Search found 30 matches
- Fri Feb 10, 2023 1:32 am
- Forum: Resolved Appeals
- Topic: [DISCORD] bleb#2217
- Replies: 2
- Views: 841
Re: [DISCORD] bleb#2217
thanks dude
- Fri Feb 10, 2023 12:28 am
- Forum: Resolved Appeals
- Topic: [DISCORD] bleb#2217
- Replies: 2
- Views: 841
[DISCORD] bleb#2217
Discord username: bleb#2217 Ban reason: "pinging supportmin 3 times in a row" Time ban was placed: 2019 Your side of the story: Honest to god, I have zero recollection of this in my memory. Why you think you should be unbanned: Well, it's been a long while and I'm not planning to be a lit...
- Fri Jan 10, 2020 4:54 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 109448
Re: CLONING REMOVAL FEEDBACK
Those saying "but revival surgery or defib" Sure, but why the hell do you expect that to not get removed? Something that's simple, not very effective, and sci-fi as fuck compared to necromancy surgery that's quick and effective but requires game knowledge is an interesting gameplay choice....
- Mon Jun 10, 2019 2:51 am
- Forum: Resolved Appeals
- Topic: [I don't know] bleb#2217 - Discord ban
- Replies: 3
- Views: 1375
[I don't know] bleb#2217 - Discord ban
Discord ID and (if not the same) your commonly used names: bleb#2217 Time ban was placed (approximate): About 15 minutes ago. Your side of the story: There are, at the time of writing, ONE game admin on Sybil, nobody on Bagil, and nobody on the Overflow station. Overflow station was a shitshow. Roun...
- Wed Jul 04, 2018 10:38 pm
- Forum: Coding Feedback
- Topic: nuke op saw lmg is massively op
- Replies: 86
- Views: 19041
Re: nuke op saw lmg is massively op
are you unable to interpret instances of exaggeration for the sake of making a point? Do you just not know how humans communicate or something? The point is that type of argument is invalid.Shadowflame909 wrote:yeah this weapon totally makes the ops instantly win
- Wed Jul 04, 2018 10:02 pm
- Forum: Coding Feedback
- Topic: Pheromone locator is garbage
- Replies: 6
- Views: 1641
Pheromone locator is garbage
Yes, make sure that the lings, despite being, you know, hivemind creatures, have incentive and ability to easily murder other lings.
Why not just make it double agents but lings and remove hivemind at this point?
Why not just make it double agents but lings and remove hivemind at this point?
- Wed Jul 04, 2018 9:56 pm
- Forum: Coding Feedback
- Topic: nuke op saw lmg is massively op
- Replies: 86
- Views: 19041
Re: nuke op saw lmg is massively op
Everybody defending the SAW because it's high commitment: Why not give the ops a 300 TC instantly obtain the disk button? Or a 300 tc mech that can't be damaged in any way except by pulse lasers? Just because something is high commitment doesn't mean you can put it at a power level that the station ...
- Thu Apr 13, 2017 2:41 am
- Forum: Resolved Appeals
- Topic: [saegrimr] Blobbernaut - Permaban
- Replies: 7
- Views: 2382
Re: [saegrimr] Blobbernaut - Permaban
Yeah that might not have been a very smart idea...
- Wed Apr 12, 2017 7:34 pm
- Forum: Resolved Appeals
- Topic: [saegrimr] Blobbernaut - Permaban
- Replies: 7
- Views: 2382
Re: [saegrimr] Blobbernaut - Permaban
Glad to hear that's your decision, PKP. If anybody wants a copy of the notes I have there I can put them up.
- Tue Apr 11, 2017 12:51 am
- Forum: Resolved Appeals
- Topic: [saegrimr] Blobbernaut - Permaban
- Replies: 7
- Views: 2382
Re: [saegrimr] Blobbernaut - Permaban
Mainly play on Hippie since I enjoy the tgstation codebase the most. I don't even remember the last time I was punished on there (I mean this literally. I've got a few punishments there, but I do not recall what the last one was or when.) and you're free to ask the admins there about me. I've been a...
- Mon Apr 10, 2017 12:53 am
- Forum: Resolved Appeals
- Topic: [saegrimr] Blobbernaut - Permaban
- Replies: 7
- Views: 2382
[saegrimr] Blobbernaut - Permaban
Post Content: Byond account and character name: Blobbernaut, forget the name Banning admin: saegrimr Ban type (What are you banned from?): The server forever Ban reason and length: Permanent, 'Created an escape hallway to free a prisoner from perma after a plasma flood, lit up a torch to burn it off...
- Wed May 18, 2016 9:28 am
- Forum: Ideas
- Topic: Security improvements and QOL changes
- Replies: 26
- Views: 6177
Re: Security improvements and power creep changes
i do it with the hand tele by myselfAnonmare wrote:Also red alert should require a two-Head ID swipe to cancel. Considering how hard it is to coordinate someone else to swipe with you. Borgs can sort of do the swipe if they're standing next to the swiper though.
- Wed May 18, 2016 9:07 am
- Forum: Thinking Cap
- Topic: Security's representation on Github.
- Replies: 229
- Views: 43438
Re: Security's representation on Github.
One of my most disliked changes ever on this server was the nerf to sec's armor. It's basically worthless now especially since so many things have armor penetration. They're soldiers protecting a top secret research installation, not mallcops. They should be at least marginally harder to kill but th...
- Tue Nov 17, 2015 6:32 pm
- Forum: Resolved Appeals
- Topic: [saegrimr] blobbernaut - permaban
- Replies: 8
- Views: 2483
Re: [saegrimr] blobbernaut - permaban
Well, I'd argue that the issue is me killing a single person, at the end of the round, so rest assured the round as a whole wasn't affected by what I did (For whatever small difference that makes). I don't know what to say. I just had a moment where I was a shitler, and I'm sorry about it. I didn't ...
- Thu Nov 12, 2015 5:57 am
- Forum: Resolved Appeals
- Topic: [saegrimr] blobbernaut - permaban
- Replies: 8
- Views: 2483
Re: [saegrimr] blobbernaut - permaban
I reiterate. Are you using releasing a perma prisoner (singular) as an EXCUSE to ban me, or is it actually a rule that is bannable anyway? Still not clear on this part. If that's a rule that I broke there, I apologize. And I was put on probabation 4 months ago. I've been pretty much clean since then...
- Thu Nov 12, 2015 1:32 am
- Forum: Resolved Appeals
- Topic: [saegrimr] blobbernaut - permaban
- Replies: 8
- Views: 2483
Re: [saegrimr] blobbernaut - permaban
I was, but that was from over three months ago. I haven't been punished for anything since then, IIRC. Doesn't that count for anything? Also, everything except the last part, what about building an escape bridge and letting a guy go breaks the rules? Because admins naturally all become cynical as fu...
- Thu Nov 12, 2015 1:06 am
- Forum: Resolved Appeals
- Topic: [saegrimr] blobbernaut - permaban
- Replies: 8
- Views: 2483
[saegrimr] blobbernaut - permaban
Byond account and character name: blobbernaut, don't remember my ic name that round Banning admin: saegrimr Ban type (What are you banned from?): server ban Ban reason and length: permaban - "created an escape hallway from perma, freed a perma prisoner, started breaking into the brig from perma...
- Tue Oct 06, 2015 6:21 pm
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 228313
Re: Minor Feedback
spear embedding. 60 damage, huge bleed, can't remove it yourself, you're just dead. Why not just change the embed chance to kill the person instead, because that's basically what it does. Think about it, it's not a javelin, it's not balanced for throwing. It's a metal rod with a piece of glass tied ...
- Fri Sep 11, 2015 5:46 pm
- Forum: Ideas
- Topic: Cheap Traitor Chameleon Armour
- Replies: 8
- Views: 2348
Re: Cheap Traitor Chameleon Armour
sec jumpsuit is only from melee. Having this jumpsuit have a bit more protection, and make that protection for all types of damage, would be cool. Maybe 15 for everything. That way it'll actually make a difference, the cost can be balanced around that.
- Fri Sep 11, 2015 5:37 pm
- Forum: Ideas
- Topic: Alternative objective for gang
- Replies: 16
- Views: 3819
Re: Alternative objective for gang
I like this idea. Might need a bit more fleshing out but the concept is good.
- Fri Sep 11, 2015 5:32 pm
- Forum: Ideas
- Topic: Atmo: Lag Edition
- Replies: 49
- Views: 11094
Re: Atmo: Lag Edition
yes it is needed because it's a huge part of the game and the most intricate and unique system on the station.
- Mon Jul 27, 2015 6:18 pm
- Forum: Coding Feedback
- Topic: PR#10893 Replaces The White Ship With Meta's Recovery Ship
- Replies: 31
- Views: 6514
Re: PR#10893 Replaces The White Ship With Meta's Recovery Sh
I like it. Always nice to have cool stuff in space. On Hippie there's a hard to get to ship with turrets on the outside that has a single drone part spawn. On the thing there's materials to fully complete research up to the point you need minerals, and scattered about are the parts for a full telepo...
- Mon Jul 27, 2015 5:06 pm
- Forum: Coding Feedback
- Topic: PR#10847 Remove Alien Hunters Leap Ability
- Replies: 18
- Views: 5141
Re: PR#10847 Remove Alien Hunters Leap Ability
Shouldn't be merged. Aliens are squishy to anything ranged, and sentinels are supposed to be guards, not the offense. Plus, hunters get stunned if they hit walls. And they're god damn aliens. They're fucking xenomorphs, they aren't supposed to be balanced. If you've played Alien: Isolation, you know...
- Mon Jul 27, 2015 3:40 pm
- Forum: Coding Feedback
- Topic: Shadowlings
- Replies: 99
- Views: 24134
Re: Shadowlings
It is a player version of Nar-Sie. It exists only to murderbone and enjoy god-mode for a while. Frankly, I wish we had a player Nar-Sie as well. This is exactly the way I designed ascendants. The shuttle is called as soon as a shadowling ascends, as well as the entire world getting a sound and mess...
- Mon Jul 27, 2015 12:05 am
- Forum: Coding Feedback
- Topic: Shadowlings
- Replies: 99
- Views: 24134
Re: Shadowlings
I mean I have a blast ascending, that part should stay. yeah because you are given godmode and an instant gib spell of course it's a blast. FOR YOU. But it gibs all your thralls, and you gib anybody you come across. It doesn't even force shuttle or end the round after a timer. There isn't even a wa...
- Sun Jul 26, 2015 1:17 am
- Forum: Ideas
- Topic: Lava Land (also a series of small mapping requests)
- Replies: 79
- Views: 23203
Re: Lava Land (also a series of small mapping requests)
I like the 4 z level plan. 255x255 seems pretty small.
- Sat Jul 25, 2015 3:37 am
- Forum: Successful Complaints
- Topic: saegrimr - banned for ic in ooc even though I didn't
- Replies: 16
- Views: 5973
Re: saegrimr - banned for ic in ooc even though I didn't
Just admit you fucked up Saegrimr damn dude Okay, sure. I still believe you shouldn't comment about the current round's happenings no matter how super obscure and sneaky you think you're being. Hard fucking stop, no line to toe. if you try to ban people or mute ooc when the rounds antag is mentione...
- Fri Jul 17, 2015 5:49 am
- Forum: Resolved Appeals
- Topic: [thelongbowman] blobbernaut - permaban
- Replies: 3
- Views: 1579
Re: [thelongbowman] blobbernaut - permaban
Even so, I don't think this was worth a permaban. Let me prove that this was an isolated incident and will never happen again.
- Wed Jul 15, 2015 3:54 pm
- Forum: Resolved Appeals
- Topic: [thelongbowman] blobbernaut - permaban
- Replies: 3
- Views: 1579
[thelongbowman] blobbernaut - permaban
Byond account and character name: blobbernaut, paints-it-black Banning admin: thelongbowman Ban type (What are you banned from?): permanent Ban reason and length: As a non-antag, detonated a bag of holding on the escape shuttle, claiming it was because everyone was dead/ in crit anyway Time ban was ...
- Fri Jul 03, 2015 6:38 pm
- Forum: Closed Policy Discussion
- Topic: The cat-people
- Replies: 35
- Views: 7121
Re: The cat-people
Cat people and lizards and the like aren't any more "speshull snowfleks" than someone with a blue beard and green hair, and there's no cry to be able to valid against those types of people. I don't get the hate. There's nothing intrinsically bad about them.