Entirely relatable. On the other hand Northstar should circulate it's trash via bluespace-hyperspace. I love this map.
Search found 26 matches
- Sat Feb 10, 2024 8:11 am
- Forum: Spriting and Mapping
- Topic: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
- Replies: 46
- Views: 11724
- Sat Feb 10, 2024 8:06 am
- Forum: Spriting and Mapping
- Topic: Birdshot Station - Shipping Too Soon [FEEDBACK]
- Replies: 30
- Views: 14239
Re: Birdshot Station - Shipping Too Soon [FEEDBACK]
Hey, Long story short, I'm getting used to using SDMM2 now that SDMM1 is out of commission forever. Probably. It's ultimately a minor hickup, but it's let me do some spring cleaning. Figured I'd update the thread to an official discourse thingy for feedback. So feedback below please Related: I've al...
- Mon Dec 25, 2023 12:53 am
- Forum: Coding Feedback
- Topic: Complaints on birdshot(ADD YOUR INPUT)
- Replies: 41
- Views: 10725
Re: Complaints on birdshot(ADD YOUR INPUT)
Man, It's Christmas already. Time flies. Since I'm here anyways, I might as well give an update on the status of Birdshot Station as a whole, since when it shipped, I promised all sorts of lofty updates for 2023 and all's been quiet on that front since. I'm still working on a complete redo of engine...
- Sat Feb 11, 2023 2:49 am
- Forum: Spriting and Mapping
- Topic: Tramstation (choo CHOO)
- Replies: 157
- Views: 64110
Re: Tramstation (choo CHOO)
Not every station is Metastation. Contrary to popular belief, Metastation is not some universal mapping standard to be followed.
- Fri Feb 03, 2023 10:30 pm
- Forum: Spriting and Mapping
- Topic: Hey I made a map like 7 years ago. What's changed?
- Replies: 8
- Views: 3257
Re: Hey I made a map like 7 years ago. What's changed?
Welcome back! As others have described, there's been massive strides in terms of mechanic overhauls/exits/redos/introductions over the years. 8 Years is a long time to be gone, but I wouldn't say that what you've missed is too difficult to catch up on; especially if you intend to map again. One thin...
- Sat Jan 28, 2023 3:32 am
- Forum: Spriting and Mapping
- Topic: ChilledStation: Coming soon to a server near you
- Replies: 63
- Views: 29053
Re: ChilledStation: Coming soon to a server near you
I can't believe I slept past the chilledstation testround.
- Sat Jan 28, 2023 3:28 am
- Forum: Spriting and Mapping
- Topic: No more single-z maps to be added into rotation, more stacked map design.
- Replies: 11
- Views: 3732
Re: No more single-z maps to be added into rotation, more stacked map design.
You are not killing birdboat.
- Wed Jan 18, 2023 9:47 pm
- Forum: Spriting and Mapping
- Topic: Birdshot Station - Shipping Too Soon [FEEDBACK]
- Replies: 30
- Views: 14239
Birdshot Station - Shipping Too Soon [FEEDBACK]
You can blame san7890 for this one... Birdshot Based on a legacy station of dreams, virtue, and ambition Unrivaled in both its complexity and beauty We got rid of Birdboat once, and evidentially it was a mistake I shall correct this sin This thread will double as Birdshot Stations official feedback ...
- Mon Aug 08, 2022 6:48 am
- Forum: Coding
- Topic: On death and deadliness
- Replies: 51
- Views: 18005
Re: On death and deadliness
From a mapping standpoint, there's plenty that we can do to dramatically increase the lethality of Maint. Kilostation is just one extreme of this. The problem is, once these threats become known, they can be easily circumvented, and in so doing, become not necessarily a threat at all. I share your p...
- Tue Sep 15, 2020 11:50 pm
- Forum: Spriting and Mapping
- Topic: Multi-Z Engine Design
- Replies: 5
- Views: 5383
- Mon Sep 14, 2020 4:15 am
- Forum: Spriting and Mapping
- Topic: Gamma Station
- Replies: 33
- Views: 17281
Multi-Z Engine For GammaStation
I gave it a long think and came to the realization that if I design a Multi-Z engine, it's going to explode in my face. It's a simple admission that I do not know enough to do this correctly. I've put up a thread where people can submit engine designs befitting of Multi-Z, but I'll iterate better on...
- Mon Sep 14, 2020 4:04 am
- Forum: Spriting and Mapping
- Topic: Multi-Z Engine Design
- Replies: 5
- Views: 5383
Multi-Z Engine Design
Atmospheric Techs NanoTrasen Needs You! [/color][/b] Design the Engine of the Future Today!!! Attention Atmospheric Techs, and Engineering Hands! The NanoTrasen Department of Engineering and Reliable Products (NT-DERP) Needs your Experience! Here at the (DERP), we create and design leading formats ...
- Sat Sep 05, 2020 9:25 am
- Forum: Spriting and Mapping
- Topic: Gamma Station
- Replies: 33
- Views: 17281
The Road To Gamma Station V4
Hello Spacemen, Spaceladies, and Spacecreatures of multiplexenokindthingstuff, Let me start off with a simple fact: It has been a long time since I last updated this here thread. And no, Gammastation is not a dead project. I should probably start at the beginning. The Gammastation you all have come...
- Wed May 13, 2020 12:42 am
- Forum: Off Topic
- Topic: you can only post in this thread if you dont have numbers in your name
- Replies: 23
- Views: 5017
Re: you can only post in this thread if you dont have numbers in your name
Haha no borgs allowed room.
- Tue May 12, 2020 7:46 pm
- Forum: Ideas
- Topic: Remove the surgery table. Allow surgery standing up.
- Replies: 15
- Views: 3163
Re: Remove the surgery table. Allow surgery standing up.
I seriously can't tell if you're serious or shitposting. As someone who has played medical enough to actually know what the fuck they're talking about, let me lay some facts down. You're talking about anti-gameplay, yet you're suggesting we completely neuter, lobotomize, and frankly get rid of all m...
- Tue May 12, 2020 7:02 pm
- Forum: Spriting and Mapping
- Topic: Gamma Station
- Replies: 33
- Views: 17281
The Kestrel
All ships are made to voyage through space... https://i.imgur.com/dCx9zyM.png But only a few ships will rise up to claim fame and glory... Introducing The Kestrel: As our horizons grow into untold lands, so too must we embrace the untold. To go forth and brave trials both old and new, may we then d...
- Mon May 11, 2020 3:09 am
- Forum: Spriting and Mapping
- Topic: Gamma Station
- Replies: 33
- Views: 17281
Gamma's Shuttles
After piping and wiring up the station, I needed a little creative break from the Station itself. The result? Say hello to the initial wave of Gammastation Shuttlecraft.
Arrivals Shuttle:
Whiteship:
Arrivals Shuttle:
Spoiler:
Spoiler:
- Fri May 08, 2020 9:15 pm
- Forum: Spriting and Mapping
- Topic: Gamma Station
- Replies: 33
- Views: 17281
Atmos Map: MAIN LEVEL V0.9
[center]ATTENTION GAMMASTATION ENGINEERS![/center] After 20 hours of tedious work, Gammastation's atmospherics network is finished. I'll be moving onto power next. This phase should be faster, but Placement of APC's might still take some time. Afterwards, I'll be moving onto fixing up our lovely Sp...
- Thu May 07, 2020 10:51 pm
- Forum: Spriting and Mapping
- Topic: Gamma Station
- Replies: 33
- Views: 17281
Re: Gamma Station
Progress update May 7th, 2020 Work continues on Gammastation. Thanks to EOBGames (Better known as Inept), the disposals loops are fully mapped out and work perfectly throughout both Z-Levels. They're big, twisty, and bangy, but they'll take your trash, and your deliveries! Maintenance is also gettin...
- Sun May 03, 2020 2:16 am
- Forum: Spriting and Mapping
- Topic: Gamma Station
- Replies: 33
- Views: 17281
Gamma Progress Summary 2
Hello /tg/, At this point, Gamma Station's Departments are near, or already in their final states. There are still some rooms to address (Merge Conflicts can result in lost progress), however, I keep backup images of each room I complete, so completion of a room on a second go around is always speed...
- Wed Apr 29, 2020 12:53 am
- Forum: Coding
- Topic: Box Removal Discussion
- Replies: 155
- Views: 41011
Re: Box Removal Discussion
If there supposedly was a fix made now for box's powernet, would it still be removed? What I get from reading this thread is that it is box's lack of maintenance, straight up opposition to any "major" changes by more vocal parties, and similarities to other, more popular maps in the rotat...
- Tue Apr 28, 2020 7:20 pm
- Forum: Spriting and Mapping
- Topic: Gamma Station
- Replies: 33
- Views: 17281
Re: Gamma Station
Sec is looking very good overall so big + from me, but the fact that there are windows in the armoury leading to space (tbf it allows laser/disabler shooting but also nukies or anyone with an simple gun will have an field day), while there are none for the warden to look into it is not pleasing my ...
- Mon Apr 27, 2020 7:25 pm
- Forum: Spriting and Mapping
- Topic: Gamma Station
- Replies: 33
- Views: 17281
Re: Gamma Station
Hi, i'm the co-developer on gammastation, and i work on the room design and object placement in the map. Progress is going smoothly, room layouts are set in stone, rooms just need items, structure, and machinery placed in them. Supermatter shard toy https://tgstation13.download/dip/discordimageprox...
- Thu Apr 16, 2020 10:05 pm
- Forum: Spriting and Mapping
- Topic: Gamma Station
- Replies: 33
- Views: 17281
Re: Gamma Station
Here's a big image of the main z-level
GammaBIG:
And so much more lies under.
GammaBIG:
Spoiler:
- Tue Apr 14, 2020 9:24 pm
- Forum: Spriting and Mapping
- Topic: Gamma Station
- Replies: 33
- Views: 17281
Re: Gamma Station
I'm currently working on some Multi-Z features to add some more playability to Gamma. Since part of the philosophy of the map is having this huge area underneath most of station that I want to see players exploit. This means that players looking forwards to the station can also look forwards to some...
- Wed Apr 08, 2020 11:02 pm
- Forum: Spriting and Mapping
- Topic: Gamma Station
- Replies: 33
- Views: 17281
Gamma Station
<<Introducing Gamma Station [WIP]>> Gammastation has a Public Repository. You can visit the project here: https://github.com/Zytolg/Gammastation NanoTrasen isn't one to pass up a deal. Especially when that deal means free employees, a bargain sale on a reasonable location next to the only known sou...