Search found 34 matches
- Wed Mar 17, 2021 12:49 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 942315
Re: Minor Suggestions
Cardboard tube bonk noise/message.
- Fri Feb 26, 2021 7:32 am
- Forum: General Chat
- Topic: official headmin election 13 thread (NO LONGER PRE-ELECTION EDITION)
- Replies: 608
- Views: 115123
Re: official headmin election 13 thread (NO LONGER PRE-ELECTION EDITION)
Why do people want to say slurs so bad lol, if not allowing you to say slurs makes you not want to play the game, rethink your priorities then fuck off maybe.
- Tue Feb 23, 2021 5:50 pm
- Forum: Coding
- Topic: ExperiSci Feedback Thread
- Replies: 40
- Views: 11103
Re: ExperiSci Feedback Thread
I really like this. It's come a long way from when I first saw it on Sybil. I like that there are only some techs with experiment locks, there even could be a few more in my opinion. I also like the discount experiments. A little more variety would be nice, as xenobio and toxins aren't always someth...
- Sat Feb 20, 2021 11:30 pm
- Forum: Town Hall
- Topic: Trialmin Review: MrMelbert
- Replies: 7
- Views: 3296
Re: Trialmin Review: MrMelbert
Melbert was a good player before he became an admin and he is a good admin as well. He is very active and from what I've seen acts with a good amount of professionalism.
- Tue Feb 16, 2021 9:47 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Kill gun cargo once and for all
- Replies: 63
- Views: 16135
Re: [MRP] Kill gun cargo once and for all
Alright a couple things. On the security thing - Security should be stopping these people, and it's very nice when they do. It would be bearable if security had cracked down on it to the point where only a small amount of gun cargo actually succeeded. However, the fact is that about half the time, s...
- Tue Feb 16, 2021 1:53 am
- Forum: Closed Policy Discussion
- Topic: [MRP] Kill gun cargo once and for all
- Replies: 63
- Views: 16135
Re: [MRP] Kill gun cargo once and for all
Alright, I do believe that Cargo gearing up is powergaming, and it seems a lot of admins do as well. However, in practice, I have seen time and time again cargo orders guns for no reason, carries them around, sec does nothing, and then they eventually get into a separate situation where they end up ...
- Mon Feb 15, 2021 12:47 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Kill gun cargo once and for all
- Replies: 63
- Views: 16135
Re: [MRP] Kill gun cargo once and for all
Alright, to Timberpoes and Misdoubtful. A lot of admins do agree that it's powergaming, but not all admins that I've spoken to. I'd like to get ordering guns without an actual threat, period, not allowed. It always leads to either cargo self-antaging and getting bwoinked anyway, while maybe killing ...
- Mon Feb 15, 2021 2:19 am
- Forum: Closed Policy Discussion
- Topic: [MRP] Kill gun cargo once and for all
- Replies: 63
- Views: 16135
[MRP] Kill gun cargo once and for all
What is gun cargo? Gun cargo is when a non antag player mass purchases guns from cargo without any real reason. Sometimes it can include declaring independence or shooting antags or people they generally dislike, but it doesn't have to. What is wrong with gun cargo? Cargo mass ordering guns and dis...
- Mon Feb 15, 2021 1:49 am
- Forum: General Chat
- Topic: official headmin election 13 thread (NO LONGER PRE-ELECTION EDITION)
- Replies: 608
- Views: 115123
Re: official headmin election 13 pre-election thread
who the fuck is Jimminus
- Sun Feb 14, 2021 2:44 pm
- Forum: Closed Policy Discussion
- Topic: Think about just disabling wizard, once and for all
- Replies: 89
- Views: 17229
Re: Think about just disabling wizard, once and for all
Counterpoint - What if we removed wizard's pass to murderbone. Maybe it would encourage more creativity. But then again no one is ever creative with wizard and 90% of wizard "gimmicks" suck.
- Sat Feb 13, 2021 2:59 pm
- Forum: Closed Policy Discussion
- Topic: DADG objective and murderbone permission [Manuel]
- Replies: 13
- Views: 3362
Re: DADG objective and murderbone permission [Manuel]
Personally, I think this should be a decision where you ahelp your interesting take on DAGD. If it involves killing a few innocents that will be up to the admins online at the time to decide, but in most cases it should be acceptable because antags are already allowed to kill people with flimsy just...
- Sat Jan 16, 2021 12:27 am
- Forum: Town Hall
- Topic: Dynamic Feeback [MRP]
- Replies: 13
- Views: 4447
Re: Dynamic Feeback [MRP]
The biggest issue I have with dynamic is the antagsplosion. Very often on Manuel I notice a lot of antags seemingly injected at the same time. Security is calmly dealing with a few traitors and all of a sudden there are spiders, a dragon, and a ninja. I would like to see the time between injections ...
- Mon Dec 21, 2020 2:07 pm
- Forum: Closed Policy Discussion
- Topic: Reevaluate cult on manuel, specifically, it's rarity and if it should even be enabled
- Replies: 39
- Views: 9177
Re: Reevaluate cult on manuel, specifically, it's rarity and if it should even be enabled
Alright, people keep saying that nar'sie being summoned doesn't restrict RP. This is true, normal people who aren't involved with it can still RP. My main issue is that the driving antagonists for the round are nothing more than convert, kill, summon. There is no RP or creativity when being or deali...
- Mon Dec 21, 2020 1:58 am
- Forum: Closed Policy Discussion
- Topic: Reevaluate cult on manuel, specifically, it's rarity and if it should even be enabled
- Replies: 39
- Views: 9177
Re: Reevaluate cult on manuel, specifically, it's rarity and if it should even be enabled
As for solutions the only answer I have is the obvious one, remove cult from Manuel. Perhaps it could be reevaluated if any code side changes are made.
- Mon Dec 21, 2020 1:56 am
- Forum: Closed Policy Discussion
- Topic: Reevaluate cult on manuel, specifically, it's rarity and if it should even be enabled
- Replies: 39
- Views: 9177
Re: Reevaluate cult on manuel, specifically, it's rarity and if it should even be enabled
Cult is bad because there's not much room at all to RP in either direction. No matter what the cult's goal is to summon an Eldritch god and destroy the station. It's a very concrete goals with a very concrete path to get there. You convert people, kill your target, convert and kill more, then summon...
- Sat Sep 19, 2020 2:52 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Can we just entirely ban ghost roles going to the station to second life?
- Replies: 9
- Views: 2307
Re: [MRP] Can we just entirely ban ghost roles going to the station to second life?
I think that ghost roles should never go to the station to stay. Delta Station should pretty much never go to the station, but a role like the lavaland hermit could be "rescued" and taken to the station (I think, not sure what the flavortext on that is).
- Sun Sep 13, 2020 2:15 pm
- Forum: Ideas
- Topic: Cooldown on ghost role respawns to combat metainfo
- Replies: 24
- Views: 5877
Re: Cooldown on ghost role respawns to combat metainfo
I like a cooldown of seven minutes, especially for spiders. It combats metainfo (somewhat) while still having players able to join back in to the round. It will obviously have to be adjusted for other spawns. I think carp portal, if it needs any changing, should be maybe two or three minutes. Also, ...
- Thu Sep 10, 2020 1:46 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Fuck Dynamic, don't put it on Manuel.
- Replies: 37
- Views: 7213
Re: [MRP] Fuck Dynamic, don't put it on Manuel.
I'd like to see some tests of dynamic on Manuel before we go in full swing, but I think it might be able to stop rounds from becoming stale, at least to an extent.. I do think it needs a lot of toning down and removal of too powerful antags on lower populations if its possible (xenos, blob, team ant...
- Mon Aug 31, 2020 4:56 pm
- Forum: Ideas
- Topic: Turn a bug into a feature: Cyborg Advanced Mop
- Replies: 16
- Views: 3618
Re: Turn a bug into a feature: Cyborg Advanced Mop
I personally think this would be cool, but it kind of just makes Janiborgs less unique and doesn't really line up with the rest of the modules' very specialized tools. You wouldn't give a crowbar to all of the modules, though they could all make use of it.
- Mon Aug 31, 2020 4:53 pm
- Forum: Ideas
- Topic: Remove Ions
- Replies: 17
- Views: 4204
Re: Remove Ions
Why WOULD'NT there be ion weapons on a station with a ton of electronic threats. Ions aren't really even that good at stopping electronic threats other than borgs. In malf's current state it relies on overpowered tools with specific counters, why remove those counters?
- Tue Aug 18, 2020 10:34 pm
- Forum: Closed Policy Discussion
- Topic: make assistants grey-t again
- Replies: 47
- Views: 9317
Re: make assistants grey-t again
Maybe the option to let Assistants pick their jumpsuit color ? But that would need c*de so maybe not.
- Tue Aug 18, 2020 10:31 pm
- Forum: Closed Policy Discussion
- Topic: Obsessed - Full antag?
- Replies: 16
- Views: 4716
Re: Obsessed - Full antag?
Obsessed should not be a full antag and it's kind of simple to understand they aren't. Just arpee lol
- Sat Aug 08, 2020 4:29 pm
- Forum: General Chat
- Topic: send me your best SS13 screenshots without context
- Replies: 224
- Views: 61096
- Sat Jul 25, 2020 3:18 am
- Forum: Ideas
- Topic: on spawn give monkeys a small chance to know a random martial art
- Replies: 12
- Views: 2435
Re: on spawn give monkeys a small chance to know a random martial art
This is an extremely good idea and I cannot see anything going wrong with this ever.
- Tue Jul 21, 2020 8:59 pm
- Forum: Closed Policy Discussion
- Topic: [Manuel] Put a soft ban on friendly antags
- Replies: 115
- Views: 32148
Re: [Manuel] Put a soft ban on friendly antags
I think that this is a good solution to the problem that is Manuel rounds either lasting forever, having no conflict, or both. Antags should be encouraged to antag. Friendly antags can be done right, but a lot of the time it's just the antag acting like a normal crew member, which is bad. I think th...
- Fri Jul 17, 2020 8:46 pm
- Forum: Closed Policy Discussion
- Topic: [Manuel] Manuel does not have roleplay
- Replies: 28
- Views: 4996
Re: [Manuel] Manuel does not have roleplay
Ok, what do you propose as a solution?
- Mon Jul 06, 2020 2:03 pm
- Forum: Closed Policy Discussion
- Topic: About SSD players?
- Replies: 23
- Views: 5604
Re: About SSD players?
SSD people should be fair game. However deadchat will mercilessly berate you for being a coward. Also whataver you do, don't hold the disk while SSD.
- Tue Jun 30, 2020 8:47 pm
- Forum: General Chat
- Topic: ooo you wanna tell me your total bans and notes ooooo
- Replies: 65
- Views: 12601
Re: ooo you wanna tell me your total bans and notes ooooo
3 Notes
- Suicided as HoP
- Ick Ock 2 Minutes Before Round End
- Note From Ban
1 Ban
- Banned for being Part of the Mass Suicide/Ghost Sniping/IC in OOC destruction of round 137998, otherwise known as the Manuel 19 ban incident fuckeroo
- Suicided as HoP
- Ick Ock 2 Minutes Before Round End
- Note From Ban
1 Ban
- Banned for being Part of the Mass Suicide/Ghost Sniping/IC in OOC destruction of round 137998, otherwise known as the Manuel 19 ban incident fuckeroo
- Tue Jun 30, 2020 7:52 pm
- Forum: Closed Policy Discussion
- Topic: What happens when a pAI runs before the owner can DNA bind them?
- Replies: 9
- Views: 2877
Re: What happens when a pAI runs before the owner can DNA bind them?
Looked at the code, it's one minute before the pAI can activate its emitters. If this is actually a problem, just nerf it to 2-3 minutes; otherwise tell that one pAI player to stop ruining the game for us pAI mains everywhere I feel like this pretty much sums it up. That minute of time should be go...
- Mon Jun 29, 2020 1:10 pm
- Forum: Ideas
- Topic: Slight Genetics remaster.
- Replies: 32
- Views: 8168
Re: Slight Genetics remaster.
While I don't think this is the BEST solution, I do think this is a good and acceptable solution, seeing as how this is the best solution I have seen so far. I would like to suggest that decoding a gene give multiple uses though (maybe 2 or 3), so that you still give out genes, but you need to choos...
- Fri Jun 26, 2020 8:43 pm
- Forum: Closed Policy Discussion
- Topic: Cult Zombies. Are they zombies or cult?
- Replies: 17
- Views: 4138
Re: Cult Zombies. Are they zombies or cult?
Mindshields don't prevent people from attacking sec policy wise I believe.genessee wrote:'can mindshielded zombies attack human security?'
- Fri Jun 26, 2020 7:10 pm
- Forum: Closed Policy Discussion
- Topic: Cult Zombies. Are they zombies or cult?
- Replies: 17
- Views: 4138
Cult Zombies. Are they zombies or cult?
Recently I had a dynamic round where both zombies and cult were in play. Some members of the cult were turned into zombies and some zombies were converted to the cult (I think). The cult zombies still had a red halo and red eyes, making them seem like cult. I was a part of the cult and killed by a z...
- Fri Jun 26, 2020 6:58 pm
- Forum: Closed Policy Discussion
- Topic: AI Engineer experience
- Replies: 12
- Views: 3098
Re: AI Engineer experience
I think that maybe a few hours of engi experience is fine (like 4 hours-ish), but I don't think atmos experience should be required. And honestly, I don't think AI NEEDS to have engi experience as a requirement.
- Tue Jun 02, 2020 6:32 pm
- Forum: General Chat
- Topic: Regarding Manuel Policy Discussions
- Replies: 43
- Views: 9423
Re: Regarding Manuel Policy Discussions
I think that sec should be more regulated on Manuel. Right now they are extremely powerful because they know all the antag tricks. This is probably very hard to make policy for but I think the general direction should be to make sec less powergamey and more focused on roleplay.