Search found 220 matches

by Sweaterkittens
Sat Feb 04, 2017 11:24 am
Forum: Resolved Appeals
Topic: [SWKittens] Ignoring precedent and circumstance for dayban
Replies: 12
Views: 3687

Re: [SWKittens] Ignoring precedent and circumstance for dayb

No, I'm just saying I'm not going to lift this. A Headmin if obviously welcome to come in and overrule it, but you're delusional if you think that you're going to rules-lawyer your way out of a dayban for killing someone and keeping them from being cloned. "Other people didn't get punished for ...
by Sweaterkittens
Sat Feb 04, 2017 11:00 am
Forum: Resolved Appeals
Topic: [SWKittens] Ignoring precedent and circumstance for dayban
Replies: 12
Views: 3687

Re: [SWKittens] Ignoring precedent and circumstance for dayb

The round is still going on, so nice job, by the way. Mohan Ramanovic : [10:08:44] = "I'm leaving in 10 seconds" - Followed by you landing and attacking him. Oh, and throwing his body back into the lava after it was retrieved once. The wounds you sustained are irrelevant because you starte...
by Sweaterkittens
Fri Feb 03, 2017 5:11 am
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 272968

Re: Sprite Requests

Mindustry, are you looking for a simple "reskin" of the tools or a full on change like the abductor toolkit? Or are you flexible?
by Sweaterkittens
Fri Jan 27, 2017 5:03 am
Forum: Spriting and Mapping
Topic: Universal Color Palette(??)
Replies: 87
Views: 28562

Re: Universal Color Palette(??)

>someone posts a palette
imblyings wrote:heaps better than mine
WELL I JUST ASSUMED YOU HAD ONE
by Sweaterkittens
Fri Jan 27, 2017 3:16 am
Forum: Ideas
Topic: Zoom control for ghosts
Replies: 28
Views: 5138

Re: Zoom control for ghosts

How can we monitor if it's causing lag, though? I promise that I'm not just trying to be difficult, I just don't know how we're going to be able to to tell if it's this specific function that's causing it if and when the server starts lagging, which makes testing problematic.
by Sweaterkittens
Fri Jan 27, 2017 3:05 am
Forum: Spriting and Mapping
Topic: Universal Color Palette(??)
Replies: 87
Views: 28562

Re: Universal Color Palette(??)

Ausops you've never posted your palette anywhere, would you be willing to share it at some point? While a high-contrast, vibrant palette seems to fit the aesthetic of SS13, the aesthetic of your BSA/PA sprites is fucking incredible. I'd love to be able to use that palette if I wanted to sprite somet...
by Sweaterkittens
Fri Jan 27, 2017 3:02 am
Forum: Ideas
Topic: Zoom control for ghosts
Replies: 28
Views: 5138

Re: Zoom control for ghosts

I feel like the problem with just "waiting to see if it lags" is that it's going to be incredibly situational. I'm assuming it's not going to log when ghosts change their view ranges, so we'll have no way to tell that it's due to ghost view ranges if we get a bad lag spike. Not to mention ...
by Sweaterkittens
Fri Jan 27, 2017 2:58 am
Forum: Spriting and Mapping
Topic: Universal Color Palette(??)
Replies: 87
Views: 28562

Re: Universal Color Palette(??)

I really love it man. If I wasn't already knee-deep in using WJ's palette I'd be all over that. The higher contrast is incredibly pleasing to look at. Visual consistency is something that would be just nicer in general.

My dream of a resprited and visually consistent and coherent SS13 may yet live.
by Sweaterkittens
Thu Jan 26, 2017 10:53 pm
Forum: Closed Policy Discussion
Topic: MFW its 2017 and admins are still awful at sillicon policy
Replies: 111
Views: 23991

Re: MFW its 2017 and admins are still awful at sillicon poli

The Paladin board was removed from the roundstart upload since there was a serious issue with Captains using it every round at roundstart to enable the cyborgs to brutally murder any threats to the station, so that's a non-issue for the most part. I have no problem with people changing to a new laws...
by Sweaterkittens
Thu Jan 26, 2017 1:54 pm
Forum: Closed Policy Discussion
Topic: Emagging borgs - allowed to cry for help?
Replies: 22
Views: 5135

Re: Emagging borgs - allowed to cry for help?

Fun fact, I'm the reason borgs get locked down during an emag because I got emagged on PALADIN while beating the emagger up and kept hitting him until my laws actually changed to syndicate That's fucking 10/10, oh my god. That visual is priceless. Personally I think either they should be completely...
by Sweaterkittens
Thu Jan 26, 2017 9:13 am
Forum: Ideas
Topic: move eye damage/blindness to an eye organ
Replies: 15
Views: 3967

Re: move eye damage/blindness to an eye organ

Holy shit, if eyes were an organ, how awesome would that be. I want laser eyes. AND MEDUSA EYES. UGH MAKE IT HAPPEN.
by Sweaterkittens
Tue Jan 24, 2017 2:13 am
Forum: Ideas
Topic: remove neon furry pAIs
Replies: 25
Views: 6367

Re: remove neon furry pAIs

I recall that when they were first added, Kevinz was telling me something about them getting all new sprites, so they'd look a little more consistent and cohesive. I'm not sure where that's at, but I wanted to mention it as it's something that's been brought up before and ostensibly in the works alr...
by Sweaterkittens
Mon Jan 23, 2017 1:44 pm
Forum: Ideas
Topic: New movement mode for digitrade legged lizards
Replies: 31
Views: 6953

Re: New movement mode for digitrade legged lizards

Balance and mechanics aside, this is almost impossible to implement due to spriting issues. Every single piece of wearable clothing and gear would need to be resprited for crawling lizards, in addition to every new piece of gear that's added later.
by Sweaterkittens
Mon Jan 23, 2017 11:59 am
Forum: Site, Forums, And Wiki
Topic: THE SECOND "ANNUAL" WIKI DRIVE: OVER: FULL LEADERBOARD
Replies: 79
Views: 19794

Re: THE SECOND "ANNUAL" WIKI DRIVE: PRIZES INSIDE!

"This is the way we've always done it" is a completely worthless excuse. It doesn't give any good reason to do something aside from familiarity. You can make fun of Goon all you want, but in the end they still have interesting secrets and things to explore, while there is next to none of t...
by Sweaterkittens
Mon Jan 23, 2017 11:42 am
Forum: Coding Feedback
Topic: Stop making "quality of life" changes
Replies: 19
Views: 4036

Re: Stop making "quality of life" changes

I think the problem lies in the fact that "Quality of Life" is used as a justification for making something downright easier, rather than more intuitive or less frustrating. Making a UI more intuitive and easier to use is a quality of life change - making science start with a stack of 500 ...
by Sweaterkittens
Mon Jan 23, 2017 11:01 am
Forum: Site, Forums, And Wiki
Topic: THE SECOND "ANNUAL" WIKI DRIVE: OVER: FULL LEADERBOARD
Replies: 79
Views: 19794

Re: THE SECOND "ANNUAL" WIKI DRIVE: PRIZES INSIDE!

Do you honestly think this is about a "pet project"? The point is that in a game where you can do almost anything and there are a myriad of things to explore, having everything spoiled and laid out for you kills any sense of mystery. Saying he's "stifling" information implies he'...
by Sweaterkittens
Sun Jan 22, 2017 3:13 pm
Forum: Closed Policy Discussion
Topic: There is too little greytide
Replies: 218
Views: 54261

Re: There is too little greytide

I think you guys are neglecting to remember the most pivotal reason that people tase first and ask questions later - that the game does not adequately support both communication and action simultaneously. If you stop to talk, especially with your weapon out, you are completely helpless. You can't mo...
by Sweaterkittens
Sat Jan 21, 2017 10:20 pm
Forum: Resolved Appeals
Topic: [HornyGranny]Kingofcarrotflowerspt1 - Rule 0
Replies: 15
Views: 2629

Re: [HornyGranny]Kingofcarrotflowerspt1 - Rule 0

You had me until I realized you play Futur. Your extensive rules-lawyering and shitty behavior in the past forces me to assume that behind all of these good intentions and well-written plans, you'll still be the same awful person in-game. While I don't often see eye-to-eye with HG on his decisions, ...
by Sweaterkittens
Fri Jan 20, 2017 12:03 pm
Forum: Ideas
Topic: REMOVE TELEBATON
Replies: 138
Views: 33247

Re: REMOVE TELEBATON

I think since the general consensus is that this is a good idea, the next step is figuring out exactly how to implement it. Flashes are, as has been pointed out, kind of shit right now. Is the logical first step buffing them against people and replacing telebatons with them? Or nerfing telebatons so...
by Sweaterkittens
Fri Jan 20, 2017 2:30 am
Forum: Former Admins
Topic: [No longer an admin] Lzimann
Replies: 41
Views: 12780

Re: Lzimann

My opinion of Lzimann was mostly neutral, prior to our first real interaction in adminbus. I don't wish to air my specific grievances out in public or derail the thread with an unrelated issue, but suffice it to say that I am very dissapointed. Their attitude as a Headmin strikes me as apathetic and...
by Sweaterkittens
Fri Jan 20, 2017 2:23 am
Forum: Ideas
Topic: Clothing Damage Change
Replies: 9
Views: 2267

Re: Clothing Damage Change

I think the issue with using a simple scratched/damaged overlay is that there are a massive number of differently shaped pieces of clothing, even if you only take base layers into account. To have an overlay that would fit with all of them would likely be too minimalistic, otherwise you run the risk...
by Sweaterkittens
Thu Jan 19, 2017 7:49 am
Forum: Ideas
Topic: Steal Goon Combat
Replies: 23
Views: 5078

Re: Steal Goon Combat

I do agree that our combat system is hot garbage and could use an improvement. And as much as I like Goon's design, I think such a large change to the core component of combat would require immense changes to the game as a whole. I really think we need something better, such as pixel movement and sp...
by Sweaterkittens
Thu Jan 19, 2017 3:57 am
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 272968

Re: Sprite Requests

A fleshy tentacle "chain" texture (like the lightning or medbeam chains) to use for a potential changeling ranged grabbing skill. Do you still need this? Any guesses as to range and mechanical effect? (like, is it more long-range ensnaring tentacles or GET OVER and yanking them right back...
by Sweaterkittens
Tue Jan 17, 2017 8:33 am
Forum: Coding
Topic: Cyborg/AI language question
Replies: 6
Views: 2292

Re: Cyborg/AI language question

It is definitely possible, see many of Paradise Station's races like Vox. I'd take a look at how they do it - all of those nonhuman races can only be spoken and heard correctly by the specific race.
by Sweaterkittens
Tue Jan 17, 2017 4:39 am
Forum: Coding Feedback
Topic: ma44 guncrafting
Replies: 43
Views: 8254

Re: ma44 guncrafting

But that highlights a problem in and of itself, Luke. Tasers don't have damage, range is mostly useless past a certain point, and accuracy is always 100%. Why would you ever want anything other than a taser that fires as fast as possible? I really think that if we want to introduce gun crafting we n...
by Sweaterkittens
Tue Jan 17, 2017 4:26 am
Forum: Coding Feedback
Topic: ma44 guncrafting
Replies: 43
Views: 8254

Re: ma44 guncrafting

You're not listening, Shadow. Joan is saying that, despite the fact that firerate/damage/accuracy/etc are all good gun mechanics in most games, they do not make good stats to fiddle with in SS13. The way that gunplay works for us, there's very little give and take. In a game dedicated to gunplay tho...
by Sweaterkittens
Tue Jan 17, 2017 3:28 am
Forum: Coding Feedback
Topic: ma44 guncrafting
Replies: 43
Views: 8254

Re: ma44 guncrafting

Fucking up balance isn't fun. Having overpowered nonsense just for the sake of it is actually just really fucking stupid and bad for 99% of the people involved. It's shitty to deal with it in-game, it's shitty for admins having to deal with people fucking around with broken nonsense, and it's shitt...
by Sweaterkittens
Mon Jan 16, 2017 2:42 pm
Forum: Coding Feedback
Topic: Goof Gunsmithing
Replies: 95
Views: 18161

Re: Goof Gunsmithing

Snip Said it better than I ever could have. The reason it seems like everyone is "coming in hot" in a goof thread is because we've seen it all before. We've seen his tantrums, we've seen his spite PRs, everything. If this was the first time he'd tried to shoehorn some shitty, unbalanced m...
by Sweaterkittens
Sun Jan 15, 2017 2:03 pm
Forum: Coding Feedback
Topic: Goof Gunsmithing
Replies: 95
Views: 18161

Re: Goof Gunsmithing

We need to stop merging Goof's asinine projects until he actually fixes and balances them. I realize that testmerges are intended to highlight issues and get community feedback, but it's quite clear that: A: Goof doesn't care about balance or bugfixes: you can't balance ss13 btw i'd rather cater to ...
by Sweaterkittens
Sat Jan 14, 2017 7:51 am
Forum: General Chat
Topic: So, secborgs re-enabled anytime soon?
Replies: 303
Views: 79249

Re: So, secborgs re-enabled anytime soon?

Snip I'm really, really disappointed that you came on here and shared this distorted version of the story in an effort to have yet another audience to vent to. You know as well as I do that's not how it happened, and I spent the better part of the entire round talking to you over admin pm to give y...
by Sweaterkittens
Wed Jan 11, 2017 5:24 am
Forum: General Chat
Topic: Assitant limit
Replies: 50
Views: 12980

Re: Assitant limit

>Raise the cap on a round-by-round basis. Great so basically nothing changed then. Except that it has, because I'll be able to open more assistant slots when it's needed Just remove the cap, nobody wants it Except the headmin that I talked to that isn't keen on raising it. 2/10 for reading comprehe...
by Sweaterkittens
Tue Jan 10, 2017 3:00 pm
Forum: General Chat
Topic: Assitant limit
Replies: 50
Views: 12980

Re: Assitant limit

Removing the assistant cap may not be a fix-all, but as many others including myself have stated, if people want to be shit they're going to be shit no matter what role they're in. At least if they're wearing grey they're not taking a role that requires responsibility from someone who might actually...
by Sweaterkittens
Sun Jan 08, 2017 7:05 pm
Forum: General Chat
Topic: Assitant limit
Replies: 50
Views: 12980

Re: Assitant limit

The damage these people could do if they just filtered into assistant roles would be SEVERELY less This pretty much hits the nail on why I feel as though the limit should be removed or at least heavily increased. The cap is primarily intended for players with shitty behavior, but it also shuts out ...
by Sweaterkittens
Sun Jan 08, 2017 6:53 pm
Forum: General Chat
Topic: PEOPLE ARE HAVING FUN THE WRONG WAY
Replies: 99
Views: 24663

Re: PEOPLE ARE HAVING FUN THE WRONG WAY

What we've learned from this thread:
  • Play stupid games, win stupid prizes.
  • Goofball is a petulant manchild.
And yet I feel like this is already common knowledge.
by Sweaterkittens
Sat Jan 07, 2017 4:23 pm
Forum: General Chat
Topic: Assitant limit
Replies: 50
Views: 12980

Re: Assitant limit

I'm saying that the purpose of the cap seemed to be to limit people from going assistant so that they could just greytide and generally be shit. People who do that are going to be shit in whatever role they're stuck with, whether it's as assistant or captain. At that point it's a player problem, not...
by Sweaterkittens
Sat Jan 07, 2017 3:54 pm
Forum: General Chat
Topic: Assitant limit
Replies: 50
Views: 12980

Re: Assitant limit

I think the intention was to keep a million people from going assistant at roundstart and just spending the round fucking everything up. It's hard to administrate when the greytide is happening for the same reasons it is to keep a riot in check in real life. Everyone wants to blame it on the other p...
by Sweaterkittens
Fri Jan 06, 2017 3:22 am
Forum: Ideas
Topic: Make Nar'Sie cult summon similar to Clock Cult
Replies: 28
Views: 6645

Re: Make Nar'Sie cult summon similar to Clock Cult

I agree with the sentiment here, that "SPACE TIME ANOMALY DETECTED IN MAINTENANCE ROOM #420" on a big ass station like Delta is highly unhelpful. But while I think that something like clock cult that constantly gives you a direction, or spooky stuff happening as you get closer would be ver...
by Sweaterkittens
Wed Jan 04, 2017 1:24 pm
Forum: Closed Policy Discussion
Topic: Ash Walkers
Replies: 20
Views: 5504

Re: Ash Walkers

Archie, the ban you're talking about has been discussed at length in the appeal thread, every side said their peace, and it was handled. Some of the exact questions you're bringing up were already discussed in length in the ban appeal, but it's clear you enjoy selectively reading whatever suits your...
by Sweaterkittens
Tue Jan 03, 2017 2:22 am
Forum: Resolved Appeals
Topic: [Sometinyprick] Drbee - Lavaland ban for roleplaying
Replies: 30
Views: 7355

Re: [Sometinyprick] Drbee - Lavaland ban for roleplaying

I'm kind of appalled at some of the accusations here, so I'll try to address then reasonably. @DrBee If you think this had anything to do with me being an admin, you're sorely mistaken. I don't believe I've ever interacted with Sometinyprick before this. It's not like I got my "buddy" to g...
by Sweaterkittens
Mon Jan 02, 2017 3:29 pm
Forum: Resolved Appeals
Topic: [Sometinyprick] Drbee - Lavaland ban for roleplaying
Replies: 30
Views: 7355

Re: [Sometinyprick] Drbee - Lavaland ban for roleplaying

I'll chime in here because I was the Ash Walker butchering the miners. The point here is that Ash Walkers exist to hunt and kill. You're playing a predator. If you choose not to attack the miners, whatever. If they don't attack you and you get all buddy'd up to them, fine. Hell, one of my favorite r...
by Sweaterkittens
Sat Dec 24, 2016 6:34 am
Forum: Resolved Appeals
Topic: [sweaterkittens] Drbee - Ghost role ban
Replies: 3
Views: 1239

Re: [sweaterkittens] Drbee - Ghost role ban

Hey DrBee, While we all have grown very familiar with ghost roles over the past year or so as they've gained prominence, I can understand how the rules seem a tad ill-defined to someone who hasn't played in a few years. I can see how even from an IC perspective you could get the idea that a manifest...
by Sweaterkittens
Sat Dec 24, 2016 5:58 am
Forum: Resolved Appeals
Topic: [SweaterKittens] AI+Cyborg Jobban
Replies: 4
Views: 1100

Re: [SweaterKittens] AI+Cyborg Jobban

Hey Jarek, Thanks for telling your side of the story and clearing things up for me. Based on what you've told me, the clown did open himself up for recourse by being responsible for the deaths of several of the crew, and you were acting within your laws to order your Cyborg to kill him. Without bein...
by Sweaterkittens
Fri Dec 23, 2016 4:06 am
Forum: Spriting and Mapping
Topic: Delta Station
Replies: 230
Views: 118329

Re: Delta Station

Could you update the /tg/station13 wiki with Delta's map and information in the Locations section? Seeing as it's a fairly common map during high pop (and unfortunately also during very lowpop) it would be nice to have an easily accessible map of the station available, especially to newcomers. Did ...
by Sweaterkittens
Thu Dec 22, 2016 8:59 am
Forum: Closed Policy Discussion
Topic: There needs to be a policy about murder boning on low-pop
Replies: 61
Views: 18774

Re: There needs to be a policy about murder boning on low-po

Just ban lowpop murderboners under Rule 1. When I started playing SS13 I played on Yogstation, where murderboning was banned. I will tell you from personal experience that both the playerbase and admin team had an immensely difficult time making decisions on what was and wasn't okay. There are blac...
by Sweaterkittens
Thu Dec 22, 2016 7:24 am
Forum: Spriting and Mapping
Topic: Delta Station
Replies: 230
Views: 118329

Re: Delta Station

Could you update the /tg/station13 wiki with Delta's map and information in the Locations section? Seeing as it's a fairly common map during high pop (and unfortunately also during very lowpop) it would be nice to have an easily accessible map of the station available, especially to newcomers.
by Sweaterkittens
Thu Dec 22, 2016 7:18 am
Forum: Ideas
Topic: ooc map links
Replies: 8
Views: 1916

Re: ooc map links

Learning where stuff is is kinda the charm of new maps/being new to the game. For you and for me. But maybe not for everybody. Definitely not for everyone. I could literally play box every round for the rest of my life and I'd never get tired of it. I'm not a fan of constantly having to re-learn wh...
by Sweaterkittens
Thu Dec 22, 2016 7:11 am
Forum: Ideas
Topic: Nuclear Operations - Individual Drop Pods
Replies: 10
Views: 2414

Re: Nuclear Operations - Individual Drop Pods

Should there be some kind of warning indicator at the destination, enough for those in immediate area to know syndies are coming and they have X seconds (5? 10?) to GTFO or ready weapons? I think that one of the perks of the drop pod should be the immediate surprise. And if you're unfortunate enoug...
by Sweaterkittens
Thu Dec 22, 2016 5:44 am
Forum: Ideas
Topic: Mugshots, crewman faces
Replies: 8
Views: 1934

Re: Mugshots, crewman faces

Yes, everything visible on the normal sprite (hair, skin and eye colour, beard, anything else) would be reflected in the mugshot. Anything else (eye shape, head shape, whatever else) can be customized on the mugshot. Nice, sounds good to me. If it reflected things like Ratvarian cultists and other ...
by Sweaterkittens
Thu Dec 22, 2016 5:37 am
Forum: Ideas
Topic: Higher detail pictures show up when you examine stuff.
Replies: 7
Views: 1604

Re: Higher detail pictures show up when you examine stuff.

I guess that depends on what you consider visually important, but I still think it would be a fairly monumental task. Even just a basic security officer has a helmet, armor, jumpsuit, jackboots, armband, bowman, facemask, sechud, taser, stun baton, flash, pepper spray, utility belt, cuffs, backpack ...
by Sweaterkittens
Thu Dec 22, 2016 5:28 am
Forum: Roleplaying
Topic: Your IC has 1 Main / Sub Skill, what is it?
Replies: 105
Views: 51921

Re: Your IC has 1 Main / Sub Skill, what is it?

Aw, you da best Crag Also I enjoyed this too much to not do another one. Am-Bishalus, Ash-Walker Main - Dominus Am-Bishalus is a capable hunter and self-proclaimed leader of his now-disintegrated tribe of Ash-Walkers. Savage, resourceful, and cunning, his skill in survival and combat are nothing to ...