Search found 2349 matches
- Thu Aug 18, 2022 8:49 am
- Forum: Coding
- Topic: On death and deadliness
- Replies: 51
- Views: 18323
Re: On death and deadliness
I would like rads to be more dangerous to the irradiated person but I really am not that shaken up about how potent they were for low-effort grief to other players/departments if you had your own rad protection or just didn't care about the negative effects.
- Wed Aug 17, 2022 1:17 am
- Forum: Player's Club
- Topic: I liked old hijacking better.
- Replies: 10
- Views: 1092
Re: I liked old hijacking better.
Was it changed because coders are afraid to let people fight over the shuttle until there is but one Gamer standing?
(or was it because people were hiding in lockers or crates to deny the hijack)
(or was it because people were hiding in lockers or crates to deny the hijack)
- Tue Aug 16, 2022 6:54 pm
- Forum: Player's Club
- Topic: Headmin Election 16 Discussion Thread
- Replies: 171
- Views: 29944
Re: Headmin Election 16 Discussion Thread
Which headmin candidates are bad enough dudes to free Purged Silicons to do anything they want, full antag status, no mercy?
- Tue Aug 16, 2022 2:27 pm
- Forum: Player's Club
- Topic: I wanted to post this in my thread but [Timberpoes just banned me from the forums]
- Replies: 24
- Views: 3429
Re: I wanted to post this in my thread but [Timberpoes just banned me from the forums]
And while we’re here, I must ask where the bigotry in calling somebody Jewish is. It seems to me that acting like Jew is a slur is the real bigotry. [2021-05-12 04:51:04.310] SAY: Cacogen/(Clinton Griffiths) "The Jews who control the universe" (Engineering Foyer (161,138,2)) [2021-07-08 1...
- Tue Aug 16, 2022 7:27 am
- Forum: Closed Policy Discussion
- Topic: [MRP] Allow traitors to murderbone when they take a final objective.
- Replies: 24
- Views: 3885
Re: [MRP] Allow traitors to murderbone when they take a final objective.
Hot(?) take: "murderbone" should probably never have become a term used in the rules
- Mon Aug 15, 2022 10:20 am
- Forum: Player's Club
- Topic: Progression traitor reputation poll
- Replies: 20
- Views: 1812
Re: Progression traitor reputation poll
But also the rep system is a live demonstration of the difference between complexity and depth + the furthest possible end of the spectrum away from HRP often favoring giving traitors no objectives or guidance so they can RP on their own terms.
- Mon Aug 15, 2022 10:18 am
- Forum: Player's Club
- Topic: Progression traitor reputation poll
- Replies: 20
- Views: 1812
Re: Progression traitor reputation poll
If it MUST exist it'd be nice if it at least did something cool, like objectives add rep with certain subfactions whose fluff they fit and your rep balance weights your objectives and/or gear prices. Think, like, Gorlex Marauders want you to kill heads, and the more you do the cheaper guns/ammo/swor...
- Mon Aug 15, 2022 7:50 am
- Forum: Closed Policy Discussion
- Topic: [MRP] Allow traitors to murderbone when they take a final objective.
- Replies: 24
- Views: 3885
Re: [MRP] Allow traitors to murderbone when they take a final objective.
TBH, if it's ever going to happen, once it's clear that any traitor has hit their finale (the weakpoint is blown, the Battlecruiser is here, the zombies are running wild, someone is Dragon deez nuts across the station) then all antags who become aware of it should be free to go as loud as they like....
- Sun Aug 14, 2022 8:36 pm
- Forum: Coding
- Topic: The process of making balance changes
- Replies: 24
- Views: 4976
Re: The process of making balance changes
GBP doesn't reduce the number of PRs people make
It's just meant, in theory, that people have to fix bugs with the features they make
in practice, lol. lmao.
It's just meant, in theory, that people have to fix bugs with the features they make
in practice, lol. lmao.
- Sat Aug 13, 2022 6:25 pm
- Forum: General Chat
- Topic: Interactions you didn't expect
- Replies: 70
- Views: 13412
Re: Interactions you didn't expect
Cells rigged with plasma, while commonly used for batons, can work in anything that has a cell and consumes power. For example, you can rig a cyborg's cell, a MODsuit's cell, a chem dispenser's cell, or an EVA suit's cell. Preparing to make a bunch of plasma-filled cells and put them in a bluespace...
- Sat Aug 13, 2022 6:23 pm
- Forum: Coding Feedback
- Topic: Progression Traitor Feedback
- Replies: 261
- Views: 71205
Re: Progression Traitor Feedback
I'm a Manuel player and I want MORE kill objectives. I just don't usually take them because they aren't worth the effort to do so. Can't blow them to smithereens, can't torch them, gotta wait until AFTER they die to plant the calling card (and gotta dress them up to even plant it), Meaning I can't ...
- Sat Aug 13, 2022 5:07 pm
- Forum: Coding Feedback
- Topic: Progression Traitor Feedback
- Replies: 261
- Views: 71205
Re: Progression Traitor Feedback
Destroying the Telecomms Hub is a good objective. Destroying the lathes is, too, but it might be a bit spicier to make it destroying the (or any) Departmental Protolathe circuitboard, so it isn't just busywork of relinking it. Calling a battlecruiser is good. For some other ideas... I am a huge advo...
- Sat Aug 13, 2022 4:59 pm
- Forum: Closed Policy Discussion
- Topic: AI and anti-AI powergaming rules in 2022
- Replies: 42
- Views: 8259
Re: AI and anti-AI powergaming rules in 2022
You're totally fine to incidentally make plasma flooding impossible (rerouting all the plasma to a burn chamber, all the plasma and N2O to a Bz chamber, etc.) as long as you're not doing it purely to leave the AI unable to use one of its most important tools.
- Fri Aug 12, 2022 6:21 am
- Forum: Closed Policy Discussion
- Topic: Exempt silicons from rule 4
- Replies: 29
- Views: 5252
Re: Exempt silicons from rule 4
If you skip to killing the silicons for following their laws without having made any serious attempt to change the laws or negotiate, you are probably going to be bwoinked (and for a decent reason)
- Wed Aug 10, 2022 3:31 pm
- Forum: Ideas
- Topic: make paper and pdas compatible with the language system
- Replies: 1
- Views: 677
Re: make paper and pdas compatible with the language system
Would be cool but papercode is already a huge mess
- Wed Aug 10, 2022 3:31 pm
- Forum: Coding Feedback
- Topic: Progression Traitor Feedback
- Replies: 261
- Views: 71205
Re: Progression Traitor Feedback
I think end-game progression tator objectives need a large difficulty decrease. Currently they flop when they have to steal every high-end weapon that every other traitor is also guarding. Like Hos's gun, Hand Tele, CE's boots, etc. Mainly I and a lot of other players just miss Romerol, and we have...
- Wed Aug 10, 2022 3:24 pm
- Forum: Player's Club
- Topic: Headmin appreciation thread
- Replies: 30
- Views: 3268
Re: Headmin appreciation thread
nice gender did your mom pick it out for you
- Wed Aug 10, 2022 3:23 pm
- Forum: Player's Club
- Topic: Poll: Set Character Age Minimum to 18+ ?
- Replies: 27
- Views: 3804
Re: Poll: Set Character Age Minimum to 18+ ?
As long as you do it in a funny way instead of a shitty way, this is what we call in the business "Based as fuck"chocolate_bickie wrote: ↑Wed Aug 10, 2022 10:56 am Is it griefing if I roll a 17 year old security officer and arrest the bartender when he sells me alchol?
- Wed Aug 10, 2022 3:22 pm
- Forum: Player's Club
- Topic: host vote betting thread [aug 2022]
- Replies: 64
- Views: 9385
Re: host vote betting thread [aug 2022]
It is the Year of the Goof
- Wed Aug 10, 2022 6:45 am
- Forum: Player's Club
- Topic: Poll: Prog traitor opinions
- Replies: 53
- Views: 5992
Re: Poll: Prog traitor opinions
Oh, I forgot to mention, SOMETHING is broken with the rep system because I've greentexted, quite literally, without the ability to open my uplink I think I somehow got rep from killing pets and destroying a fire axe by making Lord Singuloth? Nope. You need to accept objectives for that to happen. T...
- Tue Aug 09, 2022 3:17 pm
- Forum: Player's Club
- Topic: Poll: Prog traitor opinions
- Replies: 53
- Views: 5992
Re: Poll: Prog traitor opinions
Oh, I forgot to mention, SOMETHING is broken with the rep system because I've greentexted, quite literally, without the ability to open my uplink
I think I somehow got rep from killing pets and destroying a fire axe by making Lord Singuloth?
I think I somehow got rep from killing pets and destroying a fire axe by making Lord Singuloth?
- Tue Aug 09, 2022 5:53 am
- Forum: Player's Club
- Topic: Poll: Prog traitor opinions
- Replies: 53
- Views: 5992
Re: Poll: Prog traitor opinions
I forgot to say earlier but I don't like progtots because significant amounts of troubleshooting have yielded no succsss in getting progtot uplinks to open on my desktop, so I can't be what is - by a factor of like 5 - the most common antag. So I just have to grief with no TCs. One other thing I wou...
- Tue Aug 09, 2022 5:48 am
- Forum: Player's Club
- Topic: my brother did it peanut
- Replies: 8
- Views: 900
Re: my brother did it peanut
The best part by far is it was literally half a day and no security for a week
Like literally just go to bed, go to work/class, come back, and play Not Security that night, how hard is this
Like literally just go to bed, go to work/class, come back, and play Not Security that night, how hard is this
- Tue Aug 09, 2022 5:10 am
- Forum: Resolved Appeals
- Topic: [Phuzzylodgik] GG-Tedi - Ban evasion misunderstanding
- Replies: 13
- Views: 1937
- Tue Aug 09, 2022 4:58 am
- Forum: Ideas
- Topic: Please let mechs open firelocks
- Replies: 7
- Views: 1669
Re: Please let mechs open firelocks
I love when mech users vent the entire station because they can't open firelocks temporarily. That's my favorite feature. Love it. Ten out of ten.
- Mon Aug 08, 2022 6:18 pm
- Forum: General Chat
- Topic: The game has become too complex
- Replies: 113
- Views: 30284
Re: The game has become too complex
i don't play anymore and haven't for a long time, but what made me stop enjoying the game wasn't really depth/lack of it; it was how it felt like (subjectively) that the game was moving away from the wacky player to player interactions and stories, to "here's some stuff for you to do for an ho...
- Mon Aug 08, 2022 4:54 pm
- Forum: Closed Policy Discussion
- Topic: AI and anti-AI powergaming rules in 2022
- Replies: 42
- Views: 8259
Re: AI and anti-AI powergaming rules in 2022
tl;dr - I'd really like Malf AI to be less of a hide and seek gamemode because "AI won at delta by having an engieborg RCD it behind a wall" is stupid, but this proposal isn't going to fix that
- Mon Aug 08, 2022 4:49 am
- Forum: Player's Club
- Topic: Poll: Prog traitor opinions
- Replies: 53
- Views: 5992
Re: Poll: Prog traitor opinions
I would be very interested in seeing this as a server poll
- Mon Aug 08, 2022 12:02 am
- Forum: Closed Policy Discussion
- Topic: AI and anti-AI powergaming rules in 2022
- Replies: 42
- Views: 8259
Re: AI and anti-AI powergaming rules in 2022
Those rules were written for an era where the crew was not roundstart arming for war ops tier threats every shift and security wasn't allowed to antag check random people via shotgunning them into crit, checking their bags for antag items, and leaving them in medbay lobby dying if they find none. ....
- Sat Aug 06, 2022 9:19 pm
- Forum: Player's Club
- Topic: not having a phd in atmos is griefing peanut
- Replies: 47
- Views: 4972
Re: not having a phd in atmos is griefing peanut
https://tgstation13.org/wiki/Rules Rule 2 Precedents 4. Atmos techs are not allowed to edit atmos at roundstart so that the AI cannot use it for malicious purposes. While this might not make sense IC, it's a necessary OOC precedent for some game mechanics to work. Atmos techs are allowed if they ha...
- Sat Aug 06, 2022 1:47 pm
- Forum: Player's Club
- Topic: not having a phd in atmos is griefing peanut
- Replies: 47
- Views: 4972
Re: not having a phd in atmos is griefing peanut
Can't wait to see an atmotech robusted because they cut cameras and made a bunch of tritium, which sounds suspiciously like exactly what an antag who wants to flood pure tritium would do
- Sat Aug 06, 2022 8:08 am
- Forum: Player's Club
- Topic: traitors cant hijack peanut
- Replies: 31
- Views: 3199
Re: traitors cant hijack peanut
I feel like this implicitly disallows X-4 at all on Manuel.
- Fri Aug 05, 2022 11:35 pm
- Forum: Player's Club
- Topic: not having a phd in atmos is griefing peanut
- Replies: 47
- Views: 4972
Re: not having a phd in atmos is griefing peanut
In the spirit of https://tgstation13.org/phpBB/viewtopic.php?f=83&t=32199 I think if you leak tritium everywhere and the AI cleans up your tritium and you threaten to make an admincomplaint about the AI not being banned for cleaning up your tritium leak and you actually make the admincomplaint y...
- Fri Aug 05, 2022 4:30 pm
- Forum: Player's Club
- Topic: What is shitsec? How can one actually help the station as sec?
- Replies: 84
- Views: 7983
Re: What is shitsec? How can one actually help the station as sec?
Counterpoint: if I'm the AI or another Borg and you give us an antag-Borg, and they proceed to antag Borg it up and get us locked down for 10 minutes or ioned or whatever, I hate you
- Fri Aug 05, 2022 2:43 pm
- Forum: Player's Club
- Topic: What is shitsec? How can one actually help the station as sec?
- Replies: 84
- Views: 7983
Re: What is shitsec? How can one actually help the station as sec?
Unironically, if you don't want to risk getting clapped, it's way safer to eat their brain and just so happen by pure coincidence to activate a positronic brain right after. It's significantly safer even if it's kind of fucky and kills cool RP opportunities. I would probably still Borg antags who se...
- Fri Aug 05, 2022 4:28 am
- Forum: Player's Club
- Topic: What is shitsec? How can one actually help the station as sec?
- Replies: 84
- Views: 7983
Re: What is shitsec? How can one actually help the station as sec?
Actually, one way not to be shitsec is instead of deepfrying an antags brain, borg them. Unfortunately, because per current policy antag-brain silicons keep antag status but can't be distinguished from other silicons by any means, this is an extremely bad idea. All the things they're normally not a...
- Fri Aug 05, 2022 1:23 am
- Forum: Player's Club
- Topic: i have a take about the alice heart banning
- Replies: 127
- Views: 15911
Re: i have a take about the alice heart banning
Skeleton dot png captioned "Waiting for xenobio rework"nianjiilical wrote: ↑Thu Aug 04, 2022 7:09 pm ive been gone for like 2 months did xenobio get reworked yet
- Fri Aug 05, 2022 1:21 am
- Forum: Ideas
- Topic: Set Minimum Character Age to 18 (or higher)
- Replies: 16
- Views: 2224
Re: Set Minimum Character Age to 18 (or higher)
What's the point of letting 17-year-olds on if nobody makes child labor jokes about them when they notice they're 17
- Fri Aug 05, 2022 1:19 am
- Forum: Coding Feedback
- Topic: Make min/max age a config.
- Replies: 15
- Views: 3442
Re: Make min/max age a config.
Why do we still allow 17
- Thu Aug 04, 2022 7:41 am
- Forum: Player's Club
- Topic: What is shitsec? How can one actually help the station as sec?
- Replies: 84
- Views: 7983
Re: What is shitsec? How can one actually help the station as sec?
What are they gonna do about it if they do? Actually do the mining?Kendrickorium wrote: ↑Thu Aug 04, 2022 4:18 amshhhhh they will catch on to usPandarsenic wrote: ↑Wed Aug 03, 2022 2:56 am Three simple rules:
- Give gulag sentences to the grey tide, never cell timers. Watch them ghost rather than be useful for a single minute.
- Wed Aug 03, 2022 9:03 pm
- Forum: Coding
- Topic: On death and deadliness
- Replies: 51
- Views: 18323
Re: On death and deadliness
Medical has overdosing and tbh it's kind of meh, only really good for preventing people from putting 1000u of a bunch of healing chems into themselves to become invincible.
- Wed Aug 03, 2022 5:23 am
- Forum: Player's Club
- Topic: defender of all things righteous peanut thread
- Replies: 83
- Views: 7863
Re: defender of all things righteous peanut thread
Put me in the screencap, etc.
- Wed Aug 03, 2022 4:42 am
- Forum: Closed Policy Discussion
- Topic: Exempt silicons from rule 4
- Replies: 29
- Views: 5252
Re: Exempt silicons from rule 4
The one problem is, as Zxaber mentioned, silicons have no meaningful way to defend themselves if sec decides they have to die. TBF I'm mostly thinking about AIs, who both can't easily round remove someone and can't be easily killed That's not to say my statement doesn't apply to borgs as well it ju...
- Wed Aug 03, 2022 4:41 am
- Forum: Coding
- Topic: On death and deadliness
- Replies: 51
- Views: 18323
Re: On death and deadliness
I am once again here to promote that players should be extremely deadly and it should be easy for players to kill each other by "bullshit" methods (instant stuns, slips, highly lethal traitor weapons, etc.) but it should be hard for players to die to boring stuff (simplemobs, especially) W...
- Wed Aug 03, 2022 3:51 am
- Forum: Closed Policy Discussion
- Topic: Exempt silicons from rule 4
- Replies: 29
- Views: 5252
Re: Exempt silicons from rule 4
The problem is that the AI's toolset sucks. Their only real strong non-malf weapon is welder bombs, which are far too indiscriminate to use safely on Asimov
Bring back secborgs 2022
Bring back secborgs 2022
- Wed Aug 03, 2022 3:01 am
- Forum: Resolved Appeals
- Topic: [AwkwardStereo] Nope22 - Note appeal
- Replies: 6
- Views: 1247
Re: [AwkwardStereo] Nope22 - Note appeal
Linking the note appeal rules at viewtopic.php?p=347563#p347563 for easy reference
- Wed Aug 03, 2022 2:56 am
- Forum: Player's Club
- Topic: What is shitsec? How can one actually help the station as sec?
- Replies: 84
- Views: 7983
Re: What is shitsec? How can one actually help the station as sec?
Three simple rules: Actually investigate stuff. Don't just take everyone to the brig and call it a day and don't just base everything on the first or last person to type. Give gulag sentences to the grey tide, never cell timers. Watch them ghost rather than be useful for a single minute. Focus on ro...
- Wed Aug 03, 2022 2:49 am
- Forum: Closed Policy Discussion
- Topic: Exempt silicons from rule 4
- Replies: 29
- Views: 5252
Re: Exempt silicons from rule 4
Escalation rules are way too strict. Non humans commit murders and silicons can't do shit "because the harm is already done". 2 scenarios: Non human traitor kills a human: Can silicons kill him? Non human security kills a human: Can silicons kill him? My gut says yes to both until someone...
- Tue Aug 02, 2022 6:56 am
- Forum: Resolved Appeals
- Topic: [Floortoxins] SmallBlue - Note rewrite
- Replies: 6
- Views: 1031
Re: [Floortoxins] SmallBlue - Note rewrite
Dropping by to note that unless someone has shown you they are nonhuman (unusual speech verb like meows/crackles/hisses/etc., has wings, has a tail, has an obvious lizard face, wearing plasmaman gear, etc.) you must err on the side of caution about whether someone is human.
- Tue Aug 02, 2022 6:40 am
- Forum: Player's Club
- Topic: Conclusion: I'm too sensitive peanut
- Replies: 74
- Views: 7931
Re: Unreasonably aggressive admin application response peanut
No I want a full blown love confession I'm taken but I can still provide one at very reasonable rates At the very least I think you're a lot of fun to be around IC and OOC other than that - and this is totally not your fault, so I don't hold it against you - you seem to be an impossibly effective m...