Search found 884 matches
- Sun Feb 14, 2016 3:59 am
- Forum: Closed Policy Discussion
- Topic: Ghosting after being abducted by ayys
- Replies: 49
- Views: 12340
Re: Ghosting after being abducted by ayys
Yeah, I'm 99% certain that your example is against the rules, leaving a person bucklecuffed and N2O'd, let alone how extreme that example is. This is /tg/ if sec thinks they have a valid they will kill said valid the first chance they get. Worst case scenario if they didn't want someone coming back ...
- Fri Feb 12, 2016 6:13 am
- Forum: Closed Policy Discussion
- Topic: Ghosting after being abducted by ayys
- Replies: 49
- Views: 12340
Re: Ghosting after being abducted by ayys
>Trying to force people to play the game CHRIST STOP THIS, WE LITERALLY CANNOT ENFORCE IT PEOPLE JUST DISCONNECT we can't stop them from NOT playing the game but we CAN stop them from "lol gonna ghost to deny the greentexts and then roll event antag and play some more :^)" Is there any wa...
- Sun Feb 07, 2016 4:31 am
- Forum: Coding Feedback
- Topic: REVERT SHITTY WIRE CHANGE
- Replies: 21
- Views: 5339
Re: REVERT SHITTY WIRE CHANGE
Actually in agreement with oldman for once, with lumipharon giving the best point. APCs, Air Alarms, Lathes and every other concievable machine that has wires now has the same number of door wires without a reason for them to have so many. 1 or 2 dummy wires in a machine would be fine, but over half...
- Sat Feb 06, 2016 3:46 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1081689
Re: ITT: We make shitty suggestions and come up with poor id
So Aurora Station?PKPenguin321 wrote:Space Station 12
a total overhaul where literally everything is completely safe and there is no chance of anything going wrong
- Fri Feb 05, 2016 6:25 pm
- Forum: Coding Feedback
- Topic: Security Cameras 2.0
- Replies: 31
- Views: 6463
Re: Security Cameras 2.0
\neersighted wrote:
I'm working on a better interface, based on a clickable minimap. Expect it whenever, its very incomplete and doesn't have an actual minimap yet (tgui needs minimaps first).
So basically what paradise already runs? Good luck getting it working with map rotation.
- Fri Feb 05, 2016 3:32 pm
- Forum: Coding Feedback
- Topic: Security Cameras 2.0
- Replies: 31
- Views: 6463
Re: Security Cameras 2.0
Given a better way to cycle cameras would be fine. Giving them AI eye would not be. GIve them a new camera hud that can cycle back and forth to cameras, as well as jump-to command. I'd even be in for a camera upgrade in that installing a scanning module (any tier) in a camera would allow said camera...
- Fri Feb 05, 2016 3:25 pm
- Forum: Ideas
- Topic: Drone and Silicon vision of humans
- Replies: 47
- Views: 9231
Re: Drone and Silicon vision of humans
Giving the AI this when people with sensors on but not on cameras would be okay, or slaved borgs to an AI getting this to any crew not in direct sight (otherside of a door/wall/smoke or other sight obstruction) but is still detected would also be fine. Outright preventing borgs and AIs from being ab...
- Fri Feb 05, 2016 12:36 pm
- Forum: Coding Feedback
- Topic: Tesla needs to be toned down
- Replies: 111
- Views: 22676
Re: Tesla needs to be toned down
Tesla just gibs you if you stand next to/on its main energy ball. It doesn't care if you have the CE's hardsuit with insulated gloves. Absolutely false. I've walked through it wearing a miner suit and engineering suit. If you're protected from tesla, you're totally protected. Plus the Tesla can and...
- Fri Feb 05, 2016 8:58 am
- Forum: Coding Feedback
- Topic: Tesla needs to be toned down
- Replies: 111
- Views: 22676
Re: Tesla needs to be toned down
The point is the engine can only be released through sabotage (or sheer incompetence). It's easy mode for any antag who can get into engineering and steal a suit and gloves, just turn off the emitters/cut the wires and wait. And it doesn't require any monitoring so its not like there are going to be...
- Fri Feb 05, 2016 4:42 am
- Forum: Coding Feedback
- Topic: Tesla needs to be toned down
- Replies: 111
- Views: 22676
Re: Tesla needs to be toned down
It's still hilariously overpowered. Engineering put it in a 1x1 cage (4 field emitters) with the PA running and it had nearly a solid circle of tesla balls orbiting producing 127 megawatts, or about 60 times what a stage 3 singulo can do. And the CE set it all up in the first 10 minutes of the round...
- Fri Feb 05, 2016 4:34 am
- Forum: Closed Policy Discussion
- Topic: Swarmers and the escape shuttle
- Replies: 12
- Views: 1962
Re: Swarmers and the escape shuttle
Don't see any reason for a rule or policy to keep them off. They are supposed to self-reproduce and consume materials for an unknown master to reclaim at a later date. On the one hand chasing the crew off the station makes sense. You're not allowed to kill them and they get in the way. On the other ...
- Thu Feb 04, 2016 8:57 am
- Forum: Video Games
- Topic: Pulsar: Multi-crew Spaceship Exploration Game
- Replies: 164
- Views: 43784
Re: Pulsar: Multi-crew Spaceship Exploration Game
Actually somewhat interested in this game. Sadly, I don't know anyone who actually plays it and am not sure if it's worth getting without a group of people to play with.
- Thu Feb 04, 2016 5:19 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1081689
Re: ITT: We make shitty suggestions and come up with poor id
The worst idea I've ever had. Replace the Tesla engine with a Cat Engine that operates by creating static electricity. Instead of lethally shocking people instantly, they are statically charged and will discharged on the next metal object they touch, potentially damaging them. Machines, doors and me...
- Wed Feb 03, 2016 10:46 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1081689
Re: ITT: We make shitty suggestions and come up with poor id
Giving TK a failure chance that does 2 brain damage to the user and gives them a bloody nose when they try to TK objects through walls or fling them at people.
- Tue Feb 02, 2016 9:56 am
- Forum: General Chat
- Topic: Features from other servers that you'd like on TG.
- Replies: 70
- Views: 14892
Re: Features from other servers that you'd like on TG.
Well we got it from baycode...
- Mon Feb 01, 2016 8:06 am
- Forum: General Chat
- Topic: Features from other servers that you'd like on TG.
- Replies: 70
- Views: 14892
Re: Features from other servers that you'd like on TG.
Inb4 everyone is banned for murdering foxes as they spawn on the shuttle. Baymed I can live without, since it turned into give everyone one 3 super effective meds that were easy to make. ZAS would be amazing to have back. Open an airlock and watch shit fling out into space from across the room. My f...
- Sun Jan 31, 2016 2:47 pm
- Forum: Closed Complaints
- Topic: [jud1c470r] Xargav - Banned for playing captain correctly
- Replies: 15
- Views: 4382
Re: [jud1c470r] Xargav - Banned for playing captain correctl
Still sounds like a ban baiter/griefer thing to do. Push someone else to the point of murder than run to the ahelps about how the big meanie killed them 4noraisins.
- Sun Jan 31, 2016 2:45 pm
- Forum: General Chat
- Topic: Features from other servers that you'd like on TG.
- Replies: 70
- Views: 14892
Re: Features from other servers that you'd like on TG.
Beeeeeeeeeeees
- Sun Jan 31, 2016 3:01 am
- Forum: Ideas
- Topic: Give monkeys sense of self-preservation - Revenge of Pun Pun
- Replies: 52
- Views: 13144
Re: Give monkeys sense of self-preservation - Revenge of Pun
Let monkeys use guns again. Seriously pulling a trigger is not a complex thing to do. If they can do it in planet of the apes, they should be able to do it in ss13. Sadly our monkeys aren't infected with a super virus that makes them extremely intelligent and evolves them to be capable of speech. N...
- Sun Jan 31, 2016 2:51 am
- Forum: Ideas
- Topic: CARROTS IDEA
- Replies: 31
- Views: 4204
Re: CARROTS IDEA
if you're going to do stuff with botany, can you please do an equally easy change and add some basic chems to certain plants, like potassium to bananas, iron to spinach (do we even have spinach?) etc etc. Then botany can properly be ghetto chem. Given the way SS13 usually works, bananas would blow ...
- Sat Jan 30, 2016 11:03 am
- Forum: General Chat
- Topic: "APC destroyed eyy mission accomplished"
- Replies: 14
- Views: 11793
Re: "APC destroyed eyy mission accomplished"
I did a bit of googling and I can't find the source, nearly every message board has someone giving a different story, from BF2 to Arma to livestreams or even something cut from a movie. Nobody has a source or proof their version is the real one, the clip was recorded SOMEWHERE but nobody seems to ha...
- Sat Jan 30, 2016 4:49 am
- Forum: General Chat
- Topic: "APC destroyed eyy mission accomplished"
- Replies: 14
- Views: 11793
Re: "APC destroyed eyy mission accomplished"
If I had to guess some ancient teamspeak recording or live stream from a MALF round (Malf AI shunted to APC, APC was destroyed removing the AI)
- Sat Jan 30, 2016 2:17 am
- Forum: Closed Complaints
- Topic: [jud1c470r] Xargav - Banned for playing captain correctly
- Replies: 15
- Views: 4382
Re: [jud1c470r] Xargav - Banned for playing captain correctl
So I'm confused, was he banned for executing someone vocally supporting a rebellion/mutiny despite being warned the consequences, or was he banned for gunning down said person without arresting them and taking them to the brig for perma/execution?
- Sat Jan 30, 2016 1:40 am
- Forum: Spriting and Mapping
- Topic: Efficiency V3
- Replies: 22
- Views: 6276
Re: Efficiency V3
Map: https://dl.dropboxusercontent.com/u/12849736/EfficiencyStation.png Don't mind the missing pipes in maintenance that's fixed. I've got a few comments, though these are mostly from gameplay stance rather than map making stance. Why is the mining shuttle so god damn far from Cargo? The ORM dumps ...
- Thu Jan 28, 2016 1:06 pm
- Forum: Closed Policy Discussion
- Topic: Ghosting after being abducted by ayys
- Replies: 49
- Views: 12340
Re: Ghosting after being abducted by ayys
Doesn't stop crew from validing them every chance they get. Antag is antag, green-text is green-text.Tsaricide wrote:But they're side antags so their green text means nothing.
- Thu Jan 28, 2016 2:48 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1081689
Re: ITT: We make shitty suggestions and come up with poor id
Watch as the entire ops team shoots each aiming at a single juking assistant.Screemonster wrote:form a fucking phalanx as ops
- Thu Jan 28, 2016 12:00 am
- Forum: Ideas
- Topic: Give monkeys sense of self-preservation - Revenge of Pun Pun
- Replies: 52
- Views: 13144
Re: Give monkeys sense of self-preservation - Revenge of Pun
I can see it now, Assistants make a glass cage every round in the bar, Pete and Pun Pun are locked inside, placing bets on who wins.
- Wed Jan 27, 2016 1:33 pm
- Forum: Coding Feedback
- Topic: A lot of modes are disabled (but do they suck?)
- Replies: 49
- Views: 9478
Re: A lot of modes are disabled (but do they suck?)
What if Malf was changed to kill/borg all humans? Any of the murderbone techniques could be used and nuking the station would just be the last resort.
- Wed Jan 27, 2016 2:50 am
- Forum: Closed Policy Discussion
- Topic: Ghosting after being abducted by ayys
- Replies: 49
- Views: 12340
Re: Ghosting after being abducted by ayys
You don't get to choose where they go. After you stuff em with a new organ and put em in the microwave they pop back on the arrivals shuttle. Did this change? I guess last time I was abductor/got abducted they got sent back to where ever the teleporter was set, that was about six months ago and I n...
- Wed Jan 27, 2016 1:59 am
- Forum: Ideas
- Topic: Give monkeys sense of self-preservation - Revenge of Pun Pun
- Replies: 52
- Views: 13144
Re: Give monkeys sense of self-preservation - Revenge of Pun
Goonstation has something like this, monkeys will fight back when pissed off, even going as far to attack you for attacking other monkey mobs in line of sight. The worst part was they'd grab weapons too, so trying to toolbox a monkey to death could result in it grabbing a surgical saw or something a...
- Wed Jan 27, 2016 1:55 am
- Forum: Closed Policy Discussion
- Topic: apply bans for being dickweeds to new players
- Replies: 31
- Views: 6016
Re: apply bans for being dickweeds to new players
If someone is harassing, insulting or being a complete dick to someone because they are new/don't know how to do their job, then yeah their dicks who should be given a smack or two. If they ask for help ooc or clearly don't know what their doing, tell them what to do or give them the relevant wiki p...
- Wed Jan 27, 2016 1:50 am
- Forum: Closed Policy Discussion
- Topic: Ghosting after being abducted by ayys
- Replies: 49
- Views: 12340
Re: Ghosting after being abducted by ayys
I don't even understand why you'd ghost unless you're that much of a prick. Abductors return you to the station, they literally have to to get points. Aside from just getting bad implant, the worst that can happen is they drop you somewhere you don't have access, or someplace that's lethal (like the...
- Tue Jan 26, 2016 10:25 pm
- Forum: General Chat
- Topic: What removed features/items/glitches do you miss?
- Replies: 148
- Views: 33223
Re: What removed features/items/glitches do you miss?
what does it do now? A much more controlled reclaim process. It used to randomly choose a material and pump it out, having a better manipulator would increase the tiers of materials you could get (and thus the odds of getting something), having a better matter bin would increase the number of sheet...
- Tue Jan 26, 2016 8:50 am
- Forum: Coding Feedback
- Topic: A lot of modes are disabled (but do they suck?)
- Replies: 49
- Views: 9478
Re: A lot of modes are disabled (but do they suck?)
You bet your ass I whined about cult. It made me straight up not want to play the game at all it was so shit. It was a lot better, but not good, after TK fixed it. Sounds like the problem was you, not the mode. Cult was a great mode that gave people incentive to work together, as well as allowing f...
- Mon Jan 25, 2016 10:44 pm
- Forum: Coding Feedback
- Topic: blobbernauts need a cap
- Replies: 33
- Views: 7201
Re: blobbernauts need a cap
Is there any way to code the resource cost of blobnauts to be variable? Cost of new Blob naut is 20+(15x) where x= number of active(alive) blobnauts? So, blobs could field as many blobnauts as they want, but if they get a lot of them its probably going to be cheaper and more effective to just expand...
- Mon Jan 25, 2016 10:42 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1081689
Re: ITT: We make shitty suggestions and come up with poor id
Clown Car 2k16
- Mon Jan 25, 2016 9:37 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1081689
Re: ITT: We make shitty suggestions and come up with poor id
Remove lizards on basil Add foxes to basil, but they spawn with 90% brain damage, are extremely flammeable and only speak in comic sans. Genetics would be able to discover this mutation and apply it as a defect to people, in addition to the Cloner being emaggable to force all clones to become foxbe...
- Mon Jan 25, 2016 9:36 am
- Forum: Ideas
- Topic: Removing the bombcap from chem grenades?
- Replies: 17
- Views: 3875
Re: Removing the bombcap from chem grenades?
Please no. Botany's help wouldn't be required, Meta and Box station both have public gardens and if someone is intent on making a super grenade they are going to break in where ever they need. Miners getting diamonds is the only thing that would really be stopping 400u nitro grenades, as a tator-sci...
- Mon Jan 25, 2016 9:30 am
- Forum: Coding Feedback
- Topic: Abductors balance wave.
- Replies: 10
- Views: 2550
Re: Abductors balance wave.
I'm not sure if that's the best solution, but a solution is needed, because ayys robbing the armory is some powergaming shit that's against the spirit of an otherwise fun antag. Make them unable to install loyalty implants? Ayys should be avoiding killing, I know I know, tg is the murderbone but wi...
- Mon Jan 25, 2016 6:38 am
- Forum: Coding Feedback
- Topic: Abductors balance wave.
- Replies: 10
- Views: 2550
Re: Abductors balance wave.
Both of these are actually good. I love Abductors to death but there is no reason for them to use anything but their own gear. I wouldn't be upset for them to loose the ability uses tasers and eguns at all, aside from kidnapping crew, medical supplies are the only other thing they should be stealing...
- Mon Jan 25, 2016 4:04 am
- Forum: Coding Feedback
- Topic: Please fix the nuke shuttle, holy fuck
- Replies: 21
- Views: 3523
Re: Please fix the nuke shuttle, holy fuck
+1 For indestructible walls, the amount of times I've seen an engi borg just RCD his way in, use the charger and dismantle the ship from the inside is insane.
Whats the point of the turrets if they don't defend the inside? The AI core turrets are at least around the objective.
Whats the point of the turrets if they don't defend the inside? The AI core turrets are at least around the objective.
- Mon Jan 25, 2016 4:02 am
- Forum: Coding Feedback
- Topic: Make nuke immune to bag of holding
- Replies: 13
- Views: 2689
Re: Make nuke immune to bag of holding
Fuck no. Hide the nuke better, or be sure to bomb RnD if its that much of a concern. Once ops are confirmed miners usually fuck off and never get mins to RnD anyways, let alone diamonds.
- Sun Jan 24, 2016 1:07 pm
- Forum: Resolved Requests
- Topic: Ban Request "NERB BLEP"
- Replies: 14
- Views: 7006
Re: Ban Request "NERB BLEP"
Captain is the boss, he's allowed to make law changes and is allowed to say who can upload laws and who can't. Absolutely nothing wrong with what the captain did Captain's job is to ensure the station runs smoothly and carry out directives and will of NT. NT gave the HoP and RD access to upload as ...
- Sun Jan 24, 2016 7:01 am
- Forum: Resolved Requests
- Topic: Ban Request "NERB BLEP"
- Replies: 14
- Views: 7006
Re: Ban Request "NERB BLEP"
Sounds like you got what you deserved. Just don't fuck with the AIs lawset and let him keep an eye out for valids and open doors for people.
- Sun Jan 24, 2016 2:47 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 689745
Re: Little things you learned that are game changing
Hacked mules are the easiest way to clear the station of greyshits, especially the tunnel dwelling rat kinds.
- Sun Jan 24, 2016 2:39 am
- Forum: Coding Feedback
- Topic: blobbernauts need a cap
- Replies: 33
- Views: 7201
Re: blobbernauts need a cap
Destroying the factory or giving them a dedicated 'spawn' blob block could work, tying them to the blob. Blob could return to said tile to regenerate, and if the origin tile gets destroyed, the blobnaut tied to it would crumble regardless of health? Probably put a range of 30 tiles or so that the bl...
- Fri Jan 22, 2016 10:56 pm
- Forum: Resolved Appeals
- Topic: Davidchan's Ban Appeal
- Replies: 1
- Views: 403
Davidchan's Ban Appeal
Byond account and character name: Davidchan/Buries-The-Shaft Banning admin: Host Ban type (What are you banned from?): Unknown, claimed ban-evasion/multi-key. Ban reason and length: Permanent? Time ban was placed (including time zone): 4:55PM CST Your side of the story: This ban is news to me, I onl...
- Thu Nov 05, 2015 10:08 am
- Forum: Coding Feedback
- Topic: Mice Eating Wires
- Replies: 66
- Views: 14281
Re: Mice Eating Wires
Most security in tunnels will give people a hard time right now for being in the tunnels. Greytides still swarm and loot them, but with mice chewing wires antags and troublemakers have 2 excuses to be in the tunnels: To kill mice, and to fix wires. In both cases, their cause is to help the station ...
- Thu Nov 05, 2015 6:36 am
- Forum: Closed Policy Discussion
- Topic: Head antags/team antag heads
- Replies: 8
- Views: 2021
Re: Head antags/team antag heads
Enforcing cult heirarchy is a pain in the ass. The only way I found to control newbie cults is to not give them a tome, and even that doesn't work. Some people are team players, others are not. Best you can do is sac and soul shard any chuckle fuck who doesn't wanna be a team player. Adding a heirar...
- Thu Nov 05, 2015 6:28 am
- Forum: Coding Feedback
- Topic: Mice Eating Wires
- Replies: 66
- Views: 14281
Re: Mice Eating Wires
What I'm saying is 'Is it necessary to have this feature in the game?' or 'Is this feature an overall net benefit in immersion, fun, and the enjoyment of the game?' Of which I haven't seen answered. Everyone's either saying 'Not too hard' or some weird people having a grudge against a job occupatio...