Search found 56 matches
- Wed Jul 26, 2023 3:47 am
- Forum: Closed Policy Discussion
- Topic: [MRP] What actually is the identity of manuel and what does it try to do?
- Replies: 21
- Views: 4177
[MRP] What actually is the identity of manuel and what does it try to do?
In my times discussing stuff in manuel or on the manuel discord, it's become increasingly obvious that every single person on manuel has a different idea of what manuel IS/ISN'T, and what manuel SHOULD/SHOULDN'T be. So many spats are based on personal ideas of what manuel is, people telling eachothe...
- Wed Jan 04, 2023 6:13 am
- Forum: Ideas
- Topic: Phazon accepting all types of cores with differing effects
- Replies: 1
- Views: 508
Phazon accepting all types of cores with differing effects
I don't really know how good of an idea this is, but I thought it was cool and a good use of cores. What if the phazon accepted all types of cores, but with differing effects based on the core type? Bluespace gives it the phase ability Vortex/Gravity increases armor substantially, with vortex maybe ...
- Sat Apr 03, 2021 3:31 am
- Forum: Player's Club
- Topic: reverse manuel admin experience admin complaint(s) peanut megathread
- Replies: 142
- Views: 30147
Re: reverse manuel admin experience admin complaint(s) peanut megathread
> I mostly play on and moderate the non-european lrp servers, and I'm not entirely used to what Manuel considers normal or acceptable. I'll wake up tomorrow and probably wonder why the hell I did any of this. I made a mistake and misjudged over 50 people's ability to kill a stationary object, so for...
- Fri Mar 12, 2021 5:01 am
- Forum: Closed Policy Discussion
- Topic: [MRP] What is it about space/mining gear that makes obtaining it not powergame regardless of job?
- Replies: 9
- Views: 2275
Re: [MRP] What is it about space/mining gear that makes obtaining it not powergame regardless of job?
Even with that, the question of non-miners running around lavaland raiding the ruins is still relevant. Dont need a key to grab the antique laser gun. Hell, even just miners avoiding everything but megafauna and the ruins.RaveRadbury wrote:Tendril chests require mining points for keys now.
- Fri Mar 12, 2021 4:52 am
- Forum: Closed Policy Discussion
- Topic: [MRP] What is it about space/mining gear that makes obtaining it not powergame regardless of job?
- Replies: 9
- Views: 2275
[MRP] What is it about space/mining gear that makes obtaining it not powergame regardless of job?
Something that drives me up the wall on manuel is the fact that you get bonked for even taking a stun baton from a beepsky... yet, somehow, it's totally fine for an assistant to beeline for an EVA suit and go to space an grab a fucking 40mm grenade launcher that's capable of insta-critting most peop...
- Tue Mar 02, 2021 4:21 pm
- Forum: General Chat
- Topic: official headmin election 13 thread (NO LONGER PRE-ELECTION EDITION)
- Replies: 608
- Views: 116172
Re: official headmin election 13 thread (NO LONGER PRE-ELECTION EDITION)
If bindy wins I will post a video of me eating a sock and then summarily leave tg forever
- Mon Mar 01, 2021 5:44 am
- Forum: Closed Policy Discussion
- Topic: For the love of everything holy, Please nuke free golems
- Replies: 51
- Views: 10346
Re: For the love of everything holy, Please nuke free golems
I've already been told by a few admins that free golems aren't allowed to go on station with little reason; if they aren't talking out of their ass, why not just add this as a redtext and save both players and admins many a headache?
- Wed Jan 20, 2021 11:47 pm
- Forum: Player's Club
- Topic: Bea "I play a naked underaged girl to unwind" socks peanut
- Replies: 203
- Views: 32747
Re: Bea "I play a naked underaged girl to unwind" socks peanut
this is the stupidest thread ever even conveived on this godforsaken hellhole we call a website
- Fri Jan 15, 2021 6:45 am
- Forum: General Chat
- Topic: Why do you hate lizards?
- Replies: 25
- Views: 4929
Re: Why do you hate lizards?
the game has always been better when it has more "very odd situations being played straight" RP. on the other hand, there's "strictly character-focused RP" like bar RP and cross-round character relations, and people who dedicate themselves to a single character role with a stati...
- Wed Jan 13, 2021 11:44 pm
- Forum: Player's Club
- Topic: soyoboyo peanut
- Replies: 17
- Views: 3084
Re: soyoboyo peanut
You missed the part where Tesora kept trying to cuff them. A successful cuff is like a stun but more permanent. If you keep try to disable someone and then escalate you deserve to get beaten. To my knowledge those were fake cuffs provided by the arcade machine and can be resisted out of with no eff...
- Mon Jan 11, 2021 2:49 pm
- Forum: General Chat
- Topic: i've played my first round on bagil in 4 months
- Replies: 34
- Views: 7211
Re: i've played my first round on bagil in 4 months
i exclusively play manuel and this thread sucks
- Mon Jan 11, 2021 2:33 am
- Forum: Coding Feedback
- Topic: nerf spiders for the love of god
- Replies: 45
- Views: 10297
nerf spiders for the love of god
I really, really, really hate how strong spiders are. With the nerf to laser weapons, and them being bulky, its a lot harder to kill them conventionally. Sure, you could just space all of maint, but I really don't think that should be the solution. They just keep fucking COMING. Also, I know my argu...
- Sun Jan 10, 2021 10:11 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Dynamic ruleset
- Replies: 20
- Views: 4443
Re: [MRP] Dynamic ruleset
The more I play, the more I think the values, really, REALLY need to be tweaked. Its not uncommon to have hell rounds with like 1 spiders, 1 blob, 8 traitors, and a ninja. And this is on like, contested space.
- Sat Jan 09, 2021 10:46 pm
- Forum: Ideas
- Topic: lizard skin
- Replies: 6
- Views: 1651
Re: lizard skin
Nope!
- Fri Jan 08, 2021 2:11 am
- Forum: Closed Policy Discussion
- Topic: Think about just disabling wizard, once and for all
- Replies: 89
- Views: 17383
Re: Think about just disabling wizard, once and for all
getting good is still an option one decent guy with a nullrod can kill a wizard with minimal effort holymelons make a wizard a complete joke you can elance them if you manage to get into melee range anyways this policy is probably gonna go nowhere I wasnt really expecting anything when I made this ...
- Thu Jan 07, 2021 4:52 pm
- Forum: Closed Policy Discussion
- Topic: Think about just disabling wizard, once and for all
- Replies: 89
- Views: 17383
Re: Think about just disabling wizard, once and for all
I never said it was for manuel explicitely, since I've heard from people that *don't* play manuel that wizard sucks too.
- Thu Jan 07, 2021 2:28 pm
- Forum: Closed Policy Discussion
- Topic: Think about just disabling wizard, once and for all
- Replies: 89
- Views: 17383
Think about just disabling wizard, once and for all
I've seen many many people complaining about wizard, as it's literally just a one-man powertrip with no consideration to anyone else. However, none of them has made a thread on just removing wizard. So, in an act of fostering discussion, I'll step up and make the relevant thread. Personally I hate w...
- Thu Jan 07, 2021 2:01 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Dynamic ruleset
- Replies: 20
- Views: 4443
Re: [MRP] Dynamic ruleset
At what point do we just acknowledge how wizard is a shitty mode that’s fun for a single player and finally remove it instead of just slowly cutting out portions of it. Remove it from dynamic, go full dynamic, nothing of value is lost. probably every single maintainer has been saying this for years...
- Mon Jan 04, 2021 2:46 pm
- Forum: Closed Policy Discussion
- Topic: Space Ninja should be allowed to murderbone on manuel.
- Replies: 14
- Views: 3426
Re: Space Ninja should be allowed to murderbone on manuel.
Lack of murderbone pass doesnt mean you cant kill ANYBODY.
Sure, you might get bwoinked asking for your reasoning, but as long as you can /provide/ a reason, which you should be able to, you'll be fine.
Sure, you might get bwoinked asking for your reasoning, but as long as you can /provide/ a reason, which you should be able to, you'll be fine.
- Wed Dec 30, 2020 7:26 pm
- Forum: General Chat
- Topic: THEY REMOVED SLUGS FROM PRINTER
- Replies: 134
- Views: 21833
Re: THEY REMOVED SLUGS FROM PRINTER
VERY rich veinoranges wrote:rich vein of ironyKendrickorium wrote:if its neither of those then you need to take a vacation or probably change yourself as a human being
- Mon Dec 28, 2020 2:17 am
- Forum: Closed Policy Discussion
- Topic: Reevaluate cult on manuel, specifically, it's rarity and if it should even be enabled
- Replies: 39
- Views: 9239
Re: Reevaluate cult on manuel, specifically, it's rarity and if it should even be enabled
rave is right the only difference in terms of validhunting between bagil and manuel is that, on the latter, the validhunters are usually horribly underprepared and just run at you like common infected. the wizard 2 posts above me is a fool, though. i play on manuel and it's rare you actually see RP...
- Mon Dec 28, 2020 2:01 am
- Forum: General Chat
- Topic: THEY REMOVED SLUGS FROM PRINTER
- Replies: 134
- Views: 21833
Re: THEY REMOVED SLUGS FROM PRINTER
Didnt oranges say the problem was that all our maps are balanced around narrow corridors, which is why shotguns were OP? Why remove slugs then???? Wouldnt that make BUCKSHOT the problem???
- Mon Dec 21, 2020 6:55 pm
- Forum: Closed Policy Discussion
- Topic: Reevaluate cult on manuel, specifically, it's rarity and if it should even be enabled
- Replies: 39
- Views: 9239
Re: Reevaluate cult on manuel, specifically, it's rarity and if it should even be enabled
The issue isn't the game mode, it's the fact that players get too competitive and that people think doing fuck all with their metaclique constitutes the only legitimate form of roleplay. Players need to be more flexible with who and in what situations they roleplay. Security and culties need to sto...
- Mon Dec 21, 2020 2:02 am
- Forum: Closed Policy Discussion
- Topic: Reevaluate cult on manuel, specifically, it's rarity and if it should even be enabled
- Replies: 39
- Views: 9239
Re: Reevaluate cult on manuel, specifically, it's rarity and if it should even be enabled
Nope, the chance could probably just be set to 0 for secret and dynamic.Samuel Hayden wrote:Wouldn't removal of cult require separate codebases?
- Mon Dec 21, 2020 1:49 am
- Forum: Closed Policy Discussion
- Topic: Reevaluate cult on manuel, specifically, it's rarity and if it should even be enabled
- Replies: 39
- Views: 9239
Reevaluate cult on manuel, specifically, it's rarity and if it should even be enabled
Cult is probably one of the single worst gamemodes on manuel, and it's very common to see a very concise flurry of "remove cult" whenever a cult round ends, and has become a prevalent opinion within the playerbase. It's also very common to see multiple people discussing how much they hate ...
- Fri Dec 18, 2020 2:15 pm
- Forum: Closed Policy Discussion
- Topic: (State of ManFail) Why the fuck are obvious antag wizards considered human?
- Replies: 8
- Views: 1921
Re: (State of ManFail) Why the fuck are obvious antag wizards considered human?
Antags aren't nonhuman by default.
- Thu Dec 17, 2020 9:16 pm
- Forum: Closed Policy Discussion
- Topic: Make the valid criteria for setting off the lavaland syndie base bomb as a syndie stricter
- Replies: 8
- Views: 1883
Re: Make the valid criteria for setting off the lavaland syndie base bomb as a syndie stricter
Yet at the same time, using a lavaland ghost role just to suicide immediately is actually a bannable offense, and one of the key elements of Manuel is to encourage roleplay. What this guy effectively did was not only immediately suiciding by bombing, potentially meta'ing the presence of other peopl...
- Thu Dec 17, 2020 5:42 am
- Forum: Closed Policy Discussion
- Topic: Make the valid criteria for setting off the lavaland syndie base bomb as a syndie stricter
- Replies: 8
- Views: 1883
Re: Make the valid criteria for setting off the lavaland syndie base bomb as a syndie stricter
Is this a manuel thing, the syndie base is literally untouched by station crew in 80% of the rounds it spawns on the other servers I'll admit, I probably just experience a lot of attacks (also since manuel tends to take longer, miners have more time to prepare for their gamer assault) but even with...
- Thu Dec 17, 2020 1:30 am
- Forum: Closed Policy Discussion
- Topic: Make the valid criteria for setting off the lavaland syndie base bomb as a syndie stricter
- Replies: 8
- Views: 1883
Make the valid criteria for setting off the lavaland syndie base bomb as a syndie stricter
In the previous round on Manuel, a syndie woke up, beelined for the bomb, and detonated it, because "The station was compromised" In reality, there was 1 traitor on station, 1 captured HOP, and 1 guy there for RP reasons (completely non-hostile). I ahelped this and was told by (i think) ju...
- Mon Nov 02, 2020 4:11 am
- Forum: Closed Policy Discussion
- Topic: [MRP] Security Ten-Codes
- Replies: 115
- Views: 24305
Re: [MRP] Security Ten-Codes
How is an antag supposed to learn about these codes? Someone with illicit access to sec comms? I'm seeing a lot about "well, dolce gives people an IC paper" which is respectable, however, do you really think sec is going to give that paper to a traitor who has sec comms? The answer is no. ...
- Fri Oct 30, 2020 1:35 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Security Ten-Codes
- Replies: 115
- Views: 24305
Re: [MRP] Security Ten-Codes
If a player from bagil joins manuel, rolls antag, gets sec comms, they shouldn't have to read an entirely OOC document to understand what is going on.
- Tue Jul 28, 2020 5:06 am
- Forum: Closed Policy Discussion
- Topic: [MRP] What is powergame, exactly?
- Replies: 4
- Views: 1942
[MRP] What is powergame, exactly?
Powergame is defined as "gearing up or preparing in other ways to face an issue that is not related to your job", but there's been a lot of discussion on manuel lately about powergame and what is and isn't powergame. For example, is robotics making mechs powergame? An assistant going to sp...
- Mon Jul 27, 2020 4:12 am
- Forum: General Chat
- Topic: [philosophical] Am I metafriending too hard?
- Replies: 19
- Views: 4132
Re: [philosophical] Am I metafriending too hard?
hey just as a note these two characters are now married in character
- Sat Jul 18, 2020 3:02 am
- Forum: Closed Policy Discussion
- Topic: [Manuel] Manuel does not have roleplay
- Replies: 28
- Views: 5046
Re: [Manuel] Manuel does not have roleplay
Anyone who says "manuel is devoid of conflict" obviously hasn't ever played manuel. For one, conflict between players goes beyond just "click spacemen until horizontal", there's a lot more aspects to it that can even make a "friendly" ninja or something tense and cause ...
- Sat Jul 11, 2020 4:42 am
- Forum: Former Admins
- Topic: [No Longer Admin] Dr. Aura
- Replies: 15
- Views: 5513
Re: Dr. Aura
It should also be stated that Dr. Aura has a pretty good chance of having some sort of bias against rock (See: Is-A-Lizard's most recent permanent sec ban). I'd also like to bring up that at one point I asked them to bwoink someone for breaking a rule, and they responded with "I can't do anythi...
- Sat Jul 04, 2020 3:55 am
- Forum: Former Admins
- Topic: [No Longer Admin] Jack7d1
- Replies: 5
- Views: 3187
Re: Jack7d1
Regarding their events, I just wish they would use proper grammar and punctuation with their centcom messages. I have a few other complaints, but this is the one I can put into words. Other then these, pretty damn good admin, actually CARES about the integrity of manuel, is passionate, and is faithf...
- Sat Jul 04, 2020 2:33 am
- Forum: Closed Policy Discussion
- Topic: Revert "Revert Manuel's game mode chances"
- Replies: 64
- Views: 15047
Re: Revert "Revert Manuel's game mode chances"
With all due respect, manuel's community has been getting more and more aggravated at wizards, as they usually embody everything people play on manuel to avoid (one man deathsquads murderboning with reckless abandon) and judging from the fact that this post is MONTHS old, the community is probably v...
- Wed Jul 01, 2020 5:19 pm
- Forum: Closed Policy Discussion
- Topic: Blood Contracts: What's the Deal?
- Replies: 35
- Views: 10884
Re: Blood Contracts: What's the Deal?
Oh god morphs, yeah, I hate morphs, just funny free antag item.
- Tue Jun 30, 2020 5:12 pm
- Forum: Closed Policy Discussion
- Topic: Blood Contracts: What's the Deal?
- Replies: 35
- Views: 10884
Re: Blood Contracts: What's the Deal?
I agree, blood contracts should be subject to the rules just as other items are. It's just so weird that we allow a nonantag to blood contract someone, usually killing them for the rest of the round, just because they managed to robust bugglegum. Sure, it's hard, but I don't think you should be able...
- Tue Jun 30, 2020 4:21 pm
- Forum: Player's Club
- Topic: rock permanent secban peanut
- Replies: 370
- Views: 70496
Re: rock permanent secban peanut
i dont really care if rock is worthy of this ban or not, this ban appeal has been handled so bad they dont deserve this ban out of principle
- Mon Jun 29, 2020 11:52 pm
- Forum: Player's Club
- Topic: rock permanent secban peanut
- Replies: 370
- Views: 70496
Re: rock permanent secban peanut
this is the single best ban appeal and single worst administrative decision in history
- Mon Jun 29, 2020 7:16 pm
- Forum: Player's Club
- Topic: rock permanent secban peanut
- Replies: 370
- Views: 70496
Re: rock permanent secban peanut
Is this appeal ever going to get resolved? Or just ignored?
- Wed Jun 10, 2020 12:27 am
- Forum: Closed Policy Discussion
- Topic: Revert "Revert Manuel's game mode chances"
- Replies: 64
- Views: 15047
Re: Revert "Revert Manuel's game mode chances"
so uh, is anything going to be done here? Or is this just gonna be left to rot?
- Wed Jun 03, 2020 6:21 pm
- Forum: General Chat
- Topic: Regarding Manuel Policy Discussions
- Replies: 43
- Views: 9507
Re: Regarding Manuel Policy Discussions
Some greytiding is essential to giving sec something to do that isn't super high stakes and prevents people from being able to metagame who is the antag. This is the excuse that every greytider makes. It doesn't work when everyone does it. I'm kind of opposed to the idea of giving everyone the gree...
- Wed Jun 03, 2020 6:19 pm
- Forum: Player's Club
- Topic: dootdoom peanut
- Replies: 58
- Views: 12500
Re: doo doo peanut
i feel if you're deliberately going out of your way to make an environment hostile to a specific group of people, you shouldn't be allowed on whatever platform you made hostile. it is extremely easy to at least just not actively advocate for fucking mass killings and g e n o c i d e
- Thu May 21, 2020 10:34 pm
- Forum: General Chat
- Topic: TG is dead and you watched it happen
- Replies: 20
- Views: 4660
Re: TG is dead and you watched it happen
judging from the pfp theyre probably whining about how tg has become "sjw" and/or a "hugbox" because they cant valid felinids like they can on hippie
- Wed May 20, 2020 10:22 pm
- Forum: Player's Club
- Topic: VALIDMOV peanut.
- Replies: 63
- Views: 15189
Re: VALIDMOV peanut.
"Hah, the admins are so stupid and wrong! I'll post a salt thread in general chat! I can't wait for everyone to side with me!"
litterally the same thing as posting "ADMIN BAD" on digg after you get banned
litterally the same thing as posting "ADMIN BAD" on digg after you get banned
- Sun May 17, 2020 5:49 pm
- Forum: General Chat
- Topic: TG is dead and you watched it happen
- Replies: 20
- Views: 4660
- Sat May 02, 2020 5:48 pm
- Forum: Closed Policy Discussion
- Topic: [Manuel] Put a soft ban on friendly antags
- Replies: 115
- Views: 32298
Re: [Manuel] Put a soft ban on friendly antags
God yes, antags shouldn't be a normal crewmember, they should be in constant conflict with the crew unless under exceptional circumstances. It's in the name: ANTAGONIST. If you don't want to antagonize the crew, ahelp to get your antag status transferred, don't pick antag in the first place, or just...
- Thu Apr 23, 2020 6:07 pm
- Forum: Coding
- Topic: Emag change PR
- Replies: 123
- Views: 32345
Re: Emag change PR
If we HAVE to change the emag (which is dumb because it's fine in it's current form) just make it so that it doesn't break doors, so that a bored traitor can't just break every single door in the station.