Search found 351 matches
- Tue May 07, 2024 7:48 pm
- Forum: Ideas
- Topic: Pointing keybind? and by extension, middle click modsuit module keybind?
- Replies: 3
- Views: 120
Re: Pointing keybind? and by extension, middle click modsuit module keybind?
Also since it's kind of relevant, byond doesn't have support for Mouse4 or Mouse5.
- Tue May 07, 2024 7:47 pm
- Forum: Ideas
- Topic: Pointing keybind? and by extension, middle click modsuit module keybind?
- Replies: 3
- Views: 120
Re: Pointing keybind? and by extension, middle click modsuit module keybind?
There is an in game preference to swap MODsuit modules's keybind from middle mouse click to alt click, check the game preferences menu. Otherwise, both of these events are relatively unique in that (as far as my understanding goes) binding stuff to keys vs binding stuff to mouse presses requires sep...
- Mon May 06, 2024 8:13 pm
- Forum: Ideas
- Topic: Taking a cigarette out your mouth lets out a puff of smoke
- Replies: 10
- Views: 475
- Mon May 06, 2024 7:54 am
- Forum: Ideas
- Topic: Taking a cigarette out your mouth lets out a puff of smoke
- Replies: 10
- Views: 475
Re: Taking a cigarette out your mouth lets out a puff of smoke
I was just thinking we could remove the particle baked into the sprite and replace them with proper byond particles and this gives me a good excuse to do that
- Sat May 04, 2024 10:02 pm
- Forum: Player's Club
- Topic: me when i want to rp in the mrp server
- Replies: 171
- Views: 4200
- Sun Apr 28, 2024 7:08 pm
- Forum: Player's Club
- Topic: whats the slipcuff of 2024
- Replies: 17
- Views: 683
Re: whats the slipcuff of 2024
Tabling (IIRC) does a knockdown and applies stamina damage so you can:
table -> shove (shovestun) -> aggro grab -> table -> shove (shovestun) -> aggro grab -> table and now they're stamcrit
- Sat Apr 27, 2024 3:05 am
- Forum: Player's Club
- Topic: admiun abuse
- Replies: 38
- Views: 1029
Re: admiun abuse
Based as always
- Sat Apr 27, 2024 3:04 am
- Forum: Player's Club
- Topic: whats the slipcuff of 2024
- Replies: 17
- Views: 683
Re: whats the slipcuff of 2024
Stunlock people by throwing them into walls
Stunlock people by wall shoving them, aggro grabbing, and then spamming shove while upgrading your grab to neck grab, and then cuff
Stunlock people by getting a wall shove / table shove and then repeatedly tabling them
Stunlock people by wall shoving them, aggro grabbing, and then spamming shove while upgrading your grab to neck grab, and then cuff
Stunlock people by getting a wall shove / table shove and then repeatedly tabling them
- Thu Apr 25, 2024 10:06 pm
- Forum: Ideas
- Topic: Idea: Emagging a drone fabricator removes all their laws.
- Replies: 5
- Views: 1126
Re: Idea: Emagging a drone fabricator removes all their laws.
Also, exploding after one minute seems kind of unfun. If you REALLY wanted to suicide bomb, welder bombing is always a thing. I think them exploding keeps it balanced, otherwise having a drone just hiding in the vents constantly deconstructing / sabotaging the station without any ability to fight b...
- Mon Apr 22, 2024 12:01 am
- Forum: Ideas
- Topic: Idea: Emagging a drone fabricator removes all their laws.
- Replies: 5
- Views: 1126
Re: Idea: Emagging a drone fabricator removes all their laws.
Unfortunately doesn't work because no one has enough game time to play drones.
I thought their current emag effect was more fitting but it turns out we don't have an emag effect and I was thinking of Para's (which frees them of all laws but they explode after one minute). We should do that instead.
I thought their current emag effect was more fitting but it turns out we don't have an emag effect and I was thinking of Para's (which frees them of all laws but they explode after one minute). We should do that instead.
- Fri Apr 19, 2024 7:13 pm
- Forum: Player's Club
- Topic: me when i want to rp in the mrp server
- Replies: 171
- Views: 4200
Re: me when i want to rp in the mrp server
Gupta you know you don't have to respond to a thread if you have nothing to add rightJonathan Gupta wrote: ↑Fri Apr 19, 2024 8:56 am I think ive seen every conversation topic or mrp to lrp at this point I wanna blow my brains out over this conversation.
- Thu Apr 18, 2024 10:02 pm
- Forum: Player's Club
- Topic: me when i want to rp in the mrp server
- Replies: 171
- Views: 4200
Re: me when i want to rp in the mrp server
It's interesting note that a lot of our RP rules were originally inspired (read: copied their homework) by Goon RP's ruleset, and yet, Goon RP and Manuel seem like complete opposites.
- Thu Apr 18, 2024 12:03 am
- Forum: Player's Club
- Topic: Oranges Asks YOU To Rework Heretic
- Replies: 50
- Views: 1340
Re: Oranges Asks YOU To Rework Heretic
1) The funny hand dimension isn't fun or interesting. I like the idea of players being able to fight to come back, but "just dodge the hands" sucks and is not enjoyable and kind of screws over players with high ping. Somenoe should implement the original design plans for the Mansus Gates ...
- Wed Apr 17, 2024 5:07 pm
- Forum: Ideas
- Topic: More paranoid hallucinations
- Replies: 13
- Views: 1167
Re: More paranoid hallucinations
But the percentages on these seem like they could be ramped up a bit if nothing else? Hallucinations aren't super common as is unless you're intentionally ingesting chemicals that trigger them. The percentages add up to 100%. They can't be ramped up any. This is the pool hallucinations draw from wh...
- Tue Apr 16, 2024 10:18 pm
- Forum: Ideas
- Topic: More paranoid hallucinations
- Replies: 13
- Views: 1167
Re: More paranoid hallucinations
Fortunately I made a special verb to do this automatically This is a probability to pick any given hallucination type when a random hallucination triggers, such as for RDS https://tgstation13.download/dip/discordimageproxy.php/attachments/590051584495321100/1229918332627587123/image.png?ex=66316db5&...
- Tue Apr 16, 2024 4:05 pm
- Forum: Player's Club
- Topic: How many paragraphs can we write before getting to the point?
- Replies: 72
- Views: 1716
Re: How many paragraphs can we write before getting to the point?
Are you telling me you want to read all 1,085 words of this appeal yourself?DaydreamIQ wrote: ↑Tue Apr 16, 2024 3:02 pm I can't believe Dendy admits to using chatgpt for shame.
- Tue Apr 16, 2024 4:02 pm
- Forum: Ideas
- Topic: More paranoid hallucinations
- Replies: 13
- Views: 1167
Re: More paranoid hallucinations
i would love more hallucinations that im unable to tell if theyre real or not. for example level 5 biohazard call outs, plasma flood, often times i have to go off the reaction of people around me because otherwise i have no fucking idea if its real or not The funny thing about the plasma flood hall...
- Tue Apr 16, 2024 3:59 pm
- Forum: Ideas
- Topic: More paranoid hallucinations
- Replies: 13
- Views: 1167
Re: More paranoid hallucinations
hallucination ideas: -fake door bolting in the rooms you are in (make them happen one by one so at a glance it seems real) -fake door shock (we already have stuns from hallucinations just have it proc when using a door with the electrification visual) -You feel a tiny prick! sleepy pen hallucinatio...
- Sun Apr 14, 2024 5:07 pm
- Forum: Ideas
- Topic: More paranoid hallucinations
- Replies: 13
- Views: 1167
Re: More paranoid hallucinations
This is a good idea BUT don't remove all of the wacky hallucinations, give hallucinations flags like var/hallucination_flags = HALLUCINATION_PARANOIA | HALLUCINATION_SILLY Then we can have effects that draw from the paranoia pool, like for low sanity, and effects that draw from the silly pool, like ...
- Sun Apr 14, 2024 5:02 pm
- Forum: Player's Club
- Topic: Oranges Asks YOU To Rework Heretic
- Replies: 50
- Views: 1340
Re: Oranges Asks YOU To Rework Heretic
Headcoders already asked me to do this once wtf
- Sun Apr 07, 2024 11:18 pm
- Forum: Coding
- Topic: Crisp 20 mob swarm
- Replies: 1
- Views: 438
Re: Crisp 20 mob swarm
Rats already combine into a swarm. It uses the swarming component.
- Sun Apr 07, 2024 11:16 pm
- Forum: Player's Club
- Topic: Banned for making a safe Supernutter.
- Replies: 34
- Views: 1519
- Sun Apr 07, 2024 2:43 am
- Forum: Player's Club
- Topic: those who forget (note) history nut
- Replies: 21
- Views: 784
Re: those who forget (note) history nut
big if true
- Sun Apr 07, 2024 2:40 am
- Forum: Player's Club
- Topic: Banned for making a safe Supernutter.
- Replies: 34
- Views: 1519
Re: Banned for making a safe Supernutter.
It's safe compared to the "average" supermatter setup
Unfortunately the "average" supermatter setup is statistically skewed from all the times a supermatter shard gets misplaced or misused, making "comparatively safe to other supermatters" not actually all that safe
Unfortunately the "average" supermatter setup is statistically skewed from all the times a supermatter shard gets misplaced or misused, making "comparatively safe to other supermatters" not actually all that safe
- Mon Apr 01, 2024 9:31 pm
- Forum: Coding
- Topic: [CLOSED BOUNTY] Medical Cyborg Surgery Tool Wheel
- Replies: 5
- Views: 606
Re: [BOUNTY] Medical Cyborg Surgery Tool Wheel
I remember suggesting someone do this a few months ago but they never finished it. I would recommend anyone who tackles this (if I don't tackle this myself) to give them two, or maybe even three surgery omnitools, so you can have two active surgical tools to swap between. Like how a human would have...
- Wed Mar 27, 2024 8:44 pm
- Forum: Policy Discussion
- Topic: Can we bump threat on manny a little bit?
- Replies: 28
- Views: 2348
Re: Can we bump threat on manny a little bit?
FTR Midround Traitors were disabled as a part of a "test" 4-5 months ago. Not sure if anything came about it. (But evidently they're still off) Right now it feels like 5 sec officers show up and curb stomp a singular traitor and then the threat is just gone. I don't like the idea that we n...
- Thu Mar 21, 2024 5:50 pm
- Forum: Closed Policy Discussion
- Topic: Revolutionaries Revolting Against Headrevs: Who's ordering who?
- Replies: 21
- Views: 1572
Re: Revolutionaries Revolting Against Headrevs: Who's ordering who?
I'm on the fence on this. On one hand it would really stifle revs, like a lot - it'd kill a lot of the freedom and chaos of the antag if they all had to report to their nearest leader and ask for orders. I like being converted to revs so I can go back to my department and think "okay, what can ...
- Wed Mar 20, 2024 1:06 am
- Forum: Video Games
- Topic: Playing Long War 1 Day at a Time
- Replies: 41
- Views: 5689
Re: Playing Long War 1 Day at a Time
Alien base in Brazil. You will come to Brazil.
I am reminded about how terrifying drones are in the early game. Space Roombas legit more terrifying than any alien in the game.
I am reminded about how terrifying drones are in the early game. Space Roombas legit more terrifying than any alien in the game.
- Sat Mar 09, 2024 8:23 am
- Forum: Policy Discussion
- Topic: Update the policy on antag tokens.
- Replies: 38
- Views: 2122
Re: Update the policy on antag tokens.
I'm of the opinion that with Dynamic, Antag Tokens are a dated concept, and I don't really think we should be handing out more than we already do. 9 times out of 10 someone asks to redeem a token now-a-days I have to tell them "Eh this round would really suck for you to use this so maybe next t...
- Fri Mar 08, 2024 6:44 pm
- Forum: Player's Club
- Topic: How many phone screens have you broken?
- Replies: 16
- Views: 523
Re: How many phone screens have you broken?
0 even though I've dropped my phone(s) a handful of times
- Fri Mar 08, 2024 6:14 pm
- Forum: Player's Club
- Topic: local terrynut upset because fruitmin
- Replies: 47
- Views: 1737
Re: local terrynut upset because fruitmin
I really dislike the regard in which we hold antag tokens, they should be given out more loosely- but also as rewards. Sure a positive note is nice, but antag tokens are something tangible. Having more guaranteed antag rounds will encourage people to have fun with it, salt less when their plan fail...
- Fri Mar 08, 2024 1:33 am
- Forum: Video Games
- Topic: Playing Long War 1 Day at a Time
- Replies: 41
- Views: 5689
Re: Playing Long War 1 Day at a Time
This is an excellent write up.
Last I remember Long War 1 took like 500 days to complete though...
Last I remember Long War 1 took like 500 days to complete though...
- Fri Mar 08, 2024 1:23 am
- Forum: Player's Club
- Topic: local terrynut upset because fruitmin
- Replies: 47
- Views: 1737
Re: local terrynut upset because fruitmin
This was a highpop round on Metastation, players' favorite map -- Do not run roundending events like forcing zombies 10 mins in on maps the playerbase actually likes RULE 1: NO EVENTS ON METASTATION There should be a BIG announcement header in OOC before running these kind of events RULE 2: SPOIL T...
- Wed Mar 06, 2024 4:10 am
- Forum: Coding
- Topic: Warops changes discussion
- Replies: 32
- Views: 2434
Re: Warops changes discussion
YepNecromancerAnne wrote: ↑Wed Mar 06, 2024 3:23 am This sounds a bit like what actioninja was going to do.
- Wed Mar 06, 2024 3:12 am
- Forum: Coding
- Topic: Warops changes discussion
- Replies: 32
- Views: 2434
Re: Warops changes discussion
In truth, Ops kinda sucks and we should do Goon Ops instead. Win win.
- Wed Feb 21, 2024 7:08 pm
- Forum: Player's Club
- Topic: Filk favorites
- Replies: 16
- Views: 659
Re: Filk favorites
Everyone's heard Carmen Miranda's Ghost, so here's some others St. Elmo's Fire is slept on. Late Night at the Draco Tavern for Bartender Vibes. "No one knows what will come in next, things like turtles, things like insects..." Don't Push That Button if you're frustrated with Engineering de...
- Tue Feb 20, 2024 7:30 am
- Forum: Player's Club
- Topic: Need statics to put into an SS13 RPG
- Replies: 22
- Views: 1036
Re: Need statics to put into an SS13 RPG
I'm gonna be the cringe guy and say it'd probably be better to put more generic characters which represent a common stereotype than go with statics
- Sat Feb 17, 2024 5:57 am
- Forum: Player's Club
- Topic: Hearthstone Budget Cuts Moment
- Replies: 49
- Views: 2340
Re: Hearthstone Budget Cuts Moment
As someone who has played League of Legends I cannot respect what they have done for League of Legends
- Wed Feb 14, 2024 7:00 pm
- Forum: Player's Club
- Topic: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1
- Replies: 29
- Views: 1376
Re: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1
Ignoring the ones you can't do with the holopad: it's just funnier to do it in personRageguy505 wrote: you can mostly do the same thing with a holopad since head of staff id's make them automatically answer the call
- Wed Feb 14, 2024 1:02 am
- Forum: Player's Club
- Topic: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1
- Replies: 29
- Views: 1376
Re: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1
It's alright I wouldn't have listened anywaysLongestarmlonglaw wrote: ↑Wed Feb 14, 2024 12:51 am i was tempted to go on about how you gotta powergame to not get murdered by killbaiting assistants for your loot, then i realized you main manuel so my point is moot.
- Wed Feb 14, 2024 12:47 am
- Forum: Player's Club
- Topic: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1
- Replies: 29
- Views: 1376
Re: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1
I am the one captain that does not pick up the hand tele for lore reasons. Based I guess but the hand tele is actually just a fun thing to use, ignoring all the powergaming tips related to it in the thread. Like being in a discussion with a centcom rep who says "Well I'm going to go check on m...
- Mon Feb 12, 2024 9:56 pm
- Forum: Player's Club
- Topic: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1
- Replies: 29
- Views: 1376
Re: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1
Pro tip: Disk goes in wallet, no one searches the wallet outside of grabbing your ID out of it
- Tue Feb 06, 2024 8:13 am
- Forum: Player's Club
- Topic: The Year is 2565
- Replies: 5
- Views: 310
- Sun Feb 04, 2024 1:58 am
- Forum: Ideas
- Topic: Monkey improvements
- Replies: 2
- Views: 772
Re: Monkey improvements
Unfortunately the former requires unique sprites for literally everything, unless we use filters, which we totally can but it'd just be a lot of work
And the latter you can already accomplish with circuits, though it'd be neat to have a wearable circuit shell (maybe for neck slot).
And the latter you can already accomplish with circuits, though it'd be neat to have a wearable circuit shell (maybe for neck slot).
- Sat Feb 03, 2024 7:35 pm
- Forum: Resolved Appeals
- Topic: [<Harricross>] Witherael - note appeal
- Replies: 2
- Views: 969
Re: [<Harricross>] Witherael - note appeal
Harricross retired a month or so back so I'll take over this. There are two criteria for appealing a note: - The note is factually or materially incorrect. - The note's contents or existence is unjustifiably harsh to the player's standing in the eyes of admins reading the notes. You have stated your...
- Tue Jan 30, 2024 6:06 pm
- Forum: Player's Club
- Topic: Official birdstation feedback thread
- Replies: 45
- Views: 2113
Re: Official birdstation feedback thread
Maints flourish from both procedural elements and hand-painted rooms/secrets. I’ve also heard procedural elements are hard as sin to maintain. The only procedural aspects of our maintenance is the random spawners, which are not that difficult to maintain. They cause issues once in a blue moon (like...
- Tue Jan 30, 2024 5:57 pm
- Forum: Player's Club
- Topic: Official birdstation feedback thread
- Replies: 45
- Views: 2113
Re: Official birdstation feedback thread
not every map has to be some grandiose statement that redefines mapping. if i could go back to the ancient times of 2021 and show you putting KILO above PUBBY you'd do that dramatic thing in movies where they look down at their own quivering hands and question the depths of the darkness that lies w...
- Tue Jan 30, 2024 7:21 am
- Forum: Player's Club
- Topic: Official birdstation feedback thread
- Replies: 45
- Views: 2113
Re: Official birdstation feedback thread
Procedural maintenance won't be nearly as good as hand created maintenancePapaMichael wrote: ↑Tue Jan 30, 2024 4:25 am procedural maints rooms would be cool..... haha just kidding... unless...............
Randomized maint is supposed to be "best of both worlds" but its existence is a plague upon us, sooo
- Mon Jan 29, 2024 7:49 pm
- Forum: Player's Club
- Topic: Official birdstation feedback thread
- Replies: 45
- Views: 2113
Re: Official birdstation feedback thread
pubby was so uninspired though D+ tbh sjut the FUCK UP Sorry to say but without Nostalgia goggles Pubby is just painfully mid, it doesn't have anything going for it besides the Monastary satellite - and no one actually visited there because it was so out of the way And god forbid you have to play a...
- Mon Jan 29, 2024 8:42 am
- Forum: Player's Club
- Topic: Official birdstation feedback thread
- Replies: 45
- Views: 2113
Re: Official birdstation feedback thread
Welcome back to another tier list this time I'm rating maps people call lowpop maps even though some of them really aren't lowpop maps Coming in at S tier we have Kilostation, yeah baby we love Kilo, fun maint, soulful department design, really makes the station feel tight nit which is crucial for a...