Search found 884 matches
- Fri Jan 20, 2017 6:36 pm
- Forum: Ideas
- Topic: Xenomorph Emperess(?) Megafauna.
- Replies: 13
- Views: 3838
- Fri Jan 20, 2017 5:43 pm
- Forum: Ideas
- Topic: Xenomorph Emperess(?) Megafauna.
- Replies: 13
- Views: 3838
Re: Xenomorph Emperess(?) Megafauna.
The enemies in Evangelion are literally called 'The Angels'...D&B wrote:Yeah sides I'm p sure colossus is a nod to evangelion more than demons
- Fri Jan 20, 2017 5:20 pm
- Forum: Ideas
- Topic: REMOVE TELEBATON
- Replies: 138
- Views: 35135
Re: REMOVE TELEBATON
It would be logical to give back stuns to flashes. But of course the anti-silicon community will fight that because that would mean borgs get a stun back. And god forbid we undo any of the damage hg did.
- Fri Jan 20, 2017 5:18 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3955
- Views: 1131357
Re: ITT: We make shitty suggestions and come up with poor id
Add a new robotics traitor item that allows them to turn a welding tank into a suicide bomber bot.
- Fri Jan 20, 2017 7:57 am
- Forum: Coding Feedback
- Topic: Does Beepsky have wheels ?
- Replies: 27
- Views: 8583
Re: Does Beepsky have wheels ?
It hovers you fucking retards, that's why beepsky can travel through space. jesus christ how new are you. Citris is an idiot. Beepsky is an interdimensional space cop. Just as sec officers can ignore space law to murder suspected criminals, beepsky can disregard the laws of physics to bring justice.
- Thu Jan 19, 2017 5:01 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3955
- Views: 1131357
Re: ITT: We make shitty suggestions and come up with poor id
Give the clown a slowly growing resistance to stuns so that if security harasses him too much he becomes immune to their tasers and batons.
- Thu Jan 19, 2017 4:58 pm
- Forum: Coding Feedback
- Topic: Does Beepsky have wheels ?
- Replies: 27
- Views: 8583
- Thu Jan 19, 2017 1:47 pm
- Forum: General Chat
- Topic: Assitant limit
- Replies: 50
- Views: 13901
Re: Assitant limit
Some jobs can be done solo, though places like medical can typically use more hands than they have available. Particularly if they are undermanned as is or someone bombs and kills the few competent doctors there was left.
- Wed Jan 18, 2017 4:55 am
- Forum: Coding Feedback
- Topic: Structural Damage Feedback
- Replies: 23
- Views: 5690
Re: Structural Damage Feedback
How many welder refills does it take to smash a fuel tank?
- Wed Jan 18, 2017 4:40 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3955
- Views: 1131357
Re: ITT: We make shitty suggestions and come up with poor id
>muh hellmoo Huh? Also: Add a pith helmet, safari outfit and fake moustache to the bartenders locker so he can dress up like the valid hunter he is. add tajarans and vulpkanin and every other cantina race, then make a side antag that is just Van Pelt with the objective to take the heads of at least...
- Mon Jan 16, 2017 11:11 am
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 84013
Re: So, secborgs re-enabled anytime soon?
classic pax, always offering an inspiring and well thought out bit of wisdom everywhere they go.
- Sun Jan 15, 2017 4:17 pm
- Forum: Video Games
- Topic: Rimworld
- Replies: 209
- Views: 86791
Re: Rimworld
Heat waves are random, but they can occur once every 30 days. I know in a15 certain biomes and map seeds had very high chances of heat waves but aside from that it's more or less random. And yeah, passive coolers are the way to go during heat waves if you have the wood to spare, cooling your rooms t...
- Sun Jan 15, 2017 8:34 am
- Forum: Video Games
- Topic: Rimworld
- Replies: 209
- Views: 86791
Re: Rimworld
Jackboots movement buff? Wut? The old syndicate mod (a14/15) had blood red suits that were OP as shit and could have strike teams come after you if your story teller was evil. The mod maker removed tghem cause ss13 sprites are shit on the different body types. And there is a few mods that add blende...
- Sat Jan 14, 2017 6:00 pm
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 84013
Re: So, secborgs re-enabled anytime soon?
I meant dominated by the malf AI. Borg machine + stuns GG ez Other antags have stuns of their own and nobody is claiming they dominate. Hell roles like changeling have common options to actively negate legit stuns and binds used against them. And non-antag crew has plenty of other stuns vs borgs (h...
- Sat Jan 14, 2017 1:16 pm
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 84013
Re: So, secborgs re-enabled anytime soon?
>literal killing machines
>literally has no lethal weapons
This entire thread has been if I murderboned and killed you, man up and deal with it. If I murderboned and got dunked by something I could have easily planned for and negated with minimal effort, I DED NERF NOAW
>literally has no lethal weapons
This entire thread has been if I murderboned and killed you, man up and deal with it. If I murderboned and got dunked by something I could have easily planned for and negated with minimal effort, I DED NERF NOAW
- Sat Jan 14, 2017 8:10 am
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 84013
Re: So, secborgs re-enabled anytime soon?
People really need to get it through their heads that if a silicon sees or knows you murdered someone you can't law 2 out of it since law 1 clearly shows you to be a threat.
- Fri Jan 13, 2017 6:47 pm
- Forum: Video Games
- Topic: Rimworld
- Replies: 209
- Views: 86791
Re: Rimworld
That was exactly the idea, a colonist, trader or random pawn that might stick around and attack the colony with some super human abilities.
- Fri Jan 13, 2017 6:27 pm
- Forum: Video Games
- Topic: Rimworld
- Replies: 209
- Views: 86791
Re: Rimworld
Autorifles and beanbag shotguns would be kinda cool, aside from that I don't know how much else can be added from ss13 without getting super niche. Can't imagine it would possible to make lings or holoparasites possible without really getting into the code of rimworld.
- Fri Jan 13, 2017 9:39 am
- Forum: Coding Feedback
- Topic: Instead of "fixing" GWar/Sling/etc., give Traitors some love
- Replies: 41
- Views: 8352
Re: Instead of "fixing" GWar/Sling/etc., give Traitors some
The only complication is that your uplink is sometime on your headset. Not sure how you'd manage that. Most jobs have radio keys, if someone wanted to change the code a bit you could make duplicate keys for every job in a department, so medical doctor and chemist keys would be identical as far as e...
- Fri Jan 13, 2017 7:53 am
- Forum: Video Games
- Topic: Rimworld
- Replies: 209
- Views: 86791
Re: Rimworld
If you think heat is bad try Cold. Unless you're in the desert (and even then) there is usually some trees you can make into passive coolers. But cold biomes have even less trees and can be lethal in less than a day if its -20c below. Had a band of feral pirate that would never convert so I just sta...
- Thu Jan 12, 2017 4:04 pm
- Forum: Video Games
- Topic: Rimworld
- Replies: 209
- Views: 86791
Re: Rimworld
Yeah the retro is supposed to be a star trek phaser so it should be little bigger than a pistol, E-gun is somewhere between a pistol and smg as a PDW, at least to me. Looks good otherwise, wondering if the Syndicate mod makers are going to re-add greytide/greytribe faction and items or if someone el...
- Wed Jan 11, 2017 12:46 pm
- Forum: General Chat
- Topic: PLEASE host a Fallout 13 server
- Replies: 30
- Views: 10608
Re: PLEASE host a Fallout 13 server
Damn Russians taking over... HEY WAIT A SECOND!
- Wed Jan 11, 2017 9:27 am
- Forum: Coding Feedback
- Topic: Flashbangs
- Replies: 115
- Views: 27767
Re: Flashbangs
Ya know there was a reason sec officer's jackboots and armor had slowdown on them.
Also kek @anyone thinking they are gonna order flashbangs through cargo to fight nukes.
Also kek @anyone thinking they are gonna order flashbangs through cargo to fight nukes.
- Wed Jan 11, 2017 9:23 am
- Forum: Coding Feedback
- Topic: The great mysteries of SS13
- Replies: 36
- Views: 9481
Re: The great mysteries of SS13
Why can I draw oxygen from a tank in my pocket but not one in my backpack. Why is the Syndicate so dead set on destroying this station when it's own crew will do that job for them in just a few hours. Why does a gravitational singularity move about the station rather than implode the station in arou...
- Tue Jan 10, 2017 7:53 pm
- Forum: Video Games
- Topic: Rimworld
- Replies: 209
- Views: 86791
Re: Rimworld
Yeah the main reason I don't use CR is because it doesn't play nice with anything fun. I just wish Zombie Apoc would update but both the original creator and the team that picked up apparently hate working on it as a14 and a15 modules are both confirmed as never going to be updated. EDIT: Added Misc...
- Tue Jan 10, 2017 2:40 pm
- Forum: General Chat
- Topic: Assitant limit
- Replies: 50
- Views: 13901
Re: Assitant limit
Assist cap is pretty dumb, as stated numerous times over preventing people who want to be shits from playing a meaningless role just makes them play other roles and act the same way. Just ensure that sec officer positions open based on overall crew size and/or assistants on the roster. If people are...
- Mon Jan 09, 2017 8:10 pm
- Forum: Video Games
- Topic: Rimworld
- Replies: 209
- Views: 86791
Re: Rimworld
If I had to recommend some mods, it'd be the following. Take note, these are mostly quality of life or content mods, some of them can imbalance the game and make things harder or easier than the dev probably intends. Prepare Carefully , allows you to fully customize your colonist, save them for late...
- Mon Jan 09, 2017 4:07 pm
- Forum: Video Games
- Topic: Rimworld
- Replies: 209
- Views: 86791
Re: Rimworld
Also carpet and furniture. Booze is good too, and lots of mod add extra pleasure objects and more food recipies/sources that go a long way in keeping people in a decent mood. Otherwise you can always beg/buy/steal for a joywire and forget mood exists.
- Mon Jan 09, 2017 3:27 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3955
- Views: 1131357
Re: ITT: We make shitty suggestions and come up with poor id
Greycaller: A craftable assistant counter-part to the Sec Hailer. Requires 1 Gas Mask, 5 wire, 1 handheld radio, 1 screw driver, 1 power cell. Functions as internals while worn (as gas mask) Active ability allows the caller to spit out Greytide slogans/rally calls "Fuck da Police" "Sh...
- Mon Jan 09, 2017 3:23 pm
- Forum: Video Games
- Topic: Rimworld
- Replies: 209
- Views: 86791
Re: Rimworld
It's a fancy way of saying they live and die off player feedback from their updates.
- Mon Jan 09, 2017 9:02 am
- Forum: Video Games
- Topic: Rimworld
- Replies: 209
- Views: 86791
Re: Rimworld
Can't even find the log, coulda swore tylan mentioned it around a11 release. Either way he's active on the forums and has repeatedly said he wants to make the game till he can't afford to continue it and while he has an idea of where it should end up he doesn't want to write it down as if its some k...
- Sun Jan 08, 2017 1:16 pm
- Forum: Ideas
- Topic: Delete Reverant
- Replies: 29
- Views: 5995
Re: Delete Reverant
It's generally impossible to stop them from jaunting again. Only times I've seen a grifghost actually die is because it tried to zap some people within ear shot of someone with a gun. The 'counters' against an antag who has free range of the station are akin to trying to lay banana peels in the hall...
- Sun Jan 08, 2017 9:33 am
- Forum: Video Games
- Topic: Rimworld
- Replies: 209
- Views: 86791
Re: Rimworld
Seeds are in the pipe for implimentation, iirc. One of the devlogs mentioned how pretty much all the farming is a place holder right now. I somehow missed a16 coming out and look forward to getting back into it. Had a blast in a14 with mods in an arctic/ice biome and a zombie mod that sent hundreds ...
- Sat Jan 07, 2017 4:14 pm
- Forum: Coding Feedback
- Topic: Umbrage: Shadowling Redux (delayed?)
- Replies: 381
- Views: 88078
Re: Do you want shadowlings back?
I prefer the black skin/chitin shell, it's an abomination that evolved to hunt in the dark, only makes sense that it's outer shell matches the shadows it lurks in.
- Sat Jan 07, 2017 9:14 am
- Forum: General Chat
- Topic: Assitant limit
- Replies: 50
- Views: 13901
Re: Assitant limit
Some one needs to compile a list of all the shit hg screwed and we can have one massive pr to revert it all and start 2017 right. Exhume the std ridden corpse and remove anytrace.
- Sat Jan 07, 2017 7:09 am
- Forum: Ideas
- Topic: Delete Reverant
- Replies: 29
- Views: 5995
Re: Delete Reverant
Down with the grif ghost.
The fact that the chaplain can't even do rituals to block its progress or anchor the constantly jaunting fucker means that the one shot at a good ghost busters minigame you had was wasted.
The fact that the chaplain can't even do rituals to block its progress or anchor the constantly jaunting fucker means that the one shot at a good ghost busters minigame you had was wasted.
- Wed Jan 04, 2017 11:14 pm
- Forum: Coding Feedback
- Topic: Umbrage: Shadowling Redux (delayed?)
- Replies: 381
- Views: 88078
Re: Do you want shadowlings back?
Antags are meant to make the round interesting and enjoy able for most of the playerbase. Having antags that can complete their objectives without ever raising the alert until it's too late to stop them isn't fun. It's typically far to punishing for new players to the role as one fuck up (especially...
- Wed Jan 04, 2017 10:55 pm
- Forum: Coding Feedback
- Topic: Umbrage: Shadowling Redux (delayed?)
- Replies: 381
- Views: 88078
Re: Do you want shadowlings back?
Are we suggestion a melee attack that RNG's conversion or requires multiple hits to build up in a person to conver them? Could be interesting but I still see most slings and thralls just getting stunprods and binding prey. Slings shouldn't be a forced stealth antag, imo. As slings grow in power mayb...
- Tue Jan 03, 2017 4:27 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3955
- Views: 1131357
Re: ITT: We make shitty suggestions and come up with poor id
Isn't plasma glass already a thing though?
- Tue Jan 03, 2017 8:15 am
- Forum: Coding Feedback
- Topic: Remove cuck cult
- Replies: 42
- Views: 7730
Re: Remove cuck cult
I'd be fine with cuckcult if it wasn't cult. It's hardly balanced and is generally just cult+, it should be its own thing and not feel like some shitty dlc. If you wanted to go steampunk and give them objectives to take over the station or convert so much of it to their steampunk tech that would be ...
- Mon Jan 02, 2017 8:56 am
- Forum: Closed Policy Discussion
- Topic: Security is more or less impossible to deal with IC
- Replies: 355
- Views: 92129
Re: Security is more or less impossible to deal with IC
How is sec doing their job wasting their time? Its not like doctors are just allowed to randomly yank people out of the hallway to do random amputations and implants.
- Mon Jan 02, 2017 8:52 am
- Forum: Coding Feedback
- Topic: nerf EMP against malf AI cores
- Replies: 27
- Views: 5929
Re: nerf EMP against malf AI cores
Not to mention that the ai core was nerfed a looong time ago so the turrets were against the outer walls and the core is so small you can emp if from space. How the fuck does hyena expect an AI to stop someone that doesn't even need to step foot in the core to kill them?
- Sat Dec 31, 2016 12:56 pm
- Forum: Coding Feedback
- Topic: Interdiction lenses should probably require a powered cable
- Replies: 3
- Views: 1069
Re: Interdiction lenses should probably require a powered ca
Since when has anything in clockcult been fair, balanced or a good idea?
- Thu Dec 29, 2016 7:58 pm
- Forum: Coding Feedback
- Topic: Flashbangs
- Replies: 115
- Views: 27767
Re: Flashbangs
I mean, this is what borgs put up with on a daily basis but people say borgs are OP.Kor wrote:AoE stuns that the user and all his friends are immune is probably the saddest part of our whole combat system.
- Thu Dec 29, 2016 4:51 pm
- Forum: Video Games
- Topic: vampire the masquerade: bloodlines
- Replies: 26
- Views: 6722
Re: vampire the masquerade: bloodlines
I'd say any clan but Malkavian malkavian is best clan I'll fight you Malkevin is a clan for memers :^) If you'd been keeping up with the conversation it was discussing which clan to play your first run through. Neither Mal or Nos are newb friendly despite being two of the most fun clans to play.
- Thu Dec 29, 2016 10:49 am
- Forum: Coding Feedback
- Topic: Flashbangs
- Replies: 115
- Views: 27767
Re: Flashbangs
Never really saw them as a problem, they are very powerful but very limited in supply and a great way to piss of a crowd. I've seen a lynch mob form and beat a sec officer to death for trying to bang a ling in a crowd, said ling just adrenals and yakkity sax'd as everyone else go up and pummeled the...
- Thu Dec 29, 2016 10:46 am
- Forum: Off Topic
- Topic: Carrie Fisher
- Replies: 34
- Views: 8646
Re: Carrie Fisher
Like her or hate her, Toro has a pretty ignorant comment on the ordeal. To say she was overrated would be fine, to just imply she got all of her success because of connections is like saying Obama will only be remembered as the black president. She was very talented on and off the screen and despite...
- Thu Dec 29, 2016 10:42 am
- Forum: Video Games
- Topic: vampire the masquerade: bloodlines
- Replies: 26
- Views: 6722
Re: vampire the masquerade: bloodlines
I'd say any clan but Malkavian OR Nosferatu, as the Nos have that masquerade violation for walking around in public and forced stealth. http://img382.imageshack.us/img382/7678/poster2152067.jpg But yeah, it's a very good roleplaying/FPS hybrid with a rich story and plenty of interesting characters f...
- Tue Dec 27, 2016 2:20 pm
- Forum: Closed Policy Discussion
- Topic: Security is more or less impossible to deal with IC
- Replies: 355
- Views: 92129
Re: Security is more or less impossible to deal with IC
That's a pretty high % unless you are counting a trial as a security officer asking the accused if they did a crime.
- Mon Dec 26, 2016 10:44 am
- Forum: Closed Policy Discussion
- Topic: Security is more or less impossible to deal with IC
- Replies: 355
- Views: 92129
Re: Security is more or less impossible to deal with IC
>We need to protect our players as much as we protect sec
FTFY
FTFY