Search found 3596 matches
- Wed May 21, 2014 5:14 am
- Forum: General Chat
- Topic: GUIDE: How to R&D like a pro
- Replies: 29
- Views: 16962
Re: GUIDE: How to R&D like a pro
Lower research reliabilities for everything so you can actually not gain research from some things 100% of the time, making it a good idea to not deconstruct the intellicard? Sure it would have metaguides and stuff but it would still be harder and have more of a roll effect towards it. Sure it would...
- Wed May 21, 2014 5:05 am
- Forum: Ideas
- Topic: Janitor's "Light Fixture Creater tool"
- Replies: 22
- Views: 6283
Re: Janitor's "Light Fixture Creater tool"
Or loudly doing the same, yelling at the asshats who cant bother to shove trash in the bin that is RIGHT NEXT TO THEM. I prefer quietly pointing to the sign like a smug cunt when half the station is stacked on one tile. When there's blood in security or any department and they don't let me in to cl...
- Wed May 21, 2014 4:58 am
- Forum: NTStation Feedback
- Topic: SO MUCH CARP
- Replies: 19
- Views: 8620
Re: SO MUCH CARP
Spiders can fly in space too, as Araneus has taught me when I was a nuke op once. God damn that fucker is robust.
Edit: Oh right he's a sprite swapped space bat nevermind.
Edit: Oh right he's a sprite swapped space bat nevermind.
- Wed May 21, 2014 4:49 am
- Forum: Coding Feedback
- Topic: [POLL] Has Mining update been successful?
- Replies: 120
- Views: 36197
Re: fix mining
What if I reversed the meson changes but made it so mesons don't give you night vision out to one tile around you like they did in the past, you could only see yourself/the tile you're standing on in the dark? Mining scanner is pretty neat in my opinion and pinging for ore veins is cool. I buffed th...
- Wed May 21, 2014 4:21 am
- Forum: General Chat
- Topic: GUIDE: How to R&D like a pro
- Replies: 29
- Views: 16962
Re: GUIDE: How to R&D like a pro
Idk it seems like a poor way to filter newbies to science. Why not just make it more creative/interesting to research technology for upgrades so it's not as shit instead of worrying about newbie filters in the first place? Not even experienced players can be fucked to do science and upgrade everythi...
- Wed May 21, 2014 4:19 am
- Forum: NTStation Feedback
- Topic: Tommy gun OP as balls.
- Replies: 21
- Views: 9267
Re: Tommy gun OP as balls.
Code: Select all
"$diamond" = 4000
- Wed May 21, 2014 3:39 am
- Forum: Ideas
- Topic: Give engineering borgs pipes
- Replies: 18
- Views: 5206
Re: Give engineering borgs pipes
Instead of that, just allow the autolathe to crank out shit like that with a material cost.
- Wed May 21, 2014 3:32 am
- Forum: NTStation Feedback
- Topic: Tommy gun OP as balls.
- Replies: 21
- Views: 9267
Re: Tommy gun OP as balls.
Our code is open source, there's really no reason you shouldn't tell literally everyone you meet. If anything, it'll encourage someone to make it harder to build or just remove the useless snowflake construction process outright.
- Wed May 21, 2014 3:30 am
- Forum: Roleplaying
- Topic: General Character Discussion
- Replies: 537
- Views: 140939
- Wed May 21, 2014 3:23 am
- Forum: NTStation Ideas
- Topic: A couple new equipment ideas.
- Replies: 7
- Views: 5153
Re: A couple new equipment ideas.
Of course. Again, I'm not working on this idea personally, until I get some other shit done, so anyone is free to pick this up. This would also make beepskies set to arrest or emagged less fucking annoying to deal with if you're that sec officer that had his taser out and a gas mask on and accidenta...
- Wed May 21, 2014 3:14 am
- Forum: NTStation Feedback
- Topic: Tommy gun OP as balls.
- Replies: 21
- Views: 9267
Re: Tommy gun OP as balls.
Welcome to le gang weapons update! Gangs are interesting RP guys!
- Wed May 21, 2014 3:13 am
- Forum: General Chat
- Topic: GUIDE: How to R&D like a pro
- Replies: 29
- Views: 16962
Re: GUIDE: How to R&D like a pro
Because upgrading machines is still incredibly tedious and also if RnD is a barrier to keep out illiterate or lazy faggots why is it so fucking easy? There's guides that show you how to do it in 10 minutes, how is that some kind of 'test'? Fucking bartending is harder than that.
- Wed May 21, 2014 3:10 am
- Forum: NTStation Ideas
- Topic: Ghetto Parapens & Silencing chems
- Replies: 45
- Views: 17683
Re: Ghetto Parapens & Silencing chems
The problem isn't with the stun, paralysis or the muting, it's that ALL of these effects are bundled in a really cheap package that's so fucking easy to use it's laughable. I say, raise the price of the parapen by 1tc, that way you can't buy dual parac4 combos and will spend about 6tc on a parac4 co...
- Wed May 21, 2014 3:03 am
- Forum: NTStation Coding
- Topic: [WIP] The -Lathe Update
- Replies: 17
- Views: 7785
Re: [WIP] The -Lathe Update
It was useless but added character to robotics I guess, I can map one up because metastation has a HUGE open area in the middle of robotics. Also, this lathe update idea was a little grandoise for me to undertake currently so I'm going to close the PR and reopen it when I've made decent progress and...
- Wed May 21, 2014 3:01 am
- Forum: Roleplaying
- Topic: General Character Discussion
- Replies: 537
- Views: 140939
Re: General Character Discussion
How old is Rigel again I've seen arguments icly about his medical records being wrong like 50 times.
- Wed May 21, 2014 2:59 am
- Forum: Closed Policy Discussion
- Topic: ERP ban discussion, no lock edition.
- Replies: 184
- Views: 57663
Re: ERP ban discussion, no lock edition.
It's funny but it's not the ERPers being autists about it, it's people offended by it if anything.
- Wed May 21, 2014 2:57 am
- Forum: Video Games
- Topic: Transistor
- Replies: 25
- Views: 7373
- Wed May 21, 2014 2:55 am
- Forum: Coding Feedback
- Topic: [POLL] Has Mining update been successful?
- Replies: 120
- Views: 36197
Re: fix mining
Ergo's idea before it was implemented: HOLY SHIT THIS IS SO COOL I TOTALLY WANT TO PLAY THIS IT'LL MAKE MINING SO MUCH LESS BORING Ergo's idea after it was implemented: step on like 10 legos ergo Granted he went about it wrong, but it's still a good idea even if that's the case. The problem is, afte...
- Wed May 21, 2014 2:52 am
- Forum: Coding Feedback
- Topic: The time has come, nerf magic missile
- Replies: 84
- Views: 22066
Re: The time has come, nerf magic missile
I was making a joke on miggles' response since apparently he was using tunderchief's name 'as an insult'. Jesus, I thought that was obvious as fuck, especially considering the timing.
- Wed May 21, 2014 12:57 am
- Forum: Video Games
- Topic: Transistor
- Replies: 25
- Views: 7373
Re: Transistor
You mean video games?
- Wed May 21, 2014 12:54 am
- Forum: Coding Feedback
- Topic: The time has come, nerf magic missile
- Replies: 84
- Views: 22066
Re: The time has come, nerf magic missile
That's not what I mean. I said 'indirectly' helping the wizard for a reason, and that isn't even the main point I'm trying to make here. Survivor is a fluff roleplay-fueled gameplay role and the best idea when it comes to summon guns because it adds a layer of paranoia, completely breaking that by g...
- Wed May 21, 2014 12:38 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 738839
Re: SS13 Related Art / Hand Drawn Art
Post some silicon erp art then Neerti
- Wed May 21, 2014 12:36 am
- Forum: Coding Feedback
- Topic: The time has come, nerf magic missile
- Replies: 84
- Views: 22066
Re: The time has come, nerf magic missile
Does nobody see why that's retarded or is it just me A survivor suicide bombing? When survivors literally only exist to help the wizard indirectly by thinning out the crew and causing a TON of paranoia? I get suicide bombing if it's your last resort or whatever but just seeing a gun drop at your fee...
- Wed May 21, 2014 12:22 am
- Forum: Coding Feedback
- Topic: The time has come, nerf magic missile
- Replies: 84
- Views: 22066
Re: The time has come, nerf magic missile
>Summoning narsie without a summon narsie objective is considered griefing because it fucks up escape with x amount of cultists
>Rev objectives are self explanatory
I think you mean traitors/changelings, but survivors aren't traitors, they're survivors.
>Rev objectives are self explanatory
I think you mean traitors/changelings, but survivors aren't traitors, they're survivors.
- Wed May 21, 2014 12:20 am
- Forum: Video Games
- Topic: Transistor
- Replies: 25
- Views: 7373
Re: Transistor
Call of Transistor might be more up your alley.
- Wed May 21, 2014 12:19 am
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 276291
Re: Sprite Requests
Ignoring the rest of my post I guess!
- Wed May 21, 2014 12:17 am
- Forum: NTStation Feedback
- Topic: 9mm ammo/smg change
- Replies: 12
- Views: 6548
Re: 9mm ammo/smg change
Oh yeah the damage dealt by attacking limbs will be considerably less than head/chest because realism. This would also help to tie into a more complex medical system too.
- Wed May 21, 2014 12:15 am
- Forum: General Chat
- Topic: GUIDE: How to R&D like a pro
- Replies: 29
- Views: 16962
Re: GUIDE: How to R&D like a pro
The guide meta around RnD is a result of RnD being fucking uninteresting. Throw random shit in the DA and waste items/time, or follow a guide and get to max in 5 minutes? There's no luck or skill element in RnD and that's why it's shit. Virology and Genetics are both top tier departments because of ...
- Wed May 21, 2014 12:06 am
- Forum: Ideas
- Topic: Idea: Food/Kitchen and Bar Expansion
- Replies: 37
- Views: 10271
Re: Idea: Food/Kitchen and Bar Expansion
Removing vending machines from around the station/making them scarce is NOT how you buff kitchen. It just makes people mad at map editors and I would rather walk around hungry than eat food that could be poisoned from the kitchen. Add a better system of kitchen food vending that makes it harder to d...
- Wed May 21, 2014 12:04 am
- Forum: Ideas
- Topic: NTSL Scripts
- Replies: 10
- Views: 4270
Re: NTSL Scripts
I wonder if there's a way to put that job one in there by default. It really shouldn't not be in NTSL every round.
- Tue May 20, 2014 11:58 pm
- Forum: NTStation Ideas
- Topic: A couple new equipment ideas.
- Replies: 7
- Views: 5153
A couple new equipment ideas.
I've been really busy with a few college/social life/other ss13 projects so I won't have time to implement these ideas myself (I might even have to can the heavy lathe idea since I haven't made much progress on it at all) but I wanted to get them out there since they seem relatively simple to make. ...
- Tue May 20, 2014 11:33 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 738839
Re: SS13 Related Art / Hand Drawn Art
I don't think anyone doubts your connections to the furry community terbs
- Tue May 20, 2014 11:30 pm
- Forum: NTStation Coding
- Topic: [WIP] The -Lathe Update
- Replies: 17
- Views: 7785
Re: [WIP] The -Lathe Update
I miss the old robotics assembly line.
- Tue May 20, 2014 11:00 pm
- Forum: NTStation Feedback
- Topic: 9mm ammo/smg change
- Replies: 12
- Views: 6548
Re: 9mm ammo/smg change
That's pretty ingenious and could be applied to melee as well. That could definitely be a thing if it wasn't balanced to be OP as fuck compared to shooting at heads. Headshots could do more damage/have a small chance to KO with melee, arm shots could have a larger chance to force them to drop the we...
- Tue May 20, 2014 10:55 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 738839
Re: SS13 Related Art / Hand Drawn Art
I have it on record that Kaine has given lap dances before so kocoa accepting money from this would not be a big leap
- Tue May 20, 2014 10:54 pm
- Forum: Ideas
- Topic: Nuclear Power Generator
- Replies: 17
- Views: 5296
Re: Nuclear Power Generator
Make it run on solid plasma bars like a mega pacman instead because if uranium was on station at round start people would decon it for mat 6 immediately
- Tue May 20, 2014 10:51 pm
- Forum: NTStation Ideas
- Topic: HUNT OR BE HUNTED (NEW GAMEMODE IDEA)
- Replies: 10
- Views: 5412
- Tue May 20, 2014 10:51 pm
- Forum: Closed Policy Discussion
- Topic: Hulk Humanity Discussion, Poll
- Replies: 59
- Views: 25357
Re: Hulk Humanity Discussion, Poll
But are sec borgs who tase security for trying to kill an ei nath scum wizards rule 1 violators?
- Tue May 20, 2014 10:49 pm
- Forum: NTStation Ideas
- Topic: HUNT OR BE HUNTED (NEW GAMEMODE IDEA)
- Replies: 10
- Views: 5412
Re: HUNT OR BE HUNTED (NEW GAMEMODE IDEA)
If that wasn't the case fights would last 30 minutes. Melee combat in ss13 is retarded.
- Tue May 20, 2014 10:48 pm
- Forum: Closed Policy Discussion
- Topic: ERP ban discussion, no lock edition.
- Replies: 184
- Views: 57663
- Tue May 20, 2014 10:45 pm
- Forum: NTStation Ideas
- Topic: HUNT OR BE HUNTED (NEW GAMEMODE IDEA)
- Replies: 10
- Views: 5412
Re: HUNT OR BE HUNTED (NEW GAMEMODE IDEA)
Highlander mode already exists with incredibly robust claymores, where have you been?
- Tue May 20, 2014 10:45 pm
- Forum: Ideas
- Topic: Remove IED's
- Replies: 28
- Views: 6619
Re: Remove IED's
When children abuse toys they have to be taken away ausops.
- Tue May 20, 2014 10:43 pm
- Forum: Thinking Cap
- Topic: Nice tune, real easy
- Replies: 953
- Views: 247381
- Tue May 20, 2014 10:41 pm
- Forum: NTStation Feedback
- Topic: SO MUCH CARP
- Replies: 19
- Views: 8620
Re: SO MUCH CARP
That's a general simple animal issue, not just carps. Parrots have done it in the past. I'm not sure what causes it but sometimes when you kill simple animals they disappear.
- Tue May 20, 2014 10:39 pm
- Forum: NTStation Feedback
- Topic: Speed Discussion/Poll
- Replies: 52
- Views: 22142
Re: Speed Discussion/Poll
@RR: A decent amount of progress! Why don't you solve our problem instead of being startoad and saying "Oh this is easily changed just do this" and then not do it because you clearly have it understood more than the fucking coderbus. *Late response because internet issues last night* I ha...
- Tue May 20, 2014 10:35 pm
- Forum: Closed Policy Discussion
- Topic: Hulk Humanity Discussion, Poll
- Replies: 59
- Views: 25357
Re: Hulk Humanity Discussion, Poll
Blatant validhunting is literally one of the biggest violations of rule 1 on the server. Besides, the wizard getting valid killed is WAY, WAY better than sec borgs tasing security for trying to kill the wizard after he's ei nath'd 50 people. Same goes for hulks. EVERY antag besides rev has an EMP th...
- Tue May 20, 2014 10:33 pm
- Forum: Closed Policy Discussion
- Topic: You must be 18 or older to play on the game servers.
- Replies: 114
- Views: 37386
Re: You must be 18 or older to play on the game servers.
The rule exists for liability reasons and making a huge fucking fuss about removing it is a really shitty thing to do because if you're trying to sound like a smartass and say 'oh heheh i get it the rule exists but nobody will be banned for it!' you're being a fucking idiot and completely missing th...
- Tue May 20, 2014 10:30 pm
- Forum: Closed Policy Discussion
- Topic: ERP ban discussion, no lock edition.
- Replies: 184
- Views: 57663
ERP ban discussion, no lock edition.
Why does every thread talking directly about ERP get locked in some form or another? This isn't erro's forum, there's no moderator bias, so just talk about it civilly. Of course, if shit gets out of hand, the thread will need to be locked, but this is a direct discussion about ERP and banning it and...
- Tue May 20, 2014 10:20 pm
- Forum: Coding Feedback
- Topic: The time has come, nerf magic missile
- Replies: 84
- Views: 22066
Re: The time has come, nerf magic missile
Don't you dare try to argue against the 'antags can do what they want to antagonize' policy because unless it's teamkilling or erping on lowpop NOBODY is going to take you seriously.
- Tue May 20, 2014 10:17 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 738839
Re: SS13 Related Art / Hand Drawn Art
Pandar you're a sprite artist why don't you draw your own lewd shit instead