea shells by the sea shore
- Replies: 11
- Views: 1301
Re: She sells sea shells by the sea shore
Craft three sea shells into the three shells item which you can then use on your groin while standing over a toilet for a positive moodlet.
- Wed Aug 24, 2022 5:16 am
- Forum: General Chat
- Topic: Interactions you didn't expect
- Replies: 70
- Views: 12267
- Tue Aug 23, 2022 9:30 am
- Forum: General Chat
- Topic: Interactions you didn't expect
- Replies: 70
- Views: 12267
Re: Interactions you didn't expect
Apparently a fully augmented person who gets zombified is immortal, because you can't behead them and as a zombie they'll keep rising up?
- Sun Aug 21, 2022 12:41 am
- Forum: General Chat
- Topic: Interactions you didn't expect
- Replies: 70
- Views: 12267
Re: Interactions you didn't expect
Ghetto riot darts?TheFinalPotato wrote: ↑Fri Aug 19, 2022 11:21 pm You can insert pens into foam darts to make them deal 5... oxy damage? The code is REALLY old so part of me thinks they just didn't have damage types on projectiles back then
- Mon Aug 15, 2022 11:01 am
- Forum: General Chat
- Topic: Interactions you didn't expect
- Replies: 70
- Views: 12267
Re: Interactions you didn't expect
Wearing a human skin suit will protect you from being gibbed by Ei Nath / Smite / Disintegrate once. Well that's horrifying! If ghosts are visible you can put C4 on them and you can have homing phantom missiles. homing phantom missiles with free will who may target you instead! (Such a good idea. i...
- Sun Aug 14, 2022 9:56 am
- Forum: Coding Feedback
- Topic: Make min/max age a config.
- Replies: 15
- Views: 3209
Re: Make min/max age a config.
i support this change nowSuper Aggro Crag wrote: ↑Sun Aug 14, 2022 1:31 amso he can make references to memes from the CURRENT YEAR without breaking MRP immersion rules
- Sun Aug 14, 2022 9:55 am
- Forum: General Chat
- Topic: Interactions you didn't expect
- Replies: 70
- Views: 12267
Re: Interactions you didn't expect
And cells drained by a ninja are considered sabotaged. Saw a funny incident where a ninja accidentally blew themselves up trying to upgrade their power cell because they drained from it for a moment on accident and then when they put it in their suit the sabotage resulted in it exploding Absolutely...
- Sat Aug 13, 2022 11:00 am
- Forum: Admin Feedback
- Topic: Sightld2
- Replies: 26
- Views: 6884
Re: Sightld2
bwoinked me and made me scared but was very chill about it and not overbearing
- Sat Aug 13, 2022 10:57 am
- Forum: Coding Feedback
- Topic: Make min/max age a config.
- Replies: 15
- Views: 3209
Re: Make min/max age a config.
Let me be a thousand year old plasmaman
- Sat Aug 13, 2022 10:57 am
- Forum: Coding Feedback
- Topic: Progression Traitor Feedback
- Replies: 261
- Views: 64931
Re: Progression Traitor Feedback
I'd enjoy more objectives that didn't require removing people from the round myself. I like playing pacifistic tators and sometimes it just feels like half the list is MURDER X and the ones that aren't are just 'go somewhere and plant a bug'
- Sat Aug 13, 2022 10:49 am
- Forum: General Chat
- Topic: Interactions you didn't expect
- Replies: 70
- Views: 12267
- Sun Aug 07, 2022 11:33 pm
- Forum: Closed Policy Discussion
- Topic: AI and anti-AI powergaming rules in 2022
- Replies: 42
- Views: 7651
Re: AI and anti-AI powergaming rules in 2022
AI is piss easy to destroy and its only gotten easier. The only way to survive as a malf AI is to be hidden. Pretty much. Most AI chambers have very clearly designed weak points and as long as a person can deconstruct R-Walls and isn't dumb enough to sit there and get tased you're shit out of luck ...
- Wed Aug 03, 2022 9:33 pm
- Forum: General Chat
- Topic: Interactions you didn't expect
- Replies: 70
- Views: 12267
Re: Interactions you didn't expect
Dispensing a treat into someone's hands as a medical cyborg counts as an attack for Pepper Shoulders. Sorry about that, Mime who was adjacent!
- Thu Jul 28, 2022 8:52 pm
- Forum: Coding Feedback
- Topic: Remove stasis beds
- Replies: 36
- Views: 6319
Re: Remove stasis beds
And yours to us.
- Thu Jul 28, 2022 3:34 am
- Forum: Coding Feedback
- Topic: Remove stasis beds
- Replies: 36
- Views: 6319
Re: Remove stasis beds
The entire point is that the stasis beds trivialize all those things by not making any medical affliction urgent ever. There's at most two in any medbay and usually upon anything happening that wasn't a single attacker getting taken down by the mob in ten seconds, that's not enough and you still ne...
- Wed Jul 27, 2022 9:53 am
- Forum: Coding Feedback
- Topic: Remove stasis beds
- Replies: 36
- Views: 6319
Re: Remove stasis beds
It's nice to not need an IV drip anytime you're doing surgery but also yeah, fuck organ decay.
- Wed Jul 27, 2022 9:50 am
- Forum: Coding Feedback
- Topic: Traitortide Stationwide (dynamic gamemode overhaul)
- Replies: 43
- Views: 5524
Re: Traitortide Stationwide (dynamic gamemode overhaul)
Lowpop, 26 people total on Manuel. 10 antagonists , 2 of which were roundstart bloodbrothers, one of which was the RD with an objective to steal a living AI. Half the players dead at the end, 5 escapees. Lowpop rounds that go past an hour inevitably just turn into a traitor circlejerk due to dynamic...
- Wed Jul 27, 2022 5:17 am
- Forum: General Chat
- Topic: The game has become too complex
- Replies: 113
- Views: 28527
Re: The game has become too complex
Yeah botany feels like The Gold Standard of what to aim for in terms of complexity and variety.
- Tue Jul 26, 2022 11:47 pm
- Forum: Ideas
- Topic: Station goal Brainstorming thread.
- Replies: 9
- Views: 1889
- Mon Jul 25, 2022 11:18 pm
- Forum: General Chat
- Topic: Interactions you didn't expect
- Replies: 70
- Views: 12267
Re: Interactions you didn't expect
when i started playing again someone in one of the first games back had a plumbing system pumping insanely shitty purity space lube into a smoker and it destroyed my liver twice.
- Sun Jul 24, 2022 1:08 am
- Forum: General Chat
- Topic: Interactions you didn't expect
- Replies: 70
- Views: 12267
Re: Interactions you didn't expect
wouldn't you just need to convert all their toxin into plant-b-gone and THEN waterpot?
- Thu Jul 21, 2022 5:54 am
- Forum: General Chat
- Topic: Interactions you didn't expect
- Replies: 70
- Views: 12267
Re: Interactions you didn't expect
Dedication to the act, gotta admire it.
- Thu Jul 21, 2022 4:14 am
- Forum: General Chat
- Topic: Interactions you didn't expect
- Replies: 70
- Views: 12267
Interactions you didn't expect
Chameleon Projector usage makes your claustrophobia kick in! Not fun to find out.
- Fri Jul 01, 2022 5:04 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 938398
Re: Minor Suggestions
Let Engiborgs get an RPED without needing an experiment done and that can hold more than 50 stock parts.
edit: or leave it as an experiment requiring one but make it a bluespace rped
edit: or leave it as an experiment requiring one but make it a bluespace rped