Search found 93 matches
- Wed Jul 22, 2015 8:35 pm
- Forum: Ideas
- Topic: Better Traitor objectives
- Replies: 23
- Views: 5744
Re: Better Traitor objectives
I'd like to expand on the new 'steal nuke core' objective, by adding other unique objects that crew members wouldn't want to steal/ mess with. These could be large objects that don't fit in a backbag, so hauling them to an escape pod unnoticed would be one thing you needed to plan for. 'Steal a SMES...
- Fri Jul 10, 2015 12:38 am
- Forum: Site, Forums, And Wiki
- Topic: General wiki stuff
- Replies: 45
- Views: 14207
Re: General wiki stuff
There is no information on heart attacks, what causes them and how to stop them from killing you?
- Thu Jul 09, 2015 8:55 pm
- Forum: Coding Feedback
- Topic: Increase antag scaling
- Replies: 16
- Views: 4138
Re: Increase antag scaling
Assuming we are using the default scaling coefficient 6, it's basically one traitor for every five crew members and at higher populations it scales down a little bit, to one traitor for every eight crew members and beyond that for even higher pop rounds. http://i.imgur.com/9ftUqXf.png In traitorling...
- Wed Jul 08, 2015 12:27 pm
- Forum: Coding Feedback
- Topic: Datum Based Antags Design Document (WIP/Preview)
- Replies: 77
- Views: 24373
Re: Datum Based Antags Design Document (WIP/Preview)
I started working/ messing around with antag datums last year, but didn't finish it because of reasons. I've put up the branch here . It might give you an idea of what you're getting into, what to do and what not to do. There is a lot of duplicated code with gamemodes, so once you get the base done ...
- Wed Jul 08, 2015 9:56 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2030
- Views: 694329
Re: Stories of Awesome (Or something close to it.)
> Join in as ops > We buy two syndi borgs and a bunch of other stuff > Reports of singularity being free on the radio > Take some bombs, extra ammo, shotgun, box of flashbangs > One op needs help putting up the spacesuit helmet > Ship parked NE of the station > Fast jetpacks are fast, zoom past HoS ...
- Mon Feb 02, 2015 4:41 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 287448
Re: Sprite Requests
https://github.com/tgstation/-tg-station/pull/7513 Looking for a spriter who wants all machines to have unique sprites to create a sprite for the drone factory. May also need sprites for a malf drone that separates them from normal drones and syndrones. Or I'll just do var/color magic and call it a...
- Sat Jan 31, 2015 7:45 am
- Forum: Coding
- Topic: gathering feedback
- Replies: 12
- Views: 3487
Re: gathering feedback
Feedback, the gathering, duels of codewalkers 2016
- Wed Jan 28, 2015 10:26 am
- Forum: Coding Feedback
- Topic: [POLL]Removing ling from rotation but keeping traitorchan
- Replies: 104
- Views: 22370
Re: Removing ling from rotation but keeping traitorchan
Keep them in rotation but add but needing to absorb and parasting. Extract DNA sting should be renamed "fucking boring" sting. The thrill of sucking someone dry and almost getting caught is the best part of changeling. Last time I tried to phase out extract DNA sting I butchered it by add...
- Sun Jan 25, 2015 9:14 pm
- Forum: Coding Feedback
- Topic: [POLL] Syndiborg Pinpointers
- Replies: 40
- Views: 11321
Re: Syndiborg Pinpointers
It makes sense that they would have a pinpointer. They are a custom built syndicate cyborg after all.
- Fri Jan 23, 2015 5:20 pm
- Forum: Coding Feedback
- Topic: Should lings always be able to 100% manifest powers?
- Replies: 15
- Views: 3913
Re: Should lings always be able to 100% manifest powers?
Changeling is fine as traitor 2.0
And yes they should always manifest powers, because they are the master of all things DNA.
And yes they should always manifest powers, because they are the master of all things DNA.
- Fri Jan 23, 2015 10:18 am
- Forum: Spriting and Mapping
- Topic: New Escape Wing?
- Replies: 26
- Views: 6510
Re: New Escape Wing?
Just some observations, not sure if good or bad:
- slightly more difficult to bomb/ flood with plasma
- can't run straight from hallway onto the shuttle
- only one airlock that has a straight throw to the edge of the spacecube
- might be more cramped because of the gardens
- no arcade machine
- slightly more difficult to bomb/ flood with plasma
- can't run straight from hallway onto the shuttle
- only one airlock that has a straight throw to the edge of the spacecube
- might be more cramped because of the gardens
- no arcade machine
- Fri Jan 23, 2015 10:07 am
- Forum: Coding Feedback
- Topic: Lack of player input on changes
- Replies: 308
- Views: 91172
Re: Lack of player input on changes
This incident does highlight another problem with coders though: no one is held responsible for the problems their code causes. If you break something, and especially if you refuse to fix it afterwards, your future pull requests will be reviewed more closely. This is kinda a punishment since you'll...
- Thu Jan 22, 2015 9:54 pm
- Forum: Coding Feedback
- Topic: Lack of player input on changes
- Replies: 308
- Views: 91172
Re: Lack of player input on changes
I do think there should be some form of more organized communication between coderbus (maintainers/headcoders or otherwise) and the playerbase, of what new cool big things are being worked on or explaining some of the more controversial changes in a concise manner, or asking players to give their op...
- Wed Jan 14, 2015 8:46 pm
- Forum: Coding Feedback
- Topic: [Poll] Belt slot requiring jumpsuit
- Replies: 26
- Views: 6018
Re: [Poll] Belt slot requiring jumpsuit
Can you actually put batons and pickaxes and similar stuff on your belt slot if you don't have a jump-/exosuit? I was thinking that wearing a belt without a jumpsuit made sense, but some random item just hanging from your hip doesn't. Preferably you wouldn't even see the slots that are unavailable t...
- Wed Jan 14, 2015 8:41 pm
- Forum: Coding Feedback
- Topic: Sleepers.
- Replies: 125
- Views: 30565
Re: Sleepers.
And then some doctors are too lazy to push buttons, they just place you in cryo for the smallest things.
C would work best out of those options.
C would work best out of those options.
- Sat Dec 27, 2014 5:43 pm
- Forum: Coding Feedback
- Topic: The new hunger system
- Replies: 71
- Views: 17100
Re: The new hunger system
If they are not meant to be an option then why have them at all.
- Sat Dec 27, 2014 4:46 pm
- Forum: Coding Feedback
- Topic: The new hunger system
- Replies: 71
- Views: 17100
Re: The new hunger system
Vending machine stuff should keep hunger away slightly longer, and increase the rate you get hungry less. Right now eating stuff from vending machines is hardly a viable option for keeping hunger away.
It needs a bit of tweaking but the idea is definitely worth keeping.
It needs a bit of tweaking but the idea is definitely worth keeping.
- Sat Dec 27, 2014 5:57 am
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 287448
Re: Sprite Requests
Feedback appreciated. those artifact sprites had cool designs, I think I can work with them. I'll have to see them in game to see if they fit in with our current art style, but on their own they look nice. If you want to do more of them, feel free. I can think of these having some effect on their o...
- Sat Dec 20, 2014 5:41 pm
- Forum: Spriting and Mapping
- Topic: Boxstation General Feedback
- Replies: 322
- Views: 92742
Re: Boxstation General Feedback
Would be terrifying to sit in your office with prisoners all around you, just waiting to break through their windows and run you over.
Also big thing with current brig cells is that people without brig access can see who are brigged.
Also big thing with current brig cells is that people without brig access can see who are brigged.
- Fri Dec 19, 2014 7:40 pm
- Forum: Ideas
- Topic: Telescience revamp
- Replies: 13
- Views: 3489
Re: Telescience revamp
Teleportation for science access and no other barrier of entry sounds really strong though. And by barrier of entry I mean not fun shit that you have to do to get to do something more fun, something that wouldn't be fun at all after a while without that barrier. Like it wouldn't be fun if genetics s...
- Fri Dec 19, 2014 2:44 pm
- Forum: Ideas
- Topic: Telescience revamp
- Replies: 13
- Views: 3489
Re: Telescience revamp
How other people may get involved - finding a hidden beacon and figuring out who planted it there and why - offering to take a beacon to another z-level (make it so you have to deploy it instead of just throwing it out an airlock in hopes of it hitting something) - collaborating with medical crew to...
- Fri Dec 19, 2014 2:12 pm
- Forum: Ideas
- Topic: Telescience revamp
- Replies: 13
- Views: 3489
Re: Telescience revamp
I'm thinking something like Mastermind for the "math". Have a few variables to figure out, put in a starting guess machine tells how much wrong you were put in a new guess, figure out if you are going in the right direction repeat Kinda like genetics, except you don't know what value you a...
- Fri Dec 19, 2014 11:50 am
- Forum: Ideas
- Topic: Telescience revamp
- Replies: 13
- Views: 3489
Re: Telescience revamp
I had literally the same idea :( no pic no proof I know but damn you made a topic about it when I thought it'd be more appropriate to code it first and ask later :mrgreen: Anyways, it could be beacon + math, with those crystals you could increase the range but you'd still need the beacon within a fe...
- Thu Dec 18, 2014 10:49 pm
- Forum: Coding Feedback
- Topic: Telescience removal: feedback edition
- Replies: 52
- Views: 13322
Re: Telescience removal: feedback edition
Here are some links to previous discussions for those that are confused about why this is being considered https://tgstation13.org/phpBB/viewtopic.php?f=41&t=1926 https://tgstation13.org/phpBB/viewtopic.php?f=2&t=1915 Personally I haven't ever used telescience or understood the fun or the po...
- Wed Dec 17, 2014 1:46 pm
- Forum: Coding
- Topic: Other code projects you participate in (open source general)
- Replies: 2
- Views: 1427
Other code projects you participate in (open source general)
Have you ever contributed to or closely watched other code projects? Have you been part of a modding community? Doesn't matter if it's open source or not. And I know we got some professional software developers or such lurking here, your job related coding work doesn't count. Links and stories how y...
- Tue Dec 16, 2014 6:15 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 573187
Re: Simple Questions Thread
That's odd. I remember a round when the chef made a dish with ghost chilli and when I put a guy who ate some in a sleeper, the reagent in him was condensed capsaicin. He didn't recover until it ran out, also. Ghost chili contains both capsaicin and condensed capsaicin. Capsaicin increases body temp...
- Mon Dec 15, 2014 11:23 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 573187
Re: Simple Questions Thread
It does no damage.Silavite wrote: How effective is condensed capsaicin?
- Mon Dec 15, 2014 6:01 pm
- Forum: Ideas
- Topic: Chemistry - Moving the Smart Storage
- Replies: 42
- Views: 10744
Re: Chemistry - Moving the Smart Storage
I could see there being a drug dispenser where you can receive drugs that have been assigned to you with your ID card, integrated with the medical records, and non-restricted drugs that anyone can vend from it. CMO would need to have some way of remotely destroying any space drugs/lube that the chem...
- Mon Dec 15, 2014 5:32 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 573187
Re: Simple Questions Thread
What is the most effective ingested poison? Plasma and polytrinic acid are equally effective, now that cyanide pills were removed. However, most effective is to give a combination of toxins. For example hydroponics has access to coffee powder and tea leaves, toxin and amatoxin from various plants a...
- Mon Dec 15, 2014 3:36 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 287448
Re: Sprite Requests
Need sprites for alien artifacts, unless we have some hidden somewhere already. (Don't want to copy from other codebases when there's a chance to give our spriters something to do.) They are objects found in the asteroid's artifact rooms. They can be opened by various means, idea being you drag them...
- Mon Dec 15, 2014 2:40 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 573187
Re: Simple Questions Thread
You don't make orange portals with the hand teleporter.Violaceus wrote:How do I make orange portals with hand teleporter and how do they work?
Pray for a wormhole projector or research it (combat 6, materials 6 and bluespace 4).
- Wed Dec 10, 2014 5:05 pm
- Forum: Coding Feedback
- Topic: How blue do you like your windows?
- Replies: 13
- Views: 3623
Re: How blue do you like your windows?
Thanks for the feedback. This can be closed now.
- Mon Dec 08, 2014 11:54 am
- Forum: Coding Feedback
- Topic: How blue do you like your windows?
- Replies: 13
- Views: 3623
Re: How blue do you like your windows?
No it's just a feedback poll to see if anyone else would prefer there not to be as much blue. It's purely a cosmetic thing, a matter of preference, and a thing that has been bothering me with the new windows.
- Mon Dec 08, 2014 10:59 am
- Forum: Coding Feedback
- Topic: How blue do you like your windows?
- Replies: 13
- Views: 3623
How blue do you like your windows?
Opinions on the blue tint on our windows?
Reinforced windows with different values of alpha transparency
Damaged windows with the alpha = 20 transparency
PR on github
Reinforced windows with different values of alpha transparency
Damaged windows with the alpha = 20 transparency
PR on github
- Fri Dec 05, 2014 5:18 am
- Forum: General Chat
- Topic: Am I the only one... (wiki related)
- Replies: 11
- Views: 3598
Re: Am I the only one... (wiki related)
I use wiki for chemistry, bar and kitchen, more advanced mechs like durands that require parts from R&D, other surgeries except brain surgery and slime evolutions if I'm going for a specific breed of slime. I've memorized deconstructing reinforced walls to the point where I don't feel stupid if ...
- Thu Dec 04, 2014 9:18 am
- Forum: Coding Feedback
- Topic: So now explosions destroy all the things
- Replies: 102
- Views: 31196
Re: So now explosions destroy all the things
The freeze isn't even supposed to be over yet is it? Why are there more buggy things being added mid-freeze? The bug was introduced in a bugfix for package wrapped c4 not blowing up correctly. No one thought of what would happen when you tell all the things to destroy all the things inside them ad ...
- Wed Dec 03, 2014 7:06 pm
- Forum: Ideas
- Topic: Bolt action rifles (sprites included)
- Replies: 38
- Views: 12843
Re: Bolt action rifles (sprites included)
Having a real sniper rifle that can zoom in on a target from across the map would be cool. You could sit in space outside escape and scope the escape hallway. Boom 360 headshot all day.
- Wed Dec 03, 2014 8:15 am
- Forum: Coding Feedback
- Topic: When is the game "Hard Enough"?
- Replies: 24
- Views: 7345
Re: When is the game "Hard Enough"?
I'm kinda sad that I didn't learn the game by playing it, but by watching 30+ episodes of Plumphelmetpunk on youtube... so I never really got the full feeling for how hard this game might be to learn by playing it. And when I did start playing myself, I immediately went for the wiki for everything I...
- Mon Dec 01, 2014 8:55 am
- Forum: General Chat
- Topic: Music list
- Replies: 8
- Views: 4941
Re: Music list
https://www.youtube.com/watch?v=kGRCamvowcw https://www.youtube.com/watch?v=pInBXkt3jvQ https://www.youtube.com/watch?v=d2xkpz-26jM I'd appreciate if someone could post links/names of the songs admins most often play on the server. There are quite a few I don't recognize, and by now they are "...
- Fri Nov 28, 2014 10:14 am
- Forum: Coding Feedback
- Topic: The Captain's laser lockdown
- Replies: 75
- Views: 16813
Re: The Captain's laser lockdown
Why was there a lockdown added that bolts you in. Who thought this was a good idea? Captain doesn't want anyone to steal his antique laser gun so they had an anti-burglary system installed. If anything, the case should just straight up be openable with a captain ID. Regardless of access levels, onl...
- Fri Nov 28, 2014 10:09 am
- Forum: Coding Feedback
- Topic: Feedback forums hostility
- Replies: 95
- Views: 28397
Re: Feedback forums hostility
We should have an automated feedback collection system between rounds.
Was this round enjoyable, yes, no, maybe
Did you find bugs yes no maybe
Was the way you were horribly murdered fair, unfair, maybe
Was this round enjoyable, yes, no, maybe
Did you find bugs yes no maybe
Was the way you were horribly murdered fair, unfair, maybe
- Thu Nov 20, 2014 8:52 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 573187
Re: Simple Questions Thread
Yes. They get a message "Follow camera mode terminated.", so they know there was something fishy about that person. Same thing happens when you track someone wearing an agent ID.Erbbu wrote:Does using digital camouflage as a changeling break the track of an AI already tracking you?
- Thu Nov 13, 2014 8:15 pm
- Forum: Ideas
- Topic: [Poll] Should Security Officers spawn with gloves?
- Replies: 31
- Views: 6163
Re: [Poll] Should Security Officers spawn with gloves?
I wanted to add a suggestion about adding your own fingerprints to all of your roundstart clothes, this would make the detective more useful, but I thought it is better to wait until the freeze is over, but it is relevant to this. This is already a thing, all starting clothes and items in your bag ...
- Thu Nov 13, 2014 4:17 pm
- Forum: Coding Feedback
- Topic: Can we have a visual indicator for Space Lube'd floors?
- Replies: 70
- Views: 13950
Re: Can we have a visual indicator for Space Lube'd floors?
The counter to lube is the fact that it's invisible, you have to remember where you sprayed it to not get slipped yourself.
- Thu Nov 13, 2014 2:30 pm
- Forum: Ideas
- Topic: A Suggestion for Nuke Op Rounds.
- Replies: 16
- Views: 4237
Re: A Suggestion for Nuke Op Rounds.
Syndicate shuttle does have turret protection, but I haven't ever seen them fire at anyone though so don't know how strong they are. I think they shoot at anyone who doesn't have an agent ID on them. The biggest reason the crew isn't allowed to search for the shuttle is those times when they manage ...
- Thu Nov 13, 2014 2:09 pm
- Forum: Ideas
- Topic: [poll] Old armor vs new armor
- Replies: 41
- Views: 11062
- Thu Nov 13, 2014 6:16 am
- Forum: General Chat
- Topic: ITT: we whine
- Replies: 181
- Views: 45429
Re: ITT: we whine
should kill themselves I hate suicide related jokes and suggestions that someone should kill themselves. It is very offensive, in bad taste and shows a lack of understanding of how a video game really is not something anyone should be killing themselves over, ever. Next time, just suggest them to g...
- Tue Nov 11, 2014 9:26 pm
- Forum: Video Games
- Topic: vidyagaem pictures
- Replies: 171
- Views: 50356
- Tue Nov 11, 2014 5:41 pm
- Forum: General Chat
- Topic: SketchToy
- Replies: 18
- Views: 5166
- Tue Nov 11, 2014 5:08 pm
- Forum: General Chat
- Topic: ITT: we whine
- Replies: 181
- Views: 45429
Re: ITT: we whine
Yeah it used to work with wine but doesn't anymore.
Webclient is starting to look good though.
http://www.byond.com/play/208.113.204.136:8000
Webclient is starting to look good though.
http://www.byond.com/play/208.113.204.136:8000