Search found 3681 matches
- Tue Aug 02, 2016 2:58 pm
- Forum: Video Games
- Topic: Starbound
- Replies: 283
- Views: 81137
Re: Starbound
It's all production chains afaik, start with dirt and rocks and then eventually become master of the universe with the ability to make antimatter bombs that destroy entire planets. It's autism but not the unapproachable kind since you need to do so so much to get to the upper levels of it.
- Tue Aug 02, 2016 2:40 pm
- Forum: Video Games
- Topic: Starbound
- Replies: 283
- Views: 81137
Re: Starbound
Is Frackin' Universe worth reinstalling for if you've already beaten the game? It sounds a lot like Tekkit/those other production-line Minecraft mods that were pretty cool
- Tue Aug 02, 2016 2:05 pm
- Forum: Video Games
- Topic: No Man's Sky
- Replies: 279
- Views: 73657
Re: No Man's Sky
I did that with Dear Esther. I'd replay it every now and again and just zen out with the atmosphere, hear the waves and just relax. It was really peaceful and helped me destress a whole lot.
- Tue Aug 02, 2016 2:00 pm
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3344
- Views: 930529
Re: What are you faggots playing?
Endless Space wasn't as good as I remember it being
- Sun Jul 24, 2016 5:25 pm
- Forum: Ideas
- Topic: xeno idea type gamemode?
- Replies: 19
- Views: 4570
Re: xeno idea type gamemode?
Dark Horse made a comic series about the Xenomorph homeworld where red and black xenos killed the shit out of eachother. Actually now that I think about it, this would be cool as shit if both red and black xenos started on lavaland. Perhaps both versions could have their own chance to spawn as playe...
- Sun Jul 24, 2016 5:20 pm
- Forum: Coding Feedback
- Topic: Remove space wind.
- Replies: 97
- Views: 22861
Re: Remove space wind.
The difference here is that walking back and forth between space and the station until you die isn't fun rather than it being genuine I ded.
- Sun Jul 24, 2016 5:18 pm
- Forum: Ideas
- Topic: xeno idea type gamemode?
- Replies: 19
- Views: 4570
Re: xeno idea type gamemode?
Red and Black xenos
Would be interesting. Ultimately I feel it'd just result in a shit gamemode without changing how xenos work entirely. Would work if we had a planet map due to lack of vent access everywhere.
Would be interesting. Ultimately I feel it'd just result in a shit gamemode without changing how xenos work entirely. Would work if we had a planet map due to lack of vent access everywhere.
- Sun Jul 24, 2016 10:25 am
- Forum: Video Games
- Topic: Starbound
- Replies: 283
- Views: 81137
Re: Starbound
It was a combination of changes to the UI and inventory. Before, there was only three tabs in your inventory, but you could put whatever you wanted into any of them, with weapons and food automatically going in the first, blocks going in the third, and furniture and stuff going in the second one and...
- Sun Jul 24, 2016 9:19 am
- Forum: Video Games
- Topic: Starbound
- Replies: 283
- Views: 81137
Re: Starbound
its ok I don't like how they pretty much force the colony system on you so early but the colony system is as good as it used to be. I was more focused on watering my crops and putting avian shit everywhere so I could have a colony filled only with members of the master race, rather than actually pla...
- Sun Jul 24, 2016 9:15 am
- Forum: General Chat
- Topic: Away Missions Spinoff
- Replies: 33
- Views: 9657
Re: Space Ship 13
Who will take the time to make this content and map everything out though, SS13 doesn't exactly have a massive playerbase to keep something like this healthy,
- Sat Jul 23, 2016 11:41 pm
- Forum: Ideas
- Topic: Regular pizza boxes trappable with regular grenades
- Replies: 21
- Views: 5471
Re: Regular pizza boxes trappable with regular grenades
well no like you know how if you put bread in the microwave it gets all moist, that's what it does to pizza, it sucks in the moisture and then pees on it
- Sat Jul 23, 2016 11:40 pm
- Forum: Video Games
- Topic: Starbound
- Replies: 283
- Views: 81137
Re: Starbound
There might be now, but there weren't yesterday. I'll check them out.
- Sat Jul 23, 2016 11:21 pm
- Forum: Ideas
- Topic: Regular pizza boxes trappable with regular grenades
- Replies: 21
- Views: 5471
Re: Regular pizza boxes trappable with regular grenades
I ordered pizza once and the next day we were still eating it, so I told a friend how to use the toaster oven and I later came into the kitchen and saw a piece of pizza sticking straight out of a bread toaster
Though yeah toaster oven pizza is bad it gets all moist
Though yeah toaster oven pizza is bad it gets all moist
- Sat Jul 23, 2016 8:51 pm
- Forum: Video Games
- Topic: Starbound
- Replies: 283
- Views: 81137
Re: Starbound
Funnily enough, they actually made the game worse in 1.0. Before they "released" it, the UI was 100 times better, the inventory was way better, crafting didn't take time, armor didn't require anything but ingots so building a homestead was completely optional, there weren't any Spook ghost...
- Sat Jul 23, 2016 8:48 pm
- Forum: Ideas
- Topic: Regular pizza boxes trappable with regular grenades
- Replies: 21
- Views: 5471
Re: Regular pizza boxes trappable with regular grenades
There used to be this pizza chain in California called Pizza Guys and they were great out of the box, cold, and microwaved. Their pizza got all crunchy when you nuke it for a minute thirty.
- Sat Jul 23, 2016 8:36 pm
- Forum: Video Games
- Topic: Starbound
- Replies: 283
- Views: 81137
Re: Starbound
Yeah, I unlocked to the jump tech and didn't have enough on me at the time to go farther. I saw the Tier 2 stuff and moon ghosts later and I didn't want to go back.
- Sat Jul 23, 2016 7:41 pm
- Forum: Video Games
- Topic: Starbound
- Replies: 283
- Views: 81137
Re: Starbound
I never unlocked it considering that gear progression required me to find and grow cotton that didn't even spawn in my starting sector to get Tier 2 armor. I could've dealt with the spooky ghosts but when I saw that I was just done. Oh also you can dodge all ranged projectiles by crouching https://g...
- Sat Jul 23, 2016 7:27 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 770890
Re: SS13 Related Art / Hand Drawn Art
The laser guns (not eguns) are actually called laser "rifles" in-game. Weapon sizes are literally random.
- Sat Jul 23, 2016 7:25 pm
- Forum: Video Games
- Topic: Starbound
- Replies: 283
- Views: 81137
Re: Starbound
There may or may not have been a secret NPC or two underneath the outpost that you have to use a grappling hook or rope to get to. Edit: Oh also yeah you can buy fuel at the outpost but the liquid fuel literally only gives 1 unit of fuel for your ship and it's 5 pixels each. Also I think they not on...
- Sat Jul 23, 2016 6:20 am
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3344
- Views: 930529
Re: What are you faggots playing?
Played Starbound for about 2 hours. If you want to see my thoughts on it check out the last few posts by me on the Starbound thread.
- Sat Jul 23, 2016 4:27 am
- Forum: Video Games
- Topic: Starbound
- Replies: 283
- Views: 81137
Re: Starbound
OH AND YEAH DID I MENTION FUCK THIS GAME TO GET TIER 2 ARMOR TIER 2 TIER 2 AS IN YOU HAVEN'T LEFT YOUR STARTING SECTOR YOU NEED TO GROW COTTON COTTON THAT ISN'T EVEN FUCKING GUARANTEED TO SPAWN IN YOUR STARTING SECTOR MEANING YOU HAVE TO DEAL WITH RETARDED FUCKING SPACE GHOSTS HOLY FUCK THEN YOU HAV...
- Sat Jul 23, 2016 4:16 am
- Forum: Video Games
- Topic: Starbound
- Replies: 283
- Views: 81137
Re: Starbound
Horrifically dumb space ghosts are in the game. I think the devs tried to scare people but these things are just stupid as shit. Hell, your AI even tells you that they're detecting strange readings at EVERY MOON IN THE ENTIRE UNIVERSE and that's what these things are supposed to be. From what I know...
- Sat Jul 23, 2016 3:31 am
- Forum: Video Games
- Topic: Starbound
- Replies: 283
- Views: 81137
Re: Starbound
Something else that happens is that if you go to a moon to get fuel so you can actually do anything you'll notice you have a status under your name called Spooked Shortly after, this thing slowly floats at you http://i.imgur.com/z6hGSkp.png These are space ghosts. They're at every single moon in the...
- Sat Jul 23, 2016 3:17 am
- Forum: Closed Policy Discussion
- Topic: Purposely trying to end rounds earlier because deadchat/slow
- Replies: 47
- Views: 16939
Re: Purposely trying to end rounds earlier because deadchat/
To be fair I wrote that wall of text at like 2:00 AM so I wasn't too lucid
- Sat Jul 23, 2016 2:51 am
- Forum: Video Games
- Topic: Starbound
- Replies: 283
- Views: 81137
Re: Starbound
Played it. Hate it. The entire thing is fucking dreadful grinding. They expect you to search every single forest planet at random so that you can click on random objects like it's fucking I Spy to progress past the first part of the storyline. That is just for the Florans. They then expect you to se...
- Fri Jul 22, 2016 9:18 pm
- Forum: Video Games
- Topic: Inside
- Replies: 4
- Views: 1610
Re: Inside
It's a game that makes you think. People like to think.
What happened in Inside is that the big flesh ballsack was mind controlling the kid to free itself. That's why in the alternate ending if you unplug the machine you go inactive like the rest of the slave things do.
What happened in Inside is that the big flesh ballsack was mind controlling the kid to free itself. That's why in the alternate ending if you unplug the machine you go inactive like the rest of the slave things do.
- Fri Jul 22, 2016 9:09 pm
- Forum: Ideas
- Topic: make lizards have green blood
- Replies: 8
- Views: 2235
Re: make lizards have green blood
That's a fucking incredible idea. Clowns should totally have rainbow blood.
Also yeah coderbus closed it
Also yeah coderbus closed it
- Fri Jul 22, 2016 8:54 pm
- Forum: Closed Policy Discussion
- Topic: Purposely trying to end rounds earlier because deadchat/slow
- Replies: 47
- Views: 16939
Re: Purposely trying to end rounds earlier because deadchat/
No? This is just how the game is. If I was complaining I'd try and find ways to fix it. I'm not really sure if it even does need fixing.
- Fri Jul 22, 2016 8:40 pm
- Forum: Closed Policy Discussion
- Topic: Can a borg legit attack a potted plant/Cyborg disguise
- Replies: 10
- Views: 3387
Re: Can a borg legit attack a potted plant/Cyborg disguise
They should unless they were removed with a stealth change.
- Fri Jul 22, 2016 7:04 am
- Forum: Closed Policy Discussion
- Topic: Should people be allowed to suicide at roundstart
- Replies: 193
- Views: 52624
Re: Should people be allowed to suicide at roundstart
Or just have someone being gibbed reset their slot for latejoiners and re-add oxygen tank gibbing.
- Fri Jul 22, 2016 7:00 am
- Forum: Closed Policy Discussion
- Topic: Purposely trying to end rounds earlier because deadchat/slow
- Replies: 47
- Views: 16939
Re: Purposely trying to end rounds earlier because deadchat/
Of course it does. But there's so many different ways people are making /tg/ into that concept. People at one point lauded that they made the game full of Paranoia. Nowadays it's the exact opposite. More recently, Kor added lavaland and you've probably seen people crying about how they hate some of ...
- Fri Jul 22, 2016 6:43 am
- Forum: Closed Policy Discussion
- Topic: Purposely trying to end rounds earlier because deadchat/slow
- Replies: 47
- Views: 16939
Re: Purposely trying to end rounds earlier because deadchat/
I'm not saying /tg/ is failed at all. I'm just saying a lot of it is a mess of themes and mechanics because enough people haven't come together to put in the work to make it more focused into being an actual game. This is why roleplay is a thing in SS13. People originally started doing it because th...
- Fri Jul 22, 2016 6:37 am
- Forum: Closed Policy Discussion
- Topic: Purposely trying to end rounds earlier because deadchat/slow
- Replies: 47
- Views: 16939
Re: Purposely trying to end rounds earlier because deadchat/
Unless someone turns /tg/ closed source or locks down development only to people who actually want to make the game not a mess anymore it'll never be fixed. /tg/ will always just sit like it is and lurch unsteadily in one direction and then take 3 steps back because nobody is willing to put in the w...
- Fri Jul 22, 2016 6:15 am
- Forum: Closed Policy Discussion
- Topic: Purposely trying to end rounds earlier because deadchat/slow
- Replies: 47
- Views: 16939
Re: Purposely trying to end rounds earlier because deadchat/
A lot of the problems of how people think the game should be played is because there's zero direction in how the game is being developed and the people in charge are really just ensuring they stay in charge to keep the project alive. Nobody is doing anything but putting things in the game they like....
- Fri Jul 22, 2016 6:08 am
- Forum: Closed Policy Discussion
- Topic: Purposely trying to end rounds earlier because deadchat/slow
- Replies: 47
- Views: 16939
Re: Purposely trying to end rounds earlier because deadchat/
life got in the way
Last time I connected I was pretty active if I remember right
Last time I connected I was pretty active if I remember right
- Fri Jul 22, 2016 5:34 am
- Forum: Closed Policy Discussion
- Topic: Purposely trying to end rounds earlier because deadchat/slow
- Replies: 47
- Views: 16939
Re: Purposely trying to end rounds earlier because deadchat/
pretty much. Them enjoying the game makes a greater number of people not enjoy it.
- Fri Jul 22, 2016 5:19 am
- Forum: Coding Feedback
- Topic: add extra slots to mining
- Replies: 20
- Views: 4669
Re: add extra slots to mining
Bone Armor is cool but that's more of an ashwalker thing
- Fri Jul 22, 2016 5:07 am
- Forum: Video Games
- Topic: Starbound
- Replies: 283
- Views: 81137
Re: Starbound
Probably a lot
- Fri Jul 22, 2016 5:05 am
- Forum: Closed Policy Discussion
- Topic: Purposely trying to end rounds earlier because deadchat/slow
- Replies: 47
- Views: 16939
Re: Purposely trying to end rounds earlier because deadchat/
Oh yeah the notes I got how long ago now?
- Fri Jul 22, 2016 4:58 am
- Forum: Coding Feedback
- Topic: add extra slots to mining
- Replies: 20
- Views: 4669
Re: add extra slots to mining
Honestly Kor I think you're kinda missing the point. The reason people like mining is because of the gradual gain in power they gain over the course of a round. Without a suit a great amount of that power, and that enjoyment, is missing.
- Fri Jul 22, 2016 4:52 am
- Forum: Closed Policy Discussion
- Topic: Purposely trying to end rounds earlier because deadchat/slow
- Replies: 47
- Views: 16939
Re: Purposely trying to end rounds earlier because deadchat/
If the cake gets old and moldy I just throw it out with the bathwater and bake a new one that's fresh
What I mean by that is that rounds shouldn't go past 40 minutes, the game isn't meant to go that long.
What I mean by that is that rounds shouldn't go past 40 minutes, the game isn't meant to go that long.
- Fri Jul 22, 2016 1:51 am
- Forum: Closed Policy Discussion
- Topic: Purposely trying to end rounds earlier because deadchat/slow
- Replies: 47
- Views: 16939
Re: Purposely trying to end rounds earlier because deadchat/
If antags don't do things most rounds just devolve into me standing around doing nothing and begging for the shuttle to get called because nothing is happening.
- Fri Jul 22, 2016 1:31 am
- Forum: Coding Feedback
- Topic: Remove space wind.
- Replies: 97
- Views: 22861
Re: Remove space wind.
Zilenan91 wrote:MSO doubled how effective it was when he fixed all of lavaland processing atmos
That's what I said. MSO stopped all of lavaland from processing atmos and slowing it down. This resulted in atmos being over twice as fast as before.
- Fri Jul 22, 2016 1:27 am
- Forum: Coding Feedback
- Topic: Remove space wind.
- Replies: 97
- Views: 22861
Re: Remove space wind.
They're all boring though. You shouldn't have to fill up singulo containment with air and tiles every round to set up the engine. It's just really shitty and not fun.
- Fri Jul 22, 2016 12:49 am
- Forum: Coding Feedback
- Topic: Remove space wind.
- Replies: 97
- Views: 22861
Re: Remove space wind.
I've just been using huggbox
- Fri Jul 22, 2016 12:32 am
- Forum: Video Games
- Topic: Starbound
- Replies: 283
- Views: 81137
Re: Starbound
A few. I remember seeing a bunch of them that let NPCs on a planet grow and get more members. So like if there was USCM bunker they'd keep expanding their perimeter and spawning in more NPCs, and if they got big enough they'd invade other planets.
- Fri Jul 22, 2016 12:30 am
- Forum: Closed Policy Discussion
- Topic: Purposely trying to end rounds earlier because deadchat/slow
- Replies: 47
- Views: 16939
Re: Purposely trying to end rounds earlier because deadchat/
What are you going to do past 40 minutes though. RnD is the worst thing ever because you sit in a room, press buttons, and stuff falls out. Past that there's nothing to use this stuff you made on so if you extend the round past that it's just a bunch of people jacking off with no conflict or anythin...
- Fri Jul 22, 2016 12:15 am
- Forum: Closed Policy Discussion
- Topic: Purposely trying to end rounds earlier because deadchat/slow
- Replies: 47
- Views: 16939
Re: Purposely trying to end rounds earlier because deadchat/
The round was going on for an hour at that point so it was time to pack it up.
- Thu Jul 21, 2016 11:23 pm
- Forum: Coding Feedback
- Topic: Remove space wind.
- Replies: 97
- Views: 22861
Re: Remove space wind.
MSO doubled how effective it was when he fixed all of lavaland processing atmos
- Thu Jul 21, 2016 10:34 pm
- Forum: Coding Feedback
- Topic: Flash Buff
- Replies: 4
- Views: 1636
Re: Flash Buff
Flashes got nerfed to do basically nothing to borgs. I was very very satisfied with myself when that change was reverted in under a day because I was telling Cheridan how it was a bad idea. That buff up there is just reverting a lot of that because of how borgs function. Borgs do not have the weakne...