Search found 1307 matches

by J_Madison
Sat Nov 07, 2015 7:16 pm
Forum: Closed Policy Discussion
Topic: Valentines day massacres during team antags
Replies: 15
Views: 2547

Re: Valentines day massacres during team antags

Malkevin wrote:If you don't want to be a victim of the purge you better get your arse to the brig ASAP and volunteer to be implanted.
i got max capped last time i let someone in


purge everyone
by J_Madison
Thu Nov 05, 2015 11:17 pm
Forum: Ideas
Topic: Malf Update ideas
Replies: 10
Views: 2582

Re: Malf Update ideas

malf can simutaneously blow all PDAs.
malf can overclock and underclock all magboots once.
Overclocking stops the wearer until they remove it.
Underclocking forces the wearer to constantly slip and fall until they remove it.
by J_Madison
Thu Nov 05, 2015 9:29 am
Forum: Closed Policy Discussion
Topic: Valentines day massacres during team antags
Replies: 15
Views: 2547

Re: Valentines day massacres during team antags

A few cargo staff were killed too. MedBay and engineering were suspected cult, MedBay was far more dangerous and seeing people get getting super powers enmasse is the reason why all of MedBay was slaughtered. Given how dangerous Science could be, would you be surprised if a well armed sec team kills...
by J_Madison
Thu Nov 05, 2015 12:35 am
Forum: Closed Policy Discussion
Topic: Valentines day massacres during team antags
Replies: 15
Views: 2547

Re: Valentines day massacres during team antags

It's not a valid/not valid issue. As dynamic as the game is there are circumstances where it would be allowed and it would be punished that will be judged on a case by case basis. As you've been screeching in IRC for the past hour+, your question is blown way out of proportion and you should probab...
by J_Madison
Thu Nov 05, 2015 12:27 am
Forum: Closed Policy Discussion
Topic: Head antags/team antag heads
Replies: 8
Views: 2001

Re: Head antags/team antag heads

oranges wrote:I just assumed it was always the case.
Honestly, I do too. Time in cult before anything else. A newbie cultist shouldn't have equal power to the guy that converted him.
by J_Madison
Thu Nov 05, 2015 12:26 am
Forum: Closed Policy Discussion
Topic: Valentines day massacres during team antags
Replies: 15
Views: 2547

Valentines day massacres during team antags

Is this legal/valid?

Is security valid to slaughter entire departments, groups, ect during rev, gang, cult or similar game modes?

Should security be allowed to kill 50 people to catch 5 cultists?

Discuss it here.
by J_Madison
Thu Nov 05, 2015 12:24 am
Forum: Closed Policy Discussion
Topic: Head antags/team antag heads
Replies: 8
Views: 2001

Head antags/team antag heads

Policy discussion. Discuss roundstart antags ability to be a leader of an antag group. I.e. Are roundstart cultists more senior than cultists? They do start of with the talisman directly from Nar-Sie and it is an unofficial community rule that roundstart antags get a degree of superiority and decidi...
by J_Madison
Wed Nov 04, 2015 11:58 pm
Forum: Resolved Requests
Topic: Wilson Stockwell (stun and cuffing cult teammates)
Replies: 24
Views: 4343

Re: Wilson Stockwell (stun and cuffing cult teammates)

"Your peaceful cult effectively ruined the round, pissed everyone off since we had to individually grab, force, implant, and kidnap people for extended periods of time." Wouldn't it be possible to deal with a peaceful cult... peacefully? Rather than take them down by force like a SWAT tea...
by J_Madison
Wed Nov 04, 2015 6:39 pm
Forum: Resolved Requests
Topic: Wilson Stockwell (stun and cuffing cult teammates)
Replies: 24
Views: 4343

Re: Wilson Stockwell (stun and cuffing cult teammates)

"Your peaceful cult effectively ruined the round, pissed everyone off since we had to individually grab, force, implant, and kidnap people for extended periods of time." Wouldn't it be possible to deal with a peaceful cult... peacefully? Rather than take them down by force like a SWAT tea...
by J_Madison
Wed Nov 04, 2015 2:21 pm
Forum: Coding Feedback
Topic: To Stun Or Not To Stun: The Final Solution Edition
Replies: 55
Views: 11002

Re: To Stun Or Not To Stun: The Final Solution Edition

I'd thought I've already posted the solution. Here's my solution to the 99 damage < stun paradox. Stuns that should be "enough to cuff": Stun baton Police baton A very well timed point blank taser shot Space lube Chemical based stuns Stamina damage knockout This way, stuns in combat are mo...
by J_Madison
Wed Nov 04, 2015 2:11 pm
Forum: Resolved Requests
Topic: Wilson Stockwell (stun and cuffing cult teammates)
Replies: 24
Views: 4343

Re: Wilson Stockwell (stun and cuffing cult teammates)

If it matters, I think this is the same player who I remember was stunning, arresting on flimsy pretenses and forcefeeding people alcohol as security. That was not alcohol; nobody was force fed alcohol. I had lost my 100u flask of holy water. I was the Chaplain. This was a cult round. Nobody in sec...
by J_Madison
Wed Nov 04, 2015 12:16 am
Forum: Resolved Requests
Topic: Zudrag - Killing FNR, lying about remorse.
Replies: 7
Views: 1701

Re: Zudrag - Killing FNR, lying about remorse.

Still waiting on those logs Why don’t' you do your fucking job and pull them then. Here's all important logs. Some parts ommitted, but absolutely nothing revolutionary was said, and I had not provoked them to attack me at all. [17:29:53]SAY: Jessica Nicholls/Akesson : Hi I'd like more areas to visi...
by J_Madison
Tue Nov 03, 2015 11:31 am
Forum: Resolved Requests
Topic: Zudrag - Killing FNR, lying about remorse.
Replies: 7
Views: 1701

Re: Zudrag - Killing FNR, lying about remorse.

TechnoAlchemist wrote:Still waiting on those logs, what do you mean exactly by "disposes of body"?
Strips body and disposes body down trash chute.
by J_Madison
Mon Nov 02, 2015 7:49 pm
Forum: Resolved Requests
Topic: Zudrag - Killing FNR, lying about remorse.
Replies: 7
Views: 1701

Zudrag - Killing FNR, lying about remorse.

Currently waiting for 2/11/15's public logs to be posted. Your byond account: akesson Your character name: Jessica Nicholls Their character name: Rob Halford Their byond account(optional, but useful if you can provide it): Zudrag Server and time: Sybil, ~18:00 hours GMT. Logs and/or screenshots: Wai...
by J_Madison
Sat Oct 24, 2015 9:44 am
Forum: Ideas
Topic: Nerf patches
Replies: 50
Views: 10065

Re: Nerf patches

Stick to the fucking topic. Make a new thread if you want to complain about that.
This is the discussion of patches, not parapens or C4.

Stick on topic or don't post at all. This isn't the place to discuss it.
by J_Madison
Sat Oct 24, 2015 12:43 am
Forum: Ideas
Topic: Nerf patches
Replies: 50
Views: 10065

Re: Nerf patches

Stick to the topic guys.

Make your own topic to complain about that.
by J_Madison
Fri Oct 23, 2015 11:21 pm
Forum: Ideas
Topic: Nerf patches
Replies: 50
Views: 10065

Re: Nerf patches

I fail to see why a differentiation in ingestion based and touch based reagents is interesting in the first place. You can't eat SS, SP or SF. They'll cause toxin damage and display a message. And this is interesting for gameplay how? It's not, it's basically hardcoded so it won't bug out when you ...
by J_Madison
Fri Oct 23, 2015 7:18 pm
Forum: Ideas
Topic: Nerf patches
Replies: 50
Views: 10065

Re: Nerf patches

Stay on topic, or make a thread for Goofchem. Complain to coderbus if you want a new chemical system. Question of the century: Why would anyone make a pill over a patch, except to drop into drinks? Nobody has given an answer that without reasonable doubt answers this question. does charcoal do anyt...
by J_Madison
Fri Oct 23, 2015 7:07 pm
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 273010

Re: Sprite Requests

DemonFiren wrote:Image tags, can you use them?
Dimensions. The forum wouldn't let me use them, otherwise I'd use it.
by J_Madison
Fri Oct 23, 2015 5:56 pm
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 273010

Re: Sprite Requests

Sniper http://img.shit image host.com/albums/v432/livoniairsoft/AW_338_1_L.jpg (D)MR http://www.evike.com/images/large/GR_WE_M14EBR_1_lg.jpg PDW ]https://upload.wikimedia.org/wikipedia/commons/1/13/PP-2000_with_detached_magazine.jpg Three guns. One sniper, name: C50-S. 5 bullets to a magazine. Bolt ...
by J_Madison
Fri Oct 23, 2015 1:50 pm
Forum: Ideas
Topic: Nerf patches
Replies: 50
Views: 10065

Re: Nerf patches

Stay on topic, or make a thread for Goofchem.

Complain to coderbus if you want a new chemical system.


Question of the century:
Why would anyone make a pill over a patch, except to drop into drinks?

Nobody has given an answer that without reasonable doubt answers this question.
by J_Madison
Fri Oct 23, 2015 1:48 pm
Forum: Ideas
Topic: Merge taser and disablers into one 2 hit stun
Replies: 32
Views: 5384

Re: Merge taser and disablers into one 2 hit stun

Stamina damage is nothing special. There are drugs that reduce stamina damage far faster than drugs that help recover against stuns.

I suggest decreasing stun times and changing how stamina damage works.

Stamina should keep you on the floor for longer, but not slow as much.
by J_Madison
Fri Oct 23, 2015 12:57 am
Forum: Ideas
Topic: Nerf patches
Replies: 50
Views: 10065

Re: Nerf patches

Wouldn't it just make more sense to buff pills to holding 100 and 200 units? And increasing the delay on use of said pills. No, it wouldn't. And the ChemMaster doesn't support anything past 100u. But pills are shit currently (for healing) there is nothing useful you can put in them. Considering Goo...
by J_Madison
Thu Oct 22, 2015 2:03 pm
Forum: Ideas
Topic: Nerf patches
Replies: 50
Views: 10065

Re: Nerf patches

i have changed my ways about caring about fast heals being too fast and instead ask "why do we need to nerf it", and "why does medbay need to be slow and nerfed" if anything we should just buff pills to hold 75u or something, and remove the application delays on bruise/ointment/...
by J_Madison
Wed Oct 21, 2015 11:51 pm
Forum: Ideas
Topic: Nerf patches
Replies: 50
Views: 10065

Re: Nerf patches

I think patches are just pills that go through hardsuits. If we're trying to differentiate them, then... * Add a short (i.e. shorter than current bruise packs/ointment/gauze ) delay to patches, and remove the delay from bruise packs, ointment and gauze * Remove patches' ability to work through hard...
by J_Madison
Wed Oct 21, 2015 10:54 pm
Forum: Ideas
Topic: Nerf patches
Replies: 50
Views: 10065

Re: Nerf patches

Patches are head and shoulders above both bruise packs and trek chems in terms of fast and easy healing - despite goof repeatedly going on about how dumb being able to load up on DD etc to quickly heal, it ignores the fact that goofchem patches do the exact same thing only far far better. A 50u pat...
by J_Madison
Wed Oct 21, 2015 9:08 pm
Forum: Ideas
Topic: Nerf patches
Replies: 50
Views: 10065

Nerf patches

Consider the following: Patches bypass armour. A 50u patch practically heals ALL wounds in that region, and regions nearby. IIRC a 50u patch will almost entirely someone whom is almost about to go into crit. There is only one, minor and rarely used mechanic that makes the pill superior in one way, a...
by J_Madison
Sun Oct 18, 2015 11:56 pm
Forum: Coding Feedback
Topic: Lethality feedback thread
Replies: 27
Views: 5130

Re: Lethality feedback thread

I never understood why anyone thought it was a good idea to implement reagents throwing.

Where's the tgstation equivalent of an icefrog.
by J_Madison
Sun Oct 18, 2015 7:00 pm
Forum: Coding Feedback
Topic: Lethality feedback thread
Replies: 27
Views: 5130

Re: Lethality feedback thread

I'll begin by saying Pneumatic cannons are the biggest bullshit there is. An assistant can make it and instacrit anyone in one hit. That shit simply shouldn't exist. 1. It doesn't instacrit usually, but you'll be a few seconds away from crit due to bloodloss. 2. It takes several parts to assemble, ...
by J_Madison
Sun Oct 18, 2015 5:05 pm
Forum: Coding Feedback
Topic: Lethality feedback thread
Replies: 27
Views: 5130

Re: Lethality feedback thread

I don't understand the topic but I support wanting to make combat and the game overall more lethal but in a fair way. In my opinion one shot kills from common items is shit. I think the more obnoxious, loud and rare a weapon is the more harder hitting it should be. If your concerned about everyone ...
by J_Madison
Sun Oct 18, 2015 4:57 pm
Forum: Coding Feedback
Topic: Lethality feedback thread
Replies: 27
Views: 5130

Lethality feedback thread

Since the topic of "what's lethal" deserves it's own topic to vent our opinions on ingame matters, here's a place where you can discuss "what is lethal?". There are two kinds of lethal. Literal lethal - class shard meme cannons that instacrit, wand of death, the singulo, max cap ...
by J_Madison
Sat Oct 17, 2015 10:36 am
Forum: Coding Feedback
Topic: Traitor toxins feedback
Replies: 12
Views: 1662

Re: Traitor toxins feedback

I've seen the poison in action, from spectating, and its instantly lethal. A single hit and odds are, assuming the traitor is using the correct combo, you'll be dead or in crit within seconds. At most people might get to scream out a second before they die. The only limiting factor to Traitor Toxin...
by J_Madison
Sat Oct 17, 2015 9:25 am
Forum: Coding Feedback
Topic: Traitor toxins feedback
Replies: 12
Views: 1662

Re: Traitor toxins feedback

histamine isn't supposed to be dosed on its own you know it's mainly for other poisons to decomp into it and then stack histamine damage alongside the normal damage Histamine is a pathetic poison regardless if it's going to be stacked. It's so weak Penetic acid deals more damage. histamine in large...
by J_Madison
Sat Oct 17, 2015 1:52 am
Forum: Coding Feedback
Topic: Traitor toxins feedback
Replies: 12
Views: 1662

Re: Traitor toxins feedback

iamgoofball wrote:histamine isn't supposed to be dosed on its own you know

it's mainly for other poisons to decomp into it and then stack histamine damage alongside the normal damage
Histamine is a pathetic poison regardless if it's going to be stacked. It's so weak Penetic acid deals more damage.
by J_Madison
Sat Oct 17, 2015 1:20 am
Forum: Coding Feedback
Topic: Traitor toxins feedback
Replies: 12
Views: 1662

Traitor toxins feedback

I highly suggest getting to know chemicals before discussion. Venom and histamine are probably one of the worst traitor toxins. Incredibly lacklustre compared to others. Here's a simple buff to Venom. Venom has a chance to break down into both Formaldehyde and Histamine. This makes it extra lethal a...
by J_Madison
Sat Oct 17, 2015 1:09 am
Forum: Coding Feedback
Topic: Cannon weapon thingy with flouro acid loaded
Replies: 101
Views: 22498

Re: Cannon weapon thingy with flouro acid loaded

Remove if not nerf the cannon to the ground.

0 TC, one hit crit, bullshit.

No, initropidril is not that strong. The heart attack is. Pure RNG.
Coiine is stronger. It crits in less than 5u.
by J_Madison
Fri Oct 16, 2015 12:36 pm
Forum: General Chat
Topic: RP is at a dangerous low
Replies: 218
Views: 52414

Re: RP is at a dangerous low

Remember to Ahelp your side of the story before you validate a shitter memer. Saves you from being summarily banned.
by J_Madison
Fri Oct 16, 2015 1:08 am
Forum: Coding Feedback
Topic: Holoparasites
Replies: 136
Views: 28945

Re: Holoparasites

They're a god awful new meta item. Why god awful? Because nothing compares to it. It's second to none. Change the price to 16 or more telecrystals. I'd even go as far as 20, but I'll say 18. Why? Put it this way, why would you want someone with an unstunnable, super utility, stealthy, dangerous murd...
by J_Madison
Fri Oct 16, 2015 1:02 am
Forum: Coding Feedback
Topic: Cannon weapon thingy with flouro acid loaded
Replies: 101
Views: 22498

Re: Cannon weapon thingy with flouro acid loaded

Why the fuck do assistants have access to a one hit KO weapon in the first place?

These cannons don't even make else, remove it or change it so an assistant can't one hit the captain by popping out of a locker and shooting it.
by J_Madison
Sat Oct 10, 2015 12:47 pm
Forum: Former Admins
Topic: [No Longer Admin] Shaps
Replies: 113
Views: 54339

Re: Shaps

Maybe a little soft. A little bit of a good cop. Not rough enough like the bad cops.

Maybe a little soft and sweet like a strawberry.
Pack bigger punches than that Shaps. Keep it up, you're different to the rest of the staff.
by J_Madison
Sun Oct 04, 2015 12:59 pm
Forum: Coding Feedback
Topic: MAP ROTATION
Replies: 103
Views: 23738

Re: MAP ROTATION

Git gud, just because you're a one trick pony that only plays on Boxstation doesn't mean others aren't.

I can powergame in over 300 different ways, and that's only on ministation.

Looks like you need to step your game up.
by J_Madison
Sun Oct 04, 2015 12:43 pm
Forum: Coding Feedback
Topic: Plasmamen at Roundstart (MERGED!)
Replies: 196
Views: 48944

Re: Plasmamen at Roundstart

I suggest implementing race bans, especially if people start taking plasmen/skellington/zombie for free space worthiness to griff. Okay, clearly you didn't even read the OP. They will not start with space-worthy suits. It's literally the first mechanical issue I address. Please read the post before...
by J_Madison
Sun Oct 04, 2015 10:57 am
Forum: Coding Feedback
Topic: Plasmamen at Roundstart (MERGED!)
Replies: 196
Views: 48944

Re: Plasmamen at Roundstart

I suggest implementing race bans, especially if people start taking plasmen/skellington/zombie for free space worthiness to griff. We enabled Skellingtons and skellington transformation process. CMOs, HOPs, HOSs rushed MedBay at roundstart, turned themselves into a skeleton and then fucked off with ...
by J_Madison
Sun Oct 04, 2015 9:38 am
Forum: Coding Feedback
Topic: Plasmamen at Roundstart (MERGED!)
Replies: 196
Views: 48944

Re: Plasmamen at Roundstart

You spoke to me on IRC about this before, since I had discussed about enabling all races on my server as part of an experiment. The problem with plasmen on /tg/ and my server is the playerbase difference. Whilst my playerbase has the most powergaming, /pol/ tier, minimal rule shitters, it doesn't ha...
by J_Madison
Tue Sep 22, 2015 10:57 am
Forum: Coding Feedback
Topic: Hulk Should Not Negate Shadowling Glare
Replies: 23
Views: 5561

Re: Hulk Should Not Negate Shadowling Glare

I told you guys to remove DNAIDS.

I told you someone rushing X-ray hulk would happen.
I told you it would be powergame and annoying as fuck.

I told you man. Learn from my mistakes.
by J_Madison
Tue Sep 22, 2015 10:03 am
Forum: Ideas
Topic: [dev bounty] The big freeze.
Replies: 24
Views: 5605

Re: [dev bounty] The big freeze.

If lore is a major issue, these beings of ice are from a rare species of humanoid ice beings. All of these beings are related in some way, directly to one male ancestor. Their civilisation has been engaging in the acts of enslaving other beings by numbing the functions of the mind with coldness. Sci...
by J_Madison
Mon Sep 21, 2015 11:59 pm
Forum: Coding Feedback
Topic: Hulk Should Not Negate Shadowling Glare
Replies: 23
Views: 5561

Re: Hulk Should Not Negate Shadowling Glare

Aranclanos: SO YOU'RE A THRALL WITH YOUR SHADOWLING THRALLING PEOPLE WHEN THIS VIRO SUPERPOWER HULK SMACKS YOUR SHADOWLING'S ASS Aranclanos: WHAT DO? Well, you can't icy veins them because cold resist. Your thralls can't fight him. You can't phase through walls because of X-Ray. And the hulk just pu...
by J_Madison
Mon Sep 21, 2015 11:09 pm
Forum: Ideas
Topic: Side antag Vampire [paid code]
Replies: 8
Views: 1889

Re: VTM and DarkEden Vampires [paid code] [WIP]

coonstation lol Jokes aside, the biggest issue that comes to mind is the whole "injury resistance" thing, because TG med is only surface level complexity in the form of raw damage numbers, with nothing to really... Ignore. The system works fine with Lifeweb's PAIN, and even pretty alright...
by J_Madison
Mon Sep 21, 2015 8:48 pm
Forum: Ideas
Topic: Side antag Vampire [paid code]
Replies: 8
Views: 1889

Side antag Vampire [paid code]

You are a Vampire! As a vampire, you are not living and can sustain damage that would cripple or kill a normal human easily, but must consume blood from humans, preferably living humans, though you can also consume blood that has splashed on the ground or from blood bags. Vampires start off like nor...
by J_Madison
Mon Sep 21, 2015 6:18 pm
Forum: Ideas
Topic: Hardsuits for the RD and CMO!
Replies: 88
Views: 18461

Re: Hardsuits for the RD and CMO!

bombsuit functions as ghetto riot suit so why doesn't the experimental bomb hardsuit offer that too? Buff Melee resist for RD. Also makes RD a little less squishy during revolutions. Give the HOS hardsuit a unique ability/toggle like the NukeOP hardsuit. (special snowflake lore goes "the HOS ro...