Search found 43 matches

by stewydeadmike
Thu Mar 02, 2023 6:21 pm
Forum: Player's Club
Topic: congratulations to the misdoubtful/timberpoes/kieth4 headmin triumvarate
Replies: 74
Views: 76728

Re: congratulations to the misdoubtful/timberpoes/kieth4 headmin triumvarate

definitely going to be an interesting headmin term, but I'm excited
by stewydeadmike
Sat Feb 25, 2023 10:07 pm
Forum: Player's Club
Topic: RP rules rewrite discussion
Replies: 35
Views: 2176

Re: RP rules rewrite discussion

I'm cautiously optimistic. I think the new rules are an improvement definitely but my main concern is how much of an actual effect this will have with a culture that has such strong attitudes against any kind of killing seen as unjustified. You may not get yelled at by admins for plasma flooding any...
by stewydeadmike
Sun Feb 12, 2023 4:02 pm
Forum: Roleplaying
Topic: Everyone on manual is so nice and accepting it gives me a fucking headache.
Replies: 97
Views: 47215

Re: Everyone on manual is so nice and accepting it gives me a fucking headache.

I don't really think the problem is that people are too nice but that a lot of the structure of Manuel incentivizes people to play in fairly boring ways and makes more complex forms of roleplay/ character interactions harder to achieve. Which isn't to say people are unwilling to play/ engage with mo...
by stewydeadmike
Tue Jan 31, 2023 5:55 pm
Forum: Closed Policy Discussion
Topic: Naming policy draft public perusal thread
Replies: 74
Views: 11891

Re: Naming policy draft public perusal thread

yeah I'm not convinced we really need such a well defined naming policy especially since TG's vibe isn't really that serious to warrant it. Like as long as someone can come up with a semi-coherent explanation for why they have that name beyond "I thought it would be funny lmao", I don't re...
by stewydeadmike
Thu Jan 19, 2023 8:21 pm
Forum: Player's Club
Topic: Removed feature mourning thread
Replies: 60
Views: 4756

Re: Removed feature mourning thread

I miss being able to gild hydroponic trays with gaia. Micromanaging plant nutrients for an hour and a half gets tedious and I liked being able to set it and forget it so I could focus on doing cool stuff instead. Also it makes it a lot harder to actually share plants with the rest of the crew since...
by stewydeadmike
Thu Jan 19, 2023 8:11 pm
Forum: Player's Club
Topic: Removed feature mourning thread
Replies: 60
Views: 4756

Re: Removed feature mourning thread

I miss being able to gild hydroponic trays with gaia. Micromanaging plant nutrients for an hour and a half gets tedious and I liked being able to set it and forget it so I could focus on doing cool stuff instead. Also it makes it a lot harder to actually share plants with the rest of the crew since ...
by stewydeadmike
Mon Jan 02, 2023 6:47 pm
Forum: Player's Club
Topic: THE NEW YEAR, THE NEW YOU THREAD
Replies: 26
Views: 2150

Re: THE NEW YEAR, THE NEW YOU THREAD

I want to try and break out of my comfort zone more. Normally I just stick to easy, low stakes jobs like cargo and service because I don't want to get yelled at for being incompetent or screwing something up but its been getting kind of stale lately. Especially with antags since I usually spend too ...
by stewydeadmike
Thu Dec 08, 2022 11:49 pm
Forum: Player's Club
Topic: The Big Bin of Stereotypes
Replies: 18
Views: 1706

Re: The Big Bin of Stereotypes

Chemists will inevitably blow themselves up trying to make meth

Nukies always forget to enable their internals

botanists will make copious amounts of weed or deathnettles and nothing else

Cargo will inevitably spark a war with sec over gun crates

Chaplains only play for the armor/nullrod
by stewydeadmike
Mon Nov 07, 2022 12:41 am
Forum: General Chat
Topic: How is the roleplay nowadays?
Replies: 24
Views: 5040

Re: How is the roleplay nowadays?

I can really only speak from my experience on manuel but, yeah decent RP moments are few and far between
by stewydeadmike
Wed Aug 03, 2022 4:42 pm
Forum: Player's Club
Topic: What is shitsec? How can one actually help the station as sec?
Replies: 84
Views: 7322

Re: What is shitsec? How can one actually help the station as sec?

honestly any sec officer I see who doesn't just run around acting like they're playing TTT or something is already in the upper percentile of good security players imo. More specifically though I like seeing security officers who at least try and take some time to build rapport with the crew they're...
by stewydeadmike
Sun Jul 24, 2022 2:10 pm
Forum: Player's Club
Topic: Metagangs, Snubs, and Exclusion
Replies: 53
Views: 7930

Re: Metagangs, Snubs, and Exclusion

I’ve heard it being “worse” on Manuel but people lose sight of how hard it is to be the odd-one-out or the new guy who doesn’t get all the lingo and vibes from the start. Every social situation ever has been like that. The absolute best thing you can do is see people walk into the same pitfalls you...
by stewydeadmike
Thu Jul 21, 2022 9:05 pm
Forum: General Chat
Topic: The game has become too complex
Replies: 113
Views: 28514

Re: The game has become too complex

I agree that more complexity doesn't really make a better game but I wonder if the issue is entirely a rise in complexity or more so that there's seemingly not a lot of effort put into making these systems compelling. Like when I think about other games that have similarly complex systems like CDDA ...
by stewydeadmike
Thu Jul 21, 2022 8:43 pm
Forum: General Chat
Topic: Interactions you didn't expect
Replies: 70
Views: 12254

Re: Interactions you didn't expect

omega weed joints exploding if you smoke them for too long
by stewydeadmike
Sun Jul 17, 2022 12:12 pm
Forum: Player's Club
Topic: rip families
Replies: 16
Views: 1585

Re: rip families

Families always did feel like a square peg trying to fit into a round hole. I don't know if it could have ever really worked since it started from the assumption that people were here for RP first and foremost which just simply isn't true for TG. Even on Manuel seeing anyone try to like actually do ...
by stewydeadmike
Wed Jul 13, 2022 1:05 pm
Forum: Closed Policy Discussion
Topic: Disable thieves from dynamic
Replies: 6
Views: 1504

Re: Disable thieves from dynamic

Yeah, I agree thieves have really just become a threat dump. Even though I like the core concept of thief as a way to sort of enshrine greytiding as an actual role it really doesn't work. Even having like five or six thieves in a round is almost unnoticeable since they basically have to go about the...
by stewydeadmike
Sun Jun 19, 2022 1:52 pm
Forum: Player's Club
Topic: Kilo Station Lovers Thread
Replies: 40
Views: 3602

Re: Kilo Station Lovers Thread

the maintenance tunnels are easily my favorite part of kilo. With electrified grilles and monsters around every corner it seems like the only station that really lives up to the whole "metal death trap" ethos. the only real problem Kilo has imo is that visually its very noisy. And while it...
by stewydeadmike
Tue Jun 07, 2022 3:54 pm
Forum: Player's Club
Topic: Species Supremacy Nut
Replies: 27
Views: 2233

Re: Species Supremacy Nut

honestly I think the QM being the only head role that also allows non-humans creates an interesting contradiction that people can take advantage of IC. Like say you're playing as iunno a moth rights activist and you try and convince the QM to help you agitate for more non-humans in power by pointing...
by stewydeadmike
Mon Jun 06, 2022 11:56 am
Forum: Player's Club
Topic: Objectively Bad Takes thread
Replies: 71
Views: 6361

Re: Objectively Bad Takes thread

we should bring back Jungle Fever tbh
by stewydeadmike
Thu May 26, 2022 4:05 pm
Forum: Player's Club
Topic: We talk about removal PRs from before we played
Replies: 18
Views: 1646

Re: We talk about removal PRs from before we played

https://github.com/tgstation/tgstation/pull/13175

apparently wizards used to be able to buy SM swords and summon singulos(?) Wild honestly

https://github.com/tgstation/tgstation/pull/17629

I forgot that there was a time RND was able to just print weapons including full on gatling lasers.
by stewydeadmike
Tue May 24, 2022 2:53 pm
Forum: Player's Club
Topic: Buckshot 2.0 discussion thread (open 24/7)
Replies: 10
Views: 1134

Re: Buckshot 2.0 discussion thread (open 24/7)

I think it being a cargo exclusive thing is a pretty good idea but 250 for a whole box seems really cheap now that we have paychecks again.

Also ducks is right, shotguns are just way cooler aesthetically than laser guns.
by stewydeadmike
Tue May 17, 2022 5:50 pm
Forum: Player's Club
Topic: What's a removal that would make you inhale copium (coders don't read)
Replies: 44
Views: 4292

Re: What's a removal that would make you inhale copium (coders don't read)

Ashwalkers. They're an absolute gold mine for RP and great moments even though most miner mains hate them because they often interrupt their lootin' and shootin'. Other than that I'd say cult. is it unbalanced? yeah, but that's what makes them fun to fight against. You actually have to like band tog...
by stewydeadmike
Sat May 14, 2022 3:58 pm
Forum: General Chat
Topic: How do you use the disposal mailing system
Replies: 11
Views: 2689

Re: How do you use the disposal mailing system

PS: If you know how to sell items on the cargo shuttle, but link that purchase to individual ID cards. Please also post that. Like selling plasma, but instead of cargo getting the credits for the sale, your ID does. Someone did that for me one time. you gotta swipe your ID on a sales tagger and the...
by stewydeadmike
Mon May 09, 2022 7:44 pm
Forum: Off Topic
Topic: podcasts
Replies: 9
Views: 3098

Re: podcasts

Revolutions is easily one of the best podcasts out there if you're into history

Stuff You Should Know is another pretty good one, not my go to usually but if I need something to listen to I'll pop it on for awhile.
by stewydeadmike
Mon May 09, 2022 7:23 pm
Forum: General Chat
Topic: What is MRP?
Replies: 33
Views: 7850

Re: What is MRP?

I always imagined MRP to have the same sort of vibe of like HLVRAI or a chill TTRPG session. You play at least a semi-consistent character, and engage with the game through the lens of that character. Kinda like improv acting. What's both frustrating and enjoyable about Manuel though is that occasio...
by stewydeadmike
Wed May 04, 2022 6:28 am
Forum: Coding Feedback
Topic: Cytology is departmental cooperation created by a hater
Replies: 15
Views: 2399

Re: Cytology is departmental cooperation created by a hater

Cytology really highlights the need for communication infrastructure that will actually facilitate interdepartmental supply chains more complex than just running up to another departments front desk, handing them a laundry list, and then hoping they actually do it or bargaining with them if they jus...
by stewydeadmike
Thu Apr 28, 2022 10:05 pm
Forum: Player's Club
Topic: Post old controversial /tg/ features before they got removed
Replies: 45
Views: 3364

Re: Post old controversial /tg/ features before they got removed

Legion cores being a straight up aheal The separated chems plant trait some of those weird obscure engines cargo used to be able to order like the antimatter one that I honestly kinda miss. The stock market And I don't know if this counts because it was only test merged for like a few rounds but pix...
by stewydeadmike
Thu Apr 21, 2022 2:52 pm
Forum: Closed Policy Discussion
Topic: Re-enable all access maintenance access
Replies: 43
Views: 7355

Re: Re-enable all access maintenance access

I only got to play like one round with it, but seems to me that antags have the most to gain from it since being able to move around maint quickly makes evading capture a hell of a lot easier. Though I also imagine that this would make hiding any kind of hideout larger than a broom closet exponentia...
by stewydeadmike
Mon Jan 11, 2021 5:59 pm
Forum: Coding Feedback
Topic: nerf spiders for the love of god
Replies: 45
Views: 10223

Re: nerf spiders for the love of god

snip I agree with this tbh, I think spiders in their new form are actually quite enjoyable and being a powerful threat that can't be solved by conventional methods of just shooting them forces you to think outside of the box to try and overcome them. Not to say there aren't things that could use tw...
by stewydeadmike
Fri Jan 08, 2021 7:00 pm
Forum: General Chat
Topic: Do you like tgstation?
Replies: 65
Views: 14872

Re: Do you like tgstation?

If you asked me "what makes the actual game fun" then it's social interaction. I used to rush xenobiology green slimes for abductor mutation toxin due to wanting to be a gray alien (very few fucking games allow this, which goes back to my first part of this post on why I like this game/se...
by stewydeadmike
Fri Jan 08, 2021 4:10 pm
Forum: Closed Policy Discussion
Topic: Think about just disabling wizard, once and for all
Replies: 89
Views: 17221

Re: Think about just disabling wizard, once and for all

is there anything unique (outside theming ofc) that wizard brings to the table? Is there like a fundamental experience of wizard that isn't found in other antags? The feeling of overcoming the odds against a powerful enemy/dangerous situation, (which in my experience often aren't even in the wizard'...
by stewydeadmike
Thu Jan 07, 2021 3:56 pm
Forum: Closed Policy Discussion
Topic: Think about just disabling wizard, once and for all
Replies: 89
Views: 17221

Re: Think about just disabling wizard, once and for all

I honestly can't think of any wiz round that I actually enjoyed playing in. Most are just a sudden end screen popping up after 10 minutes of a wizard being called out or seeing some blue robed dude teleport in and instakill me. It's just such a fundamentally boring mode unless you get to be the wiza...
by stewydeadmike
Wed Dec 23, 2020 4:23 pm
Forum: Player's Club
Topic: Gogo complaint peanut
Replies: 118
Views: 16723

Re: Gogo complaint peanut

going random name/appearance only might as well just coincide taking Manuel out back and putting it down. RP already struggles with people being able to develop their own characters round after round and I can't imagine that would suddenly get better when no one has any defined character to latch on...
by stewydeadmike
Tue Dec 22, 2020 9:04 am
Forum: Player's Club
Topic: Gogo complaint peanut
Replies: 118
Views: 16723

Re: Gogo complaint peanut

As someone who observed that round watching 90% of the station naruto run into the SM with such determination and purpose as the borgs helplessly try to stop them is an image that is likely going to be burned into my mind forever.
by stewydeadmike
Mon Dec 21, 2020 9:25 pm
Forum: Closed Policy Discussion
Topic: Reevaluate cult on manuel, specifically, it's rarity and if it should even be enabled
Replies: 39
Views: 9155

Re: Reevaluate cult on manuel, specifically, it's rarity and if it should even be enabled

Ironically I've seen cults and revolutions play out better on anything other than the actual cult and revolution gamemodes. Were people actually have to put some thought into persuading others to their cause/cool kids club and can't just be pointed to and outed as a bad man instantly. I certainly th...
by stewydeadmike
Mon Dec 21, 2020 4:48 pm
Forum: Coding Feedback
Topic: give us back our paychecks
Replies: 129
Views: 26992

Re: give us back our paychecks

The process for acquiring/fulfilling bounties should really be decentralized, because having to run from your department to cargo to get a bounty that is often times not really worth the effort, back to your department to complete it, then back to cargo to claim it can be tedious at times. Also is t...
by stewydeadmike
Mon Dec 21, 2020 4:31 pm
Forum: Closed Policy Discussion
Topic: Reevaluate cult on manuel, specifically, it's rarity and if it should even be enabled
Replies: 39
Views: 9155

Re: Reevaluate cult on manuel, specifically, it's rarity and if it should even be enabled

it seems like the biggest, non-code related, issue with cult on Manuel (and well just team modes in general on Manuel) is the cultural perspective on these modes. The moment everyone realizes it's cult most people just switch over to gamer mode which creates a cycle of "well it's TDM, no one is...
by stewydeadmike
Wed Oct 14, 2020 4:04 pm
Forum: Ideas
Topic: Shuttle call is the worst mechanic in SS13 and should be revamped
Replies: 94
Views: 21479

Re: Shuttle call is the worst mechanic in SS13 and should be revamped

wholeheartedly agree with this. I've seen so many rounds that have a setup for something cool to happen go down the drain because someone thought sitting in departures for 10 minutes instead of dealing with whatever was threatening the station was a better plan. Maybe the ability to call the shuttle...
by stewydeadmike
Tue Oct 06, 2020 6:42 am
Forum: Player's Club
Topic: Wesoda note appeal peanut
Replies: 165
Views: 29382

Re: Wesoda note appeal peanut

Yeah there's no real way to cut it other than this note is just ridiculous. Wesoda was acting how you should expect people to act on an RP server and not jumping to instantly delete the big bad. And even if you swapped out the ling in this case with some random crew member a note would still be ques...
by stewydeadmike
Sat Sep 26, 2020 12:22 am
Forum: Ideas
Topic: Add a smuggling mechanic for pieces of cloth.
Replies: 10
Views: 2283

Re: Add a smuggling mechanic for pieces of cloth.

yeah you can pretty much already do this with the rags you find in the bar. Just dump a beaker of whatever onto a rag, use it on someone with harm intent and they will instantly ingest whatever was in the rag provided they don't have any mouth covering. They can only hold 5 units though so their use...
by stewydeadmike
Tue Sep 22, 2020 6:10 pm
Forum: Coding Feedback
Topic: crystal invasion event (cheese skellies)
Replies: 43
Views: 11664

Re: crystal invasion event (cheese skellies)

I agree that the sense of urgency is good but I can't really think of any other event that hits the station as hard or as fast as this one does except for maybe catastrophic meteors. I don't think the crew really needs that much time but just a minute or two to organize and gear up would help a ton ...
by stewydeadmike
Tue Sep 22, 2020 3:25 am
Forum: Coding Feedback
Topic: crystal invasion event (cheese skellies)
Replies: 43
Views: 11664

Re: crystal invasion event (cheese skellies)

So after observing/playing a fair few rounds of this and from collecting other players opinions on it there's a fair amount of feedback I would like to give. First off, THE GOOD: -I like the mechanic of someone being able to sacrifice themselves to the SM to help the rest of the crew. I think it cou...