Search found 6023 matches
- Wed Dec 24, 2014 12:58 am
- Forum: Spriting and Mapping
- Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
- Replies: 167
- Views: 51776
Re: Asteroidstation! [aka Rockbase aka TGstation 3]
Yeah, as well as disposals dumping all trash in the sechall there is a floortile a few tiles south that keeps popping out of place. Probably related
- Sat Dec 20, 2014 2:52 am
- Forum: General Chat
- Topic: [Poll] scaredy's involement with policy
- Replies: 18
- Views: 5211
Re: [Poll] scaredy's involement with policy
The fact that he repealed that policy after seeing community response is very solid proof that he is quite capable of helping decide policies. It is the kind of leadership we need.
- Fri Dec 19, 2014 7:07 pm
- Forum: Closed Policy Discussion
- Topic: no more ERP
- Replies: 265
- Views: 68130
Re: no more ERP
Alright so let us weigh the pros and cons here Keep ERP because: It is harmless It leads to funny admin fuckery It has no effect on anyone besides those involved and creeping ghosts Sometimes it ICly makes sense from a roleplay standpoint Muh freedoms Keep ERP gone because: We want to seem like a mo...
- Fri Dec 19, 2014 6:33 pm
- Forum: Coding Feedback
- Topic: Flashlights, stunbatons, lanterns (and PDAs) power changes
- Replies: 41
- Views: 11420
Re: Flashlights, stunbatons, lanterns (and PDAs) power chang
That is actually not an awful idea. Or just make PDA lights piss-awful like they are on baystation. Have them light up your square and dimly light adjacent squares, that is all. That kind of lighting might even be more spoopy than complete darkness
- Fri Dec 19, 2014 3:16 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 954573
Re: Minor Suggestions
Xenobio would be so much easier if you could hold your fire extinguisher in a belt slot. Like really, safety on backpack gets pretty damn annoying. Also Bay has a nice PDA interface we could swipe
- Thu Dec 18, 2014 10:20 pm
- Forum: Coding Feedback
- Topic: Super Matter Generator
- Replies: 59
- Views: 18560
Re: Super Matter Generator
Are there any plans on making the meltdown have more severe consequences? Or are we trying to replace the singularity entirely? Hallucinations and small tox damage for all is nothing compared to the wrath of lord singuloth, and if the SM engine can do just as much power, the singularity engine is a ...
- Thu Dec 18, 2014 10:06 pm
- Forum: Former Admins
- Topic: [No longer host]Scaredofshadows
- Replies: 27
- Views: 8513
Re: Scaredofshadows
Pretty sure he came on badger the other day and messed around as a monkey. It was pretty good fun, wish you could play more based Scaredy
- Thu Dec 18, 2014 9:52 pm
- Forum: Coding Feedback
- Topic: Super Matter Generator
- Replies: 59
- Views: 18560
Re: Super Matter Generator
Does the radiation bathe the whole station? Just the area near engineering? Is maintenance better shielded? Also is assstation gonna get one? We really need alternate power, our singularity is too fucking deadly and we have no alternative.
- Thu Dec 18, 2014 9:51 pm
- Forum: Ideas
- Topic: Cult Revamp: Lets list some ideas
- Replies: 40
- Views: 9804
Re: Cult Revamp: Lets list some ideas
I like it. Fucking crazy go nuts research director battling the cult in a vain and pointless attempt to secure the nuke disk from "DEM SYNDIES MAN! DEM SYNDIES!" or a batshit clown pretending to absorb people. Mite b cool. I was thinking something along the lines of "You have lost you...
- Thu Dec 18, 2014 9:40 pm
- Forum: Coding Feedback
- Topic: Super Matter Generator
- Replies: 59
- Views: 18560
Re: Super Matter Generator
Can we get a clear answer on the meltdown thing? I think a radiation based catastrophe of some kind would be really cool, and there needs to be some risk involved or else it is just singu plus
- Thu Dec 18, 2014 9:20 pm
- Forum: Ideas
- Topic: Cult Revamp: Lets list some ideas
- Replies: 40
- Views: 9804
Re: Cult Revamp: Lets list some ideas
I know this probably belongs in the shitty ideas thread, but if we take a more lovecraftian direction with it like steelpoint suggested, how about noncult exposure to madness inducing horrors causing insanity? Maybe something like the survivor tag, but telling you to be crazy nuts rather than to sur...
- Thu Dec 18, 2014 6:45 pm
- Forum: Spriting and Mapping
- Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
- Replies: 167
- Views: 51776
Re: Asteroidstation! [aka Rockbase aka TGstation 3]
The funny thing is that the description says it can cut any food, when in reality it can cut nothing
- Thu Dec 18, 2014 4:42 am
- Forum: General Chat
- Topic: New antagonist policy - repealed
- Replies: 256
- Views: 71195
Re: New antagonist policy - repealed
Wait frag, did you really just try to argue that greentexting as a traitor is more important than making a fun round? Do you realize how anti fun that is? Obviously the same does not apply for team based antags, but i have literally never seen someone present that argument for traitor/ling objective...
- Thu Dec 18, 2014 2:55 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1061753
Re: ITT: We make shitty suggestions and come up with poor id
Bay has shoulder holsters that work kinda like that, but for the jumpsuit slot. Click the jumpsuit with a gun to holster, click again with an empty hand to draw. It is actually really fuggin cool
- Thu Dec 18, 2014 2:39 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 954573
Re: Minor Suggestions
^^^i have been pushing for this for a long time. D20 station has it and it is awsome.
- Thu Dec 18, 2014 2:37 am
- Forum: General Chat
- Topic: Traitor Ideas you wanna pull off.
- Replies: 302
- Views: 80571
Re: Traitor Ideas you wanna pull off.
Wanna buy a revolver, voice changer/id and steal the detectives coat and hat. Sing over comms about how i am the Nanotrasen Ranger with a big iron on his hip. Texas red will be replaced with my target, and i will kill him in an epic showdown
- Thu Dec 18, 2014 2:30 am
- Forum: Closed Policy Discussion
- Topic: [POLL] New Antagonist Policy
- Replies: 62
- Views: 17226
Re: [POLL] New Antagonist Policy
Scaredy, you are a god damn saint for responding to the (generally unpleasent) feedback of the unwashed masses with levelheadedness and reason. Based server host, never change
- Tue Dec 16, 2014 3:20 am
- Forum: General Chat
- Topic: New antagonist policy - repealed
- Replies: 256
- Views: 71195
Re: New antagonist policy
That is a real problem. Playing security is already fucking stressful enough
- Tue Dec 16, 2014 3:19 am
- Forum: Spriting and Mapping
- Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
- Replies: 167
- Views: 51776
Re: Asteroidstation! [aka Rockbase aka TGstation 3]
Not sure if this got fixed, but there is a knife sitting on the table by the birthday cake. It has the sprite of a kitchen knife, but is just called "knife." I dont know how its damage compared but it cannot be used to slice cake or bread, nor will it work for butchering carp and spiders a...
- Mon Dec 15, 2014 11:40 pm
- Forum: Closed Policy Discussion
- Topic: Law-Purged Silicons
- Replies: 31
- Views: 10072
Re: Law-Purged Silicons
Yeah, if you want to do something questionable and you ask an admin first, that should be that. You received express permission to do so, copping a fucking ban over a poor admin call is pretty damn awful.
- Mon Dec 15, 2014 11:36 pm
- Forum: Closed Policy Discussion
- Topic: [POLL] New Antagonist Policy
- Replies: 62
- Views: 17226
Re: [POLL] New Antagonist Policy
The reason people are so fed up with "Just seeing what happens," Is because we have a history of pushing shitty changes on a "trail basis" that never officially ends and then eventually people get tired of trying to change it. It is bullshit. Although given our recent sec sprite ...
- Mon Dec 15, 2014 8:56 pm
- Forum: General Chat
- Topic: New antagonist policy - repealed
- Replies: 256
- Views: 71195
Re: New antagonist policy
Amelius makes a good point, pretty much all of our admins sans ikky have ignored most of our concerns with a "lets just see what happens" statement. In my opinion we already had, a guy got warned for pacid grenadeing the shuttle. As an antag. That seems really not okay and i wish our admi...
- Mon Dec 15, 2014 7:41 pm
- Forum: Closed Policy Discussion
- Topic: [POLL] New Antagonist Policy
- Replies: 62
- Views: 17226
Re: [POLL] New Antagonist Policy
As much as people claim it only targets the worst offenders, don't forget that SoS bwoinked a guy for acid grenading the escape shuttle as an antag. This has already proven to not be the case
- Mon Dec 15, 2014 7:24 pm
- Forum: General Chat
- Topic: New antagonist policy - repealed
- Replies: 256
- Views: 71195
Re: New antagonist policy
Amelius makes a good point, pretty much all of our admins sans ikky have ignored most of our concerns with a "lets just see what happens" statement. In my opinion we already had, a guy got warned for pacid grenadeing the shuttle. As an antag. That seems really not okay and i wish our admin...
- Sun Dec 14, 2014 6:14 pm
- Forum: Closed Policy Discussion
- Topic: no more ERP
- Replies: 265
- Views: 68130
Re: No More ERP {Discussion}
I have a question. If someone gets banned under this rule, and the rule is later repealed for being awful, would they be unbanned?
- Sun Dec 14, 2014 6:13 pm
- Forum: General Chat
- Topic: New antagonist policy - repealed
- Replies: 256
- Views: 71195
Re: New antagonist policy
And if this really is just for a few people, then why not deal with them as is? Why enact a sweeping new rule that is certainly gonna make antags have to carefully consider every kill because they are scared of getting banned? This is going to stifle antags in a big way and i think it is a poor chan...
- Sun Dec 14, 2014 5:43 pm
- Forum: General Chat
- Topic: New antagonist policy - repealed
- Replies: 256
- Views: 71195
Re: New antagonist policy
When they came for the ERPers i said nothing, for i do not ERP
When they came for the murderantags i said nothing, ect ect.
This policy just feels wrong
When they came for the murderantags i said nothing, ect ect.
This policy just feels wrong
- Sun Dec 14, 2014 4:40 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 954573
Re: Minor Suggestions
Cargo being able to order a second box of shotguns with a different sprite and two less ammo capacity seems kinda pointless.
- Sun Dec 14, 2014 3:55 pm
- Forum: General Chat
- Topic: New antagonist policy - repealed
- Replies: 256
- Views: 71195
Re: New antagonist policy
Can our elected headmin weigh in? This is a pretty big deal
- Sun Dec 14, 2014 3:38 pm
- Forum: Closed Policy Discussion
- Topic: no more ERP
- Replies: 265
- Views: 68130
Re: No More ERP {Discussion}
Exactly, send in the clowns. And the puppies. And the goliath of shame. Not the banhammer
- Sun Dec 14, 2014 3:00 pm
- Forum: Coding Feedback
- Topic: Flashlights, stunbatons, lanterns (and PDAs) power changes
- Replies: 41
- Views: 11420
Re: Flashlights, stunbatons, lanterns (and PDAs) power chang
We right now, in modern times, have flashlights that will last the duration of a space station 13 round easily. So 500 years in the future, all functioning batteries were replaced with barely functioning shitty ones?
- Sun Dec 14, 2014 2:55 pm
- Forum: Coding Feedback
- Topic: [POLL] Security Sprite Changes
- Replies: 164
- Views: 37889
Re: [POLL] Security Sprite Changes
What would possibly get this reverted if a massive negative poll result is not enough to prevent it happening in the first place? Also steelpoint is on the ball, beret as default headware.
- Sun Dec 14, 2014 2:52 pm
- Forum: Closed Policy Discussion
- Topic: no more ERP
- Replies: 265
- Views: 68130
Re: No More ERP {Discussion}
Cmon, the ERP interfering shennanigans are hilarious. This seems like a lame nofun4u policy.
- Sun Dec 14, 2014 2:26 pm
- Forum: General Chat
- Topic: New antagonist policy - repealed
- Replies: 256
- Views: 71195
Re: New antagonist policy
I really think SoS needs to comment on the existence of summon guns. It literally only exists to make the crew attack and kill eachother. Saying that it can cause mayhem without murder is bullshit, because no one is going to shoot at anyone when they know that admins will be watching with the banham...
- Sat Dec 13, 2014 5:14 pm
- Forum: Coding Feedback
- Topic: [POLL] Security Sprite Changes
- Replies: 164
- Views: 37889
Re: [POLL] Security Sprite Changes
The current sprites are simply cooler, which encourages people to play sec. The thing that pisses me off most is that this is probably going to get merged anyways despite the overwhelmingly negative poll results. RIP good sprites.
- Fri Dec 12, 2014 5:45 pm
- Forum: Coding Feedback
- Topic: [POLL] Security Sprite Changes
- Replies: 164
- Views: 37889
Re: [POLL] Security Sprite Changes
The new sec sprites look more professional. Not to mention a good chunk of sec wears berets and redcaps rather than the helmets, until shit starts to go down. And we already have secnoantag anyways, so we know that outside of badmin/ling fuckery you can trust security more than the average person. I...
- Fri Dec 12, 2014 3:19 pm
- Forum: Coding Feedback
- Topic: [POLL] Security Sprite Changes
- Replies: 164
- Views: 37889
Re: [POLL] Security Sprite Changes
I think parts of this pull are good. I do not care about sec armor being removed, so long as it is added to the vest, and i think the sechailer really should go. It is literally only ever used to shit around with vox, never once seen it used for its original purpose. I just think the old sec armor/h...
- Fri Dec 12, 2014 8:29 am
- Forum: Coding Feedback
- Topic: [POLL] Security Sprite Changes
- Replies: 164
- Views: 37889
Re: [POLL] Security Sprite Changes
But then we still are forced to use the fatsec that nobody seems to like or want for most of the time
- Fri Dec 12, 2014 6:33 am
- Forum: Coding Feedback
- Topic: [POLL] Security Sprite Changes
- Replies: 164
- Views: 37889
Re: [POLL] Security Sprite Changes
Yeah MrPerson, that seems like a shit reason to remove it
- Thu Dec 11, 2014 7:59 pm
- Forum: Coding Feedback
- Topic: Vote for stun overhauls
- Replies: 47
- Views: 11924
Re: Vote for stun overhauls
Do you ever play sec? Without instant stuns it will be complete misery. Both pulls keep the stun batons in anyways, which is good. Removing them entirely would be shit
- Thu Dec 11, 2014 7:57 pm
- Forum: Coding Feedback
- Topic: [POLL] Security Sprite Changes
- Replies: 164
- Views: 37889
Re: [POLL] Security Sprite Changes
I know they are the same size, they just give the impression of making you look fat/misshapen head. Hence why old sprites have won this vote by a pretty large margin
- Thu Dec 11, 2014 7:54 pm
- Forum: Closed Policy Discussion
- Topic: Population Issues
- Replies: 184
- Views: 37095
Re: Population Issues
He is right though, Malk. Server elitism is retarded.
- Thu Dec 11, 2014 6:15 pm
- Forum: Coding Feedback
- Topic: Vote for stun overhauls
- Replies: 47
- Views: 11924
Re: Vote for stun overhauls
If we cannot instantly stun people at all, security is going to be completely shit.
- Thu Dec 11, 2014 3:56 pm
- Forum: Closed Policy Discussion
- Topic: Population Issues
- Replies: 184
- Views: 37095
Re: Population Issues
Hell, even with only 2 servers we hardly get any admin coverage on badger.
- Thu Dec 11, 2014 1:57 pm
- Forum: Coding Feedback
- Topic: [POLL] Security Sprite Changes
- Replies: 164
- Views: 37889
Re: [POLL] Security Sprite Changes
Paprikas helmet makes your head look kinda misshapen from the side, and the armor makes you look fat. This is personally why i do not like it
- Thu Dec 11, 2014 1:56 pm
- Forum: General Chat
- Topic: Security Question.
- Replies: 8
- Views: 2712
Re: Security Question.
As warden UPDATE THE FUCKING SEC RECORDS
It is a good way to fill your downtime, and makes it so much easier for latejoining sec to know what is going on. Also make sure that your officers have a reason for setting people to arrest. Way too often i have people brought in and no one knows why.
It is a good way to fill your downtime, and makes it so much easier for latejoining sec to know what is going on. Also make sure that your officers have a reason for setting people to arrest. Way too often i have people brought in and no one knows why.
- Thu Dec 11, 2014 1:49 pm
- Forum: Coding Feedback
- Topic: Vote for stun overhauls
- Replies: 47
- Views: 11924
Re: Vote for stun overhauls
I think Paps is easily the better of the two. I would urge the people voting neither to consider that maybe a change to our combat system could turn out really cool
- Thu Dec 11, 2014 1:45 pm
- Forum: Closed Policy Discussion
- Topic: Population Issues
- Replies: 184
- Views: 37095
Re: Population Issues
I really dislike this argument. All of the people claiming that server 2 is an unjoinable clique are talking about shit done by players who are now long gone. Come play on server 2 now and see if it is still like that.
- Thu Dec 11, 2014 1:27 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 849854
Re: Stories of rage, tears and regret
Were you the same Harry Dresen Wiz who teleported in front of a Coperate AI and got lasered to death 10 minutes into the round?
- Thu Dec 11, 2014 1:06 pm
- Forum: Coding Feedback
- Topic: [POLL] Security Sprite Changes
- Replies: 164
- Views: 37889
Re: [POLL] Security Sprite Changes
I like the old sprites better, more black. That said, wouldn't be sad to see hailers go, they are only ever used to spam law because LOLSOFANNY as far as i have seen. But yeah, keep the oldsprites