Search found 13 matches
- Thu Jan 06, 2022 7:29 pm
- Forum: Coding Feedback
- Topic: MODsuit feedback thread
- Replies: 126
- Views: 25702
Re: MODsuit feedback thread
Maybe player experience and enjoyment should take precedence over what coders envision for an ancient spessman game? These things are overly clunky and are generally worse then hardsuits, if these were tested more and developed longer then they could potentially be very cool, but these were just mer...
- Sat Jan 01, 2022 2:44 am
- Forum: Coding Feedback
- Topic: MODsuit feedback thread
- Replies: 126
- Views: 25702
Re: MODsuit feedback thread
Used them extensively, and I just found them to be very clunky. The utility didn't make up for the slowdown, deactivation and activation time, and were just generally inferior to the old hardsuits in terms of usefulness. Old hardsuits were something I could throw on and take off in response to emerg...
- Tue Jul 16, 2019 9:30 pm
- Forum: Closed Policy Discussion
- Topic: Github Merging
- Replies: 175
- Views: 40936
Re: Github Merging
I love how we have people going"The majority is dumb and dont have good ideas" when that same attitude has torpedoed a lot of games. Like I understand you think you know whats best for the game more then the people that actually interact with the game and the community, but ive already see...
- Mon Nov 13, 2017 12:55 am
- Forum: Ideas
- Topic: Decentralize Research
- Replies: 86
- Views: 19438
Re: Decentralize Research
I'd like for Science to actually get something that actually requires some kind of input as opposed to just waiting for it to be done with things. Maybe a dedicated Scientist can increase speed by finding random objects. I don't want Science to be cut down to two jobs that actually require some kind...
- Thu Aug 31, 2017 7:39 am
- Forum: Resolved Appeals
- Topic: [Gouty] togopal - Retaliation
- Replies: 10
- Views: 3201
Re: [Gouty] togopal - Retaliation
No matter what the admins say, you were the hero that the station needed.
- Tue Aug 01, 2017 12:40 am
- Forum: Resolved Appeals
- Topic: akesson - ausops - rule 0
- Replies: 83
- Views: 21151
Re: akesson - ausops - rule 0
Reading through all the ban appeal threads including the CMO ban, I feel J Mad falls under Rule 0 pretty easily. Every single post of his on these ban appeals, including his post on an admin complaint Desucake had regarding admins not properly dealing with J Mad being a massive shit as sec, point to...
- Sat Jul 29, 2017 12:05 am
- Forum: Resolved Appeals
- Topic: akesson - dgl backed by ausops - sec ban for permabrig cmo
- Replies: 22
- Views: 4605
Re: akesson - dgl backed by ausops - sec ban for permabrig c
You, as a run of the mill sec officer, permabrigged a head of staff for carrying around poisons and apparently told no one. You decided to remove the CMO from the round for 40 minutes for not acting like a proper CMO by permabrigging him without a superior's consent. Almost like you weren't a proper...
- Wed Mar 15, 2017 5:28 am
- Forum: Ideas
- Topic: Overload: The new chemical to blow your socks off.
- Replies: 13
- Views: 3581
Re: Overload: The new chemical to blow your socks off.
This seems cool, I also noticed you said it was something syndicate made, so not something a chemist can make, which could help from this being a game breaking thing for team antags. Will this be included in the Null crates you can order from Cargo?
- Sat May 28, 2016 7:33 am
- Forum: Resolved Appeals
- Topic: [Sawucalls] Kholdgrave CE jobban honk
- Replies: 6
- Views: 2060
Re: [Sawucalls] Kholdgrave CE jobban honk
It was obvious I was trying to fix things, I made that clear over comms, as comms was one of the things I was fixing, and I was discussing with Mekhi the EMP damage that APCs had been suffering from around the station, which is pretty cut and dry that I'm investigating and repairing APCs as I invest...
- Sat May 28, 2016 6:50 am
- Forum: Resolved Appeals
- Topic: [Sawucalls] Kholdgrave CE jobban honk
- Replies: 6
- Views: 2060
[Sawucalls] Kholdgrave CE jobban honk
Byond account and character name: Kholdgrave (Rowan Ironmonger) Banning admin: sawucalls Ban type (What are you banned from?): Chief Engineer Ban reason and length: Disrupted station's power, generally screwed with the power and other machines whilst ignoring broken things. Was bwoinked about it and...
- Sun Oct 25, 2015 12:34 am
- Forum: Resolved Appeals
- Topic: [RescueRanger] Garcia Hotspur - Jobban for arming the crew
- Replies: 6
- Views: 2009
Re: [RescueRanger] Garcia Hotspur - Jobban for arming the cr
Yeah it doesn't seem bannable in anyway, which is why I took it here instead of just toughing it out. If I did something like kidnap a clown, buckle cuff him to a chair, and whip him with my chain of command while calling him Toby, I'd understand if I caught a jobban over that, but distributing guns...
- Sat Oct 24, 2015 11:46 pm
- Forum: Resolved Appeals
- Topic: [RescueRanger] Garcia Hotspur - Jobban for arming the crew
- Replies: 6
- Views: 2009
Re: [RescueRanger] Garcia Hotspur - Jobban for arming the cr
Right? Funny enough, the round before that one had no one guarding the armory which allowed me to walk in, take the entire armory with no one finding out aside from my fellow lings. What followed was a complete butchering of the station crew. Even though I do hand out guns often, I've only handed ou...
- Sat Oct 24, 2015 10:02 pm
- Forum: Resolved Appeals
- Topic: [RescueRanger] Garcia Hotspur - Jobban for arming the crew
- Replies: 6
- Views: 2009
[RescueRanger] Garcia Hotspur - Jobban for arming the crew
Byond account and character name: Kholdgrave - Garcia Hotspur Banning admin: RescueRanger Ban type (What are you banned from?): Head Job Ban Ban reason and length:(MANUAL BAN) Handed out guns freely to crew memebers causing issues. The ban is for 10080 minutes and expires on 2015-10-31 09:02:15 Time...