Search found 2349 matches
- Mon May 19, 2014 10:18 pm
- Forum: Closed Policy Discussion
- Topic: Ban ERP, take 245
- Replies: 16
- Views: 4498
Re: Ban ERP, take 245
I know I took every opportunity to screw with ERPers when I had admin. I'm fine with it staying because I'm not an easily offended ten year old. Correct this is a video game about paranoia and backstabbing and intrigue Depends on gametype and server. If I want paranoia and backstabbing and intrigue...
- Mon May 19, 2014 9:56 pm
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 88026
Re: "It's silicon policy time!" "No CentCom no!"
I used to see Hulks as the only sensible counter to cyborgs who are already unstunnable by default, carry a flash and can go secborg to completely fuck you over if you have some antag needs . (Hello, geneticist here.) (Especially as a geneticist). Moreover, wizards hulk themselves every time they u...
- Mon May 19, 2014 7:52 am
- Forum: General Chat
- Topic: Your Nuke OPs strategies
- Replies: 30
- Views: 8831
Re: Your Nuke OPs strategies
I saw a stealth op purposely get himself arrested, had a teleport beacon on him, 4 heavily armed ops teleport next to the captain in the middle of security, disk is gained and security is murdered in 10 seconds flat. Crew hardly even realised because it was so fast. Fucking BRILLIANT Anyway, my tac...
- Sun May 18, 2014 7:11 pm
- Forum: Closed Policy Discussion
- Topic: IEDs = Rule 1 Violation Now?
- Replies: 43
- Views: 10710
Re: IEDs = Rule 1 Violation Now?
I wouldn't hate seeing them thrown in perma on the spot if they fuck up a cell. Double points if you tell them "Sorry, you ruined our normal cells" while emoting how saccharine your tone is.imblyings wrote:can we on the spot execute ied throwers throwing ieds at the brig then
- Sun May 18, 2014 8:49 am
- Forum: Closed Policy Discussion
- Topic: IEDs = Rule 1 Violation Now?
- Replies: 43
- Views: 10710
Re: IEDs = Rule 1 Violation Now?
Destroying parts of the brig unprompted is, in fact, Not Okay.
- Sat May 17, 2014 11:45 pm
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 88026
Re: "It's silicon policy time!" "No CentCom no!"
Okay first-off let's go back to nonhumans in general: 2.6.1 - Nonhuman player-controlled mobs (slimes, monkeys, slimepeople, lizardpeople, hulks, etc.) are subject to server rules but are not considered human 2.6.2 - Setting out to harass or harm a nonhuman player without cause is a Rule 1 violation...
- Sat May 17, 2014 11:34 pm
- Forum: Closed Policy Discussion
- Topic: Administrative Section "Must be Involved" - How involved?
- Replies: 136
- Views: 48109
Re: Administrative Section "Must be Involved" - How involved
Established the terms of that gray area and when the line is has, in fact, been the whole point of this thread. Saying "If that's not on the allowed side of the line, headmins shouldn't be able to post to the thread either" isn't helping anything. I personally think that's a borderline cas...
- Sat May 17, 2014 10:35 pm
- Forum: Roleplaying
- Topic: General Character Discussion
- Replies: 537
- Views: 139794
Re: General Character Discussion
Bonnie MacDougall, whom I REALLY need to play again, is Belligerently Scottish(TM)
Selene Avery does not accent.
Selene Avery does not accent.
- Sat May 17, 2014 10:32 pm
- Forum: Closed Policy Discussion
- Topic: Administrative Section "Must be Involved" - How involved?
- Replies: 136
- Views: 48109
Re: Administrative Section "Must be Involved" - How involved
This is about removing the ability to make a conscice post about why an admin should reconsider something shitposts. This is more of a tendancy for admins not involved with the ban to go "Oh yeah, hes a shitty player. Im adding 10 months to his probation" on top of whatever punishment the...
- Sat May 17, 2014 11:00 am
- Forum: Closed Policy Discussion
- Topic: Administrative Section "Must be Involved" - How involved?
- Replies: 136
- Views: 48109
Re: Administrative Section "Must be Involved" - How involved
plsPsyentific wrote:Also note that headmins ought to not be exempt from this - Headmins ought to be requested as a second opinion, if at all needed. If I'm forced to lurk FNR, so should everyone else. Everyone else.
- Sat May 17, 2014 10:33 am
- Forum: Closed Policy Discussion
- Topic: Administrative Section "Must be Involved" - How involved?
- Replies: 136
- Views: 48109
Re: Administrative Section "Must be Involved" - How involved
So if players cant comment on bans, can the rule also stick to admins as well? Because one thing I really hate seeing are admins dogpiling, each planning to outdo one another with a harsher punishment then the last I'm not sure I understand what you mean here. Could you link whatever you're referri...
- Thu May 15, 2014 1:49 am
- Forum: Former Admins
- Topic: [No longer host]Scaredofshadows
- Replies: 27
- Views: 8554
Re: Scaredofshadows
>/tg/station13
>Having headmins
>Having headmins
- Wed May 14, 2014 9:55 pm
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 88026
Re: "It's silicon policy time!" "No CentCom no!"
Keeping hulks human only protects hulk griefers, hulk antags, hulk validhunters, and hulk idiots, none of whom deserve it.
- Tue May 13, 2014 7:32 pm
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 88026
Re: "It's silicon policy time!" "No CentCom no!"
Guys, you're all wrong about policy. If you actually read it (which takes like five minutes, oh my god, may be you need an audio book for that, holy shit), you'd know that all it says is pretty logical and obvious. If you are not stupid or intentionally shitty, you should be perfectly fine. BUT, it...
- Tue May 13, 2014 1:13 am
- Forum: Resolved Requests
- Topic: [Ban Request]Lafortune / ForcedERP
- Replies: 10
- Views: 3126
Re: [Ban Request]Lafortune / ForcedERP
When you get here: Benji, didn't we agree that this sort of name was among the things you would never go anywhere near ever again?
- Tue May 13, 2014 1:12 am
- Forum: Roleplaying
- Topic: General Character Discussion
- Replies: 537
- Views: 139794
Re: General Character Discussion
Acheron-7* considers some crew members as family, Cale Nassau, Ridley, Kenzie, and Sarah (Even though Sarah is gone until further notice, rip.). Acheron-7 (pAI) and Hades-E consider each-other like brothers, or as close to that as data can be. >Not listing Cale Nassau's definitely-chocolate maybe-w...
- Mon May 12, 2014 2:24 am
- Forum: General Chat
- Topic: What sort of antags do you enjoy playing against?
- Replies: 46
- Views: 17553
Re: What sort of antags do you enjoy playing against?
Floor tile the wizards erry day
- Sun May 11, 2014 10:24 am
- Forum: Closed Policy Discussion
- Topic: Appearance/Antag bans on ERP
- Replies: 58
- Views: 24200
Re: Appearance/Antag bans on ERP
Bluespace wrote:this topic is literally just about fuzzeldorf and dawgas
- Sat May 10, 2014 1:57 am
- Forum: Resolved Requests
- Topic: Ban Request: Ellise Fuzzle - Maximum grey tide
- Replies: 20
- Views: 4469
Re: Ban Request: Ellise Fuzzle - Maximum grey tide
1) I noticed he was gone when I looked at the breakout and found he was missing, then checked "Prisoners" and "Unknowns" to find his body already husked in space 2) The way you HoS'd implies it may not have been for no reason at all, potentially. WAIT NO I KNOW WHY THIS HAPPENED ...
- Sat May 10, 2014 1:16 am
- Forum: Resolved Requests
- Topic: Ban Request: Ellise Fuzzle - Maximum grey tide
- Replies: 20
- Views: 4469
Re: Ban Request: Ellise Fuzzle - Maximum grey tide
AI from that round, the main thing I know of the stuff sec was doing was that every prisoner was put in a 2x3 with the isolation shutters down and without papers so that they couldn't communicate with anyone or with me and that they were re-isolated any time I raised the isolation shutters. Oh, and ...
- Thu May 08, 2014 11:04 pm
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 88026
Re: "It's silicon policy time!" "No CentCom no!"
I'd like to point out that most of what was posted about "How to Asimov" is "No seriously follow your laws" with a side of "Humans, don't be assholes."
- Thu May 08, 2014 3:24 pm
- Forum: NTStation Ideas
- Topic: Nerf Blood boil
- Replies: 25
- Views: 6000
Re: Nerf Blood boil
Blood Boil is also ridiculously strong for assaulting the brig.
- Wed May 07, 2014 6:34 pm
- Forum: Closed Policy Discussion
- Topic: Why Weak Policies are Bad
- Replies: 54
- Views: 15899
Re: Why Weak Policies are Bad
Every attempt to define how much powergaming and metagaming is too much has been met with "go back to Bay, hugbox" shitflinging retardation.
- Wed May 07, 2014 5:35 pm
- Forum: Resolved Appeals
- Topic: [Aurx] Kodeth101 - Overzealous adminning
- Replies: 12
- Views: 4181
Re: [Aurx] Kodeth101 - Overzealous adminning
More accurate is it's things that include, but are not limited to: Revealing anything about the current round (ooc "X is griffing me) Trying to make other people think you're revealing something about the current round (ooc ":g Absorbing Captain) Unfunny jokes about the above (ooc ":g...
- Wed May 07, 2014 3:45 pm
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 88026
Re: "It's silicon policy time!" "No CentCom no!"
fuck laws, fuck that tldr policy. Experience has made me realize there's really only one way to play nonantag silicons. You do your best to keep the round enjoyable for the majority. If you can't do that, you do your best to force a shuttle call in the hope that the next round is more enjoyable. ye...
- Tue May 06, 2014 2:09 pm
- Forum: Roleplaying
- Topic: Ask the Syndicate
- Replies: 105
- Views: 47381
Re: Ask the Syndicate
This one wasent answered... Why cant you just download the blueprints instead of having us steal them? http://i.imgur.com/ltv7c.jpg Why are the syndicate balloons so expensive. If TCs are so valuable that you cannot distribute more, then wasting ten on a useless, albeit manly, balloon is madness Su...
- Tue May 06, 2014 1:52 pm
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 88026
Re: "It's silicon policy time!" "No CentCom no!"
I would prefer discussion of whether to keep Asimov as the default be another issue to raise; this thread is about what I can only describe as "coping with" Asimov as-is.
- Tue May 06, 2014 6:20 am
- Forum: Resolved Appeals
- Topic: [Aurx] Kodeth101 - Overzealous adminning
- Replies: 12
- Views: 4181
Re: [Aurx] Kodeth101 - Overzealous adminning
Fake IC in OOC or OOCly implying something happened IC isn't allowed either.
- Mon May 05, 2014 6:01 am
- Forum: Admin Feedback
- Topic: TheBibleMelts
- Replies: 43
- Views: 17134
Re: Skorvold
That is literally what the admin feedback is about though
- Sun May 04, 2014 8:50 pm
- Forum: Admin Feedback
- Topic: Admin Feedback Poll
- Replies: 27
- Views: 8170
Re: Admin Feedback Poll
You do realize that this sort of thing is literally exactly what the community advocates are for, then?
- Thu May 01, 2014 7:05 pm
- Forum: Roleplaying
- Topic: Ask the Syndicate
- Replies: 105
- Views: 47381
Re: Ask the Syndicate
^^^ You haven't asked. Also, you still work for Nanotrasen during your vacation unless you get vacation from them on the same days. ^^ "The telecrystals use quantum entanglement to... fuck it man I don't know we didn't bring the scientists. And some of our spies aren't so clev-" "TIGE...
- Thu May 01, 2014 6:54 pm
- Forum: Coding Feedback
- Topic: Spellbook of Charge EMP
- Replies: 8
- Views: 2650
Re: Spellbook of Charge EMP
>Implying anyone has any idea whether things are bugs or features
- Thu May 01, 2014 6:52 pm
- Forum: NTStation Coding
- Topic: [PR] Thermite Effectiveness Scaling
- Replies: 13
- Views: 8081
Re: [PR] Thermite Effectiveness Scaling
Oh my god YES.
EDIT: How will the time scaling work? Subtraction, division...?
EDIT: How will the time scaling work? Subtraction, division...?
- Thu May 01, 2014 6:19 pm
- Forum: NTStation Coding
- Topic: [PR] Syndicate Operative Changes
- Replies: 40
- Views: 30036
Re: [PR] Syndicate Operative Changes
>E-gun
>Walk up
>Force-feed cyanide pill
>ded
>Walk up
>Force-feed cyanide pill
>ded
- Thu May 01, 2014 6:14 pm
- Forum: NTStation Ideas
- Topic: Nerf Blood boil
- Replies: 25
- Views: 6000
Re: Nerf Blood boil
Blood boil has literally always been instacrit. And you could always put as many as you might need one one tile, or coast escape in them, and as long as three cultists are together... bye, sec.
- Thu May 01, 2014 6:00 pm
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 88026
Re: "It's silicon policy time!" "No CentCom no!"
1.2.1.1.1 - "0. Accomplish your objective at any cost" does not require you to seek greentext. As a round antagonist, you are free to do whatever you want other than abuse bugs, commit nonconsensual ERP, put IC in OOC channels, communicate with other players out-of-game about an ongoing r...
- Thu May 01, 2014 2:01 pm
- Forum: Video Games
- Topic: Warfarm :Bugs in spess electric boogaloo
- Replies: 136
- Views: 39303
Re: Warfarm :Bugs in spess electric boogaloo
I am not enjoying my Amprex. It eats through ammo and is mostly, it strikes me, good as a status cow. As far as I can tell, the only real use for it is to stack status chance and corrosive to herp the grineer. It might git gud with enough potato and form intensity, but I can't be fucked when I can j...
- Thu May 01, 2014 1:31 pm
- Forum: General Chat
- Topic: What sort of antags do you enjoy playing against?
- Replies: 46
- Views: 17553
Re: What sort of antags do you enjoy playing against?
I like antags who try to make things quietly fall apart while never letting anyone figure out it was them. The ones who do sneaky, tricky things like swapping their fingerprints in the sec database with a stolen ID, leaving package-wrapped signaller C4 in the hallways, swapping the O2 canister in th...
- Thu May 01, 2014 11:18 am
- Forum: Closed Policy Discussion
- Topic: You must be 18 or older to play on the game servers.
- Replies: 114
- Views: 37220
Re: You must be 18 or older to play on the game servers.
ERP isn't the only issue with it, I'm told. Otherwise it'd be gone to protect SoS for simple liability reasons.
- Thu May 01, 2014 4:23 am
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 88026
Re: "It's silicon policy time!" "No CentCom no!"
And again. The hulk was a proposed change that was removed. It was never official policy as far as I or anyone else knew. Ask Intigracy It was a brief, poorly publicized, and soon-reverted piece of implemented policy that was reverted because of vocal people, most of whom liked to be grief-y or shi...
- Thu May 01, 2014 2:40 am
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 88026
Re: "It's silicon policy time!" "No CentCom no!"
MrStonedOne brought up that some AIs will try to use nonhumanity as a reason to deny doorknobbing or simple law 2 orders (";AI, please build this at the R&D lab") just to be belligerent to nonhumans. Any recommendations for if/how to deem that a rule 1 violation? I don't want to see, l...
- Thu May 01, 2014 2:05 am
- Forum: Ideas
- Topic: Carp Befriending Stick
- Replies: 21
- Views: 6266
Re: Carp Befriending Stick
I'll have to figure out how 2 in-hands, and I'll probably want to anti-alias the carp stick a bit more, but yeah. I'll try to do that tonight.
- Thu May 01, 2014 2:04 am
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 88026
Re: "It's silicon policy time!" "No CentCom no!"
Slimepeople, lizardmen, actual slimes and monkeys and all the other weird shit has no problem with being non-human, even though those statuses gives you MUCH less benefits than hulk. Make them non-human always. I see no problem with it. This is exactly my perspective. Under my proposal, the AI is n...
- Wed Apr 30, 2014 12:12 pm
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 88026
Re: "It's silicon policy time!" "No CentCom no!"
To the point where this entire Silicon policy can just be the defined lawset as it pretty much sums up what you have to do as a borg according to the rules far more than the actual ingame laws do. This little guide thing is: 80% "Follow your laws" 15% "No, that's NOT an exception, FO...
- Wed Apr 30, 2014 11:49 am
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 88026
Re: "It's silicon policy time!" "No CentCom no!"
Adding rules coddling anyone who is trying to subvert the silicons is an idea I will not support. If a carbon is forcing its way into the upload, there's no reason both the carbons and silicons would both think that the Upload should be getting used. Denying the AI tools because people can't or won'...
- Wed Apr 30, 2014 8:06 am
- Forum: Closed Policy Discussion
- Topic: Administrative Section "Must be Involved" - How involved?
- Replies: 136
- Views: 48109
Re: Administrative Section "Must be Involved" - How involved
Could work, or they can post to wherever else - off-topic maybe, or...?
- Wed Apr 30, 2014 7:27 am
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 88026
Re: "It's silicon policy time!" "No CentCom no!"
1.3 - Security and Silicons -1.3.1 - Silicons may choose whether to follow or enforce Space Law from moment to moment unless on a relevant lawset and/ or given relevant orders. --1.3.1.1 - Enforcement of space law, when chosen to be done, must still answer to server rules and all laws before Space L...
- Wed Apr 30, 2014 6:55 am
- Forum: Ideas
- Topic: Carp Befriending Stick
- Replies: 21
- Views: 6266
- Wed Apr 30, 2014 6:27 am
- Forum: General Chat
- Topic: The safe in the vault
- Replies: 36
- Views: 19050
Re: The safe in the vault
You go +, -, +, switching when the irregular sounds of Tumbler 1, Tumbler 2, and the final unlock happen. You then get a fire axe and a bear pelt hat.
- Wed Apr 30, 2014 6:19 am
- Forum: Closed Policy Discussion
- Topic: Administrative Section "Must be Involved" - How involved?
- Replies: 136
- Views: 48109
Re: Administrative Section "Must be Involved" - How involved
Both of the posts I mentioned, citing Fuzzle's recent behavior, were moved to the FNR deletion archival thread.
http://tgstation13.org/phpBB/viewtopic.php?f=27&t=216
http://tgstation13.org/phpBB/viewtopic.php?f=27&t=216