Search found 258 matches
- Mon Apr 22, 2024 9:54 pm
- Forum: Policy Discussion
- Topic: Security and the armory
- Replies: 30
- Views: 2511
Re: Security and the armory
Does the armory distinction even matter when sec can get their hands on most of the armory's lethal and nonlethal compliment without setting foot therein through free departmental orders?
- Wed Mar 27, 2024 11:51 am
- Forum: Closed Policy Discussion
- Topic: {Roleplay} Heretics should be allowed to say fuck in an eldritch tongue
- Replies: 36
- Views: 2490
Re: {Roleplay} Heretics should be allowed to say fuck in an eldritch tongue
Changelings were and are fully 100% 'you may execute this antagonist immediately upon capture the moment you can confirm they are this antagonist' and unrestricting them just turned the entire experience of playing with them in the game into a race to the bottom. Existence as a heretic is generally...
- Thu Mar 21, 2024 6:52 pm
- Forum: Closed Policy Discussion
- Topic: Revolutionaries Revolting Against Headrevs: Who's ordering who?
- Replies: 21
- Views: 1839
Re: Revolutionaries Revolting Against Headrevs: Who's ordering who?
Most of my experiences have either been working with my headrev (more babysitting them so they don't wander off and die) or the pure chaos of a mass conscription. I don't think I've ever really seen someone outright ignore a headrev's orders, but I've had a lot of experiences where we all just stand...
- Tue Mar 12, 2024 6:44 pm
- Forum: Closed Policy Discussion
- Topic: Disable space dragon on mrp
- Replies: 19
- Views: 1524
Re: Disable space dragon on mrp
Not all RP has to be reciting poetry to one another. Some things should be big and dangerous and threatening with actual consequences for ignoring it.
And sentient disease should stay simply so I can give them silly names like hysterical pregnancy.
And sentient disease should stay simply so I can give them silly names like hysterical pregnancy.
- Thu Mar 07, 2024 2:50 am
- Forum: Coding
- Topic: Warops changes discussion
- Replies: 32
- Views: 2652
Re: Warops changes discussion
Simply make the nuke detonate if it gets maxcapped.
- Wed Mar 06, 2024 1:15 am
- Forum: Coding
- Topic: Warops changes discussion
- Replies: 32
- Views: 2652
Re: Warops changes discussion
In your pr body you mention that there's no point to be a chef as the station will be nuked or evacuated in 30 minutes. As a chef main I profoundly disagree with the provided example. Chefs can easily access both lube slips through oil, and hot oil to fight nukies, PLUS banana cream pies. They have ...
- Sun Feb 18, 2024 3:18 pm
- Forum: Ideas
- Topic: New Minor Quirk Idea: Allergic Rhinitis
- Replies: 2
- Views: 888
Re: New Minor Quirk Idea: Allergic Rhinitis
Would probably be better elevated as an actual space dust mechanic. It'd give janitors reason to keep the place clean and can double as plausible deniability for sentient viruses and antag virologists.
- Thu Jan 25, 2024 2:33 pm
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 158329
Re: Enforce Human Authority: 0
Nonhumans shouldn't be heads because the drip would be too strong.
- Tue Jan 23, 2024 3:45 pm
- Forum: Closed Policy Discussion
- Topic: Addition to Rule 6 Precedent 2
- Replies: 39
- Views: 3490
Re: Addition to Rule 6 Precedent 2
How do you prove the player is lying? Are you going to ban players because they forgot a key detail? Under the assumption of lying? What if you ban a player for lying when it turns out they were telling the truth? What's the line that constitutes "unreasonable"? I get that some players nee...
- Tue Jan 23, 2024 3:24 pm
- Forum: Coding Feedback
- Topic: How To Make Blob Better Thread
- Replies: 33
- Views: 3956
Re: How To Make Blob Better Thread
Why not double blob's resource generation? Then the blob can actually do things. Not their spread, just resources. Or make attacking not cost resources.
- Sun Jan 21, 2024 2:44 am
- Forum: Closed Policy Discussion
- Topic: Ban lings from saying fuck
- Replies: 28
- Views: 3113
Re: Ban lings from saying fuck
I mean honestly... fuck it man, if RP rule 6 is that fucking bad, maybe it needs to reworded to promote that environment of sportsmanship, of storytelling, of making interesting rounds when it comes to crew interacting with antags, just like the RP rule 5 does for said antags. Make it into somethin...
- Sat Jan 20, 2024 2:19 pm
- Forum: Closed Policy Discussion
- Topic: Ban lings from saying fuck
- Replies: 28
- Views: 3113
Re: Ban lings from saying fuck
Banning lings from saying fuck just brings us back to square 1 where they get round removed simply for existing. If you want to re-restrict them, you need to have a solution for this. Lings need to be unrestricted to actually do their job effectively. It amps up the tension and gives a credible thre...
- Sun Jan 14, 2024 1:01 am
- Forum: Coding Feedback
- Topic: How To Make Blob Better Thread
- Replies: 33
- Views: 3956
Re: How To Make Blob Better Thread
Then it'd be even rarer and even less people would learn its already poorly communicated mechanics.
It'd be a good fit for slaughter demons showing up if blood isn't cleaned.
It'd be a good fit for slaughter demons showing up if blood isn't cleaned.
- Fri Jan 12, 2024 12:08 pm
- Forum: Coding Feedback
- Topic: How To Make Blob Better Thread
- Replies: 33
- Views: 3956
Re: How To Make Blob Better Thread
Blob isn't very skill based for the crew OR the blob and ends up being genuinely unfun. Blobs have numerous hard counters that they don't have any ability to remotely answer. Mechs are extremely, ridiculously durable and take practically no damage from Blob tiles or Blobbernauts. They can comfortabl...
- Sat Jan 06, 2024 2:09 am
- Forum: Player's Club
- Topic: Savage Security Speedster Sabotaged by Scheming Shotgun scheme
- Replies: 199
- Views: 253752
Re: Savage Security Speedster Sabotaged by Scheming Shotgun scheme
Guess 2024 won't be the year I decide to learn to be a seccie.
- Wed Jan 03, 2024 8:54 pm
- Forum: Closed Policy Discussion
- Topic: Paradox Clones and Metagaming
- Replies: 32
- Views: 12988
Re: Paradox Clones and Metagaming
Even then, paradox clones don't *always* go straight for the throat. There's been times where they even team up because pressing issues of the station force them to put aside their differences. Either way, security should not have any reason to do anything at all until one tries to kill the other.
- Sun Dec 24, 2023 11:32 pm
- Forum: Coding Feedback
- Topic: Complaints on birdshot(ADD YOUR INPUT)
- Replies: 41
- Views: 10728
Re: Complaints on birdshot(ADD YOUR INPUT)
I think the grav gen being out of the way and infinitely more sabotagable is beneficial to the RP and antag gameplay. At the very least it's more protected from meteors and external threats like nukies. As to the AI chamber, it's honestly one of the more well protected ones too, unless you happen to...
- Sun Dec 24, 2023 11:43 am
- Forum: Coding Feedback
- Topic: Complaints on birdshot(ADD YOUR INPUT)
- Replies: 41
- Views: 10728
Re: Complaints on birdshot(ADD YOUR INPUT)
Unironic Birdshot enthusiast post incoming: I think Birdshot is a fantastic map that goes out of its way to create opportunities for players without constraining itself to a small cramped space like Kilo/Pubby, or forcing itself to adhere to an outdated layout struggling to keep pace with new featur...
- Mon Dec 18, 2023 12:19 pm
- Forum: Closed Policy Discussion
- Topic: Enable roundstart malf ai on MRP
- Replies: 18
- Views: 7945
Re: Enable roundstart malf ai on MRP
I think this is one of those policy and code gray zones where there's not going to be a great compromise without code solutions. Roundstart malfy gets time to prep/hack APCs and get set up in a way that midround malfy doesn't; leading to the antag feeling underpowered at times. On the other hand, ro...
- Wed Dec 13, 2023 11:22 am
- Forum: Closed Policy Discussion
- Topic: Space exploration/Ruins Loot
- Replies: 31
- Views: 13953
Re: Space exploration/Ruins Loot
Frankly, I don't think it's a problem. An argument could be made for future space ruins to have more niche items that can't directly help in a fight, but at the same time, some of those weapons come in handy to clear the more dangerous ruins as well. (Caravan ambush/paper wizard) Sure a player can g...
- Tue Dec 12, 2023 9:54 pm
- Forum: Ideas
- Topic: Making lings cool again
- Replies: 13
- Views: 7623
Re: Making lings cool again
Maybe lings could fake being catatonic/SSD. That way they could hide in plain sight as a genetics monkeyman or a SSD player.
- Tue Dec 12, 2023 6:26 pm
- Forum: Closed Policy Discussion
- Topic: Should Knock/Rust Heretics say fuck due to being uncontainable?
- Replies: 20
- Views: 10644
Re: Should Knock/Rust Heretics say fuck due to being uncontainable?
Really I was just pointing out the inconsistency. Would it make sense for a single subset of an antag to be unrestricted when the rest of it isn't? Absolutely not. But with the same logic that lings are unrestricted would have to apply if sec is going to auto-execute and admins are going to look the...
- Tue Dec 12, 2023 2:14 pm
- Forum: Closed Policy Discussion
- Topic: Should Knock/Rust Heretics say fuck due to being uncontainable?
- Replies: 20
- Views: 10644
Re: Should Knock/Rust Heretics say fuck due to being uncontainable?
my understanding of this long before i became an admin was that - similarly to the mrp rules around proportionate response - restricted antags have to demonstrate that they are uncontainable/dangerous and willing to use that. so, if they've witnessed you before escaping using your powers, etc, then...
- Tue Dec 12, 2023 11:56 am
- Forum: Closed Policy Discussion
- Topic: Should Knock/Rust Heretics say fuck due to being uncontainable?
- Replies: 20
- Views: 10644
Should Knock/Rust Heretics say fuck due to being uncontainable?
According to the ahelp I just had, it is precedent that security is allowed to execute uncontainable antags regardless of their crimes. (Though I couldn't find any mention of such on our rules page) If a heretic that can't be contained without excessive action, much like a ling, will just be execute...
- Fri Dec 08, 2023 10:47 pm
- Forum: Coding Feedback
- Topic: Blood brother's flash should work like a regular revhead flash
- Replies: 19
- Views: 8667
Re: Blood brother's flash should work like a regular revhead flash
What if BBs convert with high-fives? And when converted, your character says "You son of a bitch, I'm in!"
- Sat Dec 02, 2023 9:50 pm
- Forum: Closed Policy Discussion
- Topic: MRP - forbid robotics from making combat mechs FNR
- Replies: 40
- Views: 20512
Re: MRP - forbid robotics from making combat mechs FNR
I view it like Botany. If you want any capacity to answer a threat, you need to be working on that mech half the shift ago. Mechs are a strong answer to things like blobs or xenos, and take considerable time, material, and research to build. Being stringent on roboticists doing their actual job redu...
- Mon Oct 30, 2023 10:42 am
- Forum: Closed Policy Discussion
- Topic: Add basic job expectations to LRP ruleset
- Replies: 89
- Views: 36970
Re: Add basic job expectations to LRP ruleset
I don't think that it's too much of a stretch for "if your role includes a component critical to the station or round progress, you are expected to do the bare minimum". This really only applies to Engineering. Yes, you really should ensure the supermatter is at least running on a basic s...
- Sun Oct 29, 2023 8:08 pm
- Forum: Closed Policy Discussion
- Topic: Add basic job expectations to LRP ruleset
- Replies: 89
- Views: 36970
Re: Add basic job expectations to LRP ruleset
Not doing your job is an IC issue. Not doing your job repeatedly is an administration issue. (Why didn't you just go assistant? Because you're probably powergaming, sweetie) Not *wanting* to do your job is a code issue. Outside of lowpop conditions, when do these issues matter enough that it causes ...
- Sun Oct 22, 2023 1:26 am
- Forum: Ideas
- Topic: Combat mechs deserve a nerf
- Replies: 7
- Views: 1982
Re: Combat mechs deserve a nerf
Mechs are a joke they get outplayed by literally every other piece of kit imaginable EXCEPT with the AC2. Good luck using your durand to hunt the Xeno nest when a single hunter just runs around behind you and instantly causes a critical failure. If you're letting a hunter run behind you, then you'r...
- Mon Oct 16, 2023 1:47 pm
- Forum: Closed Policy Discussion
- Topic: (Roleplay) Heretics may be in a similar situation to what changelings were.
- Replies: 33
- Views: 10431
Re: (Roleplay) Heretics may be in a similar situation to what changelings were.
and to be honest i feel like that's the crux of the issue when you try to enforce the mrp mindset around them. it feels like people are motivated by their considerations toward the endgame of progression antags, rather than acting purely on what their IC crimes are. this is through no fault of thei...
- Fri Oct 13, 2023 10:31 am
- Forum: Closed Policy Discussion
- Topic: Escalation Policy Rewrite
- Replies: 53
- Views: 23333
Re: Escalation Policy Rewrite
Newer players and newer admins, from what I understood of the those who wrote and implemented the policy, are interpreting it incorrectly as it is right now. My opinion is because there's missing context from the original draft, which was available only in admin channels on 2019, the implementation...
- Mon Oct 09, 2023 11:15 pm
- Forum: Closed Policy Discussion
- Topic: Roboticists and AI making pt. 2
- Replies: 24
- Views: 9190
Re: Roboticists and AI making pt. 2
Honestly, with an AI on their side to counter turret control, they had the upper hand to just card you and check. This might be unrelated, but if anything, I kind of get sick of the number of times I see someone decide it's easier to just kill the AI and check their card than it is to just order it...
- Fri Sep 29, 2023 11:06 pm
- Forum: Closed Policy Discussion
- Topic: Team antags and doing your job
- Replies: 38
- Views: 13487
Re: Team antags and doing your job
What if I'm a botanist that got revved, I go back to grow warcrimes, and by the time my warcrimes are ready the revolution's over because revheads all got killed doing dumb stuff. Am I not contributing? Technically I did absolutely nothing to aid the revolution's cause.
- Wed Sep 06, 2023 7:17 am
- Forum: Closed Policy Discussion
- Topic: A strange and confusing clause in rule 2 precedent.
- Replies: 13
- Views: 3933
Re: A strange and confusing clause in rule 2 precedent.
I had a round where my character became obsessed and killed someone by dunking them into a fryer repeatedly. I ended up getting harassed ingame by someone else bringing it up EVERY. SINGLE. ROUND. The precedent could be reworded, but please don't gut it entirely.
- Sat Sep 02, 2023 1:12 pm
- Forum: Coding Feedback
- Topic: What makes meta special?
- Replies: 40
- Views: 21564
Re: What makes meta special?
Meta is honestly my least favorite map. It's a bloated half-corpse jam packed with every single feature and utterly devoid of identity. Its maints are lacking with few remaining effective places to hide for terrified crew or ne'er-do-wells as the entirety of the station is well-traveled by virtue of...
- Fri Sep 01, 2023 8:54 pm
- Forum: Closed Policy Discussion
- Topic: ban using the word 'bad' on MRP
- Replies: 33
- Views: 8249
Re: ban using the word 'bad' on MRP
"X bad" is a necessary gameplay convention given that you cannot type and move at the same time. Not everybody can type at the same speed, and a dude with an esword will crit you in roughly 2-3 seconds. We have glorfing when you get hit, so how do you expect a player to type out anything a...
- Thu Aug 31, 2023 9:22 pm
- Forum: Closed Policy Discussion
- Topic: Ghost Court in Wizard Events Allowed?
- Replies: 17
- Views: 5180
Re: Ghost Court in Wizard Events Allowed?
If you're validhunting based on information from ghost court, you're already making some incredibly poor life decisions.
- Sun Aug 27, 2023 4:43 pm
- Forum: Ideas
- Topic: Traditional lizard clothing
- Replies: 10
- Views: 4051
Re: Traditional lizard clothing
According to lore, Lizards are a highly militarized and caste-based society on an arid world with less water resources. They also have centuries more time as a spacefaring civilization compared to Humans. Given their terrain attributes, most of their clothing would be lightweight and flowing owing t...
- Sun Aug 13, 2023 8:42 pm
- Forum: Closed Policy Discussion
- Topic: The piggybacking problem (MRP)
- Replies: 39
- Views: 13807
Re: The piggybacking problem (MRP)
I don't think this is a problem at all. As it stands, per the rules, if I have a good reason to kill someone, I can. So if my target is piggybacking with someone then I get to kill TWO (plus) motherfuckers for deciding to play the buddy system. Does that mean I should bomb departments every shift? O...
- Sat Jul 29, 2023 10:35 pm
- Forum: Closed Policy Discussion
- Topic: Reverse the headmin ruling forbidding solo antags from willingly joining a team
- Replies: 14
- Views: 3238
Re: Reverse the headmin ruling forbidding solo antags from willingly joining a team
Wouldn't that be an easy valid tell for antags since normal crew can't willingly be converted? Not that the revs/cult care that much, I guess. I find it more enjoyable to try to stop the cult/nukies/revs because it's MY STATION TO MENACE, DAMMIT!
- Fri Jul 28, 2023 5:32 pm
- Forum: Ideas
- Topic: Buffs to blood brothers
- Replies: 8
- Views: 2701
Re: Buffs to blood brothers
There's plenty of really dangerous things that BBs can do just with normal crew stuff. The problem is most BBs get themselves killed or go SSD or aren't willing to wait for their partner to get the real good stuff.
- Tue Jul 25, 2023 10:16 am
- Forum: Closed Policy Discussion
- Topic: let changelings say fuck (MRP)
- Replies: 32
- Views: 10286
Re: let changelings say fuck (MRP)
1000% support! Changelings are monsters and should absolutely be allowed to pick the crew off one at a time.
- Thu Jul 20, 2023 10:39 am
- Forum: Coding Feedback
- Topic: Cargo Imports Feedback: How are you finding it?
- Replies: 25
- Views: 6942
Re: Cargo Imports Feedback: How are you finding it?
But... I did earlier in the thread! Unique job content for other departments for one! Kinda like how botany has rainbow bunch and hedge seeds but like, better. Maybe medbay can order crates of random uncraftable trekchems at exorbitant rates, or the chef can order an EZ Bake Oven machine board that ...
- Thu Jul 20, 2023 9:40 am
- Forum: Coding Feedback
- Topic: Cargo Imports Feedback: How are you finding it?
- Replies: 25
- Views: 6942
Re: Cargo Imports Feedback: How are you finding it?
snip I play techie infrequently and don't have much difficulty keeping up with orders and bounties. That is, of course, because there's nothing worth spending money on . It's all guns or access locked crates, so why bother, right? At worst, I might not be able to futz with the exploration drones, b...
- Fri Jul 14, 2023 9:23 am
- Forum: Closed Policy Discussion
- Topic: Should traitor given AI laws be interprited differently from others?
- Replies: 20
- Views: 3630
Re: Should traitor given AI laws be interprited differently from others?
The AI should be allowed to interpret the laws given to them however they see fit as long as it's consistent. AIs should be allowed to capitalize on spelling mistakes and poor wording. This is a crotchety-ass computer we're talking about. If you fuck with its laws and make a mistake, that's on you. ...
- Sun Jul 09, 2023 12:55 pm
- Forum: Ideas
- Topic: Some more Desirable items to be obtained from cargo goodies
- Replies: 4
- Views: 640
Re: Some more Desirable items to be obtained from cargo goodies
Adding more items won't matter due to them likely getting access requirements attached. Until access requirements for private/goodie purchases get yeeted into the sun with extreme prejudice, cargo will not have anything worth offering.
- Thu Jul 06, 2023 1:51 pm
- Forum: Ideas
- Topic: Reimagining Mood: Weariness
- Replies: 10
- Views: 1682
Re: Reimagining Mood: Weariness
I think you're on the right track here, but I feel that the comfort gained penalty should be inversed into a bonus at extreme levels of weariness. From your example of the security officer that's on their last legs, the cigarette would give more comfort due to the circumstances and their extreme wea...
- Mon Jul 03, 2023 9:58 am
- Forum: Closed Policy Discussion
- Topic: Fugitives Valid!!! or not
- Replies: 13
- Views: 1863
Re: Fugitives Valid!!! or not
I don't think fugitives should get metaprotections from sec where they can only be captured by fugitive hunters. Consider from the Captain's perspective: You have an unknown person that's not on the manifest and has been doing crimes. Had they not gotten stunned and arrested, they may have killed th...
- Mon Jul 03, 2023 1:14 am
- Forum: Closed Policy Discussion
- Topic: Friendly antags on MRP, come again?
- Replies: 31
- Views: 5634
Re: Friendly antags on MRP, come again?
Sounds a lot to me like "Bring back EotC" just maybe without the execution.
- Mon Jul 03, 2023 12:19 am
- Forum: Player's Club
- Topic: Captain gets banned for making a prisoner play Russian Roulette
- Replies: 238
- Views: 243377
Re: Captain gets banned for making a prisoner play Russian Roulette
Death means death. What more is there to say? Just because death is typically a slap on the wrist and easily reversed doesn't mean you get to automatically assume every death will be the same. If you're offered death, and you take death, then don't be offended when you keep that death. Accept your d...