Search found 220 matches
- Sat Feb 04, 2017 11:24 am
- Forum: Resolved Appeals
- Topic: [SWKittens] Ignoring precedent and circumstance for dayban
- Replies: 12
- Views: 3687
Re: [SWKittens] Ignoring precedent and circumstance for dayb
No, I'm just saying I'm not going to lift this. A Headmin if obviously welcome to come in and overrule it, but you're delusional if you think that you're going to rules-lawyer your way out of a dayban for killing someone and keeping them from being cloned. "Other people didn't get punished for ...
- Sat Feb 04, 2017 11:00 am
- Forum: Resolved Appeals
- Topic: [SWKittens] Ignoring precedent and circumstance for dayban
- Replies: 12
- Views: 3687
Re: [SWKittens] Ignoring precedent and circumstance for dayb
The round is still going on, so nice job, by the way. Mohan Ramanovic : [10:08:44] = "I'm leaving in 10 seconds" - Followed by you landing and attacking him. Oh, and throwing his body back into the lava after it was retrieved once. The wounds you sustained are irrelevant because you starte...
- Fri Feb 03, 2017 5:11 am
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 272968
Re: Sprite Requests
Mindustry, are you looking for a simple "reskin" of the tools or a full on change like the abductor toolkit? Or are you flexible?
- Fri Jan 27, 2017 5:03 am
- Forum: Spriting and Mapping
- Topic: Universal Color Palette(??)
- Replies: 87
- Views: 28562
Re: Universal Color Palette(??)
>someone posts a palette
WELL I JUST ASSUMED YOU HAD ONEimblyings wrote:heaps better than mine
- Fri Jan 27, 2017 3:16 am
- Forum: Ideas
- Topic: Zoom control for ghosts
- Replies: 28
- Views: 5138
Re: Zoom control for ghosts
How can we monitor if it's causing lag, though? I promise that I'm not just trying to be difficult, I just don't know how we're going to be able to to tell if it's this specific function that's causing it if and when the server starts lagging, which makes testing problematic.
- Fri Jan 27, 2017 3:05 am
- Forum: Spriting and Mapping
- Topic: Universal Color Palette(??)
- Replies: 87
- Views: 28562
Re: Universal Color Palette(??)
Ausops you've never posted your palette anywhere, would you be willing to share it at some point? While a high-contrast, vibrant palette seems to fit the aesthetic of SS13, the aesthetic of your BSA/PA sprites is fucking incredible. I'd love to be able to use that palette if I wanted to sprite somet...
- Fri Jan 27, 2017 3:02 am
- Forum: Ideas
- Topic: Zoom control for ghosts
- Replies: 28
- Views: 5138
Re: Zoom control for ghosts
I feel like the problem with just "waiting to see if it lags" is that it's going to be incredibly situational. I'm assuming it's not going to log when ghosts change their view ranges, so we'll have no way to tell that it's due to ghost view ranges if we get a bad lag spike. Not to mention ...
- Fri Jan 27, 2017 2:58 am
- Forum: Spriting and Mapping
- Topic: Universal Color Palette(??)
- Replies: 87
- Views: 28562
Re: Universal Color Palette(??)
I really love it man. If I wasn't already knee-deep in using WJ's palette I'd be all over that. The higher contrast is incredibly pleasing to look at. Visual consistency is something that would be just nicer in general.
My dream of a resprited and visually consistent and coherent SS13 may yet live.
My dream of a resprited and visually consistent and coherent SS13 may yet live.
- Thu Jan 26, 2017 10:53 pm
- Forum: Closed Policy Discussion
- Topic: MFW its 2017 and admins are still awful at sillicon policy
- Replies: 111
- Views: 23991
Re: MFW its 2017 and admins are still awful at sillicon poli
The Paladin board was removed from the roundstart upload since there was a serious issue with Captains using it every round at roundstart to enable the cyborgs to brutally murder any threats to the station, so that's a non-issue for the most part. I have no problem with people changing to a new laws...
- Thu Jan 26, 2017 1:54 pm
- Forum: Closed Policy Discussion
- Topic: Emagging borgs - allowed to cry for help?
- Replies: 22
- Views: 5135
Re: Emagging borgs - allowed to cry for help?
Fun fact, I'm the reason borgs get locked down during an emag because I got emagged on PALADIN while beating the emagger up and kept hitting him until my laws actually changed to syndicate That's fucking 10/10, oh my god. That visual is priceless. Personally I think either they should be completely...
- Thu Jan 26, 2017 9:13 am
- Forum: Ideas
- Topic: move eye damage/blindness to an eye organ
- Replies: 15
- Views: 3967
Re: move eye damage/blindness to an eye organ
Holy shit, if eyes were an organ, how awesome would that be. I want laser eyes. AND MEDUSA EYES. UGH MAKE IT HAPPEN.
- Tue Jan 24, 2017 2:13 am
- Forum: Ideas
- Topic: remove neon furry pAIs
- Replies: 25
- Views: 6367
Re: remove neon furry pAIs
I recall that when they were first added, Kevinz was telling me something about them getting all new sprites, so they'd look a little more consistent and cohesive. I'm not sure where that's at, but I wanted to mention it as it's something that's been brought up before and ostensibly in the works alr...
- Mon Jan 23, 2017 1:44 pm
- Forum: Ideas
- Topic: New movement mode for digitrade legged lizards
- Replies: 31
- Views: 6953
Re: New movement mode for digitrade legged lizards
Balance and mechanics aside, this is almost impossible to implement due to spriting issues. Every single piece of wearable clothing and gear would need to be resprited for crawling lizards, in addition to every new piece of gear that's added later.
- Mon Jan 23, 2017 11:59 am
- Forum: Site, Forums, And Wiki
- Topic: THE SECOND "ANNUAL" WIKI DRIVE: OVER: FULL LEADERBOARD
- Replies: 79
- Views: 19794
Re: THE SECOND "ANNUAL" WIKI DRIVE: PRIZES INSIDE!
"This is the way we've always done it" is a completely worthless excuse. It doesn't give any good reason to do something aside from familiarity. You can make fun of Goon all you want, but in the end they still have interesting secrets and things to explore, while there is next to none of t...
- Mon Jan 23, 2017 11:42 am
- Forum: Coding Feedback
- Topic: Stop making "quality of life" changes
- Replies: 19
- Views: 4036
Re: Stop making "quality of life" changes
I think the problem lies in the fact that "Quality of Life" is used as a justification for making something downright easier, rather than more intuitive or less frustrating. Making a UI more intuitive and easier to use is a quality of life change - making science start with a stack of 500 ...
- Mon Jan 23, 2017 11:01 am
- Forum: Site, Forums, And Wiki
- Topic: THE SECOND "ANNUAL" WIKI DRIVE: OVER: FULL LEADERBOARD
- Replies: 79
- Views: 19794
Re: THE SECOND "ANNUAL" WIKI DRIVE: PRIZES INSIDE!
Do you honestly think this is about a "pet project"? The point is that in a game where you can do almost anything and there are a myriad of things to explore, having everything spoiled and laid out for you kills any sense of mystery. Saying he's "stifling" information implies he'...
- Sun Jan 22, 2017 3:13 pm
- Forum: Closed Policy Discussion
- Topic: There is too little greytide
- Replies: 218
- Views: 54261
Re: There is too little greytide
I think you guys are neglecting to remember the most pivotal reason that people tase first and ask questions later - that the game does not adequately support both communication and action simultaneously. If you stop to talk, especially with your weapon out, you are completely helpless. You can't mo...
- Sat Jan 21, 2017 10:20 pm
- Forum: Resolved Appeals
- Topic: [HornyGranny]Kingofcarrotflowerspt1 - Rule 0
- Replies: 15
- Views: 2629
Re: [HornyGranny]Kingofcarrotflowerspt1 - Rule 0
You had me until I realized you play Futur. Your extensive rules-lawyering and shitty behavior in the past forces me to assume that behind all of these good intentions and well-written plans, you'll still be the same awful person in-game. While I don't often see eye-to-eye with HG on his decisions, ...
- Fri Jan 20, 2017 12:03 pm
- Forum: Ideas
- Topic: REMOVE TELEBATON
- Replies: 138
- Views: 33247
Re: REMOVE TELEBATON
I think since the general consensus is that this is a good idea, the next step is figuring out exactly how to implement it. Flashes are, as has been pointed out, kind of shit right now. Is the logical first step buffing them against people and replacing telebatons with them? Or nerfing telebatons so...
- Fri Jan 20, 2017 2:30 am
- Forum: Former Admins
- Topic: [No longer an admin] Lzimann
- Replies: 41
- Views: 12780
Re: Lzimann
My opinion of Lzimann was mostly neutral, prior to our first real interaction in adminbus. I don't wish to air my specific grievances out in public or derail the thread with an unrelated issue, but suffice it to say that I am very dissapointed. Their attitude as a Headmin strikes me as apathetic and...
- Fri Jan 20, 2017 2:23 am
- Forum: Ideas
- Topic: Clothing Damage Change
- Replies: 9
- Views: 2267
Re: Clothing Damage Change
I think the issue with using a simple scratched/damaged overlay is that there are a massive number of differently shaped pieces of clothing, even if you only take base layers into account. To have an overlay that would fit with all of them would likely be too minimalistic, otherwise you run the risk...
- Thu Jan 19, 2017 7:49 am
- Forum: Ideas
- Topic: Steal Goon Combat
- Replies: 23
- Views: 5078
Re: Steal Goon Combat
I do agree that our combat system is hot garbage and could use an improvement. And as much as I like Goon's design, I think such a large change to the core component of combat would require immense changes to the game as a whole. I really think we need something better, such as pixel movement and sp...
- Thu Jan 19, 2017 3:57 am
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 272968
Re: Sprite Requests
A fleshy tentacle "chain" texture (like the lightning or medbeam chains) to use for a potential changeling ranged grabbing skill. Do you still need this? Any guesses as to range and mechanical effect? (like, is it more long-range ensnaring tentacles or GET OVER and yanking them right back...
- Tue Jan 17, 2017 8:33 am
- Forum: Coding
- Topic: Cyborg/AI language question
- Replies: 6
- Views: 2292
Re: Cyborg/AI language question
It is definitely possible, see many of Paradise Station's races like Vox. I'd take a look at how they do it - all of those nonhuman races can only be spoken and heard correctly by the specific race.
- Tue Jan 17, 2017 4:39 am
- Forum: Coding Feedback
- Topic: ma44 guncrafting
- Replies: 43
- Views: 8254
Re: ma44 guncrafting
But that highlights a problem in and of itself, Luke. Tasers don't have damage, range is mostly useless past a certain point, and accuracy is always 100%. Why would you ever want anything other than a taser that fires as fast as possible? I really think that if we want to introduce gun crafting we n...
- Tue Jan 17, 2017 4:26 am
- Forum: Coding Feedback
- Topic: ma44 guncrafting
- Replies: 43
- Views: 8254
Re: ma44 guncrafting
You're not listening, Shadow. Joan is saying that, despite the fact that firerate/damage/accuracy/etc are all good gun mechanics in most games, they do not make good stats to fiddle with in SS13. The way that gunplay works for us, there's very little give and take. In a game dedicated to gunplay tho...
- Tue Jan 17, 2017 3:28 am
- Forum: Coding Feedback
- Topic: ma44 guncrafting
- Replies: 43
- Views: 8254
Re: ma44 guncrafting
Fucking up balance isn't fun. Having overpowered nonsense just for the sake of it is actually just really fucking stupid and bad for 99% of the people involved. It's shitty to deal with it in-game, it's shitty for admins having to deal with people fucking around with broken nonsense, and it's shitt...
- Mon Jan 16, 2017 2:42 pm
- Forum: Coding Feedback
- Topic: Goof Gunsmithing
- Replies: 95
- Views: 18161
Re: Goof Gunsmithing
Snip Said it better than I ever could have. The reason it seems like everyone is "coming in hot" in a goof thread is because we've seen it all before. We've seen his tantrums, we've seen his spite PRs, everything. If this was the first time he'd tried to shoehorn some shitty, unbalanced m...
- Sun Jan 15, 2017 2:03 pm
- Forum: Coding Feedback
- Topic: Goof Gunsmithing
- Replies: 95
- Views: 18161
Re: Goof Gunsmithing
We need to stop merging Goof's asinine projects until he actually fixes and balances them. I realize that testmerges are intended to highlight issues and get community feedback, but it's quite clear that: A: Goof doesn't care about balance or bugfixes: you can't balance ss13 btw i'd rather cater to ...
- Sat Jan 14, 2017 7:51 am
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 79249
Re: So, secborgs re-enabled anytime soon?
Snip I'm really, really disappointed that you came on here and shared this distorted version of the story in an effort to have yet another audience to vent to. You know as well as I do that's not how it happened, and I spent the better part of the entire round talking to you over admin pm to give y...
- Wed Jan 11, 2017 5:24 am
- Forum: General Chat
- Topic: Assitant limit
- Replies: 50
- Views: 12980
Re: Assitant limit
>Raise the cap on a round-by-round basis. Great so basically nothing changed then. Except that it has, because I'll be able to open more assistant slots when it's needed Just remove the cap, nobody wants it Except the headmin that I talked to that isn't keen on raising it. 2/10 for reading comprehe...
- Tue Jan 10, 2017 3:00 pm
- Forum: General Chat
- Topic: Assitant limit
- Replies: 50
- Views: 12980
Re: Assitant limit
Removing the assistant cap may not be a fix-all, but as many others including myself have stated, if people want to be shit they're going to be shit no matter what role they're in. At least if they're wearing grey they're not taking a role that requires responsibility from someone who might actually...
- Sun Jan 08, 2017 7:05 pm
- Forum: General Chat
- Topic: Assitant limit
- Replies: 50
- Views: 12980
Re: Assitant limit
The damage these people could do if they just filtered into assistant roles would be SEVERELY less This pretty much hits the nail on why I feel as though the limit should be removed or at least heavily increased. The cap is primarily intended for players with shitty behavior, but it also shuts out ...
- Sun Jan 08, 2017 6:53 pm
- Forum: General Chat
- Topic: PEOPLE ARE HAVING FUN THE WRONG WAY
- Replies: 99
- Views: 24663
Re: PEOPLE ARE HAVING FUN THE WRONG WAY
What we've learned from this thread:
- Play stupid games, win stupid prizes.
- Goofball is a petulant manchild.
- Sat Jan 07, 2017 4:23 pm
- Forum: General Chat
- Topic: Assitant limit
- Replies: 50
- Views: 12980
Re: Assitant limit
I'm saying that the purpose of the cap seemed to be to limit people from going assistant so that they could just greytide and generally be shit. People who do that are going to be shit in whatever role they're stuck with, whether it's as assistant or captain. At that point it's a player problem, not...
- Sat Jan 07, 2017 3:54 pm
- Forum: General Chat
- Topic: Assitant limit
- Replies: 50
- Views: 12980
Re: Assitant limit
I think the intention was to keep a million people from going assistant at roundstart and just spending the round fucking everything up. It's hard to administrate when the greytide is happening for the same reasons it is to keep a riot in check in real life. Everyone wants to blame it on the other p...
- Fri Jan 06, 2017 3:22 am
- Forum: Ideas
- Topic: Make Nar'Sie cult summon similar to Clock Cult
- Replies: 28
- Views: 6645
Re: Make Nar'Sie cult summon similar to Clock Cult
I agree with the sentiment here, that "SPACE TIME ANOMALY DETECTED IN MAINTENANCE ROOM #420" on a big ass station like Delta is highly unhelpful. But while I think that something like clock cult that constantly gives you a direction, or spooky stuff happening as you get closer would be ver...
- Wed Jan 04, 2017 1:24 pm
- Forum: Closed Policy Discussion
- Topic: Ash Walkers
- Replies: 20
- Views: 5504
Re: Ash Walkers
Archie, the ban you're talking about has been discussed at length in the appeal thread, every side said their peace, and it was handled. Some of the exact questions you're bringing up were already discussed in length in the ban appeal, but it's clear you enjoy selectively reading whatever suits your...
- Tue Jan 03, 2017 2:22 am
- Forum: Resolved Appeals
- Topic: [Sometinyprick] Drbee - Lavaland ban for roleplaying
- Replies: 30
- Views: 7355
Re: [Sometinyprick] Drbee - Lavaland ban for roleplaying
I'm kind of appalled at some of the accusations here, so I'll try to address then reasonably. @DrBee If you think this had anything to do with me being an admin, you're sorely mistaken. I don't believe I've ever interacted with Sometinyprick before this. It's not like I got my "buddy" to g...
- Mon Jan 02, 2017 3:29 pm
- Forum: Resolved Appeals
- Topic: [Sometinyprick] Drbee - Lavaland ban for roleplaying
- Replies: 30
- Views: 7355
Re: [Sometinyprick] Drbee - Lavaland ban for roleplaying
I'll chime in here because I was the Ash Walker butchering the miners. The point here is that Ash Walkers exist to hunt and kill. You're playing a predator. If you choose not to attack the miners, whatever. If they don't attack you and you get all buddy'd up to them, fine. Hell, one of my favorite r...
- Sat Dec 24, 2016 6:34 am
- Forum: Resolved Appeals
- Topic: [sweaterkittens] Drbee - Ghost role ban
- Replies: 3
- Views: 1239
Re: [sweaterkittens] Drbee - Ghost role ban
Hey DrBee, While we all have grown very familiar with ghost roles over the past year or so as they've gained prominence, I can understand how the rules seem a tad ill-defined to someone who hasn't played in a few years. I can see how even from an IC perspective you could get the idea that a manifest...
- Sat Dec 24, 2016 5:58 am
- Forum: Resolved Appeals
- Topic: [SweaterKittens] AI+Cyborg Jobban
- Replies: 4
- Views: 1100
Re: [SweaterKittens] AI+Cyborg Jobban
Hey Jarek, Thanks for telling your side of the story and clearing things up for me. Based on what you've told me, the clown did open himself up for recourse by being responsible for the deaths of several of the crew, and you were acting within your laws to order your Cyborg to kill him. Without bein...
- Fri Dec 23, 2016 4:06 am
- Forum: Spriting and Mapping
- Topic: Delta Station
- Replies: 230
- Views: 118329
Re: Delta Station
Could you update the /tg/station13 wiki with Delta's map and information in the Locations section? Seeing as it's a fairly common map during high pop (and unfortunately also during very lowpop) it would be nice to have an easily accessible map of the station available, especially to newcomers. Did ...
- Thu Dec 22, 2016 8:59 am
- Forum: Closed Policy Discussion
- Topic: There needs to be a policy about murder boning on low-pop
- Replies: 61
- Views: 18774
Re: There needs to be a policy about murder boning on low-po
Just ban lowpop murderboners under Rule 1. When I started playing SS13 I played on Yogstation, where murderboning was banned. I will tell you from personal experience that both the playerbase and admin team had an immensely difficult time making decisions on what was and wasn't okay. There are blac...
- Thu Dec 22, 2016 7:24 am
- Forum: Spriting and Mapping
- Topic: Delta Station
- Replies: 230
- Views: 118329
Re: Delta Station
Could you update the /tg/station13 wiki with Delta's map and information in the Locations section? Seeing as it's a fairly common map during high pop (and unfortunately also during very lowpop) it would be nice to have an easily accessible map of the station available, especially to newcomers.
- Thu Dec 22, 2016 7:18 am
- Forum: Ideas
- Topic: ooc map links
- Replies: 8
- Views: 1916
Re: ooc map links
Learning where stuff is is kinda the charm of new maps/being new to the game. For you and for me. But maybe not for everybody. Definitely not for everyone. I could literally play box every round for the rest of my life and I'd never get tired of it. I'm not a fan of constantly having to re-learn wh...
- Thu Dec 22, 2016 7:11 am
- Forum: Ideas
- Topic: Nuclear Operations - Individual Drop Pods
- Replies: 10
- Views: 2414
Re: Nuclear Operations - Individual Drop Pods
Should there be some kind of warning indicator at the destination, enough for those in immediate area to know syndies are coming and they have X seconds (5? 10?) to GTFO or ready weapons? I think that one of the perks of the drop pod should be the immediate surprise. And if you're unfortunate enoug...
- Thu Dec 22, 2016 5:44 am
- Forum: Ideas
- Topic: Mugshots, crewman faces
- Replies: 8
- Views: 1934
Re: Mugshots, crewman faces
Yes, everything visible on the normal sprite (hair, skin and eye colour, beard, anything else) would be reflected in the mugshot. Anything else (eye shape, head shape, whatever else) can be customized on the mugshot. Nice, sounds good to me. If it reflected things like Ratvarian cultists and other ...
- Thu Dec 22, 2016 5:37 am
- Forum: Ideas
- Topic: Higher detail pictures show up when you examine stuff.
- Replies: 7
- Views: 1604
Re: Higher detail pictures show up when you examine stuff.
I guess that depends on what you consider visually important, but I still think it would be a fairly monumental task. Even just a basic security officer has a helmet, armor, jumpsuit, jackboots, armband, bowman, facemask, sechud, taser, stun baton, flash, pepper spray, utility belt, cuffs, backpack ...
- Thu Dec 22, 2016 5:28 am
- Forum: Roleplaying
- Topic: Your IC has 1 Main / Sub Skill, what is it?
- Replies: 105
- Views: 51921
Re: Your IC has 1 Main / Sub Skill, what is it?
Aw, you da best Crag Also I enjoyed this too much to not do another one. Am-Bishalus, Ash-Walker Main - Dominus Am-Bishalus is a capable hunter and self-proclaimed leader of his now-disintegrated tribe of Ash-Walkers. Savage, resourceful, and cunning, his skill in survival and combat are nothing to ...