Search found 19 matches

by Noka
Sat Jan 18, 2020 12:40 am
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 109877

Re: CLONING REMOVAL FEEDBACK

I mean this as nicely as possible, but this is a failure of reading comprehension. Just because you're incapable of parsing an answer doesn't mean it wasn't given. I mean this as nicely as possible, but this is a failure of thread comprehension. Just because you're incapable of reading the thread a...
by Noka
Sun Jan 12, 2020 5:08 pm
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 109877

Re: CLONING REMOVAL FEEDBACK

code is never fully deleted, it's in the git history. Leaving it in master has an active maintenance cost. We left sleepers in despite them generally not being relevant; additionally, the only maintenance cost here is if we reintroduce cloners at some point down the line. The only piece that would ...
by Noka
Sun Jan 12, 2020 4:53 pm
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 109877

Re: CLONING REMOVAL FEEDBACK

I give up on trying to be wordy. Removing cloning code entirely doesn't match the way sleepers were removed. Are you just removing the code for cloning because you want to make this PR harder to reverse or try to work against, skoglol? Because that's the reason that jumps out at me. Because if the t...
by Noka
Sat Jan 11, 2020 8:47 pm
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 109877

Re: CLONING REMOVAL FEEDBACK

Just because you dont agree with my justifications doesnt mean I havent made any. But let me sum it up for you: Cloning is antithetical to medical content, both existing and future. All of your justifications are for the premise that "current cloning has issues that effect the game". Whic...
by Noka
Sat Jan 11, 2020 7:07 am
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 109877

Re: CLONING REMOVAL FEEDBACK

Super Aggro Crag wrote:Skoglol i just want you to know that just because i disagree with your code decision doesn't mean I hate you or think you are a bad person
I should probably say up front that I second this.
by Noka
Sat Jan 11, 2020 6:57 am
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 109877

Re: CLONING REMOVAL FEEDBACK

-snip- You have been around long enough that you should know how test merging works, but in case you dont. It's not a full merge in the main git repo, it is a per server merge that lets us test if something is viable, or has issues that arent apparent in testing. It doesnt need reverting, as its no...
by Noka
Sat Jan 11, 2020 4:50 am
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 109877

Re: CLONING REMOVAL FEEDBACK

oranges isn't the one removing cloning, I am. He didn't think we are ready yet, but I disagree. The stuff that needs sorting out are all fairly small things that we can solve before a merge. At the very least we are ready for some testmerging and evaluating this based on how the players work with i...
by Noka
Fri Jan 10, 2020 8:36 am
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 109877

Re: CLONING REMOVAL FEEDBACK

As someone who's played SS13 since the inception of /tg/, asking for zero input whatsoever from the community when putting this pull up (why the hell did I find out about this on digg) If you found out about this change through digg and just made a tg account today, none of the changes or content m...
by Noka
Sat Aug 18, 2018 9:17 pm
Forum: Coding Feedback
Topic: Stun/Slip Rework
Replies: 80
Views: 22767

Re: Stun/Slip Rework

let's be real even if this goes well sec mains will ree about "STUNS UNRELIABLE, CRIT JUSTIFIED" no matter how actually reliable stuns are, because the easiest way to get things changed back is to be pants-on-head stupid about the entire fucking affair until maintainers give up and revert ...
by Noka
Wed Dec 06, 2017 12:37 am
Forum: Coding Feedback
Topic: Item scarcity, Relative Value and so forth
Replies: 59
Views: 12440

Re: Item scarcity, Relative Value and so forth

Maybe I'm not seeing it but how does decreasing backpack usefulness resolve the "every department starts every shift with every useful thing they could need in abundance" issue brought up in the OP? Mainly, it addresses a separate but related issue: Players like being able to carry everyt...
by Noka
Tue Dec 05, 2017 3:14 am
Forum: Coding Feedback
Topic: Item scarcity, Relative Value and so forth
Replies: 59
Views: 12440

Re: Item scarcity, Relative Value and so forth

The best possible nerf to storage right now would be making it so you can't drag open items in containers (aka, you can't open the box in your bag without taking it out, etc.) People might whine and bitch, but right now it'd really help with reducing effective storage, but not quite nerf it into non...
by Noka
Mon Dec 04, 2017 6:57 am
Forum: Coding Feedback
Topic: Item scarcity, Relative Value and so forth
Replies: 59
Views: 12440

Re: Item scarcity, Relative Value and so forth

so, here's what i see the cons to scarcity here being: [*] less possible sources of an object means people are more likely to attempt to metagame its location/who would take it. "the clown always gets soap somehow!" would become screams of "GODDAMN JANITOR STOP LETTING THIS HAPPEN&quo...
by Noka
Mon Dec 04, 2017 6:25 am
Forum: Coding Feedback
Topic: Rnd techwebs
Replies: 215
Views: 48354

Re: Rnd techwebs

Well, the problem is just that departmental lathes are insanely powerful compared to most machines, yes? Keep the checks and balances already in place. Sec lathes should auto-lockbox things it detects are harmful, so on. The major nerf this provides would be that you can't easily hide you're fucking...
by Noka
Mon Dec 04, 2017 5:58 am
Forum: Coding Feedback
Topic: Rnd techwebs
Replies: 215
Views: 48354

Re: Rnd techwebs

okay, kev, here's what i was trying to get at: if there is no departmental lathe board available to me, where do i go to fabricate one if the answer is "it is impossible" then please answer me this corollary: wouldn't that make it incredibly effective for anyone who has sec access to deton...
by Noka
Sun Dec 03, 2017 10:18 am
Forum: Coding Feedback
Topic: Rnd techwebs
Replies: 215
Views: 48354

Re: Rnd techwebs

Okay, reading back over this thread, here's some of the stuff I'm wanting to point out. 1) Isn't deleting the "Reset Research" button just ignoring the problem? What happens if I detonate the science server - does science build a new server? (Does it even have the tech for that?) If the sc...
by Noka
Fri Nov 24, 2017 3:57 am
Forum: Coding Feedback
Topic: Rnd techwebs
Replies: 215
Views: 48354

Re: Rnd techwebs

I've seen mostly positive feedback in game, so please don't act like everybody who plays the game is against this change just because you personally oppose it My point with that paragraph was mostly just to tell them to avoid acting like they speak on behalf of the playerbase as a whole when giving...
by Noka
Thu Nov 23, 2017 9:03 am
Forum: Coding Feedback
Topic: Rnd techwebs
Replies: 215
Views: 48354

Re: Rnd techwebs

>no incentive to do RnD That's why they don't have to actively do it anymore. It's something for the RD or a single scientist or the captain or the AI to help the station progress in the background. It doesn't dump out a barrel of guns for selecting a tech, but it costs you nothing but a button cli...
by Noka
Fri Nov 10, 2017 9:26 am
Forum: Ideas
Topic: Decentralize Research
Replies: 86
Views: 19438

Re: Decentralize Research

What is the incentive for a Scientist or the RD to bother interacting with the R&D system? Do they still have access to all the current designs? Btw, if you do not add a proper distribution system for minerals, then most of the time a single department will hog the majority of them. Fun conflic...
by Noka
Fri Sep 11, 2015 1:24 am
Forum: Coding Feedback
Topic: PR#11662: Security Weapon Overhaul: Pistol Edition
Replies: 237
Views: 48450

Re: PR#11662: Security Weapon Overhaul: Pistol Edition

I'll tell you all now that if I made ammo far more liberally available that people would be complaining about its prevalence and that I should nerf the amount of mags available. Maybe that's because introducing easy-to-obtain ballistics only enables people to meta it up? People will always come up ...