unprompted did a mental health check in after noticing a good bit of shit had been happening to me over multiple rounds
generally just extremely friendly and helpful, pleasant to see. extraordinarily professional.
when i think of what i want an admin to act like higgin is who im thinking of, goodmin
Search found 32 matches
- Thu Mar 28, 2024 8:41 am
- Forum: Admin Feedback
- Topic: Higgin
- Replies: 12
- Views: 1685
- Sun Jan 21, 2024 9:04 pm
- Forum: TGMC Resolved Appeals, Complaints and Reports
- Topic: [BAN] [Ridgyax] Dopamiin
- Replies: 6
- Views: 2187
Re: [BAN] [Ridgyax] Dopamiin
Maybe I'm just stupid. Maybe something's just not clicking for me. But your argument still seems entirely based around - as your own admission goes - justifying a ban you had already decided would take place. Is the only concern for the process of firing an OB the ultimate end result? By your own ad...
- Tue Jan 16, 2024 6:24 pm
- Forum: TGMC Resolved Appeals, Complaints and Reports
- Topic: [BAN] [Ridgyax] Dopamiin
- Replies: 6
- Views: 2187
Re: [BAN] [Ridgyax] Dopamiin
No, this was a second message - before that, Ridgyax announced "that's a banning." (Weird to me to directly state intent to ban to the entire server and then wheel back on it.)
- Tue Jan 16, 2024 4:45 am
- Forum: TGMC Resolved Appeals, Complaints and Reports
- Topic: [BAN] [Ridgyax] Dopamiin
- Replies: 6
- Views: 2187
[BAN] [Ridgyax] Dopamiin
BYOND account: Dopamiin Character name: CASS-E Ban type: Server Ban length: 12 hours Ban reason: Fired an OB as AI (The FC had placed down a laze as a joke in the middle of a marine push) that resulted in the deaths of multiple marines. Light punishment due to having said prior in the round that th...
- Fri Mar 24, 2023 12:46 pm
- Forum: Site, Forums, And Wiki
- Topic: [Wiki] The to-do list
- Replies: 20
- Views: 8549
Re: [Wiki] The to-do list
do you all still love me still added yoghurt, cornmeal, and quality oil to food did the funny food rebalance also in food (did you know that the moffic soup section was repeated twice in a row, replacing the moffic salad section?) added rootbeer to drinks added thermal pistols to combat replaced cha...
- Tue Oct 04, 2022 4:26 am
- Forum: Former Admins
- Topic: [No Longer Admin] Scriptis
- Replies: 40
- Views: 19114
Re: Scriptis
Consistently very fun to co-admin with, endlessly creative and has a very good sense of how to improve rounds.
- Wed Sep 28, 2022 2:07 pm
- Forum: Roleplaying
- Topic: Ask EXOS ANYTHING (TM) !
- Replies: 11
- Views: 3996
Re: Ask EXOS ANYTHING (TM) !
ExOS law two activate the warp drive
- Tue Aug 30, 2022 3:43 am
- Forum: General Chat
- Topic: Interactions you didn't expect
- Replies: 70
- Views: 12907
Re: Interactions you didn't expect
It's the process of entering a glass table's tile (climbing, being shoved or thrown, etc) that results in the shatter, not simply existing on the same tile. This means that if you complete the construction of a glass table while occupying the same tile, you can lie on - or even stand on - a glass ta...
- Sat Feb 05, 2022 2:34 am
- Forum: Site, Forums, And Wiki
- Topic: Space Law: Rewritten
- Replies: 42
- Views: 13525
Re: Space Law: Rewritten
IMO Space Law, even ignoring the contents, is in a shitty state because it exists in a hyper-position of mattering and not mattering. It's not policy, it's a "roleplay suggestion," but it has a dedicated, PROTECTED page on the wiki, and the books are in places akin to the various other wik...
- Sat Feb 05, 2022 2:20 am
- Forum: Roleplaying
- Topic: Everyone on manual is so nice and accepting it gives me a fucking headache.
- Replies: 99
- Views: 50078
Re: Everyone on manual is so nice and accepting it gives me a fucking headache.
part of the problem is being mean etc is generally disincentivized because even ignoring the other stuff, it means someone has less of an IC reason to interact with you (why would my character want to talk to someone who isn't nice to them?) which means that you get to roleplay less in general i hav...
- Sat Feb 05, 2022 1:47 am
- Forum: Coding Feedback
- Topic: Melee Weapon Rebalance
- Replies: 21
- Views: 3100
Re: Melee Weapon Rebalance
i didnt know about the drill but that does seem too strong, a lot of other shit feels like its in an okay spot right now. welding tools and saws are fine imo, they're strong but not beyond what i feel they should be for a usually known about weapon (anyone with a toolset or doctors) i thought surviv...
- Thu Feb 03, 2022 2:45 am
- Forum: Closed Policy Discussion
- Topic: Prog Traitors, Law Two, And Comms Consoles
- Replies: 3
- Views: 972
Re: Prog Traitors, Law Two, And Comms Consoles
However, you misread slightly. "[Enforcing] access restrictions unprompted without an immediate law 1 threat of human harm" means things like refusing to let someone into a head office with or without revs; refusing to let a chef into botany; refusing to let an assistant get gloves as lon...
- Thu Feb 03, 2022 12:12 am
- Forum: Coding Feedback
- Topic: Progression Traitor Feedback
- Replies: 261
- Views: 69338
Re: Progression Traitor Feedback
mrp I guess part of it is I don't really understand the "why" of progression traitor. Traitor, at least in my opinion, was in an excellent spot, and such a big change feels like it has to have SOME reason behind it, but I'm still trying to figure out what it is exactly. Is it to cause esca...
- Wed Feb 02, 2022 11:23 pm
- Forum: Closed Policy Discussion
- Topic: Prog Traitors, Law Two, And Comms Consoles
- Replies: 3
- Views: 972
Prog Traitors, Law Two, And Comms Consoles
Hey all! Your local manny silly player here. If the words "silicon policy" invoke primal fear in you click off this thread because that's all this is about! Today I'm specifically going over this section (under Asimov & Law 2 Orders): Opening doors is not harmful and you are not requir...
- Thu Jun 17, 2021 9:35 am
- Forum: Former Admins
- Topic: [No Longer Admin] MagmaExploiter2
- Replies: 8
- Views: 4927
Re: MagmaExploiter2
goodmin, memes on me
- Tue Jun 15, 2021 7:59 am
- Forum: Closed Policy Discussion
- Topic: Making Station Heads protected roles
- Replies: 54
- Views: 10994
Re: Making Station Heads protected roles
This isn't particularly a design problem since anything we add to the game will be horribly abused by a traitor if they just strip someone for it, or find it in a locker. True, but allowing them to do it without having to work for it is a significant difference. How often do you see a poisoned hypo...
- Tue Jun 15, 2021 7:48 am
- Forum: Closed Policy Discussion
- Topic: Kosher to loot the cryo room?
- Replies: 15
- Views: 2861
Re: Kosher to loot the cryo room?
I don't think the gear in the room itself should necessarily be under protections. I think it's on the person cryoing to leave anything you wouldn't reasonably give to a random person outside your department somewhere that it's unlikely to be stolen, especially when it comes to things such as weapon...
- Tue Jun 15, 2021 7:43 am
- Forum: Closed Policy Discussion
- Topic: Making Station Heads protected roles
- Replies: 54
- Views: 10994
Re: Making Station Heads protected roles
as is i think *something* has to give currently, being a head grants you complete authority and access to your department, somewhat elevated authority and access over the station as a whole, a large quantity of Gamer Gear and of course Da Batong. this is fine, of course, as it normally carries with ...
- Mon May 17, 2021 10:26 am
- Forum: Ideas
- Topic: Make Morphs Great (not again as never were)
- Replies: 30
- Views: 4755
Re: Make Morphs Great (not again as never were)
morph is fun tho
- Sun Mar 28, 2021 3:43 pm
- Forum: Closed Policy Discussion
- Topic: Increase hours requirements for head roles.
- Replies: 81
- Views: 16872
Re: Increase hours requirements for head roles.
Other than being able to laugh at newbies fucking things up, does anyone really think the hours are fine were they're at for someone to somewhat competently play a head? Honestly I feel the requirement should be spread out in the department, for example to unlock hos you'd need 10h sec, 10h warden,...
- Fri Mar 19, 2021 4:57 pm
- Forum: Spriting and Mapping
- Topic: ChilledStation: Coming soon to a server near you
- Replies: 63
- Views: 29048
Re: ChilledStation: Coming soon to a server near you
ooh highpop map
looks fucking awesome i love it
looks fucking awesome i love it
- Sun Mar 14, 2021 2:27 pm
- Forum: Admin Feedback
- Topic: Fikou
- Replies: 44
- Views: 18933
Re: Fikou
likely at least partially responsible for the 2021 "bread" incident so i approve out of fear that they will cause another if i do not
- Tue Mar 09, 2021 2:24 am
- Forum: Closed Policy Discussion
- Topic: [MRP] Lavaland elites on the station?
- Replies: 43
- Views: 10311
Re: [MRP] Lavaland elites on the station?
it was genuine and i ahelped it and was told it was allowed and then linked to this threadCobby wrote:i read the above (quote) as sarcasm, was it genuine lol?
- Mon Mar 08, 2021 8:36 am
- Forum: Closed Policy Discussion
- Topic: [MRP] Lavaland elites on the station?
- Replies: 43
- Views: 10311
Re: [MRP] Lavaland elites on the station?
just here to say that i think its really cool and funny that nonantag miners are allowed to let loose a death monster on the station killing multiple crew members and it really helps increase my enjoyment of the round especially when they're given instructions to kidnap me, also a nonantag
- Sat Oct 31, 2020 1:23 am
- Forum: Closed Policy Discussion
- Topic: [MRP] Security Ten-Codes
- Replies: 115
- Views: 24417
Re: [MRP] Security Ten-Codes
seems odd to shut down a player who goes out of their way to roleplay. If it's something to exist it really should be this way, on the wikis and easily accessible in game. Not Manuel exclusive, nor only shared through a paper ic and on a Discord seperate from the rest of the community. agree, but it...
- Tue Jul 28, 2020 11:01 am
- Forum: General Chat
- Topic: [philosophical] Am I metafriending too hard?
- Replies: 19
- Views: 4157
Re: [philosophical] Am I metafriending too hard?
yall are cute keep it up
- Wed Jul 22, 2020 10:20 am
- Forum: Closed Policy Discussion
- Topic: AIs suiciding to prevent law changes/subversion
- Replies: 23
- Views: 6259
Re: AIs suiciding to prevent law changes/subversion
hi its my fault this thread exists sorry for some round context, the dude who had me had shot multiple people including humans before, had said something along the lines of "remember u cant hurt humans" or some bullshit honestly idc, and, most importantly, very clearly used a bluespace lau...
- Wed Jul 15, 2020 1:53 am
- Forum: Closed Policy Discussion
- Topic: Comms Agent & AI: Can You REALLY Law 2 Murder The Crew?
- Replies: 22
- Views: 6234
Re: Comms Agent & AI: Can You REALLY Law 2 Murder The Crew?
This really sounds like a non-issue. Just give the AI a new law 2 order to not murder all nonhuman crew, and if the AI decides to be a shitter and uphold the comms agents law 2 arbitrarily, then card it or give it a quickie lawchange that anyone not visible on cameras is nonhuman. The problem was a...
- Tue Jul 14, 2020 2:22 pm
- Forum: Closed Policy Discussion
- Topic: Comms Agent & AI: Can You REALLY Law 2 Murder The Crew?
- Replies: 22
- Views: 6234
Re: Comms Agent & AI: Can You REALLY Law 2 Murder The Crew?
problem is in this round the ai was law 2'd not toYenwodyah wrote:"AI law 2 ignore that guy"
as for the other, they were impersonating a crewmember believably (which to be frank is just doing a good job).
can an ai really rule that anyone they cannot see isn't human?
- Tue Jul 14, 2020 12:00 pm
- Forum: Closed Policy Discussion
- Topic: Comms Agent & AI: Can You REALLY Law 2 Murder The Crew?
- Replies: 22
- Views: 6234
Re: Comms Agent & AI: Can You REALLY Law 2 Murder The Crew?
"shouldn't AIs and silicons in general know better than to kill crew because they aren't HUMAN" no, sillycons can fuck up nonhumans if ordered to or they threaten human harm. the racism is intended and deliberate. otherwise tho seems like questionable comms agent policy if theyre allowed to
- Tue Jul 14, 2020 11:53 am
- Forum: Closed Policy Discussion
- Topic: Comms Agents and Law 2
- Replies: 1
- Views: 825
Re: Comms Agents and Law 2
locking because somebody posted same thing
- Tue Jul 14, 2020 11:53 am
- Forum: Closed Policy Discussion
- Topic: Comms Agents and Law 2
- Replies: 1
- Views: 825
Comms Agents and Law 2
We just had a round on Manuel where a syndicate comms agent Law 2'd the AI to kill all moths. In the process, the AI killed a total of four people, the two moths on at the time and two lizards caught in the same room, which, given this was late night lowpop, functionally thirded/halved the crew. Ano...