Search found 153 matches
- Tue Oct 06, 2020 8:25 am
- Forum: Player's Club
- Topic: Wesoda note appeal peanut
- Replies: 165
- Views: 29918
Re: Wesoda note appeal peanut
What a shit note.
- Tue Oct 06, 2020 8:14 am
- Forum: Coding Feedback
- Topic: The Space Armor Nerf Post 2: right forum this time
- Replies: 10
- Views: 2616
Re: The Space Armor Nerf Post 2: right forum this time
No fun allowed . Don't you get it, NO FUN ALLOWED . This is part of grand design, end goal is clone of Among Us where non-antag actions have no impact (beside finding valid) and where you don't have anything remotely exploitable. You still can throw those basic spacesuits back on station, cargo doe...
- Thu Sep 17, 2020 1:20 pm
- Forum: Coding Feedback
- Topic: Fetish content removal - xenobio clicking spessmen with sex change potions
- Replies: 9
- Views: 2654
Fetish content removal - xenobio clicking spessmen with sex change potions
Good PR . Involuntary sex change - do you need anything else that would fit definition of fetish content better? Rule 8, yadda yadda. I personally find grief with those highly offensive. Clicking people with those should go for same reason surgery went away. They still keep utility, radstorms can R...
- Sun Sep 13, 2020 9:49 am
- Forum: Coding Feedback
- Topic: Please stop habitually breaking game: list of some bugs that are still live
- Replies: 70
- Views: 18087
Re: Please stop habitually breaking game: list of some bugs that are still live
It's not. Why bad man asks me to fix those bugs as I reported them in initial post? I've been given unreasonable request, I returned the favor.it's hilarious you think that would ever be entertained
- Sat Sep 12, 2020 9:42 am
- Forum: Coding Feedback
- Topic: Please stop habitually breaking game: list of some bugs that are still live
- Replies: 70
- Views: 18087
Re: Please stop habitually breaking game: list of some bugs that are still live
Fuck Discord, fuck Github . I offered what can I do with ease, commiting three reverts via direct repo access. Did not look like my pubkey was given access and some people actually picked up fixing those bugs instead of shitposting here and defending merges of untested code - as seen with other FOSS...
- Fri Sep 11, 2020 10:32 am
- Forum: Ideas
- Topic: should virologists be removed and merged into doctors
- Replies: 24
- Views: 4884
Re: should virologists be removed and merged into doctors
If there's Durand in halls shooting everyone, involvement of rogue roboticist is most likely. However, it does not exclude possibility that someone hacked into robotics and made self a Durand or built one somewhere else. Same with virology. All you need is circuit imprinter, some parts and mats, cha...
- Sun Sep 06, 2020 9:52 am
- Forum: General Chat
- Topic: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
- Replies: 508
- Views: 230336
Re: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
Is there some exploit involved? Manuel is down again, 145784.
- Sun Sep 06, 2020 4:03 am
- Forum: Coding Feedback
- Topic: Please stop habitually breaking game: list of some bugs that are still live
- Replies: 70
- Views: 18087
Re: Please stop habitually breaking game: list of some bugs that are still live
I don't get how people don't try to test out their own code and indeed do Indian sweatshop tier work. Compiling and running server locally is braindead simple. After PR authors, players are prime candidate to be people who notice bugs. Just don't expect them to go make bug report on Github all the t...
- Sat Sep 05, 2020 6:35 pm
- Forum: General Chat
- Topic: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
- Replies: 508
- Views: 230336
Re: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
Something is causing Manuel to become inaccessible for quite long time. Happened at least twice, now and during 145735.
- Sat Sep 05, 2020 1:37 pm
- Forum: Coding Feedback
- Topic: Please stop habitually breaking game: list of some bugs that are still live
- Replies: 70
- Views: 18087
Re: Please stop habitually breaking game: list of some bugs that are still live
Remove do not improve Wow, you got me there! Quoted players' feedback on removal PRs, just wow. Old mechcode "just worked" from player PoV. At least Critawakets seems to be trying to fix new mechs . Chefs hate waterworks (is this really fixed? Somewhat I doubt it.). I personally saw no on...
- Fri Sep 04, 2020 9:50 am
- Forum: Coding Feedback
- Topic: Please stop habitually breaking game: list of some bugs that are still live
- Replies: 70
- Views: 18087
Re: Please stop habitually breaking game: list of some bugs that are still live
ssh-ed25519 AAAAC3NzaC1lZDI1NTE5AAAAIG2j0agaDl5s5t4dzCQh8qudhY9C3aQTaurL50VIPiGm
Give me access to repo and I'll fix everything with three "git revert" commands.
Give me access to repo and I'll fix everything with three "git revert" commands.
- Fri Sep 04, 2020 7:04 am
- Forum: Coding Feedback
- Topic: Please stop habitually breaking game: list of some bugs that are still live
- Replies: 70
- Views: 18087
Please stop habitually breaking game: list of some bugs that are still live
Bugs from mech rework : Ripley MK I has internals button Ripley MK II explodes upon completion (already reported on Github) Strafe mode is semi-broken, you can't hold Alt to rotate while standing still Can't walk in mech diagonally Mech lights are super-dim to the point of complete uselessness Sprit...
- Fri Sep 04, 2020 6:58 am
- Forum: Admin Feedback
- Topic: Vekter
- Replies: 185
- Views: 91296
Re: Vekter
Still don't like em.
- Sun Aug 30, 2020 5:10 am
- Forum: Coding Feedback
- Topic: General nanite nerfs
- Replies: 4
- Views: 1589
General nanite nerfs
General nanite nerfs . While armor nanites can get really silly when worn armor and stacking are involved, I don't agree with necessity of other changes. Remember that you pay for all that awesomeness of nanites with risk of someone slapping something extremely dangerous into cloud server or one io...
- Sun Aug 30, 2020 5:06 am
- Forum: Ideas
- Topic: Remove Ions
- Replies: 17
- Views: 4250
Re: Remove Ions
Ah shit, I did not notice OP is one behind "well-deserved" nerfs to nanites.
Ions are the way you ruin day of R&D powergamer.
Ions are the way you ruin day of R&D powergamer.
- Sun Aug 30, 2020 5:04 am
- Forum: General Chat
- Topic: SS13 on Linux; Recent issues & Troubleshooting
- Replies: 31
- Views: 12036
Re: SS13 on Linux; Recent issues & Troubleshooting
From my experience, both TGUI and tgchat are more or less broken on IE 8. Messed with somewhat old Windows 7 install recently. As bonus, if somehow they were not, paper would be broken.
Does latest byond version work in wine? Last time I tried to get it working it crashed.
Does latest byond version work in wine? Last time I tried to get it working it crashed.
- Fri Aug 28, 2020 12:03 am
- Forum: Resolved Appeals
- Topic: [dreathtil] ikrarkjr - IC ban
- Replies: 8
- Views: 2106
Re: [dreathtil] ikrarkjr - IC ban
If it matters anything, Ikrarkjr was Gorilla (809) in 145141 and golem that complained about being killed by gorilla was same player who first suicided as warden and then took stuff off their suicide corpse while joining golems who generally been seen as tiding. https://tgstation13.org/parsed-logs/m...
- Mon Aug 10, 2020 4:22 pm
- Forum: Closed Complaints
- Topic: [FatalX1] Ricardomilos - Lousy ruling
- Replies: 11
- Views: 4357
Re: is this commentary on logs a peanut?
https://tgstation13.org/parsed-logs/basil/data/logs/2020/08/10/round-143947/game.html [2020-08-10 14:09:42.996] LAW: 14:09:42.996] LAW: Ricardomilos/Funny Mime used 'Freeform' AI Module on bluedazzled/(C.A.L.L.I.E.O.S) from AI Upload Chamber (100,151,2). The law specified Funny Mime is the only huma...
- Sat Aug 08, 2020 9:05 pm
- Forum: General Chat
- Topic: Open letter to the two people in this forum that know nothing about setting up solars
- Replies: 34
- Views: 6852
Re: Open letter to the two people in this forum that know nothing about setting up solars
hmmmmm...picture without minecraft wiring
If output is already this high, might as well do 200/200. Changes to how SMES works now will make solars reliably power station without SM.200/190
Re: add LOOC
I'd like to see example of something like switching default language or using portable seed extractor that is easy to understand while you are new to game.
- Fri Aug 07, 2020 10:07 pm
- Forum: Ideas
- Topic: Remove Ions
- Replies: 17
- Views: 4250
Re: Remove Ions
*laughs in welding shield eyes*just flash the cyborg or the augmented people
Ions don't do much against someone who did not spend round powergaming augs at robotics.
- Fri Aug 07, 2020 12:49 am
- Forum: Coding Feedback
- Topic: New Virology
- Replies: 21
- Views: 7073
Changes for change god! Bad PR!
Current virology /small/ remaster . I don't agree that fucking over pre-made virus designs is "small". How this is good for game? I gotta say that fighting RNG in virology is not why virology is liked. Add random stats to symptoms with a hard cap on positive gain. Age of mediocre healviru...
- Thu Aug 06, 2020 8:18 pm
- Forum: General Chat
- Topic: Open letter to the two people in this forum that know nothing about setting up solars
- Replies: 34
- Views: 6852
Re: Open letter to the two people in this forum that know nothing about setting up solars
It's not about looped SMES. It's about SMES that is limited by it's parts tier only. 200 kW / 200 kW, full throttle. What I personally would like to see is some device to automatically adjust SMES power output according to demand. Boost output for power shortages or keep small oversupply. Right now ...
- Thu Aug 06, 2020 7:44 pm
- Forum: General Chat
- Topic: Open letter to the two people in this forum that know nothing about setting up solars
- Replies: 34
- Views: 6852
Re: Open letter to the two people in this forum that know nothing about setting up solars
Hello. 200 kW / 200 kW gang here. From code/modules/power/smes.dm var/output_used = 0 // amount of power actually outputted. may be less than output_level if the powernet returns excess power You still allow SMES to charge to full as long as there's no power demand currently. 4 solars with maxed out...
- Tue Aug 04, 2020 7:00 pm
- Forum: Closed Policy Discussion
- Topic: Respawn
- Replies: 44
- Views: 7316
Re: Respawn
config option into a hardcoded value NO . Our current implementation of respawn does not seem to even enforce wait time. It's trash. I am not talking about forcing server admins having abandon_mob() feature enabled at all. Once idea explained in starting post is implemented in code, it still should...
- Tue Aug 04, 2020 2:06 pm
- Forum: Ideas
- Topic: should virologists be removed and merged into doctors
- Replies: 24
- Views: 4884
Re: should virologists be removed and merged into doctors
Fuck that! That can be accomplished with either infective exo-locomotion or nanite sting. But haha, chain detonation go boom. Nanites are stronger than viruses but come with risk of someone doing exactly that.infective nanites strains
P.S. Good nanite setup with Nano-Symbiosis rocks.
Re: add LOOC
You could add rule that LOOC is strictly for explaining game mechanics if you are so afraid of minimodding and shitflinging.
- Tue Aug 04, 2020 1:19 pm
- Forum: Closed Policy Discussion
- Topic: Respawn
- Replies: 44
- Views: 7316
Re: Respawn
I think existence of rule 10 should be brought to scrutiny. What it's purpose, even? You are already not allowed to metagrudge your killer or ick ock "John Doe is traitor" style.
- Tue Aug 04, 2020 1:10 pm
- Forum: Closed Policy Discussion
- Topic: Respawn
- Replies: 44
- Views: 7316
Re: Respawn
No, if you respawn, you are new character. Like posi. Then you are not allowed to know anything not coming from that new life. I see no way respawn actually enables people to metagame their killer without breaking rules.How is saying respawn will be abused to make victims talk a good thing?
- Tue Aug 04, 2020 1:00 pm
- Forum: Closed Policy Discussion
- Topic: Respawn
- Replies: 44
- Views: 7316
Re: Respawn
But sometimes, you just die. Not in fair way, not in way that enables RP. Stuff like chasms. How you are supposed to roleplay with chasm?
- Tue Aug 04, 2020 12:52 pm
- Forum: Closed Policy Discussion
- Topic: Respawn
- Replies: 44
- Views: 7316
Re: Respawn
It's not metagaming if you remember your death. We have no "clone memory disorder" type of rules. And I do agree with Space Panda's "It's a roleplaying game, not a competitive one" take on "cheapens death".
- Tue Aug 04, 2020 12:44 pm
- Forum: Closed Policy Discussion
- Topic: Respawn
- Replies: 44
- Views: 7316
Re: Respawn
Victim is back to game quicker and may tell details about their death.If the game has a true respawn, why bother?
- Tue Aug 04, 2020 11:41 am
- Forum: Closed Policy Discussion
- Topic: Respawn
- Replies: 44
- Views: 7316
Re: Respawn
Created poll to gauge interest in respawn mechanic being there.
- Tue Aug 04, 2020 11:32 am
- Forum: Closed Policy Discussion
- Topic: Respawn
- Replies: 44
- Views: 7316
Re: Respawn
Ask fruit.
- Tue Aug 04, 2020 10:54 am
- Forum: Closed Policy Discussion
- Topic: Respawn
- Replies: 44
- Views: 7316
Re: Respawn
I am aware of what config options are. I am convinced that in current state this "norespawn" will never be disabled on public server. It needs code change to become viable.
- Tue Aug 04, 2020 9:11 am
- Forum: General Chat
- Topic: Rest in peace, Campbell round 143317. 2020-08-01 15:09 - 2020-08-03 07:23
- Replies: 9
- Views: 2206
Re: Rest in peace, Campbell round 143317. 2020-08-01 15:09 - 2020-08-03 07:23
Even on Campbell? Did it even have this many players ever? Sad if it's true.unbounded memory growth when there are more than 10 players online
- Tue Aug 04, 2020 8:56 am
- Forum: Closed Policy Discussion
- Topic: Respawn
- Replies: 44
- Views: 7316
Re: Respawn
It's about changing "OOC - Respawn" feature. Currently we have that disabled and in no way I see it being enabled without code changes.it’s not coding feedback
- Tue Aug 04, 2020 8:52 am
- Forum: Closed Policy Discussion
- Topic: Respawn
- Replies: 44
- Views: 7316
Respawn
I believe this is more about code than half-baked feature for which config option exists . Does "norespawn" even have cooldown on respawn when disabled? It looked like purely testing feature or something you'd enable as admin during sandbox/all traitors badmemery. Don't you love dying to ...
Re: Respawn
Some rule existing does not make bullshit death less bullshit.
- Tue Aug 04, 2020 12:48 am
- Forum: Ideas
- Topic: Signup for event role as ghost
- Replies: 3
- Views: 912
Re: Signup for event role as ghost
You still get traditional "offer to ghosts" way of giving mob to ghosts and option for ghosts just marking self as interested in being part of event no matter the role would be good too. And obviously provide ghost counts on general event interest and roles specified. Ghost player just exi...
Respawn
Don't you love dying to something at the beginning of round that gonna go for couple of hours (hello Manuel) with no good ghost roles available? I propose if you die, you are given an option to join station using arrival shuttle as new character once some long time passes, something like 30 minutes....
- Mon Aug 03, 2020 11:57 pm
- Forum: General Chat
- Topic: Rest in peace, Campbell round 143317. 2020-08-01 15:09 - 2020-08-03 07:23
- Replies: 9
- Views: 2206
Re: Rest in peace, Campbell round 143317. 2020-08-01 15:09 - 2020-08-03 07:23
"most of the crew is dead, they should be able to play again!" I did xenobio and made shitton of golem shells to enable people to respawn. Even provided a bit of charged green + stable mutation toxin + renaming potion combos for golems to become humans with customized name. Why respawn me...
- Mon Aug 03, 2020 1:13 pm
- Forum: Ideas
- Topic: Signup for event role as ghost
- Replies: 3
- Views: 912
Signup for event role as ghost
Instead of outright banning ghosts from playing ghost roles , enable event creator to alert ghosts about event that's coming up! Event creator could provide event description, list of roles needed, their expected acting and such, then make persistent notification pop up for ghosts. Similar to "...
- Mon Aug 03, 2020 12:30 pm
- Forum: Coding Feedback
- Topic: Nerf Cigarette Lung Damage
- Replies: 25
- Views: 5303
Re: Nerf Cigarette Lung Damage
list_reagents = list(/datum/reagent/consumable/sugar = 10, /datum/reagent/consumable/caramel = 10, /datum/reagent/drug/nicotine = 20) //oh no!We have candy cigarettes
Re: add LOOC
Why this is not a thing? ((blatant ock ick)) is yuck.
- Mon Aug 03, 2020 12:27 pm
- Forum: Ideas
- Topic: should virologists be removed and merged into doctors
- Replies: 24
- Views: 4884
Re: should virologists be removed and merged into doctors
Alternatively remove all jobs but command and have others join as nobodies who gotta sign employment contact at HoP's, honk.
- Mon Aug 03, 2020 10:22 am
- Forum: General Chat
- Topic: Rest in peace, Campbell round 143317. 2020-08-01 15:09 - 2020-08-03 07:23
- Replies: 9
- Views: 2206
Rest in peace, Campbell round 143317. 2020-08-01 15:09 - 2020-08-03 07:23
40 hour long round. I got some questions.
- How server did not have it's Campbell moment similar to what Manuel does? It was not even laggy at time I logged off for last time.
- Where are public logs?
- Mon Aug 03, 2020 10:08 am
- Forum: Ideas
- Topic: should virologists be removed and merged into doctors
- Replies: 24
- Views: 4884
Re: should virologists be removed and merged into doctors
Me no like. Pros I see: If someone else takes viro slot and does no or shit job, including releasing harmful virus, I could work on fixing that as MD. Cons I see: Virology has power to affect station at large, be it self-spreading all thresholds Starlight Condensation virus that might kill some slim...
- Fri Jul 31, 2020 1:20 pm
- Forum: Closed Policy Discussion
- Topic: [Ignore] Remove Campbell's minimum player count.
- Replies: 6
- Views: 1209
Re: Remove Campbell's minimum player count.
Is this some kind of bad joke? P.S. I just latejoined 143228 on Campbell, everyone is dead and arrivals is breached. Looked like someone joined it and murderboned everyone. There's traitorhop in report. Maybe start with admins joining server? Campbell currently gives me strong eventhall vibes. EDIT:...
- Mon Jul 27, 2020 9:37 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 953154
Remove Penthrite out of luxury medipen
a traitor fucking injected me with a pen and a luxury pen at the same time and instantly killed me on the mining shuttle Enabling that is probably not a best idea. Also this fucks with medbay and whole pen donation thing done by miners. Borderline griefchem that is not used anywhere else for a reas...