Do carp still move faster than players and chainstun?
Because if they still do that it should probably be fixed.
Search found 356 matches
- Wed May 21, 2014 4:40 am
- Forum: NTStation Feedback
- Topic: SO MUCH CARP
- Replies: 19
- Views: 8610
- Mon May 19, 2014 12:54 pm
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 88097
Re: "It's silicon policy time!" "No CentCom no!"
Flashbangs.CreationPro wrote:But how do I counter the fucking secborgs then? Don't say "EMP", it's really unreliable.
- Sat May 17, 2014 7:23 pm
- Forum: NTStation Ideas
- Topic: Remove the Bombcap?
- Replies: 23
- Views: 9250
Re: Remove the Bombcap?
I still say that increasing the bomb cap while at the same time making TTVs bulky is a good idea.
Balance!
Balance!
- Sat May 17, 2014 6:05 am
- Forum: NTStation Feedback
- Topic: Poll: Remove Chaplain Smoke Spell
- Replies: 40
- Views: 14664
Re: Poll: Remove Chaplain Smoke Spell
Give it a huge cooldown, so chaplains can still use it for gimmicks and it doesn't become an incentive for people to chose a certain job because of any unique powers that it gets.
- Sat May 17, 2014 1:52 am
- Forum: NTStation Feedback
- Topic: Cryo
- Replies: 5
- Views: 4794
Re: Cryo
Holy shit why has this stayed like that for so long? You'd think BEING STUCK IN LIMBO WITHOUT A WAY OUT would be something that should be avoided, especially when it can happen entirely trough someone else's incompetence.
- Sat May 17, 2014 1:49 am
- Forum: General Chat
- Topic: Your Nuke OPs strategies
- Replies: 30
- Views: 8844
Re: Your Nuke OPs strategies
Though keep in mind that because of REALISM all you need to counter cyanide pills is a breath mask or a fake mustache.
- Fri May 16, 2014 3:31 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 684042
Re: Little things you learned that are game changing
As I learned being a ninja tasked with killing a comdom captain by PI, infinite capacity power cells aren't actually infinite for ninjas. They're just 40k cells.
I blame spaghetti code.
I blame spaghetti code.
- Wed May 14, 2014 9:18 pm
- Forum: General Chat
- Topic: Security antag is back (on Sibyl/Basil)
- Replies: 91
- Views: 29648
Re: Security antag is back (on Sibyl/Basil)
If you force people to become officers, you're going to get a horrible sec team. Unless you mean increasing the cap, in that case it's a great idea. Too bad we rarely even reach the normal sec officer cap. Give the HoP the ability to turn off the automatic scaling so he has more subtle ways of sabot...
- Tue May 13, 2014 12:39 am
- Forum: General Chat
- Topic: Your Nuke OPs strategies
- Replies: 30
- Views: 8844
Re: Your Nuke OPs strategies
I was making fun of the nuke ops when they tried to get the captain to come to a secluded room and honestly expected the entirety of the station to rush and ruin the fun. You're a good captain, migs. Even tried to save the station that didn't deserve to be saved. Shame you died JUST as you were retu...
- Tue May 13, 2014 12:16 am
- Forum: Video Games
- Topic: Steam!
- Replies: 15
- Views: 5037
Re: Steam!
why would anyone even need to spread good words about steam
i mean holy shit it's literally the most popular method of acquiring PC games
i mean holy shit it's literally the most popular method of acquiring PC games
- Mon May 12, 2014 5:56 am
- Forum: NTStation Ideas
- Topic: Money! Currency! KA-CHING
- Replies: 110
- Views: 45544
- Mon May 12, 2014 5:55 am
- Forum: General Chat
- Topic: Security antag is back (on Sibyl/Basil)
- Replies: 91
- Views: 29648
Re: Security antag is back (on Sibyl/Basil)
Security Antag ruins Security interdepartmental cooperation as well as destroys Security-Crew relations. During Sec Antag people had no incentive to trust Security in arrests since half the time you would likely end up being tossed out an airlock or killed, I know this from personnel experience. We...
- Mon May 12, 2014 1:27 am
- Forum: NTStation Ideas
- Topic: SINGULO IN A CAN (git u some)
- Replies: 9
- Views: 2190
Re: SINGULO IN A CAN (git u some)
Remove the PA and give the CE one if these. Maximum fun.
- Mon May 12, 2014 1:18 am
- Forum: Ideas
- Topic: Syndicate Factions (Traitor New Game+)
- Replies: 29
- Views: 16947
Re: Syndicate Factions (Traitor New Game+)
I'm not sure objectives that rely on having specific people do their jobs is a good idea.
- Mon May 12, 2014 1:01 am
- Forum: NTStation Feedback
- Topic: *Poll over* Randomized Lawsets at roundstart
- Replies: 29
- Views: 12742
Re: *VOTE AGAIN* Randomized Lawsets at roundstart
The bad thing about this is that each and every lawset on the rotation is going to have to have separate policies so people aren't complete shit with them.
- Mon May 12, 2014 12:15 am
- Forum: Video Games
- Topic: Pokémon
- Replies: 28
- Views: 7779
Re: Pokémon
To be fair I remember them never actually promising any gameplay footage, only a teaser.
So yeah, we all got hyped for what is probably just the intro.
So yeah, we all got hyped for what is probably just the intro.
- Mon May 12, 2014 12:11 am
- Forum: Video Games
- Topic: Pokémon
- Replies: 28
- Views: 7779
Re: Pokémon
Mega Groudon with Solar Power please
yes it's a horrible idea but whatever
yes it's a horrible idea but whatever
- Sun May 11, 2014 8:16 pm
- Forum: NTStation Ideas
- Topic: Money! Currency! KA-CHING
- Replies: 110
- Views: 45544
Re: Money! Currency! KA-CHING
Obviously all transactions in the far future are handled in dogecoin
- Sun May 11, 2014 8:13 pm
- Forum: NTStation Ideas
- Topic: Minor Suggestions Mk. III; Artyom Edition
- Replies: 221
- Views: 75921
Re: Minor Suggestions Mk. III; Artyom Edition
Pretty sure borgs in NTstation can already name themselves if they're roundstart/adminspawned borgs.
- Sun May 11, 2014 4:20 am
- Forum: Closed Policy Discussion
- Topic: Appearance/Antag bans on ERP
- Replies: 58
- Views: 24204
Re: Appearance/Antag bans on ERP
Why not just take away the antag status of the people who aren't doing anything antagonizing and give them to the next guy who spawns?
If they aren't going to do anything antagonistic, they shouldn't be an antag.
If they aren't going to do anything antagonistic, they shouldn't be an antag.
- Sat May 10, 2014 5:12 am
- Forum: Closed Policy Discussion
- Topic: Appearance/Antag bans on ERP
- Replies: 58
- Views: 24204
Re: Appearance/Antag bans on ERP
Pretty sure I remember at least one admin complain about not being able to mess with ERPers anymore.
- Sat May 10, 2014 3:57 am
- Forum: Ideas
- Topic: Adding Traitors to all rounds.
- Replies: 26
- Views: 6799
Re: Adding Traitors to all rounds.
Hell, even without the EMP scream they still have an AoE silicon stun and could take out at least 2 borgs with an armblade and at least 2 screams.
- Sat May 10, 2014 3:56 am
- Forum: Closed Policy Discussion
- Topic: Appearance/Antag bans on ERP
- Replies: 58
- Views: 24204
Re: Appearance/Antag bans on ERP
If they're taking up a valuable job slot just to ERP round after round? Yeah, jobban them. If they're just playing assistants I don't see why they would be punished as long as the policy of letting admins mess with ERPers made a return.
- Fri May 09, 2014 11:46 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 684042
Re: Little things you learned that are game changing
Chaplains can't cause brain damage if you're wearing a helmet.
Cardborg hats count as helmets.
INFINITE HEALING
Cardborg hats count as helmets.
INFINITE HEALING
- Fri May 09, 2014 2:31 pm
- Forum: Off Topic
- Topic: pizza general
- Replies: 77
- Views: 22165
Re: pizza general
Little Caesar's pizza is ok and it's there if I need pizza and don't want to/can't wait
The breadsticks asre shit, though. Haven't tried the cheese sticks.
The breadsticks asre shit, though. Haven't tried the cheese sticks.
- Fri May 09, 2014 12:54 pm
- Forum: Ideas
- Topic: Adding Traitors to all rounds.
- Replies: 26
- Views: 6799
Re: Adding Traitors to all rounds.
Getting blown up by a suicide bomb during a blob fight is the opposite of fun, it just screws over the entire human effort and renders everything they've done worthless since half if the human crew is dead and most of the supplies are stuck in space. And that's just from a botched attack on the blob...
- Thu May 08, 2014 4:45 am
- Forum: Ideas
- Topic: Readd test firing teleporter or remove malfunctions
- Replies: 22
- Views: 6984
Re: Readd test firing teleporter or remove malfunctions
That's mostly because you got irradiated from the teleporter malfunction, which can happen without turning you into a flyperson.
- Thu May 08, 2014 4:42 am
- Forum: Video Games
- Topic: Dark Souls 2
- Replies: 67
- Views: 21917
Re: Dark Souls 2
Total number of souls ever collected. There's already several modified save files that plop you down with 999999999999999 souls and 0 soul memory. Since you technically never actually *get* any souls, you're free to level up to 843 and harass level 1 players, or just mess up their SM permanently by ...
- Thu May 08, 2014 12:42 am
- Forum: Ideas
- Topic: Shaken, not Stirred - Official Drinks Thread
- Replies: 33
- Views: 10030
Re: Shaken, not Stirred - Official Drinks Thread
Barely anyone even knows it exists. Hell, I try to remind everyone it exists at round start if I'm HoP and even then I still forgot it exists.
- Thu May 08, 2014 12:30 am
- Forum: Video Games
- Topic: Pokémon
- Replies: 28
- Views: 7779
Re: Pokémon
Went to a panel over the weekend on the pokemon tabletop. Might GM a game if folks are interested. Was it PTU? I remember playing it like 2 years ago and I thought it was pretty interesting. Apparently it has several expansion packs for things like sci-fi settings, fantasy settings (eastern, wester...
- Thu May 08, 2014 12:26 am
- Forum: Video Games
- Topic: Dark Souls 2
- Replies: 67
- Views: 21917
Re: Dark Souls 2
If you don't understand, soul memory is the only way people are matched up, so it's perfectly possible for a level 800+ player to invade a level 1 player who's just started playing the game (something that's happened before) and removes any incentive to stay at a lower level for the same of PvP whil...
- Wed May 07, 2014 11:48 pm
- Forum: Ideas
- Topic: Shaken, not Stirred - Official Drinks Thread
- Replies: 33
- Views: 10030
Re: Shaken, not Stirred - Official Drinks Thread
IIRC you need enzymes and some fruits, and the bartender doesn't have a handy window to tell at botanists from, so good luck getting those.
- Wed May 07, 2014 11:45 pm
- Forum: Ideas
- Topic: Adding Traitors to all rounds.
- Replies: 26
- Views: 6799
Re: Adding Traitors to all rounds.
A lot of rounds are already hell on security, it's best not to throw in 2 traitor-cultists into the mix.
Also, CAN'T RECALL SHUTTLE WIZARD ALERT ORDER SHOTGUNS
Also, CAN'T RECALL SHUTTLE WIZARD ALERT ORDER SHOTGUNS
- Wed May 07, 2014 11:41 pm
- Forum: Off Topic
- Topic: [Poll] 4chan
- Replies: 64
- Views: 25592
Re: [Poll] 4chan
Mostly stay on /tg/ and /v/, though /vg/ is good if I need a quick update on mods for Waifu Simulator V or other game news.
- Wed May 07, 2014 11:07 pm
- Forum: Ideas
- Topic: Readd test firing teleporter or remove malfunctions
- Replies: 22
- Views: 6984
Re: Readd test firing teleporter or remove malfunctions
You're only fucked if the AI is being a huge dick and randomly killing nonhumans (which is bannable)
- Wed May 07, 2014 10:56 pm
- Forum: Ideas
- Topic: Readd test firing teleporter or remove malfunctions
- Replies: 22
- Views: 6984
Re: Readd test firing teleporter or remove malfunctions
Spacing is hardly a consequence when you can immediately teleport back to the station and the portal is considered solid ground for purposes of spacewalking.
- Mon May 05, 2014 7:41 am
- Forum: NTStation Ideas
- Topic: Money! Currency! KA-CHING
- Replies: 110
- Views: 45544
Re: Money! Currency! KA-CHING
On Goon there is a "market" section of the ship where anyone can set up shop and sell stuff. Yes please add a dedicated market stall with shutters and everything, traitors setting up shop and selling incredibly dangerous chemicals/traitor items/adminspawn goodies lead to some of the more ...
- Fri May 02, 2014 9:17 pm
- Forum: NTStation Ideas
- Topic: Nerf Blood boil
- Replies: 25
- Views: 6000
Re: Nerf Blood boil
Having it deal damage when drawn would just screw over cultists who are researching words the old way. Maybe increase the amount of damage dealt when invoked and make it increase exponentially with each blood boil rune that is stacked. Two would nearly knock you into crit, 3 would put you halfway to...
- Fri May 02, 2014 5:14 pm
- Forum: Ideas
- Topic: Readd test firing teleporter or remove malfunctions
- Replies: 22
- Views: 6984
Re: Readd test firing teleporter or remove malfunctions
You don't get spaced by teleporters anymore, you just get irradiated to he'll and back and possibly become a fly person, it's been like that for a long time.
- Fri May 02, 2014 5:01 pm
- Forum: NTStation Feedback
- Topic: Dot Wires
- Replies: 10
- Views: 6170
Re: Dot Wires
Though don't forget that the knots are actually required for certain machines like the generators to work.
- Fri May 02, 2014 1:02 pm
- Forum: Video Games
- Topic: Dark Souls 2
- Replies: 67
- Views: 21917
Re: Dark Souls 2
It's not that difficult, you just have to get used to the playing style and have enough patience to learn enemy patterns.
The PS3 has the most populated community, and time will tell how much worse the problem of modified saves will be in the long run, especially on the PC.
The PS3 has the most populated community, and time will tell how much worse the problem of modified saves will be in the long run, especially on the PC.
- Fri May 02, 2014 6:52 am
- Forum: Video Games
- Topic: Dark Souls 2
- Replies: 67
- Views: 21917
Re: Dark Souls 2
I-frames are still there, but they heavily rely on ADP. At 20 it's very, very noticeable. At around 30-35 it's almost at Dark Souls levels. Then it hits the second soft cap.
- Fri May 02, 2014 6:48 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1071901
- Fri May 02, 2014 1:10 am
- Forum: Off Topic
- Topic: Lets talk books
- Replies: 19
- Views: 6163
Re: Lets talk books
I've recently started listening to Stephen King's The Gunslinger. It's actually pretty damn good.
For some reason I've lost the motivation to actually read books. Only way I can get into them right now is by listening to audiobooks.
For some reason I've lost the motivation to actually read books. Only way I can get into them right now is by listening to audiobooks.
- Fri May 02, 2014 12:37 am
- Forum: Ideas
- Topic: Readd test firing teleporter or remove malfunctions
- Replies: 22
- Views: 6984
Re: Readd test firing teleporter or remove malfunctions
Using swype, Giacom?
Pretty sure the update that removed random spacing added a use for test firing that prevented it from irradiating the hell out of you.. It was one of the reasons people wanted the teleporter to be updated. Now with upgradeable machines, test firing once again does nothing.
Pretty sure the update that removed random spacing added a use for test firing that prevented it from irradiating the hell out of you.. It was one of the reasons people wanted the teleporter to be updated. Now with upgradeable machines, test firing once again does nothing.
- Fri May 02, 2014 12:33 am
- Forum: NTStation Ideas
- Topic: Money! Currency! KA-CHING
- Replies: 110
- Views: 45544
Re: Money! Currency! KA-CHING
And don't forget to add merchants/rare vending machines in deep space that sell very useful items, like high-tier mech weapons and some of the adminspawn-restricted items. This'll give people a reason to amass a large amount of money as a nonantag. Maybe randomize the items that are available every ...
- Thu May 01, 2014 11:45 pm
- Forum: General Chat
- Topic: The safe in the vault
- Replies: 36
- Views: 19054
Re: The safe in the vault
Though it got changed to a 0-force toy after every round became a race to the sword.
- Mon Apr 28, 2014 10:40 pm
- Forum: Video Games
- Topic: FTL: Danker Than Light
- Replies: 12
- Views: 4085
Re: FTL: Danker Than Light
Anyone tried out the Captain's Edition mod? It's been updated for AE and it has a bunch of nice additions, like missile flak launchers, swarm missiles, lasers that deal more damage the more you shoot them, delayed ion weapons that penetrate shields, and slow-as-fuck mine launchers. Plus, it fills in...
- Mon Apr 28, 2014 4:53 pm
- Forum: NTStation Ideas
- Topic: Nerf Blood boil
- Replies: 25
- Views: 6000
Re: Nerf Blood boil
Except there's literally no way to counter blood boil. Approach from a different direction? Dead. Try running into maint? Dead because it goes through walls. Stun them? Downed cultists can still chant as long as one is left standing, even if they're in crit. Dead. Not approach them? Dead because you...
- Fri Apr 25, 2014 5:01 pm
- Forum: Ideas
- Topic: The Eternal 'Port Baymed' Thread
- Replies: 163
- Views: 88148
Re: The Eternal 'Port Baymed' Thread
Nuke ops have a special medkit they can buy for TCs, so you can stick it in that.