Search found 22 matches
- Sun Apr 18, 2021 11:01 pm
- Forum: Spriting and Mapping
- Topic: Looking for CompactStation content.
- Replies: 1
- Views: 3651
Looking for CompactStation content.
This is vaguely map related, so i guess i will post it here. Around June of 2016, Metacide talked about a lowpop map he was working on in the Metastation thread, which was called CompactStation based on the filenames of the screenshots he posted (https://tgstation13.org/phpBB/viewtopic.php?f=11&...
- Sat Mar 20, 2021 7:16 am
- Forum: Spriting and Mapping
- Topic: ChilledStation: Coming soon to a server near you
- Replies: 63
- Views: 29050
Re: ChilledStation: Coming soon to a server near you
I think the map looks okay so far, i just wish that it wasn't on a cliff.
- Fri Oct 09, 2020 6:45 am
- Forum: Resolved Appeals
- Topic: Sergeirocks100, Vekter, blood brother ban
- Replies: 1
- Views: 765
Sergeirocks100, Vekter, blood brother ban
BYOND account: sergeirocks100 Character name: Indochina Dafoe Ban type: Blood Brother Ban length: Permanent Ban reason: Banned from Roles: Blood Brother permanently - Outed his fellow BB because he had BB disabled. Here, now you can't get it anymore. Time ban was placed: 2020-07-03 10:00:01 Server ...
- Thu Sep 10, 2020 12:16 pm
- Forum: Spriting and Mapping
- Topic: OmegaStation Update
- Replies: 19
- Views: 9094
Re: OmegaStation Update
For those who don't know, i actually PRd the map: https://github.com/tgstation/tgstation/pull/53495
Thanks for the support and help.
Thanks for the support and help.
- Tue Sep 01, 2020 2:22 am
- Forum: Spriting and Mapping
- Topic: OmegaStation Update
- Replies: 19
- Views: 9094
Re: OmegaStation Update
Here's a screenshot of the map, as of right now:Agux909 wrote:Can the author like, post an image of the map, please?
Spoiler:
- Mon Aug 24, 2020 12:05 pm
- Forum: Spriting and Mapping
- Topic: OmegaStation Update
- Replies: 19
- Views: 9094
Re: OmegaStation Update
Concerning the map, i have began work on adding in Virology, and i also made a special, tiny white ship for it.
- Fri Aug 14, 2020 3:58 am
- Forum: Spriting and Mapping
- Topic: OmegaStation Update
- Replies: 19
- Views: 9094
Re: OmegaStation Update
I'm using the original job changes, so yes, i will.Googles_Hands wrote:I assume you will be restricting job slots akin to ministation where you only have Captain and HoP as heads, and less station staff/specialisations in general?
- Tue Aug 11, 2020 10:03 pm
- Forum: Spriting and Mapping
- Topic: OmegaStation Update
- Replies: 19
- Views: 9094
Re: OmegaStation Update
In case i didn't make it clear, i welcome any help with the map.
I am not experienced at all with /tg/ map creation, and there are things i simply don't know how to fix or may be doing incorrectly.
I am not experienced at all with /tg/ map creation, and there are things i simply don't know how to fix or may be doing incorrectly.
- Sun Aug 09, 2020 7:33 pm
- Forum: Spriting and Mapping
- Topic: OmegaStation Update
- Replies: 19
- Views: 9094
Re: OmegaStation Update
i made some more updates to the station, namely, adding a vegetable chute to Botany and removing all of the rusty walls.
- Sat Aug 08, 2020 5:11 pm
- Forum: Spriting and Mapping
- Topic: OmegaStation Update
- Replies: 19
- Views: 9094
Re: OmegaStation Update
Here's a list of the changes i've made so far: Cloning has been replaced with a Psychologist's Office. Medbay's sleepers have been replaced with stasis beds. There is now a small solar array by Atmospherics. There is a escape pod at Arrivals All of the reinforced windows into restricted areas have b...
- Sat Aug 08, 2020 12:11 am
- Forum: Spriting and Mapping
- Topic: OmegaStation Update
- Replies: 19
- Views: 9094
Re: OmegaStation Update
Here's a more direct link to the .dmm file, for anybody who wants it: https://raw.githubusercontent.com/serge ... tation.dmm
- Fri Aug 07, 2020 11:43 pm
- Forum: Spriting and Mapping
- Topic: OmegaStation Update
- Replies: 19
- Views: 9094
Re: OmegaStation Update
I went ahead and added it to my /tg/ copy: https://github.com/sergeirocks100/tgstation
It's in the _maps folder.
It's in the _maps folder.
- Fri Aug 07, 2020 11:21 pm
- Forum: Spriting and Mapping
- Topic: OmegaStation Update
- Replies: 19
- Views: 9094
OmegaStation Update
One thing i have noticed is that /tg/ doesn't have any real lowpop maps. The only "lowpop" map there is PubbyStation, and it's large enough that it's pretty much a regular map with a special name. Over the past day or so, i have been working on trying to get OmegaStation up to date so we c...
- Fri Aug 07, 2020 12:00 am
- Forum: General Chat
- Topic: send me your best SS13 screenshots without context
- Replies: 224
- Views: 62550
- Wed Jul 29, 2020 3:23 pm
- Forum: General Chat
- Topic: my vintage /tg/ project
- Replies: 11
- Views: 2992
Re: my vintage /tg/ project
I currently have 2 versions of the codebase, one from July 2014, which i'm currently using, and one from October 2015, which one should i continue on to use?
- Wed Jul 29, 2020 7:07 am
- Forum: General Chat
- Topic: my vintage /tg/ project
- Replies: 11
- Views: 2992
Re: my vintage /tg/ project
That's something i've already tried before, and while it works well, nothing related to BYOND accounts works at all. Meaning that all administrator actions are off limits.
- Tue Jul 28, 2020 10:13 pm
- Forum: General Chat
- Topic: my vintage /tg/ project
- Replies: 11
- Views: 2992
Re: my vintage /tg/ project
There are currently two main issues right now, sight doesn't seem to work, and it's laggy. If anybody wants to help fix bugs, let me know.
- Tue Jul 28, 2020 9:28 pm
- Forum: General Chat
- Topic: my vintage /tg/ project
- Replies: 11
- Views: 2992
Re: my vintage /tg/ project
After some working, i got it to compile, i'm going to commit it to the Github.
- Tue Jul 28, 2020 8:36 pm
- Forum: General Chat
- Topic: my vintage /tg/ project
- Replies: 11
- Views: 2992
Re: my vintage /tg/ project
Yeah, that's what i figured. But i'm not too sure what, exactly, is screwing up.
- Tue Jul 28, 2020 7:29 pm
- Forum: General Chat
- Topic: my vintage /tg/ project
- Replies: 11
- Views: 2992
Re: my vintage /tg/ project
Here's what it currently prints out when i try to compile it, can anybody figure this out? code\__HELPERS\lists.dm:43:error: islist: invalid proc name: reserved word code\__HELPERS\unsorted.dm:597:error: arctan: invalid proc name: reserved word code\game\machinery\slotmachine.dm:296:error: throw: in...
- Tue Jul 28, 2020 7:01 pm
- Forum: General Chat
- Topic: my vintage /tg/ project
- Replies: 11
- Views: 2992
Re: my vintage /tg/ project
That's something i'll try to address later on, but for now, i need to get it running.
- Tue Jul 28, 2020 3:42 pm
- Forum: General Chat
- Topic: my vintage /tg/ project
- Replies: 11
- Views: 2992
my vintage /tg/ project
I have no clue where to put this, so i'm putting it here. This is just a little project of mine to try and update a old version of /tg/, currently one from around July of 2014, although i am open to different versions based on popular opinion. Help is accepted and welcomed, although i am capable of ...