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Re: Wizard Squares: Magic the Gathering

im not really very excited by much in this set If you're looking at it from the perspective of a tournament-level Modern player I can understand your "meh" level of enthusiasm. There's not a lot of super technical play going on. The synergy is really fucking obvious: pick a side between A...
by tuypo1
Tue Nov 03, 2015 1:25 pm
 
Forum: Video Games
Topic: Wizard Squares: Magic the Gathering
Replies: 40
Views: 4889

Re: Pet Peeves Thread - Little things that REALLY annoy you

But why would they accept that? If they can avoid it, they will, like any player. So they do. Yeah but they need to not whine in deadchat when the captain declares them Over The Line and puts an all-access bounty on their heads. see now no matter what sec do I wont accept a captain who gives all ac...
by tuypo1
Tue Oct 27, 2015 11:41 am
 
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2211
Views: 267001

Re: Minor Suggestions

TheNightingale wrote:Trying to disarm someone with an active stunbaton should stun you...
... and trying to disarm someone with an active energy sword should damage your arms.

do you have any idea how much of a huge buff that would be to those items.
by tuypo1
Sat Oct 24, 2015 12:12 pm
 
Forum: Ideas
Topic: Minor Suggestions
Replies: 3588
Views: 397221

Re: Remove ian

we should have a pet show all the heads bring out there pets and the crew votes on a winner in various categorys

with player controlled pets of course
by tuypo1
Sat Oct 24, 2015 11:21 am
 
Forum: Ideas
Topic: Remove ian
Replies: 22
Views: 2015

Re: a discussion on the ai vox/communication methods

lumipharon wrote:People spam shitty memes with it BECAUSE the vocabulary is super limited. If the vocab actually covered useful words rather then what's basically meme tier shit, AI's would totally use it, but right now it's a battle to figure out what you can and can't say.

this exactly
by tuypo1
Sat Oct 24, 2015 11:13 am
 
Forum: Ideas
Topic: vox/ai comms discussion (now featuring camera whining!)
Replies: 34
Views: 4148

Re: Merge taser and disablers into one 2 hit stun

Cheimon wrote:Hah, yeah, while you're at it you could even make them fire little "stun bullets" and look a bit more like a police pistol.

that's exactly what d20 did about a week ago
by tuypo1
Sat Oct 24, 2015 10:12 am
 
Forum: Ideas
Topic: Merge taser and disablers into one 2 hit stun
Replies: 32
Views: 2304

Re: Bluespace Cargo Delivery

you mean the teleporters we already have
by tuypo1
Sat Oct 24, 2015 9:14 am
 
Forum: Ideas
Topic: Bluespace Cargo Delivery
Replies: 20
Views: 2029

Re: Sentient Beepskies

on the topic of player controlled secutrons I would think its mostly a nerf to have a secutron be player controlled the strength of them was always that there was no need for a player to be a fast and accurate clicker sure a player can react to crimes faster but they cant catch criminals as easily. ...
by tuypo1
Fri Oct 23, 2015 5:25 am
 
Forum: Coding Feedback
Topic: Sentient Beepskies
Replies: 27
Views: 2391

Re: Sentient Beepskies

You can hit Beepsky; you just have to click them, instead of behind or around them. Run away and it's even easier. Murderboning on low-pop is horrendous, though; you did kind of have it coming. fuck people who complain about murderbones as long as you call the shuttle murderbone as much as you fuck...
by tuypo1
Fri Oct 23, 2015 5:20 am
 
Forum: Coding Feedback
Topic: Sentient Beepskies
Replies: 27
Views: 2391

Re: Cannon weapon thingy with flouro acid loaded

I think the topic of lethality and shit should be separated out to its own topic. It's a pretty big deal and deserves its own spotlight instead of stealing it from the cannon. for fucks sake misterperson the discussion of the cannon is a discussion of lethality it is in every way relevant to this t...
by tuypo1
Fri Oct 23, 2015 5:19 am
 
Forum: Coding Feedback
Topic: Cannon weapon thingy with flouro acid loaded
Replies: 101
Views: 9374

Re: Sprite Requests

I think theres already a syndi engineering suit on the derelict
by tuypo1
Fri Oct 23, 2015 5:10 am
 
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 676
Views: 116630

Re: Lore Rounds, pressing buttons with a purpose

also that many events could ever be planed in time
by tuypo1
Sun Oct 18, 2015 5:39 pm
 
Forum: Ideas
Topic: Lore Rounds, pressing buttons with a purpose
Replies: 10
Views: 1024

Re: Lore Rounds, pressing buttons with a purpose

that said a few of those could be interesting to have as an event i would not be against affecting later rounds but not for a fucking week more like 2 hours.
by tuypo1
Sun Oct 18, 2015 4:27 pm
 
Forum: Ideas
Topic: Lore Rounds, pressing buttons with a purpose
Replies: 10
Views: 1024

Re: lawset idea

im not sure why it needs that easynes stuff at al let alone that extra long winded bit at the end. The basic idea of priotising the noble sounds interesting. some would say a policy would be need to define if it means nobility or those who act noble but not getting the one you want should be a risk ...
by tuypo1
Sun Oct 18, 2015 3:52 pm
 
Forum: Ideas
Topic: lawset idea
Replies: 12
Views: 1289

Re: GET DAT FUKKEN DISK 3: This time, it's BS

i could do it but i would expect daily updates so it would propably be better to get somebody willing to update less often.
by tuypo1
Sun Oct 18, 2015 12:44 pm
 
Forum: Roleplaying
Topic: GET DAT FUKKEN DISK 3: This time, it's BS
Replies: 128
Views: 22041

Re: Tele baton- OP!

Super Aggro Crag wrote:the telebaton would be even more OP if you could coat it in bluespace crystal powder to make it a teletelebaton


make it teleport the baton away not the target .
by tuypo1
Sat Oct 17, 2015 1:18 pm
 
Forum: Coding Feedback
Topic: Tele baton- OP!
Replies: 25
Views: 2404

Re: Minor Suggestions

oh fuck I missed half that sentence I will edit my post as such
by tuypo1
Sat Oct 17, 2015 6:43 am
 
Forum: Ideas
Topic: Minor Suggestions
Replies: 3588
Views: 397221

Re: Terrible Game Mode Ideas

those all require time and prep though I want to strike oportunisticly
by tuypo1
Sat Oct 17, 2015 5:00 am
 
Forum: Ideas
Topic: Terrible Game Mode Ideas
Replies: 42
Views: 6146

Re: Pet Likes Thread - Little things that make you smile

As Engineering: AIs who let me into EVA. It doesn't actually happen that often, but magboots and materials are a big deal. I would never even consider denying anyone eva access unless I had a very fucking good reason to do so I wouldent keep them out under Robocop or paliden either I generaly just ...
by tuypo1
Sat Oct 17, 2015 1:57 am
 
Forum: General Chat
Topic: Pet Likes Thread - Little things that make you smile
Replies: 102
Views: 15947

Re: Minor Suggestions

a nice traitor buff that d20 has make syndicate tookboxes fit inside backpacks.

In fact even knowing fuck all about ss13 code i know how to make that change myself.

:e: I never actually put the idea
by tuypo1
Sat Oct 17, 2015 12:21 am
 
Forum: Ideas
Topic: Minor Suggestions
Replies: 3588
Views: 397221

Re: Terrible Game Mode Ideas

but then i cant just lock people in a room as i walk by.
by tuypo1
Sat Oct 17, 2015 12:06 am
 
Forum: Ideas
Topic: Terrible Game Mode Ideas
Replies: 42
Views: 6146

Re: Watercooler/Slowchat 2: Son of Watercooler

Wyzack wrote:Do the NT logo and post pics

i will do this.
by tuypo1
Sat Oct 17, 2015 12:03 am
 
Forum: Off Topic
Topic: Watercooler/Slowchat 2: Son of Watercooler
Replies: 5158
Views: 535859

Re: Watercooler/Slowchat 2: Son of Watercooler

im planing to make a jack o lantern for the first time but i cant decide on a design.
by tuypo1
Fri Oct 16, 2015 8:43 pm
 
Forum: Off Topic
Topic: Watercooler/Slowchat 2: Son of Watercooler
Replies: 5158
Views: 535859

Re: Subject

peoplearestrange wrote:beating the last drops out of a now dead joke.

statement that beating said drops out made joke funny again
by tuypo1
Fri Oct 16, 2015 8:28 pm
 
Forum: Off Topic
Topic: Subject
Replies: 129
Views: 10678

Re: Origami and papercraft

or you know a table.

I think we already have spirites for scrunched up paper although those might have been made for d20 im not sure
by tuypo1
Fri Oct 16, 2015 6:55 pm
 
Forum: Ideas
Topic: Origami and papercraft
Replies: 11
Views: 1590

Re: Cannon weapon thingy with flouro acid loaded

a point blank shotgun blast i think but theres nothing wrong with an instakill
by tuypo1
Fri Oct 16, 2015 6:43 pm
 
Forum: Coding Feedback
Topic: Cannon weapon thingy with flouro acid loaded
Replies: 101
Views: 9374

Re: Implant rejection is bullshit

i agree some things should win more often then others nuke ops should be about 50 percent rev should be about 95 percent most other things somewhere between 30 and 70 im not sure exactly for each mode though. >revs should have a 95% average winrate are you fucking joking mate no im not rev should b...
by tuypo1
Fri Oct 16, 2015 4:28 pm
 
Forum: Coding Feedback
Topic: Implant rejection is bullshit
Replies: 60
Views: 6857

Re: Origami and papercraft

i want to make 1000 paper cranes in memory of the victems of a plasma fire.
by tuypo1
Fri Oct 16, 2015 4:24 pm
 
Forum: Ideas
Topic: Origami and papercraft
Replies: 11
Views: 1590

Re: Body Snatcher Seeds.

could be fun as an event or something.
by tuypo1
Fri Oct 16, 2015 4:13 pm
 
Forum: Ideas
Topic: Body Snatcher Seeds.
Replies: 2
Views: 456

Re: Team Antag Teams

CosmicScientist wrote:Wouldn't that split up people trying to learn how to play and people who know how to play? So you either get complete flops or complete successes?

and it would be blody hard to learn without somebody robust to teach you.
by tuypo1
Fri Oct 16, 2015 4:11 pm
 
Forum: Ideas
Topic: Team Antag Teams
Replies: 3
Views: 447

Re: Terrible Game Mode Ideas

i would spend a telecrystal for the ability to bolt a door shut and lock out the ai (as long as it turns off the bolt light)
by tuypo1
Fri Oct 16, 2015 4:07 pm
 
Forum: Ideas
Topic: Terrible Game Mode Ideas
Replies: 42
Views: 6146

Re: Pet Likes Thread - Little things that make you smile

indeed just chating makes most of the best roleplay.
by tuypo1
Fri Oct 16, 2015 3:53 pm
 
Forum: General Chat
Topic: Pet Likes Thread - Little things that make you smile
Replies: 102
Views: 15947

Re: Cat girl simulator

you cant even tell its a cat girl those ears could easily just be a hairstyle especialy with that animation style and that thing in her hair.
by tuypo1
Fri Oct 16, 2015 2:55 pm
 
Forum: Video Games
Topic: Cat girl simulator
Replies: 10
Views: 2293

Re: centcom lore

Steelpoint wrote:Who knows.

The problem is not only does no one want to commit to setting up any lore, but any attempts to do so usually get bogged down in long arguments over minor details, see cloning.

also lizards in nuke ops and erts.
by tuypo1
Fri Oct 16, 2015 2:50 pm
 
Forum: Roleplaying
Topic: centcom lore
Replies: 25
Views: 3252

Re: centcom lore

well wizards are easy they are wizards because they studied magic.
by tuypo1
Fri Oct 16, 2015 2:47 pm
 
Forum: Roleplaying
Topic: centcom lore
Replies: 25
Views: 3252

Re: RP is at a dangerous low

Stickymayhem wrote:
lumipharon wrote:(Because we still don't have any good tools for that shit and people have no patience)

well i suppose thats the solution get those tools (although it would probably be to big a coding effort)
by tuypo1
Fri Oct 16, 2015 2:43 pm
 
Forum: General Chat
Topic: RP is at a dangerous low
Replies: 218
Views: 24042

Re: Should The AI Remain Off Or On Station?

gives ops an easy option to take more time and resources to kill the AI fairly easily or leave it as a hazard without them necessarily being revealed straight away this seems to be most peoples bigest complaint about it its rare to see somebody say its a good thing. Although i i suppose there compl...
by tuypo1
Fri Oct 16, 2015 2:31 pm
 
Forum: Coding Feedback
Topic: Should The AI Remain Off Or On Station?
Replies: 13
Views: 1071

Re: Should The AI Remain Off Or On Station?

i was never around for on station ai so i cant compare them but it seems to work as a sat. Maybe make it a station systems sat and give it telecoms, grav gen and r&d server to (well maybe not grav gen it works fine on d20 but it might ruin the imersion of some people depending on how they think ...
by tuypo1
Fri Oct 16, 2015 10:21 am
 
Forum: Coding Feedback
Topic: Should The AI Remain Off Or On Station?
Replies: 13
Views: 1071

Re: Sources of infinite healing

its not name calling its people talking about healing chems in a thread about fucking healing chems.
by tuypo1
Fri Oct 16, 2015 9:51 am
 
Forum: Ideas
Topic: Sources of infinite healing
Replies: 69
Views: 6942

Re: Implant rejection is bullshit

i agree some things should win more often then others nuke ops should be about 50 percent rev should be about 95 percent most other things somewhere between 30 and 70 im not sure exactly for each mode though.
by tuypo1
Fri Oct 16, 2015 9:43 am
 
Forum: Coding Feedback
Topic: Implant rejection is bullshit
Replies: 60
Views: 6857

Re: Pet Likes Thread - Little things that make you smile

when the roboticist and the person looking to get augmented both understand that borging is a much faster and more important proces and serve the guy who wants borging first. So far this has happened every single time and it makes me so happy. I have never arrived mid procedure but i asume if they w...
by tuypo1
Fri Oct 16, 2015 9:32 am
 
Forum: General Chat
Topic: Pet Likes Thread - Little things that make you smile
Replies: 102
Views: 15947

Re: centcom lore

exactly in fact my theory is that is how suit sensors work all the jumpsuit does is pickup and transmit the signal fromW and provide the location the cloner does not need the suit to boost the signle because it has there genetic data (that or centcom is to cheap to give the crew moniters the new tec...
by tuypo1
Fri Oct 16, 2015 5:12 am
 
Forum: Roleplaying
Topic: centcom lore
Replies: 25
Views: 3252

Re: Cannon weapon thingy with flouro acid loaded

oh oh i see it i see the disconect.
by tuypo1
Fri Oct 16, 2015 4:20 am
 
Forum: Coding Feedback
Topic: Cannon weapon thingy with flouro acid loaded
Replies: 101
Views: 9374

Re: Cannon weapon thingy with flouro acid loaded

hm does frost oil work on touch?
by tuypo1
Fri Oct 16, 2015 4:03 am
 
Forum: Coding Feedback
Topic: Cannon weapon thingy with flouro acid loaded
Replies: 101
Views: 9374

Re: Implant rejection is bullshit

i can agree rules change a lot (fucking hulks and assimov)
by tuypo1
Fri Oct 16, 2015 3:27 am
 
Forum: Coding Feedback
Topic: Implant rejection is bullshit
Replies: 60
Views: 6857

Re: Cannon weapon thingy with flouro acid loaded

Correct, even if you do react the first (Or if your HoS/Capn second shot) will fuck you up so badly that you have no chance to dodge or move away. On the cannon I'm iffy. I'm all for lethality but on that token a one shot kill is something usually only the Wizard has. my thoughts are the same im le...
by tuypo1
Fri Oct 16, 2015 3:23 am
 
Forum: Coding Feedback
Topic: Cannon weapon thingy with flouro acid loaded
Replies: 101
Views: 9374

Re: Implant rejection is bullshit

im pretty sure you dont remember who converted you.
by tuypo1
Fri Oct 16, 2015 3:05 am
 
Forum: Coding Feedback
Topic: Implant rejection is bullshit
Replies: 60
Views: 6857

Re: centcom lore

well the cloner has some way of tracking the health of anybody scaned into the cloner it shows in there cloning record
by tuypo1
Fri Oct 16, 2015 2:56 am
 
Forum: Roleplaying
Topic: centcom lore
Replies: 25
Views: 3252

Re: centcom lore

I suppose your right
by tuypo1
Fri Oct 16, 2015 1:33 am
 
Forum: Roleplaying
Topic: centcom lore
Replies: 25
Views: 3252

Re: centcom lore

its worth noting the lore on lizards has centcom not mind them just the goverment.

Im going to go ahead and remove the no cloners bit and let people work on there own headcannon.
by tuypo1
Fri Oct 16, 2015 12:11 am
 
Forum: Roleplaying
Topic: centcom lore
Replies: 25
Views: 3252
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